Project Zomboid 42.19.0 (Build 42 Unstable) patch notes
- 102documented changes
- 1nerf
- 90fixes
- 11other
What changed
- FIXCorpses
Fixed: GrabCorpse binding not also dropping corpses
On controller, the GrabCorpse button now drops a corpse as well as picking one up.
Fixed GrabCorpse binding not also dropping corpses
Official source - FIXWindows
Fixed: controllers not being able to smash windows from the Button Prompt with the default B / Circle button
Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
Official source - FIXController
Fixed: being unable to interact with some crafting stations on controller
Fixed being unable to interact with some crafting stations on controller
Official source - FIXAiming
Fixed: aiming left or right on controller also aiming slightly downwards
Fixed aiming left or right on controller also aiming slightly downwards
Official source - FIXRadios
Fixed: equipped walkie-talkie RMC menu not having device options
The right-click menu on an equipped walkie-talkie now shows its device options.
Fixed equipped walkie-talkie RMC menu not having device options
Official source - CHANGEOccupations
Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
The Hunter occupation swaps its Trapping bonus for a Tracking bonus.
Official source - CHANGEEncumbrance
Adjusted encumbrance values of several items and moveable objects
Several items and moveable objects have new encumbrance values, so some of them are now lighter or heavier to carry.
Official source - NERFGeneral
Increased the amount of thread required to weave a fabric roll from 100 to 400
Weaving a fabric roll now takes four times as much thread, so fabric costs much more to make.
Official source - CHANGEGeneral
Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients
Railroad Track and Railroad Track Piece are gone from the game for now, until they work as crafting ingredients.
Official source - CHANGEMultiple systems
Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
Multiplayer now has anti-cheat checks switched on for command line arguments, safehouses, XP, permissions and players.
Official source - FIXWeapons
Fixed: weapon magazines disappearing after reloading
Fixed weapon magazines disappearing after reloading
Official source - FIXEndurance
Fixed: an exploit that allowed players to recover endurance constantly
Fixed an exploit that allowed players to recover endurance constantly
Official source - FIXMultiplayer
Fixed: the consolidate action creating item duplicates
Consolidating items in multiplayer no longer creates duplicate copies of them.
Fixed the consolidate action creating item duplicates
Official source - FIXMultiplayer
Fixed: local split-screen players not seeing each other in the game world
Fixed local split-screen players not seeing each other in the game world
Official source - FIXAnimals
Fixed: animals in the trailer disappearing after relogin
Fixed animals in the trailer disappearing after relogin
Official source - FIXAnimals
Fixed: some animals being visible to one player but invisible to another
Fixed some animals being visible to one player but invisible to another
Official source - FIXMultiple systems
Fixed: being unable to put a chicken in the trailer if it was taken from a hutch
Fixed being unable to put a chicken in the trailer if it was taken from a hutch
Official source - FIXEndurance
Fixed: players having infinite endurance at high FPS
Fixed players having infinite endurance at high FPS
Official source - FIXMultiplayer
Fixed: being unable to add ingredients to a drying rack from the ground
Fixed being unable to add ingredients to a drying rack from the ground
Official source - FIXMultiplayer
Fixed: being unable to craft different items immediately after producing several identical items in a row
Fixed being unable to craft different items immediately after producing several identical items in a row
Official source - FIXZombies
Fixed: zombie spawn being delayed after server connection
Fixed zombie spawn being delayed after server connection
Official source - FIXPVP
Fixed: non-pvp zones being removed after server restart
Fixed non-pvp zones being removed after server restart
Official source - FIXMultiplayer
Fixed: players with wounded feet being able to accelerate when pressing Shift before WASD
Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
Official source - FIXFishing
Fixed: fishing rod bait not syncing properly
Bait on fishing rods now syncs properly between players in multiplayer.
Fixed fishing rod bait not syncing properly
Official source - FIXSleep
Fixed: sleeping with high encumbrance causing critical damage or character death
Fixed sleeping with high encumbrance causing critical damage or character death
Official source - FIXSkills
Fixed: inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
Official source - FIXWeapons
Fixed: weapon condition desync when an item is transferred
Fixed weapon condition desync when an item is transferred
Official source - FIXFirst Aid
Fixed: performing a medical check several times breaking the medical check window UI in multiplayer
Fixed performing a medical check several times breaking the medical check window UI in multiplayer
Official source - FIXFuel
Fixed: being unable to access fireplace inv via LMC after adding fuel
Fireplaces can be opened with a left click again after you add fuel to them.
Fixed being unable to access fireplace inv via LMC after adding fuel
Official source - FIXAnimals
Fixed: all animals being female
Animals can now be male as well as female.
Fixed all animals being female
Official source - FIXVehicles
Fixed: issue causing trailers to flip after attaching if the car is too close to it
Fixed issue causing trailers to flip after attaching if the car is too close to it
Official source - FIXCrafting recipes
Fixed: some media items teaching the wrong recipes
Fixed some media items teaching the wrong recipes
Official source - FIXGeneral
Fixed: being unable to hop over low concrete road blocks
Fixed being unable to hop over low concrete road blocks
Official source - FIXGeneral
Fixed: changing resolution in game causing crashes
Fixed changing resolution in game causing crashes
Official source - FIXWater
Fixed: Autodrink so that it now only applies to 100% water
Autodrink now only takes from containers holding 100% water, so your character no longer auto-drinks from containers with other liquids mixed in.
Fixed Autodrink so that it now only applies to 100% water
Official source - FIXCrafting recipes
Fixed: Engineer & Farmer not granting all of their intended crafting recipes
Fixed Engineer & Farmer not granting all of their intended crafting recipes
Official source - FIXTraits
Fixed: the inventive trait from the DIY Expert occuptation not autolearning the generator recipe
Fixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipe
Official source - FIXGenerators
Fixed: generator fuel consumption not being calculated correctly while outside loaded chunks
Fixed generator fuel consumption not being calculated correctly while outside loaded chunks
Official source - FIXGenerators
Fixed: generator fuel consumption not being updated when microwaves automatically shut off
Fixed generator fuel consumption not being updated when microwaves automatically shut off.
Official source - FIXElectrical
Fixed: gas station pumps not properly recognizing available electricity
Fixed gas station pumps not properly recognizing available electricity
Official source - FIXInventory
Fixed: Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel
If Run or Sprint is bound to Left Ctrl, it now works even when the cursor is over the inventory panel.
Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel
Official source - FIXGeneral
Fixed: being unable to drink directly from player constructed sinks
Fixed being unable to drink directly from player constructed sinks
Official source - FIXGeneral
Fixed: remote trigger bombs failing to trigger below z=0 or above z=7
Remote trigger bombs now go off in basements and on high floors, where they would not trigger before.
Fixed remote trigger bombs failing to trigger below z=0 or above z=7
Official source - FIXVehicles
Fixed: being unable to drop items out of an open/smashed vehicle window via RMC > Drop
You can drop items out of an open or smashed vehicle window again with the right-click Drop option.
Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop
Official source - FIXVehicles
Fixed: player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
Official source - FIXTrees
Fixed: collecting loose ground cover items creating the same amount of noise as chopping a tree
Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree
Official source - FIXGeneral
Fixed: Small Crucibles of Iron & Steel returning Large Crucibles on deplete
Fixed Small Crucibles of Iron & Steel returning Large Crucibles on deplete
Official source - FIXAnimals
Fixed: animal leather items using the wrong item type
Fixed animal leather items using the wrong item type.
Official source - FIXFurniture
Fixed: issues with some moveables caused by tile properties
Some moveable furniture had problems caused by its tile properties, and those items should now work correctly.
Fixed issues with some moveables caused by tile properties
Official source - FIXGeneral
Fixed: being unable to disassemble log gates
Fixed being unable to disassemble log gates
Official source - FIXGeneral
Fixed: multi-tile lamps not working as a single object
Lamps that take up more than one tile now work as a single object.
Fixed multi-tile lamps not working as a single object
Official source - FIXRoofs
Fixed: certain roof tiles preventing the creation of floor tiles
Fixed certain roof tiles preventing the creation of floor tiles
Official source - FIXZombies
Fixed: plunger spears being able to impale zombies on charge attacks, instead of knocking them over
Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over
Official source - FIXDoors
Fixed: security doors remaining locked after using "Unlock Door" in the context menu
Fixed security doors remaining locked after using "Unlock Door" in the context menu
Official source - FIXGeneral
Fixed: padlocked crates losing their locked status
Fixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put down
Official source - FIXAnimals
Fixed: animal weight changing after being placed on a butchering hook and removed
Fixed animal weight changing after being placed on a butchering hook and removed
Official source - FIXMultiple systems
Fixed: being unable to move keyrings from bag to inventory/container through transfer all
Fixed being unable to move keyrings from bag to inventory/container through transfer all
Official source - FIXRadios
Fixed: being unable to dismantle Makeshift Radios held in inventory
Fixed being unable to dismantle Makeshift Radios held in inventory
Official source - FIXMultiple systems
Fixed: Hydration Packs not gaining encumbrance when filled with water
Fixed Hydration Packs not gaining encumbrance when filled with water
Official source - FIXMultiple systems
Fixed: Scythed Grass being added to the player's inventory regardless of max carry weight
Fixed Scythed Grass being added to the player's inventory regardless of max carry weight
Official source - FIXMultiple systems
Fixed: being able to pick up moveables, sheets
Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn't have room in their inventory
Official source - FIXMultiple systems
Fixed: being unable to pick up an animal corpse
Fixed being unable to pick up an animal corpse
Official source - FIXFire
Fixed: tents not being completely destroyed by fire
Fixed tents not being completely destroyed by fire
Official source - FIXMultiple systems
Fixed: players being unable to climb up a rope over water tiles
Fixed players being unable to climb up a rope over water tiles
Official source - FIXMultiple systems
Fixed: washing machines having unlimited water even when plumbed to empty rain collectors
Fixed washing machines having unlimited water even when plumbed to empty rain collectors
Official source - FIXAnimals
Fixed: animal stats not properly updating while outside loaded chunks
Fixed animal stats not properly updating while outside loaded chunks
Official source - FIXZombies
Fixed: zombies dying when impacted by vehicles at low speeds
Fixed zombies dying when impacted by vehicles at low speeds
Official source - FIXFarming
Fixed: players being able to dig furrows and plant seeds on occupied tiles
Fixed players being able to dig furrows and plant seeds on occupied tiles
Official source - FIXGeneral
Fixed: vegetable oil requiring 30 whole seed pastes instead of 30 uses
Vegetable oil now takes 30 uses of seed paste instead of 30 whole seed pastes, so it costs much less to make.
Fixed vegetable oil requiring 30 whole seed pastes instead of 30 uses
Official source - CHANGEZombies
Zombie Trip SFX range has been increased to 70 tiles
You can now hear a zombie tripping from up to 70 tiles away, which is farther than before.
Zombie Trip SFX range has been increased to 70 tiles.
Official source - CHANGEDoors
Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles
Broken doors, broken thumpable objects and smashed window glass can now be heard from up to 70 tiles away, which is farther than before.
Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.
Official source - CHANGEZombies
Zombie vocal SFX range has been increased to 70 tiles
Zombie vocal sounds now carry up to 70 tiles, so you can hear zombies from farther away.
Zombie vocal SFX range has been increased to 70 tiles.
Official source - FIXClimbing
Fixed: players toggling sprint after vaulting a fence if sprint is rebound to B button
Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
Official source - FIXForaging
Fixed: the foraging info button not linking to the Survival Guide
Fixed the foraging info button not linking to the Survival Guide
Official source - CHANGEOccupations
Hiker occupation cost has been changed from -6 to -5
The Hiker occupation costs fewer points, so you have more left to spend on traits.
Official source - FIXServer
Fixed: an exploit that allowed players to download server map data
Fixed an exploit that allowed players to download server map data
Official source - FIXFurniture
Fixed: players being able to sit together on the same furniture
Two players can no longer sit on the same piece of furniture at once.
Fixed players being able to sit together on the same furniture
Official source - FIXMap
Fixed: the Map Rempote Player Visibility settings not working properly
The map's remote player visibility settings now work properly, so other players show up on the map according to those settings.
Fixed the Map Rempote Player Visibility settings not working properly
Official source - FIXMultiplayer
Fixed: fertilized eggs in a fridge continuing to show fertilized status
Fertilized eggs stored in a fridge no longer keep showing as fertilized in multiplayer.
Fixed fertilized eggs in a fridge continuing to show fertilized status
Official source - FIXServer
Fixed: a server-side exception when attempting to add/remove an animal corpse to/from a trailer
Adding an animal corpse to a trailer or removing one no longer causes a server error.
Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
Official source - FIXContainers
Fixed: loot-window container buttons not updating when a padlock is added or removed
The container buttons in the loot window now update when a padlock is added or removed.
Fixed loot-window container buttons not updating when a padlock is added or removed
Official source - FIXFire
Fixed: fire sprites not rendering inside buildings
Fixed fire sprites not rendering inside buildings
Official source - FIXFood
Fixed: food items showing as frozen in the freezer, when they are still freezing
Fixed food items showing as frozen in the freezer, when they are still freezing
Official source - FIXAnimals
Fixed: animal skeletons reappearing in the player's inventory after relogin
Fixed animal skeletons reappearing in the player's inventory after relogin
Official source - FIXEncumbrance
Fixed: dish encumbrance changing after being moved from inventory
Fixed dish encumbrance changing after being moved from inventory
Official source - FIXSafehouses
Fixed: safehouse removal time server option not working properly
Fixed safehouse removal time server option not working properly
Official source - FIXSafehouses
Fixed: safehouse text channel not working properly
Fixed safehouse text channel not working properly
Official source - FIXZombies
Fixed: zombies being unable to crawl under burned vehicles
Fixed zombies being unable to crawl under burned vehicles
Official source - FIXGenerators
Fixed: generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators
Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.
Official source - FIXRadios
Fixed: radio presets randomising after picking up radio and place it back down
Fixed radio presets randomising after picking up radio and place it back down
Official source - FIXRadios
Fixed: walkie-talkies remaining on when returned to a belt hotbar slot
Fixed walkie-talkies remaining on when returned to a belt hotbar slot
Official source - Official sourceFIXAnimals
Fixed "Attach Animal to Tree" not removing rope from the player's inventory
- FIXBags
Fixed: a number of bags being unable to spawn with holes
Fixed a number of bags being unable to spawn with holes
Official source - FIXWater
Fixed: visual errors occurring when building near or on water
Fixed visual errors occurring when building near or on water
Official source - CHANGESound
Adjusted SFX volumes to bring all audio levels into a more balanced state
Sound effect volumes have been rebalanced so the game's audio levels sit more evenly with each other.
Official source - CHANGESound
Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents
Vending machines, log stacks, mailboxes, cash registers, washers and dryers, tents and laundry carts now have their own sound effects.
Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
Official source - CHANGESound
Reworked System for Item Transfer SFX
Item transfer sounds now run on a reworked system.
Official source - FIXMultiplayer
Fixed: curtains not playing sounds when opening/closing in MP
Fixed curtains not playing sounds when opening/closing in MP.
Official source - FIXVehicles
Fixed: vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
Official source - FIXAnimals
Fixed: incorrect animal icons being displayed in the inventory
Fixed incorrect animal icons being displayed in the inventory
Official source - FIXBags
Fixed: missing textures on some bags when worn by female characters
Fixed missing textures on some bags when worn by female characters
Official source - FIXWater
Fixed: water tiles sometimes being rendered twice, causing flickering along the shore
Fixed water tiles sometimes being rendered twice, causing flickering along the shore
Official source
Full patch notes from The Indie Stone
Notes
- As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
NEW
- Added Controller Re-Mapping
- Added extended idle animations when seated on the floor
UI/CONTROLLER
- Added new Gamepad Customization UI
- Controller Input Fixes
- Added the ability to press the X button to clear text entries
- Fixed controller issues in MapSpawnSelect
- Fixed controller issues in LoadGameScreen
- Fixed GrabCorpse binding not also dropping corpses
- Fixed the A button not toggling the ingredient inputs panel in the Build window
- Fixed the X button not clearing the text in ISTextEntryBox in some cases
- Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded
- Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
- Fixed being unable to interact with some crafting stations on controller
- Fixed controllers not working in WorldMap
- Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
- Fixed navigating the add note menu on controller creating errors and locking the player
- Fixed aiming left or right on controller also aiming slightly downwards
- Fixed "Show the survival guide on startup" setting preventing players from performing several actions on controller
- Added vertical scrollbar to survival-guide text
- Reworked the User List window UI
- Removed the obsolete "Choose Mods" button from the server-settings Mods panel
- Fixed some icons overflowing in the animal tracks info window
- Fixed Feeding Trough Info UI widening indefinitely after being pinned
- Fixed survival-guide text rendering outside the panel
- Fix tooltips for the Animal Breeding Season and Animal Info
- Fixed Blood Decals dropdown menu in options showing two percentage signs
- Fixed the foraging info button not linking to the Survival Guide
- Fixed equipped walkie-talkie RMC menu not having device options
BALANCE
- Updated the colour of the Discomfort moodle to better differentiate from Unhappy
- Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
- Hiker occupation cost has been changed from -6 to -5
- Adjusted encumbrance values of several items and moveable objects
- Increased the amount of thread required to weave a fabric roll from 100 to 400
- Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients
MP
- Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
- Restored BanIP/UnBanIP and "Ban IP" UI on Steam servers for direct connections
- Fixed weapon magazines disappearing after reloading
- Fixed an exploit that allowed players to download server map data
- Fixed an exploit that allowed players to recover endurance constantly
- Fixed the consolidate action creating item duplicates
- Fixed an instance of killed zombies duplicating on server reconnect
- Fixed an instance of zombies disappearing
- Fixed local split-screen players not seeing each other in the game world
- Fixed being unable to enable FastMove cheat
- Fixed animals in the trailer disappearing after relogin
- Fixed some animals being visible to one player but invisible to another
- Fixed being unable to put a chicken in the trailer if it was taken from a hutch
- Fixed players having infinite endurance at high FPS
- Fixed players being able to sit together on the same furniture
- Fixed the Map Rempote Player Visibility settings not working properly
- Fixed fertilized eggs in a fridge continuing to show fertilized status
- Fixed an anti-cheat server-side exception
- Fixed a server-side exception while exercising
- Fixed a server-side exception when spawning an animal
- Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
- Fixed loot-window container buttons not updating when a padlock is added or removed
- Fixed fire sprites not rendering inside buildings
- Fixed Scrap Jewellery not adding gems to the player's inventory until after relogging
- Fixed sandbox option "All Known On Start" failing after the player leaves and rejoins the server
- Fixed being unable to shoot at wall lamps
- Fixed food items showing as frozen in the freezer, when they are still freezing
- Fixed zombie animations on stairs
- Fixed being unable to add ingredients to a drying rack from the ground
- Fixed towels not getting wet in the rain
- Fixed zombies not trampling crops
- Fixed player animation when getting up after bumping into a tree/zombie
- Fixed being unable to craft different items immediately after producing several identical items in a row
- Fixed zombie spawn being delayed after server connection
- Fixed non-pvp zones being removed after server restart
- Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
- Fixed animal skeletons reappearing in the player's inventory after relogin
- Fixed fishing rod bait not syncing properly
- Fixed sleeping with high encumbrance causing critical damage or character death
- Fixed dish encumbrance changing after being moved from inventory
- Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
- Fixed weapon condition desync when an item is transferred
- Fixed safehouse removal time server option not working properly
- Fixed safehouse text channel not working properly
- Fixed debug-spawned corpse items not matching on client and server
- Fixed an issue with the timed action queue not working properly when ripping clothes from a container
- Fixed incorrect animal icons being displayed in the inventory
- Fixed performing a medical check several times breaking the medical check window UI in multiplayer
- Fixed a number of UI scaling issues at smaller resolutions in multiplayer
- Fixed being unable to access fireplace inv via LMC after adding fuel
FIXES
- Fixed a rendering issue that could impact performance
- This should improve performance while driving through towns
- Fixed all animals being female
- Fixed severe performance issues occurring when "Generator tile range" is set to a high value
- Fixed issue causing trailers to flip after attaching if the car is too close to it
- Fixed some media items teaching the wrong recipes
- Fixed being unable to hop over low concrete road blocks
- Fixed changing resolution in game causing crashes
- Fixed Autodrink so that it now only applies to 100% water
- Fixed Engineer & Farmer not granting all of their intended crafting recipes
- Fixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipe
- Fixed zombies being unable to crawl under burned vehicles
- Fixed generator fuel consumption not being calculated correctly while outside loaded chunks
- Fixed generator fuel consumption not being updated when microwaves automatically shut off.
- Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.
- Fixed gas station pumps not properly recognizing available electricity
- Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel
- Fixed being unable to drink directly from player constructed sinks
- Fixed remote trigger bombs failing to trigger below z=0 or above z=7
- Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop
- Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
- Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree
- Fixed Small Crucibles of Iron & Steel returning Large Crucibles on deplete
- Fixed animal leather items using the wrong item type.
- Fixed issues with some moveables caused by tile properties
- Fixed being unable to disassemble log gates
- Fixed visual bugs related to floor tile properties
- Fixed Swingset text being displayed as "Swingset Swingset". Now reads "Playground Swingset"
- Fixed multi-tile lamps not working as a single object
- Fixed item clipping caused by incorrect tile surface heights
- Fixed certain roof tiles preventing the creation of floor tiles
- Fixed exceptions occurring after paint runs out
- Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over
- Fixed security doors remaining locked after using "Unlock Door" in the context menu
- Fixed radio presets randomising after picking up radio and place it back down
- Fixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put down
- Fixed being unable to change combo wash/dryer machine's mode
- Fixed walkie-talkies remaining on when returned to a belt hotbar slot
- Fixed animal weight changing after being placed on a butchering hook and removed
- Fixed being unable to move keyrings from bag to inventory/container through transfer all
- Fixed being unable to dismantle Makeshift Radios held in inventory
- Fixed missing spacing in AEBS weather reports.
- Fixed "Tainted" status still appearing in tooltip for Tainted Water when the sandbox option to display it was turned off
- Fixed "Attach Animal to Tree" not removing rope from the player's inventory
- Fixed animals being visible through walls and solid barriers
- Fixed Hydration Packs not gaining encumbrance when filled with water
- Fixed Scythed Grass being added to the player's inventory regardless of max carry weight
- Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn't have room in their inventory
- Fixed a number of bags being unable to spawn with holes
- Fixed being unable to pick up an animal corpse
- Fixed tents not being completely destroyed by fire
- Fixed players being unable to climb up a rope over water tiles
- Fixed clicking on the context sub-menu of world objects preventing subsequent interaction with the context sub-menu of any inventory item
- Fixed washing machines having unlimited water even when plumbed to empty rain collectors
- Fixed animal stats not properly updating while outside loaded chunks
- Fixed zombies dying when impacted by vehicles at low speeds
- Fixed players being able to dig furrows and plant seeds on occupied tiles
- Fixed vegetable oil requiring 30 whole seed pastes instead of 30 uses
- Fixed missing textures on some bags when worn by female characters
- Fixed visual errors occurring when building near or on water
- Fixed water tiles sometimes being rendered twice, causing flickering along the shore
- Fixed a graphical issue on the loading screen after quitting the game while sleeping, and reloading save
- Fixed model for leather water bag breaking when worn with vests
- Fixed Bagel evolved repices text erroneously containing "Prepare Bagel"
SFX
- Adjusted SFX volumes to bring all audio levels into a more balanced state
- Added new SFX for Vehicle Containers
- Added new SFX for stepping on leaf tiles.
- Added Unique engine start failure SFX for each vehicle type.
- Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
- Added ambient SFX to large and small ventilation objects.
- Added ambient SFX for Water Tanks and Fluorescent Tube Lights
- These are a work in progress and may not play in all circumstances.
- Popcorn Machine now has an appropriate on/off sound.
- Reworked System for Item Transfer SFX
- Zombie Trip SFX range has been increased to 70 tiles.
- Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.
- Zombie vocal SFX range has been increased to 70 tiles.
- Fixed SFX for "Sit on Ground" action not syncing properly with its animation.
- Fixed slicing bread, cake, or pie not using the appropriate SFX.
- Fixed curtains not playing sounds when opening/closing in MP.
- Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
- Fixed audio from 3D-placed, powered-on walkie-talkies or radios not playing until after reloading the chunk
- Fixed sprinters playing shambler audio and vice versa
- Fixed remote clients playing transfer-completion sfx for every item
TECHNICAL/DEBUG
- Added ARF Recording Button in debug to assist with bug reports
- Removed unnecessary console output when reducing weapon head condition
- Fixed being unable to open doors with keys obtained through Debug -> Objects -> Get building key
- As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here .