Patchnoter

Project Zomboid 42.19.0 (Build 42 Unstable) patch notes

Live

  • 102documented changes
  • 1nerf
  • 90fixes
  • 11other

What changed

  • FIXCorpses

    Fixed: GrabCorpse binding not also dropping corpses

    On controller, the GrabCorpse button now drops a corpse as well as picking one up.

    Fixed GrabCorpse binding not also dropping corpses

    Official source
  • FIXWindows

    Fixed: controllers not being able to smash windows from the Button Prompt with the default B / Circle button

    Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button

    Official source
  • FIXController

    Fixed: being unable to interact with some crafting stations on controller

    Fixed being unable to interact with some crafting stations on controller

    Official source
  • FIXAiming

    Fixed: aiming left or right on controller also aiming slightly downwards

    Fixed aiming left or right on controller also aiming slightly downwards

    Official source
  • FIXRadios

    Fixed: equipped walkie-talkie RMC menu not having device options

    The right-click menu on an equipped walkie-talkie now shows its device options.

    Fixed equipped walkie-talkie RMC menu not having device options

    Official source
  • CHANGEOccupations

    Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking

    The Hunter occupation swaps its Trapping bonus for a Tracking bonus.

    Official source
  • CHANGEEncumbrance

    Adjusted encumbrance values of several items and moveable objects

    Several items and moveable objects have new encumbrance values, so some of them are now lighter or heavier to carry.

    Official source
  • NERFGeneral

    Increased the amount of thread required to weave a fabric roll from 100 to 400

    Weaving a fabric roll now takes four times as much thread, so fabric costs much more to make.

    Official source
  • CHANGEGeneral

    Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients

    Railroad Track and Railroad Track Piece are gone from the game for now, until they work as crafting ingredients.

    Official source
  • CHANGEMultiple systems

    Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats

    Multiplayer now has anti-cheat checks switched on for command line arguments, safehouses, XP, permissions and players.

    Official source
  • FIXWeapons

    Fixed: weapon magazines disappearing after reloading

    Fixed weapon magazines disappearing after reloading

    Official source
  • FIXEndurance

    Fixed: an exploit that allowed players to recover endurance constantly

    Fixed an exploit that allowed players to recover endurance constantly

    Official source
  • FIXMultiplayer

    Fixed: the consolidate action creating item duplicates

    Consolidating items in multiplayer no longer creates duplicate copies of them.

    Fixed the consolidate action creating item duplicates

    Official source
  • FIXMultiplayer

    Fixed: local split-screen players not seeing each other in the game world

    Fixed local split-screen players not seeing each other in the game world

    Official source
  • FIXAnimals

    Fixed: animals in the trailer disappearing after relogin

    Fixed animals in the trailer disappearing after relogin

    Official source
  • FIXAnimals

    Fixed: some animals being visible to one player but invisible to another

    Fixed some animals being visible to one player but invisible to another

    Official source
  • FIXMultiple systems

    Fixed: being unable to put a chicken in the trailer if it was taken from a hutch

    Fixed being unable to put a chicken in the trailer if it was taken from a hutch

    Official source
  • FIXEndurance

    Fixed: players having infinite endurance at high FPS

    Fixed players having infinite endurance at high FPS

    Official source
  • FIXMultiplayer

    Fixed: being unable to add ingredients to a drying rack from the ground

    Fixed being unable to add ingredients to a drying rack from the ground

    Official source
  • FIXMultiplayer

    Fixed: being unable to craft different items immediately after producing several identical items in a row

    Fixed being unable to craft different items immediately after producing several identical items in a row

    Official source
  • FIXZombies

    Fixed: zombie spawn being delayed after server connection

    Fixed zombie spawn being delayed after server connection

    Official source
  • FIXPVP

    Fixed: non-pvp zones being removed after server restart

    Fixed non-pvp zones being removed after server restart

    Official source
  • FIXMultiplayer

    Fixed: players with wounded feet being able to accelerate when pressing Shift before WASD

    Fixed players with wounded feet being able to accelerate when pressing Shift before WASD

    Official source
  • FIXFishing

    Fixed: fishing rod bait not syncing properly

    Bait on fishing rods now syncs properly between players in multiplayer.

    Fixed fishing rod bait not syncing properly

    Official source
  • FIXSleep

    Fixed: sleeping with high encumbrance causing critical damage or character death

    Fixed sleeping with high encumbrance causing critical damage or character death

    Official source
  • FIXSkills

    Fixed: inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement

    Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement

    Official source
  • FIXWeapons

    Fixed: weapon condition desync when an item is transferred

    Fixed weapon condition desync when an item is transferred

    Official source
  • FIXFirst Aid

    Fixed: performing a medical check several times breaking the medical check window UI in multiplayer

    Fixed performing a medical check several times breaking the medical check window UI in multiplayer

    Official source
  • FIXFuel

    Fixed: being unable to access fireplace inv via LMC after adding fuel

    Fireplaces can be opened with a left click again after you add fuel to them.

    Fixed being unable to access fireplace inv via LMC after adding fuel

    Official source
  • FIXAnimals

    Fixed: all animals being female

    Animals can now be male as well as female.

    Fixed all animals being female

    Official source
  • FIXVehicles

    Fixed: issue causing trailers to flip after attaching if the car is too close to it

    Fixed issue causing trailers to flip after attaching if the car is too close to it

    Official source
  • FIXCrafting recipes

    Fixed: some media items teaching the wrong recipes

    Fixed some media items teaching the wrong recipes

    Official source
  • FIXGeneral

    Fixed: being unable to hop over low concrete road blocks

    Fixed being unable to hop over low concrete road blocks

    Official source
  • FIXGeneral

    Fixed: changing resolution in game causing crashes

    Fixed changing resolution in game causing crashes

    Official source
  • FIXWater

    Fixed: Autodrink so that it now only applies to 100% water

    Autodrink now only takes from containers holding 100% water, so your character no longer auto-drinks from containers with other liquids mixed in.

    Fixed Autodrink so that it now only applies to 100% water

    Official source
  • FIXCrafting recipes

    Fixed: Engineer & Farmer not granting all of their intended crafting recipes

    Fixed Engineer & Farmer not granting all of their intended crafting recipes

    Official source
  • FIXTraits

    Fixed: the inventive trait from the DIY Expert occuptation not autolearning the generator recipe

    Fixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipe

    Official source
  • FIXGenerators

    Fixed: generator fuel consumption not being calculated correctly while outside loaded chunks

    Fixed generator fuel consumption not being calculated correctly while outside loaded chunks

    Official source
  • FIXGenerators

    Fixed: generator fuel consumption not being updated when microwaves automatically shut off

    Fixed generator fuel consumption not being updated when microwaves automatically shut off.

    Official source
  • FIXElectrical

    Fixed: gas station pumps not properly recognizing available electricity

    Fixed gas station pumps not properly recognizing available electricity

    Official source
  • FIXInventory

    Fixed: Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel

    If Run or Sprint is bound to Left Ctrl, it now works even when the cursor is over the inventory panel.

    Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel

    Official source
  • FIXGeneral

    Fixed: being unable to drink directly from player constructed sinks

    Fixed being unable to drink directly from player constructed sinks

    Official source
  • FIXGeneral

    Fixed: remote trigger bombs failing to trigger below z=0 or above z=7

    Remote trigger bombs now go off in basements and on high floors, where they would not trigger before.

    Fixed remote trigger bombs failing to trigger below z=0 or above z=7

    Official source
  • FIXVehicles

    Fixed: being unable to drop items out of an open/smashed vehicle window via RMC > Drop

    You can drop items out of an open or smashed vehicle window again with the right-click Drop option.

    Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop

    Official source
  • FIXVehicles

    Fixed: player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle

    Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle

    Official source
  • FIXTrees

    Fixed: collecting loose ground cover items creating the same amount of noise as chopping a tree

    Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree

    Official source
  • FIXGeneral

    Fixed: Small Crucibles of Iron & Steel returning Large Crucibles on deplete

    Fixed Small Crucibles of Iron & Steel returning Large Crucibles on deplete

    Official source
  • FIXAnimals

    Fixed: animal leather items using the wrong item type

    Fixed animal leather items using the wrong item type.

    Official source
  • FIXFurniture

    Fixed: issues with some moveables caused by tile properties

    Some moveable furniture had problems caused by its tile properties, and those items should now work correctly.

    Fixed issues with some moveables caused by tile properties

    Official source
  • FIXGeneral

    Fixed: being unable to disassemble log gates

    Fixed being unable to disassemble log gates

    Official source
  • FIXGeneral

    Fixed: multi-tile lamps not working as a single object

    Lamps that take up more than one tile now work as a single object.

    Fixed multi-tile lamps not working as a single object

    Official source
  • FIXRoofs

    Fixed: certain roof tiles preventing the creation of floor tiles

    Fixed certain roof tiles preventing the creation of floor tiles

    Official source
  • FIXZombies

    Fixed: plunger spears being able to impale zombies on charge attacks, instead of knocking them over

    Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over

    Official source
  • FIXDoors

    Fixed: security doors remaining locked after using "Unlock Door" in the context menu

    Fixed security doors remaining locked after using "Unlock Door" in the context menu

    Official source
  • FIXGeneral

    Fixed: padlocked crates losing their locked status

    Fixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put down

    Official source
  • FIXAnimals

    Fixed: animal weight changing after being placed on a butchering hook and removed

    Fixed animal weight changing after being placed on a butchering hook and removed

    Official source
  • FIXMultiple systems

    Fixed: being unable to move keyrings from bag to inventory/container through transfer all

    Fixed being unable to move keyrings from bag to inventory/container through transfer all

    Official source
  • FIXRadios

    Fixed: being unable to dismantle Makeshift Radios held in inventory

    Fixed being unable to dismantle Makeshift Radios held in inventory

    Official source
  • FIXMultiple systems

    Fixed: Hydration Packs not gaining encumbrance when filled with water

    Fixed Hydration Packs not gaining encumbrance when filled with water

    Official source
  • FIXMultiple systems

    Fixed: Scythed Grass being added to the player's inventory regardless of max carry weight

    Fixed Scythed Grass being added to the player's inventory regardless of max carry weight

    Official source
  • FIXMultiple systems

    Fixed: being able to pick up moveables, sheets

    Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn't have room in their inventory

    Official source
  • FIXMultiple systems

    Fixed: being unable to pick up an animal corpse

    Fixed being unable to pick up an animal corpse

    Official source
  • FIXFire

    Fixed: tents not being completely destroyed by fire

    Fixed tents not being completely destroyed by fire

    Official source
  • FIXMultiple systems

    Fixed: players being unable to climb up a rope over water tiles

    Fixed players being unable to climb up a rope over water tiles

    Official source
  • FIXMultiple systems

    Fixed: washing machines having unlimited water even when plumbed to empty rain collectors

    Fixed washing machines having unlimited water even when plumbed to empty rain collectors

    Official source
  • FIXAnimals

    Fixed: animal stats not properly updating while outside loaded chunks

    Fixed animal stats not properly updating while outside loaded chunks

    Official source
  • FIXZombies

    Fixed: zombies dying when impacted by vehicles at low speeds

    Fixed zombies dying when impacted by vehicles at low speeds

    Official source
  • FIXFarming

    Fixed: players being able to dig furrows and plant seeds on occupied tiles

    Fixed players being able to dig furrows and plant seeds on occupied tiles

    Official source
  • FIXGeneral

    Fixed: vegetable oil requiring 30 whole seed pastes instead of 30 uses

    Vegetable oil now takes 30 uses of seed paste instead of 30 whole seed pastes, so it costs much less to make.

    Fixed vegetable oil requiring 30 whole seed pastes instead of 30 uses

    Official source
  • CHANGEZombies

    Zombie Trip SFX range has been increased to 70 tiles

    You can now hear a zombie tripping from up to 70 tiles away, which is farther than before.

    Zombie Trip SFX range has been increased to 70 tiles.

    Official source
  • CHANGEDoors

    Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles

    Broken doors, broken thumpable objects and smashed window glass can now be heard from up to 70 tiles away, which is farther than before.

    Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.

    Official source
  • CHANGEZombies

    Zombie vocal SFX range has been increased to 70 tiles

    Zombie vocal sounds now carry up to 70 tiles, so you can hear zombies from farther away.

    Zombie vocal SFX range has been increased to 70 tiles.

    Official source
  • FIXClimbing

    Fixed: players toggling sprint after vaulting a fence if sprint is rebound to B button

    Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button

    Official source
  • FIXForaging

    Fixed: the foraging info button not linking to the Survival Guide

    Fixed the foraging info button not linking to the Survival Guide

    Official source
  • CHANGEOccupations

    Hiker occupation cost has been changed from -6 to -5

    The Hiker occupation costs fewer points, so you have more left to spend on traits.

    Official source
  • FIXServer

    Fixed: an exploit that allowed players to download server map data

    Fixed an exploit that allowed players to download server map data

    Official source
  • FIXFurniture

    Fixed: players being able to sit together on the same furniture

    Two players can no longer sit on the same piece of furniture at once.

    Fixed players being able to sit together on the same furniture

    Official source
  • FIXMap

    Fixed: the Map Rempote Player Visibility settings not working properly

    The map's remote player visibility settings now work properly, so other players show up on the map according to those settings.

    Fixed the Map Rempote Player Visibility settings not working properly

    Official source
  • FIXMultiplayer

    Fixed: fertilized eggs in a fridge continuing to show fertilized status

    Fertilized eggs stored in a fridge no longer keep showing as fertilized in multiplayer.

    Fixed fertilized eggs in a fridge continuing to show fertilized status

    Official source
  • FIXServer

    Fixed: a server-side exception when attempting to add/remove an animal corpse to/from a trailer

    Adding an animal corpse to a trailer or removing one no longer causes a server error.

    Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer

    Official source
  • FIXContainers

    Fixed: loot-window container buttons not updating when a padlock is added or removed

    The container buttons in the loot window now update when a padlock is added or removed.

    Fixed loot-window container buttons not updating when a padlock is added or removed

    Official source
  • FIXFire

    Fixed: fire sprites not rendering inside buildings

    Fixed fire sprites not rendering inside buildings

    Official source
  • FIXFood

    Fixed: food items showing as frozen in the freezer, when they are still freezing

    Fixed food items showing as frozen in the freezer, when they are still freezing

    Official source
  • FIXAnimals

    Fixed: animal skeletons reappearing in the player's inventory after relogin

    Fixed animal skeletons reappearing in the player's inventory after relogin

    Official source
  • FIXEncumbrance

    Fixed: dish encumbrance changing after being moved from inventory

    Fixed dish encumbrance changing after being moved from inventory

    Official source
  • FIXSafehouses

    Fixed: safehouse removal time server option not working properly

    Fixed safehouse removal time server option not working properly

    Official source
  • FIXSafehouses

    Fixed: safehouse text channel not working properly

    Fixed safehouse text channel not working properly

    Official source
  • FIXZombies

    Fixed: zombies being unable to crawl under burned vehicles

    Fixed zombies being unable to crawl under burned vehicles

    Official source
  • FIXGenerators

    Fixed: generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators

    Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.

    Official source
  • FIXRadios

    Fixed: radio presets randomising after picking up radio and place it back down

    Fixed radio presets randomising after picking up radio and place it back down

    Official source
  • FIXRadios

    Fixed: walkie-talkies remaining on when returned to a belt hotbar slot

    Fixed walkie-talkies remaining on when returned to a belt hotbar slot

    Official source
  • FIXAnimals

    Fixed "Attach Animal to Tree" not removing rope from the player's inventory

    Official source
  • FIXBags

    Fixed: a number of bags being unable to spawn with holes

    Fixed a number of bags being unable to spawn with holes

    Official source
  • FIXWater

    Fixed: visual errors occurring when building near or on water

    Fixed visual errors occurring when building near or on water

    Official source
  • CHANGESound

    Adjusted SFX volumes to bring all audio levels into a more balanced state

    Sound effect volumes have been rebalanced so the game's audio levels sit more evenly with each other.

    Official source
  • CHANGESound

    Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents

    Vending machines, log stacks, mailboxes, cash registers, washers and dryers, tents and laundry carts now have their own sound effects.

    Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.

    Official source
  • CHANGESound

    Reworked System for Item Transfer SFX

    Item transfer sounds now run on a reworked system.

    Official source
  • FIXMultiplayer

    Fixed: curtains not playing sounds when opening/closing in MP

    Fixed curtains not playing sounds when opening/closing in MP.

    Official source
  • FIXVehicles

    Fixed: vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges

    Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges

    Official source
  • FIXAnimals

    Fixed: incorrect animal icons being displayed in the inventory

    Fixed incorrect animal icons being displayed in the inventory

    Official source
  • FIXBags

    Fixed: missing textures on some bags when worn by female characters

    Fixed missing textures on some bags when worn by female characters

    Official source
  • FIXWater

    Fixed: water tiles sometimes being rendered twice, causing flickering along the shore

    Fixed water tiles sometimes being rendered twice, causing flickering along the shore

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.

NEW

  • Added Controller Re-Mapping
  • Added extended idle animations when seated on the floor

UI/CONTROLLER

  • Added new Gamepad Customization UI
  • Controller Input Fixes
  • Added the ability to press the X button to clear text entries
  • Fixed controller issues in MapSpawnSelect
  • Fixed controller issues in LoadGameScreen
  • Fixed GrabCorpse binding not also dropping corpses
  • Fixed the A button not toggling the ingredient inputs panel in the Build window
  • Fixed the X button not clearing the text in ISTextEntryBox in some cases
  • Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded
  • Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
  • Fixed being unable to interact with some crafting stations on controller
  • Fixed controllers not working in WorldMap
  • Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
  • Fixed navigating the add note menu on controller creating errors and locking the player
  • Fixed aiming left or right on controller also aiming slightly downwards
  • Fixed "Show the survival guide on startup" setting preventing players from performing several actions on controller
  • Added vertical scrollbar to survival-guide text
  • Reworked the User List window UI
  • Removed the obsolete "Choose Mods" button from the server-settings Mods panel
  • Fixed some icons overflowing in the animal tracks info window
  • Fixed Feeding Trough Info UI widening indefinitely after being pinned
  • Fixed survival-guide text rendering outside the panel
  • Fix tooltips for the Animal Breeding Season and Animal Info
  • Fixed Blood Decals dropdown menu in options showing two percentage signs
  • Fixed the foraging info button not linking to the Survival Guide
  • Fixed equipped walkie-talkie RMC menu not having device options

BALANCE

  • Updated the colour of the Discomfort moodle to better differentiate from Unhappy
  • Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
  • Hiker occupation cost has been changed from -6 to -5
  • Adjusted encumbrance values of several items and moveable objects
  • Increased the amount of thread required to weave a fabric roll from 100 to 400
  • Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients

MP

  • Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
  • Restored BanIP/UnBanIP and "Ban IP" UI on Steam servers for direct connections
  • Fixed weapon magazines disappearing after reloading
  • Fixed an exploit that allowed players to download server map data
  • Fixed an exploit that allowed players to recover endurance constantly
  • Fixed the consolidate action creating item duplicates
  • Fixed an instance of killed zombies duplicating on server reconnect
  • Fixed an instance of zombies disappearing
  • Fixed local split-screen players not seeing each other in the game world
  • Fixed being unable to enable FastMove cheat
  • Fixed animals in the trailer disappearing after relogin
  • Fixed some animals being visible to one player but invisible to another
  • Fixed being unable to put a chicken in the trailer if it was taken from a hutch
  • Fixed players having infinite endurance at high FPS
  • Fixed players being able to sit together on the same furniture
  • Fixed the Map Rempote Player Visibility settings not working properly
  • Fixed fertilized eggs in a fridge continuing to show fertilized status
  • Fixed an anti-cheat server-side exception
  • Fixed a server-side exception while exercising
  • Fixed a server-side exception when spawning an animal
  • Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
  • Fixed loot-window container buttons not updating when a padlock is added or removed
  • Fixed fire sprites not rendering inside buildings
  • Fixed Scrap Jewellery not adding gems to the player's inventory until after relogging
  • Fixed sandbox option "All Known On Start" failing after the player leaves and rejoins the server
  • Fixed being unable to shoot at wall lamps
  • Fixed food items showing as frozen in the freezer, when they are still freezing
  • Fixed zombie animations on stairs
  • Fixed being unable to add ingredients to a drying rack from the ground
  • Fixed towels not getting wet in the rain
  • Fixed zombies not trampling crops
  • Fixed player animation when getting up after bumping into a tree/zombie
  • Fixed being unable to craft different items immediately after producing several identical items in a row
  • Fixed zombie spawn being delayed after server connection
  • Fixed non-pvp zones being removed after server restart
  • Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
  • Fixed animal skeletons reappearing in the player's inventory after relogin
  • Fixed fishing rod bait not syncing properly
  • Fixed sleeping with high encumbrance causing critical damage or character death
  • Fixed dish encumbrance changing after being moved from inventory
  • Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
  • Fixed weapon condition desync when an item is transferred
  • Fixed safehouse removal time server option not working properly
  • Fixed safehouse text channel not working properly
  • Fixed debug-spawned corpse items not matching on client and server
  • Fixed an issue with the timed action queue not working properly when ripping clothes from a container
  • Fixed incorrect animal icons being displayed in the inventory
  • Fixed performing a medical check several times breaking the medical check window UI in multiplayer
  • Fixed a number of UI scaling issues at smaller resolutions in multiplayer
  • Fixed being unable to access fireplace inv via LMC after adding fuel

FIXES

  • Fixed a rendering issue that could impact performance
  • This should improve performance while driving through towns
  • Fixed all animals being female
  • Fixed severe performance issues occurring when "Generator tile range" is set to a high value
  • Fixed issue causing trailers to flip after attaching if the car is too close to it
  • Fixed some media items teaching the wrong recipes
  • Fixed being unable to hop over low concrete road blocks
  • Fixed changing resolution in game causing crashes
  • Fixed Autodrink so that it now only applies to 100% water
  • Fixed Engineer & Farmer not granting all of their intended crafting recipes
  • Fixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipe
  • Fixed zombies being unable to crawl under burned vehicles
  • Fixed generator fuel consumption not being calculated correctly while outside loaded chunks
  • Fixed generator fuel consumption not being updated when microwaves automatically shut off.
  • Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.
  • Fixed gas station pumps not properly recognizing available electricity
  • Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel
  • Fixed being unable to drink directly from player constructed sinks
  • Fixed remote trigger bombs failing to trigger below z=0 or above z=7
  • Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop
  • Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
  • Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree
  • Fixed Small Crucibles of Iron & Steel returning Large Crucibles on deplete
  • Fixed animal leather items using the wrong item type.
  • Fixed issues with some moveables caused by tile properties
  • Fixed being unable to disassemble log gates
  • Fixed visual bugs related to floor tile properties
  • Fixed Swingset text being displayed as "Swingset Swingset". Now reads "Playground Swingset"
  • Fixed multi-tile lamps not working as a single object
  • Fixed item clipping caused by incorrect tile surface heights
  • Fixed certain roof tiles preventing the creation of floor tiles
  • Fixed exceptions occurring after paint runs out
  • Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over
  • Fixed security doors remaining locked after using "Unlock Door" in the context menu
  • Fixed radio presets randomising after picking up radio and place it back down
  • Fixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put down
  • Fixed being unable to change combo wash/dryer machine's mode
  • Fixed walkie-talkies remaining on when returned to a belt hotbar slot
  • Fixed animal weight changing after being placed on a butchering hook and removed
  • Fixed being unable to move keyrings from bag to inventory/container through transfer all
  • Fixed being unable to dismantle Makeshift Radios held in inventory
  • Fixed missing spacing in AEBS weather reports.
  • Fixed "Tainted" status still appearing in tooltip for Tainted Water when the sandbox option to display it was turned off
  • Fixed "Attach Animal to Tree" not removing rope from the player's inventory
  • Fixed animals being visible through walls and solid barriers
  • Fixed Hydration Packs not gaining encumbrance when filled with water
  • Fixed Scythed Grass being added to the player's inventory regardless of max carry weight
  • Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn't have room in their inventory
  • Fixed a number of bags being unable to spawn with holes
  • Fixed being unable to pick up an animal corpse
  • Fixed tents not being completely destroyed by fire
  • Fixed players being unable to climb up a rope over water tiles
  • Fixed clicking on the context sub-menu of world objects preventing subsequent interaction with the context sub-menu of any inventory item
  • Fixed washing machines having unlimited water even when plumbed to empty rain collectors
  • Fixed animal stats not properly updating while outside loaded chunks
  • Fixed zombies dying when impacted by vehicles at low speeds
  • Fixed players being able to dig furrows and plant seeds on occupied tiles
  • Fixed vegetable oil requiring 30 whole seed pastes instead of 30 uses
  • Fixed missing textures on some bags when worn by female characters
  • Fixed visual errors occurring when building near or on water
  • Fixed water tiles sometimes being rendered twice, causing flickering along the shore
  • Fixed a graphical issue on the loading screen after quitting the game while sleeping, and reloading save
  • Fixed model for leather water bag breaking when worn with vests
  • Fixed Bagel evolved repices text erroneously containing "Prepare Bagel"

SFX

  • Adjusted SFX volumes to bring all audio levels into a more balanced state
  • Added new SFX for Vehicle Containers
  • Added new SFX for stepping on leaf tiles.
  • Added Unique engine start failure SFX for each vehicle type.
  • Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
  • Added ambient SFX to large and small ventilation objects.
  • Added ambient SFX for Water Tanks and Fluorescent Tube Lights
  • These are a work in progress and may not play in all circumstances.
  • Popcorn Machine now has an appropriate on/off sound.
  • Reworked System for Item Transfer SFX
  • Zombie Trip SFX range has been increased to 70 tiles.
  • Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.
  • Zombie vocal SFX range has been increased to 70 tiles.
  • Fixed SFX for "Sit on Ground" action not syncing properly with its animation.
  • Fixed slicing bread, cake, or pie not using the appropriate SFX.
  • Fixed curtains not playing sounds when opening/closing in MP.
  • Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
  • Fixed audio from 3D-placed, powered-on walkie-talkies or radios not playing until after reloading the chunk
  • Fixed sprinters playing shambler audio and vice versa
  • Fixed remote clients playing transfer-completion sfx for every item

TECHNICAL/DEBUG

  • Added ARF Recording Button in debug to assist with bug reports
  • Removed unnecessary console output when reducing weapon head condition
  • Fixed being unable to open doors with keys obtained through Debug -> Objects -> Get building key
  • As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here .