Patchnoter

Project Zomboid Build 42 Stable (42.20.0) patch notes

Live

  • 144documented changes
  • 2buffs
  • 2nerfs
  • 2new
  • 121fixes
  • 17other

What changed

  • CHANGEMap

    Added a plethora of new tiles, buildings, and locations for these areas and elsewhere

    The map gains many new tiles, buildings and locations, both in the overhauled areas and elsewhere.

    Official source
  • NEWChallenge modes

    Two New Challenge Modes replace "Cabin in the Woods" in rotation: "28 Minutes Later" and "Top of the World"

    Challenge modes get two new entries, 28 Minutes Later and Top of the World, which replace Cabin in the Woods in the rotation.

    Official source
  • CHANGEMap

    Many area across the map have received a substantial overhaul from the mapping team

    The mapping team has substantially overhauled many areas across the map.

    Official source
  • NERFChallenge modes

    Removed the ability to respawn in "A Really CDDA" challenge

    The A Really CDDA challenge no longer lets you respawn after you die.

    Official source
  • CHANGEVehicles

    Rebalanced vehicle speed/towing to improve towing experience

    Vehicle speed and towing have been rebalanced to make towing work better, and trailers can now come loose if you turn too sharply or too fast.

    Rebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too high

    Official source
  • NERFGeneral

    Adjusted WouldInfectionFactor from 1.0 to 2.0 in Extinction mode

    Extinction mode doubles its wound infection setting, so wounds are a bigger infection risk.

    Official source
  • CHANGEController

    Changed gamepad preset default to "Original" which sets running/sprinting bound to buttons

    The default gamepad preset is now Original, which puts running and sprinting on buttons.

    Official source
  • CHANGEMultiplayer

    Reworked transferring stackable items

    Transferring stackable items in multiplayer now uses a reworked system.

    Official source
  • FIXZombies

    Fixed: zombie culling triggering incorrectly, causing severe drops in zombie populations

    Zombie culling no longer kicks in when it should not, so multiplayer zombie numbers no longer drop sharply without reason.

    Fixed zombie culling triggering incorrectly, causing severe drops in zombie populations

    Official source
  • FIXGeneral

    Fixed: hypothermia applying damage incorrectly and killing players too fast

    Fixed hypothermia applying damage incorrectly and killing players too fast

    Official source
  • CHANGEContainers

    Various new room definitions and containers have been added and adjusted across a wide range of locations

    Many locations have new and adjusted room definitions and containers.

    Official source
  • BUFFTrees

    "Wood" loot generated by cutting down trees increased for Extra Large trees

    Cutting down an extra large tree now gives more wood.

    Official source
  • BUFFButchering

    Increased the amount of meat cuts gained from large animals when using the butcher hook

    Butchering large animals on a butcher hook now gives more meat cuts.

    Official source
  • CHANGEController

    Added controller support in the trading interface

    Official source
  • CHANGEFire

    Improved campfire interaction reliability when using a controller

    Using campfires with a controller should now work more reliably.

    Official source
  • FIXController

    Fixed: an issue that could cause random brandishing or interruptions while standing or running with controller

    Fixed an issue that could cause random brandishing or interruptions while standing or running with controller

    Official source
  • FIXMultiple systems

    Fixed: being unable to interact with crops on controller

    Fixed being unable to interact with crops on controller

    Official source
  • CHANGEMultiplayer

    This should significantly reduce the time required to transfer large stacks of items

    Moving large stacks of items in multiplayer should take much less time.

    Official source
  • CHANGEMultiplayer

    Added separate trading interfaces for each splitscreen player

    Each splitscreen player now gets a separate trading window.

    Added separate trading interfaces for each splitscreen player.

    Official source
  • CHANGEMultiplayer

    Added a list of all tradable items to the trading interface

    The trading window now lists every item you can trade.

    Added a list of all tradable items to the trading interface.

    Official source
  • FIXMultiplayer

    Fixed: an exploit that could allow users to spawn arbitrary items in the world

    Fixed an exploit that could allow users to spawn arbitrary items in the world.

    Official source
  • FIXSkills

    Fixed: an exploit that allowed users to gain XP illegitimately

    Fixed an exploit that allowed users to gain XP illegitimately

    Official source
  • FIXForaging

    Fixed: an exploit that allowed users to manipulate items spawned while foraging

    Fixed an exploit that allowed users to manipulate items spawned while foraging

    Official source
  • FIXSkills

    Fixed: XP boost provided by skill books not being calculated properly in some cases

    Fixed XP boost provided by skill books not being calculated properly in some cases

    Official source
  • FIXMultiple systems

    Fixed: timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack

    Fixed timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack

    Official source
  • FIXZombies

    Fixed "Day/Night Zombie Speed Effect" only affecting zombies in your immediate area

    The Day/Night Zombie Speed Effect setting now applies to all zombies, not only the ones in your immediate area.

    Official source
  • FIXWetness

    Fixed: wet towels not drying

    Fixed wet towels not drying

    Official source
  • FIXContainers

    Fixed: Whiskey+Water mixed containers sometimes losing water after teleporting and dropping them

    Fixed Whiskey+Water mixed containers sometimes losing water after teleporting and dropping them

    Official source
  • FIXTools

    Fixed: the crafting queue not stopping if required tools break

    Fixed the crafting queue not stopping if required tools break

    Official source
  • FIXTemperature

    Fixed: antique stoves not affecting core temperature

    Fixed antique stoves not affecting core temperature

    Official source
  • FIXMultiplayer

    Fixed: crafting multiple Molotov cocktails in quick succession could consume items incorrectly

    Fixed an issue where crafting multiple Molotov cocktails in quick succession could consume items incorrectly.

    Official source
  • FIXChat

    Fixed: local chat was not displayed over characters, radios, or walkie talkies

    Fixed an issue where local chat was not displayed over characters, radios, or walkie talkies.

    Official source
  • FIXDoors

    Fixed: garage doors opening and then immediately closing on the first interaction

    Fixed garage doors opening and then immediately closing on the first interaction

    Official source
  • FIXMultiplayer

    Fixed: hand craft actions not working

    Fixed hand craft actions not working

    Official source
  • FIXMap

    Fixed: map chunks failing to load while the player is driving a vehicle

    Fixed map chunks failing to load while the player is driving a vehicle

    Official source
  • FIXMultiplayer

    Fixed: trading could remove items from the wrong player

    Fixed an issue where trading could remove items from the wrong player.

    Official source
  • FIXContainers

    Fixed: characters with "All Thumbs" perk being unable to transfer some items from one container to another

    Fixed characters with "All Thumbs" perk being unable to transfer some items from one container to another

    Official source
  • FIXMap

    Fixed: the player's map visited data not saving after a server restart

    The map now keeps track of the areas you have visited after a server restart.

    Fixed the player's map visited data not saving after a server restart

    Official source
  • FIXVehicles

    Fixed: the vehicle's trunk taking damage when driving over zombie crawlers

    Fixed the vehicle's trunk taking damage when driving over zombie crawlers

    Official source
  • FIXMultiple systems

    Fixed: being unable to bury corpses or drop them into a container while dragging

    Fixed being unable to bury corpses or drop them into a container while dragging

    Official source
  • FIXPVP

    Fixed: players occasionally becoming stuck in Hit Reaction state during PvP interactions

    Players should no longer get stuck in the hit reaction after being struck in PvP.

    Fixed players occasionally becoming stuck in Hit Reaction state during PvP interactions.

    Official source
  • FIXMap

    Fixed: hidden shared map symbols reappearing after relogin

    Fixed hidden shared map symbols reappearing after relogin

    Official source
  • FIXBuildings

    Fixed: the same building showing different loot for different players

    Fixed the same building showing different loot for different players

    Official source
  • FIXAnimals

    Fixed: another case of animal skeletons reappearing in the player's inventory after relogin

    Fixed another case of animal skeletons reappearing in the player's inventory after relogin

    Official source
  • FIXZombies

    Fixed: killed zombies duplicating after relogin

    Fixed killed zombies duplicating after relogin

    Official source
  • FIXMultiplayer

    Fixed: notes left by players not being saved correctly

    Fixed notes left by players not being saved correctly

    Official source
  • FIXFirst Aid

    Fixed: being unable to perform a medical check in split-screen

    Fixed being unable to perform a medical check in split-screen

    Official source
  • FIXPVP

    Fixed "Enable melee PVP in Factions" also enabling firearm PVP damage

    The Enable melee PVP in Factions setting no longer turns on firearm PvP damage as well, so it now only enables melee PvP.

    Official source
  • FIXSkills

    Fixed: players not gaining Tracking XP when sneaking near wild animals

    Fixed players not gaining Tracking XP when sneaking near wild animals

    Official source
  • FIXDoors

    Fixed: not being able to properly disassemble double door gates or garage doors

    Fixed not being able to properly disassemble double door gates or garage doors

    Official source
  • FIXCorpses

    Fixed: dropping a corpse midway through the grab corpse animation on controller freezing the player

    Fixed dropping a corpse midway through the grab corpse animation on controller freezing the player

    Official source
  • FIXMultiplayer

    Fixed: being unable to pick up items dropped using Disassemble

    Fixed being unable to pick up items dropped using Disassemble

    Official source
  • FIXAnimals

    Fixed: chickens in a hutch disappearing after relog

    Fixed chickens in a hutch disappearing after relog

    Official source
  • FIXAnimals

    Fixed: chickens sometimes disappearing after being placed inside a hutch

    Fixed chickens sometimes disappearing after being placed inside a hutch

    Official source
  • FIXServer

    Fixed: footwear condition not appropriately syncing with the server

    Fixed footwear condition not appropriately syncing with the server

    Official source
  • FIXCorpses

    Fixed: throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable

    Corpses thrown onto basement stairs now land at the right height, so you can interact with them.

    Fixed throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable

    Official source
  • FIXMultiplayer

    Fixed: all players lagging/stuttering when a player builds or interacts with gates

    Fixed all players lagging/stuttering when a player builds or interacts with gates

    Official source
  • FIXMultiplayer

    Fixed: the "Dry self" action not consuming all of a towel's remaining value

    Fixed the "Dry self" action not consuming all of a towel's remaining value

    Official source
  • FIXMultiplayer

    Fixed: certain cells within a chunk would not load for some clients

    Parts of the map that sometimes failed to load for some players in multiplayer should now load properly.

    Fixed an issue where certain cells within a chunk would not load for some clients

    Official source
  • FIXClothing

    Fixed: player clothing not receiving damage when jogging through hedges/bushes/trees

    Fixed player clothing not receiving damage when jogging through hedges/bushes/trees

    Official source
  • FIXMultiplayer

    Fixed: removing mineral deposits not allowing items to be picked up

    Fixed removing mineral deposits not allowing items to be picked up

    Official source
  • FIXWeapons

    Fixed: holsters unequipping weapons and changing positions on the hotbar after relogging

    Fixed holsters unequipping weapons and changing positions on the hotbar after relogging

    Official source
  • FIXMultiplayer

    Fixed "Reclaim Sling Bag" not working when the item is on the floor

    Official source
  • FIXContainers

    Fixed: water containers not updating correctly after watering plants

    Fixed water containers not updating correctly after watering plants

    Official source
  • FIXWeapons

    Fixed: being able to fire weapons without ammo when the player has a high ping

    Fixed being able to fire weapons without ammo when the player has a high ping

    Official source
  • FIXAnimals

    Fixed: animals on a rope being unable to pass an open fence gate

    Fixed animals on a rope being unable to pass an open fence gate

    Official source
  • FIXWeapons

    Fixed: being unable to get up quickly while holding a weapon

    Fixed being unable to get up quickly while holding a weapon

    Official source
  • FIXLoot

    Fixed: the loot transfer window closing when exiting the pause menu

    Fixed the loot transfer window closing when exiting the pause menu

    Official source
  • FIXMultiple systems

    Fixed: items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance

    Fixed items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance

    Official source
  • FIXMultiple systems

    Fixed: lights not properly consuming generator power

    Fixed lights not properly consuming generator power

    Official source
  • FIXGeneral

    Fixed: cases where point-blank shots could miss due to muzzle position being inside the target

    Fixed cases where point-blank shots could miss due to muzzle position being inside the target

    Official source
  • FIXAnimals

    Fixed: animal stress instantly jumping to 100 when in range of an active car engine

    Fixed animal stress instantly jumping to 100 when in range of an active car engine

    Official source
  • FIXZombies

    Fixed: zombies freezing/walking away when being thrown over objects

    Fixed zombies freezing/walking away when being thrown over objects

    Official source
  • FIXCorpses

    Fixed "Drop Corpse Into" function ignoring Organized/Disorganized traits

    Official source
  • FIXGeneral

    Fixed: sensor bombs ignoring timers and immediately exploding after placement

    Fixed sensor bombs ignoring timers and immediately exploding after placement

    Official source
  • FIXZombies

    Fixed: another case of zombies phasing through short fences/windows/railings if stunned during climbing animation

    Fixed another case of zombies phasing through short fences/windows/railings if stunned during climbing animation

    Official source
  • FIXCorpses

    Fixed: players incorrectly being able to throw corpses from a distance when right-clicking a window

    Fixed players incorrectly being able to throw corpses from a distance when right-clicking a window

    Official source
  • FIXGeneral

    Fixed: multi-tile feeding troughs becoming unusable after being picked up and placed

    Fixed multi-tile feeding troughs becoming unusable after being picked up and placed

    Official source
  • FIXZombies

    Fixed: an issue causing zombies to deal excessive thump damage

    Fixed an issue causing zombies to deal excessive thump damage

    Official source
  • FIXMultiple systems

    Fixed: being too close to vehicles allowed bullets to incorrectly pass through them

    Fixed an issue where being too close to vehicles allowed bullets to incorrectly pass through them

    Official source
  • FIXVehicles

    Fixed: vehicle engine power being incorrectly set to the maximum script value instead of its calculated value

    Vehicle engine power now uses each vehicle's calculated value instead of being set to the maximum value from its script.

    Fixed vehicle engine power being incorrectly set to the maximum script value instead of its calculated value

    Official source
  • FIXVehicles

    Fixed: vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas

    Vehicles with an alarm, engine or siren running now keep updating properly when they are outside loaded areas.

    Fixed vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas

    Official source
  • FIXGeneral

    Fixed: being unable to start the drying process if the drying rack is installed on a player built floor

    Fixed being unable to start the drying process if the drying rack is installed on a player built floor

    Official source
  • FIXMultiple systems

    Fixed: brick walls, door, and window frames that couldn't be plastered

    Fixed brick walls, door, and window frames that couldn't be plastered

    Official source
  • FIXMap

    Fixed: depth map issues for a wide variety of tiles

    Many kinds of tiles now draw at the right depth, so they overlap other objects correctly.

    Fixed depth map issues for a wide variety of tiles

    Official source
  • FIXGeneral

    Fixed: various tile property issues such as vaulting through unopenable windows

    Fixed various tile property issues such as vaulting through unopenable windows

    Official source
  • FIXButchering

    Fixed: being able to butcher already butchered animals after placing it in a Livestock Trailer

    Fixed being able to butcher already butchered animals after placing it in a Livestock Trailer

    Official source
  • NEWTrees

    XL and XXL trees and updated worldgen biomes to include them

    Extra large (XL) and extra extra large (XXL) trees have been added, and world generation now places them in its biomes.

    Official source
  • CHANGETrees

    XL tree overhang can be hidden using right-click when driving or scouting ahead

    You can now right-click to hide the overhang of XL trees, so it does not block your view when driving or scouting ahead.

    Official source
  • CHANGESandbox settings

    Increased the max limit for "Zombie count before deletion" Sandbox option from 500 to 5000

    The Zombie count before deletion sandbox option can now go as high as 5000 instead of 500.

    Official source
  • CHANGEPottery

    Minor adjustments to the sand biome adjusting sand/dirt/clay balance

    The sand biome has a slightly adjusted mix of sand, dirt and clay.

    Official source
  • FIXLua

    Fixed: a lua crash that could occur when reading a brochure a second time

    Reading a brochure a second time no longer causes a Lua crash.

    Fixed a lua crash that could occur when reading a brochure a second time

    Official source
  • CHANGEMultiplayer

    Added ping values for each player in the Players and Users List tabs

    The Players and Users List tabs now show each player's ping.

    Official source
  • CHANGEMultiplayer

    Improved load times between pressing "Click to Start" and the player spawning into the world

    After you press Click to Start in multiplayer, it now takes less time to spawn into the world.

    Official source
  • CHANGEPerformance

    Improved network performance during vehicle collisions with zombies

    Hitting zombies with a vehicle in multiplayer now puts less strain on the network.

    Official source
  • FIXAnimals

    Fixed: an exploit that allowed item spawning via animal attachment commands

    Animal attachment commands can no longer be abused to spawn items in multiplayer.

    Fixed an exploit that allowed item spawning via animal attachment commands.

    Official source
  • FIXMultiplayer

    Fixed: an exploit that allowed arbitrary item spawning via modData

    Players can no longer spawn any item they like by tampering with modData in multiplayer.

    Fixed an exploit that allowed arbitrary item spawning via modData

    Official source
  • FIXMap

    Fixed: a map exploit that allowed copying dedicated server map data

    Fixed a map exploit that allowed copying dedicated server map data

    Official source
  • FIXZombies

    Fixed: remote zombies appearing out of sync due to incorrect animation timing

    Remote zombies in multiplayer no longer appear out of sync, because their animation timing has been fixed.

    Fixed remote zombies appearing out of sync due to incorrect animation timing

    Official source
  • FIXMultiplayer

    Fixed: remote players would immediately appear to land while falling

    Other players in multiplayer now show their fall properly instead of seeming to land right away.

    Fixed an issue where remote players would immediately appear to land while falling.

    Official source
  • FIXServer

    Fixed: server option HidePlayersBehindYou not correctly applying when disabled

    The HidePlayersBehindYou server option now works correctly when it is turned off.

    Fixed server option HidePlayersBehindYou not correctly applying when disabled

    Official source
  • FIXMultiplayer

    Fixed: a client-side issue causing knocked down players to appear rotated 180 degrees

    Fixed a client-side issue causing knocked down players to appear rotated 180 degrees

    Official source
  • FIXExercise

    Fixed: dumbbells could become unusable after interrupting the bicep curls exercise

    Fixed an issue where dumbbells could become unusable after interrupting the bicep curls exercise.

    Official source
  • FIXBuildings

    Fixed: building animations playing for the wrong player in split-screen co-op

    Fixed building animations playing for the wrong player in split-screen co-op

    Official source
  • FIXFurniture

    Fixed: placing furniture failing for distant locations when the movables cheat is enabled

    Fixed placing furniture failing for distant locations when the movables cheat is enabled

    Official source
  • FIXMultiplayer

    Fixed: remote players moving while crouched could appear frozen in place

    Fixed an issue where remote players moving while crouched could appear frozen in place.

    Official source
  • FIXMultiplayer

    Fixed: trading interface layout issues when using different font sizes

    Fixed trading interface layout issues when using different font sizes.

    Official source
  • FIXMultiplayer

    Fixed: issues with object selection when right-clicking on objects in splitscreen

    Fixed issues with object selection when right-clicking on objects in splitscreen

    Official source
  • FIXClimbing

    Fixed: remote players could appear to vault or jump over low fences when simply walking near corners

    Fixed an issue where remote players could appear to vault or jump over low fences when simply walking near corners

    Official source
  • FIXServer

    Fixed: an issue that could cause servers to hang during chunk generation

    Servers should no longer freeze while generating new chunks of the map.

    Fixed an issue that could cause servers to hang during chunk generation

    Official source
  • FIXCorpses

    Fixed: remote players could appear frozen while dragging corpses, despite continuing to move normally

    Fixed an issue where remote players could appear frozen while dragging corpses, despite continuing to move normally.

    Official source
  • FIXCorpses

    Fixed: corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone

    Fixed an issue where corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone

    Official source
  • FIXAdmin tools

    Fixed: instances where players could detect the presence of an invisible player (admin) nearby

    Fixed instances where players could detect the presence of an invisible player (admin) nearby

    Official source
  • FIXClothing

    Fixed: dyed clothes not changing colour for remote players

    Fixed dyed clothes not changing colour for remote players

    Official source
  • FIXContainers

    Fixed: a client side exception when the remote player on another chunk renames a container

    Renaming a container no longer causes an error for other players who are in a different chunk.

    Fixed a client side exception when the remote player on another chunk renames a container

    Official source
  • FIXCorpses

    Fixed: corpses could incorrectly remain visible after being moved into containers

    Fixed an issue where corpses could incorrectly remain visible after being moved into containers.

    Official source
  • FIXBatteries

    Fixed: remote players' flashlight appearing to remain active after the battery is empty/removed

    Fixed remote players' flashlight appearing to remain active after the battery is empty/removed

    Official source
  • FIXMultiplayer

    Fixed: dice roll and card pick results not showing for other players

    Fixed dice roll and card pick results not showing for other players

    Official source
  • FIXMultiplayer

    Fixed: multiple stack errors occurring when connecting a split screen player 2 to a MP session

    Connecting a split screen second player to a multiplayer session no longer causes a string of errors.

    Fixed multiple stack errors occurring when connecting a split screen player 2 to a MP session

    Official source
  • FIXMultiplayer

    Fixed: an error that would occur when queuing two of the same protective gear

    Fixed an error that would occur when queuing two of the same protective gear

    Official source
  • FIXAnimals

    Fixed: a case of animals duplicating when picked up

    Fixed a case of animals duplicating when picked up

    Official source
  • FIXZombies

    Fixed: being unable to pick up fallen zombie hats/glasses

    Fixed being unable to pick up fallen zombie hats/glasses

    Official source
  • FIXVehicles

    Fixed: player names overlapping when multiple players enter a vehicle

    Fixed player names overlapping when multiple players enter a vehicle

    Official source
  • FIXMultiplayer

    Fixed: rare issue where interacting with drying racks could cause world objects to disappear

    Fixed rare issue where interacting with drying racks could cause world objects to disappear

    Official source
  • FIXMultiplayer

    Fixed: a client-side exception that could occur when players were close together

    In multiplayer, players standing close together no longer risk an error in their own game.

    Fixed a client-side exception that could occur when players were close together

    Official source
  • FIXSafehouses

    Fixed: incorrect message being displayed when attempting to claim a safehouse from a distance

    Fixed incorrect message being displayed when attempting to claim a safehouse from a distance

    Official source
  • FIXMultiplayer

    Fixed: scratch ticket results not displaying until after moved from the inventory

    Fixed scratch ticket results not displaying until after moved from the inventory

    Official source
  • FIXMultiplayer

    Fixed: remote players could incorrectly appear to hop over low fences

    Fixed an issue where remote players could incorrectly appear to hop over low fences

    Official source
  • FIXMultiplayer

    Fixed: zombified players undressing after death

    Fixed zombified players undressing after death

    Official source
  • FIXGeneral

    Fixed: a crash on the MacOS build

    Fixed a crash on the MacOS build

    Official source
  • FIXAnimals

    Fixed: Animal Info panel not opening and throwing errors

    Fixed Animal Info panel not opening and throwing errors

    Official source
  • FIXMechanics

    Fixed: Mechanics UI showing duplicate install options for vehicle parts in backpacks

    Fixed Mechanics UI showing duplicate install options for vehicle parts in backpacks

    Official source
  • FIXFuel

    Fixed: an error that would occur when checking fuel in camp fires

    Fixed an error that would occur when checking fuel in camp fires

    Official source
  • FIXMechanics

    Fixed: screwdriver appearing twice in the Mechanics UI when uninstalling parts

    Fixed screwdriver appearing twice in the Mechanics UI when uninstalling parts

    Official source
  • FIXClothing

    Fixed: dyed clothes not updating colour when placing them on the ground

    Fixed dyed clothes not updating colour when placing them on the ground

    Official source
  • FIXMap

    Fixed: incorrect surface heights on tiles caused placed items to clip

    Items placed on some tiles no longer clip into the surface, because those tiles now have the correct surface height.

    Fixed an issue where incorrect surface heights on tiles caused placed items to clip

    Official source
  • FIXMap

    Fixed: zones could be incorrectly removed when using multiple map mods

    Fixed an issue where zones could be incorrectly removed when using multiple map mods

    Official source
  • FIXWalls

    Fixed: attached sprites on translucent cutaway walls drawing on top of foreground objects

    Items attached to see-through cutaway walls no longer draw on top of objects in front of them.

    Fixed attached sprites on translucent cutaway walls drawing on top of foreground objects

    Official source
  • FIXFood

    Fixed: food names not updating to the decayed versions when placed in the world

    Fixed food names not updating to the decayed versions when placed in the world

    Official source
  • FIXMap

    Fixed: some cases of multi-tile boulders not spawning all of their tiles correctly

    Fixed some cases of multi-tile boulders not spawning all of their tiles correctly

    Official source
  • FIXCrafting recipes

    If an invalid search string is entered "No Recipes Available" will display instead of empty ingredient inputs

    Searching in a workstation for something with no matching recipes now shows No Recipes Available instead of empty ingredient slots.

    Official source
  • FIXMap

    Fixed: the world object context menu appearing and allowing interactions while map is open

    Fixed the world object context menu appearing and allowing interactions while map is open

    Official source
  • FIXZombies

    Fixed: some zombie bodyfalls not registering the correct surface and playing incorrect SFX

    Zombies falling to the ground now make the right sound for the surface they land on.

    Fixed some zombie bodyfalls not registering the correct surface and playing incorrect SFX

    Official source
  • FIXMultiplayer

    Fixed: occlusion parameter not working as expected on Remote Events for multiplayer

    In multiplayer, sounds from remote events are now muffled by walls and other obstacles as intended.

    Fixed occlusion parameter not working as expected on Remote Events for multiplayer

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • As part of our preparations for the release of Build 42 Stable, we've also released a small security patch for Builds 41 and 42.19. We'd like to thank Jorge Escabias for responsibly disclosing this vulnerability and bringing it to our attention before it could be exploited. We greatly appreciate the time and effort involved in reporting issues like this, which helps us keep the game secure for everyone. There is a small chance this change may affect some mods. If you encounter any compatibility issues after the update, we would ask that mod authors please report them in the mod_portal channel on our Discord so we can investigate.

NEW

  • Many area across the map have received a substantial overhaul from the mapping team
  • Added a plethora of new tiles, buildings, and locations for these areas and elsewhere
  • Implemented performance optimizations surrounding these new areas and features
  • Various new room definitions and containers have been added and adjusted across a wide range of locations
  • XL and XXL trees and updated worldgen biomes to include them
  • "Wood" loot generated by cutting down trees increased for Extra Large trees
  • XL tree overhang can be hidden using right-click when driving or scouting ahead
  • Two New Challenge Modes replace "Cabin in the Woods" in rotation: "28 Minutes Later" and "Top of the World"
  • Adjusted spawn coordinates for "Winter is Coming" and "A Really CDDA" challenge modes
  • Removed the ability to respawn in "A Really CDDA" challenge
  • Challenge Modes menu UI videos and descriptions updated
  • Updated the Main Menu artwork
  • Main menu SFX is temporarily disabled
  • Added epilepsy warning screen on startup
  • Removed Unstable warning message from the main menu
  • Added filter search boxes to the Discovered Recipes and Media UI.
  • The UI now also sorts alphabetically with discovered recipes on top

BALANCE

  • Increased the amount of meat cuts gained from large animals when using the butcher hook
  • Rebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too high
  • Increased the max limit for "Zombie count before deletion" Sandbox option from 500 to 5000
  • Adjusted WouldInfectionFactor from 1.0 to 2.0 in Extinction mode
  • Minor adjustments to the sand biome adjusting sand/dirt/clay balance

CONTROLLER

  • Changed gamepad preset default to "Original" which sets running/sprinting bound to buttons
  • Added gamepad focus and button rendering support for PrintMedia
  • Moved gamepadBinding.lua from /shared to /client to prevent client-side bindings from being overridden on server join
  • Added controller support in the trading interface
  • Improved campfire interaction reliability when using a controller
  • Fixed errors occurring when accessing the vehicle seat menu with controller
  • Fixed an issue that could cause random brandishing or interruptions while standing or running with controller
  • Fixed a red checkerboard momentarily displaying when swapping between controller types in the config UI
  • Fixed the cursor not disabling after casting a fishing rod while using a controller
  • Fixed respawning during a challenge on controller giving a stack error
  • Fixed a lua crash that could occur when reading a brochure a second time
  • Fixed OpenMap button not closing brochures
  • Fixed an issue where controller input could cause the Multiplayer server list screen to lose focus and allow unintended menu navigation
  • Fixed being unable to interact with crops on controller

MP

  • Re-Worked and Re-Enabled anti-cheats
  • "antiCheatItem" removed as now server-side
  • NoClip and PacketException currently WIP
  • Improved anti-cheat logging
  • Added ServerOption "Show coordinates" to show/hide coordinates line on all connected clients
  • Added ping values for each player in the Players and Users List tabs
  • Improved load times between pressing "Click to Start" and the player spawning into the world
  • Improved network performance during vehicle collisions with zombies
  • Reworked transferring stackable items
  • This should significantly reduce the time required to transfer large stacks of items
  • Added separate trading interfaces for each splitscreen player.
  • Added a list of all tradable items to the trading interface.
  • Fixed zombie culling triggering incorrectly, causing severe drops in zombie populations
  • Fixed an issue where special characters in server names could cause errors or prevent proper server file creation.
  • Fixed an exploit that allowed item spawning via animal attachment commands.
  • Fixed an exploit that could allow users to spawn arbitrary items in the world.
  • Fixed an exploit that allowed arbitrary item spawning via modData
  • Fixed an exploit that allowed users to gain XP illegitimately
  • Fixed an exploit that allowed users to manipulate items spawned while foraging
  • Fixed a map exploit that allowed copying dedicated server map data
  • Fixed some anti-cheat false positives
  • Fixed the no-Steam game client not obtaining the public server list if it was unreachable on launch
  • Fixed zombies desyncing when not visible
  • Fixed remote zombies appearing out of sync due to incorrect animation timing
  • Fixed an issue where remote players would immediately appear to land while falling.
  • Fixed server option HidePlayersBehindYou not correctly applying when disabled
  • Fixed XP boost provided by skill books not being calculated properly in some cases
  • Fixed timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack
  • Fixed a client-side issue causing knocked down players to appear rotated 180 degrees
  • Fixed "Day/Night Zombie Speed Effect" only affecting zombies in your immediate area
  • Fixed wet towels not drying
  • Fixed Whiskey+Water mixed containers sometimes losing water after teleporting and dropping them
  • Fixed the owner transfer confirmation button tooltip text being incorrect when attempting to transfer ownership to a non-faction member
  • Fixed the "Create Faction" button tooltip text being incorrect if factions are disabled in server options
  • Fixed the crafting queue not stopping if required tools break
  • Fixed antique stoves not affecting core temperature
  • Fixed an issue where dumbbells could become unusable after interrupting the bicep curls exercise.
  • Fixed an issue where crafting multiple Molotov cocktails in quick succession could consume items incorrectly.
  • Fixed an issue where local chat was not displayed over characters, radios, or walkie talkies.
  • Fixed garage doors opening and then immediately closing on the first interaction
  • Fixed hand craft actions not working
  • Fixed building animations playing for the wrong player in split-screen co-op
  • Fixed placing furniture failing for distant locations when the movables cheat is enabled
  • Fixed an issue where remote players moving while crouched could appear frozen in place.
  • Fixed map chunks failing to load while the player is driving a vehicle
  • Fixed an issue where trading could remove items from the wrong player.
  • Fixed trading interface layout issues when using different font sizes.
  • Fixed issues with object selection when right-clicking on objects in splitscreen
  • Fixed characters with "All Thumbs" perk being unable to transfer some items from one container to another
  • Fixed the player's map visited data not saving after a server restart
  • Fixed an issue where remote players could appear to vault or jump over low fences when simply walking near corners
  • Fixed an issue that could cause servers to hang during chunk generation
  • Fixed the vehicle's trunk taking damage when driving over zombie crawlers
  • Fixed an issue where remote players could appear frozen while dragging corpses, despite continuing to move normally.
  • Fixed an issue where corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone
  • Fixed being unable to bury corpses or drop them into a container while dragging
  • Fixed players occasionally becoming stuck in Hit Reaction state during PvP interactions.
  • Fixed a client side exception that could occur when the client fails to create a zombie
  • Fixed the shoot animation not playing for remote characters when a gun has no bullets
  • Fixed instances where players could detect the presence of an invisible player (admin) nearby
  • Fixed hidden shared map symbols reappearing after relogin
  • Fixed dyed clothes not changing colour for remote players
  • Fixed being able to overwrite CombatSpeed mid-game
  • Fixed bomb throwing animation not playing for remote players
  • Fixed warnings being spammed in console when the player shoots zombies with a shotgun
  • Fixed a client side exception when the remote player on another chunk renames a container
  • Fixed an issue where corpses could incorrectly remain visible after being moved into containers.
  • Fixed the same building showing different loot for different players
  • Fixed another case of animal skeletons reappearing in the player's inventory after relogin
  • Fixed killed zombies duplicating after relogin
  • Fixed notes left by players not being saved correctly
  • Fixed being unable to perform a medical check in split-screen
  • Fixed remote players' flashlight appearing to remain active after the battery is empty/removed
  • Fixed "Enable melee PVP in Factions" also enabling firearm PVP damage
  • Fixed dice roll and card pick results not showing for other players
  • Fixed players not gaining Tracking XP when sneaking near wild animals
  • Fixed not being able to properly disassemble double door gates or garage doors
  • Fixed dropping a corpse midway through the grab corpse animation on controller freezing the player
  • Fixed multiple stack errors occurring when connecting a split screen player 2 to a MP session
  • Fixed an error that would occur when queuing two of the same protective gear
  • Fixed a server-side exception that could occur during dedicated server startup
  • Fixed a server-side exception that could occur when synchronizing custom light settings
  • Fixed a case of animals duplicating when picked up
  • Fixed being unable to pick up fallen zombie hats/glasses
  • Fixed being unable to pick up items dropped using Disassemble
  • Fixed chickens in a hutch disappearing after relog
  • Fixed chickens sometimes disappearing after being placed inside a hutch
  • Fixed footwear condition not appropriately syncing with the server
  • Fixed throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable
  • Fixed player names overlapping when multiple players enter a vehicle
  • Fixed all players lagging/stuttering when a player builds or interacts with gates
  • Fixed rare issue where interacting with drying racks could cause world objects to disappear
  • Fixed the "Dry self" action not consuming all of a towel's remaining value
  • Fixed world and inventory items disappearing in SP saves after a player gets kicked in MP
  • Fixed a client-side exception that could occur when players were close together
  • Fixed incorrect message being displayed when attempting to claim a safehouse from a distance
  • Fixed an issue where certain cells within a chunk would not load for some clients
  • Fixed player clothing not receiving damage when jogging through hedges/bushes/trees
  • Fixed a performance issue related to puddle geometry
  • Fixed removing mineral deposits not allowing items to be picked up
  • Fixed holsters unequipping weapons and changing positions on the hotbar after relogging
  • Fixed scratch ticket results not displaying until after moved from the inventory
  • Fixed an issue where remote players could incorrectly appear to hop over low fences
  • Fixed zombified players undressing after death
  • Fixed "Reclaim Sling Bag" not working when the item is on the floor
  • Fixed occasional graphical issues with the crafting animation for remote players
  • Fixed water containers not updating correctly after watering plants
  • Fixed a graphical issue where traits would duplicate momentarily in the Character Info panel after reading a book
  • Fixed being able to fire weapons without ammo when the player has a high ping
  • Fixed animals on a rope being unable to pass an open fence gate
  • Fixed an issue where a player could become corrupted after attempting to pick up an animal that is playing the death animation

FIXES

  • Fix to Modding API to restore functionality that was lost following security patch in 42.14
  • Additional Modding API documentation is planned in the future
  • Fixed a rare crash that would occur for users with certain AMD GPUs
  • Fixed a crash on the MacOS build
  • Fixed desktop icons on Linux/MacBook not appearing properly
  • Fixed being unable to get up quickly while holding a weapon
  • Fixed the loot transfer window closing when exiting the pause menu
  • Fixed items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance
  • Fixed lights not properly consuming generator power
  • Fixed hypothermia applying damage incorrectly and killing players too fast
  • Fixed Animal Info panel not opening and throwing errors
  • Fixed cases where point-blank shots could miss due to muzzle position being inside the target
  • Fixed 2 tile wide/long zones appearing as a blue line on the ground
  • Fixed high cupboards not becoming transparent when they block view of the player
  • Fixed animal stress instantly jumping to 100 when in range of an active car engine
  • Fixed ISDesignationZonePanel not displaying the full size of a multi-part zone
  • Fixed Mechanics UI showing duplicate install options for vehicle parts in backpacks
  • Fixed zombies freezing/walking away when being thrown over objects
  • Fixed an issue where crafting tooltips would show each item individually when packing stacks like ammo or nails.
  • Fixed placeholder text being displayed when viewing the Animal Info page of some animals
  • Fixed the racking bolt action rifle animation being out of sync with the sound
  • Fixed overlapping text occurring in the context menu for some font sizes
  • Fixed some incorrect tooltip text formatting for barbecues
  • Fixed "Drop Corpse Into" function ignoring Organized/Disorganized traits
  • Fixed an issue where Inventory and Loot panels had to be manually opened after loading a save or starting a new game.
  • Fixed sensor bombs ignoring timers and immediately exploding after placement
  • Fixed an error that would occur when checking fuel in camp fires
  • Fixed floating artifacts in crafted denim shirt models
  • Fixed another case of zombies phasing through short fences/windows/railings if stunned during climbing animation
  • Fixed players incorrectly being able to throw corpses from a distance when right-clicking a window
  • Fixed screwdriver appearing twice in the Mechanics UI when uninstalling parts
  • Fixed dyed clothes not updating colour when placing them on the ground
  • Fixed an error that would sometimes occur when double clicking possible ingredients in the crafting menu
  • Fixed crafting progress bar not showing for bulk crafts after the first has completed
  • Fixed world generation not correctly applying all intended simplex noise layers
  • Fixed multi-tile feeding troughs becoming unusable after being picked up and placed
  • Fixed an issue where incorrect surface heights on tiles caused placed items to clip
  • Fixed an issue causing zombies to deal excessive thump damage
  • Fixed an issue where being too close to vehicles allowed bullets to incorrectly pass through them
  • Fixed incorrect context menu text being displayed for Base.Shoulderpads_Football
  • Fixed an issue where zones could be incorrectly removed when using multiple map mods
  • Fixed vehicle engine power being incorrectly set to the maximum script value instead of its calculated value
  • Fixed vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas
  • When a vehicle is updating outside the loaded area of the map, the object is a VirtualVehicle, not a BaseVehicle
  • Fixed attached sprites on translucent cutaway walls drawing on top of foreground objects
  • Fixed the player briefly becoming highlighted when mousing over the inventory button
  • Fixed some words/phrases not being translatable
  • Note that this is a WIP. Some words/phrases may still be non-translatable
  • Fixed food names not updating to the decayed versions when placed in the world
  • Fixed Crafting and Building UI Favourites tab not displaying or filtering correctly
  • Fixed an issue where players could incorrectly grab corpses from trunks from in vehicles
  • Fixed being unable to start the drying process if the drying rack is installed on a player built floor
  • Fixed some cases of multi-tile boulders not spawning all of their tiles correctly
  • Other edge cases are still being addressed
  • Fixed brick walls, door, and window frames that couldn't be plastered
  • Fixed depth map issues for a wide variety of tiles
  • Fixed various tile property issues such as vaulting through unopenable windows
  • Fixed some elements of the UI disappearing when searching within workstations
  • If an invalid search string is entered "No Recipes Available" will display instead of empty ingredient inputs
  • Fixed the world object context menu appearing and allowing interactions while map is open
  • Fixed being able to butcher already butchered animals after placing it in a Livestock Trailer

SFX

  • Added new SFX for metal saw crafting animation
  • Added new SFX for FixWeapon, Welding, and Packing/Unpacking animations
  • Added new SFX for Add/Remove bottles from water dispensers
  • Fixed coughing after smoking not triggering SFX
  • Fixed VOIP audio cutting out under heavy SFX load
  • Fixed container corner pieces not having appropriate SFX
  • Fixed repeated FMOD errors caused by 192 kHz audio devices
  • Fixed some zombie bodyfalls not registering the correct surface and playing incorrect SFX
  • Fixed occlusion parameter not working as expected on Remote Events for multiplayer
  • Fixed incorrect SFX playing when vaulting over metal/glass fences
  • Fixed Apply Alcohol to Bandages and Rags SFX not properly syncing to the animation
  • Fixed the incorrect SFX being played when shooting another player during PVP

TECHNICAL/DEBUG

  • Build 42 now correctly applies its default option settings when migrating from Build 41
  • Re-added compatibility launch mode
  • Removed extra debug info added for unstable
  • Improved ZNet logging consistency and configuration for servers
  • Improved reliability of packet logging for servers
  • Added object pool statistics for improved monitoring and diagnostics for servers
  • Fixed "SERVER STARTED" log message not printing properly
  • Removed 225% default zoom option for Steam Deck
  • Fixed certain exceptions not being reported when running Lua code
  • Included XML files in the CheckSum verification
  • As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here .