Project Zomboid Build 42 Stable (42.20.0) patch notes
- 144documented changes
- 2buffs
- 2nerfs
- 2new
- 121fixes
- 17other
What changed
- CHANGEMap
Added a plethora of new tiles, buildings, and locations for these areas and elsewhere
The map gains many new tiles, buildings and locations, both in the overhauled areas and elsewhere.
Official source - NEWChallenge modes
Two New Challenge Modes replace "Cabin in the Woods" in rotation: "28 Minutes Later" and "Top of the World"
Challenge modes get two new entries, 28 Minutes Later and Top of the World, which replace Cabin in the Woods in the rotation.
Official source - CHANGEMap
Many area across the map have received a substantial overhaul from the mapping team
The mapping team has substantially overhauled many areas across the map.
Official source - NERFChallenge modes
Removed the ability to respawn in "A Really CDDA" challenge
The A Really CDDA challenge no longer lets you respawn after you die.
Official source - CHANGEVehicles
Rebalanced vehicle speed/towing to improve towing experience
Vehicle speed and towing have been rebalanced to make towing work better, and trailers can now come loose if you turn too sharply or too fast.
Rebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too high
Official source - NERFGeneral
Adjusted WouldInfectionFactor from 1.0 to 2.0 in Extinction mode
Extinction mode doubles its wound infection setting, so wounds are a bigger infection risk.
Official source - CHANGEController
Changed gamepad preset default to "Original" which sets running/sprinting bound to buttons
The default gamepad preset is now Original, which puts running and sprinting on buttons.
Official source - CHANGEMultiplayer
Reworked transferring stackable items
Transferring stackable items in multiplayer now uses a reworked system.
Official source - FIXZombies
Fixed: zombie culling triggering incorrectly, causing severe drops in zombie populations
Zombie culling no longer kicks in when it should not, so multiplayer zombie numbers no longer drop sharply without reason.
Fixed zombie culling triggering incorrectly, causing severe drops in zombie populations
Official source - FIXGeneral
Fixed: hypothermia applying damage incorrectly and killing players too fast
Fixed hypothermia applying damage incorrectly and killing players too fast
Official source - CHANGEContainers
Various new room definitions and containers have been added and adjusted across a wide range of locations
Many locations have new and adjusted room definitions and containers.
Official source - BUFFTrees
"Wood" loot generated by cutting down trees increased for Extra Large trees
Cutting down an extra large tree now gives more wood.
Official source - BUFFButchering
Increased the amount of meat cuts gained from large animals when using the butcher hook
Butchering large animals on a butcher hook now gives more meat cuts.
Official source - Official sourceCHANGEController
Added controller support in the trading interface
- CHANGEFire
Improved campfire interaction reliability when using a controller
Using campfires with a controller should now work more reliably.
Official source - FIXController
Fixed: an issue that could cause random brandishing or interruptions while standing or running with controller
Fixed an issue that could cause random brandishing or interruptions while standing or running with controller
Official source - FIXMultiple systems
Fixed: being unable to interact with crops on controller
Fixed being unable to interact with crops on controller
Official source - CHANGEMultiplayer
This should significantly reduce the time required to transfer large stacks of items
Moving large stacks of items in multiplayer should take much less time.
Official source - CHANGEMultiplayer
Added separate trading interfaces for each splitscreen player
Each splitscreen player now gets a separate trading window.
Added separate trading interfaces for each splitscreen player.
Official source - CHANGEMultiplayer
Added a list of all tradable items to the trading interface
The trading window now lists every item you can trade.
Added a list of all tradable items to the trading interface.
Official source - FIXMultiplayer
Fixed: an exploit that could allow users to spawn arbitrary items in the world
Fixed an exploit that could allow users to spawn arbitrary items in the world.
Official source - FIXSkills
Fixed: an exploit that allowed users to gain XP illegitimately
Fixed an exploit that allowed users to gain XP illegitimately
Official source - FIXForaging
Fixed: an exploit that allowed users to manipulate items spawned while foraging
Fixed an exploit that allowed users to manipulate items spawned while foraging
Official source - FIXSkills
Fixed: XP boost provided by skill books not being calculated properly in some cases
Fixed XP boost provided by skill books not being calculated properly in some cases
Official source - FIXMultiple systems
Fixed: timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack
Fixed timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack
Official source - FIXZombies
Fixed "Day/Night Zombie Speed Effect" only affecting zombies in your immediate area
The Day/Night Zombie Speed Effect setting now applies to all zombies, not only the ones in your immediate area.
Official source - FIXWetness
Fixed: wet towels not drying
Fixed wet towels not drying
Official source - FIXContainers
Fixed: Whiskey+Water mixed containers sometimes losing water after teleporting and dropping them
Fixed Whiskey+Water mixed containers sometimes losing water after teleporting and dropping them
Official source - FIXTools
Fixed: the crafting queue not stopping if required tools break
Fixed the crafting queue not stopping if required tools break
Official source - FIXTemperature
Fixed: antique stoves not affecting core temperature
Fixed antique stoves not affecting core temperature
Official source - FIXMultiplayer
Fixed: crafting multiple Molotov cocktails in quick succession could consume items incorrectly
Fixed an issue where crafting multiple Molotov cocktails in quick succession could consume items incorrectly.
Official source - FIXChat
Fixed: local chat was not displayed over characters, radios, or walkie talkies
Fixed an issue where local chat was not displayed over characters, radios, or walkie talkies.
Official source - FIXDoors
Fixed: garage doors opening and then immediately closing on the first interaction
Fixed garage doors opening and then immediately closing on the first interaction
Official source - FIXMultiplayer
Fixed: hand craft actions not working
Fixed hand craft actions not working
Official source - FIXMap
Fixed: map chunks failing to load while the player is driving a vehicle
Fixed map chunks failing to load while the player is driving a vehicle
Official source - FIXMultiplayer
Fixed: trading could remove items from the wrong player
Fixed an issue where trading could remove items from the wrong player.
Official source - FIXContainers
Fixed: characters with "All Thumbs" perk being unable to transfer some items from one container to another
Fixed characters with "All Thumbs" perk being unable to transfer some items from one container to another
Official source - FIXMap
Fixed: the player's map visited data not saving after a server restart
The map now keeps track of the areas you have visited after a server restart.
Fixed the player's map visited data not saving after a server restart
Official source - FIXVehicles
Fixed: the vehicle's trunk taking damage when driving over zombie crawlers
Fixed the vehicle's trunk taking damage when driving over zombie crawlers
Official source - FIXMultiple systems
Fixed: being unable to bury corpses or drop them into a container while dragging
Fixed being unable to bury corpses or drop them into a container while dragging
Official source - FIXPVP
Fixed: players occasionally becoming stuck in Hit Reaction state during PvP interactions
Players should no longer get stuck in the hit reaction after being struck in PvP.
Fixed players occasionally becoming stuck in Hit Reaction state during PvP interactions.
Official source - FIXMap
Fixed: hidden shared map symbols reappearing after relogin
Fixed hidden shared map symbols reappearing after relogin
Official source - FIXBuildings
Fixed: the same building showing different loot for different players
Fixed the same building showing different loot for different players
Official source - FIXAnimals
Fixed: another case of animal skeletons reappearing in the player's inventory after relogin
Fixed another case of animal skeletons reappearing in the player's inventory after relogin
Official source - FIXZombies
Fixed: killed zombies duplicating after relogin
Fixed killed zombies duplicating after relogin
Official source - FIXMultiplayer
Fixed: notes left by players not being saved correctly
Fixed notes left by players not being saved correctly
Official source - FIXFirst Aid
Fixed: being unable to perform a medical check in split-screen
Fixed being unable to perform a medical check in split-screen
Official source - FIXPVP
Fixed "Enable melee PVP in Factions" also enabling firearm PVP damage
The Enable melee PVP in Factions setting no longer turns on firearm PvP damage as well, so it now only enables melee PvP.
Official source - FIXSkills
Fixed: players not gaining Tracking XP when sneaking near wild animals
Fixed players not gaining Tracking XP when sneaking near wild animals
Official source - FIXDoors
Fixed: not being able to properly disassemble double door gates or garage doors
Fixed not being able to properly disassemble double door gates or garage doors
Official source - FIXCorpses
Fixed: dropping a corpse midway through the grab corpse animation on controller freezing the player
Fixed dropping a corpse midway through the grab corpse animation on controller freezing the player
Official source - FIXMultiplayer
Fixed: being unable to pick up items dropped using Disassemble
Fixed being unable to pick up items dropped using Disassemble
Official source - FIXAnimals
Fixed: chickens in a hutch disappearing after relog
Fixed chickens in a hutch disappearing after relog
Official source - FIXAnimals
Fixed: chickens sometimes disappearing after being placed inside a hutch
Fixed chickens sometimes disappearing after being placed inside a hutch
Official source - FIXServer
Fixed: footwear condition not appropriately syncing with the server
Fixed footwear condition not appropriately syncing with the server
Official source - FIXCorpses
Fixed: throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable
Corpses thrown onto basement stairs now land at the right height, so you can interact with them.
Fixed throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable
Official source - FIXMultiplayer
Fixed: all players lagging/stuttering when a player builds or interacts with gates
Fixed all players lagging/stuttering when a player builds or interacts with gates
Official source - FIXMultiplayer
Fixed: the "Dry self" action not consuming all of a towel's remaining value
Fixed the "Dry self" action not consuming all of a towel's remaining value
Official source - FIXMultiplayer
Fixed: certain cells within a chunk would not load for some clients
Parts of the map that sometimes failed to load for some players in multiplayer should now load properly.
Fixed an issue where certain cells within a chunk would not load for some clients
Official source - FIXClothing
Fixed: player clothing not receiving damage when jogging through hedges/bushes/trees
Fixed player clothing not receiving damage when jogging through hedges/bushes/trees
Official source - FIXMultiplayer
Fixed: removing mineral deposits not allowing items to be picked up
Fixed removing mineral deposits not allowing items to be picked up
Official source - FIXWeapons
Fixed: holsters unequipping weapons and changing positions on the hotbar after relogging
Fixed holsters unequipping weapons and changing positions on the hotbar after relogging
Official source - Official sourceFIXMultiplayer
Fixed "Reclaim Sling Bag" not working when the item is on the floor
- FIXContainers
Fixed: water containers not updating correctly after watering plants
Fixed water containers not updating correctly after watering plants
Official source - FIXWeapons
Fixed: being able to fire weapons without ammo when the player has a high ping
Fixed being able to fire weapons without ammo when the player has a high ping
Official source - FIXAnimals
Fixed: animals on a rope being unable to pass an open fence gate
Fixed animals on a rope being unable to pass an open fence gate
Official source - FIXWeapons
Fixed: being unable to get up quickly while holding a weapon
Fixed being unable to get up quickly while holding a weapon
Official source - FIXLoot
Fixed: the loot transfer window closing when exiting the pause menu
Fixed the loot transfer window closing when exiting the pause menu
Official source - FIXMultiple systems
Fixed: items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance
Fixed items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance
Official source - FIXMultiple systems
Fixed: lights not properly consuming generator power
Fixed lights not properly consuming generator power
Official source - FIXGeneral
Fixed: cases where point-blank shots could miss due to muzzle position being inside the target
Fixed cases where point-blank shots could miss due to muzzle position being inside the target
Official source - FIXAnimals
Fixed: animal stress instantly jumping to 100 when in range of an active car engine
Fixed animal stress instantly jumping to 100 when in range of an active car engine
Official source - FIXZombies
Fixed: zombies freezing/walking away when being thrown over objects
Fixed zombies freezing/walking away when being thrown over objects
Official source - Official sourceFIXCorpses
Fixed "Drop Corpse Into" function ignoring Organized/Disorganized traits
- FIXGeneral
Fixed: sensor bombs ignoring timers and immediately exploding after placement
Fixed sensor bombs ignoring timers and immediately exploding after placement
Official source - FIXZombies
Fixed: another case of zombies phasing through short fences/windows/railings if stunned during climbing animation
Fixed another case of zombies phasing through short fences/windows/railings if stunned during climbing animation
Official source - FIXCorpses
Fixed: players incorrectly being able to throw corpses from a distance when right-clicking a window
Fixed players incorrectly being able to throw corpses from a distance when right-clicking a window
Official source - FIXGeneral
Fixed: multi-tile feeding troughs becoming unusable after being picked up and placed
Fixed multi-tile feeding troughs becoming unusable after being picked up and placed
Official source - FIXZombies
Fixed: an issue causing zombies to deal excessive thump damage
Fixed an issue causing zombies to deal excessive thump damage
Official source - FIXMultiple systems
Fixed: being too close to vehicles allowed bullets to incorrectly pass through them
Fixed an issue where being too close to vehicles allowed bullets to incorrectly pass through them
Official source - FIXVehicles
Fixed: vehicle engine power being incorrectly set to the maximum script value instead of its calculated value
Vehicle engine power now uses each vehicle's calculated value instead of being set to the maximum value from its script.
Fixed vehicle engine power being incorrectly set to the maximum script value instead of its calculated value
Official source - FIXVehicles
Fixed: vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas
Vehicles with an alarm, engine or siren running now keep updating properly when they are outside loaded areas.
Fixed vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas
Official source - FIXGeneral
Fixed: being unable to start the drying process if the drying rack is installed on a player built floor
Fixed being unable to start the drying process if the drying rack is installed on a player built floor
Official source - FIXMultiple systems
Fixed: brick walls, door, and window frames that couldn't be plastered
Fixed brick walls, door, and window frames that couldn't be plastered
Official source - FIXMap
Fixed: depth map issues for a wide variety of tiles
Many kinds of tiles now draw at the right depth, so they overlap other objects correctly.
Fixed depth map issues for a wide variety of tiles
Official source - FIXGeneral
Fixed: various tile property issues such as vaulting through unopenable windows
Fixed various tile property issues such as vaulting through unopenable windows
Official source - FIXButchering
Fixed: being able to butcher already butchered animals after placing it in a Livestock Trailer
Fixed being able to butcher already butchered animals after placing it in a Livestock Trailer
Official source - NEWTrees
XL and XXL trees and updated worldgen biomes to include them
Extra large (XL) and extra extra large (XXL) trees have been added, and world generation now places them in its biomes.
Official source - CHANGETrees
XL tree overhang can be hidden using right-click when driving or scouting ahead
You can now right-click to hide the overhang of XL trees, so it does not block your view when driving or scouting ahead.
Official source - CHANGESandbox settings
Increased the max limit for "Zombie count before deletion" Sandbox option from 500 to 5000
The Zombie count before deletion sandbox option can now go as high as 5000 instead of 500.
Official source - CHANGEPottery
Minor adjustments to the sand biome adjusting sand/dirt/clay balance
The sand biome has a slightly adjusted mix of sand, dirt and clay.
Official source - FIXLua
Fixed: a lua crash that could occur when reading a brochure a second time
Reading a brochure a second time no longer causes a Lua crash.
Fixed a lua crash that could occur when reading a brochure a second time
Official source - CHANGEMultiplayer
Added ping values for each player in the Players and Users List tabs
The Players and Users List tabs now show each player's ping.
Official source - CHANGEMultiplayer
Improved load times between pressing "Click to Start" and the player spawning into the world
After you press Click to Start in multiplayer, it now takes less time to spawn into the world.
Official source - CHANGEPerformance
Improved network performance during vehicle collisions with zombies
Hitting zombies with a vehicle in multiplayer now puts less strain on the network.
Official source - FIXAnimals
Fixed: an exploit that allowed item spawning via animal attachment commands
Animal attachment commands can no longer be abused to spawn items in multiplayer.
Fixed an exploit that allowed item spawning via animal attachment commands.
Official source - FIXMultiplayer
Fixed: an exploit that allowed arbitrary item spawning via modData
Players can no longer spawn any item they like by tampering with modData in multiplayer.
Fixed an exploit that allowed arbitrary item spawning via modData
Official source - FIXMap
Fixed: a map exploit that allowed copying dedicated server map data
Fixed a map exploit that allowed copying dedicated server map data
Official source - FIXZombies
Fixed: remote zombies appearing out of sync due to incorrect animation timing
Remote zombies in multiplayer no longer appear out of sync, because their animation timing has been fixed.
Fixed remote zombies appearing out of sync due to incorrect animation timing
Official source - FIXMultiplayer
Fixed: remote players would immediately appear to land while falling
Other players in multiplayer now show their fall properly instead of seeming to land right away.
Fixed an issue where remote players would immediately appear to land while falling.
Official source - FIXServer
Fixed: server option HidePlayersBehindYou not correctly applying when disabled
The HidePlayersBehindYou server option now works correctly when it is turned off.
Fixed server option HidePlayersBehindYou not correctly applying when disabled
Official source - FIXMultiplayer
Fixed: a client-side issue causing knocked down players to appear rotated 180 degrees
Fixed a client-side issue causing knocked down players to appear rotated 180 degrees
Official source - FIXExercise
Fixed: dumbbells could become unusable after interrupting the bicep curls exercise
Fixed an issue where dumbbells could become unusable after interrupting the bicep curls exercise.
Official source - FIXBuildings
Fixed: building animations playing for the wrong player in split-screen co-op
Fixed building animations playing for the wrong player in split-screen co-op
Official source - FIXFurniture
Fixed: placing furniture failing for distant locations when the movables cheat is enabled
Fixed placing furniture failing for distant locations when the movables cheat is enabled
Official source - FIXMultiplayer
Fixed: remote players moving while crouched could appear frozen in place
Fixed an issue where remote players moving while crouched could appear frozen in place.
Official source - FIXMultiplayer
Fixed: trading interface layout issues when using different font sizes
Fixed trading interface layout issues when using different font sizes.
Official source - FIXMultiplayer
Fixed: issues with object selection when right-clicking on objects in splitscreen
Fixed issues with object selection when right-clicking on objects in splitscreen
Official source - FIXClimbing
Fixed: remote players could appear to vault or jump over low fences when simply walking near corners
Fixed an issue where remote players could appear to vault or jump over low fences when simply walking near corners
Official source - FIXServer
Fixed: an issue that could cause servers to hang during chunk generation
Servers should no longer freeze while generating new chunks of the map.
Fixed an issue that could cause servers to hang during chunk generation
Official source - FIXCorpses
Fixed: remote players could appear frozen while dragging corpses, despite continuing to move normally
Fixed an issue where remote players could appear frozen while dragging corpses, despite continuing to move normally.
Official source - FIXCorpses
Fixed: corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone
Fixed an issue where corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone
Official source - FIXAdmin tools
Fixed: instances where players could detect the presence of an invisible player (admin) nearby
Fixed instances where players could detect the presence of an invisible player (admin) nearby
Official source - FIXClothing
Fixed: dyed clothes not changing colour for remote players
Fixed dyed clothes not changing colour for remote players
Official source - FIXContainers
Fixed: a client side exception when the remote player on another chunk renames a container
Renaming a container no longer causes an error for other players who are in a different chunk.
Fixed a client side exception when the remote player on another chunk renames a container
Official source - FIXCorpses
Fixed: corpses could incorrectly remain visible after being moved into containers
Fixed an issue where corpses could incorrectly remain visible after being moved into containers.
Official source - FIXBatteries
Fixed: remote players' flashlight appearing to remain active after the battery is empty/removed
Fixed remote players' flashlight appearing to remain active after the battery is empty/removed
Official source - FIXMultiplayer
Fixed: dice roll and card pick results not showing for other players
Fixed dice roll and card pick results not showing for other players
Official source - FIXMultiplayer
Fixed: multiple stack errors occurring when connecting a split screen player 2 to a MP session
Connecting a split screen second player to a multiplayer session no longer causes a string of errors.
Fixed multiple stack errors occurring when connecting a split screen player 2 to a MP session
Official source - FIXMultiplayer
Fixed: an error that would occur when queuing two of the same protective gear
Fixed an error that would occur when queuing two of the same protective gear
Official source - FIXAnimals
Fixed: a case of animals duplicating when picked up
Fixed a case of animals duplicating when picked up
Official source - FIXZombies
Fixed: being unable to pick up fallen zombie hats/glasses
Fixed being unable to pick up fallen zombie hats/glasses
Official source - FIXVehicles
Fixed: player names overlapping when multiple players enter a vehicle
Fixed player names overlapping when multiple players enter a vehicle
Official source - FIXMultiplayer
Fixed: rare issue where interacting with drying racks could cause world objects to disappear
Fixed rare issue where interacting with drying racks could cause world objects to disappear
Official source - FIXMultiplayer
Fixed: a client-side exception that could occur when players were close together
In multiplayer, players standing close together no longer risk an error in their own game.
Fixed a client-side exception that could occur when players were close together
Official source - FIXSafehouses
Fixed: incorrect message being displayed when attempting to claim a safehouse from a distance
Fixed incorrect message being displayed when attempting to claim a safehouse from a distance
Official source - FIXMultiplayer
Fixed: scratch ticket results not displaying until after moved from the inventory
Fixed scratch ticket results not displaying until after moved from the inventory
Official source - FIXMultiplayer
Fixed: remote players could incorrectly appear to hop over low fences
Fixed an issue where remote players could incorrectly appear to hop over low fences
Official source - FIXMultiplayer
Fixed: zombified players undressing after death
Fixed zombified players undressing after death
Official source - FIXGeneral
Fixed: a crash on the MacOS build
Fixed a crash on the MacOS build
Official source - FIXAnimals
Fixed: Animal Info panel not opening and throwing errors
Fixed Animal Info panel not opening and throwing errors
Official source - FIXMechanics
Fixed: Mechanics UI showing duplicate install options for vehicle parts in backpacks
Fixed Mechanics UI showing duplicate install options for vehicle parts in backpacks
Official source - FIXFuel
Fixed: an error that would occur when checking fuel in camp fires
Fixed an error that would occur when checking fuel in camp fires
Official source - FIXMechanics
Fixed: screwdriver appearing twice in the Mechanics UI when uninstalling parts
Fixed screwdriver appearing twice in the Mechanics UI when uninstalling parts
Official source - FIXClothing
Fixed: dyed clothes not updating colour when placing them on the ground
Fixed dyed clothes not updating colour when placing them on the ground
Official source - FIXMap
Fixed: incorrect surface heights on tiles caused placed items to clip
Items placed on some tiles no longer clip into the surface, because those tiles now have the correct surface height.
Fixed an issue where incorrect surface heights on tiles caused placed items to clip
Official source - FIXMap
Fixed: zones could be incorrectly removed when using multiple map mods
Fixed an issue where zones could be incorrectly removed when using multiple map mods
Official source - FIXWalls
Fixed: attached sprites on translucent cutaway walls drawing on top of foreground objects
Items attached to see-through cutaway walls no longer draw on top of objects in front of them.
Fixed attached sprites on translucent cutaway walls drawing on top of foreground objects
Official source - FIXFood
Fixed: food names not updating to the decayed versions when placed in the world
Fixed food names not updating to the decayed versions when placed in the world
Official source - FIXMap
Fixed: some cases of multi-tile boulders not spawning all of their tiles correctly
Fixed some cases of multi-tile boulders not spawning all of their tiles correctly
Official source - FIXCrafting recipes
If an invalid search string is entered "No Recipes Available" will display instead of empty ingredient inputs
Searching in a workstation for something with no matching recipes now shows No Recipes Available instead of empty ingredient slots.
Official source - FIXMap
Fixed: the world object context menu appearing and allowing interactions while map is open
Fixed the world object context menu appearing and allowing interactions while map is open
Official source - FIXZombies
Fixed: some zombie bodyfalls not registering the correct surface and playing incorrect SFX
Zombies falling to the ground now make the right sound for the surface they land on.
Fixed some zombie bodyfalls not registering the correct surface and playing incorrect SFX
Official source - FIXMultiplayer
Fixed: occlusion parameter not working as expected on Remote Events for multiplayer
In multiplayer, sounds from remote events are now muffled by walls and other obstacles as intended.
Fixed occlusion parameter not working as expected on Remote Events for multiplayer
Official source
Full patch notes from The Indie Stone
Notes
- As part of our preparations for the release of Build 42 Stable, we've also released a small security patch for Builds 41 and 42.19. We'd like to thank Jorge Escabias for responsibly disclosing this vulnerability and bringing it to our attention before it could be exploited. We greatly appreciate the time and effort involved in reporting issues like this, which helps us keep the game secure for everyone. There is a small chance this change may affect some mods. If you encounter any compatibility issues after the update, we would ask that mod authors please report them in the mod_portal channel on our Discord so we can investigate.
NEW
- Many area across the map have received a substantial overhaul from the mapping team
- Added a plethora of new tiles, buildings, and locations for these areas and elsewhere
- Implemented performance optimizations surrounding these new areas and features
- Various new room definitions and containers have been added and adjusted across a wide range of locations
- XL and XXL trees and updated worldgen biomes to include them
- "Wood" loot generated by cutting down trees increased for Extra Large trees
- XL tree overhang can be hidden using right-click when driving or scouting ahead
- Two New Challenge Modes replace "Cabin in the Woods" in rotation: "28 Minutes Later" and "Top of the World"
- Adjusted spawn coordinates for "Winter is Coming" and "A Really CDDA" challenge modes
- Removed the ability to respawn in "A Really CDDA" challenge
- Challenge Modes menu UI videos and descriptions updated
- Updated the Main Menu artwork
- Main menu SFX is temporarily disabled
- Added epilepsy warning screen on startup
- Removed Unstable warning message from the main menu
- Added filter search boxes to the Discovered Recipes and Media UI.
- The UI now also sorts alphabetically with discovered recipes on top
BALANCE
- Increased the amount of meat cuts gained from large animals when using the butcher hook
- Rebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too high
- Increased the max limit for "Zombie count before deletion" Sandbox option from 500 to 5000
- Adjusted WouldInfectionFactor from 1.0 to 2.0 in Extinction mode
- Minor adjustments to the sand biome adjusting sand/dirt/clay balance
CONTROLLER
- Changed gamepad preset default to "Original" which sets running/sprinting bound to buttons
- Added gamepad focus and button rendering support for PrintMedia
- Moved gamepadBinding.lua from /shared to /client to prevent client-side bindings from being overridden on server join
- Added controller support in the trading interface
- Improved campfire interaction reliability when using a controller
- Fixed errors occurring when accessing the vehicle seat menu with controller
- Fixed an issue that could cause random brandishing or interruptions while standing or running with controller
- Fixed a red checkerboard momentarily displaying when swapping between controller types in the config UI
- Fixed the cursor not disabling after casting a fishing rod while using a controller
- Fixed respawning during a challenge on controller giving a stack error
- Fixed a lua crash that could occur when reading a brochure a second time
- Fixed OpenMap button not closing brochures
- Fixed an issue where controller input could cause the Multiplayer server list screen to lose focus and allow unintended menu navigation
- Fixed being unable to interact with crops on controller
MP
- Re-Worked and Re-Enabled anti-cheats
- "antiCheatItem" removed as now server-side
- NoClip and PacketException currently WIP
- Improved anti-cheat logging
- Added ServerOption "Show coordinates" to show/hide coordinates line on all connected clients
- Added ping values for each player in the Players and Users List tabs
- Improved load times between pressing "Click to Start" and the player spawning into the world
- Improved network performance during vehicle collisions with zombies
- Reworked transferring stackable items
- This should significantly reduce the time required to transfer large stacks of items
- Added separate trading interfaces for each splitscreen player.
- Added a list of all tradable items to the trading interface.
- Fixed zombie culling triggering incorrectly, causing severe drops in zombie populations
- Fixed an issue where special characters in server names could cause errors or prevent proper server file creation.
- Fixed an exploit that allowed item spawning via animal attachment commands.
- Fixed an exploit that could allow users to spawn arbitrary items in the world.
- Fixed an exploit that allowed arbitrary item spawning via modData
- Fixed an exploit that allowed users to gain XP illegitimately
- Fixed an exploit that allowed users to manipulate items spawned while foraging
- Fixed a map exploit that allowed copying dedicated server map data
- Fixed some anti-cheat false positives
- Fixed the no-Steam game client not obtaining the public server list if it was unreachable on launch
- Fixed zombies desyncing when not visible
- Fixed remote zombies appearing out of sync due to incorrect animation timing
- Fixed an issue where remote players would immediately appear to land while falling.
- Fixed server option HidePlayersBehindYou not correctly applying when disabled
- Fixed XP boost provided by skill books not being calculated properly in some cases
- Fixed timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack
- Fixed a client-side issue causing knocked down players to appear rotated 180 degrees
- Fixed "Day/Night Zombie Speed Effect" only affecting zombies in your immediate area
- Fixed wet towels not drying
- Fixed Whiskey+Water mixed containers sometimes losing water after teleporting and dropping them
- Fixed the owner transfer confirmation button tooltip text being incorrect when attempting to transfer ownership to a non-faction member
- Fixed the "Create Faction" button tooltip text being incorrect if factions are disabled in server options
- Fixed the crafting queue not stopping if required tools break
- Fixed antique stoves not affecting core temperature
- Fixed an issue where dumbbells could become unusable after interrupting the bicep curls exercise.
- Fixed an issue where crafting multiple Molotov cocktails in quick succession could consume items incorrectly.
- Fixed an issue where local chat was not displayed over characters, radios, or walkie talkies.
- Fixed garage doors opening and then immediately closing on the first interaction
- Fixed hand craft actions not working
- Fixed building animations playing for the wrong player in split-screen co-op
- Fixed placing furniture failing for distant locations when the movables cheat is enabled
- Fixed an issue where remote players moving while crouched could appear frozen in place.
- Fixed map chunks failing to load while the player is driving a vehicle
- Fixed an issue where trading could remove items from the wrong player.
- Fixed trading interface layout issues when using different font sizes.
- Fixed issues with object selection when right-clicking on objects in splitscreen
- Fixed characters with "All Thumbs" perk being unable to transfer some items from one container to another
- Fixed the player's map visited data not saving after a server restart
- Fixed an issue where remote players could appear to vault or jump over low fences when simply walking near corners
- Fixed an issue that could cause servers to hang during chunk generation
- Fixed the vehicle's trunk taking damage when driving over zombie crawlers
- Fixed an issue where remote players could appear frozen while dragging corpses, despite continuing to move normally.
- Fixed an issue where corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone
- Fixed being unable to bury corpses or drop them into a container while dragging
- Fixed players occasionally becoming stuck in Hit Reaction state during PvP interactions.
- Fixed a client side exception that could occur when the client fails to create a zombie
- Fixed the shoot animation not playing for remote characters when a gun has no bullets
- Fixed instances where players could detect the presence of an invisible player (admin) nearby
- Fixed hidden shared map symbols reappearing after relogin
- Fixed dyed clothes not changing colour for remote players
- Fixed being able to overwrite CombatSpeed mid-game
- Fixed bomb throwing animation not playing for remote players
- Fixed warnings being spammed in console when the player shoots zombies with a shotgun
- Fixed a client side exception when the remote player on another chunk renames a container
- Fixed an issue where corpses could incorrectly remain visible after being moved into containers.
- Fixed the same building showing different loot for different players
- Fixed another case of animal skeletons reappearing in the player's inventory after relogin
- Fixed killed zombies duplicating after relogin
- Fixed notes left by players not being saved correctly
- Fixed being unable to perform a medical check in split-screen
- Fixed remote players' flashlight appearing to remain active after the battery is empty/removed
- Fixed "Enable melee PVP in Factions" also enabling firearm PVP damage
- Fixed dice roll and card pick results not showing for other players
- Fixed players not gaining Tracking XP when sneaking near wild animals
- Fixed not being able to properly disassemble double door gates or garage doors
- Fixed dropping a corpse midway through the grab corpse animation on controller freezing the player
- Fixed multiple stack errors occurring when connecting a split screen player 2 to a MP session
- Fixed an error that would occur when queuing two of the same protective gear
- Fixed a server-side exception that could occur during dedicated server startup
- Fixed a server-side exception that could occur when synchronizing custom light settings
- Fixed a case of animals duplicating when picked up
- Fixed being unable to pick up fallen zombie hats/glasses
- Fixed being unable to pick up items dropped using Disassemble
- Fixed chickens in a hutch disappearing after relog
- Fixed chickens sometimes disappearing after being placed inside a hutch
- Fixed footwear condition not appropriately syncing with the server
- Fixed throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable
- Fixed player names overlapping when multiple players enter a vehicle
- Fixed all players lagging/stuttering when a player builds or interacts with gates
- Fixed rare issue where interacting with drying racks could cause world objects to disappear
- Fixed the "Dry self" action not consuming all of a towel's remaining value
- Fixed world and inventory items disappearing in SP saves after a player gets kicked in MP
- Fixed a client-side exception that could occur when players were close together
- Fixed incorrect message being displayed when attempting to claim a safehouse from a distance
- Fixed an issue where certain cells within a chunk would not load for some clients
- Fixed player clothing not receiving damage when jogging through hedges/bushes/trees
- Fixed a performance issue related to puddle geometry
- Fixed removing mineral deposits not allowing items to be picked up
- Fixed holsters unequipping weapons and changing positions on the hotbar after relogging
- Fixed scratch ticket results not displaying until after moved from the inventory
- Fixed an issue where remote players could incorrectly appear to hop over low fences
- Fixed zombified players undressing after death
- Fixed "Reclaim Sling Bag" not working when the item is on the floor
- Fixed occasional graphical issues with the crafting animation for remote players
- Fixed water containers not updating correctly after watering plants
- Fixed a graphical issue where traits would duplicate momentarily in the Character Info panel after reading a book
- Fixed being able to fire weapons without ammo when the player has a high ping
- Fixed animals on a rope being unable to pass an open fence gate
- Fixed an issue where a player could become corrupted after attempting to pick up an animal that is playing the death animation
FIXES
- Fix to Modding API to restore functionality that was lost following security patch in 42.14
- Additional Modding API documentation is planned in the future
- Fixed a rare crash that would occur for users with certain AMD GPUs
- Fixed a crash on the MacOS build
- Fixed desktop icons on Linux/MacBook not appearing properly
- Fixed being unable to get up quickly while holding a weapon
- Fixed the loot transfer window closing when exiting the pause menu
- Fixed items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance
- Fixed lights not properly consuming generator power
- Fixed hypothermia applying damage incorrectly and killing players too fast
- Fixed Animal Info panel not opening and throwing errors
- Fixed cases where point-blank shots could miss due to muzzle position being inside the target
- Fixed 2 tile wide/long zones appearing as a blue line on the ground
- Fixed high cupboards not becoming transparent when they block view of the player
- Fixed animal stress instantly jumping to 100 when in range of an active car engine
- Fixed ISDesignationZonePanel not displaying the full size of a multi-part zone
- Fixed Mechanics UI showing duplicate install options for vehicle parts in backpacks
- Fixed zombies freezing/walking away when being thrown over objects
- Fixed an issue where crafting tooltips would show each item individually when packing stacks like ammo or nails.
- Fixed placeholder text being displayed when viewing the Animal Info page of some animals
- Fixed the racking bolt action rifle animation being out of sync with the sound
- Fixed overlapping text occurring in the context menu for some font sizes
- Fixed some incorrect tooltip text formatting for barbecues
- Fixed "Drop Corpse Into" function ignoring Organized/Disorganized traits
- Fixed an issue where Inventory and Loot panels had to be manually opened after loading a save or starting a new game.
- Fixed sensor bombs ignoring timers and immediately exploding after placement
- Fixed an error that would occur when checking fuel in camp fires
- Fixed floating artifacts in crafted denim shirt models
- Fixed another case of zombies phasing through short fences/windows/railings if stunned during climbing animation
- Fixed players incorrectly being able to throw corpses from a distance when right-clicking a window
- Fixed screwdriver appearing twice in the Mechanics UI when uninstalling parts
- Fixed dyed clothes not updating colour when placing them on the ground
- Fixed an error that would sometimes occur when double clicking possible ingredients in the crafting menu
- Fixed crafting progress bar not showing for bulk crafts after the first has completed
- Fixed world generation not correctly applying all intended simplex noise layers
- Fixed multi-tile feeding troughs becoming unusable after being picked up and placed
- Fixed an issue where incorrect surface heights on tiles caused placed items to clip
- Fixed an issue causing zombies to deal excessive thump damage
- Fixed an issue where being too close to vehicles allowed bullets to incorrectly pass through them
- Fixed incorrect context menu text being displayed for Base.Shoulderpads_Football
- Fixed an issue where zones could be incorrectly removed when using multiple map mods
- Fixed vehicle engine power being incorrectly set to the maximum script value instead of its calculated value
- Fixed vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas
- When a vehicle is updating outside the loaded area of the map, the object is a VirtualVehicle, not a BaseVehicle
- Fixed attached sprites on translucent cutaway walls drawing on top of foreground objects
- Fixed the player briefly becoming highlighted when mousing over the inventory button
- Fixed some words/phrases not being translatable
- Note that this is a WIP. Some words/phrases may still be non-translatable
- Fixed food names not updating to the decayed versions when placed in the world
- Fixed Crafting and Building UI Favourites tab not displaying or filtering correctly
- Fixed an issue where players could incorrectly grab corpses from trunks from in vehicles
- Fixed being unable to start the drying process if the drying rack is installed on a player built floor
- Fixed some cases of multi-tile boulders not spawning all of their tiles correctly
- Other edge cases are still being addressed
- Fixed brick walls, door, and window frames that couldn't be plastered
- Fixed depth map issues for a wide variety of tiles
- Fixed various tile property issues such as vaulting through unopenable windows
- Fixed some elements of the UI disappearing when searching within workstations
- If an invalid search string is entered "No Recipes Available" will display instead of empty ingredient inputs
- Fixed the world object context menu appearing and allowing interactions while map is open
- Fixed being able to butcher already butchered animals after placing it in a Livestock Trailer
SFX
- Added new SFX for metal saw crafting animation
- Added new SFX for FixWeapon, Welding, and Packing/Unpacking animations
- Added new SFX for Add/Remove bottles from water dispensers
- Fixed coughing after smoking not triggering SFX
- Fixed VOIP audio cutting out under heavy SFX load
- Fixed container corner pieces not having appropriate SFX
- Fixed repeated FMOD errors caused by 192 kHz audio devices
- Fixed some zombie bodyfalls not registering the correct surface and playing incorrect SFX
- Fixed occlusion parameter not working as expected on Remote Events for multiplayer
- Fixed incorrect SFX playing when vaulting over metal/glass fences
- Fixed Apply Alcohol to Bandages and Rags SFX not properly syncing to the animation
- Fixed the incorrect SFX being played when shooting another player during PVP
TECHNICAL/DEBUG
- Build 42 now correctly applies its default option settings when migrating from Build 41
- Re-added compatibility launch mode
- Removed extra debug info added for unstable
- Improved ZNet logging consistency and configuration for servers
- Improved reliability of packet logging for servers
- Added object pool statistics for improved monitoring and diagnostics for servers
- Fixed "SERVER STARTED" log message not printing properly
- Removed 225% default zoom option for Steam Deck
- Fixed certain exceptions not being reported when running Lua code
- Included XML files in the CheckSum verification
- As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here .