Project Zomboid 42.20.1 (Build 42 Stable) patch notes
- 6documented changes
- 6fixes
What changed
- FIXServer
This should fix most of the bugs players were getting on high-pop servers due to server lag
Multiplayer servers no longer slow down badly when unloading chunks, which should clear up most of the lag-related bugs on busy servers.
Official source - FIXVehicles
Fixed: vehicles could temporarily disappear for players after another player disconnected
Fixed an issue where vehicles could temporarily disappear for players after another player disconnected
Official source - FIXMultiplayer
Fixed: errors and crashes that could occur when selecting Multiplayer while certain languages were selected
Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected
Official source - FIXServer
Fixed: an issue that would allow broken B41 worlds to be hosted on B42 servers
B42 servers can no longer host broken worlds carried over from B41.
Fixed an issue that would allow broken B41 worlds to be hosted on B42 servers
Official source - FIXMultiplayer
Fixed: players switching from b41 to B42 could be met with a missing menu
Fixed an issue where players switching from b41 to B42 could be met with a missing menu
Official source - FIXPerformance
Fixed: a memory leak that could lead to performance degradation and crashes over time
Fixed a memory leak that could lead to performance degradation and crashes over time
Official source
Full patch notes from The Indie Stone
Notes
- While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here .
MP
- Improved Lua checksum validation for multiplayer anti-cheat
- Fixed an issue that caused significant performance problems with chunk unloading on multiplayer servers
- This should fix most of the bugs players were getting on high-pop servers due to server lag
- Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected
- Fixed an issue where vehicles could temporarily disappear for players after another player disconnected
- Fixed an issue that would allow broken B41 worlds to be hosted on B42 servers
- Fixed an issue where players switching from b41 to B42 could be met with a missing menu
FIXES
- Improved memory usage by reusing discarded world data
- Fixed a memory leak that could lead to performance degradation and crashes over time
- If you continue to encounter an out of memory error in a new save, please submit a bug report with your logs and profiler video from debug so the team can investigate
- Fixed a rare exception that could occur during exploration
TECHNICAL/DEBUG
- Added the ability for mods to write .json files
- Fixed percent symbol handling in translation files
- Mod translations should use %% to display % characters
- As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here .