Patchnoter

Project Zomboid 42.16.0 (Build 42 Unstable) patch notes

Live

  • 122documented changes
  • 8buffs
  • 3nerfs
  • 2new
  • 72fixes
  • 37other

What changed

  • CHANGEOccupations

    Occupation Balance Pass

    Occupations have been rebalanced against each other.

    Official source
  • BUFFSkills

    Overall: Generalized increase in skill points added for core profession competency

    Most occupations now start with more skill points in the skills that fit the job.

    Official source
  • CHANGEOccupations

    Rebalanced Occupation cost and adjusted included skills affecting most Occupations

    Most occupations have a new point cost and a changed set of starting skills, so it is worth rechecking your usual pick.

    Official source
  • CHANGETraits

    Trait Balance Pass

    Several traits have had their point costs and bonuses rebalanced.

    Official source
  • CHANGEGeneral

    Game Mode Balance Pass

    Game modes have been rebalanced.

    Official source
  • CHANGEErosion

    Extinction: Increased Erosion Speed, Decreased Zombie Door Opening %, Decreased Rally Group Size

    In Extinction the world erodes faster and zombie hordes are smaller and open doors less often, but zombies can follow you from farther away.

    Extinction: Increased Erosion Speed, Decreased Zombie Door Opening %, Decreased Rally Group Size, Increased Maximum Follow Distance

    Official source
  • CHANGETailoring

    Tailoring Skill Tree Rebalance

    The Tailoring skill tree has been rebalanced.

    Official source
  • CHANGESkills

    XP granted reworked to reward crafting items rather than grinding patches

    Tailoring XP now comes mainly from crafting items instead of repeatedly sewing patches, so the old patch grind is less useful.

    Official source
  • CHANGEGeneral

    Both Sawed-Off Shotguns variations now have stock removed

    Both versions of the Sawed-Off Shotgun no longer have a stock.

    Official source
  • CHANGEController

    Gamepad aim and movement rebindings

    Gamepad aim and movement can now be rebound, with keyboard and gamepad input now handled by a shared system.

    Gamepad aim and movement rebindings.

    • Gamepad aim and movement rebindings. Revamped the way IsoPlayer handles input keys. Now shared with Gamepad bindings
    Official source
  • CHANGEAiming

    Using character offset so aimCenter is at chest height

    Controller aiming now centers on the character's chest, and Precision Aim mode puts the cursor in front of you even when the aim stick is not pushed.

    Using character offset so aimCenter is at chest height.

    • Using character offset so aimCenter is at chest height. PrecisionAim mode places cursor in front of player, even if their aim stick isn't applied
    Official source
  • CHANGEAiming

    Tweaks to aiming and shooting thresholds

    On controller, a light trigger press now starts aiming and a near-full press shoots, and pushing the stick past 90% switches from walking to running.

    Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot.

    • Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot. Movement now set to <90% for walking, >90% for running
    Official source
  • CHANGEAiming

    Emotes, EquipItem(s), and AutoWalk now work without aiming until stick is released

    On controller, emotes, equipping items and AutoWalk now work without aiming until you release the stick.

    Official source
  • CHANGEGeneral

    Removed Echo Creek from Spawn Selection

    Echo Creek can no longer be picked as a spawn location when starting a game.

    Official source
  • NERFAnimals

    Increased the weight of the animal trailers from 100 to 500

    Animal trailers are now much heavier, going from 100 to 500.

    Official source
  • CHANGEUser interface

    Campfires, BBQ's, Fireplaces now supported in revamped RMC system

    Campfires, BBQs and fireplaces now work with the revamped right-click menu system.

    Official source
  • CHANGEGeneral

    Occ Affected: Police Officer, Park Ranger, Construction Worker, Security Guard, Carpenter, Chef

    The occupation rebalance touches fifteen jobs, including Police Officer, Carpenter, Doctor, Mechanic and Farmer, so check yours if you play one of them.

    Occ Affected: Police Officer, Park Ranger, Construction Worker, Security Guard, Carpenter, Chef, Rancher, Farmer, Electrician, Fishing Guide, Doctor, Nurse, Welder, Blacksmith, Mechanic

    Official source
  • NEWTraits

    New Traits Added: Tinkerer: +1 Maintenance, Target Shooter: +1 Aiming

    Two new traits are available: Tinkerer gives a bonus to Maintenance and Target Shooter gives a bonus to Aiming.

    Official source
  • NERFGeneral

    Increased cost for Cat's Eyes and Wakeful

    Cat's Eyes and Wakeful now cost more trait points, so taking them leaves fewer points for other traits.

    Official source
  • BUFFGeneral

    Decreased cost for First Aider and Iron Gut

    First Aider and Iron Gut now cost fewer trait points, so they are easier to fit into a character build.

    Official source
  • CHANGEGeneral

    Increased bonus for Illiterate and Reluctant Fighter

    Illiterate and Reluctant Fighter now give more trait points, so taking these drawbacks frees up more points for positive traits.

    Official source
  • CHANGEGeneral

    Decreased bonus for Weak Stomach

    Weak Stomach now gives fewer trait points, so taking it frees up less for positive traits.

    Official source
  • CHANGEFire

    'Start fire speed with Bow Drill' bonus removed from Outdoorsey and added to Bushcrafter and Former Scout

    The faster bow drill fire-starting bonus moves off Outdoorsy and onto Bushcrafter and Former Scout, so pick one of those if you want it.

    Official source
  • BUFFTraits

    Desensitized trait now also provides immunity to Discomfort

    The Desensitized trait now also makes you immune to Discomfort.

    Official source
  • CHANGELoot

    Minor Loot Spawn adjustments & Decreased Erosion Speed in Apocalypse, Outbreak, and Rising

    Apocalypse, Outbreak and Rising get small loot spawn changes and slower erosion, so the world overgrows more slowly.

    Official source
  • CHANGEGeneral

    Extinction: Removed Day/Night Speed Effect that was stopping day Sprinters

    Extinction no longer changes zombie speed between day and night, so sprinters can now run during the day as well.

    Official source
  • CHANGESkills

    Rebalanced Skill Level requirements with progression through complexity of items created

    Tailoring skill level requirements are reworked so higher levels unlock more complex items to craft.

    Official source
  • BUFFSkills

    Increasing XP reward based on complexity of item crafted

    Tailoring now gives more XP for crafting more complex items.

    Official source
  • CHANGEFirearms

    Firearms Adjustments

    Several firearms have been adjusted.

    Official source
  • BUFFGeneral

    Increased capacity to MSR700 and MSR788 to reflect IRL counterparts

    The MSR700 and MSR788 now hold more rounds, so you reload them less often.

    Official source
  • CHANGEFirearms

    Additional attachment availability for Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle

    The Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle can now take more attachments.

    Official source
  • CHANGEFirearms

    Adjusted Sawed-Off Shotgun encumbrances to reflect smaller size

    The Sawed-Off Shotgun's encumbrance is adjusted to match its smaller size.

    Official source
  • CHANGEFirearms

    Removed Recoil Pad from Sawn-off Shotgun & M16 attachment

    The Recoil Pad can no longer be attached to the Sawn-off Shotgun or the M16.

    Official source
  • NERFGeneral

    Removed Scopes from JS-2000 attachment

    Scopes can no longer be attached to the JS-2000.

    Official source
  • NEWController

    Added PowerA generic XBOX controller

    The PowerA generic Xbox controller is now supported.

    Official source
  • CHANGECorpses

    Added an option to throw corpses over fences and through windows, needed when using a controller

    Corpses can now be thrown over fences and through windows, an option added as part of the controller rework because controller players need it.

    Official source
  • FIXGeneral

    Fixed: sluggish cursor when unarmed or using melee

    The controller cursor no longer feels sluggish when you are unarmed or holding a melee weapon.

    Fixed sluggish cursor when unarmed or using melee

    Official source
  • FIXAiming

    Fixed: melee aiming with precision-mode

    Melee aiming in precision mode no longer spins downward or snaps back to zero.

    Fixed melee aiming with precision-mode.

    • Fixed melee aiming with precision-mode. No longer spins downwards or snaps back to zero
    Official source
  • CHANGEMap

    Map no longer disrupts aiming with KB+Mouse

    Opening the map no longer interferes with aiming when playing with keyboard and mouse.

    Official source
  • FIXMultiple systems

    Fixed: interact button getting through active UI

    The interact button no longer passes through open menus, so you stop opening doors while handling inventory items.

    Fixed interact button getting through active UI.

    • Fixed interact button getting through active UI. No longer opening doors while interacting with inventory items
    Official source
  • BUFFStress

    Reduced Stress Gain from Zeds Thumping Tall Fences

    Zombies thumping on tall fences now stress your character less.

    Official source
  • CHANGEStress

    Added stress debuff to ice cream treats/candy

    Ice cream treats and candy now also lower stress when eaten.

    Official source
  • BUFFGeneral

    Reduced Muscle Strain from Digging Furrows with a Spade

    Digging furrows with a spade causes less muscle strain, so farming wears your body out less.

    Official source
  • CHANGEForaging

    Added L94 Rifle to foraging tables

    The L94 Rifle can now turn up while foraging.

    Official source
  • CHANGEGeneral

    Raccoon kits can now be killed by hand

    Official source
  • CHANGEPottery

    Clay Smoking Pipe can be fired in Large Kiln

    The Clay Smoking Pipe can now be fired in the Large Kiln.

    Official source
  • CHANGEZombies

    Trailers shouldn't flip from being touched by 1 zombie anymore

    Trailers should no longer flip over when a single zombie bumps into them.

    Official source
  • BUFFAnimals

    Added the kill animal item tag to the Handiknife inventory item so it can be used to kill animals in the player inventory

    The Handiknife can now be used to kill animals you are carrying in your inventory.

    Official source
  • CHANGEContainers

    Fluid containers will update in realtime for partially filled containers when filling from a fuel pump

    Partially filled fluid containers now show their level rising live while you fill them at a fuel pump.

    Official source
  • FIXWeapons

    Players can hear ranged-weapon sounds for distant remote players

    Official source
  • FIXMultiple systems

    This addresses the issue with PVP where players could insta kill someone with lvl 0 in aiming

    The "Firearms use damage chance" sandbox option is now a drop-down list instead of a checkbox, which stops players with no Aiming skill from instantly killing others in PVP.

    Official source
  • FIXOptions menu

    Allow non-members to interact with the floor for "walk to" and "Sit on the ground" options

    Non-members can now use the "Walk to" and "Sit on the ground" options on the floor.

    Official source
  • FIXClothing

    Fixed: character spontaneously taking off his clothes

    Fixed character spontaneously taking off his clothes

    Official source
  • FIXCorpses

    Fixed: butchered animal corpse reappearing in the player’s inventory

    Fixed butchered animal corpse reappearing in the player’s inventory

    Official source
  • FIXMultiplayer

    Fixed player state sync: The remote goes idle while moving

    Other players no longer look like they are standing idle on your screen while they are actually moving.

    Official source
  • FIXMultiplayer

    Fixed: not being able to open/break the built window

    Windows that players have built can now be opened and broken in multiplayer.

    Fixed not being able to open/break the built window

    Official source
  • FIXZombies

    Fixed: Zombies die with a delay for the remote player

    Zombies killed by another player now die straight away on your screen instead of after a delay.

    Fixed Zombies die with a delay for the remote player

    Official source
  • FIXEndurance

    Fixed: unlimited endurance bug

    In multiplayer, characters can no longer end up with unlimited endurance.

    Fixed unlimited endurance bug

    Official source
  • FIXFood

    Fixed: food amount not updating after adding it to a dish

    Fixed food amount not updating after adding it to a dish

    Official source
  • FIXAlcohol

    Fixed: alcohol amount not updating after disinfecting wounds

    Fixed alcohol amount not updating after disinfecting wounds

    Official source
  • FIXMultiplayer

    Fixed: cannot see bullet tracers when another player is shooting

    Fixed cannot see bullet tracers when another player is shooting

    Official source
  • FIXFurniture

    Fixed: remote player transitions to state and displacement when sitting on furniture

    Other players sitting on furniture no longer glitch between poses or shift out of place on your screen.

    Fixed remote player transitions to state and displacement when sitting on furniture

    Official source
  • FIXMap

    Fixed: being unable to delete shared notes/symbols on the world map

    Fixed being unable to delete shared notes/symbols on the world map

    Official source
  • FIXMap

    Added ways to hide in-game-map symbols authored by remote players

    The in-game map now gives you ways to hide symbols that other players have placed on it.

    Added ways to hide in-game-map symbols authored by remote players.

    Official source
  • FIXMultiple systems

    Fixed: Character with high reloading skill doesn't perform rack action after shooting from a shotgun

    In multiplayer, characters with a high Reloading skill now rack the shotgun after firing it.

    Fixed Character with high reloading skill doesn't perform rack action after shooting from a shotgun

    Official source
  • FIXMultiplayer

    Fixed: crawlers no longer flip when hit

    Crawling zombies flip over when hit in multiplayer, and whether a zombie falls on its front now matches for every player.

    Fixed crawlers no longer flip when hit.

    • Fixed crawlers no longer flip when hit. NetworkZombie's now sync their fallOnFront
    Official source
  • FIXMultiplayer

    Fixed: MP exploit allowing unauthorized user stats modification

    Fixed MP exploit allowing unauthorized user stats modification

    Official source
  • FIXVehicles

    Fixed: Vehicles sinking into the ground

    Fixed Vehicles sinking into the ground

    Official source
  • FIXAnimals

    Fixed: animals losing milk too fast leading to baby animal's starvation

    Animals no longer lose their milk too fast, so their babies no longer starve because of it.

    Fixed animals losing milk too fast leading to baby animal's starvation

    Official source
  • FIXZombies

    Fixed: Zeds freezing when getting shot from behind

    Fixed Zeds freezing when getting shot from behind

    Official source
  • FIXGeneral

    Fixed: being unable to add escape ropes/sheet ropes/ropes to fences and windowframes

    Fixed being unable to add escape ropes/sheet ropes/ropes to fences and windowframes

    Official source
  • FIXCrafting recipes

    Fixed: crafting recipes that use Drainable items

    Crafting recipes that use drainable items, the kind that get used up bit by bit, now work properly.

    Fixed crafting recipes that use Drainable items

    Official source
  • FIXSkills

    Fixed: Reloading skill has no impact on reload speed in SP

    The Reloading skill now actually speeds up your reloads in single player.

    Fixed Reloading skill has no impact on reload speed in SP

    Official source
  • FIXVehicles

    Fixed: the player moving very slowly when strafing to sit or enter a vehicle

    Fixed the player moving very slowly when strafing to sit or enter a vehicle

    Official source
  • FIXAiming

    Fixed: Toggle-mode aiming doesn't work with mouse buttons

    Toggle-mode aiming now works when it is bound to a mouse button.

    Fixed Toggle-mode aiming doesn't work with mouse buttons

    Official source
  • FIXMultiple systems

    Fixed: Characters with/without "Deaf" trait "hear zombies approach" from same distance behind them

    Deaf characters no longer hear zombies coming up behind them from the same distance as characters without the trait.

    Fixed Characters with/without "Deaf" trait "hear zombies approach" from same distance behind them

    Official source
  • FIXButchering

    Fixed: butchering can be performed from a vehicle

    You can no longer butcher animals while sitting in a vehicle.

    Fixed butchering can be performed from a vehicle

    Official source
  • FIXMap

    Fixed: RMC interactions appear for tiles on lower floors

    Right-click menu options no longer appear for tiles on the floors below you.

    Fixed RMC interactions appear for tiles on lower floors

    Official source
  • FIXWeather

    Fixed: character survives extreme weather conditions

    Characters no longer survive extreme weather conditions, so severe weather is a real danger to you.

    Fixed character survives extreme weather conditions

    Official source
  • FIXMasonry

    Fixed: mason trowel not being able to be used to dig furrow

    The mason trowel can now be used to dig furrows.

    Fixed mason trowel not being able to be used to dig furrow

    Official source
  • FIXMap

    Fixed: depth, tile def and collision for more tiles

    More map tiles now have the correct draw order, tile data and collision, so fewer spots look wrong or block you in the wrong place.

    Fixed depth, tile def and collision for more tiles

    Official source
  • FIXSound

    Fixed: Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled

    With Auto Detect Prone or Standing Attack turned off, shoves no longer deal stomp damage or play the stomp sound.

    Fixed Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled

    Official source
  • FIXZombies

    Fixed: Attacking zombies through barricades has a very small hitbox

    Fixed Attacking zombies through barricades has a very small hitbox

    Official source
  • FIXWalls

    Fixed: Can't build South and East walls without floor support around stairs above the ground floor

    South and East walls can now be built around stairs on upper floors without floor support.

    Fixed Can't build South and East walls without floor support around stairs above the ground floor

    Official source
  • FIXWalls

    Fixed: Carved Bucket of Plaster not being able to plaster walls

    Fixed Carved Bucket of Plaster not being able to plaster walls

    Official source
  • FIXGeneral

    Fixed: not being able to cut Base.Gloves_LeatherGloves into fingerless gloves

    Leather gloves can now be cut into fingerless gloves.

    Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves

    Official source
  • FIXMultiple systems

    Fixed: Gas Mask / Respirator filters not draining when protecting from corpse sickness

    Gas Mask and Respirator filters now drain while protecting you from corpse sickness, so they wear out with use.

    Fixed Gas Mask / Respirator filters not draining when protecting from corpse sickness

    Official source
  • FIXCorpses

    Fixed: corpses sometimes not going over a fence when thrown

    Fixed corpses sometimes not going over a fence when thrown

    Official source
  • FIXMultiple systems

    Fixed: being unable to build walls over opened garage doors

    Fixed being unable to build walls over opened garage doors

    Official source
  • FIXClothing

    Fixed: some shorts clothing items providing defense values for the shins of characters that wear them

    Some shorts no longer protect your shins, so they give less defense than before.

    Fixed some shorts clothing items providing defense values for the shins of characters that wear them

    Official source
  • FIXGeneral

    Fixed: Players drinking toxic fluids from entities

    Your character should no longer end up drinking toxic fluids when drinking from objects in the world.

    Fixed Players drinking toxic fluids from entities

    Official source
  • FIXGeneral

    Fixed: After performing a craft, available ingredients need to be manually selected for subsequent crafts

    Crafting now keeps the available ingredients selected after a craft, so you no longer have to pick them again by hand for the next one.

    Fixed After performing a craft, available ingredients need to be manually selected for subsequent crafts

    Official source
  • FIXCombat

    Fixed: Character sometimes slows down after exiting combat mode

    Fixed Character sometimes slows down after exiting combat mode

    Official source
  • FIXFire

    Fixed: Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire

    Fire that destroys one tile of a multi-tile object now destroys the whole object instead of leaving the rest of it standing.

    Fixed Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire

    Official source
  • FIXFood

    Fixed: food divided into 2 / 4 bowls not inheriting Boredom reduction or added spices

    Splitting food into 2 or 4 bowls now keeps its boredom reduction and any spices you added.

    Fixed food divided into 2 / 4 bowls not inheriting Boredom reduction or added spices

    Official source
  • FIXCrafting recipes

    Fixed: error when crafting some recipes while keeping the crafting magazine in the inventory

    Fixed error when crafting some recipes while keeping the crafting magazine in the inventory

    Official source
  • FIXGeneral

    Fixed: Barbed Wire from Wire stating "will consume 1 use", as it consumes a full coil

    The Barbed Wire from Wire recipe now correctly says it uses up a full coil of wire, not just a single use.

    Fixed Barbed Wire from Wire stating "will consume 1 use", as it consumes a full coil

    Official source
  • FIXAnimals

    Fixed: animals with 'full acceptance' not following player

    Fixed animals with 'full acceptance' not following player

    Official source
  • CHANGEWeapons

    Repositioned Weapon Attachments for correct alignment

    Weapon attachments are repositioned so they line up correctly on the guns.

    Official source
  • FIXLua

    Fixed: AutoWalk lua crash using controllers

    Using AutoWalk on a controller no longer causes a Lua crash.

    Fixed AutoWalk lua crash using controllers

    Official source
  • CHANGETelevision

    Reading the back of VHS Tapes will function consistently with other reading interactions in regards to the character's available lighting and the Illiterate Trait

    Reading the back of a VHS tape now needs enough light and is blocked by the Illiterate trait, the same as other reading.

    Official source
  • CHANGEForaging

    Added Bath Towel to appropriate foraging item tables

    Bath Towels can now be found while foraging in suitable places.

    Official source
  • CHANGEClothing

    Trigger Clothing damage audio cue when Shoes become destroyed

    Shoes now play the clothing damage sound when they are destroyed, so you can hear when you lose them.

    Official source
  • FIXZombies

    Fixed: duplicated zombies in road story “Basic Car Crash Corpse”

    The "Basic Car Crash Corpse" roadside scene no longer spawns duplicate zombies in multiplayer.

    Fixed duplicated zombies in road story “Basic Car Crash Corpse”

    Official source
  • FIXWater

    Fixed: multi-tile feeding troughs with water showing different amounts of water on each tile

    Feeding troughs that span several tiles now show the same water amount on every tile, and more right-click menu glitches with troughs are fixed.

    Fixed multi-tile feeding troughs with water showing different amounts of water on each tile and more context-menu glitches with feeding troughs

    Official source
  • FIXServer browser

    Fixed: Server Browser UI issues for different resolutions

    Fixed Server Browser UI issues for different resolutions

    Official source
  • FIXSkills

    Fixed: XP boost provided by skill books grants only 2.7 points instead of 3

    Fixed XP boost provided by skill books grants only 2.7 points instead of 3

    Official source
  • FIXAdmin tools

    Fixed: Capability ChangeAccessLevel

    Server moderators can no longer give themselves the admin role.

    Fixed Capability ChangeAccessLevel.

    • Fixed Capability ChangeAccessLevel. Moderator can grant himself admin role
    Official source
  • FIXMultiplayer

    Fixed: foot scratches disappearing when walking barefoot

    Fixed foot scratches disappearing when walking barefoot

    Official source
  • FIXMultiplayer

    Fixed: false triggering for several Anti-Cheats

    Several anti-cheat checks no longer flag players by mistake.

    Fixed false triggering for several Anti-Cheats

    Official source
  • FIXAnimals

    Fixed: a wild rabbit doesn't lose the wild tag after being picked up

    A wild rabbit now loses its wild tag once you pick it up in multiplayer.

    Fixed a wild rabbit doesn't lose the wild tag after being picked up

    Official source
  • FIXServer

    Fixed: Servers duplicate in the Internet Tab after refreshing

    Fixed Servers duplicate in the Internet Tab after refreshing

    Official source
  • FIXMultiplayer

    Fixed: fertilized eggs not updating when on the ground

    Fixed fertilized eggs not updating when on the ground

    Official source
  • FIXFirearms

    Fixed: Bluetooth-shoves while holding firearms

    Shoves made while holding a firearm no longer hit targets that are out of reach.

    Fixed Bluetooth-shoves while holding firearms

    Official source
  • FIXZombies

    Fixed: shoving the air over a prone zombie when the " Auto Detect Prone or Standing Attack" keybinding option is disabled shouldn't cause a stimp effect on the prone zombie

    With the Auto Detect Prone or Standing Attack option turned off, shoving the air above a prone zombie no longer affects that zombie.

    Fixed shoving the air over a prone zombie when the " Auto Detect Prone or Standing Attack" keybinding option is disabled shouldn't cause a stimp effect on the prone zombie

    Official source
  • FIXTrees

    Fixed: Trees are drawn over fences that should hide them partially

    Trees are now partly hidden behind fences that should cover them, instead of being drawn on top.

    Fixed Trees are drawn over fences that should hide them partially

    Official source
  • FIXRoofs

    Fixed: Sloped roofs render too dark and over-saturated

    Fixed Sloped roofs render too dark and over-saturated

    Official source
  • FIXSleep

    Fixed: some chair/bed RMC menu option being present even if you couldn't do anything (rest or sleep)

    Chairs and beds no longer show a right-click rest or sleep option when you cannot actually rest or sleep there.

    Fixed some chair/bed RMC menu option being present even if you couldn't do anything (rest or sleep)

    Official source
  • FIXClothing

    Fixed "Shorten Skirt / Sleeves / Socks" reverts clothing colour to white

    Official source
  • FIXContainers

    Fixed: the container-highlight color not showing on translucent objects, like refrigerators and stoves

    Fixed the container-highlight color not showing on translucent objects, like refrigerators and stoves

    Official source
  • FIXHealth

    Fixed: Health menu being cut off for various texts

    Fixed Health menu being cut off for various texts

    Official source
  • FIXWater

    Fixed: right clicking a drinkable non-water item on the ground causing an error

    Fixed right clicking a drinkable non-water item on the ground causing an error

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.

UI UPDATES

  • Added new Game Mode UI menu
  • Updated loading screen tips
  • Campfires, BBQ's, Fireplaces now supported in revamped RMC system
  • New highlight added when mouse-over container with same highlight as moused-over "on ground" item in loot UI menu
  • Changed default size of the various main screen UIs
  • Anchor permanent Oven/Campfire/etc options to the lower-right of the loot UI to prevent conflicts with loot options
  • Improved context-menu handling of window frames without windows
  • Vehicle Lightbar Control UI Panel can now be repositioned
  • Transfer liquid UI will default to maximum transfer amounts instead of 'none' when appropriate
  • Disabled Welcome Text Box

BALANCE

  • Occupation Balance Pass
  • Overall: Generalized increase in skill points added for core profession competency
  • Rebalanced Occupation cost and adjusted included skills affecting most Occupations
  • Occ Affected: Police Officer, Park Ranger, Construction Worker, Security Guard, Carpenter, Chef, Rancher, Farmer, Electrician, Fishing Guide, Doctor, Nurse, Welder, Blacksmith, Mechanic
  • Renamed Fire Officer to Firefighter
  • Renamed Angler to Fishing Guide
  • Trait Balance Pass
  • New Traits Added: Tinkerer: +1 Maintenance, Target Shooter: +1 Aiming
  • Renamed Wilderness Knowledge to Bushcrafter
  • Increased cost for Cat's Eyes and Wakeful
  • Decreased cost for First Aider and Iron Gut
  • Increased bonus for Illiterate and Reluctant Fighter
  • Decreased bonus for Weak Stomach
  • 'Start fire speed with Bow Drill' bonus removed from Outdoorsey and added to Bushcrafter and Former Scout
  • Desensitized trait now also provides immunity to Discomfort
  • Game Mode Balance Pass
  • Minor Loot Spawn adjustments & Decreased Erosion Speed in Apocalypse, Outbreak, and Rising
  • Extinction: Removed Day/Night Speed Effect that was stopping day Sprinters
  • Extinction: Increased Erosion Speed, Decreased Zombie Door Opening %, Decreased Rally Group Size, Increased Maximum Follow Distance
  • Removed unused Zombie Door Opening % in Apocalypse, Outbreak, Rising that was causing confusion
  • Tailoring Skill Tree Rebalance
  • XP granted reworked to reward crafting items rather than grinding patches
  • Rebalanced Skill Level requirements with progression through complexity of items created
  • Increasing XP reward based on complexity of item crafted
  • Firearms Adjustments
  • Weapon Attachment Visual Update - New models and textures (DB Shotgun Choke is placeholder)
  • Increased capacity to MSR700 and MSR788 to reflect IRL counterparts
  • Additional attachment availability for Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle
  • Both Sawed-Off Shotguns variations now have stock removed
  • Adjusted Sawed-Off Shotgun encumbrances to reflect smaller size
  • Removed Recoil Pad from Sawn-off Shotgun & M16 attachment
  • Removed Scopes from JS-2000 attachment
  • Fixed MSR700 icon
  • Repositioned Weapon Attachments for correct alignment
  • Added PowerA generic XBOX controller
  • Added an option to throw corpses over fences and through windows, needed when using a controller
  • Fixed sluggish cursor when unarmed or using melee
  • Gamepad aiming reticles now render correctly for all players in split-screen
  • Gamepad aim and movement rebindings. Revamped the way IsoPlayer handles input keys. Now shared with Gamepad bindings
  • Using character offset so aimCenter is at chest height. PrecisionAim mode places cursor in front of player, even if their aim stick isn't applied
  • Fixed melee aiming with precision-mode. No longer spins downwards or snaps back to zero
  • Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot. Movement now set to <90% for walking, >90% for running
  • Map no longer disrupts aiming with KB+Mouse
  • Emotes, EquipItem(s), and AutoWalk now work without aiming until stick is released
  • Fixed AutoWalk lua crash using controllers
  • Fixed interact button getting through active UI. No longer opening doors while interacting with inventory items
  • Removed Echo Creek from Spawn Selection
  • Reduced Stress Gain from Zeds Thumping Tall Fences
  • Reading the back of VHS Tapes will function consistently with other reading interactions in regards to the character's available lighting and the Illiterate Trait
  • Added lore-friendly descriptions for Armor/Weapon Schematics
  • Added stress debuff to ice cream treats/candy
  • Reduced Muscle Strain from Digging Furrows with a Spade
  • Adjusted prefixes from bulletproof vest limb armor item display names to mitigate confusion
  • Postcards will now spawn with appropriate subjects and not children's doodle subjects
  • Restored the contemporary pool for subject matter for the base.Photo item
  • Added Bath Towel to appropriate foraging item tables
  • Added L94 Rifle to foraging tables
  • Raccoon kits can now be killed by hand
  • Clay Smoking Pipe can be fired in Large Kiln
  • Increased the weight of the animal trailers from 100 to 500
  • Trailers shouldn't flip from being touched by 1 zombie anymore
  • Added the kill animal item tag to the Handiknife inventory item so it can be used to kill animals in the player inventory
  • Fluid containers will update in realtime for partially filled containers when filling from a fuel pump
  • Added new roomdefs for crafting POIs
  • Trigger Clothing damage audio cue when Shoes become destroyed

MP FIXES

  • DDOS protection was implemented
  • Players can hear ranged-weapon sounds for distant remote players
  • Decreased animal network traffic
  • Reworded "adduser" tooltip for whitelisted servers
  • Statistic traffic optimization
  • Network packet hash based cache is added
  • Limit packets count sent from client
  • Networking optimization: PlayWorldSound packet optimization
  • Networking optimization: ChunkObjectState packet optimization
  • VehicleRequestPacket rate is limited
  • ZombieHitThumpable packet rate is optimized
  • Packets are limited by type on the client
  • Change the sandbox option "Firearms use damage chance" from a check-box to a drop-down list
  • This addresses the issue with PVP where players could insta kill someone with lvl 0 in aiming
  • Allow non-members to interact with the floor for "walk to" and "Sit on the ground" options
  • Fixed CPU consumption issue in getChunkFromChunkPos function
  • Fixed character spontaneously taking off his clothes
  • Fixed butchered animal corpse reappearing in the player’s inventory
  • Fixed more client and server errors
  • Fixed duplicated zombies in road story “Basic Car Crash Corpse”
  • Fixed Multiplayer StateManager calls in singleplayer
  • Fixed multi-tile feeding troughs with water showing different amounts of water on each tile and more context-menu glitches with feeding troughs
  • Fixed player state sync: The remote goes idle while moving
  • Fixed missing “shaking” sound when you hit a door/gate
  • Fixed not being able to open/break the built window
  • Fixed Zombies die with a delay for the remote player
  • Fixed Server Browser UI issues for different resolutions
  • View Safehouse
  • PVP log tool window
  • Admin windows
  • Fixed unlimited endurance bug
  • Fixed food amount not updating after adding it to a dish
  • Fixed alcohol amount not updating after disinfecting wounds
  • Fixed Gas amount not updating after burning the corpse
  • Fixed synchronization of debug feature "Add Fluid"
  • Fixed XP boost provided by skill books grants only 2.7 points instead of 3
  • Fixed Capability ChangeAccessLevel. Moderator can grant himself admin role
  • Fixed foot scratches disappearing when walking barefoot
  • Fixed cannot see bullet tracers when another player is shooting
  • Fixed false triggering for several Anti-Cheats
  • Fixed remote player transitions to state and displacement when sitting on furniture
  • Fixed Player state sync: Sitonfurniture
  • Fixed The Destroy feature provided by the Build cheat is not available on the client without debug
  • Fixed Capability "Popman Manage"
  • Fixed Capability “ToggleWriteRoleNameAbove”
  • Fixed Capability “UseMovablesCheat”
  • Fixed being unable to delete shared notes/symbols on the world map
  • Added ways to hide in-game-map symbols authored by remote players.
  • Added Capability.EditMapSymbols for the /removemapsymbolsforuser command, instead of using BanUnbanUser
  • Added public/private to the HiddenAuthors class
  • Fixed a wild rabbit doesn't lose the wild tag after being picked up
  • Fixed Character with high reloading skill doesn't perform rack action after shooting from a shotgun
  • Fixed Servers duplicate in the Internet Tab after refreshing
  • Fixed crawlers no longer flip when hit. NetworkZombie's now sync their fallOnFront
  • Fixed Player packet field hitList cache
  • Fixed MP exploit allowing unauthorized user stats modification
  • Fixed rotating zombies when shoving them
  • Fixed fertilized eggs not updating when on the ground

FIXES

  • Fixed Bluetooth-shoves while holding firearms
  • Fixed Vehicles sinking into the ground
  • Fixed missing spawnpoints for different localizations
  • Fixed undesired "%s" & "%i" text in AEBS broadcasts
  • Fixed animals losing milk too fast leading to baby animal's starvation
  • Fixed animals and their babies losing their connection when unloaded from a trailer
  • Fixed Zeds freezing when getting shot from behind
  • Fixed being unable to add escape ropes/sheet ropes/ropes to fences and windowframes
  • Fixed crafting recipes that use Drainable items
  • Fixed Reloading skill has no impact on reload speed in SP
  • Fixed Can't make a stack of 3 lower level crafted crates
  • Fixed seat overlays (cushions, etc) not being redisplayed after interrupting sitting down
  • Fixed the Rest context-menu command not being available after interrupting sitting down
  • Fixed placing items sometimes failing
  • Fixed shoving the air over a prone zombie when the " Auto Detect Prone or Standing Attack" keybinding option is disabled shouldn't cause a stimp effect on the prone zombie
  • Fixed Character repeats drinking action if selected multiple times before the first completes
  • Fixed the player moving very slowly when strafing to sit or enter a vehicle
  • Fixed AnimSets/player/strafe/*NoAim missing a Weapon=1handed condition
  • Fixed Toggle-mode aiming doesn't work with mouse buttons
  • Fixed Characters with/without "Deaf" trait "hear zombies approach" from same distance behind them
  • Fixed butchering can be performed from a vehicle
  • Fixed adding fluid to a feeding trough sometimes not working
  • Fixed RMC interactions appear for tiles on lower floors
  • Fixed character survives extreme weather conditions
  • Fixed mason trowel not being able to be used to dig furrow
  • Fixed base.CookwareSchematic is spawning with Melee weapon recipes
  • Fixed several text strings referring to "Welding" as "Metalworking/Metalwork"
  • Fixed Trees are drawn over fences that should hide them partially
  • Fixed tile shadows
  • Fixed invincible Logs (tile) at x: 8219 y: 11835
  • Fixed depth, tile def and collision for more tiles
  • Fixed Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled
  • Fixed Sloped roofs render too dark and over-saturated
  • Fixed Attacking zombies through barricades has a very small hitbox
  • Fixed some chair/bed RMC menu option being present even if you couldn't do anything (rest or sleep)
  • Fixed "Shorten Skirt / Sleeves / Socks" reverts clothing colour to white
  • Fixed Can't build South and East walls without floor support around stairs above the ground floor
  • Fixed soap usage issues
  • Fixed Carved Bucket of Plaster not being able to plaster walls
  • Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
  • Fixed Gas Mask / Respirator filters not draining when protecting from corpse sickness
  • Fixed the container-highlight color not showing on translucent objects, like refrigerators and stoves
  • Fixed Transfer Fluid text not being replaced smoothly when it changes
  • Fixed the change display settings confirmation not re-positioning itself
  • Fixed Texture Compression being enabled by default
  • Fixed corpses sometimes not going over a fence when thrown
  • Fixed (Tutorial) Grappled corpses can't be set down after grabbing them
  • Fixed Controller Tutorial Softlock
  • Fixed more typos, spacing and other errors in words and sentences
  • Fixed being unable to build walls over opened garage doors
  • Fixed Health menu being cut off for various texts
  • Fixed Gas Mask / SCBA 3d models don't update when filter / tank is removed
  • Fixed the Gas Mask model not updating after adding or removing a filter, while it's being worn
  • Fixed right clicking a drinkable non-water item on the ground causing an error
  • Fixed some shorts clothing items providing defense values for the shins of characters that wear them
  • Fixed Players drinking toxic fluids from entities
  • Fixed Too small for slicing tooltip on big fish
  • Fixed Fullscreen ignores OS's selected refresh rate
  • Fixed After performing a craft, available ingredients need to be manually selected for subsequent crafts
  • Fixed half chopped boulders (again)
  • Fixed IsoPlayer freezing if shoving then exiting from aim while going into turn180. turning180 state split into aim, idle, and movement variants
  • Fixed Character sometimes slows down after exiting combat mode
  • Fixed Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire
  • Fixed duplicate "Read" option on books when player was illiterate or skill book was outside of teachable range
  • Fixed Distributions procLists with multiple entries failing to spawn anything if no weightChance was provided
  • Fixed food divided into 2 / 4 bowls not inheriting Boredom reduction or added spices
  • Fixed Life & Living (6pm, Day 6) failing to teach "Make Crate Trap"
  • Fixed errors returned when writing in a notepad/diary placed on the floor
  • Fixed broken translation entry for "Vehicle Seat Removed"
  • Fixed missing translation entries for Rice & Pasta evolved recipes in forged pots
  • Fixed ForceForZones not being enforced in Distributions
  • Fixed error when crafting some recipes while keeping the crafting magazine in the inventory
  • Fixed Barbed Wire from Wire stating "will consume 1 use", as it consumes a full coil
  • Fixed Dental Floss UI Icon missing
  • Fixed collision for player built shelves
  • Fixed animals with 'full acceptance' not following player
  • Fixed transparency issue when satchels are worn over vests

TECHNICAL

  • Fixed a crash when teleporting in debug mode
  • Fixed // instead of / in ModelScriptGenerator mesh and texture paths
  • Fixed "no such mesh" and "no such texture" warnings.
  • Fixed the high-level pathfinding code not returning chunk levels adjacent to the goal node
  • Added more robust pathfinding when interacting with multi-tile objects
  • Hide the version number if not on main screen while not in-game
  • Moved Grapple:corpseStorageCheck print statements to Grapple Debug Log to reduce "General" console spam
  • Added new B42 Skill categories to VHS codes for future support and modding utilization
  • Updated spawn point videos so they're less heavy