Project Zomboid 42.16.0 (Build 42 Unstable) patch notes
- 122documented changes
- 8buffs
- 3nerfs
- 2new
- 72fixes
- 37other
What changed
- CHANGEOccupations
Occupation Balance Pass
Occupations have been rebalanced against each other.
Official source - BUFFSkills
Overall: Generalized increase in skill points added for core profession competency
Most occupations now start with more skill points in the skills that fit the job.
Official source - CHANGEOccupations
Rebalanced Occupation cost and adjusted included skills affecting most Occupations
Most occupations have a new point cost and a changed set of starting skills, so it is worth rechecking your usual pick.
Official source - CHANGETraits
Trait Balance Pass
Several traits have had their point costs and bonuses rebalanced.
Official source - CHANGEGeneral
Game Mode Balance Pass
Game modes have been rebalanced.
Official source - CHANGEErosion
Extinction: Increased Erosion Speed, Decreased Zombie Door Opening %, Decreased Rally Group Size
In Extinction the world erodes faster and zombie hordes are smaller and open doors less often, but zombies can follow you from farther away.
Extinction: Increased Erosion Speed, Decreased Zombie Door Opening %, Decreased Rally Group Size, Increased Maximum Follow Distance
Official source - CHANGETailoring
Tailoring Skill Tree Rebalance
The Tailoring skill tree has been rebalanced.
Official source - CHANGESkills
XP granted reworked to reward crafting items rather than grinding patches
Tailoring XP now comes mainly from crafting items instead of repeatedly sewing patches, so the old patch grind is less useful.
Official source - CHANGEGeneral
Both Sawed-Off Shotguns variations now have stock removed
Both versions of the Sawed-Off Shotgun no longer have a stock.
Official source - CHANGEController
Gamepad aim and movement rebindings
Gamepad aim and movement can now be rebound, with keyboard and gamepad input now handled by a shared system.
Gamepad aim and movement rebindings.
- Gamepad aim and movement rebindings. Revamped the way IsoPlayer handles input keys. Now shared with Gamepad bindings
- CHANGEAiming
Using character offset so aimCenter is at chest height
Controller aiming now centers on the character's chest, and Precision Aim mode puts the cursor in front of you even when the aim stick is not pushed.
Using character offset so aimCenter is at chest height.
- Using character offset so aimCenter is at chest height. PrecisionAim mode places cursor in front of player, even if their aim stick isn't applied
- CHANGEAiming
Tweaks to aiming and shooting thresholds
On controller, a light trigger press now starts aiming and a near-full press shoots, and pushing the stick past 90% switches from walking to running.
Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot.
- Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot. Movement now set to <90% for walking, >90% for running
- CHANGEAiming
Emotes, EquipItem(s), and AutoWalk now work without aiming until stick is released
On controller, emotes, equipping items and AutoWalk now work without aiming until you release the stick.
Official source - CHANGEGeneral
Removed Echo Creek from Spawn Selection
Echo Creek can no longer be picked as a spawn location when starting a game.
Official source - NERFAnimals
Increased the weight of the animal trailers from 100 to 500
Animal trailers are now much heavier, going from 100 to 500.
Official source - CHANGEUser interface
Campfires, BBQ's, Fireplaces now supported in revamped RMC system
Campfires, BBQs and fireplaces now work with the revamped right-click menu system.
Official source - CHANGEGeneral
Occ Affected: Police Officer, Park Ranger, Construction Worker, Security Guard, Carpenter, Chef
The occupation rebalance touches fifteen jobs, including Police Officer, Carpenter, Doctor, Mechanic and Farmer, so check yours if you play one of them.
Occ Affected: Police Officer, Park Ranger, Construction Worker, Security Guard, Carpenter, Chef, Rancher, Farmer, Electrician, Fishing Guide, Doctor, Nurse, Welder, Blacksmith, Mechanic
Official source - NEWTraits
New Traits Added: Tinkerer: +1 Maintenance, Target Shooter: +1 Aiming
Two new traits are available: Tinkerer gives a bonus to Maintenance and Target Shooter gives a bonus to Aiming.
Official source - NERFGeneral
Increased cost for Cat's Eyes and Wakeful
Cat's Eyes and Wakeful now cost more trait points, so taking them leaves fewer points for other traits.
Official source - BUFFGeneral
Decreased cost for First Aider and Iron Gut
First Aider and Iron Gut now cost fewer trait points, so they are easier to fit into a character build.
Official source - CHANGEGeneral
Increased bonus for Illiterate and Reluctant Fighter
Illiterate and Reluctant Fighter now give more trait points, so taking these drawbacks frees up more points for positive traits.
Official source - CHANGEGeneral
Decreased bonus for Weak Stomach
Weak Stomach now gives fewer trait points, so taking it frees up less for positive traits.
Official source - CHANGEFire
'Start fire speed with Bow Drill' bonus removed from Outdoorsey and added to Bushcrafter and Former Scout
The faster bow drill fire-starting bonus moves off Outdoorsy and onto Bushcrafter and Former Scout, so pick one of those if you want it.
Official source - BUFFTraits
Desensitized trait now also provides immunity to Discomfort
The Desensitized trait now also makes you immune to Discomfort.
Official source - CHANGELoot
Minor Loot Spawn adjustments & Decreased Erosion Speed in Apocalypse, Outbreak, and Rising
Apocalypse, Outbreak and Rising get small loot spawn changes and slower erosion, so the world overgrows more slowly.
Official source - CHANGEGeneral
Extinction: Removed Day/Night Speed Effect that was stopping day Sprinters
Extinction no longer changes zombie speed between day and night, so sprinters can now run during the day as well.
Official source - CHANGESkills
Rebalanced Skill Level requirements with progression through complexity of items created
Tailoring skill level requirements are reworked so higher levels unlock more complex items to craft.
Official source - BUFFSkills
Increasing XP reward based on complexity of item crafted
Tailoring now gives more XP for crafting more complex items.
Official source - CHANGEFirearms
Firearms Adjustments
Several firearms have been adjusted.
Official source - BUFFGeneral
Increased capacity to MSR700 and MSR788 to reflect IRL counterparts
The MSR700 and MSR788 now hold more rounds, so you reload them less often.
Official source - CHANGEFirearms
Additional attachment availability for Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle
The Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle can now take more attachments.
Official source - CHANGEFirearms
Adjusted Sawed-Off Shotgun encumbrances to reflect smaller size
The Sawed-Off Shotgun's encumbrance is adjusted to match its smaller size.
Official source - CHANGEFirearms
Removed Recoil Pad from Sawn-off Shotgun & M16 attachment
The Recoil Pad can no longer be attached to the Sawn-off Shotgun or the M16.
Official source - NERFGeneral
Removed Scopes from JS-2000 attachment
Scopes can no longer be attached to the JS-2000.
Official source - NEWController
Added PowerA generic XBOX controller
The PowerA generic Xbox controller is now supported.
Official source - CHANGECorpses
Added an option to throw corpses over fences and through windows, needed when using a controller
Corpses can now be thrown over fences and through windows, an option added as part of the controller rework because controller players need it.
Official source - FIXGeneral
Fixed: sluggish cursor when unarmed or using melee
The controller cursor no longer feels sluggish when you are unarmed or holding a melee weapon.
Fixed sluggish cursor when unarmed or using melee
Official source - FIXAiming
Fixed: melee aiming with precision-mode
Melee aiming in precision mode no longer spins downward or snaps back to zero.
Fixed melee aiming with precision-mode.
- Fixed melee aiming with precision-mode. No longer spins downwards or snaps back to zero
- CHANGEMap
Map no longer disrupts aiming with KB+Mouse
Opening the map no longer interferes with aiming when playing with keyboard and mouse.
Official source - FIXMultiple systems
Fixed: interact button getting through active UI
The interact button no longer passes through open menus, so you stop opening doors while handling inventory items.
Fixed interact button getting through active UI.
- Fixed interact button getting through active UI. No longer opening doors while interacting with inventory items
- BUFFStress
Reduced Stress Gain from Zeds Thumping Tall Fences
Zombies thumping on tall fences now stress your character less.
Official source - CHANGEStress
Added stress debuff to ice cream treats/candy
Ice cream treats and candy now also lower stress when eaten.
Official source - BUFFGeneral
Reduced Muscle Strain from Digging Furrows with a Spade
Digging furrows with a spade causes less muscle strain, so farming wears your body out less.
Official source - CHANGEForaging
Added L94 Rifle to foraging tables
The L94 Rifle can now turn up while foraging.
Official source - Official sourceCHANGEGeneral
Raccoon kits can now be killed by hand
- CHANGEPottery
Clay Smoking Pipe can be fired in Large Kiln
The Clay Smoking Pipe can now be fired in the Large Kiln.
Official source - CHANGEZombies
Trailers shouldn't flip from being touched by 1 zombie anymore
Trailers should no longer flip over when a single zombie bumps into them.
Official source - BUFFAnimals
Added the kill animal item tag to the Handiknife inventory item so it can be used to kill animals in the player inventory
The Handiknife can now be used to kill animals you are carrying in your inventory.
Official source - CHANGEContainers
Fluid containers will update in realtime for partially filled containers when filling from a fuel pump
Partially filled fluid containers now show their level rising live while you fill them at a fuel pump.
Official source - Official sourceFIXWeapons
Players can hear ranged-weapon sounds for distant remote players
- FIXMultiple systems
This addresses the issue with PVP where players could insta kill someone with lvl 0 in aiming
The "Firearms use damage chance" sandbox option is now a drop-down list instead of a checkbox, which stops players with no Aiming skill from instantly killing others in PVP.
Official source - FIXOptions menu
Allow non-members to interact with the floor for "walk to" and "Sit on the ground" options
Non-members can now use the "Walk to" and "Sit on the ground" options on the floor.
Official source - FIXClothing
Fixed: character spontaneously taking off his clothes
Fixed character spontaneously taking off his clothes
Official source - FIXCorpses
Fixed: butchered animal corpse reappearing in the player’s inventory
Fixed butchered animal corpse reappearing in the player’s inventory
Official source - FIXMultiplayer
Fixed player state sync: The remote goes idle while moving
Other players no longer look like they are standing idle on your screen while they are actually moving.
Official source - FIXMultiplayer
Fixed: not being able to open/break the built window
Windows that players have built can now be opened and broken in multiplayer.
Fixed not being able to open/break the built window
Official source - FIXZombies
Fixed: Zombies die with a delay for the remote player
Zombies killed by another player now die straight away on your screen instead of after a delay.
Fixed Zombies die with a delay for the remote player
Official source - FIXEndurance
Fixed: unlimited endurance bug
In multiplayer, characters can no longer end up with unlimited endurance.
Fixed unlimited endurance bug
Official source - FIXFood
Fixed: food amount not updating after adding it to a dish
Fixed food amount not updating after adding it to a dish
Official source - FIXAlcohol
Fixed: alcohol amount not updating after disinfecting wounds
Fixed alcohol amount not updating after disinfecting wounds
Official source - FIXMultiplayer
Fixed: cannot see bullet tracers when another player is shooting
Fixed cannot see bullet tracers when another player is shooting
Official source - FIXFurniture
Fixed: remote player transitions to state and displacement when sitting on furniture
Other players sitting on furniture no longer glitch between poses or shift out of place on your screen.
Fixed remote player transitions to state and displacement when sitting on furniture
Official source - FIXMap
Fixed: being unable to delete shared notes/symbols on the world map
Fixed being unable to delete shared notes/symbols on the world map
Official source - FIXMap
Added ways to hide in-game-map symbols authored by remote players
The in-game map now gives you ways to hide symbols that other players have placed on it.
Added ways to hide in-game-map symbols authored by remote players.
Official source - FIXMultiple systems
Fixed: Character with high reloading skill doesn't perform rack action after shooting from a shotgun
In multiplayer, characters with a high Reloading skill now rack the shotgun after firing it.
Fixed Character with high reloading skill doesn't perform rack action after shooting from a shotgun
Official source - FIXMultiplayer
Fixed: crawlers no longer flip when hit
Crawling zombies flip over when hit in multiplayer, and whether a zombie falls on its front now matches for every player.
Fixed crawlers no longer flip when hit.
- Fixed crawlers no longer flip when hit. NetworkZombie's now sync their fallOnFront
- FIXMultiplayer
Fixed: MP exploit allowing unauthorized user stats modification
Fixed MP exploit allowing unauthorized user stats modification
Official source - FIXVehicles
Fixed: Vehicles sinking into the ground
Fixed Vehicles sinking into the ground
Official source - FIXAnimals
Fixed: animals losing milk too fast leading to baby animal's starvation
Animals no longer lose their milk too fast, so their babies no longer starve because of it.
Fixed animals losing milk too fast leading to baby animal's starvation
Official source - FIXZombies
Fixed: Zeds freezing when getting shot from behind
Fixed Zeds freezing when getting shot from behind
Official source - FIXGeneral
Fixed: being unable to add escape ropes/sheet ropes/ropes to fences and windowframes
Fixed being unable to add escape ropes/sheet ropes/ropes to fences and windowframes
Official source - FIXCrafting recipes
Fixed: crafting recipes that use Drainable items
Crafting recipes that use drainable items, the kind that get used up bit by bit, now work properly.
Fixed crafting recipes that use Drainable items
Official source - FIXSkills
Fixed: Reloading skill has no impact on reload speed in SP
The Reloading skill now actually speeds up your reloads in single player.
Fixed Reloading skill has no impact on reload speed in SP
Official source - FIXVehicles
Fixed: the player moving very slowly when strafing to sit or enter a vehicle
Fixed the player moving very slowly when strafing to sit or enter a vehicle
Official source - FIXAiming
Fixed: Toggle-mode aiming doesn't work with mouse buttons
Toggle-mode aiming now works when it is bound to a mouse button.
Fixed Toggle-mode aiming doesn't work with mouse buttons
Official source - FIXMultiple systems
Fixed: Characters with/without "Deaf" trait "hear zombies approach" from same distance behind them
Deaf characters no longer hear zombies coming up behind them from the same distance as characters without the trait.
Fixed Characters with/without "Deaf" trait "hear zombies approach" from same distance behind them
Official source - FIXButchering
Fixed: butchering can be performed from a vehicle
You can no longer butcher animals while sitting in a vehicle.
Fixed butchering can be performed from a vehicle
Official source - FIXMap
Fixed: RMC interactions appear for tiles on lower floors
Right-click menu options no longer appear for tiles on the floors below you.
Fixed RMC interactions appear for tiles on lower floors
Official source - FIXWeather
Fixed: character survives extreme weather conditions
Characters no longer survive extreme weather conditions, so severe weather is a real danger to you.
Fixed character survives extreme weather conditions
Official source - FIXMasonry
Fixed: mason trowel not being able to be used to dig furrow
The mason trowel can now be used to dig furrows.
Fixed mason trowel not being able to be used to dig furrow
Official source - FIXMap
Fixed: depth, tile def and collision for more tiles
More map tiles now have the correct draw order, tile data and collision, so fewer spots look wrong or block you in the wrong place.
Fixed depth, tile def and collision for more tiles
Official source - FIXSound
Fixed: Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled
With Auto Detect Prone or Standing Attack turned off, shoves no longer deal stomp damage or play the stomp sound.
Fixed Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled
Official source - FIXZombies
Fixed: Attacking zombies through barricades has a very small hitbox
Fixed Attacking zombies through barricades has a very small hitbox
Official source - FIXWalls
Fixed: Can't build South and East walls without floor support around stairs above the ground floor
South and East walls can now be built around stairs on upper floors without floor support.
Fixed Can't build South and East walls without floor support around stairs above the ground floor
Official source - FIXWalls
Fixed: Carved Bucket of Plaster not being able to plaster walls
Fixed Carved Bucket of Plaster not being able to plaster walls
Official source - FIXGeneral
Fixed: not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
Leather gloves can now be cut into fingerless gloves.
Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
Official source - FIXMultiple systems
Fixed: Gas Mask / Respirator filters not draining when protecting from corpse sickness
Gas Mask and Respirator filters now drain while protecting you from corpse sickness, so they wear out with use.
Fixed Gas Mask / Respirator filters not draining when protecting from corpse sickness
Official source - FIXCorpses
Fixed: corpses sometimes not going over a fence when thrown
Fixed corpses sometimes not going over a fence when thrown
Official source - FIXMultiple systems
Fixed: being unable to build walls over opened garage doors
Fixed being unable to build walls over opened garage doors
Official source - FIXClothing
Fixed: some shorts clothing items providing defense values for the shins of characters that wear them
Some shorts no longer protect your shins, so they give less defense than before.
Fixed some shorts clothing items providing defense values for the shins of characters that wear them
Official source - FIXGeneral
Fixed: Players drinking toxic fluids from entities
Your character should no longer end up drinking toxic fluids when drinking from objects in the world.
Fixed Players drinking toxic fluids from entities
Official source - FIXGeneral
Fixed: After performing a craft, available ingredients need to be manually selected for subsequent crafts
Crafting now keeps the available ingredients selected after a craft, so you no longer have to pick them again by hand for the next one.
Fixed After performing a craft, available ingredients need to be manually selected for subsequent crafts
Official source - FIXCombat
Fixed: Character sometimes slows down after exiting combat mode
Fixed Character sometimes slows down after exiting combat mode
Official source - FIXFire
Fixed: Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire
Fire that destroys one tile of a multi-tile object now destroys the whole object instead of leaving the rest of it standing.
Fixed Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire
Official source - FIXFood
Fixed: food divided into 2 / 4 bowls not inheriting Boredom reduction or added spices
Splitting food into 2 or 4 bowls now keeps its boredom reduction and any spices you added.
Fixed food divided into 2 / 4 bowls not inheriting Boredom reduction or added spices
Official source - FIXCrafting recipes
Fixed: error when crafting some recipes while keeping the crafting magazine in the inventory
Fixed error when crafting some recipes while keeping the crafting magazine in the inventory
Official source - FIXGeneral
Fixed: Barbed Wire from Wire stating "will consume 1 use", as it consumes a full coil
The Barbed Wire from Wire recipe now correctly says it uses up a full coil of wire, not just a single use.
Fixed Barbed Wire from Wire stating "will consume 1 use", as it consumes a full coil
Official source - FIXAnimals
Fixed: animals with 'full acceptance' not following player
Fixed animals with 'full acceptance' not following player
Official source - CHANGEWeapons
Repositioned Weapon Attachments for correct alignment
Weapon attachments are repositioned so they line up correctly on the guns.
Official source - FIXLua
Fixed: AutoWalk lua crash using controllers
Using AutoWalk on a controller no longer causes a Lua crash.
Fixed AutoWalk lua crash using controllers
Official source - CHANGETelevision
Reading the back of VHS Tapes will function consistently with other reading interactions in regards to the character's available lighting and the Illiterate Trait
Reading the back of a VHS tape now needs enough light and is blocked by the Illiterate trait, the same as other reading.
Official source - CHANGEForaging
Added Bath Towel to appropriate foraging item tables
Bath Towels can now be found while foraging in suitable places.
Official source - CHANGEClothing
Trigger Clothing damage audio cue when Shoes become destroyed
Shoes now play the clothing damage sound when they are destroyed, so you can hear when you lose them.
Official source - FIXZombies
Fixed: duplicated zombies in road story “Basic Car Crash Corpse”
The "Basic Car Crash Corpse" roadside scene no longer spawns duplicate zombies in multiplayer.
Fixed duplicated zombies in road story “Basic Car Crash Corpse”
Official source - FIXWater
Fixed: multi-tile feeding troughs with water showing different amounts of water on each tile
Feeding troughs that span several tiles now show the same water amount on every tile, and more right-click menu glitches with troughs are fixed.
Fixed multi-tile feeding troughs with water showing different amounts of water on each tile and more context-menu glitches with feeding troughs
Official source - FIXServer browser
Fixed: Server Browser UI issues for different resolutions
Fixed Server Browser UI issues for different resolutions
Official source - FIXSkills
Fixed: XP boost provided by skill books grants only 2.7 points instead of 3
Fixed XP boost provided by skill books grants only 2.7 points instead of 3
Official source - FIXAdmin tools
Fixed: Capability ChangeAccessLevel
Server moderators can no longer give themselves the admin role.
Fixed Capability ChangeAccessLevel.
- Fixed Capability ChangeAccessLevel. Moderator can grant himself admin role
- FIXMultiplayer
Fixed: foot scratches disappearing when walking barefoot
Fixed foot scratches disappearing when walking barefoot
Official source - FIXMultiplayer
Fixed: false triggering for several Anti-Cheats
Several anti-cheat checks no longer flag players by mistake.
Fixed false triggering for several Anti-Cheats
Official source - FIXAnimals
Fixed: a wild rabbit doesn't lose the wild tag after being picked up
A wild rabbit now loses its wild tag once you pick it up in multiplayer.
Fixed a wild rabbit doesn't lose the wild tag after being picked up
Official source - FIXServer
Fixed: Servers duplicate in the Internet Tab after refreshing
Fixed Servers duplicate in the Internet Tab after refreshing
Official source - FIXMultiplayer
Fixed: fertilized eggs not updating when on the ground
Fixed fertilized eggs not updating when on the ground
Official source - FIXFirearms
Fixed: Bluetooth-shoves while holding firearms
Shoves made while holding a firearm no longer hit targets that are out of reach.
Fixed Bluetooth-shoves while holding firearms
Official source - FIXZombies
Fixed: shoving the air over a prone zombie when the " Auto Detect Prone or Standing Attack" keybinding option is disabled shouldn't cause a stimp effect on the prone zombie
With the Auto Detect Prone or Standing Attack option turned off, shoving the air above a prone zombie no longer affects that zombie.
Fixed shoving the air over a prone zombie when the " Auto Detect Prone or Standing Attack" keybinding option is disabled shouldn't cause a stimp effect on the prone zombie
Official source - FIXTrees
Fixed: Trees are drawn over fences that should hide them partially
Trees are now partly hidden behind fences that should cover them, instead of being drawn on top.
Fixed Trees are drawn over fences that should hide them partially
Official source - FIXRoofs
Fixed: Sloped roofs render too dark and over-saturated
Fixed Sloped roofs render too dark and over-saturated
Official source - FIXSleep
Fixed: some chair/bed RMC menu option being present even if you couldn't do anything (rest or sleep)
Chairs and beds no longer show a right-click rest or sleep option when you cannot actually rest or sleep there.
Fixed some chair/bed RMC menu option being present even if you couldn't do anything (rest or sleep)
Official source - Official sourceFIXClothing
Fixed "Shorten Skirt / Sleeves / Socks" reverts clothing colour to white
- FIXContainers
Fixed: the container-highlight color not showing on translucent objects, like refrigerators and stoves
Fixed the container-highlight color not showing on translucent objects, like refrigerators and stoves
Official source - FIXHealth
Fixed: Health menu being cut off for various texts
Fixed Health menu being cut off for various texts
Official source - FIXWater
Fixed: right clicking a drinkable non-water item on the ground causing an error
Fixed right clicking a drinkable non-water item on the ground causing an error
Official source
Full patch notes from The Indie Stone
Notes
- As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
UI UPDATES
- Added new Game Mode UI menu
- Updated loading screen tips
- Campfires, BBQ's, Fireplaces now supported in revamped RMC system
- New highlight added when mouse-over container with same highlight as moused-over "on ground" item in loot UI menu
- Changed default size of the various main screen UIs
- Anchor permanent Oven/Campfire/etc options to the lower-right of the loot UI to prevent conflicts with loot options
- Improved context-menu handling of window frames without windows
- Vehicle Lightbar Control UI Panel can now be repositioned
- Transfer liquid UI will default to maximum transfer amounts instead of 'none' when appropriate
- Disabled Welcome Text Box
BALANCE
- Occupation Balance Pass
- Overall: Generalized increase in skill points added for core profession competency
- Rebalanced Occupation cost and adjusted included skills affecting most Occupations
- Occ Affected: Police Officer, Park Ranger, Construction Worker, Security Guard, Carpenter, Chef, Rancher, Farmer, Electrician, Fishing Guide, Doctor, Nurse, Welder, Blacksmith, Mechanic
- Renamed Fire Officer to Firefighter
- Renamed Angler to Fishing Guide
- Trait Balance Pass
- New Traits Added: Tinkerer: +1 Maintenance, Target Shooter: +1 Aiming
- Renamed Wilderness Knowledge to Bushcrafter
- Increased cost for Cat's Eyes and Wakeful
- Decreased cost for First Aider and Iron Gut
- Increased bonus for Illiterate and Reluctant Fighter
- Decreased bonus for Weak Stomach
- 'Start fire speed with Bow Drill' bonus removed from Outdoorsey and added to Bushcrafter and Former Scout
- Desensitized trait now also provides immunity to Discomfort
- Game Mode Balance Pass
- Minor Loot Spawn adjustments & Decreased Erosion Speed in Apocalypse, Outbreak, and Rising
- Extinction: Removed Day/Night Speed Effect that was stopping day Sprinters
- Extinction: Increased Erosion Speed, Decreased Zombie Door Opening %, Decreased Rally Group Size, Increased Maximum Follow Distance
- Removed unused Zombie Door Opening % in Apocalypse, Outbreak, Rising that was causing confusion
- Tailoring Skill Tree Rebalance
- XP granted reworked to reward crafting items rather than grinding patches
- Rebalanced Skill Level requirements with progression through complexity of items created
- Increasing XP reward based on complexity of item crafted
- Firearms Adjustments
- Weapon Attachment Visual Update - New models and textures (DB Shotgun Choke is placeholder)
- Increased capacity to MSR700 and MSR788 to reflect IRL counterparts
- Additional attachment availability for Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle
- Both Sawed-Off Shotguns variations now have stock removed
- Adjusted Sawed-Off Shotgun encumbrances to reflect smaller size
- Removed Recoil Pad from Sawn-off Shotgun & M16 attachment
- Removed Scopes from JS-2000 attachment
- Fixed MSR700 icon
- Repositioned Weapon Attachments for correct alignment
- Added PowerA generic XBOX controller
- Added an option to throw corpses over fences and through windows, needed when using a controller
- Fixed sluggish cursor when unarmed or using melee
- Gamepad aiming reticles now render correctly for all players in split-screen
- Gamepad aim and movement rebindings. Revamped the way IsoPlayer handles input keys. Now shared with Gamepad bindings
- Using character offset so aimCenter is at chest height. PrecisionAim mode places cursor in front of player, even if their aim stick isn't applied
- Fixed melee aiming with precision-mode. No longer spins downwards or snaps back to zero
- Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot. Movement now set to <90% for walking, >90% for running
- Map no longer disrupts aiming with KB+Mouse
- Emotes, EquipItem(s), and AutoWalk now work without aiming until stick is released
- Fixed AutoWalk lua crash using controllers
- Fixed interact button getting through active UI. No longer opening doors while interacting with inventory items
- Removed Echo Creek from Spawn Selection
- Reduced Stress Gain from Zeds Thumping Tall Fences
- Reading the back of VHS Tapes will function consistently with other reading interactions in regards to the character's available lighting and the Illiterate Trait
- Added lore-friendly descriptions for Armor/Weapon Schematics
- Added stress debuff to ice cream treats/candy
- Reduced Muscle Strain from Digging Furrows with a Spade
- Adjusted prefixes from bulletproof vest limb armor item display names to mitigate confusion
- Postcards will now spawn with appropriate subjects and not children's doodle subjects
- Restored the contemporary pool for subject matter for the base.Photo item
- Added Bath Towel to appropriate foraging item tables
- Added L94 Rifle to foraging tables
- Raccoon kits can now be killed by hand
- Clay Smoking Pipe can be fired in Large Kiln
- Increased the weight of the animal trailers from 100 to 500
- Trailers shouldn't flip from being touched by 1 zombie anymore
- Added the kill animal item tag to the Handiknife inventory item so it can be used to kill animals in the player inventory
- Fluid containers will update in realtime for partially filled containers when filling from a fuel pump
- Added new roomdefs for crafting POIs
- Trigger Clothing damage audio cue when Shoes become destroyed
MP FIXES
- DDOS protection was implemented
- Players can hear ranged-weapon sounds for distant remote players
- Decreased animal network traffic
- Reworded "adduser" tooltip for whitelisted servers
- Statistic traffic optimization
- Network packet hash based cache is added
- Limit packets count sent from client
- Networking optimization: PlayWorldSound packet optimization
- Networking optimization: ChunkObjectState packet optimization
- VehicleRequestPacket rate is limited
- ZombieHitThumpable packet rate is optimized
- Packets are limited by type on the client
- Change the sandbox option "Firearms use damage chance" from a check-box to a drop-down list
- This addresses the issue with PVP where players could insta kill someone with lvl 0 in aiming
- Allow non-members to interact with the floor for "walk to" and "Sit on the ground" options
- Fixed CPU consumption issue in getChunkFromChunkPos function
- Fixed character spontaneously taking off his clothes
- Fixed butchered animal corpse reappearing in the player’s inventory
- Fixed more client and server errors
- Fixed duplicated zombies in road story “Basic Car Crash Corpse”
- Fixed Multiplayer StateManager calls in singleplayer
- Fixed multi-tile feeding troughs with water showing different amounts of water on each tile and more context-menu glitches with feeding troughs
- Fixed player state sync: The remote goes idle while moving
- Fixed missing “shaking” sound when you hit a door/gate
- Fixed not being able to open/break the built window
- Fixed Zombies die with a delay for the remote player
- Fixed Server Browser UI issues for different resolutions
- View Safehouse
- PVP log tool window
- Admin windows
- Fixed unlimited endurance bug
- Fixed food amount not updating after adding it to a dish
- Fixed alcohol amount not updating after disinfecting wounds
- Fixed Gas amount not updating after burning the corpse
- Fixed synchronization of debug feature "Add Fluid"
- Fixed XP boost provided by skill books grants only 2.7 points instead of 3
- Fixed Capability ChangeAccessLevel. Moderator can grant himself admin role
- Fixed foot scratches disappearing when walking barefoot
- Fixed cannot see bullet tracers when another player is shooting
- Fixed false triggering for several Anti-Cheats
- Fixed remote player transitions to state and displacement when sitting on furniture
- Fixed Player state sync: Sitonfurniture
- Fixed The Destroy feature provided by the Build cheat is not available on the client without debug
- Fixed Capability "Popman Manage"
- Fixed Capability “ToggleWriteRoleNameAbove”
- Fixed Capability “UseMovablesCheat”
- Fixed being unable to delete shared notes/symbols on the world map
- Added ways to hide in-game-map symbols authored by remote players.
- Added Capability.EditMapSymbols for the /removemapsymbolsforuser command, instead of using BanUnbanUser
- Added public/private to the HiddenAuthors class
- Fixed a wild rabbit doesn't lose the wild tag after being picked up
- Fixed Character with high reloading skill doesn't perform rack action after shooting from a shotgun
- Fixed Servers duplicate in the Internet Tab after refreshing
- Fixed crawlers no longer flip when hit. NetworkZombie's now sync their fallOnFront
- Fixed Player packet field hitList cache
- Fixed MP exploit allowing unauthorized user stats modification
- Fixed rotating zombies when shoving them
- Fixed fertilized eggs not updating when on the ground
FIXES
- Fixed Bluetooth-shoves while holding firearms
- Fixed Vehicles sinking into the ground
- Fixed missing spawnpoints for different localizations
- Fixed undesired "%s" & "%i" text in AEBS broadcasts
- Fixed animals losing milk too fast leading to baby animal's starvation
- Fixed animals and their babies losing their connection when unloaded from a trailer
- Fixed Zeds freezing when getting shot from behind
- Fixed being unable to add escape ropes/sheet ropes/ropes to fences and windowframes
- Fixed crafting recipes that use Drainable items
- Fixed Reloading skill has no impact on reload speed in SP
- Fixed Can't make a stack of 3 lower level crafted crates
- Fixed seat overlays (cushions, etc) not being redisplayed after interrupting sitting down
- Fixed the Rest context-menu command not being available after interrupting sitting down
- Fixed placing items sometimes failing
- Fixed shoving the air over a prone zombie when the " Auto Detect Prone or Standing Attack" keybinding option is disabled shouldn't cause a stimp effect on the prone zombie
- Fixed Character repeats drinking action if selected multiple times before the first completes
- Fixed the player moving very slowly when strafing to sit or enter a vehicle
- Fixed AnimSets/player/strafe/*NoAim missing a Weapon=1handed condition
- Fixed Toggle-mode aiming doesn't work with mouse buttons
- Fixed Characters with/without "Deaf" trait "hear zombies approach" from same distance behind them
- Fixed butchering can be performed from a vehicle
- Fixed adding fluid to a feeding trough sometimes not working
- Fixed RMC interactions appear for tiles on lower floors
- Fixed character survives extreme weather conditions
- Fixed mason trowel not being able to be used to dig furrow
- Fixed base.CookwareSchematic is spawning with Melee weapon recipes
- Fixed several text strings referring to "Welding" as "Metalworking/Metalwork"
- Fixed Trees are drawn over fences that should hide them partially
- Fixed tile shadows
- Fixed invincible Logs (tile) at x: 8219 y: 11835
- Fixed depth, tile def and collision for more tiles
- Fixed Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled
- Fixed Sloped roofs render too dark and over-saturated
- Fixed Attacking zombies through barricades has a very small hitbox
- Fixed some chair/bed RMC menu option being present even if you couldn't do anything (rest or sleep)
- Fixed "Shorten Skirt / Sleeves / Socks" reverts clothing colour to white
- Fixed Can't build South and East walls without floor support around stairs above the ground floor
- Fixed soap usage issues
- Fixed Carved Bucket of Plaster not being able to plaster walls
- Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
- Fixed Gas Mask / Respirator filters not draining when protecting from corpse sickness
- Fixed the container-highlight color not showing on translucent objects, like refrigerators and stoves
- Fixed Transfer Fluid text not being replaced smoothly when it changes
- Fixed the change display settings confirmation not re-positioning itself
- Fixed Texture Compression being enabled by default
- Fixed corpses sometimes not going over a fence when thrown
- Fixed (Tutorial) Grappled corpses can't be set down after grabbing them
- Fixed Controller Tutorial Softlock
- Fixed more typos, spacing and other errors in words and sentences
- Fixed being unable to build walls over opened garage doors
- Fixed Health menu being cut off for various texts
- Fixed Gas Mask / SCBA 3d models don't update when filter / tank is removed
- Fixed the Gas Mask model not updating after adding or removing a filter, while it's being worn
- Fixed right clicking a drinkable non-water item on the ground causing an error
- Fixed some shorts clothing items providing defense values for the shins of characters that wear them
- Fixed Players drinking toxic fluids from entities
- Fixed Too small for slicing tooltip on big fish
- Fixed Fullscreen ignores OS's selected refresh rate
- Fixed After performing a craft, available ingredients need to be manually selected for subsequent crafts
- Fixed half chopped boulders (again)
- Fixed IsoPlayer freezing if shoving then exiting from aim while going into turn180. turning180 state split into aim, idle, and movement variants
- Fixed Character sometimes slows down after exiting combat mode
- Fixed Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire
- Fixed duplicate "Read" option on books when player was illiterate or skill book was outside of teachable range
- Fixed Distributions procLists with multiple entries failing to spawn anything if no weightChance was provided
- Fixed food divided into 2 / 4 bowls not inheriting Boredom reduction or added spices
- Fixed Life & Living (6pm, Day 6) failing to teach "Make Crate Trap"
- Fixed errors returned when writing in a notepad/diary placed on the floor
- Fixed broken translation entry for "Vehicle Seat Removed"
- Fixed missing translation entries for Rice & Pasta evolved recipes in forged pots
- Fixed ForceForZones not being enforced in Distributions
- Fixed error when crafting some recipes while keeping the crafting magazine in the inventory
- Fixed Barbed Wire from Wire stating "will consume 1 use", as it consumes a full coil
- Fixed Dental Floss UI Icon missing
- Fixed collision for player built shelves
- Fixed animals with 'full acceptance' not following player
- Fixed transparency issue when satchels are worn over vests
TECHNICAL
- Fixed a crash when teleporting in debug mode
- Fixed // instead of / in ModelScriptGenerator mesh and texture paths
- Fixed "no such mesh" and "no such texture" warnings.
- Fixed the high-level pathfinding code not returning chunk levels adjacent to the goal node
- Added more robust pathfinding when interacting with multi-tile objects
- Hide the version number if not on main screen while not in-game
- Moved Grapple:corpseStorageCheck print statements to Grapple Debug Log to reduce "General" console spam
- Added new B42 Skill categories to VHS codes for future support and modding utilization
- Updated spawn point videos so they're less heavy