Patchnoter

Project Zomboid 42.9.0 (Build 42 Unstable) patch notes

Live

  • 72documented changes
  • 4buffs
  • 3new
  • 44fixes
  • 21other

What changed

  • CHANGEZombies

    UNSTABLE WARNING - DUE TO CHANGES TO THE ZED SPAWNING SYSTEM SOME UNEXPECTED SPAWNS COULD OCCUR IN EXISTING SAVES - UNSTABLE WARNING

    The zombie spawning system has changed, so existing saves may get some unexpected zombie spawns on this unstable build.

    Official source
  • CHANGEZombies

    Zombie spawn map is now generated automatically

    The zombie spawn map, which sets where zombies appear, is now generated automatically by the game.

    Zombie spawn map is now generated automatically.

    Official source
  • CHANGEGeneral

    Noise is seed-based so each new game will return a different configuration, unless a specific seed chosen

    The zombie spawn map is now generated from a seed, so each new game gets a different zombie layout unless you choose a specific seed.

    Noise is seed-based so each new game will return a different configuration, unless a specific seed chosen.

    Official source
  • BUFFGeneral

    Explosives such as Pipe Bombs and Aerosol Bombs are now much more effective at damaging and killing zombies

    Pipe Bombs, Aerosol Bombs and other explosives now do much more damage to zombies and kill them far more reliably.

    Explosives such as Pipe Bombs and Aerosol Bombs are now much more effective at damaging and killing zombies.

    Official source
  • CHANGEMap

    Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations

    The automatic zombie spawn map layers two levels of noise, so zombies spawn in a wider variety of layouts.

    Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations.

    Official source
  • CHANGEGeneral

    Implemented Ragdolls vs Explosives physics

    Explosions now throw ragdoll bodies around with physics.

    Implemented Ragdolls vs Explosives physics.

    Official source
  • CHANGEGeneral

    Explosives now use physic hit reactions when enabled

    Explosives now knock targets around with physics-based hit reactions when those are turned on.

    Explosives now use physic hit reactions when enabled.

    Official source
  • BUFFCrafting recipes

    If a player knows a recipe

    If you know a recipe but are one skill level short, you can now still craft it when an item that teaches the recipe is in your inventory or nearby.

    • If a player knows a recipe but is 1 skill level short of being able to fulfill a skill level requirement to perform a craft recipe, having an item that teaches the recipe in their inventory or vicinity will allow for the item being used as a "cookbook" type reference to perform the recipe.
    Official source
  • CHANGEVehicles

    The state of an active vehicle alarm is now saved and restored

    The state of an active vehicle alarm is now saved and restored, so it is no longer possible to quit and reload to cancel a vehicle alarm.

    Official source
  • NEWGeneral

    Added Aramid Thread item, which can be used alongside Sinew Thread for several armor/leather type crafts

    The new Aramid Thread item can be used alongside Sinew Thread in several armor and leather crafts.

    Added Aramid Thread item, which can be used alongside Sinew Thread for several armor/leather type crafts.

    Official source
  • NEWCrafting recipes

    Added a recipe to harvest Aramid Thread from bulletproof vests and limb armor

    You can now harvest Aramid Thread from bulletproof vests, limb armor and firefighter clothing, even broken ones, which gives you armor and leather crafting materials without Sinew.

    Added a recipe to harvest Aramid Thread from bulletproof vests and limb armor, and firefighter clothing, including broken items.

    • Added a recipe to harvest Aramid Thread from bulletproof vests and limb armor, and firefighter clothing, including broken items. As police and firefighter zombies, are relatively common, this serves as a means for players to gather armor/leather crafting resources w/o Sinew.
    Official source
  • CHANGEContainers

    Researching items and looking at maps will replace the item back in the original container

    Items you research and maps you look at now go back into the container they came from.

    Researching items and looking at maps will replace the item back in the original container.

    Official source
  • FIXAmmunition

    Adjusted ragdoll impulse inconsistencies across ammo types

    Ragdolls now get knocked back more consistently across ammo types.

    Adjusted ragdoll impulse inconsistencies across ammo types.

    Official source
  • CHANGEGeneral

    Tuned physics hit reactions to closer match caliber impact classification

    Bodies hit by gunfire now react with physics that better match the bullet's caliber, and ragdoll knockback is more consistent across ammo types.

    Tuned physics hit reactions to closer match caliber impact classification.

    Official source
  • CHANGEFirearms

    Low caliber: 9mm, .38, .45; Mid-caliber: .44, .223

    Ammo types are now sorted into low, mid and high caliber groups for ragdoll knockback, and shotgun shells sit in the high group.

    Low caliber: 9mm, .38, .45; Mid-caliber: .44, .223; High caliber: .556, shotgun shells, 308.

    Official source
  • CHANGEGeneral

    Equipped tissues will now muffle coughs

    Equipping a tissue now muffles your coughs.

    Equipped tissues will now muffle coughs.

    Official source
  • CHANGECrafting recipes

    Stone Awl craft recipe can be researched from Sharp Flint Flakes

    You can now learn the Stone Awl recipe by researching Sharp Flint Flakes.

    Stone Awl craft recipe can be researched from Sharp Flint Flakes.

    Official source
  • CHANGECrafting recipes

    A couple of railspike weapon craft recipes now require a drill

    A couple of railspike weapon recipes now need a drill, so you need one on hand to craft them.

    A couple of railspike weapon craft recipes now require a drill.

    Official source
  • BUFFVehicles

    Made vehicle headlights extend much farther

    Vehicle headlights now reach much farther ahead, so you can see farther when driving at night.

    Made vehicle headlights extend much farther.

    Official source
  • CHANGECooking

    Updated cooking recipes to accept "mixed water"

    Cooking recipes now accept mixed water, so you have more water you can cook with.

    Updated cooking recipes to accept "mixed water".

    Official source
  • CHANGEGeneral

    Adjusted "IndustrialDye" spawns

    Industrial Dye spawns have been adjusted, so it may turn up in different amounts or places than before.

    Adjusted "IndustrialDye" spawns.

    Official source
  • BUFFCrafting recipes

    Beverages and other evolved recipes that require water can now be prepared with "mixed water"

    You can now make drinks and other evolved recipes that need water with mixed water.

    Beverages and other evolved recipes that require water can now be prepared with "mixed water".

    Official source
  • FIXCorpses

    Fixed: ragdoll corpses becoming non-lootable

    Corpses that fall as ragdolls can now be looted.

    Fixed ragdoll corpses becoming non-lootable

    Official source
  • FIXGeneral

    Fixed: issue where multi-tile constructions drop a full set of items for every tile that is destroyed

    Destroying a construction that covers several tiles now drops one set of items instead of a full set for every tile.

    Fixed issue where multi-tile constructions drop a full set of items for every tile that is destroyed

    Official source
  • FIXContainers

    Fixed: fluid containers sometimes counting as not being available for a recipe due to a rounding error issue

    Fixed fluid containers sometimes counting as not being available for a recipe due to a rounding error issue.

    Official source
  • FIXZombies

    Fixed 'downed with firearms' ragdoll zeds getting up after being stomped to death

    Zombies downed by gunfire no longer get back up after you stomp them to death.

    Official source
  • FIXWeapons

    Fixed: ranged weapons targeting, hitting and damaging vehicles

    Fixed ranged weapons targeting, hitting and damaging vehicles

    Official source
  • FIXGeneral

    Fixed: room light switches being disabled by shooting them

    Shooting a room's light switch no longer disables it.

    Fixed room light switches being disabled by shooting them.

    Official source
  • FIXAnimals

    Fixed: not being able to shoot animals

    Fixed not being able to shoot animals

    Official source
  • FIXMultiple systems

    Fixed: player getting locked in fishing animation during combat

    Fixed player getting locked in fishing animation during combat

    Official source
  • FIXZombies

    Fixed: zombies not reacting to player shouts when attacking objects

    Zombies thumping on objects will now tend to stop when they hear a loud non-zombie sound like a shout behind them, unless they are after a player they see or recently saw in front of them.

    Fixed zombies not reacting to player shouts when attacking objects.

    • Fixed zombies not reacting to player shouts when attacking objects. Zombies will tend to stop thumping objects when they hear a loud, non-zombie sound behind them. This won't happen if they are targeting a player they see or recently saw in front of them.
    Official source
  • FIXFarming

    Fixed: duplication exploit with packing seeds that are also food, such as Sunflower Seeds

    Fixed duplication exploit with packing seeds that are also food, such as Sunflower Seeds.

    Official source
  • FIXGeneral

    Fixed: missing armor effect for the right gaiters

    Fixed missing armor effect for the right gaiters.

    Official source
  • FIXClothing

    Fixed: sheepskin clothing recipes being in the armor schematic recipe pool and not the survival schematic recipe pool

    Sheepskin clothing recipes now come from survival schematics instead of armor schematics.

    Fixed sheepskin clothing recipes being in the armor schematic recipe pool and not the survival schematic recipe pool.

    Official source
  • FIXGeneral

    Fixed: issues with OnBreak functions for some rods and bar items not producing both halves of the broken item

    Some rods and bars now correctly give you both halves of the broken item when they break.

    Fixed issues with OnBreak functions for some rods and bar items not producing both halves of the broken item.

    Official source
  • FIXGeneral

    Fixed: being unable to prepare beverages

    Fixed being unable to prepare beverages.

    Official source
  • FIXZombies

    Fixed: zombies near the player not being rendered when in completely black rooms

    Zombies right next to you now show up in pitch-black rooms, so you can see one you are standing on in a dark underground room while using a flashlight.

    Fixed zombies near the player not being rendered when in completely black rooms.

    • Fixed zombies near the player not being rendered when in completely black rooms. This is to fix a bug where a zombie the player is standing on can't be seen in a dark underground room while using a flashlight.
    Official source
  • FIXTrees

    Fixed: some exploits with the large branch, having high tree damage and granting maintenance XP

    Some large branch exploits are closed, so it no longer does high damage to trees or gives maintenance XP through them.

    Fixed some exploits with the large branch, having high tree damage and granting maintenance XP.

    Official source
  • FIXZombies

    Fixed: character stomps or attacks "downed" zed too early (not perfect we know, we are still working on this one)

    Your character should stomp or attack downed zombies too early less often, though the fix is not perfect and work on it continues.

    Fixed character stomps or attacks "downed" zed too early (not perfect we know, we are still working on this one)

    Official source
  • FIXCrafting recipes

    Fixed: missing craft recipe lua functions for smelting iron and steel

    The recipes for smelting iron and steel were missing some scripts and now have them, so they should work.

    Fixed missing craft recipe lua functions for smelting iron and steel.

    Official source
  • FIXCrafting recipes

    Fixed "Sew Kneepads" recipe providing elbow pads instead

    Fixed "Sew Kneepads" recipe providing elbow pads instead.

    Official source
  • FIXFire

    Fixed: fire-hardening spears using Carpentry and not Carving when randomizing the resultant spears condition

    Fire-hardened spears now use your Carving skill instead of Carpentry to decide the finished spear's random condition.

    Fixed fire-hardening spears using Carpentry and not Carving when randomizing the resultant spears condition.

    Official source
  • FIXFire

    Fixed: fire-hardening spears not using the base spears condition value properly when calculating the product's floor value for its randomized condition

    Fire-hardening a spear now properly counts the original spear's condition when setting the lowest condition the finished spear can roll.

    Fixed fire-hardening spears not using the base spears condition value properly when calculating the product's floor value for its randomized condition.

    Official source
  • FIXCrafting recipes

    Fixed: missing function for the coffee machine's recipes

    The coffee machine's recipes get back a missing function, so they should work properly now.

    Fixed missing function for the coffee machine's recipes.

    Official source
  • FIXVehicles

    Fixed: vehicle seat being inaccessible after uninstalling a locked door

    Fixed vehicle seat being inaccessible after uninstalling a locked door.

    Official source
  • FIXGeneral

    Fixed: issue where not being able to walk to build location, or cancelling mid walk

    The Build button in the Build Panel no longer stays disabled if you cancel the walk to a build spot or cannot reach it.

    Fixed issue where not being able to walk to build location, or cancelling mid walk, leaves BuildPanel "Build" button disabled.

    Official source
  • FIXMultiple systems

    Fixed: new characters with the Welding profession not knowing the Welding tile building craft recipes

    Fixed new characters with the Welding profession not knowing the Welding tile building craft recipes.

    Official source
  • FIXWeapons

    Fixed: player temporarily losing backward-stepping Nimble bonus when swapping weapons

    Swapping weapons no longer briefly takes away the Nimble bonus for stepping backward.

    Fixed player temporarily losing backward-stepping Nimble bonus when swapping weapons

    Official source
  • FIXFarming

    Fixed: plant health not factoring into farming XP gain when harvesting plants

    The farming XP you get from harvesting plants now depends on how healthy each plant is.

    Fixed plant health not factoring into farming XP gain when harvesting plants.

    Official source
  • FIXCrafting recipes

    Fixed: issues with bowl outputs in the portioning into bowls recipes

    The recipes for portioning food into bowls now give the right bowls back.

    Fixed issues with bowl outputs in the portioning into bowls recipes.

    Official source
  • FIXContainers

    Fixed: players being able to replace items back

    You can no longer put used items back into a container after walking away from it.

    Fixed players being able to replace items back into containers after using them after having walked away from them.

    Official source
  • NEWCrafting recipes

    Added recipe for dying clothes using Industrial Dye

    Added recipe for dying clothes using Industrial Dye.

    Official source
  • CHANGEContainers

    Added container outlines to mannequins

    Mannequins now show a container outline, so they are easier to spot as containers.

    Added container outlines to mannequins.

    Official source
  • CHANGEAnimals

    The "Pick Up Animal", "Pick Up Skeleton", "Get Bones" and "Butcher Animal" context-menu options now highlights the animal corpse, when the option is enabled

    The right-click options to pick up, get bones from or butcher an animal corpse now highlight the corpse they apply to.

    The "Pick Up Animal", "Pick Up Skeleton", "Get Bones" and "Butcher Animal" context-menu options now highlights the animal corpse, when the option is enabled.

    Official source
  • CHANGECorpses

    The "Add Corpse" context menu in the butcher-hook ui shows item icons

    The butcher hook's Add Corpse menu now shows item icons and highlights the corpse you are pointing at, so it is easier to pick the right one.

    The "Add Corpse" context menu in the butcher-hook ui shows item icons, and highlights the corpse when an option is highlighted.

    Official source
  • CHANGESound

    Added new SFX for Zombie thumping wood to help players better differentiate them from thumping doors

    Official source
  • CHANGEWildlife

    The existing "wildlife noise", wolf and owl sounds

    Wildlife noise and wolf and owl sounds no longer play in urban foraging zones or municipal areas until 4 weeks have passed.

    The existing "wildlife noise", wolf and owl sounds, will not occur until 4 weeks have passed for any player that happens to be in a square that is in an "urban" foraging zone, or is within a municipal region zone.

    Official source
  • FIXCrafting recipes

    Fixed: the Stone Awl craft recipe not providing enough xp

    Fixed the Stone Awl craft recipe not providing enough xp.

    Official source
  • CHANGEGenerators

    Bumped generator max vertical range sandbox option from 10 to 15

    The generator max vertical range sandbox option now goes up to 15 instead of 10, so a generator can reach more levels.

    Bumped generator max vertical range sandbox option from 10 to 15.

    Official source
  • FIXGenerators

    Fixed: generators tile range sandbox option not working above 20 tiles

    Fixed generators tile range sandbox option not working above 20 tiles.

    Official source
  • FIXMap

    Fixed: chunk lighting not always being updated when the loaded area of the map changes

    Lighting should now update properly when new parts of the map load in.

    Fixed chunk lighting not always being updated when the loaded area of the map changes.

    Official source
  • FIXCorpses

    Fixes for the Spider Corpse Position when Ragdolls are shot in the head

    Ragdoll corpses shot in the head should no longer end up in the broken spider position.

    Official source
  • FIXCorpses

    Fixed: deaf players hearing corpse-fly sounds

    Fixed deaf players hearing corpse-fly sounds.

    Official source
  • FIXWindows

    Fixed: shooting windows not producing broken glass on the ground

    Fixed shooting windows not producing broken glass on the ground.

    Official source
  • FIXCorpses

    Fixed: corpse-flies sound continuing after teleporting

    Fixed corpse-flies sound continuing after teleporting.

    Official source
  • FIXBags

    Fixed: getting back a second sheet when unmaking sling bags

    Fixed getting back a second sheet when unmaking sling bags.

    Official source
  • FIXVehicles

    Fixed: vehicles that could be seen by turning around fading out

    Vehicles you can see when you turn around no longer fade out.

    Fixed vehicles that could be seen by turning around fading out.

    Official source
  • FIXTailoring

    Fixed: one cloth skirt sewing recipe providing less XP than similar skirt recipes

    Fixed one cloth skirt sewing recipe providing less XP than similar skirt recipes.

    Official source
  • FIXBags

    Fixed: wheat and wheat seed bags having inconsistent weights with other sandbag variants

    Fixed wheat and wheat seed bags having inconsistent weights with other sandbag variants.

    Official source
  • FIXBlacksmithing

    Fixed: missing distribution reference for blacksmithing stepvans

    Blacksmithing stepvans get back their missing loot distribution link, so their loot can spawn as intended.

    Fixed missing distribution reference for blacksmithing stepvans.

    Official source
  • FIXCrafting recipes

    Fixed: kettle maul craft recipe not consuming kettle

    Fixed kettle maul craft recipe not consuming kettle.

    Official source
  • FIXRadios

    Fixed: radios spawning in rooms in the radio factory all being turned on

    Fixed radios spawning in rooms in the radio factory all being turned on

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • UNSTABLE WARNING - DUE TO CHANGES TO THE ZED SPAWNING SYSTEM SOME UNEXPECTED SPAWNS COULD OCCUR IN EXISTING SAVES - UNSTABLE WARNING

NEW

  • Zombie spawn map is now generated automatically.
  • Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations.
  • Noise is seed-based so each new game will return a different configuration, unless a specific seed chosen.
  • Details: An improved Zed Spawn Heat Map system has been implemented. The Heat map is now generated automatically based on certain tiles' locations on the map. Each of those selected tiles is given a certain radius of influence and a zombie spawn multiplier. For instance, Military tiles will have a large radius and a high zombie multiplier, while Vacant tiles (ie: broken windows for instance) will have a medium radius and a low zombie multiplier. This system is also coupled with a seed-based cell noise that subtracts from the aforementioned zombie spawn heat map in order to break the predictability of, for example, always having lots of zombies next to a military base. There are two noise levels overlaid on top of each other which will provide variety on a residential scale and on a district scale. ie: Sometimes a normally busy building will have no zombies (or at least fewer zombies), and sometimes and entire street or block will be voided of zombies (think LV) The system will work with all modded maps and allow workshop mappers to adjust their heat map if they are not happy with the generated result. This system does not drive the presence and the number of zombies inside houses, this is done through an entirely other system, it only affects Zombies spawning outside buildings. We will be adjusting the tiles selection (that generate those areas of infleunce) so as to make sure there are not too many weird edge cases, but overall we hope that this will be a much more robust system that will provide a more consistent Z distribution and a certain level of surprise. You can look at what it looks like in debug mode under the map options. In the images attached to this post you can see the zombie heat map of Muldraugh (the brighter it is the more zombie are spawning), while the other is the exposed cell noise with those two scales made visible. It is also an intention that the tendrils of the noise will allow for some sort of empty corridors that should allow for easier sneaking between locations too, although clearly zeds have the ability to move and drift having spawned.
  • Implemented Ragdolls vs Explosives physics.
  • Explosives such as Pipe Bombs and Aerosol Bombs are now much more effective at damaging and killing zombies.
  • Explosives now use physic hit reactions when enabled.
  • If a player knows a recipe but is 1 skill level short of being able to fulfill a skill level requirement to perform a craft recipe, having an item that teaches the recipe in their inventory or vicinity will allow for the item being used as a "cookbook" type reference to perform the recipe.
  • Added recipe for dying clothes using Industrial Dye.
  • Added container outlines to mannequins.
  • The "Pick Up Animal", "Pick Up Skeleton", "Get Bones" and "Butcher Animal" context-menu options now highlights the animal corpse, when the option is enabled.
  • The "Add Corpse" context menu in the butcher-hook ui shows item icons, and highlights the corpse when an option is highlighted.
  • Added new anims for been shot in the chest, shoulder, left and right as well as from behind
  • Added new SFX for Zombie thumping wood to help players better differentiate them from thumping doors
  • Added new sound for removing wooden plank with crowbar animation
  • Added new sound when grabbing chicken or turkey from hatchery
  • Updated M16 full-auto sound.
  • The existing "wildlife noise", wolf and owl sounds, will not occur until 4 weeks have passed for any player that happens to be in a square that is in an "urban" foraging zone, or is within a municipal region zone.
  • New Armour Hit Sounds for Firearms and Melee
  • The state of an active vehicle alarm is now saved and restored, so it is no longer possible to quit and reload to cancel a vehicle alarm.
  • Added Aramid Thread item, which can be used alongside Sinew Thread for several armor/leather type crafts.
  • Aramid is the not-trademarked generic name for the molecule that bulletproof vests are made from.
  • Added a recipe to harvest Aramid Thread from bulletproof vests and limb armor, and firefighter clothing, including broken items. As police and firefighter zombies, are relatively common, this serves as a means for players to gather armor/leather crafting resources w/o Sinew.
  • Added "Screen Filter" option under the Textures section for better control over zoom levels that appear blurry.
  • Extended placement UI now has both rotation and movement in the same UI.
  • Researching items and looking at maps will replace the item back in the original container.
  • Added feedback to build panel (as per handcraft panel) to explain why some builds cannot be done (Giga mart, Mall etc..
  • Added missing entries for fawn leather in leather drying rack.
  • Added a sandbox setting to disable Home VHS tape spawns being unique
  • Added icons to the foraging "Put in Container" context menu options.
  • Added icons to the "Device Options" context menu option.
  • "Show Welcome Message" can now be disabled in the options.
  • Added TAB, Return, Escape key support for Debug Teleport UI.
  • Added option "PoisonLevel" to debug menu
  • Adjusted ragdoll impulse inconsistencies across ammo types.
  • Tuned physics hit reactions to closer match caliber impact classification.
  • Low caliber: 9mm, .38, .45; Mid-caliber: .44, .223; High caliber: .556, shotgun shells, 308.
  • Temporarily removed raccoons climbing fence abilities for now due to pogo-raccoons.

BALANCE

  • Equipped tissues will now muffle coughs.
  • Fixed the Stone Awl craft recipe not providing enough xp.
  • Stone Awl craft recipe can be researched from Sharp Flint Flakes.
  • A couple of railspike weapon craft recipes now require a drill.
  • Made vehicle headlights extend much farther.
  • Updated cooking recipes to accept "mixed water".
  • Bumped generator max vertical range sandbox option from 10 to 15.
  • Adjusted "IndustrialDye" spawns.
  • RemakeLongStoneBlade recipe now part of a magazine to eliminate some undesired console output.
  • Beverages and other evolved recipes that require water can now be prepared with "mixed water".
  • Fixed render order on some zombie outfits incorrect.
  • Underwear body location now renders over UnderwearTop and UnderwearBottom
  • CropTops" body locations changed to TankTop
  • Changed Bandeau"s body location to UnderwearTop
  • Adjsuted clothing mask for Jumper_TankTopDiamondTINT and Jumper_TankTopTINT
  • Due to reordering, CropTops can now be worn under tshirts, this is a compromise so they can"t be worn over vests/Tanktops
  • Changed Balaclavas body location to FullHat
  • Tweaks to male and female surgical masks to prevent clipping
  • Changed crafted shirts to now use "ShortSleeveShirt" body location so wrist jewelry can be seen
  • Fannypacks now hidden when wearing ghillie top
  • Fixed mask for a couple of trouser items
  • Split Neck body location into model and texture version- Neck and Neck_Texture
  • Changed shemaghscarf_face body location to Scarf and shemaghscarf to Mask

FIXES

  • Fixed large number of inventory items on ground causing lag spikes on right click. Some random right click errors can still occur, please, report them to us if we've missed any.
  • Fixed ragdolls losing shadows sometimes
  • Fixed ragdoll corpses becoming non-lootable
  • Fixed generators tile range sandbox option not working above 20 tiles.
  • Fixed issues with poison system and liquids
  • Fixed chunk lighting not always being updated when the loaded area of the map changes.
  • Fixes for the Spider Corpse Position when Ragdolls are shot in the head
  • Fixed BaseAnimalBehavior.fleeFromChr() exception due to missing entry in IsoAnimal.playerAcceptanceList.
  • Fixed character spinning in place when WASD is pressed quickly
  • Fixed items positioned via the Extended Placement ui moving when items on the same square are removed.
  • Fixed Butchering Hook UI
  • Fixed issue where multi-tile constructions drop a full set of items for every tile that is destroyed
  • Fixed fluid containers sometimes counting as not being available for a recipe due to a rounding error issue.
  • Fixed Character doing an extra animation when shoving with gun in hand (the issue remains for mac users)
  • Fixed 'downed with firearms' ragdoll zeds getting up after being stomped to death
  • Fixed ranged weapons targeting, hitting and damaging vehicles
  • Fixed room light switches being disabled by shooting them.
  • Fixed being unable to rotate mannequins.
  • Fixed not being able to shoot animals
  • Fixed player getting locked in fishing animation during combat
  • Fixed various bugs on the game map.
  • Fixed opening General Debuggers window resetting Fitness XP for current level.
  • Fixed deaf players hearing corpse-fly sounds.
  • Fixed the game possibly locking up while exiting.
  • Fixed zombies not reacting to player shouts when attacking objects. Zombies will tend to stop thumping objects when they hear a loud, non-zombie sound behind them. This won't happen if they are targeting a player they see or recently saw in front of them.
  • Fixed Catalogue model not orientating correctly
  • Fixed IsoGameCharacter.corpseSicknessRate not being reset to 0 in God mode.
  • Fixed shooting windows not producing broken glass on the ground.
  • Fixed corpse-flies sound continuing after teleporting.
  • Fixed not being able to sit on both sides of double-sided benches in furniture_seating_indoor_03.
  • Fixed drinking from a Soda can or Soda bottle not showing the tint of the liquid
  • Fixed GatherMeatSmall sound not playing for animals that can't be placed on a butcher hook.
  • Fixed getting back a second sheet when unmaking sling bags.
  • Fixed missing display string for the forge buckle recipe.
  • Fixed error with Leather Apron craft recipe.
  • Fixed duplication exploit with packing seeds that are also food, such as Sunflower Seeds.
  • Fixed incorrect item tag for the metal baseball bat with bolts.
  • Fixed possible exception in AnimalClimbOverFenceState.enter().
  • Fixed "Precipitation intencity" typo in the climate debug ui.
  • Fixed errors related to "trinketTags" in CraftRecipe.java
  • Fixed vehicles that could be seen by turning around fading out.
  • Fixed one cloth skirt sewing recipe providing less XP than similar skirt recipes.
  • Fixed missing armor effect for the right gaiters.
  • Fixed sheepskin clothing recipes being in the armor schematic recipe pool and not the survival schematic recipe pool.
  • Fixed missing lua functions for smelting iron and steel items.
  • Fixed issues with OnBreak functions for some rods and bar items not producing both halves of the broken item.
  • Fixed female zombies in the Private Militia outfit always wearing a pair of Gaiters.
  • Fixed Smoke Bomb Explode not playing
  • Fixed being unable to prepare beverages.
  • Fixed incorrect rendering position of world markers above or below ground level. These are seen in the tutorial, and horde manager spawn location.
  • Fixed zombies near the player not being rendered when in completely black rooms. This is to fix a bug where a zombie the player is standing on can't be seen in a dark underground room while using a flashlight.
  • Fixed some exploits with the large branch, having high tree damage and granting maintenance XP.
  • Fixed missing text string for Make Sinew Thread.
  • Fixed typo in improvised bandeau recipe display name.
  • Fixed character stomps or attacks "downed" zed too early (not perfect we know, we are still working on this one)
  • Fixed the visibility polygon not updating right away after teleporting.
  • Fixed missing animal sinew model.
  • Fixed tutorial no longer explicitly checks for IdleState after climbing through the window.
  • Fixed HunkZ not spawning. The world is healing.
  • Fixed missing craft recipe lua functions for smelting iron and steel.
  • Fixed issues with sidebar icons for different resolutions
  • Fixed framerate drop when there is a mix of many outlined items, some in front of and some behind the player.
  • Fixed "Sew Kneepads" recipe providing elbow pads instead.
  • Fixed error when picking up large stone from ground with full inventory.
  • Fixed bone hatchet disassembly.
  • Fixed wheat and wheat seed bags having inconsistent weights with other sandbag variants.
  • Fixed sandbag-associated items not having a ConditionMax value of 1.
  • Fixed fire-hardening spears using Carpentry and not Carving when randomizing the resultant spears condition.
  • Fixed fire-hardening spears not using the base spears condition value properly when calculating the product's floor value for its randomized condition.
  • Fixed page buttons in Crafting / Build menu's Icon view mode being inaccessible on controller
  • Fixed undesired worm production when digging in gravel etc.
  • Fixed an inconsistency where although digging furrows removed grass from a square, removing the furrows or removing a plant that grows in the furrows will not remove any grass that has grown back in the square.
  • Fixed missing distribution reference for blacksmithing stepvans.
  • Fixed missing function for the coffee machine's recipes.
  • Fixed vehicle seat being inaccessible after uninstalling a locked door.
  • Fixed issue where not being able to walk to build location, or cancelling mid walk, leaves BuildPanel "Build" button disabled.
  • Fixed smeltable tag for mace head.
  • Fixed kettle maul craft recipe not consuming kettle.
  • Fixed built tile dropping inappropriate consumed inputs such as Clay or Welding Torches when broken.
  • Fixed new characters with the Welding profession not knowing the Welding tile building craft recipes.
  • Fixed player temporarily losing backward-stepping Nimble bonus when swapping weapons
  • Fixed issues with character creation hair styles being accidentally selected
  • Fixed error in "Make 2 Bowls" function.
  • Fixed pot duplicating when making Sushi.
  • Fixed plant health not factoring into farming XP gain when harvesting plants.
  • Fixed diet cola having inaccurate calories.
  • Fixed stairs having short pillars
  • Fixed an issue in MainOptions.lua which could lead to start-up errors when reading a corrupted or incomplete key bindings file.
  • Fixed radios spawning in rooms in the radio factory all being turned on
  • Fixed missing depth textures for baseball plates.
  • Fixed issues with bowl outputs in the portioning into bowls recipes.
  • Fixed issues related to detecting the presence of Fences in Squares and Chunks.
  • Fixed issues in RandomizedZoneStoryBase.java dealing with Forest zone stories spawning in zones that intersect with Fences.
  • Fixed issues with small detection area for tutorial 'climb through window' stage.
  • Fixed minor issues with neck bone for some handgun recoils
  • Fixed players being able to replace items back into containers after using them after having walked away from them.