Patchnoter

Project Zomboid 42.12.0 (Build 42 Unstable) patch notes

Live

  • 154documented changes
  • 13buffs
  • 6new
  • 80fixes
  • 55other

What changed

  • CHANGEFire

    Reworked IsoTraps/Explosives damage and fire behavior

    Traps and explosives have reworked damage and fire behaviour.

    Reworked IsoTraps/Explosives damage and fire behavior:

    Official source
  • CHANGEWeapons

    Ranged weapon damage can now make use of specific body part damage modifiers

    Guns now use body part damage the same way melee does, so head shots deal 3x damage and shots to arms and legs deal far less.

    Ranged weapon damage can now make use of specific body part damage modifiers.

    • Ranged weapon damage can now make use of specific body part damage modifiers. This brings ranged damage into line with how melee combat works, head shots will receive 3x damage, legs and arms get dealt far less.
    Official source
  • CHANGEGeneral

    These changes should impact on how shotguns play and feel

    Shotguns should play and feel different after this update.

    These changes should impact on how shotguns play and feel.

    Official source
  • CHANGECrafting recipes

    Rebalanced metabolics multipliers for calories consumption

    Calorie burn is rebalanced so most common activities, recipes and resting use less and a few intensive ones use a bit more, which affects survivor weight in long games.

    Rebalanced metabolics multipliers for calories consumption and moved some recipes/timed actions from Default to better categories.

    • Rebalanced metabolics multipliers for calories consumption and moved some recipes/timed actions from Default to better categories. This should lead to overall less consumption for most common activities/recipes and resting, and a bit more for a few intensive activities/recipes. This should have an impact on survivor weight in long playthroughs.
    Official source
  • CHANGEFire

    Pipe Bombs: Explosion Damage = High, Fire Risk = None

    Pipe Bombs are set to high explosion damage with no risk of starting a fire.

    Official source
  • CHANGEFire

    Molotov Cocktails: Explosion Damage = None, Fire Risk = Medium

    Molotov Cocktails are set to no explosion damage with a medium risk of starting a fire.

    Official source
  • CHANGEFire

    Flame Bombs: Explosion Damage = None, Fire Risk = High

    Flame Bombs are set to no explosion damage with a high risk of starting a fire.

    Official source
  • FIXWeather

    Fixed: tents and shelters not providing any protection from rain when used for resting

    Fixed tents and shelters not providing any protection from rain when used for resting

    Official source
  • FIXFirearms

    Fixed: Shotgun Targeting Bug

    Shotguns now count every pellet when you aim at a specific body part, so the extra pellets no longer vanish and all of them can hit zombies.

    Fixed Shotgun Targeting Bug.

    • Fixed Shotgun Targeting Bug. Zombies were dodging your pellets. When aiming a shotgun at a specific body part, the other pellets were mysteriously disappearing. Now all shotgun pellets properly calculate their hits, every zombie will get what's coming.
    Official source
  • CHANGEGeneral

    Updated vision cone to use square lighting outside when it is brighter than the current daylight value, so that players can benefit from streetlights and other light sources at dusk, dawn and night

    The vision cone outdoors now uses streetlights and other light sources when they are brighter than daylight, so you can see better near lights at dusk, dawn and night.

    Updated vision cone to use square lighting outside when it is brighter than the current daylight value, so that players can benefit from streetlights and other light sources at dusk, dawn and night.

    Official source
  • CHANGEDoors

    Updated lighting system so that rooms behind shut doors are blacked out

    Rooms behind shut doors are now blacked out, so you can no longer see into them past a closed door.

    Updated lighting system so that rooms behind shut doors are blacked out.

    Official source
  • CHANGEMap

    Added more tiles to Breakable Metal Fences

    More metal fence tiles on the map can now be broken.

    Official source
  • CHANGEClimbing

    Updated pathfinding to allow players to plan paths over climbable walls during Walk-To where it's possible to climb over the wall

    Walk-To can now plan a route over climbable walls where climbing is possible, instead of only walking around them.

    Updated pathfinding to allow players to plan paths over climbable walls during Walk-To where it's possible to climb over the wall.

    Official source
  • BUFFVehicles

    Allow players to store corpses in the vehicle trunk or seats

    Vehicles can now carry corpses in the trunk or on the seats.

    Official source
  • CHANGEContainers

    Fluid containers that need to be opened to be consumed

    Drinks that need opening now have an Open and Drink option, which opens the container for you and then drinks it, as long as you are able to open it.

    Fluid containers that need to be opened to be consumed will, if the player is capable of opening the fluid container, have the option to Drink available, and when selected the craft recipe to open it will be performed.

    • Fluid containers that need to be opened to be consumed will, if the player is capable of opening the fluid container, have the option to Drink available, and when selected the craft recipe to open it will be performed. The RMC option for drinking beverages is now "Open and Drink" as opposed to "Drink".
    Official source
  • BUFFFood

    Canned Food that need to be opened to be consumed

    Canned food that needs opening now has an Open and Eat option, which opens the can for you before eating, as long as you are able to open it.

    • Canned Food that need to be opened to be consumed will, if the player is capable of opening the canned food, have the RMC option to Open and Eat available, and when selected the craft recipe to open it will be performed before the eating action.
    Official source
  • CHANGEMultiple systems

    Similar to how double-clicking on food items gets the character to eat the food item

    Double-clicking pills and drainable consumables such as chewing tobacco now consumes them, like food; rat poison is left out so an accidental double-click cannot kill you.

    Similar to how double-clicking on food items gets the character to eat the food item.

    • Similar to how double-clicking on food items gets the character to eat the food item. Double clicking on pills and consumable drainables such as chewing tobacco trigger the character to consume the item. This does not apply to rat poison as it would kill the player on account of an accidental double-click.
    Official source
  • CHANGEGeneral

    Double clicking on beverage fluid items will get the player to drink the beverage

    Double clicking on beverage fluid items will get the player to drink the beverage, opening it beforehand if required.

    Official source
  • BUFFWater

    Double clicking on water fluid items will, if the player is thirsty, have the player drink the water

    Double clicking on water fluid items will, if the player is thirsty, have the player drink the water.

    Official source
  • CHANGEGeneral

    Added evaluation for player-visible taint/poison to disable double-click drinking on fluid items if they are player visibly tainted/poisoned

    Double-click drinking is turned off for fluids you can see are tainted or poisoned.

    Added evaluation for player-visible taint/poison to disable double-click drinking on fluid items if they are player visibly tainted/poisoned.

    Official source
  • CHANGEGeneral

    Crafting/build menus close when character moves

    Crafting and build menus now close when your character moves, and a new lock button on the Handcraft and Build windows keeps them open while you walk.

    Crafting/build menus close when character moves.

    • Crafting/build menus close when character moves.
    • Added lock button to Handcraft and Build windows to prevent window autoclosing on walk.
    Official source
  • CHANGESeasons

    Worms in Composters will reproduce during the Winter if the Composter is evaluates as being "inside"

    Worms in a composter that counts as inside can now breed in winter, as long as there are at least 2 fresh worms in it.

    • Worms in Composters will reproduce during the Winter if the Composter is evaluates as being "inside"; previously they would not reproduce during the Winter at all. (In order for Worms in a Composter to reproduce there needs to be at least 2 fresh Worms in the Composter, in addition to it not being Winter or being "inside".)
    Official source
  • CHANGEInventory

    Individual inventory items can be, with the right click options

    You can now right-click individual inventory items to mark them as unusable in crafting and building recipes, and remove that mark again later.

    Individual inventory items can be, with the right click options, flagged to be unusable in crafting/building recipes, or that flag can be removed.

    Official source
  • NEWTraits

    Added a new trait, Crafty, that functions similar to the Fast Learner trait

    The new Crafty trait works like Fast Learner but only for Crafting skills, giving a 30% XP bonus to them.

    Added a new trait, Crafty, that functions similar to the Fast Learner trait.

    • Added a new trait, Crafty, that functions similar to the Fast Learner trait. This provides a 30% XP bonus, but only for Crafting skills.
    Official source
  • NEWTraits

    It is exclusive with the Fast Learner and Slow Learner traits, and costs 3 trait points

    The Crafty trait costs 3 trait points and cannot be taken together with Fast Learner or Slow Learner.

    It is exclusive with the Fast Learner and Slow Learner traits, and costs 3 trait points.

    Official source
  • CHANGEMultiple systems

    Added browsing what building recipes an inventory item can be used for by right clicking an inventory item

    Right-clicking an inventory item now lets you browse which building recipes it can be used for.

    Added browsing what building recipes an inventory item can be used for by right clicking an inventory item.

    Official source
  • NEWBuild menu

    Added 'possible ingredients' feature to Build Menu

    The Build Menu gets a new possible ingredients feature.

    Official source
  • NEWCrafting recipes

    Added recipe for making a mirror

    Added recipe for making a mirror.

    Official source
  • BUFFGeneral

    Baking Pan can now hold fluids

    Baking Pan can now hold fluids.

    Official source
  • CHANGECrafting recipes

    Added a crafted version of the Jar item and updated the recipe to create it instead of the looted variation

    Crafting a jar now makes a new crafted Jar item instead of the looted version.

    Added a crafted version of the Jar item and updated the recipe to create it instead of the looted variation.

    Official source
  • CHANGEVehicles

    Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC

    The right-click menu no longer has Investigate this area, Vehicle mechanics or the option to smash a vehicle's window.

    Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC.

    Official source
  • NEWVehicles

    Nascar cars now spawn in the world, primarily at the Irvington race track

    Nascar cars now spawn in the world, primarily at the Irvington race track.

    Official source
  • CHANGEAnimals

    Increased the range of animal-thumping sounds from 30 to 40 squares

    Animal thumping sounds now carry further, so you can hear them from farther away.

    Increased the range of animal-thumping sounds from 30 to 40 squares.

    Official source
  • CHANGEAnimals

    Increased the range of animal vocal sounds from 20 to 40 squares

    Animal vocal sounds can now be heard from twice as far away.

    Increased the range of animal vocal sounds from 20 to 40 squares.

    Official source
  • CHANGEVehicles

    Zombies killed by vehicle damage now increase the driver's zombie kill count

    Zombies killed by vehicle damage now increase the driver's zombie kill count.

    Official source
  • CHANGECrafting recipes

    Add functionality to allow drying racks to dry variable numbers of input items

    Drying racks can now dry different numbers of items at once, with drying recipes updated so one rack can hold several items.

    Add functionality to allow drying racks to dry variable numbers of input items.

    • Add functionality to allow drying racks to dry variable numbers of input items. Updated drying recipes and drying racks to allow variable inputs for multiple items per rack.
    Official source
  • CHANGEFishing

    Updated fish hunger math when caught by a fishing net to match other cases

    Fish caught in a fishing net now have their hunger value worked out the same way as fish caught any other way.

    Updated fish hunger math when caught by a fishing net to match other cases.

    Official source
  • CHANGEHunger

    Increased the hunger value of dried corn

    Dried corn now fills you up more, and dried peas and soybeans now have the nutrition values they were missing.

    Increased the hunger value of dried corn.

    • Increased the hunger value of dried corn.
    • Added missing nutritional values for dried peas and soybeans.
    Official source
  • BUFFBlacksmithing

    Changed the Blacksmithing skill requirement for forging large hooks from 2 to 1 so it's easier for people to make butcher hooks

    Forging large hooks now needs only Blacksmithing level 1 instead of 2, so butcher hooks are easier to make early.

    Changed the Blacksmithing skill requirement for forging large hooks from 2 to 1 so it's easier for people to make butcher hooks.

    Official source
  • CHANGEGeneral

    Updated "Make with Brick" and "Make with Brick Low" timed actions' metabolics and muscle strain effects

    Making things with bricks, including the low version, now has updated effects on exertion and muscle strain.

    Updated "Make with Brick" and "Make with Brick Low" timed actions' metabolics and muscle strain effects.

    Official source
  • BUFFCrafting recipes

    When a character hits level 10 they learn all growing seasons recipes not already known

    Reaching level 10 now teaches your character every growing seasons recipe not already known.

    When a character hits level 10 they learn all growing seasons recipes not already known.

    Official source
  • BUFFMechanics

    9, or 10, they learn Basic, Intermediate or Advanced Mechanics recipe if not already known

    Reaching Mechanics level 8, 9 or 10 now automatically teaches the Basic, Intermediate or Advanced Mechanics recipe if you do not already know it.

    When a character reaches Mechanics level 8, 9, or 10, they learn Basic, Intermediate or Advanced Mechanics recipe if not already known.

    Official source
  • BUFFMap

    More tiles made to work as crafting surfaces

    More map tiles now count as crafting surfaces, so you have more places to craft.

    Official source
  • BUFFGenerators

    Added the Generator recipe as an autolearned recipe at Electrical level 3

    The Generator recipe is now learned automatically when you reach Electrical level 3.

    Added the Generator recipe as an autolearned recipe at Electrical level 3.

    Official source
  • CHANGESkills

    Character's electrical, farming, and mechanics skill levels

    Electrical, farming and mechanics skill levels are now checked properly, so a high enough level unlocks generator, farming and season mechanics just as learning the recipe would.

    Character's electrical, farming, and mechanics skill levels are now properly checked; if skill level is high enough, the appropriate generator/farming/season mechanics will be unlocked as if they learned them via a recipe.

    Official source
  • BUFFGeneral

    Lowered the fluid amount needed for cleaning blood or graffiti

    Cleaning blood or graffiti now uses less fluid.

    Lowered the fluid amount needed for cleaning blood or graffiti.

    Official source
  • CHANGECrafting recipes

    Consolidate Churn Cow/Sheep Butter into one craft recipe

    Churning butter is now a single recipe that accepts cow milk, sheep milk or a mix of both.

    Consolidate Churn Cow/Sheep Butter into one craft recipe.

    • Consolidate Churn Cow/Sheep Butter into one craft recipe. Allow mixture of Sheep/Cow milk for Churn Butter recipe.
    Official source
  • CHANGECrafting recipes

    Add Pumpkin to more evolved recipes

    Pumpkin can now be added to more evolved recipes.

    Official source
  • BUFFCrafting recipes

    Reduced the skill level and autolearn level requirements for the stone chisel recipe

    The stone chisel recipe now needs a lower skill level to craft and is learned automatically at a lower level.

    Official source
  • CHANGEGeneral

    Broken metal pipes can be used alongside metal pipes to make pipebombs

    Broken metal pipes can be used alongside metal pipes to make pipebombs.

    Official source
  • CHANGEGenerators

    Updated default 'Generator Fuel Consumption' sandbox settings amount to reflect fixes in consumption

    The Generator Fuel Consumption sandbox setting has a new default to match the fixes to how generators use fuel.

    Official source
  • CHANGEFire

    Aerosol Bombs: Explosion Damage = Medium, Fire Risk = Low

    Aerosol Bombs are set to medium explosion damage with a low risk of starting a fire.

    Official source
  • FIXController

    Fixed [Controller] Players rotating in place when turning

    Controller players no longer spin in place when turning.

    Official source
  • FIXButchering

    Fixed: calc error in butchering animal, making animal rotten between 12h & 30h giving more meat

    Butchering no longer hits a calculation error between 12h and 30h that made the animal rotten while giving more meat.

    Fixed calc error in butchering animal, making animal rotten between 12h & 30h giving more meat.

    Official source
  • FIXElectrical

    Fixed: electrics in basements not impacting generator fuel consumption

    Electrics in basements now count toward a generator's fuel consumption.

    Fixed electrics in basements not impacting generator fuel consumption

    Official source
  • FIXFood

    Fixed: unfair poisoning from Burnt Food

    Burnt Food no longer poisons you unfairly.

    Fixed unfair poisoning from Burnt Food.

    • Fixed unfair poisoning from Burnt Food. Guard rails had been put around this, but clearly not enough.
    Official source
  • FIXGeneral

    Fixed: the agriculture system calculating months inaccurately

    Farming now counts months correctly.

    Fixed the agriculture system calculating months inaccurately

    Official source
  • FIXDoors

    Fixed: player preferring to sit in a chair over closing a door in the vicinity

    Fixed player preferring to sit in a chair over closing a door in the vicinity

    Official source
  • FIXAiming

    Fixed "aiming while being seated" bug

    Aiming while seated now works correctly.

    Official source
  • FIXCrafting recipes

    Fixed: missing craft recipe for making the glass for lanterns

    Fixed missing craft recipe for making the glass for lanterns

    Official source
  • FIXCooking

    Fixed: Drinking and eating actions not checking for the forged version of the cooking pot

    Eating and drinking actions now recognise the forged cooking pot.

    Fixed Drinking and eating actions not checking for the forged version of the cooking pot.

    Official source
  • FIXTools

    Fixed: not being able to sharpen tools when condition wasn't full

    Fixed not being able to sharpen tools when condition wasn't full

    Official source
  • FIXCrafting menu

    Fixed: recipe progress bar in the crafting menu only updating for the first craft in a batch

    Fixed recipe progress bar in the crafting menu only updating for the first craft in a batch.

    Official source
  • FIXMap

    Fixed: various world-map settings not being saved

    Fixed various world-map settings not being saved.

    Official source
  • FIXVehicles

    Fixed: being unable to drop items while inside vehicles

    Fixed being unable to drop items while inside vehicles.

    Official source
  • FIXFirearms

    Fixed: reloading of double barrel shotgun not closing the barrel

    Fixed reloading of double barrel shotgun not closing the barrel

    Official source
  • FIXMap

    Fixed: the "forget map knowledge" button also removing city/forest/river names

    Fixed the "forget map knowledge" button also removing city/forest/river names.

    Official source
  • FIXFire

    Fixed: the option to light fire tile objects from notched planks not appearing under some circumstances

    Fixed the option to light fire tile objects from notched planks not appearing under some circumstances.

    Official source
  • FIXWalls

    Fixed: some placed moveable objects, such as Wood Stoves and BBQs, serving as zombie proof barricades

    Placed moveable objects such as Wood Stoves and BBQs no longer work as zombie-proof barricades.

    Fixed some placed moveable objects, such as Wood Stoves and BBQs, serving as zombie proof barricades.

    Official source
  • FIXContainers

    Fixed: fluid container items not returning to standard temperature values when placed in the world

    Fixed fluid container items not returning to standard temperature values when placed in the world.

    Official source
  • FIXGeneral

    Fixed: being unable to remove stumps with a pickaxe

    Fixed being unable to remove stumps with a pickaxe

    Official source
  • FIXFood

    Fixed: incorrectly calculating the age of frozen food items when first created

    Fixed incorrectly calculating the age of frozen food items when first created.

    Official source
  • FIXCorpses

    Fixed: the "Walk To" action not working while dragging corpses

    Fixed the "Walk To" action not working while dragging corpses.

    Official source
  • FIXContainers

    Fixed: cold fluid container items not changing temperature when inside the character's inventory or other container

    Fixed cold fluid container items not changing temperature when inside the character's inventory or other container.

    Official source
  • FIXCorpses

    Fixed: animal corpses ignoring the time-slowing effects of fridges and freezers

    Fixed animal corpses ignoring the time-slowing effects of fridges and freezers.

    Official source
  • FIXLoot

    Fixed: loot-window buttons not working for bags in vehicle containers

    Fixed loot-window buttons not working for bags in vehicle containers.

    Official source
  • FIXWeapons

    Fixed: ranged weapon condition bug

    Loaded ranged weapons now lose condition when fired.

    Fixed ranged weapon condition bug.

    • Fixed ranged weapon condition bug. Loaded ranged weapons check for condition wear when fired.
    Official source
  • FIXBooks

    Fixed: being able to infinitely re-read recipe magazines for stress and boredom reduction without the cooldown period that occurs for general moodle benefit books and magazines

    Recipe magazines now have the same cooldown as other books and magazines before they reduce stress and boredom again, so you can no longer re-read them endlessly.

    Fixed being able to infinitely re-read recipe magazines for stress and boredom reduction without the cooldown period that occurs for general moodle benefit books and magazines.

    • Fixed being able to infinitely re-read recipe magazines for stress and boredom reduction without the cooldown period that occurs for general moodle benefit books and magazines.
    • When stress and boredom reduction was added to recipe magazines, they weren't updated for the system for moodle benefit literature items having a cooldown before providing the benefits again.
    Official source
  • FIXClothing

    Fixed "Vision Restricting clothing" boosts vision radius inside vehicles

    Clothing that restricts vision no longer increases your vision radius inside vehicles.

    Fixed "Vision Restricting clothing" boosts vision radius inside vehicles.

    Official source
  • FIXFood

    Fixed: dried green peas not being a food category item

    Dried green peas now count as food.

    Fixed dried green peas not being a food category item.

    Official source
  • FIXGeneral

    Fixed: Spears created with blades eligible for sharpening cannot be sharpened until they're damaged further

    Spears made with a blade that can be sharpened can now be sharpened right away, without first taking more damage.

    Fixed Spears created with blades eligible for sharpening cannot be sharpened until they're damaged further

    Official source
  • FIXAmmunition

    Fixed: Last Stand only giving one nail or ammo

    Last Stand no longer gives only one nail or one round of ammo.

    Fixed Last Stand only giving one nail or ammo.

    Official source
  • FIXFood

    Fixed: dividing food in 2/4 bowls not working for PastaPot

    Food in a Pasta Pot can now be divided into bowls properly.

    Fixed dividing food in 2/4 bowls not working for PastaPot.

    Official source
  • FIXVehicles

    Fixed: Vehicles spawning with low condition even if they have High Quality condition set in SB settings

    Vehicles now follow the High Quality condition sandbox setting and no longer spawn in low condition when it is set.

    Fixed Vehicles spawning with low condition even if they have High Quality condition set in SB settings

    Official source
  • FIXGeneral

    Fixed: barrel ovens not working properly when first built

    Fixed barrel ovens not working properly when first built.

    Official source
  • FIXAlcohol

    Fixed: the craftRecipe to open wine bottles not working

    The recipe for opening wine bottles works again.

    Fixed the craftRecipe to open wine bottles not working.

    Official source
  • FIXGeneral

    Fixed: being unable to build campfires in the darkness

    Fixed being unable to build campfires in the darkness.

    Official source
  • FIXGenerators

    Fixed: Generators consuming incorrect fuel

    Fixed Generators consuming incorrect fuel.

    Official source
  • FIXCorpses

    Fixed: burning corpses from destroying held items

    Burning corpses no longer destroys held items.

    Fixed burning corpses from destroying held items.

    Official source
  • FIXFishing

    Fixed "Cancelling 'seated fishing' by walking causes player to fall when attempting to fish"

    Walking to cancel seated fishing no longer makes your character fall the next time you try to fish.

    Official source
  • FIXFood

    Fixed: food items not saving or loading stress bonus

    Food items now keep their stress bonus when you save and load.

    Fixed food items not saving or loading stress bonus.

    Official source
  • FIXVehicles

    Fixed: vehicle engineForce being restored to maximum when you exit the vehicle

    A vehicle's engine force no longer resets to maximum when you get out of it.

    Fixed vehicle engineForce being restored to maximum when you exit the vehicle

    Official source
  • FIXWater

    Fixed: Fountain Cups holding ~60% more if they spawned with water inside

    Fixed Fountain Cups holding ~60% more if they spawned with water inside.

    Official source
  • FIXTrapping

    Fixed: Cage traps returning enough wire to make 2 cages when destroyed

    Destroying a cage trap no longer gives back enough wire to build two cages.

    Fixed Cage traps returning enough wire to make 2 cages when destroyed.

    Official source
  • FIXCrafting recipes

    Fixed "Dismantle Fishing Net" craft recipe returning enough wire to make 2 traps

    Dismantling a fishing net no longer gives back enough wire to make 2 traps, so you now get less wire from it.

    Official source
  • FIXWalls

    Fixed: walls not cutting away when the visibility of squares changes in some cases

    Fixed walls not cutting away when the visibility of squares changes in some cases.

    Official source
  • FIXGeneral

    Fixed: firing a spear not making it more durable

    Firing a spear now makes it more durable, instead of just rolling its random value again.

    Fixed firing a spear not making it more durable but doing the random again.

    Official source
  • FIXAnimals

    Fixed "Make Mildew Cure" craftRecipe only accepting cow milk

    The Make Mildew Cure recipe now accepts milk other than cow milk.

    Fixed "Make Mildew Cure" craftRecipe only accepting cow milk.

    Official source
  • FIXGeneral

    Fixed "Extract Iron from Iron Ore" craftRecipe returning Steel

    The Extract Iron from Iron Ore recipe now gives you iron instead of steel.

    Official source
  • FIXFarming

    Fixed: Mint Seeds returning an empty bag after packaging

    Fixed Mint Seeds returning an empty bag after packaging

    Official source
  • FIXGeneral

    Fixed "Carve Wooden Cutting Boards" not returning any items

    Carving Wooden Cutting Boards now gives you items instead of nothing.

    Official source
  • FIXFire

    Fixed "Make Fire Bomb" craftRecipe not removing water bottle

    Making a Fire Bomb now uses up the water bottle as it should.

    Official source
  • FIXGeneral

    Fixed: CastSteelIngotFromIron not working

    The recipe for casting a steel ingot from iron works again.

    Fixed CastSteelIngotFromIron not working.

    Official source
  • FIXGeneral

    Fixed: CastSteelBarFromIron not working

    The recipe for casting a steel bar from iron works again.

    Fixed CastSteelBarFromIron not working.

    Official source
  • FIXCrafting recipes

    Fixed: various recipes not returning the correct items, and some that couldn't be done

    Fixed various recipes not returning the correct items, and some that couldn't be done.

    Official source
  • FIXCrafting recipes

    Fixed: Katana, Katana_Broken, Machete, ShortSword_Scrap, Sword_Broken, Sword_Scrap

    Katanas, machetes, scrap and broken swords and the carpentry chisel now have recipes you can research.

    Fixed Katana, Katana_Broken, Machete, ShortSword_Scrap, Sword_Broken, Sword_Scrap, Sword_Scrap_Broken and CarpentryChisel not having researchable recipes.

    Official source
  • FIXGeneral

    Fixed: MakeTarpDress needToBeLearn from truealse to true

    The tarp dress recipe now has to be learned before you can craft it.

    Fixed MakeTarpDress needToBeLearn from truealse to true

    Official source
  • FIXGeneral

    Fixed: issue where build autorotation was still happening where it should not

    Building no longer auto-rotates pieces in places where it should not.

    Fixed issue where build autorotation was still happening where it should not.

    Official source
  • NEWPerformance

    View cone opacity slider added to performance settings

    View cone opacity slider added to performance settings.

    Official source
  • CHANGEEndurance

    The Endurance moodle now acts as a progress indicator

    The Endurance moodle now works as a progress indicator while you rest, so you can follow how your recovery is going.

    While resting, the Endurance moodle now acts as a progress indicator.

    Official source
  • BUFFCigarettes

    Cigarettes can be smoked directly from the pack without removing them beforehand

    Cigarettes can be smoked directly from the pack without removing them beforehand.

    Official source
  • CHANGECrafting recipes

    Improved Auto-highlight of first recipe in craft UI on search

    Search in the craft menu highlights recipes better, and the list now only highlights the recipe you picked yourself.

    Improved Auto-highlight of first recipe in craft UI on search.

    • Improved Auto-highlight of first recipe in craft UI on search. List will now always only highlight player-selected recipe.
    Official source
  • CHANGEWindows

    Added SHIFT + CLICK on the Available ingredients list windows-style selection (currently for Build and Crafting menus, will be added for work stations later on as well)

    The Available ingredients list in the Build and Crafting menus now supports Windows-style Shift + Click selection, and work stations will get it later.

    Added SHIFT + CLICK on the Available ingredients list windows-style selection (currently for Build and Crafting menus, will be added for work stations later on as well).

    Official source
  • CHANGESaves

    Craft/build/entity UIs save and restore size/position between loads/saves

    The craft, build and entity windows now keep their size and position when you save and load.

    Official source
  • CHANGETelevision

    VHS Tapes and CD's that have been watched/heard will have their status displayed in the tooltip and display icon

    VHS tapes and CDs now show in their tooltip and icon whether you have already watched or listened to them.

    VHS Tapes and CD's that have been watched/heard will have their status displayed in the tooltip and display icon.

    Official source
  • CHANGEFire

    When a player is unable to light a fire-tile-object with a notched plank

    If you try to light a fire with a notched plank and there is no fuel in it, the option now shows in the bad colour with a tooltip saying fuel is needed.

    When a player is unable to light a fire-tile-object with a notched plank because the fire-tile-object doesn't have any fuel, the option to do so will be bad-color with a tooltip explaining that the fire-tile-object needs to have fuel.

    Official source
  • CHANGELoot

    Added loot-window title-bar buttons to the bottom of the loot window

    The loot window now shows its title-bar buttons along the bottom of the window.

    Added loot-window title-bar buttons to the bottom of the loot window.

    Official source
  • CHANGELoot

    Added contextual loot window buttons for removing campfires and throwing corpses on unlit campfires

    The loot window now shows buttons for removing campfires and for throwing corpses onto unlit campfires when those actions are possible.

    Added contextual loot window buttons for removing campfires and throwing corpses on unlit campfires.

    Official source
  • CHANGECooking

    Added lower tier cooking skill books to the pool of kitchen surface clutter items

    Lower tier cooking skill books can now turn up as clutter on kitchen surfaces.

    Added lower tier cooking skill books to the pool of kitchen surface clutter items.

    Official source
  • CHANGEContainers

    Players can now rename the containers in tile objects

    Players can now rename the containers in tile objects.

    Official source
  • CHANGECombat

    The colored bars for discomfort, run speed modifier

    Item tooltips now colour the discomfort, run speed and combat speed bars with your chosen good colour when they help and the bad colour when they hurt.

    The colored bars for discomfort, run speed modifier, and combat speed modifier in item tooltips will now use the user-chosen 'good' colour if they are beneficial, and the bad colour if they are negative.

    Official source
  • BUFFMap

    It is now possible to take hay from hay bundle tiles

    It is now possible to take hay from hay bundle tiles.

    Official source
  • CHANGEFood

    Cookable food items now display in tooltips how long it takes to cook them if the character has at least 5 levels in Cooking

    Cookable food items now display in tooltips how long it takes to cook them if the character has at least 5 levels in Cooking.

    Official source
  • CHANGEVehicles

    When a player is looking at a vehicle trunk inventory window from outside of the vehicle

    Looking into a vehicle trunk from outside now gives you a button to close it, plus a button to close and lock it if you have the vehicle's key.

    When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk.

    • When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk. Additionally, if the player has the key for the vehicle, then there will also a top-button option to close and lock the trunk.
    Official source
  • CHANGECorpses

    Added displaying and highlighting animal corpses to the animal-designation-zone UI

    The animal designation zone UI now shows and highlights animal corpses.

    Added displaying and highlighting animal corpses to the animal-designation-zone UI.

    Official source
  • CHANGELoot

    The loot-window bottom-button actions are added to the container's context menu when using a controller

    With a controller, the loot window's bottom-button actions also appear in the container's context menu, and the buttons still show on screen.

    The loot-window bottom-button actions are added to the container's context menu when using a controller.

    • The loot-window bottom-button actions are added to the container's context menu when using a controller. The buttons still appear when using a controller.
    Official source
  • CHANGESound

    Reworked SFX System for Item Transfer

    The sounds for moving items between containers have been reworked.

    Official source
  • CHANGEPain

    Pain sounds are now played when the player gets injured when tripping or moving through trees

    Pain sounds are now played when the player gets injured when tripping or moving through trees.

    Official source
  • CHANGESound

    Improved system for voice event SFX while dragging corpses

    Your character's voice sounds while dragging corpses now use an improved system.

    Improved system for voice event SFX while dragging corpses.

    Official source
  • CHANGEFarming

    Added Large Hooks to the pools of surface clutter items for Barns and Garages

    Large Hooks can now turn up as surface clutter in barns and garages as well as in farm storage.

    Added Large Hooks to the pools of surface clutter items for Barns and Garages; they already spawn as surface clutter in Farm Storage.

    Official source
  • CHANGEWeapons

    Non-weapon items that have a sharpness quality, such as detached knife blades

    Non-weapon items that have a sharpness quality, such as detached knife blades, will display their current sharpness value in their item tooltip just as weapons with sharpness do.

    Official source
  • CHANGEHealth

    Added health values for Amphora, Leather Drying Racks and Stairs

    Amphorae, leather drying racks and stairs now have their own health values.

    Official source
  • FIXFarming

    Fixed: planting seasons being incorrect in crops' RMC when using agriculture cheat

    The planting seasons shown in a crop's right-click menu are now correct when using the agriculture cheat.

    Fixed planting seasons being incorrect in crops' RMC when using agriculture cheat

    Official source
  • FIXKnapping

    Fixed: improper position of flint shard during making of crude stone axe

    Fixed improper position of flint shard during making of crude stone axe.

    Official source
  • FIXZombies

    Fixed: Zombie Thumps on barbed wire fences play wrong sound

    Fixed Zombie Thumps on barbed wire fences play wrong sound

    Official source
  • FIXVehicles

    Fixed: keys appearing next to cars where it is inappropriate

    Fixed keys appearing next to cars where it is inappropriate, like burnt vehicles or trailers without any doors.

    Official source
  • FIXMap

    Fixed: depth map of multiple tiles for the new rendering system

    Objects made of several tiles now render at the correct depth under the new rendering system.

    Fixed depth map of multiple tiles for the new rendering system

    Official source
  • FIXWalls

    Fixed: Placing a barricade on specific windows causing curtains to be rendered 1 chunk away

    Barricading certain windows no longer makes their curtains appear a chunk away from the window.

    Fixed Placing a barricade on specific windows causing curtains to be rendered 1 chunk away

    Official source
  • FIXAnimals

    Fixed: an animal-duplication bug that happened when an animal moved between cells

    Fixed an animal-duplication bug that happened when an animal moved between cells.

    Official source
  • FIXAnimals

    Fixed: a dead animal possibly resurrecting, when it was the only animal in a cell when it died

    Fixed a dead animal possibly resurrecting, when it was the only animal in a cell when it died.

    Official source
  • FIXFire

    Fixed: some fire-tile-object-interactions not translating the text string

    Fixed some fire-tile-object-interactions not translating the text string.

    Official source
  • FIXAnimals

    Fixed: animal cells being hot-saved each time a game is loaded

    Loading a game no longer re-saves the animal cells every time.

    Fixed animal cells being hot-saved each time a game is loaded.

    Official source
  • FIXCorpses

    Fixed: the corpses of animals killed in inventory sometimes disappearing

    Fixed the corpses of animals killed in inventory sometimes disappearing.

    Official source
  • FIXZombies

    Fixed: two sources of errors/crashes that can occur when picking up a tile that a zombie has targeted in ThumpState.java

    Picking up a tile that a zombie is attacking no longer causes errors or crashes.

    Fixed two sources of errors/crashes that can occur when picking up a tile that a zombie has targeted in ThumpState.java

    Official source
  • FIXWalls

    Fixed: wall clocks resetting to 7PM after power shutdown

    Fixed wall clocks resetting to 7PM after power shutdown

    Official source
  • FIXAnimals

    Fixed: an exception when an animal dies inside a hutch

    An animal dying inside a hutch no longer causes an error.

    Fixed an exception when an animal dies inside a hutch.

    Official source
  • FIXAnimals

    Fixed: the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off

    Fixed the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off.

    Official source
  • FIXAnimals

    Fixed: old animal tracks possibly not being removed

    Fixed old animal tracks possibly not being removed.

    Official source
  • FIXVehicles

    Fixed: vehicles spawning inside building in undesirable conditions

    Fixed vehicles spawning inside building in undesirable conditions.

    Official source
  • FIXVehicles

    Fixed: headlights spawning in vehicles after they had been removed

    Headlights you removed from a vehicle no longer come back after the vehicle is unloaded and loaded again.

    Fixed headlights spawning in vehicles after they had been removed, and the vehicle was unloaded and the reloaded

    Official source
  • FIXFurniture

    Fixed: Moveable items displaying their tile's right click component options and causing errors

    Moveable items no longer show their tile's right-click options or cause errors.

    Fixed Moveable items displaying their tile's right click component options and causing errors.

    Official source
  • FIXBlacksmithing

    Fixed: missing "Forge Garden Fork Head" craft recipe

    Fixed missing "Forge Garden Fork Head" craft recipe.

    Official source
  • FIXRadios

    Fixed: US army walkie talkie is small when placed (using pickup/place tool)

    Fixed US army walkie talkie is small when placed (using pickup/place tool)

    Official source
  • FIXFire

    Fixed: the player facing an odd direction when interacting with fire pits

    Fixed the player facing an odd direction when interacting with fire pits.

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • UNSTABLE WARNING - Due to changes in Generator fuel consumption and corresponding defaults; existing saves will likely experience increased fuel consumption; Meta: 'Generator Fuel Consumption' Sandbox Settings can be changed in debug mode. There is an issue when Refueling from Gas Pumps currently found last-minute. It must be cancelled with ESC, or by sprinting. Your character may not move if you simply try to walk away.

NEW

  • Reordered hit location damage calculation to occur after physics ballistics body part is selected.
  • Ranged weapon damage can now make use of specific body part damage modifiers. This brings ranged damage into line with how melee combat works, head shots will receive 3x damage, legs and arms get dealt far less.
  • Fixed Shotgun Targeting Bug. Zombies were dodging your pellets. When aiming a shotgun at a specific body part, the other pellets were mysteriously disappearing. Now all shotgun pellets properly calculate their hits, every zombie will get what's coming.
  • These changes should impact on how shotguns play and feel.
  • View cone opacity slider added to performance settings.
  • Updated vision cone to use square lighting outside when it is brighter than the current daylight value, so that players can benefit from streetlights and other light sources at dusk, dawn and night.
  • Updated lighting system so that rooms behind shut doors are blacked out.
  • Added more tiles to Breakable Metal Fences
  • While resting, the Endurance moodle now acts as a progress indicator.
  • Updated pathfinding to allow players to plan paths over climbable walls during Walk-To where it's possible to climb over the wall.
  • Added muzzle flash models, textures, and model keys.
  • Allow players to store corpses in the vehicle trunk or seats
  • Add "required items" and "sorted by name" into the crafting UIs. Renamed sort 'by name' to sort 'Alphabetical (A-Z)
  • Cigarettes can be smoked directly from the pack without removing them beforehand.
  • Fluid containers that need to be opened to be consumed will, if the player is capable of opening the fluid container, have the option to Drink available, and when selected the craft recipe to open it will be performed. The RMC option for drinking beverages is now "Open and Drink" as opposed to "Drink".
  • Canned Food that need to be opened to be consumed will, if the player is capable of opening the canned food, have the RMC option to Open and Eat available, and when selected the craft recipe to open it will be performed before the eating action.
  • Similar to how double-clicking on food items gets the character to eat the food item. Double clicking on pills and consumable drainables such as chewing tobacco trigger the character to consume the item. This does not apply to rat poison as it would kill the player on account of an accidental double-click.
  • Double clicking on beverage fluid items will get the player to drink the beverage, opening it beforehand if required.
  • Double clicking on water fluid items will, if the player is thirsty, have the player drink the water.
  • Improved Auto-highlight of first recipe in craft UI on search. List will now always only highlight player-selected recipe.
  • Added evaluation for player-visible taint/poison to disable double-click drinking on fluid items if they are player visibly tainted/poisoned.
  • Added SHIFT + CLICK on the Available ingredients list windows-style selection (currently for Build and Crafting menus, will be added for work stations later on as well).
  • Added CTRL + CLICK on the header's node will select everything inside it.
  • Crafting/build menus close when character moves. Added lock button to Handcraft and Build windows to prevent window autoclosing on walk.
  • Craft/build/entity UIs save and restore size/position between loads/saves
  • Items can be marked as "Unwanted", setting all instances of that item to display a text highlight in inventory menus.
  • VHS Tapes and CD's that have been watched/heard will have their status displayed in the tooltip and display icon.
  • When a player is unable to light a fire-tile-object with a notched plank because the fire-tile-object doesn't have any fuel, the option to do so will be bad-color with a tooltip explaining that the fire-tile-object needs to have fuel.
  • Added explicit player feedback tooltip and a bad color option when a player is exhausted and unable to use a notched plank to light a fire tile object, instead of not showing the option.
  • Worms in Composters will reproduce during the Winter if the Composter is evaluates as being "inside"; previously they would not reproduce during the Winter at all. (In order for Worms in a Composter to reproduce there needs to be at least 2 fresh Worms in the Composter, in addition to it not being Winter or being "inside".)
  • Individual inventory items can be, with the right click options, flagged to be unusable in crafting/building recipes, or that flag can be removed.
  • Added loot-window title-bar buttons to the bottom of the loot window.
  • Added contextual loot window buttons for removing campfires and throwing corpses on unlit campfires.
  • Added filled models for Ceramic Bowl, Glass Jar and Tumbler glass.
  • Add improved tooltips and Possible Fluids list for HandCraftPanel input items
  • Added lower tier cooking skill books to the pool of kitchen surface clutter items.
  • Added a new trait, Crafty, that functions similar to the Fast Learner trait. This provides a 30% XP bonus, but only for Crafting skills.
  • It is exclusive with the Fast Learner and Slow Learner traits, and costs 3 trait points.
  • Added browsing what building recipes an inventory item can be used for by right clicking an inventory item.
  • Players can now rename the containers in tile objects.
  • Added 'possible ingredients' feature to Build Menu
  • The colored bars for discomfort, run speed modifier, and combat speed modifier in item tooltips will now use the user-chosen 'good' colour if they are beneficial, and the bad colour if they are negative.
  • Inventory Items that provide Endurance, Fatigue or Stress modifiers when consumed will use colored bars and not numerals in the item tooltip.
  • Inventory Items that provide Vision or Hearing modifiers when worn will use bad or good colored bars, depending on whether they are beneficial or negative (all vanilla modifiers are negative but mods exist where they are positive) and not scaling color bars.
  • It is now possible to take hay from hay bundle tiles.
  • Add text "No recipes to show" to crafting/build UI when no recipes are available.
  • Added a minor optimization when evaluating whether an inventory item is a recipe input for specific players.
  • Made evaluating whether a ground clutter tile can "just be picked up" more rigorous to prevent circumstances where a tile can unintentionally be just picked up.
  • Added filled models for the Fountain and Plastic cups.
  • Added recipe for making a mirror.
  • Cookable food items now display in tooltips how long it takes to cook them if the character has at least 5 levels in Cooking.
  • When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk. Additionally, if the player has the key for the vehicle, then there will also a top-button option to close and lock the trunk.
  • Added displaying and highlighting animal corpses to the animal-designation-zone UI.
  • Baking Pan can now hold fluids.
  • Added a crafted version of the Jar item and updated the recipe to create it instead of the looted variation.
  • Added drawing a background under radial-menu text, to aid readability.
  • Renamed the microwave-settings and oven-settings buttons from Cancel to Close.
  • Controller focus is set to the profession list when the profession-creation UI is first displayed.
  • Controller focus is set to the character panel when the character-creation UI is first displayed.
  • Added a visual transition when pressing the left shoulder button to focus on a top-level UI.
  • The loot-window bottom-button actions are added to the container's context menu when using a controller. The buttons still appear when using a controller.
  • In the main menu, when a game isn't loaded, the Escape key now activates the Back button of various UIs. The Return key now activates the Next/Play button.
  • Changed the main-menu panels to use the newer controller-navigation method that the crafting and carpentry UIs use.
  • Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC.
  • Added new Survivor Names.
  • New anims for getting corpse out of a container
  • Nascar cars now spawn in the world, primarily at the Irvington race track.
  • New SFX for Wooden Shelf, Metal Shelf, Plant and Leather Drying Racks, Craft Benches, Modern Oven open/close, Wooden Drawers, Magazine Shelf and Display Cases. Also for lighting Campfire with Notched Plank, Cap Gun, Rifle, Revolver, Fire Pit, Small Plant Dryig Rack, Handbrake, Metal Lockers and Metal Chest.
  • Reworked SFX System for Item Transfer
  • Added a new Component called CraftBenchSounds that is used to customise sounds played when adding and removing
  • New Megaphone Sounds for Hey, HeyWhisper, Psst (Male/Female)
  • Added filling sounds to several fluid container items.
  • Increased the range of animal-thumping sounds from 30 to 40 squares.
  • Increased the range of animal vocal sounds from 20 to 40 squares.
  • Pain sounds are now played when the player gets injured when tripping or moving through trees.
  • Improved system for voice event SFX while dragging corpses.

BALANCE

  • Zombies killed by vehicle damage now increase the driver's zombie kill count.
  • Rebalanced metabolics multipliers for calories consumption and moved some recipes/timed actions from Default to better categories. This should lead to overall less consumption for most common activities/recipes and resting, and a bit more for a few intensive activities/recipes. This should have an impact on survivor weight in long playthroughs.
  • Tooltip when unable to light a fire tile with a Notched Plank will now provide more required information.
  • Add functionality to allow drying racks to dry variable numbers of input items. Updated drying recipes and drying racks to allow variable inputs for multiple items per rack.
  • Added Large Hooks to the pools of surface clutter items for Barns and Garages; they already spawn as surface clutter in Farm Storage.
  • Fixed movie rental room Spawn.
  • Updated fish hunger math when caught by a fishing net to match other cases.
  • Non-weapon items that have a sharpness quality, such as detached knife blades, will display their current sharpness value in their item tooltip just as weapons with sharpness do.
  • Increased the hunger value of dried corn. Added missing nutritional values for dried peas and soybeans.
  • Grass tufts can now be dried.
  • Changed the Blacksmithing skill requirement for forging large hooks from 2 to 1 so it's easier for people to make butcher hooks.
  • Finetune outside stories spawn locations
  • Added health values for Amphora, Leather Drying Racks and Stairs
  • Updated "Make with Brick" and "Make with Brick Low" timed actions' metabolics and muscle strain effects.
  • When a character hits level 10 they learn all growing seasons recipes not already known.
  • When a character reaches Mechanics level 8, 9, or 10, they learn Basic, Intermediate or Advanced Mechanics recipe if not already known.
  • More tiles made to work as crafting surfaces
  • Added the Generator recipe as an autolearned recipe at Electrical level 3.
  • Character's electrical, farming, and mechanics skill levels are now properly checked; if skill level is high enough, the appropriate generator/farming/season mechanics will be unlocked as if they learned them via a recipe.
  • Lowered the fluid amount needed for cleaning blood or graffiti.
  • Consolidate Churn Cow/Sheep Butter into one craft recipe. Allow mixture of Sheep/Cow milk for Churn Butter recipe.
  • Add Pumpkin to more evolved recipes
  • Added happiness to Chocolate Milk
  • `Item.PoisonDetectionLevel` has been changed to `0` from `null`
  • Changed all player facing text strings for the Metalworking skill from "Metalworking" to "Blacksmithing"
  • Reduced the skill level and autolearn level requirements for the stone chisel recipe
  • Broken metal pipes can be used alongside metal pipes to make pipebombs.
  • Updated tooltip displayed when selecting Engineer profession to state they can operate Generators.
  • Updated default 'Generator Fuel Consumption' sandbox settings amount to reflect fixes in consumption
  • Reworked IsoTraps/Explosives damage and fire behavior:
  • Pipe Bombs: Explosion Damage = High, Fire Risk = None
  • Aerosol Bombs: Explosion Damage = Medium, Fire Risk = Low
  • Molotov Cocktails: Explosion Damage = None, Fire Risk = Medium
  • Flame Bombs: Explosion Damage = None, Fire Risk = High

FIXES

  • Fixed Language settings causing UI errors and making life unfun for our Turkish community.
  • Fixed [Controller] Players rotating in place when turning
  • Fixed calc error in butchering animal, making animal rotten between 12h & 30h giving more meat.
  • Fixed electrics in basements not impacting generator fuel consumption
  • Fixed planting seasons being incorrect in crops' RMC when using agriculture cheat
  • Fixed unfair poisoning from Burnt Food. Guard rails had been put around this, but clearly not enough.
  • Fixed Leek, lemongrass and Rosemary listing February as both a sow month and a bad month
  • Fixed the agriculture system calculating months inaccurately
  • Fixed player preferring to sit in a chair over closing a door in the vicinity
  • Fixed "required items" filter not working correctly for build menu.
  • Fixed the "Search recipes..." text extending outside the text entry box in the Building panel.
  • Fixed missing OnBreak functions for Bone-tipped spears.
  • Fixed "aiming while being seated" bug
  • Fixed missing timed action for animation-free workstations
  • Fixed improper position of flint shard during making of crude stone axe.
  • Fixed inaccurate position of pumpkin and pumpkin slices.
  • Fixed pumpkin chunks not using EatSmall eattype.
  • Fixed improper size of carrot during eating anim
  • Fixed wonky cooking pot during eating anim.
  • Fixed a number of misalignments whilst eating and drinking by adding an anim.xml drink condition for glug food anim
  • Fixed wrongly sized Red Velvet Cake Slice whilst eating
  • Fixed saucepan orientation during eating anim.
  • Fixed inverted bread slices normal as the back was culled
  • Fixed a memory leak with FMOD events. This potentially was causing issues with SFX on long playthroughs.
  • Fixed Rummage In Inventory SFX not stopping playing when equipping backpack
  • Fixed close-container sounds playing twice when clicking the close button in the Loot window title bar.
  • Fixed Zombie Thumps on barbed wire fences play wrong sound
  • Fixed Bullet Impact SFX not playing when shooting with certain guns
  • Fixed duplicate Hammering sound played while disassembling objects
  • Fixed unassigned SeatMaterial=Leather to some seats.
  • Fixed broken chain-link fences playing wooden sounds when players and zombies climb through.
  • Fixed new xxxForest zones not being handled by the ZoneForest FMOD parameter
  • Fixed M16 shooting SFX continuing while shoving
  • Fixed overlays for `floors_exterior_tilesandstone_01_1`
  • Fixed keys appearing next to cars where it is inappropriate, like burnt vehicles or trailers without any doors.
  • Fixed termites providing cooking XP when cooked.
  • Fixed missing craft recipe for making the glass for lanterns
  • Fixed player gaining nimble XP while driving
  • Fixed Drinking and eating actions not checking for the forged version of the cooking pot.
  • Fixed Display name of liquid in "Pouring From" slot in Transfer Liquids panel
  • Fixed name of "Assemble Large Tarp Framepack" to "Assemble Simple Tarp Framepack" to reflect correct size - Fixed "sportstorKey" >> "sportstoreKey", so Sport Store doesn't have generic named key
  • Fixed depth map of multiple tiles for the new rendering system
  • Fixed the "Random seed" button in the "Select Spawn Location" panel overlapping the map on the Steam Deck.
  • Fixed not being able to sharpen tools when condition wasn't full
  • Fixed TVs becoming non thumpable when picked up and placed 2 times
  • Fixed recipe progress bar in the crafting menu only updating for the first craft in a batch.
  • Fixed Placing a barricade on specific windows causing curtains to be rendered 1 chunk away
  • Fixed Poisonous indicator for individual items in a stack not properly displaying.
  • Fixed various world-map settings not being saved.
  • Fixed being unable to drop items while inside vehicles.
  • Fixed reloading of double barrel shotgun not closing the barrel
  • Fixed tooltip text for the randomized vehicle story debug menu options.
  • Fixed texture flickering on the base vehicle trailer due to the wrong shader being used.
  • Fixed an animal-duplication bug that happened when an animal moved between cells.
  • Fixed a dead animal possibly resurrecting, when it was the only animal in a cell when it died.
  • Fixed some fire-tile-object-interactions not translating the text string.
  • Fixed the "forget map knowledge" button also removing city/forest/river names.
  • Fixed code that gives fish item the "too small to be sliced" tooltip to avoid inconsistencies.
  • Fixed filled models for teacups and ceramic teacups.
  • Fixed Carved Wooden Bucket and Paint Bucket not using their filled models.
  • Fixed the BobKates debug scenario using the old MuldraughPOT map.
  • Fixed animal cells being hot-saved each time a game is loaded.
  • Fixed the option to light fire tile objects from notched planks not appearing under some circumstances.
  • Fixed the corpses of animals killed in inventory sometimes disappearing.
  • Fixed some placed moveable objects, such as Wood Stoves and BBQs, serving as zombie proof barricades.
  • Fixed error when attempting to destroy IsoObjects
  • Fixed performance impact of interacting with fire tile objects
  • Fixed textures for the filled models of Carved Bucket, Champagne Glass, Paint bucket and Saucepan.
  • Fixed some police cars displaying damage textures of the wrong color variations.
  • Fixed two sources of errors/crashes that can occur when picking up a tile that a zombie has targeted in ThumpState.java
  • Fixed size of drinking glass when full of liquid
  • Fixed colour of purple cats eye sunglasses
  • Fixed tile definitions for floors_exterior_tilesandstone_01
  • Fixed fluid container items not returning to standard temperature values when placed in the world.
  • Fixed context menu for right-click component not displaying icons.
  • Fixed being unable to remove stumps with a pickaxe
  • Fixed malformed postcard text string on account of punctuation characters in the string
  • Fixed incorrectly calculating the age of frozen food items when first created.
  • Fixed tents and shelters not providing any protection from rain when used for resting
  • Fixed the "Walk To" action not working while dragging corpses.
  • Fixed the time-of-death of animal corpses not being preserved when adding or removing a corpse to/from a butcher hook.
  • Fixed missing text string for metalbandsaws in the crafting UI.
  • Fixed cold fluid container items not changing temperature when inside the character's inventory or other container.
  • Fixed wall clocks resetting to 7PM after power shutdown
  • Fixed animal corpses ignoring the time-slowing effects of fridges and freezers.
  • Fixed an exception when an animal dies inside a hutch.
  • Fixed loot-window buttons not working for bags in vehicle containers.
  • Fixed blood splatter and mannequin lighting in blacked-out rooms.
  • Fixed sugar beet crop icon.
  • Fixed dead birds removed from hutches appearing to die again when dropped on the ground.
  • Fixed the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off.
  • Fixed old animal tracks possibly not being removed.
  • Fixed the layout of the animal-tracks info
  • Fixed object outlines possibly being rendered offscreen
  • Fixed extra space at the bottom of skill-progress-bar tooltips.
  • Fixed road stories spawning in fields and other undesirable circumstances.
  • Fixed vehicles spawning inside building in undesirable conditions.
  • Fixed ranged weapon condition bug. Loaded ranged weapons check for condition wear when fired.
  • Fixed hot drink teacup using the display name "Cup of Tea"
  • Fixed headlights spawning in vehicles after they had been removed, and the vehicle was unloaded and the reloaded
  • Fixed being able to infinitely re-read recipe magazines for stress and boredom reduction without the cooldown period that occurs for general moodle benefit books and magazines. When stress and boredom reduction was added to recipe magazines, they weren't updated for the system for moodle benefit literature items having a cooldown before providing the benefits again.
  • Fixed Strip Club neon lights being non-functional
  • Fixed "Vision Restricting clothing" boosts vision radius inside vehicles.
  • Fixed dried green peas not being a food category item.
  • Fixed Spears created with blades eligible for sharpening cannot be sharpened until they're damaged further
  • Fixed being able to cut up worn bandoliers
  • Fixed some issues when planning paths over solidtrans objects occupying full square.
  • Fixed a reference to a non-existent button in MapSpawnSelect.lua.
  • Fixed game sometimes locking up after char's creation.
  • Fixed Pet Animal timer
  • Fixed Last Stand only giving one nail or ammo.
  • Fixed NPE caused by IsoAnimal not having moodles to check when testing getClimbingFailChanceFloat().
  • Fixed zeds snapping to nearest IsoGridSquare while falling down.
  • Fixed shorten trousers not inheriting its actual models
  • Fixed dividing food in 2/4 bowls not working for PastaPot.
  • Fixed Vehicles spawning with low condition even if they have High Quality condition set in SB settings
  • Fixed an error with recording the mod data for custom container names for moveables.
  • Fixed barrel ovens not working properly when first built.
  • Fixed undesired behaviour with wrist watches in ISWearClothing.lua, such as double clicking to wear not working
  • Fixed the craftRecipe to open wine bottles not working.
  • Fixed being unable to build campfires in the darkness.
  • Fixed Generators consuming incorrect fuel.
  • Fixed burning corpses from destroying held items.
  • Fixed the shouting animation being used instead of the whistle blowing animation when a player blows a whistle attached to a plastic cowboy hat.
  • Fixed Moveable items displaying their tile's right click component options and causing errors.
  • Fixed an error when closing an Amphora's lid. The open/close action now tracks condition.
  • Fixed "Cancelling 'seated fishing' by walking causes player to fall when attempting to fish"
  • Fixed "[Controller] Interacting with held animal causes error, and context menu doesn't disappear"
  • Fixed food items not saving or loading stress bonus.
  • Fixed the common divider working with fluid, now it's only with items.
  • Fixed vehicle engineForce being restored to maximum when you exit the vehicle
  • Fixed "Steel Bar Quarter" labeled as "Smeltable Smell" instead of "Steel"
  • Fixed missing animations when building Charcoal Burner Barrels & Charcoal Burning Pit
  • Fixed Base.OmeletteRecipeForged not displaying an inventory icon
  • Fixed Fountain Cups holding ~60% more if they spawned with water inside.
  • Fixed "Make Scarecrow" recipe not accepting crafted Long Johns + Added ItemTag for Long Johns
  • Fixed "Refill Blowtorch" onCreate failing when the propane tank had < 70 uses
  • Fixed Cage traps returning enough wire to make 2 cages when destroyed.
  • Fixed "Dismantle Fishing Net" craft recipe returning enough wire to make 2 traps
  • Fixed Steel Slug & Steel Rod Quarter being tagged as Iron items
  • Fixed missing "Ingot" tags from Brass & Copper ingots
  • Fixed missing "Forge Garden Fork Head" craft recipe.
  • Fixed encoding on some FI localization files
  • Fixed walls not cutting away when the visibility of squares changes in some cases.
  • Fixed Small leather drying racks losing functionality after rotating.
  • Fixed firing a spear not making it more durable but doing the random again.
  • Fixed skill books' tint when in hand.
  • Fixed "Make Mildew Cure" craftRecipe only accepting cow milk.
  • Fixed "Make Bone Armored Gloves" craftRecipe not accepting brown leather gloves
  • Fixed "Extract Iron from Iron Ore" craftRecipe returning Steel
  • Fixed leather strips in "Sew Improvised Briefs" craftRecipe producing rag briefs
  • Fixed Sheepskin vest returning an error when being ripped due to missing Fabric Type
  • Fixed Mint Seeds returning an empty bag after packaging
  • Fixed "Carve Wooden Cutting Boards" not returning any items
  • Fixed Dome Kiln craftRecipe not accepting Wooden Masons Trowel, as Advanced Kiln and Smaller Kiln also accept it
  • Fixed "Craft Small Simple Framepack" craftRecipe returning 2 framepacks
  • Fixed Fishing Rods from being named "FishingRod" or "CraftedFishingRod" after removing bait or lure
  • Fixed Pie Preparation not returning a baking pan if eaten raw
  • Fixed "Make Fire Bomb" craftRecipe not removing water bottle
  • Fixed US army walkie talkie is small when placed (using pickup/place tool)
  • Fixed the player facing an odd direction when interacting with fire pits.
  • Fixed the blinking text cursor in the crafting and building filters not being centered vertically, like the text.
  • Fixed eating animations not using an utensil when one is available.
  • Fixed CastSteelIngotFromIron not working.
  • Fixed CastSteelBarFromIron not working.
  • Fixed wrong declaration for ForgeSwordBlade in multiple recipes.
  • Fixed various recipes not returning the correct items, and some that couldn't be done.
  • Fixed WineOpen fluid PaleGreen.
  • Fixed HotdogPack and Hotdog_single weight.
  • Fixed many incorrect textures and incorrect static/world static models.
  • Fixed usage of incorrect sounds in multiple recipes.
  • Fixed Katana, Katana_Broken, Machete, ShortSword_Scrap, Sword_Broken, Sword_Scrap, Sword_Scrap_Broken and CarpentryChisel not having researchable recipes.
  • Fixed MakeAdvancedLargeFramepackFrame AutoLearn having wrong values.
  • Fixed MakeTarpDress needToBeLearn from truealse to true
  • Fixed SewHideTankTop duplicate tags.
  • Fixed AddTimerToBomb mapper issues not working.
  • Fixed many issues in the vehicle's scripts.
  • Fixed issue where build autorotation was still happening where it should not.

TECH / DEBUG

  • Scripts and Recipes have been moved into PZ's java code. [Modders do not worry, this doesn't change anything for you as at the end of the process the game still output the scripts and reads from them.]
  • This has been done to avoid errors during input, and allows for us in java to have a quick reference so we can easily see where an item is defined, what craft recipe uses it etc. without the need to string search. It also allows us to use validators to be sure the string we're using is good - checking on icons, translations etc. During the process we also uncovered many longstanding bugs that had kept under the radar. In the future, it'll help us in making ECS items work - so items will have components, instead of having a "Food.class" item, we'll have a simple InventoryItem and add a component "Nutrition" to it. The intent is for it to ultimately simplify our code a lot.
  • Added additional support for changing ragdoll body dynamics per ragdoll instance at runtime
  • Significantly reduced ragdoll friction with vehicles when certain conditions are met
  • The console log will now explicitly state the game mode when loading/starting a game. This will appear right before the console explicitly lists all of the sandbox settings.
  • Allow any file ending with "pyramid.zip" to be uploaded to the Steam Workshop.
  • This is to support forest.pyramid.zip and spawnSelectImagePyramid.zip files in mods.
  • Removed unused files Characters.pack and Erosion.pack.
  • Remove auto-detection where it is not required (DEBUG)
  • Removed tempNotWorking scripts.
  • Added information whether a tile in an IsoThumpable in addition to a MovedThumpable in the debug tile information.
  • Added some safety/sanity checks in ThumpState.java that will make a zombie exit the thump state if their thumping-target no longer exists, or doesn't have a square.
  • Added BaseVehicle.getSquareForArea(areaID).
  • Fixed incorrect indexing when storing lowRiderParam.Reduced lowRiderLevel to 0.25
  • Added pzwiki.net to the list of urls that can be opened with Lua global functions `openUrl()` and `activateSteamOverlayToWebPage()`
  • Added translation for FoodType Insect and small translation fixes for fishing rod.
  • Added/removed tags from different items
  • Updated properties for multiple tiles
  • Added various translation entries
  • Replaced FirePower with FireStartingEnergy and FireStartingChance for better clarity and control
  • Migrated explosion handling logic from IsoGridSquare to IsoTraps/IsoGenerator: drawCircleExplosion, explosion, explode, smoke, explodeTrap