Project Zomboid 42.12.0 (Build 42 Unstable) patch notes
- 154documented changes
- 13buffs
- 6new
- 80fixes
- 55other
What changed
- CHANGEFire
Reworked IsoTraps/Explosives damage and fire behavior
Traps and explosives have reworked damage and fire behaviour.
Reworked IsoTraps/Explosives damage and fire behavior:
Official source - CHANGEWeapons
Ranged weapon damage can now make use of specific body part damage modifiers
Guns now use body part damage the same way melee does, so head shots deal 3x damage and shots to arms and legs deal far less.
Ranged weapon damage can now make use of specific body part damage modifiers.
- Ranged weapon damage can now make use of specific body part damage modifiers. This brings ranged damage into line with how melee combat works, head shots will receive 3x damage, legs and arms get dealt far less.
- CHANGEGeneral
These changes should impact on how shotguns play and feel
Shotguns should play and feel different after this update.
These changes should impact on how shotguns play and feel.
Official source - CHANGECrafting recipes
Rebalanced metabolics multipliers for calories consumption
Calorie burn is rebalanced so most common activities, recipes and resting use less and a few intensive ones use a bit more, which affects survivor weight in long games.
Rebalanced metabolics multipliers for calories consumption and moved some recipes/timed actions from Default to better categories.
- Rebalanced metabolics multipliers for calories consumption and moved some recipes/timed actions from Default to better categories. This should lead to overall less consumption for most common activities/recipes and resting, and a bit more for a few intensive activities/recipes. This should have an impact on survivor weight in long playthroughs.
- CHANGEFire
Pipe Bombs: Explosion Damage = High, Fire Risk = None
Pipe Bombs are set to high explosion damage with no risk of starting a fire.
Official source - CHANGEFire
Molotov Cocktails: Explosion Damage = None, Fire Risk = Medium
Molotov Cocktails are set to no explosion damage with a medium risk of starting a fire.
Official source - CHANGEFire
Flame Bombs: Explosion Damage = None, Fire Risk = High
Flame Bombs are set to no explosion damage with a high risk of starting a fire.
Official source - FIXWeather
Fixed: tents and shelters not providing any protection from rain when used for resting
Fixed tents and shelters not providing any protection from rain when used for resting
Official source - FIXFirearms
Fixed: Shotgun Targeting Bug
Shotguns now count every pellet when you aim at a specific body part, so the extra pellets no longer vanish and all of them can hit zombies.
Fixed Shotgun Targeting Bug.
- Fixed Shotgun Targeting Bug. Zombies were dodging your pellets. When aiming a shotgun at a specific body part, the other pellets were mysteriously disappearing. Now all shotgun pellets properly calculate their hits, every zombie will get what's coming.
- CHANGEGeneral
Updated vision cone to use square lighting outside when it is brighter than the current daylight value, so that players can benefit from streetlights and other light sources at dusk, dawn and night
The vision cone outdoors now uses streetlights and other light sources when they are brighter than daylight, so you can see better near lights at dusk, dawn and night.
Updated vision cone to use square lighting outside when it is brighter than the current daylight value, so that players can benefit from streetlights and other light sources at dusk, dawn and night.
Official source - CHANGEDoors
Updated lighting system so that rooms behind shut doors are blacked out
Rooms behind shut doors are now blacked out, so you can no longer see into them past a closed door.
Updated lighting system so that rooms behind shut doors are blacked out.
Official source - CHANGEMap
Added more tiles to Breakable Metal Fences
More metal fence tiles on the map can now be broken.
Official source - CHANGEClimbing
Updated pathfinding to allow players to plan paths over climbable walls during Walk-To where it's possible to climb over the wall
Walk-To can now plan a route over climbable walls where climbing is possible, instead of only walking around them.
Updated pathfinding to allow players to plan paths over climbable walls during Walk-To where it's possible to climb over the wall.
Official source - BUFFVehicles
Allow players to store corpses in the vehicle trunk or seats
Vehicles can now carry corpses in the trunk or on the seats.
Official source - CHANGEContainers
Fluid containers that need to be opened to be consumed
Drinks that need opening now have an Open and Drink option, which opens the container for you and then drinks it, as long as you are able to open it.
Fluid containers that need to be opened to be consumed will, if the player is capable of opening the fluid container, have the option to Drink available, and when selected the craft recipe to open it will be performed.
- Fluid containers that need to be opened to be consumed will, if the player is capable of opening the fluid container, have the option to Drink available, and when selected the craft recipe to open it will be performed. The RMC option for drinking beverages is now "Open and Drink" as opposed to "Drink".
- BUFFFood
Canned Food that need to be opened to be consumed
Canned food that needs opening now has an Open and Eat option, which opens the can for you before eating, as long as you are able to open it.
- Canned Food that need to be opened to be consumed will, if the player is capable of opening the canned food, have the RMC option to Open and Eat available, and when selected the craft recipe to open it will be performed before the eating action.
- CHANGEMultiple systems
Similar to how double-clicking on food items gets the character to eat the food item
Double-clicking pills and drainable consumables such as chewing tobacco now consumes them, like food; rat poison is left out so an accidental double-click cannot kill you.
Similar to how double-clicking on food items gets the character to eat the food item.
- Similar to how double-clicking on food items gets the character to eat the food item. Double clicking on pills and consumable drainables such as chewing tobacco trigger the character to consume the item. This does not apply to rat poison as it would kill the player on account of an accidental double-click.
- CHANGEGeneral
Double clicking on beverage fluid items will get the player to drink the beverage
Double clicking on beverage fluid items will get the player to drink the beverage, opening it beforehand if required.
Official source - BUFFWater
Double clicking on water fluid items will, if the player is thirsty, have the player drink the water
Double clicking on water fluid items will, if the player is thirsty, have the player drink the water.
Official source - CHANGEGeneral
Added evaluation for player-visible taint/poison to disable double-click drinking on fluid items if they are player visibly tainted/poisoned
Double-click drinking is turned off for fluids you can see are tainted or poisoned.
Added evaluation for player-visible taint/poison to disable double-click drinking on fluid items if they are player visibly tainted/poisoned.
Official source - CHANGEGeneral
Crafting/build menus close when character moves
Crafting and build menus now close when your character moves, and a new lock button on the Handcraft and Build windows keeps them open while you walk.
Crafting/build menus close when character moves.
- Crafting/build menus close when character moves.
- Added lock button to Handcraft and Build windows to prevent window autoclosing on walk.
- CHANGESeasons
Worms in Composters will reproduce during the Winter if the Composter is evaluates as being "inside"
Worms in a composter that counts as inside can now breed in winter, as long as there are at least 2 fresh worms in it.
- Worms in Composters will reproduce during the Winter if the Composter is evaluates as being "inside"; previously they would not reproduce during the Winter at all. (In order for Worms in a Composter to reproduce there needs to be at least 2 fresh Worms in the Composter, in addition to it not being Winter or being "inside".)
- CHANGEInventory
Individual inventory items can be, with the right click options
You can now right-click individual inventory items to mark them as unusable in crafting and building recipes, and remove that mark again later.
Individual inventory items can be, with the right click options, flagged to be unusable in crafting/building recipes, or that flag can be removed.
Official source - NEWTraits
Added a new trait, Crafty, that functions similar to the Fast Learner trait
The new Crafty trait works like Fast Learner but only for Crafting skills, giving a 30% XP bonus to them.
Added a new trait, Crafty, that functions similar to the Fast Learner trait.
- Added a new trait, Crafty, that functions similar to the Fast Learner trait. This provides a 30% XP bonus, but only for Crafting skills.
- NEWTraits
It is exclusive with the Fast Learner and Slow Learner traits, and costs 3 trait points
The Crafty trait costs 3 trait points and cannot be taken together with Fast Learner or Slow Learner.
It is exclusive with the Fast Learner and Slow Learner traits, and costs 3 trait points.
Official source - CHANGEMultiple systems
Added browsing what building recipes an inventory item can be used for by right clicking an inventory item
Right-clicking an inventory item now lets you browse which building recipes it can be used for.
Added browsing what building recipes an inventory item can be used for by right clicking an inventory item.
Official source - NEWBuild menu
Added 'possible ingredients' feature to Build Menu
The Build Menu gets a new possible ingredients feature.
Official source - NEWCrafting recipes
Added recipe for making a mirror
Added recipe for making a mirror.
Official source - BUFFGeneral
Baking Pan can now hold fluids
Baking Pan can now hold fluids.
Official source - CHANGECrafting recipes
Added a crafted version of the Jar item and updated the recipe to create it instead of the looted variation
Crafting a jar now makes a new crafted Jar item instead of the looted version.
Added a crafted version of the Jar item and updated the recipe to create it instead of the looted variation.
Official source - CHANGEVehicles
Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC
The right-click menu no longer has Investigate this area, Vehicle mechanics or the option to smash a vehicle's window.
Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC.
Official source - NEWVehicles
Nascar cars now spawn in the world, primarily at the Irvington race track
Nascar cars now spawn in the world, primarily at the Irvington race track.
Official source - CHANGEAnimals
Increased the range of animal-thumping sounds from 30 to 40 squares
Animal thumping sounds now carry further, so you can hear them from farther away.
Increased the range of animal-thumping sounds from 30 to 40 squares.
Official source - CHANGEAnimals
Increased the range of animal vocal sounds from 20 to 40 squares
Animal vocal sounds can now be heard from twice as far away.
Increased the range of animal vocal sounds from 20 to 40 squares.
Official source - CHANGEVehicles
Zombies killed by vehicle damage now increase the driver's zombie kill count
Zombies killed by vehicle damage now increase the driver's zombie kill count.
Official source - CHANGECrafting recipes
Add functionality to allow drying racks to dry variable numbers of input items
Drying racks can now dry different numbers of items at once, with drying recipes updated so one rack can hold several items.
Add functionality to allow drying racks to dry variable numbers of input items.
- Add functionality to allow drying racks to dry variable numbers of input items. Updated drying recipes and drying racks to allow variable inputs for multiple items per rack.
- CHANGEFishing
Updated fish hunger math when caught by a fishing net to match other cases
Fish caught in a fishing net now have their hunger value worked out the same way as fish caught any other way.
Updated fish hunger math when caught by a fishing net to match other cases.
Official source - CHANGEHunger
Increased the hunger value of dried corn
Dried corn now fills you up more, and dried peas and soybeans now have the nutrition values they were missing.
Increased the hunger value of dried corn.
- Increased the hunger value of dried corn.
- Added missing nutritional values for dried peas and soybeans.
- BUFFBlacksmithing
Changed the Blacksmithing skill requirement for forging large hooks from 2 to 1 so it's easier for people to make butcher hooks
Forging large hooks now needs only Blacksmithing level 1 instead of 2, so butcher hooks are easier to make early.
Changed the Blacksmithing skill requirement for forging large hooks from 2 to 1 so it's easier for people to make butcher hooks.
Official source - CHANGEGeneral
Updated "Make with Brick" and "Make with Brick Low" timed actions' metabolics and muscle strain effects
Making things with bricks, including the low version, now has updated effects on exertion and muscle strain.
Updated "Make with Brick" and "Make with Brick Low" timed actions' metabolics and muscle strain effects.
Official source - BUFFCrafting recipes
When a character hits level 10 they learn all growing seasons recipes not already known
Reaching level 10 now teaches your character every growing seasons recipe not already known.
When a character hits level 10 they learn all growing seasons recipes not already known.
Official source - BUFFMechanics
9, or 10, they learn Basic, Intermediate or Advanced Mechanics recipe if not already known
Reaching Mechanics level 8, 9 or 10 now automatically teaches the Basic, Intermediate or Advanced Mechanics recipe if you do not already know it.
When a character reaches Mechanics level 8, 9, or 10, they learn Basic, Intermediate or Advanced Mechanics recipe if not already known.
Official source - BUFFMap
More tiles made to work as crafting surfaces
More map tiles now count as crafting surfaces, so you have more places to craft.
Official source - BUFFGenerators
Added the Generator recipe as an autolearned recipe at Electrical level 3
The Generator recipe is now learned automatically when you reach Electrical level 3.
Added the Generator recipe as an autolearned recipe at Electrical level 3.
Official source - CHANGESkills
Character's electrical, farming, and mechanics skill levels
Electrical, farming and mechanics skill levels are now checked properly, so a high enough level unlocks generator, farming and season mechanics just as learning the recipe would.
Character's electrical, farming, and mechanics skill levels are now properly checked; if skill level is high enough, the appropriate generator/farming/season mechanics will be unlocked as if they learned them via a recipe.
Official source - BUFFGeneral
Lowered the fluid amount needed for cleaning blood or graffiti
Cleaning blood or graffiti now uses less fluid.
Lowered the fluid amount needed for cleaning blood or graffiti.
Official source - CHANGECrafting recipes
Consolidate Churn Cow/Sheep Butter into one craft recipe
Churning butter is now a single recipe that accepts cow milk, sheep milk or a mix of both.
Consolidate Churn Cow/Sheep Butter into one craft recipe.
- Consolidate Churn Cow/Sheep Butter into one craft recipe. Allow mixture of Sheep/Cow milk for Churn Butter recipe.
- CHANGECrafting recipes
Add Pumpkin to more evolved recipes
Pumpkin can now be added to more evolved recipes.
Official source - BUFFCrafting recipes
Reduced the skill level and autolearn level requirements for the stone chisel recipe
The stone chisel recipe now needs a lower skill level to craft and is learned automatically at a lower level.
Official source - CHANGEGeneral
Broken metal pipes can be used alongside metal pipes to make pipebombs
Broken metal pipes can be used alongside metal pipes to make pipebombs.
Official source - CHANGEGenerators
Updated default 'Generator Fuel Consumption' sandbox settings amount to reflect fixes in consumption
The Generator Fuel Consumption sandbox setting has a new default to match the fixes to how generators use fuel.
Official source - CHANGEFire
Aerosol Bombs: Explosion Damage = Medium, Fire Risk = Low
Aerosol Bombs are set to medium explosion damage with a low risk of starting a fire.
Official source - FIXController
Fixed [Controller] Players rotating in place when turning
Controller players no longer spin in place when turning.
Official source - FIXButchering
Fixed: calc error in butchering animal, making animal rotten between 12h & 30h giving more meat
Butchering no longer hits a calculation error between 12h and 30h that made the animal rotten while giving more meat.
Fixed calc error in butchering animal, making animal rotten between 12h & 30h giving more meat.
Official source - FIXElectrical
Fixed: electrics in basements not impacting generator fuel consumption
Electrics in basements now count toward a generator's fuel consumption.
Fixed electrics in basements not impacting generator fuel consumption
Official source - FIXFood
Fixed: unfair poisoning from Burnt Food
Burnt Food no longer poisons you unfairly.
Fixed unfair poisoning from Burnt Food.
- Fixed unfair poisoning from Burnt Food. Guard rails had been put around this, but clearly not enough.
- FIXGeneral
Fixed: the agriculture system calculating months inaccurately
Farming now counts months correctly.
Fixed the agriculture system calculating months inaccurately
Official source - FIXDoors
Fixed: player preferring to sit in a chair over closing a door in the vicinity
Fixed player preferring to sit in a chair over closing a door in the vicinity
Official source - FIXAiming
Fixed "aiming while being seated" bug
Aiming while seated now works correctly.
Official source - FIXCrafting recipes
Fixed: missing craft recipe for making the glass for lanterns
Fixed missing craft recipe for making the glass for lanterns
Official source - FIXCooking
Fixed: Drinking and eating actions not checking for the forged version of the cooking pot
Eating and drinking actions now recognise the forged cooking pot.
Fixed Drinking and eating actions not checking for the forged version of the cooking pot.
Official source - FIXTools
Fixed: not being able to sharpen tools when condition wasn't full
Fixed not being able to sharpen tools when condition wasn't full
Official source - FIXCrafting menu
Fixed: recipe progress bar in the crafting menu only updating for the first craft in a batch
Fixed recipe progress bar in the crafting menu only updating for the first craft in a batch.
Official source - FIXMap
Fixed: various world-map settings not being saved
Fixed various world-map settings not being saved.
Official source - FIXVehicles
Fixed: being unable to drop items while inside vehicles
Fixed being unable to drop items while inside vehicles.
Official source - FIXFirearms
Fixed: reloading of double barrel shotgun not closing the barrel
Fixed reloading of double barrel shotgun not closing the barrel
Official source - FIXMap
Fixed: the "forget map knowledge" button also removing city/forest/river names
Fixed the "forget map knowledge" button also removing city/forest/river names.
Official source - FIXFire
Fixed: the option to light fire tile objects from notched planks not appearing under some circumstances
Fixed the option to light fire tile objects from notched planks not appearing under some circumstances.
Official source - FIXWalls
Fixed: some placed moveable objects, such as Wood Stoves and BBQs, serving as zombie proof barricades
Placed moveable objects such as Wood Stoves and BBQs no longer work as zombie-proof barricades.
Fixed some placed moveable objects, such as Wood Stoves and BBQs, serving as zombie proof barricades.
Official source - FIXContainers
Fixed: fluid container items not returning to standard temperature values when placed in the world
Fixed fluid container items not returning to standard temperature values when placed in the world.
Official source - FIXGeneral
Fixed: being unable to remove stumps with a pickaxe
Fixed being unable to remove stumps with a pickaxe
Official source - FIXFood
Fixed: incorrectly calculating the age of frozen food items when first created
Fixed incorrectly calculating the age of frozen food items when first created.
Official source - FIXCorpses
Fixed: the "Walk To" action not working while dragging corpses
Fixed the "Walk To" action not working while dragging corpses.
Official source - FIXContainers
Fixed: cold fluid container items not changing temperature when inside the character's inventory or other container
Fixed cold fluid container items not changing temperature when inside the character's inventory or other container.
Official source - FIXCorpses
Fixed: animal corpses ignoring the time-slowing effects of fridges and freezers
Fixed animal corpses ignoring the time-slowing effects of fridges and freezers.
Official source - FIXLoot
Fixed: loot-window buttons not working for bags in vehicle containers
Fixed loot-window buttons not working for bags in vehicle containers.
Official source - FIXWeapons
Fixed: ranged weapon condition bug
Loaded ranged weapons now lose condition when fired.
Fixed ranged weapon condition bug.
- Fixed ranged weapon condition bug. Loaded ranged weapons check for condition wear when fired.
- FIXBooks
Fixed: being able to infinitely re-read recipe magazines for stress and boredom reduction without the cooldown period that occurs for general moodle benefit books and magazines
Recipe magazines now have the same cooldown as other books and magazines before they reduce stress and boredom again, so you can no longer re-read them endlessly.
Fixed being able to infinitely re-read recipe magazines for stress and boredom reduction without the cooldown period that occurs for general moodle benefit books and magazines.
- Fixed being able to infinitely re-read recipe magazines for stress and boredom reduction without the cooldown period that occurs for general moodle benefit books and magazines.
- When stress and boredom reduction was added to recipe magazines, they weren't updated for the system for moodle benefit literature items having a cooldown before providing the benefits again.
- FIXClothing
Fixed "Vision Restricting clothing" boosts vision radius inside vehicles
Clothing that restricts vision no longer increases your vision radius inside vehicles.
Fixed "Vision Restricting clothing" boosts vision radius inside vehicles.
Official source - FIXFood
Fixed: dried green peas not being a food category item
Dried green peas now count as food.
Fixed dried green peas not being a food category item.
Official source - FIXGeneral
Fixed: Spears created with blades eligible for sharpening cannot be sharpened until they're damaged further
Spears made with a blade that can be sharpened can now be sharpened right away, without first taking more damage.
Fixed Spears created with blades eligible for sharpening cannot be sharpened until they're damaged further
Official source - FIXAmmunition
Fixed: Last Stand only giving one nail or ammo
Last Stand no longer gives only one nail or one round of ammo.
Fixed Last Stand only giving one nail or ammo.
Official source - FIXFood
Fixed: dividing food in 2/4 bowls not working for PastaPot
Food in a Pasta Pot can now be divided into bowls properly.
Fixed dividing food in 2/4 bowls not working for PastaPot.
Official source - FIXVehicles
Fixed: Vehicles spawning with low condition even if they have High Quality condition set in SB settings
Vehicles now follow the High Quality condition sandbox setting and no longer spawn in low condition when it is set.
Fixed Vehicles spawning with low condition even if they have High Quality condition set in SB settings
Official source - FIXGeneral
Fixed: barrel ovens not working properly when first built
Fixed barrel ovens not working properly when first built.
Official source - FIXAlcohol
Fixed: the craftRecipe to open wine bottles not working
The recipe for opening wine bottles works again.
Fixed the craftRecipe to open wine bottles not working.
Official source - FIXGeneral
Fixed: being unable to build campfires in the darkness
Fixed being unable to build campfires in the darkness.
Official source - FIXGenerators
Fixed: Generators consuming incorrect fuel
Fixed Generators consuming incorrect fuel.
Official source - FIXCorpses
Fixed: burning corpses from destroying held items
Burning corpses no longer destroys held items.
Fixed burning corpses from destroying held items.
Official source - FIXFishing
Fixed "Cancelling 'seated fishing' by walking causes player to fall when attempting to fish"
Walking to cancel seated fishing no longer makes your character fall the next time you try to fish.
Official source - FIXFood
Fixed: food items not saving or loading stress bonus
Food items now keep their stress bonus when you save and load.
Fixed food items not saving or loading stress bonus.
Official source - FIXVehicles
Fixed: vehicle engineForce being restored to maximum when you exit the vehicle
A vehicle's engine force no longer resets to maximum when you get out of it.
Fixed vehicle engineForce being restored to maximum when you exit the vehicle
Official source - FIXWater
Fixed: Fountain Cups holding ~60% more if they spawned with water inside
Fixed Fountain Cups holding ~60% more if they spawned with water inside.
Official source - FIXTrapping
Fixed: Cage traps returning enough wire to make 2 cages when destroyed
Destroying a cage trap no longer gives back enough wire to build two cages.
Fixed Cage traps returning enough wire to make 2 cages when destroyed.
Official source - FIXCrafting recipes
Fixed "Dismantle Fishing Net" craft recipe returning enough wire to make 2 traps
Dismantling a fishing net no longer gives back enough wire to make 2 traps, so you now get less wire from it.
Official source - FIXWalls
Fixed: walls not cutting away when the visibility of squares changes in some cases
Fixed walls not cutting away when the visibility of squares changes in some cases.
Official source - FIXGeneral
Fixed: firing a spear not making it more durable
Firing a spear now makes it more durable, instead of just rolling its random value again.
Fixed firing a spear not making it more durable but doing the random again.
Official source - FIXAnimals
Fixed "Make Mildew Cure" craftRecipe only accepting cow milk
The Make Mildew Cure recipe now accepts milk other than cow milk.
Fixed "Make Mildew Cure" craftRecipe only accepting cow milk.
Official source - FIXGeneral
Fixed "Extract Iron from Iron Ore" craftRecipe returning Steel
The Extract Iron from Iron Ore recipe now gives you iron instead of steel.
Official source - FIXFarming
Fixed: Mint Seeds returning an empty bag after packaging
Fixed Mint Seeds returning an empty bag after packaging
Official source - FIXGeneral
Fixed "Carve Wooden Cutting Boards" not returning any items
Carving Wooden Cutting Boards now gives you items instead of nothing.
Official source - FIXFire
Fixed "Make Fire Bomb" craftRecipe not removing water bottle
Making a Fire Bomb now uses up the water bottle as it should.
Official source - FIXGeneral
Fixed: CastSteelIngotFromIron not working
The recipe for casting a steel ingot from iron works again.
Fixed CastSteelIngotFromIron not working.
Official source - FIXGeneral
Fixed: CastSteelBarFromIron not working
The recipe for casting a steel bar from iron works again.
Fixed CastSteelBarFromIron not working.
Official source - FIXCrafting recipes
Fixed: various recipes not returning the correct items, and some that couldn't be done
Fixed various recipes not returning the correct items, and some that couldn't be done.
Official source - FIXCrafting recipes
Fixed: Katana, Katana_Broken, Machete, ShortSword_Scrap, Sword_Broken, Sword_Scrap
Katanas, machetes, scrap and broken swords and the carpentry chisel now have recipes you can research.
Fixed Katana, Katana_Broken, Machete, ShortSword_Scrap, Sword_Broken, Sword_Scrap, Sword_Scrap_Broken and CarpentryChisel not having researchable recipes.
Official source - FIXGeneral
Fixed: MakeTarpDress needToBeLearn from truealse to true
The tarp dress recipe now has to be learned before you can craft it.
Fixed MakeTarpDress needToBeLearn from truealse to true
Official source - FIXGeneral
Fixed: issue where build autorotation was still happening where it should not
Building no longer auto-rotates pieces in places where it should not.
Fixed issue where build autorotation was still happening where it should not.
Official source - NEWPerformance
View cone opacity slider added to performance settings
View cone opacity slider added to performance settings.
Official source - CHANGEEndurance
The Endurance moodle now acts as a progress indicator
The Endurance moodle now works as a progress indicator while you rest, so you can follow how your recovery is going.
While resting, the Endurance moodle now acts as a progress indicator.
Official source - BUFFCigarettes
Cigarettes can be smoked directly from the pack without removing them beforehand
Cigarettes can be smoked directly from the pack without removing them beforehand.
Official source - CHANGECrafting recipes
Improved Auto-highlight of first recipe in craft UI on search
Search in the craft menu highlights recipes better, and the list now only highlights the recipe you picked yourself.
Improved Auto-highlight of first recipe in craft UI on search.
- Improved Auto-highlight of first recipe in craft UI on search. List will now always only highlight player-selected recipe.
- CHANGEWindows
Added SHIFT + CLICK on the Available ingredients list windows-style selection (currently for Build and Crafting menus, will be added for work stations later on as well)
The Available ingredients list in the Build and Crafting menus now supports Windows-style Shift + Click selection, and work stations will get it later.
Added SHIFT + CLICK on the Available ingredients list windows-style selection (currently for Build and Crafting menus, will be added for work stations later on as well).
Official source - CHANGESaves
Craft/build/entity UIs save and restore size/position between loads/saves
The craft, build and entity windows now keep their size and position when you save and load.
Official source - CHANGETelevision
VHS Tapes and CD's that have been watched/heard will have their status displayed in the tooltip and display icon
VHS tapes and CDs now show in their tooltip and icon whether you have already watched or listened to them.
VHS Tapes and CD's that have been watched/heard will have their status displayed in the tooltip and display icon.
Official source - CHANGEFire
When a player is unable to light a fire-tile-object with a notched plank
If you try to light a fire with a notched plank and there is no fuel in it, the option now shows in the bad colour with a tooltip saying fuel is needed.
When a player is unable to light a fire-tile-object with a notched plank because the fire-tile-object doesn't have any fuel, the option to do so will be bad-color with a tooltip explaining that the fire-tile-object needs to have fuel.
Official source - CHANGELoot
Added loot-window title-bar buttons to the bottom of the loot window
The loot window now shows its title-bar buttons along the bottom of the window.
Added loot-window title-bar buttons to the bottom of the loot window.
Official source - CHANGELoot
Added contextual loot window buttons for removing campfires and throwing corpses on unlit campfires
The loot window now shows buttons for removing campfires and for throwing corpses onto unlit campfires when those actions are possible.
Added contextual loot window buttons for removing campfires and throwing corpses on unlit campfires.
Official source - CHANGECooking
Added lower tier cooking skill books to the pool of kitchen surface clutter items
Lower tier cooking skill books can now turn up as clutter on kitchen surfaces.
Added lower tier cooking skill books to the pool of kitchen surface clutter items.
Official source - CHANGEContainers
Players can now rename the containers in tile objects
Players can now rename the containers in tile objects.
Official source - CHANGECombat
The colored bars for discomfort, run speed modifier
Item tooltips now colour the discomfort, run speed and combat speed bars with your chosen good colour when they help and the bad colour when they hurt.
The colored bars for discomfort, run speed modifier, and combat speed modifier in item tooltips will now use the user-chosen 'good' colour if they are beneficial, and the bad colour if they are negative.
Official source - BUFFMap
It is now possible to take hay from hay bundle tiles
It is now possible to take hay from hay bundle tiles.
Official source - CHANGEFood
Cookable food items now display in tooltips how long it takes to cook them if the character has at least 5 levels in Cooking
Cookable food items now display in tooltips how long it takes to cook them if the character has at least 5 levels in Cooking.
Official source - CHANGEVehicles
When a player is looking at a vehicle trunk inventory window from outside of the vehicle
Looking into a vehicle trunk from outside now gives you a button to close it, plus a button to close and lock it if you have the vehicle's key.
When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk.
- When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk. Additionally, if the player has the key for the vehicle, then there will also a top-button option to close and lock the trunk.
- CHANGECorpses
Added displaying and highlighting animal corpses to the animal-designation-zone UI
The animal designation zone UI now shows and highlights animal corpses.
Added displaying and highlighting animal corpses to the animal-designation-zone UI.
Official source - CHANGELoot
The loot-window bottom-button actions are added to the container's context menu when using a controller
With a controller, the loot window's bottom-button actions also appear in the container's context menu, and the buttons still show on screen.
The loot-window bottom-button actions are added to the container's context menu when using a controller.
- The loot-window bottom-button actions are added to the container's context menu when using a controller. The buttons still appear when using a controller.
- CHANGESound
Reworked SFX System for Item Transfer
The sounds for moving items between containers have been reworked.
Official source - CHANGEPain
Pain sounds are now played when the player gets injured when tripping or moving through trees
Pain sounds are now played when the player gets injured when tripping or moving through trees.
Official source - CHANGESound
Improved system for voice event SFX while dragging corpses
Your character's voice sounds while dragging corpses now use an improved system.
Improved system for voice event SFX while dragging corpses.
Official source - CHANGEFarming
Added Large Hooks to the pools of surface clutter items for Barns and Garages
Large Hooks can now turn up as surface clutter in barns and garages as well as in farm storage.
Added Large Hooks to the pools of surface clutter items for Barns and Garages; they already spawn as surface clutter in Farm Storage.
Official source - CHANGEWeapons
Non-weapon items that have a sharpness quality, such as detached knife blades
Non-weapon items that have a sharpness quality, such as detached knife blades, will display their current sharpness value in their item tooltip just as weapons with sharpness do.
Official source - CHANGEHealth
Added health values for Amphora, Leather Drying Racks and Stairs
Amphorae, leather drying racks and stairs now have their own health values.
Official source - FIXFarming
Fixed: planting seasons being incorrect in crops' RMC when using agriculture cheat
The planting seasons shown in a crop's right-click menu are now correct when using the agriculture cheat.
Fixed planting seasons being incorrect in crops' RMC when using agriculture cheat
Official source - FIXKnapping
Fixed: improper position of flint shard during making of crude stone axe
Fixed improper position of flint shard during making of crude stone axe.
Official source - FIXZombies
Fixed: Zombie Thumps on barbed wire fences play wrong sound
Fixed Zombie Thumps on barbed wire fences play wrong sound
Official source - FIXVehicles
Fixed: keys appearing next to cars where it is inappropriate
Fixed keys appearing next to cars where it is inappropriate, like burnt vehicles or trailers without any doors.
Official source - FIXMap
Fixed: depth map of multiple tiles for the new rendering system
Objects made of several tiles now render at the correct depth under the new rendering system.
Fixed depth map of multiple tiles for the new rendering system
Official source - FIXWalls
Fixed: Placing a barricade on specific windows causing curtains to be rendered 1 chunk away
Barricading certain windows no longer makes their curtains appear a chunk away from the window.
Fixed Placing a barricade on specific windows causing curtains to be rendered 1 chunk away
Official source - FIXAnimals
Fixed: an animal-duplication bug that happened when an animal moved between cells
Fixed an animal-duplication bug that happened when an animal moved between cells.
Official source - FIXAnimals
Fixed: a dead animal possibly resurrecting, when it was the only animal in a cell when it died
Fixed a dead animal possibly resurrecting, when it was the only animal in a cell when it died.
Official source - FIXFire
Fixed: some fire-tile-object-interactions not translating the text string
Fixed some fire-tile-object-interactions not translating the text string.
Official source - FIXAnimals
Fixed: animal cells being hot-saved each time a game is loaded
Loading a game no longer re-saves the animal cells every time.
Fixed animal cells being hot-saved each time a game is loaded.
Official source - FIXCorpses
Fixed: the corpses of animals killed in inventory sometimes disappearing
Fixed the corpses of animals killed in inventory sometimes disappearing.
Official source - FIXZombies
Fixed: two sources of errors/crashes that can occur when picking up a tile that a zombie has targeted in ThumpState.java
Picking up a tile that a zombie is attacking no longer causes errors or crashes.
Fixed two sources of errors/crashes that can occur when picking up a tile that a zombie has targeted in ThumpState.java
Official source - FIXWalls
Fixed: wall clocks resetting to 7PM after power shutdown
Fixed wall clocks resetting to 7PM after power shutdown
Official source - FIXAnimals
Fixed: an exception when an animal dies inside a hutch
An animal dying inside a hutch no longer causes an error.
Fixed an exception when an animal dies inside a hutch.
Official source - FIXAnimals
Fixed: the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off
Fixed the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off.
Official source - FIXAnimals
Fixed: old animal tracks possibly not being removed
Fixed old animal tracks possibly not being removed.
Official source - FIXVehicles
Fixed: vehicles spawning inside building in undesirable conditions
Fixed vehicles spawning inside building in undesirable conditions.
Official source - FIXVehicles
Fixed: headlights spawning in vehicles after they had been removed
Headlights you removed from a vehicle no longer come back after the vehicle is unloaded and loaded again.
Fixed headlights spawning in vehicles after they had been removed, and the vehicle was unloaded and the reloaded
Official source - FIXFurniture
Fixed: Moveable items displaying their tile's right click component options and causing errors
Moveable items no longer show their tile's right-click options or cause errors.
Fixed Moveable items displaying their tile's right click component options and causing errors.
Official source - FIXBlacksmithing
Fixed: missing "Forge Garden Fork Head" craft recipe
Fixed missing "Forge Garden Fork Head" craft recipe.
Official source - FIXRadios
Fixed: US army walkie talkie is small when placed (using pickup/place tool)
Fixed US army walkie talkie is small when placed (using pickup/place tool)
Official source - FIXFire
Fixed: the player facing an odd direction when interacting with fire pits
Fixed the player facing an odd direction when interacting with fire pits.
Official source
Full patch notes from The Indie Stone
Notes
- UNSTABLE WARNING - Due to changes in Generator fuel consumption and corresponding defaults; existing saves will likely experience increased fuel consumption; Meta: 'Generator Fuel Consumption' Sandbox Settings can be changed in debug mode. There is an issue when Refueling from Gas Pumps currently found last-minute. It must be cancelled with ESC, or by sprinting. Your character may not move if you simply try to walk away.
NEW
- Reordered hit location damage calculation to occur after physics ballistics body part is selected.
- Ranged weapon damage can now make use of specific body part damage modifiers. This brings ranged damage into line with how melee combat works, head shots will receive 3x damage, legs and arms get dealt far less.
- Fixed Shotgun Targeting Bug. Zombies were dodging your pellets. When aiming a shotgun at a specific body part, the other pellets were mysteriously disappearing. Now all shotgun pellets properly calculate their hits, every zombie will get what's coming.
- These changes should impact on how shotguns play and feel.
- View cone opacity slider added to performance settings.
- Updated vision cone to use square lighting outside when it is brighter than the current daylight value, so that players can benefit from streetlights and other light sources at dusk, dawn and night.
- Updated lighting system so that rooms behind shut doors are blacked out.
- Added more tiles to Breakable Metal Fences
- While resting, the Endurance moodle now acts as a progress indicator.
- Updated pathfinding to allow players to plan paths over climbable walls during Walk-To where it's possible to climb over the wall.
- Added muzzle flash models, textures, and model keys.
- Allow players to store corpses in the vehicle trunk or seats
- Add "required items" and "sorted by name" into the crafting UIs. Renamed sort 'by name' to sort 'Alphabetical (A-Z)
- Cigarettes can be smoked directly from the pack without removing them beforehand.
- Fluid containers that need to be opened to be consumed will, if the player is capable of opening the fluid container, have the option to Drink available, and when selected the craft recipe to open it will be performed. The RMC option for drinking beverages is now "Open and Drink" as opposed to "Drink".
- Canned Food that need to be opened to be consumed will, if the player is capable of opening the canned food, have the RMC option to Open and Eat available, and when selected the craft recipe to open it will be performed before the eating action.
- Similar to how double-clicking on food items gets the character to eat the food item. Double clicking on pills and consumable drainables such as chewing tobacco trigger the character to consume the item. This does not apply to rat poison as it would kill the player on account of an accidental double-click.
- Double clicking on beverage fluid items will get the player to drink the beverage, opening it beforehand if required.
- Double clicking on water fluid items will, if the player is thirsty, have the player drink the water.
- Improved Auto-highlight of first recipe in craft UI on search. List will now always only highlight player-selected recipe.
- Added evaluation for player-visible taint/poison to disable double-click drinking on fluid items if they are player visibly tainted/poisoned.
- Added SHIFT + CLICK on the Available ingredients list windows-style selection (currently for Build and Crafting menus, will be added for work stations later on as well).
- Added CTRL + CLICK on the header's node will select everything inside it.
- Crafting/build menus close when character moves. Added lock button to Handcraft and Build windows to prevent window autoclosing on walk.
- Craft/build/entity UIs save and restore size/position between loads/saves
- Items can be marked as "Unwanted", setting all instances of that item to display a text highlight in inventory menus.
- VHS Tapes and CD's that have been watched/heard will have their status displayed in the tooltip and display icon.
- When a player is unable to light a fire-tile-object with a notched plank because the fire-tile-object doesn't have any fuel, the option to do so will be bad-color with a tooltip explaining that the fire-tile-object needs to have fuel.
- Added explicit player feedback tooltip and a bad color option when a player is exhausted and unable to use a notched plank to light a fire tile object, instead of not showing the option.
- Worms in Composters will reproduce during the Winter if the Composter is evaluates as being "inside"; previously they would not reproduce during the Winter at all. (In order for Worms in a Composter to reproduce there needs to be at least 2 fresh Worms in the Composter, in addition to it not being Winter or being "inside".)
- Individual inventory items can be, with the right click options, flagged to be unusable in crafting/building recipes, or that flag can be removed.
- Added loot-window title-bar buttons to the bottom of the loot window.
- Added contextual loot window buttons for removing campfires and throwing corpses on unlit campfires.
- Added filled models for Ceramic Bowl, Glass Jar and Tumbler glass.
- Add improved tooltips and Possible Fluids list for HandCraftPanel input items
- Added lower tier cooking skill books to the pool of kitchen surface clutter items.
- Added a new trait, Crafty, that functions similar to the Fast Learner trait. This provides a 30% XP bonus, but only for Crafting skills.
- It is exclusive with the Fast Learner and Slow Learner traits, and costs 3 trait points.
- Added browsing what building recipes an inventory item can be used for by right clicking an inventory item.
- Players can now rename the containers in tile objects.
- Added 'possible ingredients' feature to Build Menu
- The colored bars for discomfort, run speed modifier, and combat speed modifier in item tooltips will now use the user-chosen 'good' colour if they are beneficial, and the bad colour if they are negative.
- Inventory Items that provide Endurance, Fatigue or Stress modifiers when consumed will use colored bars and not numerals in the item tooltip.
- Inventory Items that provide Vision or Hearing modifiers when worn will use bad or good colored bars, depending on whether they are beneficial or negative (all vanilla modifiers are negative but mods exist where they are positive) and not scaling color bars.
- It is now possible to take hay from hay bundle tiles.
- Add text "No recipes to show" to crafting/build UI when no recipes are available.
- Added a minor optimization when evaluating whether an inventory item is a recipe input for specific players.
- Made evaluating whether a ground clutter tile can "just be picked up" more rigorous to prevent circumstances where a tile can unintentionally be just picked up.
- Added filled models for the Fountain and Plastic cups.
- Added recipe for making a mirror.
- Cookable food items now display in tooltips how long it takes to cook them if the character has at least 5 levels in Cooking.
- When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk. Additionally, if the player has the key for the vehicle, then there will also a top-button option to close and lock the trunk.
- Added displaying and highlighting animal corpses to the animal-designation-zone UI.
- Baking Pan can now hold fluids.
- Added a crafted version of the Jar item and updated the recipe to create it instead of the looted variation.
- Added drawing a background under radial-menu text, to aid readability.
- Renamed the microwave-settings and oven-settings buttons from Cancel to Close.
- Controller focus is set to the profession list when the profession-creation UI is first displayed.
- Controller focus is set to the character panel when the character-creation UI is first displayed.
- Added a visual transition when pressing the left shoulder button to focus on a top-level UI.
- The loot-window bottom-button actions are added to the container's context menu when using a controller. The buttons still appear when using a controller.
- In the main menu, when a game isn't loaded, the Escape key now activates the Back button of various UIs. The Return key now activates the Next/Play button.
- Changed the main-menu panels to use the newer controller-navigation method that the crafting and carpentry UIs use.
- Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC.
- Added new Survivor Names.
- New anims for getting corpse out of a container
- Nascar cars now spawn in the world, primarily at the Irvington race track.
- New SFX for Wooden Shelf, Metal Shelf, Plant and Leather Drying Racks, Craft Benches, Modern Oven open/close, Wooden Drawers, Magazine Shelf and Display Cases. Also for lighting Campfire with Notched Plank, Cap Gun, Rifle, Revolver, Fire Pit, Small Plant Dryig Rack, Handbrake, Metal Lockers and Metal Chest.
- Reworked SFX System for Item Transfer
- Added a new Component called CraftBenchSounds that is used to customise sounds played when adding and removing
- New Megaphone Sounds for Hey, HeyWhisper, Psst (Male/Female)
- Added filling sounds to several fluid container items.
- Increased the range of animal-thumping sounds from 30 to 40 squares.
- Increased the range of animal vocal sounds from 20 to 40 squares.
- Pain sounds are now played when the player gets injured when tripping or moving through trees.
- Improved system for voice event SFX while dragging corpses.
BALANCE
- Zombies killed by vehicle damage now increase the driver's zombie kill count.
- Rebalanced metabolics multipliers for calories consumption and moved some recipes/timed actions from Default to better categories. This should lead to overall less consumption for most common activities/recipes and resting, and a bit more for a few intensive activities/recipes. This should have an impact on survivor weight in long playthroughs.
- Tooltip when unable to light a fire tile with a Notched Plank will now provide more required information.
- Add functionality to allow drying racks to dry variable numbers of input items. Updated drying recipes and drying racks to allow variable inputs for multiple items per rack.
- Added Large Hooks to the pools of surface clutter items for Barns and Garages; they already spawn as surface clutter in Farm Storage.
- Fixed movie rental room Spawn.
- Updated fish hunger math when caught by a fishing net to match other cases.
- Non-weapon items that have a sharpness quality, such as detached knife blades, will display their current sharpness value in their item tooltip just as weapons with sharpness do.
- Increased the hunger value of dried corn. Added missing nutritional values for dried peas and soybeans.
- Grass tufts can now be dried.
- Changed the Blacksmithing skill requirement for forging large hooks from 2 to 1 so it's easier for people to make butcher hooks.
- Finetune outside stories spawn locations
- Added health values for Amphora, Leather Drying Racks and Stairs
- Updated "Make with Brick" and "Make with Brick Low" timed actions' metabolics and muscle strain effects.
- When a character hits level 10 they learn all growing seasons recipes not already known.
- When a character reaches Mechanics level 8, 9, or 10, they learn Basic, Intermediate or Advanced Mechanics recipe if not already known.
- More tiles made to work as crafting surfaces
- Added the Generator recipe as an autolearned recipe at Electrical level 3.
- Character's electrical, farming, and mechanics skill levels are now properly checked; if skill level is high enough, the appropriate generator/farming/season mechanics will be unlocked as if they learned them via a recipe.
- Lowered the fluid amount needed for cleaning blood or graffiti.
- Consolidate Churn Cow/Sheep Butter into one craft recipe. Allow mixture of Sheep/Cow milk for Churn Butter recipe.
- Add Pumpkin to more evolved recipes
- Added happiness to Chocolate Milk
- `Item.PoisonDetectionLevel` has been changed to `0` from `null`
- Changed all player facing text strings for the Metalworking skill from "Metalworking" to "Blacksmithing"
- Reduced the skill level and autolearn level requirements for the stone chisel recipe
- Broken metal pipes can be used alongside metal pipes to make pipebombs.
- Updated tooltip displayed when selecting Engineer profession to state they can operate Generators.
- Updated default 'Generator Fuel Consumption' sandbox settings amount to reflect fixes in consumption
- Reworked IsoTraps/Explosives damage and fire behavior:
- Pipe Bombs: Explosion Damage = High, Fire Risk = None
- Aerosol Bombs: Explosion Damage = Medium, Fire Risk = Low
- Molotov Cocktails: Explosion Damage = None, Fire Risk = Medium
- Flame Bombs: Explosion Damage = None, Fire Risk = High
FIXES
- Fixed Language settings causing UI errors and making life unfun for our Turkish community.
- Fixed [Controller] Players rotating in place when turning
- Fixed calc error in butchering animal, making animal rotten between 12h & 30h giving more meat.
- Fixed electrics in basements not impacting generator fuel consumption
- Fixed planting seasons being incorrect in crops' RMC when using agriculture cheat
- Fixed unfair poisoning from Burnt Food. Guard rails had been put around this, but clearly not enough.
- Fixed Leek, lemongrass and Rosemary listing February as both a sow month and a bad month
- Fixed the agriculture system calculating months inaccurately
- Fixed player preferring to sit in a chair over closing a door in the vicinity
- Fixed "required items" filter not working correctly for build menu.
- Fixed the "Search recipes..." text extending outside the text entry box in the Building panel.
- Fixed missing OnBreak functions for Bone-tipped spears.
- Fixed "aiming while being seated" bug
- Fixed missing timed action for animation-free workstations
- Fixed improper position of flint shard during making of crude stone axe.
- Fixed inaccurate position of pumpkin and pumpkin slices.
- Fixed pumpkin chunks not using EatSmall eattype.
- Fixed improper size of carrot during eating anim
- Fixed wonky cooking pot during eating anim.
- Fixed a number of misalignments whilst eating and drinking by adding an anim.xml drink condition for glug food anim
- Fixed wrongly sized Red Velvet Cake Slice whilst eating
- Fixed saucepan orientation during eating anim.
- Fixed inverted bread slices normal as the back was culled
- Fixed a memory leak with FMOD events. This potentially was causing issues with SFX on long playthroughs.
- Fixed Rummage In Inventory SFX not stopping playing when equipping backpack
- Fixed close-container sounds playing twice when clicking the close button in the Loot window title bar.
- Fixed Zombie Thumps on barbed wire fences play wrong sound
- Fixed Bullet Impact SFX not playing when shooting with certain guns
- Fixed duplicate Hammering sound played while disassembling objects
- Fixed unassigned SeatMaterial=Leather to some seats.
- Fixed broken chain-link fences playing wooden sounds when players and zombies climb through.
- Fixed new xxxForest zones not being handled by the ZoneForest FMOD parameter
- Fixed M16 shooting SFX continuing while shoving
- Fixed overlays for `floors_exterior_tilesandstone_01_1`
- Fixed keys appearing next to cars where it is inappropriate, like burnt vehicles or trailers without any doors.
- Fixed termites providing cooking XP when cooked.
- Fixed missing craft recipe for making the glass for lanterns
- Fixed player gaining nimble XP while driving
- Fixed Drinking and eating actions not checking for the forged version of the cooking pot.
- Fixed Display name of liquid in "Pouring From" slot in Transfer Liquids panel
- Fixed name of "Assemble Large Tarp Framepack" to "Assemble Simple Tarp Framepack" to reflect correct size - Fixed "sportstorKey" >> "sportstoreKey", so Sport Store doesn't have generic named key
- Fixed depth map of multiple tiles for the new rendering system
- Fixed the "Random seed" button in the "Select Spawn Location" panel overlapping the map on the Steam Deck.
- Fixed not being able to sharpen tools when condition wasn't full
- Fixed TVs becoming non thumpable when picked up and placed 2 times
- Fixed recipe progress bar in the crafting menu only updating for the first craft in a batch.
- Fixed Placing a barricade on specific windows causing curtains to be rendered 1 chunk away
- Fixed Poisonous indicator for individual items in a stack not properly displaying.
- Fixed various world-map settings not being saved.
- Fixed being unable to drop items while inside vehicles.
- Fixed reloading of double barrel shotgun not closing the barrel
- Fixed tooltip text for the randomized vehicle story debug menu options.
- Fixed texture flickering on the base vehicle trailer due to the wrong shader being used.
- Fixed an animal-duplication bug that happened when an animal moved between cells.
- Fixed a dead animal possibly resurrecting, when it was the only animal in a cell when it died.
- Fixed some fire-tile-object-interactions not translating the text string.
- Fixed the "forget map knowledge" button also removing city/forest/river names.
- Fixed code that gives fish item the "too small to be sliced" tooltip to avoid inconsistencies.
- Fixed filled models for teacups and ceramic teacups.
- Fixed Carved Wooden Bucket and Paint Bucket not using their filled models.
- Fixed the BobKates debug scenario using the old MuldraughPOT map.
- Fixed animal cells being hot-saved each time a game is loaded.
- Fixed the option to light fire tile objects from notched planks not appearing under some circumstances.
- Fixed the corpses of animals killed in inventory sometimes disappearing.
- Fixed some placed moveable objects, such as Wood Stoves and BBQs, serving as zombie proof barricades.
- Fixed error when attempting to destroy IsoObjects
- Fixed performance impact of interacting with fire tile objects
- Fixed textures for the filled models of Carved Bucket, Champagne Glass, Paint bucket and Saucepan.
- Fixed some police cars displaying damage textures of the wrong color variations.
- Fixed two sources of errors/crashes that can occur when picking up a tile that a zombie has targeted in ThumpState.java
- Fixed size of drinking glass when full of liquid
- Fixed colour of purple cats eye sunglasses
- Fixed tile definitions for floors_exterior_tilesandstone_01
- Fixed fluid container items not returning to standard temperature values when placed in the world.
- Fixed context menu for right-click component not displaying icons.
- Fixed being unable to remove stumps with a pickaxe
- Fixed malformed postcard text string on account of punctuation characters in the string
- Fixed incorrectly calculating the age of frozen food items when first created.
- Fixed tents and shelters not providing any protection from rain when used for resting
- Fixed the "Walk To" action not working while dragging corpses.
- Fixed the time-of-death of animal corpses not being preserved when adding or removing a corpse to/from a butcher hook.
- Fixed missing text string for metalbandsaws in the crafting UI.
- Fixed cold fluid container items not changing temperature when inside the character's inventory or other container.
- Fixed wall clocks resetting to 7PM after power shutdown
- Fixed animal corpses ignoring the time-slowing effects of fridges and freezers.
- Fixed an exception when an animal dies inside a hutch.
- Fixed loot-window buttons not working for bags in vehicle containers.
- Fixed blood splatter and mannequin lighting in blacked-out rooms.
- Fixed sugar beet crop icon.
- Fixed dead birds removed from hutches appearing to die again when dropped on the ground.
- Fixed the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off.
- Fixed old animal tracks possibly not being removed.
- Fixed the layout of the animal-tracks info
- Fixed object outlines possibly being rendered offscreen
- Fixed extra space at the bottom of skill-progress-bar tooltips.
- Fixed road stories spawning in fields and other undesirable circumstances.
- Fixed vehicles spawning inside building in undesirable conditions.
- Fixed ranged weapon condition bug. Loaded ranged weapons check for condition wear when fired.
- Fixed hot drink teacup using the display name "Cup of Tea"
- Fixed headlights spawning in vehicles after they had been removed, and the vehicle was unloaded and the reloaded
- Fixed being able to infinitely re-read recipe magazines for stress and boredom reduction without the cooldown period that occurs for general moodle benefit books and magazines. When stress and boredom reduction was added to recipe magazines, they weren't updated for the system for moodle benefit literature items having a cooldown before providing the benefits again.
- Fixed Strip Club neon lights being non-functional
- Fixed "Vision Restricting clothing" boosts vision radius inside vehicles.
- Fixed dried green peas not being a food category item.
- Fixed Spears created with blades eligible for sharpening cannot be sharpened until they're damaged further
- Fixed being able to cut up worn bandoliers
- Fixed some issues when planning paths over solidtrans objects occupying full square.
- Fixed a reference to a non-existent button in MapSpawnSelect.lua.
- Fixed game sometimes locking up after char's creation.
- Fixed Pet Animal timer
- Fixed Last Stand only giving one nail or ammo.
- Fixed NPE caused by IsoAnimal not having moodles to check when testing getClimbingFailChanceFloat().
- Fixed zeds snapping to nearest IsoGridSquare while falling down.
- Fixed shorten trousers not inheriting its actual models
- Fixed dividing food in 2/4 bowls not working for PastaPot.
- Fixed Vehicles spawning with low condition even if they have High Quality condition set in SB settings
- Fixed an error with recording the mod data for custom container names for moveables.
- Fixed barrel ovens not working properly when first built.
- Fixed undesired behaviour with wrist watches in ISWearClothing.lua, such as double clicking to wear not working
- Fixed the craftRecipe to open wine bottles not working.
- Fixed being unable to build campfires in the darkness.
- Fixed Generators consuming incorrect fuel.
- Fixed burning corpses from destroying held items.
- Fixed the shouting animation being used instead of the whistle blowing animation when a player blows a whistle attached to a plastic cowboy hat.
- Fixed Moveable items displaying their tile's right click component options and causing errors.
- Fixed an error when closing an Amphora's lid. The open/close action now tracks condition.
- Fixed "Cancelling 'seated fishing' by walking causes player to fall when attempting to fish"
- Fixed "[Controller] Interacting with held animal causes error, and context menu doesn't disappear"
- Fixed food items not saving or loading stress bonus.
- Fixed the common divider working with fluid, now it's only with items.
- Fixed vehicle engineForce being restored to maximum when you exit the vehicle
- Fixed "Steel Bar Quarter" labeled as "Smeltable Smell" instead of "Steel"
- Fixed missing animations when building Charcoal Burner Barrels & Charcoal Burning Pit
- Fixed Base.OmeletteRecipeForged not displaying an inventory icon
- Fixed Fountain Cups holding ~60% more if they spawned with water inside.
- Fixed "Make Scarecrow" recipe not accepting crafted Long Johns + Added ItemTag for Long Johns
- Fixed "Refill Blowtorch" onCreate failing when the propane tank had < 70 uses
- Fixed Cage traps returning enough wire to make 2 cages when destroyed.
- Fixed "Dismantle Fishing Net" craft recipe returning enough wire to make 2 traps
- Fixed Steel Slug & Steel Rod Quarter being tagged as Iron items
- Fixed missing "Ingot" tags from Brass & Copper ingots
- Fixed missing "Forge Garden Fork Head" craft recipe.
- Fixed encoding on some FI localization files
- Fixed walls not cutting away when the visibility of squares changes in some cases.
- Fixed Small leather drying racks losing functionality after rotating.
- Fixed firing a spear not making it more durable but doing the random again.
- Fixed skill books' tint when in hand.
- Fixed "Make Mildew Cure" craftRecipe only accepting cow milk.
- Fixed "Make Bone Armored Gloves" craftRecipe not accepting brown leather gloves
- Fixed "Extract Iron from Iron Ore" craftRecipe returning Steel
- Fixed leather strips in "Sew Improvised Briefs" craftRecipe producing rag briefs
- Fixed Sheepskin vest returning an error when being ripped due to missing Fabric Type
- Fixed Mint Seeds returning an empty bag after packaging
- Fixed "Carve Wooden Cutting Boards" not returning any items
- Fixed Dome Kiln craftRecipe not accepting Wooden Masons Trowel, as Advanced Kiln and Smaller Kiln also accept it
- Fixed "Craft Small Simple Framepack" craftRecipe returning 2 framepacks
- Fixed Fishing Rods from being named "FishingRod" or "CraftedFishingRod" after removing bait or lure
- Fixed Pie Preparation not returning a baking pan if eaten raw
- Fixed "Make Fire Bomb" craftRecipe not removing water bottle
- Fixed US army walkie talkie is small when placed (using pickup/place tool)
- Fixed the player facing an odd direction when interacting with fire pits.
- Fixed the blinking text cursor in the crafting and building filters not being centered vertically, like the text.
- Fixed eating animations not using an utensil when one is available.
- Fixed CastSteelIngotFromIron not working.
- Fixed CastSteelBarFromIron not working.
- Fixed wrong declaration for ForgeSwordBlade in multiple recipes.
- Fixed various recipes not returning the correct items, and some that couldn't be done.
- Fixed WineOpen fluid PaleGreen.
- Fixed HotdogPack and Hotdog_single weight.
- Fixed many incorrect textures and incorrect static/world static models.
- Fixed usage of incorrect sounds in multiple recipes.
- Fixed Katana, Katana_Broken, Machete, ShortSword_Scrap, Sword_Broken, Sword_Scrap, Sword_Scrap_Broken and CarpentryChisel not having researchable recipes.
- Fixed MakeAdvancedLargeFramepackFrame AutoLearn having wrong values.
- Fixed MakeTarpDress needToBeLearn from truealse to true
- Fixed SewHideTankTop duplicate tags.
- Fixed AddTimerToBomb mapper issues not working.
- Fixed many issues in the vehicle's scripts.
- Fixed issue where build autorotation was still happening where it should not.
TECH / DEBUG
- Scripts and Recipes have been moved into PZ's java code. [Modders do not worry, this doesn't change anything for you as at the end of the process the game still output the scripts and reads from them.]
- This has been done to avoid errors during input, and allows for us in java to have a quick reference so we can easily see where an item is defined, what craft recipe uses it etc. without the need to string search. It also allows us to use validators to be sure the string we're using is good - checking on icons, translations etc. During the process we also uncovered many longstanding bugs that had kept under the radar. In the future, it'll help us in making ECS items work - so items will have components, instead of having a "Food.class" item, we'll have a simple InventoryItem and add a component "Nutrition" to it. The intent is for it to ultimately simplify our code a lot.
- Added additional support for changing ragdoll body dynamics per ragdoll instance at runtime
- Significantly reduced ragdoll friction with vehicles when certain conditions are met
- The console log will now explicitly state the game mode when loading/starting a game. This will appear right before the console explicitly lists all of the sandbox settings.
- Allow any file ending with "pyramid.zip" to be uploaded to the Steam Workshop.
- This is to support forest.pyramid.zip and spawnSelectImagePyramid.zip files in mods.
- Removed unused files Characters.pack and Erosion.pack.
- Remove auto-detection where it is not required (DEBUG)
- Removed tempNotWorking scripts.
- Added information whether a tile in an IsoThumpable in addition to a MovedThumpable in the debug tile information.
- Added some safety/sanity checks in ThumpState.java that will make a zombie exit the thump state if their thumping-target no longer exists, or doesn't have a square.
- Added BaseVehicle.getSquareForArea(areaID).
- Fixed incorrect indexing when storing lowRiderParam.Reduced lowRiderLevel to 0.25
- Added pzwiki.net to the list of urls that can be opened with Lua global functions `openUrl()` and `activateSteamOverlayToWebPage()`
- Added translation for FoodType Insect and small translation fixes for fishing rod.
- Added/removed tags from different items
- Updated properties for multiple tiles
- Added various translation entries
- Replaced FirePower with FireStartingEnergy and FireStartingChance for better clarity and control
- Migrated explosion handling logic from IsoGridSquare to IsoTraps/IsoGenerator: drawCircleExplosion, explosion, explode, smoke, explodeTrap