Patchnoter

Generators changes in Project Zomboid

Latest change 42.19.0 (Build 42 Unstable) ·

  • 25documented changes
  • 11patches
  • 1buff
  • 17fixes

Every documented change to Generators

25 changes across 11 patches, newest first

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXGenerators

    Fixed: generator fuel consumption not being calculated correctly while outside loaded chunks

    Fixed generator fuel consumption not being calculated correctly while outside loaded chunks

    Official source
  • FIXGenerators

    Fixed: generator fuel consumption not being updated when microwaves automatically shut off

    Fixed generator fuel consumption not being updated when microwaves automatically shut off.

    Official source
  • FIXGenerators

    Fixed: generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators

    Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.

    Official source

42.13.1 (Build 42 Unstable) Thursday, 18 December 2025

  • FIXGenerators

    Fixed: being unable to pick up a Generator that was dropped while entering the vehicle

    Fixed being unable to pick up a Generator that was dropped while entering the vehicle

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • FIXGenerators

    Fixed: the toxic effect of generators not being updated for player-made rooms as roofs are added or removed

    Toxic generator fumes in player-built rooms now update correctly when roofs are added or removed.

    Fixed the toxic effect of generators not being updated for player-made rooms as roofs are added or removed.

    Official source
  • FIXGenerators

    Fixed: Mechanics instead of Electricity being used to evaluate whether a player should autolearn the Generator recipe on loading a game

    Whether you automatically learn the Generator recipe when a game loads now depends on your Electricity skill instead of Mechanics.

    Fixed Mechanics instead of Electricity being used to evaluate whether a player should autolearn the Generator recipe on loading a game.

    Official source
  • FIXGenerators

    Fixed: Generator's noise radius isn't reducing when surrounded by walls

    A generator surrounded by walls now has a smaller noise radius, so it cannot be heard from as far away.

    Fixed Generator's noise radius isn't reducing when surrounded by walls.

    Official source

42.12.1 (Build 42 Unstable) Thursday, 2 October 2025

  • FIXGenerators

    Fixed: the toxic effect of generators not being updated for player-made rooms whenever roofs are added or removed

    The toxic danger from a generator in a room you built now updates when you add or remove a roof, so it matches the room as it is now.

    Fixed the toxic effect of generators not being updated for player-made rooms whenever roofs are added or removed.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • BUFFGenerators

    Added the Generator recipe as an autolearned recipe at Electrical level 3

    The Generator recipe is now learned automatically when you reach Electrical level 3.

    Added the Generator recipe as an autolearned recipe at Electrical level 3.

    Official source
  • CHANGEGenerators

    Updated default 'Generator Fuel Consumption' sandbox settings amount to reflect fixes in consumption

    The Generator Fuel Consumption sandbox setting has a new default to match the fixes to how generators use fuel.

    Official source
  • FIXGenerators

    Fixed: Generators consuming incorrect fuel

    Fixed Generators consuming incorrect fuel.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • CHANGEGenerators

    Bumped generator max vertical range sandbox option from 10 to 15

    The generator max vertical range sandbox option now goes up to 15 instead of 10, so a generator can reach more levels.

    Bumped generator max vertical range sandbox option from 10 to 15.

    Official source
  • FIXGenerators

    Fixed: generators tile range sandbox option not working above 20 tiles

    Fixed generators tile range sandbox option not working above 20 tiles.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • CHANGEGenerators

    Added progress indicator when adding fuel to a generator

    Adding fuel to a generator now shows a progress indicator.

    Added progress indicator when adding fuel to a generator.

    Official source
  • FIXGenerators

    Fixed: adding fuel to a generator failing to transfer the last 0.1 of gasoline

    Refuelling a generator now moves all of the gasoline across, including the last bit that was being left behind.

    Fixed adding fuel to a generator failing to transfer the last 0.1 of gasoline.

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • CHANGEGenerators

    Slightly reduced Old and Cheap Generators sound radius and volume

    Old and Cheap Generators are slightly quieter and can be heard from a slightly shorter distance, but they are still louder than the good ones.

    Slightly reduced Old and Cheap Generators sound radius and volume; they are still louder than the good ones.

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • FIXGenerators

    Fixed: generator duplication when grabbing eggs from a hutch

    Fixed generator duplication when grabbing eggs from a hutch.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGEGenerators

    Old generator item is now significantly louder than the good/normal generators

    The old generator is now much louder than good or normal generators.

    Old generator item is now significantly louder than the good/normal generators.

    Official source
  • CHANGEGenerators

    The cheap blue ValueTech generator is also louder than good/normal generators, but not as loud

    The cheap blue ValueTech generator is louder than good or normal generators, but still quieter than the old generator.

    The cheap blue ValueTech generator is also louder than good/normal generators, but not as loud as the old generator.

    Official source
  • CHANGEGenerators

    Both kinds of generators already degrade at a faster rate than the good generators

    Both lesser generator types wear out faster than the good generators, and the premium brand generator now wears out more slowly.

    Both kinds of generators already degrade at a faster rate than the good generators, the premium brand one also degrades slower.

    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • FIXGenerators

    Fixed: generator fuel consumption not being updated properly when turning things on and off

    Generators now correctly change how fast they burn fuel when you switch things on and off.

    - Fixed generator fuel consumption not being updated properly when turning things on and off.

    Official source
  • FIXGenerators

    Fixed: picking up and placing powered objects not updating generator fuel consumption

    Fixed picking up and placing powered objects not updating generator fuel consumption.

    Official source
  • FIXGenerators

    Fixed: requiring 2 or more units of gas in a can to refill a generator, rather than 1 or more

    A gas can now refills a generator with just 1 unit of gas left, instead of needing 2 or more.

    Fixed requiring 2 or more units of gas in a can to refill a generator, rather than 1 or more.

    Official source
  • FIXGenerators

    Fixed: playing VehicleAddFuel instead of GeneratorAddFuel when refilling a generator

    Refilling a generator now plays the generator refuel sound instead of the vehicle refuel sound.

    Fixed playing VehicleAddFuel instead of GeneratorAddFuel when refilling a generator.

    Official source
  • FIXGenerators

    Fixed: bug when generator can charge vehicle battery

    Fixed bug when generator can charge vehicle battery.

    Official source