Generators changes in Project Zomboid
- 25documented changes
- 11patches
- 1buff
- 17fixes
Every documented change to Generators
25 changes across 11 patches, newest first
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXGenerators
Fixed: generator fuel consumption not being calculated correctly while outside loaded chunks
Fixed generator fuel consumption not being calculated correctly while outside loaded chunks
Official source - FIXGenerators
Fixed: generator fuel consumption not being updated when microwaves automatically shut off
Fixed generator fuel consumption not being updated when microwaves automatically shut off.
Official source - FIXGenerators
Fixed: generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators
Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXGenerators
Fixed: being unable to pick up a Generator that was dropped while entering the vehicle
Fixed being unable to pick up a Generator that was dropped while entering the vehicle
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- FIXGenerators
Fixed: the toxic effect of generators not being updated for player-made rooms as roofs are added or removed
Toxic generator fumes in player-built rooms now update correctly when roofs are added or removed.
Fixed the toxic effect of generators not being updated for player-made rooms as roofs are added or removed.
Official source - FIXGenerators
Fixed: Mechanics instead of Electricity being used to evaluate whether a player should autolearn the Generator recipe on loading a game
Whether you automatically learn the Generator recipe when a game loads now depends on your Electricity skill instead of Mechanics.
Fixed Mechanics instead of Electricity being used to evaluate whether a player should autolearn the Generator recipe on loading a game.
Official source - FIXGenerators
Fixed: Generator's noise radius isn't reducing when surrounded by walls
A generator surrounded by walls now has a smaller noise radius, so it cannot be heard from as far away.
Fixed Generator's noise radius isn't reducing when surrounded by walls.
Official source
42.12.1 (Build 42 Unstable) Thursday, 2 October 2025
- FIXGenerators
Fixed: the toxic effect of generators not being updated for player-made rooms whenever roofs are added or removed
The toxic danger from a generator in a room you built now updates when you add or remove a roof, so it matches the room as it is now.
Fixed the toxic effect of generators not being updated for player-made rooms whenever roofs are added or removed.
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- BUFFGenerators
Added the Generator recipe as an autolearned recipe at Electrical level 3
The Generator recipe is now learned automatically when you reach Electrical level 3.
Added the Generator recipe as an autolearned recipe at Electrical level 3.
Official source - CHANGEGenerators
Updated default 'Generator Fuel Consumption' sandbox settings amount to reflect fixes in consumption
The Generator Fuel Consumption sandbox setting has a new default to match the fixes to how generators use fuel.
Official source - FIXGenerators
Fixed: Generators consuming incorrect fuel
Fixed Generators consuming incorrect fuel.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- CHANGEGenerators
Bumped generator max vertical range sandbox option from 10 to 15
The generator max vertical range sandbox option now goes up to 15 instead of 10, so a generator can reach more levels.
Bumped generator max vertical range sandbox option from 10 to 15.
Official source - FIXGenerators
Fixed: generators tile range sandbox option not working above 20 tiles
Fixed generators tile range sandbox option not working above 20 tiles.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- CHANGEGenerators
Added progress indicator when adding fuel to a generator
Adding fuel to a generator now shows a progress indicator.
Added progress indicator when adding fuel to a generator.
Official source - FIXGenerators
Fixed: adding fuel to a generator failing to transfer the last 0.1 of gasoline
Refuelling a generator now moves all of the gasoline across, including the last bit that was being left behind.
Fixed adding fuel to a generator failing to transfer the last 0.1 of gasoline.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEGenerators
Slightly reduced Old and Cheap Generators sound radius and volume
Old and Cheap Generators are slightly quieter and can be heard from a slightly shorter distance, but they are still louder than the good ones.
Slightly reduced Old and Cheap Generators sound radius and volume; they are still louder than the good ones.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- FIXGenerators
Fixed: generator duplication when grabbing eggs from a hutch
Fixed generator duplication when grabbing eggs from a hutch.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- CHANGEGenerators
Old generator item is now significantly louder than the good/normal generators
The old generator is now much louder than good or normal generators.
Old generator item is now significantly louder than the good/normal generators.
Official source - CHANGEGenerators
The cheap blue ValueTech generator is also louder than good/normal generators, but not as loud
The cheap blue ValueTech generator is louder than good or normal generators, but still quieter than the old generator.
The cheap blue ValueTech generator is also louder than good/normal generators, but not as loud as the old generator.
Official source - CHANGEGenerators
Both kinds of generators already degrade at a faster rate than the good generators
Both lesser generator types wear out faster than the good generators, and the premium brand generator now wears out more slowly.
Both kinds of generators already degrade at a faster rate than the good generators, the premium brand one also degrades slower.
Official source
41.72 (Build 41) Thursday, 7 July 2022
- FIXGenerators
Fixed: generator fuel consumption not being updated properly when turning things on and off
Generators now correctly change how fast they burn fuel when you switch things on and off.
- Fixed generator fuel consumption not being updated properly when turning things on and off.
Official source - FIXGenerators
Fixed: picking up and placing powered objects not updating generator fuel consumption
Fixed picking up and placing powered objects not updating generator fuel consumption.
Official source - FIXGenerators
Fixed: requiring 2 or more units of gas in a can to refill a generator, rather than 1 or more
A gas can now refills a generator with just 1 unit of gas left, instead of needing 2 or more.
Fixed requiring 2 or more units of gas in a can to refill a generator, rather than 1 or more.
Official source - FIXGenerators
Fixed: playing VehicleAddFuel instead of GeneratorAddFuel when refilling a generator
Refilling a generator now plays the generator refuel sound instead of the vehicle refuel sound.
Fixed playing VehicleAddFuel instead of GeneratorAddFuel when refilling a generator.
Official source - FIXGenerators
Fixed: bug when generator can charge vehicle battery
Fixed bug when generator can charge vehicle battery.
Official source