Patchnoter

Project Zomboid 42.12.1 (Build 42 Unstable) patch notes

Live

  • 9documented changes
  • 1buff
  • 6fixes
  • 2other

What changed

  • BUFFFirearms

    Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others

    Firearms now aim at the head first, then the spine, then the pelvis, then other body parts, which makes headshots much easier to land with every gun.

    Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts.

    • Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts. This significantly improves headshot targeting across all firearms.
    Official source
  • CHANGEGeneral

    Additional fixes, including a fix to the Shoving bug, will be provided in a 42.12.2 release

    More fixes, including one for the shoving bug, are coming in a 42.12.2 release.

    Additional fixes, including a fix to the Shoving bug, will be provided in a 42.12.2 release.

    Official source
  • CHANGEGeneral

    Disabled most aspects of the visual system that blacked out unseen rooms

    Rooms you cannot see are mostly no longer blacked out, as the system has been shelved for future work.

    Disabled most aspects of the visual system that blacked out unseen rooms.

    • Disabled most aspects of the visual system that blacked out unseen rooms. This has been taken back into the shop for future work, however the system and the power to fade out rooms remains in the code.
    Official source
  • FIXGenerators

    Fixed: the toxic effect of generators not being updated for player-made rooms whenever roofs are added or removed

    The toxic danger from a generator in a room you built now updates when you add or remove a roof, so it matches the room as it is now.

    Fixed the toxic effect of generators not being updated for player-made rooms whenever roofs are added or removed.

    Official source
  • FIXClothing

    Fixed: issue with ripping clothing returning dirty rags for clean clothes and vice versa

    Ripping up clean clothes now gives clean rags and ripping dirty clothes gives dirty rags, instead of the other way round.

    Fixed issue with ripping clothing returning dirty rags for clean clothes and vice versa

    Official source
  • FIXTrapping

    Fixed: animal traps not resetting the time an animal has been inside the trap, when the next animal is trapped

    Animal traps now reset how long an animal has been inside when the next animal is caught, so a new catch is no longer treated as if it had been there for a while.

    Fixed animal traps not resetting the time an animal has been inside the trap, when the next animal is trapped.

    Official source
  • FIXBasements

    Fixed: some basement buildings being combined with above-ground buildings

    Fixed some basement buildings being combined with above-ground buildings.

    Official source
  • FIXAlcohol

    Fixed: not being able to open bottles of wine

    Fixed not being able to open bottles of wine.

    Official source
  • FIXCrafting recipes

    Fixed: exception when a recipe completes in a crafting station that isn't currently loaded

    Finishing a recipe at a crafting station that is not currently loaded no longer causes an error.

    Fixed exception when a recipe completes in a crafting station that isn't currently loaded.

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • Additional fixes, including a fix to the Shoving bug, will be provided in a 42.12.2 release.
  • Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts. This significantly improves headshot targeting across all firearms.
  • Disabled most aspects of the visual system that blacked out unseen rooms. This has been taken back into the shop for future work, however the system and the power to fade out rooms remains in the code.
  • Fixed missing BodyLocationGroup.getOrCreateLocation(String) which was needed by clothing mods.
  • Fixed non-exposed WeaponCategory enum in Lua which was needed by mods.
  • Fixed the toxic effect of generators not being updated for player-made rooms whenever roofs are added or removed.
  • Fixed issue with ripping clothing returning dirty rags for clean clothes and vice versa
  • Fixed a performance drop when the player-made-building code runs, when there are no player-made buildings in the current cell.
  • Fixed PhysicsHitReactionScript.physicsHitReactionList not being cleared when scripts are reloaded.
  • Fixed exceptions when a HandWeapon's MuzzleFlashModelKey was unspecified.
  • Fixed animal traps not resetting the time an animal has been inside the trap, when the next animal is trapped.
  • Fixed issues when drawing item models by disabling face-culling.
  • Fixed some roofs not cutting away sometimes
  • Fixed some basement buildings being combined with above-ground buildings.
  • Fixed vehicle horns only playing twice.
  • Fixed not being able to open bottles of wine.
  • Fixed a distinct lack of fire bug in the CDDA challenge
  • Fixed exception when a recipe completes in a crafting station that isn't currently loaded.
  • Fixed an infinite loop calculating the number of sheet ropes that can be added when below ground.