Patchnoter

Project Zomboid 42.12.2 (Build 42 Unstable) patch notes

Live

  • 2documented changes
  • 2fixes

What changed

  • FIXZombies

    Fixed: shove bug

    Shoving no longer triggers the bug where a shove went through zombies.

    Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur.

    Official source
  • FIXBuildings

    Fixed: very mysterious buildings that were blocking the highway south of Muldraugh

    Fixed very mysterious buildings that were blocking the highway south of Muldraugh.

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Minor additional Hotfix for 42.12:

  • Fixed Linux build not starting.
  • Fixed language encoding for some languages.

FIXED

  • Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur.
  • Fixed melee and ranged targets for other split-screen players being highlighted.
  • Fixed very mysterious buildings that were blocking the highway south of Muldraugh.
  • Fixed EffectsManager double-freeing models.
  • Fixed a vulnerability in the Lua deletion code. Our thanks to Jab for reporting this. This was included in a previous patch to both B41 and B42 but not referenced until now for security reasons as it affected both.