Project Zomboid 42.14.0 (Build 42 Unstable) patch notes
- 122documented changes
- 2buffs
- 3nerfs
- 2new
- 72fixes
- 43other
What changed
- CHANGEFuel
Destroy for fuel -> All (only 1 item is used)
Choosing All with Destroy for Fuel now handles the problem where only one item was being used.
Official source - CHANGEAmmunition
Ammunition rebalance
Ammunition has been rebalanced.
Official source - NERFAmmunition
Removed items for .223 ammunition: rounds, boxes, cartons and misc containers
.223 ammunition has been removed as an item, along with its boxes, cartons and other containers.
Removed items for .223 ammunition: rounds, boxes, cartons and misc containers.
Official source - CHANGEAmmunition
The Base.Revolver item now uses .357 Magnum ammunition
The basic Revolver now fires .357 Magnum ammunition.
The Base.Revolver item now uses .357 Magnum ammunition.
Official source - BUFFGeneral
Base.FishingLine can be also now be used for crafts, patching and stitching alongside thread
Fishing line now works like thread for crafting, patching and stitching, and premium fishing line can also replace sinew or aramid thread in crafts.
Base.FishingLine can be also now be used for crafts, patching and stitching alongside thread. base.PremiumFishingLine can be used for the previous usages as well as being used for crafts that require sinew thread or aramid thread.
- base.FishingLine can be also now be used for crafts, patching and stitching alongside thread. base.PremiumFishingLine can be used for the previous usages as well as being used for crafts that require sinew thread or aramid thread.
- Official sourceBUFFGeneral
Tail lights now provide illumination
- CHANGEGeneral
Added agriworker, campworker, and hunterstorage rooms to Distributions
Agricultural worker, camp worker and hunter storage rooms now have their own loot lists.
Added agriworker, campworker, and hunterstorage rooms to Distributions.
Official source - FIXZombies
Fixed: melee attacks passing through zombies
Fixed melee attacks passing through zombies
Official source - FIXMultiplayer
Fixed: being able to add more items than character's capacity allows
Fixed being able to add more items than character's capacity allows
Official source - FIXFirearms
Fixed: gun magazines disappear after reloading
Fixed gun magazines disappear after reloading
Official source - FIXServer
Fixed: being unable to connect to a closed steam server with an existing account until you add a user steam ID
Fixed being unable to connect to a closed steam server with an existing account until you add a user steam ID
Official source - FIXFuel
Fixed "Siphon gasoline" consuming gasoline from the tank
Siphoning gasoline no longer drains fuel from the tank without putting any into a small container.
Fixed "Siphon gasoline" consuming gasoline from the tank, but does not add anything into a small container.
Official source - FIXVehicles
Fixed: being unable to throw on the ground stack of items while in the vehicle
Fixed being unable to throw on the ground stack of items while in the vehicle.
Official source - FIXMultiplayer
Fixed: the bug where patched holes re-appear after the player performs ISClothingExtraAction
In multiplayer, holes you patched in clothing no longer come back after you use extra clothing actions.
Fixed the bug where patched holes re-appear after the player performs ISClothingExtraAction
Official source - FIXBooks
Fixed: Skill Books that are too complicated for your current skill level are read & finished instantly
Skill Books that are too advanced for your current skill level are no longer read and finished instantly.
Fixed Skill Books that are too complicated for your current skill level are read & finished instantly
Official source - FIXMultiple systems
Fixed: microwaves bit catching fire when cooking metal objects
Fixed microwaves bit catching fire when cooking metal objects
Official source - FIXMultiplayer
Fixed: Poisonous mushrooms becoming ordinary after being picked
Fixed Poisonous mushrooms becoming ordinary after being picked
Official source - FIXMultiplayer
Fixed: body heat generation staying at the same value
Body heat generation in multiplayer now changes as it should, instead of staying stuck at one value.
Fixed body heat generation staying at the same value.
Official source - FIXMultiplayer
Fixed: being unable to interact with the Hutch during the first visit
Fixed being unable to interact with the Hutch during the first visit
Official source - FIXExercise
Fixed: exercising with Barbells quickly exhausts the player completely & provides an exceptional amount of XP
Exercising with barbells in multiplayer no longer wears your character out almost instantly, and it no longer gives an unusually large amount of XP.
Fixed exercising with Barbells quickly exhausts the player completely & provides an exceptional amount of XP
Official source - FIXFire
Fixed: campfire illumination range doesn't correlate to remaining campfire fuel
A campfire's light range now depends on how much fuel is left, so a fire that is running low lights up a smaller area.
Fixed campfire illumination range doesn't correlate to remaining campfire fuel
Official source - FIXAnimals
Fixed: being unable to obtain the animal info through the check zone (animal zone) window
Fixed being unable to obtain the animal info through the check zone (animal zone) window
Official source - FIXVehicles
Fixed: player state where player couldn't get into the vehicle
Fixed player state where player couldn't get into the vehicle
Official source - FIXSafehouses
Fixed: some houses that cannot be claimed as Safehouses if they contain the following roomdefs -- `diningroom`, `sewingroom`, `office`, `emptyoutside`
Houses with dining rooms, sewing rooms, offices or empty outdoor areas can now be claimed as safehouses in multiplayer.
Fixed some houses that cannot be claimed as Safehouses if they contain the following roomdefs -- `diningroom`, `sewingroom`, `office`, `emptyoutside`
Official source - FIXUnhappiness
Fixed: unhappiness value not affecting the duration of actions in MP
Unhappiness now affects how long actions take in multiplayer.
Fixed unhappiness value not affecting the duration of actions in MP.
Official source - FIXTemperature
Fixed: Character’s core temperature value not changing when near a campfire
Fixed Character’s core temperature value not changing when near a campfire
Official source - FIXFishing
Fixed: fish disappearance when canceling catching animation
Fish no longer disappear when you cancel the catch animation.
Fixed fish disappearance when canceling catching animation
Official source - CHANGEMultiplayer
Eating with an equipped mask will unequip it
Eating with an equipped mask will unequip it but will not equip it back after eating
Official source - CHANGEWounds
Applying Bandages/Removing Bandages (Try queuing action - just does one at at time)
Applying and removing bandages in multiplayer is covered here for queued actions, where only one bandage action is carried out at a time.
Official source - CHANGEInventory
Make Stew/Soup out of inventory (e.g. add ingredients)
In multiplayer, stews and soups can now be made straight from the inventory, and that includes adding ingredients.
Official source - CHANGEWalls
RMC Barricade Build shortcut added to Tile Window/Door menus when all building requirements met
Right-clicking a window or door now gives you a shortcut to build a barricade when you meet all the building requirements.
Official source - CHANGEInventory
RMC Inventory and Tile actions re-ordered and consolidated for priority actions
The right-click menus for inventory items and tiles have been reordered and merged so the most important actions come first.
Official source - Official sourceCHANGEVehicles
Added "Wash Vehicle" to Vehicle Radial Menu
- CHANGEZombies
Increase how quickly dragged zombies are dropped
Zombies you drag are now dropped more quickly.
Official source - CHANGECrafting recipes
Consolidated dismantle TV/Radio into one single recipe
TVs and radios are now taken apart with one shared dismantle recipe instead of separate ones.
Consolidated dismantle TV/Radio into one single recipe.
Official source - FIXMultiple systems
Fine tuning VehicleHit mechanics in SP/MP, for regular and Ragdoll zombies (this should fix most of odd bugs with vehicles vs regular/ragdoll zombies)
Hitting regular and ragdoll zombies with a vehicle has been fine-tuned in single player and multiplayer, which should fix most of the odd bugs when cars hit zombies.
Official source - FIXVehicles
Vehicle damage is now handled correctly in MP and SP
Damage from vehicles hitting regular and ragdoll zombies is now handled correctly in multiplayer and single player, which should fix most odd collision bugs.
Official source - FIXCorpses
Corpses now dragged in correct direction
Corpses now move in the right direction when you drag them, and disconnecting a gamepad no longer causes a stream of errors.
Corpses now dragged in correct direction.
- Corpses now dragged in correct direction. No more stream of errors when Gamepad is disconnected.
- Official sourceCHANGEGeneral
Made cardboard boxes breakable like mailboxes when player drives over them
- CHANGEFuel
TP & Tissues are now fully consumed when used as fire fuel
Toilet paper and tissues are now completely used up when you burn them as fire fuel.
Official source - CHANGEStress
Changed Discomfort to increase stress, not unhappiness
Discomfort now raises stress instead of unhappiness.
Official source - NERFCrafting recipes
Removed recipes and items relating to the craft recipe of glazing pottery
Pottery glazing is gone, along with its recipes and items.
Removed recipes and items relating to the craft recipe of glazing pottery.
Official source - CHANGELoot
Trifurcated Literature loot setting into “skill books,” “recipe resources” and “Other Literature” options
The Literature loot setting is now split into three options, skill books, recipe resources and other literature, so you can set each one separately.
Trifurcated Literature loot setting into “skill books,” “recipe resources” and “Other Literature” options.
Official source - CHANGEAnimals
Animals flee from vehicles from a further distance
Animals now run from vehicles at a greater distance, so it is harder to get close to them while driving.
Animals flee from vehicles from a further distance.
Official source - CHANGEHunger
Consuming nicotine will reduce the character's hunger level
Consuming nicotine now lowers your character's hunger.
Consuming nicotine will reduce the character's hunger level.
Official source - CHANGEWalls
The Stone Wall; Stone Door Frame
Stone walls, stone door frames and stone window frames now need Stone Blocks instead of Stones to build.
The Stone Wall; Stone Door Frame; and Stone Window Frame tiles now use Stone Blocks and not Stones to construct.
Official source - CHANGETraits
Characters with the Deaf trait will not accumulate stress from sounds, such as zombies banging on fences
Characters with the Deaf trait will not accumulate stress from sounds, such as zombies banging on fences.
Official source - CHANGEEncumbrance
Characters with an encumbrance moodle in a vehicle will accumulate discomfort scaling with the severity of the moodle
Sitting in a vehicle while carrying too much weight now builds up discomfort, and it builds more the more overloaded you are.
Characters with an encumbrance moodle in a vehicle will accumulate discomfort scaling with the severity of the moodle.
Official source - CHANGEInventory
Added any surface craft to the RMC inventory menu with the normal craft one
The right-click inventory menu now has the any-surface craft option next to the normal craft option.
Added any surface craft to the RMC inventory menu with the normal craft one.
Official source - CHANGEDoors
Can now do concurrent actions when opening/closing a window (same as doors) as in B41
Opening or closing a window no longer stops you doing other actions at the same time, the same as doors and the same as in B41.
Can now do concurrent actions when opening/closing a window (same as doors) as in B41.
Official source - CHANGEZombies
Zombie skeletons now weight 7 instead of 20 (like corpse)
Zombie skeletons are now much lighter, the same weight as a corpse, so they are easier to carry.
Official source - Official sourceCHANGEBlacksmithing
Bellows can't be removed from the forge anymore
- CHANGEContainers
More counters now have container properties
More counters can now be used as containers to store items.
Official source - CHANGEContainers
Removed the fluid container component from the vehicle gastanks
Vehicle gas tanks no longer count as fluid containers.
Official source - CHANGEMultiple systems
Changed the MSR700/VarmintRifle inventory item script to use 556 rounds instead of 223
The MSR700 and Varmint Rifle now take 556 rounds instead of 223, so you need different ammo to feed them.
Changed the MSR700/VarmintRifle inventory item script to use 556 rounds instead of 223.
Official source - CHANGEAmmunition
Replaced all references to .223 ammunition in the loot tables with 5.56 ammunition
Loot that used to give .223 ammunition now gives 5.56 ammunition instead.
Replaced all references to .223 ammunition in the loot tables with 5.56 ammunition.
Official source - NEWAmmunition
Added items for new ammunition types: rounds, boxes and cartons
The new ammunition types come with their own rounds, boxes and cartons.
Added items for new ammunition types: rounds, boxes and cartons.
Official source - CHANGEAmmunition
Consolidated the ammunition carton packing/unpacking recipes with a generic carton packing/unpacking recipe
Ammunition cartons now pack and unpack through one shared recipe instead of a separate recipe for each type.
Consolidated the ammunition carton packing/unpacking recipes with a generic carton packing/unpacking recipe.
Official source - CHANGEAmmunition
Updated the relevant ammunition packing recipes with new ammunition items
Ammunition packing recipes now use the new ammunition items.
Updated the relevant ammunition packing recipes with new ammunition items.
Official source - CHANGEAmmunition
RevolverCase2 and Bag_ProtectiveCaseSmall_Revolver2 now spawn .357 Magnum instead of .45 ammunition
Two of the revolver cases now come with .357 Magnum ammunition instead of .45.
RevolverCase2 and Bag_ProtectiveCaseSmall_Revolver2 now spawn .357 Magnum instead of .45 ammunition.
Official source - CHANGEAmmunition
Adjusted the weights of several firearm and ammunition box items
Several firearms and ammunition boxes now have different weights, so how much you can carry may change.
Adjusted the weights of several firearm and ammunition box items.
Official source - NERFFirearms
Base.Shotgun/JS2000 now has a capacity of 5+1 instead of 6+1
The Shotgun and JS2000 now hold one less shell, so you have to reload a little more often.
Official source - NEWAmmunition
Added .357 Magnum ammunition items to the loot tables
.357 Magnum ammunition can now be found as loot.
Added .357 Magnum ammunition items to the loot tables.
Official source - CHANGEAmmunition
Adjusted the weights of relevant ammunition carton items to be consistent with changes to ammunition box weights
Ammunition cartons now have weights that line up with the new ammunition box weights.
Adjusted the weights of relevant ammunition carton items to be consistent with changes to ammunition box weights.
Official source - FIXGeneral
Fixed: invisible obstacle blocking player from driving along the pier
Fixed invisible obstacle blocking player from driving along the pier
Official source - FIXGeneral
Fixed: bug with max bag/trunk capacity (locked at 100)
Bags and car trunks are no longer stuck at a maximum capacity of 100.
Fixed bug with max bag/trunk capacity (locked at 100)
Official source - FIXCorpses
Fixed: not being able to grab corpses small rooms
Fixed not being able to grab corpses small rooms
Official source - FIXLoot
Fixed: undesired loot spawning when loot settings are set to "None"
Fixed undesired loot spawning when loot settings are set to "None".
Official source - FIXVehicles
Fixed: vehicle and trailer teleport to north-west corner of a chunk
Fixed vehicle and trailer teleport to north-west corner of a chunk
Official source - FIXGeneral
Fixed: Ragdolls ignoring stomps
Stomps now land on zombies that have fallen as ragdolls, so you can finish them off on the ground.
Fixed Ragdolls ignoring stomps!
- Fixed Ragdolls ignoring stomps! ZombieIdleState was resetting bOnFloor to FALSE before RagdollController was resetting to TRUE again.
- FIXTraits
Fixed: Slow Reader now excluding Fast Reader, Unfit excluding Slow Metabolism
You can no longer take Slow Reader together with Fast Reader or Unfit together with Slow Metabolism, and double clicking a granted trait no longer changes the trait lists.
Fixed Slow Reader now excluding Fast Reader, Unfit excluding Slow Metabolism, and double clicking granted traits updating the trait lists even though no trait is removed.
Official source - FIXWounds
Fixed: applying a dirty bandage to a wound, no bandage is returned when removing bandage
Taking off a dirty bandage you put on a wound now gives you the bandage back.
Fixed applying a dirty bandage to a wound, no bandage is returned when removing bandage
Official source - FIXMultiple systems
Fixed: disassembling any electronics in the inventory gives less xp than placed ones
Taking apart electronics in your inventory no longer gives less XP than taking apart ones that are placed in the world.
Fixed disassembling any electronics in the inventory gives less xp than placed ones
Official source - FIXMedicine
Fixed: Caffeine Pills resetting fatigue to 0
Caffeine Pills no longer wipe out all of your fatigue at once.
Fixed Caffeine Pills resetting fatigue to 0.
Official source - FIXInventory
Fixed: exploit where "Repair Engine" percentage was calculated from all engine parts in backpacks
Repair Engine can no longer count engine parts in your backpacks toward its percentage while only using up the parts in your main inventory.
Fixed exploit where "Repair Engine" percentage was calculated from all engine parts in backpacks, but only removed engine parts from main inventory
Official source - FIXSkills
Fixed: items with ItemTag.SHARPENABLE that didn't have a sharpness value
Every sharpenable item now has a sharpness value, so you can no longer sharpen items endlessly to grind Maintenance XP.
Fixed items with ItemTag.SHARPENABLE that didn't have a sharpness value, allowing infinite sharpening to grind maintenance XP.
Official source - FIXBooks
Fixed: removing a magazine with ammo in inventory causes character to re-insert magazine
If you remove a gun's magazine while carrying ammo, your character no longer puts the magazine straight back in.
Fixed removing a magazine with ammo in inventory causes character to re-insert magazine
Official source - FIXAnimals
Fixed: animals not dropping on the ground when equipping items
If you equip an item while holding an animal, the animal now drops to the ground.
Fixed animals not dropping on the ground when equipping items
Official source - FIXMultiple systems
Fixed: nutritional values not reducing when preparing food as craft recipes, only reduced in a craft recipe interaction will have their nutritional values properly adjusted
Food prepared through craft recipes now has its nutritional values adjusted properly instead of staying unchanged.
Fixed nutritional values not reducing when preparing food as craft recipes, only reduced in a craft recipe interaction will have their nutritional values properly adjusted.
Official source - FIXZombies
Fixed: game crashes after zombies attack an animal
Fixed game crashes after zombies attack an animal
Official source - FIXMultiple systems
Fixed: not being able to kill some animals in character's inventory
Fixed not being able to kill some animals in character's inventory
Official source - FIXFuel
Fixed: fuel consumption for idling engine having wrong calculation
An idling engine now uses fuel at the correct rate.
Fixed fuel consumption for idling engine having wrong calculation.
Official source - FIXRadios
Fixed: radios without a battery could be dismantled with the appropriate craft recipe
Radios with no battery in them can no longer be taken apart with the dismantling recipe.
Fixed radios without a battery could be dismantled with the appropriate craft recipe
Official source - FIXMultiple systems
Fixed: not being able to transfer single items from stack
You can now move single items from a large stack into loot containers on the ground.
Fixed not being able to transfer single items from stack into some loot containers on the ground if stack is large enough
Official source - FIXBags
Fixed: issues when 3d placing items stored in bags
Placing items in the world straight from a bag should now work properly.
Fixed issues when 3d placing items stored in bags
Official source - FIXBatteries
Fixed: the bug where only Torch & HandTorch return inserted batteries when dismantled
Dismantling any item with batteries in it now gives the batteries back, not only the Torch and Hand Torch.
Fixed the bug where only Torch & HandTorch return inserted batteries when dismantled
Official source - FIXMultiple systems
Fixed: being able to stack up Yellow Metal Locker with other furniture
The Yellow Metal Locker can no longer be stacked with other furniture.
Fixed being able to stack up Yellow Metal Locker with other furniture
Official source - FIXWindows
The player cannot walk through these and they still behave as windows
Large window panes now stay visible after you safely remove the glass, and they still block your path and work as windows.
Official source - CHANGETraits
Disabled Motion Sickness trait pending health balance overhaul
The Motion Sickness trait is disabled for now until the health balance overhaul is done.
Official source - CHANGEMap
Added tile-properties to more tiles
More map tiles now have tile properties set.
Official source - CHANGEFirearms
Added guns to display counters
Guns have been added to display counters, so they can now show up on them.
Added guns to display counters.
Official source - FIXServer
Fixed: PlayerBumpPlayer option resulting in player's freeze when enabled on server
Turning on the PlayerBumpPlayer server option no longer freezes players.
Fixed PlayerBumpPlayer option resulting in player's freeze when enabled on server
Official source - FIXContainers
Fixed: renamed containers resetting to the original name after relog
Fixed renamed containers resetting to the original name after relog
Official source - CHANGEServer
Re-implemented the option to disable War on server
Server hosts can once again turn off War on their server.
Official source - Official sourceFIXServer
Addressed the issue with dedicated server backups, they were incomplete compared to b41
- FIXAnimals
Fixed: Animal Extra Values cheat not being auto-disabled in MP game
Fixed Animal Extra Values cheat not being auto-disabled in MP game
Official source - FIXSkills
Fixed: missing skill level increases sfx in MP
The skill level-up sound effect now plays in multiplayer.
Fixed missing skill level increases sfx in MP
Official source - FIXWounds
Fixed: the applied bandages disappearing from the character model after relogging
Fixed the applied bandages disappearing from the character model after relogging
Official source - Official sourceFIXAnimals
Fixed "put chicken" in Hutch action creates a chicken duplicate in a player’s inventory
- FIXMultiplayer
Fixed 64KB limit on player data in players.db
Multiplayer servers no longer hit a size limit on each player's saved data.
Official source - FIXMultiplayer
Fixed: Bleach or Cleaning liquid amount not updating when performing Clean Stains
Cleaning stains in multiplayer now uses up bleach or cleaning liquid correctly.
Fixed Bleach or Cleaning liquid amount not updating when performing Clean Stains.
Official source - FIXMultiplayer
Fixed: milk quantity bug when operating the butter churn
The butter churn now keeps track of milk amounts correctly in multiplayer.
Fixed milk quantity bug when operating the butter churn
Official source - FIXServer
Fixed: Custom roles capabilities not saving after server restart
Custom server roles now keep their permissions after a server restart.
Fixed Custom roles capabilities not saving after server restart
Official source - CHANGEMultiplayer
Searches for item instead of string name for cleaner return results
The right-click Craft shortcut in the inventory now searches by the item itself instead of its name, so the recipe results are cleaner.
Official source - FIXMultiplayer
RMC Tile menus display appropriate interaction icon
Right-click menus on tiles now show the matching icon for each interaction.
Official source - CHANGETelevision
Updated the Media Info Panel to be bit more easy to use
The Media Info Panel, which opens when you check things like the back of a VHS cover, is now easier to use.
Updated the Media Info Panel to be bit more easy to use. (when you check the back of a VHS cover for example)
Official source - FIXVehicles
Fixed: inside Vehicle Lock Trunk playing Wrong Sound
Locking the trunk from inside a vehicle now plays the correct sound.
Fixed inside Vehicle Lock Trunk playing Wrong Sound
Official source - CHANGEAlcohol
Rename disinfectant-type "Alcohol" to "Rubbing Alcohol"
The disinfectant item called Alcohol is now named Rubbing Alcohol.
Official source - CHANGEDoors
A new custom percentage of door opening zombies can be set in sandbox settings
Sandbox settings now let you set a custom percentage of zombies that can open doors.
A new custom percentage of door opening zombies can be set in sandbox settings.
Official source - CHANGEDoors
Cognition must be set to "Random" not "Navigate and Use doors" for this
The custom door-opening percentage only works when zombie Cognition is set to Random, not to Navigate and Use Doors.
Cognition must be set to "Random" not "Navigate and Use doors" for this.
Official source - FIXFurniture
This makes the characters extended idles now work with seated furniture seating
Characters now play their longer idle animations while sitting on furniture.
Official source - FIXFishing
Fixed: Premium Fishing Line only consolidating to a maximum of 90%
Fixed Premium Fishing Line only consolidating to a maximum of 90%
Official source - FIXCrafting recipes
Fixed: items being erroneously marked as Inputs for Favourited Recipes
Fixed items being erroneously marked as Inputs for Favourited Recipes
Official source - FIXMap
Fixed: some vegetation_farming_unhealthy_01b tiles that cannot be interacted with
You can now interact with some unhealthy farming plant tiles that could not be used before.
Fixed some vegetation_farming_unhealthy_01b tiles that cannot be interacted with
Official source - FIXWater
Fixed: water amount display issues for the vehicle washing dialogue
Fixed water amount display issues for the vehicle washing dialogue.
Official source - FIXVehicles
Fixed: reduce Vehicle Damage from Small Animals (Rabbits, Rats, & Mice)
Hitting rabbits, rats and mice now does less damage to your vehicle.
Fixed reduce Vehicle Damage from Small Animals (Rabbits, Rats, & Mice)
Official source - FIXTraits
Fixed: characters that start with "Low Weight" trait will once again spawn at 70 weight instead of 80
Fixed characters that start with "Low Weight" trait will once again spawn at 70 weight instead of 80
Official source - FIXWater
Fixed: water shader not rendering above level zero
Water now shows up properly on floors above ground level.
Fixed water shader not rendering above level zero.
Official source - FIXMap
Fixed: error when interacting with certain damaged plant tiles in the world
Fixed error when interacting with certain damaged plant tiles in the world
Official source - FIXZombies
Fixed: Bloody Backpacks looted from zeds still display bloodstains after washing
Washing a bloody backpack looted from a zombie now removes the bloodstains.
Fixed Bloody Backpacks looted from zeds still display bloodstains after washing
Official source - FIXTrapping
Fixed: being able to use a non-existant bait in traps
Fixed being able to use a non-existant bait in traps.
Official source - FIXZombies
Fixed: zombies missing shove animation when shoved from behind
Fixed zombies missing shove animation when shoved from behind
Official source
Full patch notes from The Indie Stone
Notes
- Note: Players who want to remain on 42.13.2 can select the "outdatedunstable" Steam Beta to continue their game. We will be removing the "42.13.1" Beta soon. Players who wish to remain on that version of the game are recommended to make manual backups. As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
NEW
- Players can sit on significantly more seats now, including hay bales and toilets. Updated sitting animations.
- Added Dental Floss as a thread equivalent item to the game;
- base.FishingLine can be also now be used for crafts, patching and stitching alongside thread. base.PremiumFishingLine can be used for the previous usages as well as being used for crafts that require sinew thread or aramid thread.
- Game Option: Enable "Resume normal speed when timed actions complete" by default
- Disabled Motion Sickness trait pending health balance overhaul
- Added tile-properties to more tiles
- Added guns to display counters.
- Tail lights now provide illumination
- Added agriworker, campworker, and hunterstorage rooms to Distributions.
- Added new item icons
- Changed the display names of some firearm items.
- Updated logos in the game
MP
- Fixed melee attacks passing through zombies
- Fixed being able to add more items than character's capacity allows
- Fixed errors and lags caused by composters
- Fixed PlayerBumpPlayer option resulting in player's freeze when enabled on server
- Fixed gun magazines disappear after reloading
- Fixed being unable to connect to a closed steam server with an existing account until you add a user steam ID
- Fixed Server becoming unresponsive due to java.lang.StackOverflowError
- Fixed autodrink bug when player was fishing
- Fixed renamed containers resetting to the original name after relog
- Fixed priest zombies spawning at the prison
- Fixed "Siphon gasoline" consuming gasoline from the tank, but does not add anything into a small container.
- Fixed exceptions on server side
- New tooltip for granting perks to players
- Re-implemented the option to disable War on server
- Fixed BadWordFileter that was triggered by "!!"
- Fixed that Discord integration didn't require admin permissions on server before
- Fixed being unable to throw on the ground stack of items while in the vehicle.
- Fixed passenger leaving a vehicle through the driver’s door (for the remote player)
- Fixed DeadBodyAtlas - java.lang.ArithmeticException: / by zero
- Addressed the issue with dedicated server backups, they were incomplete compared to b41
- Fixed Animal Extra Values cheat not being auto-disabled in MP game
- Fixed the bug where patched holes re-appear after the player performs ISClothingExtraAction
- Fixed Skill Books that are too complicated for your current skill level are read & finished instantly
- Fixed microwaves bit catching fire when cooking metal objects
- Fixed missing skill level increases sfx in MP
- Fixed errors caused by composters in MP
- Fixed Poisonous mushrooms becoming ordinary after being picked
- Fixed Consolidate All for MP
- Fixed corpse sickness in MP
- Fixed body heat generation staying at the same value.
- Fixed being unable to interact with the Hutch during the first visit
- Fixed the applied bandages disappearing from the character model after relogging
- Fixed exercising with Barbells quickly exhausts the player completely & provides an exceptional amount of XP
- Fixed campfire illumination range doesn't correlate to remaining campfire fuel
- Fixed "put chicken" in Hutch action creates a chicken duplicate in a player’s inventory
- Fixed being unable to obtain the animal info through the check zone (animal zone) window
- Fixed not being able to remove foods with .replaceOnCooked() after being cooked
- Fixed and synchronized animal info
- Fixed 64KB limit on player data in players.db
- Fixed player state where player couldn't get into the vehicle
- Fixed coffee machines and toasters in MP
- Fixed some houses that cannot be claimed as Safehouses if they contain the following roomdefs -- `diningroom`, `sewingroom`, `office`, `emptyoutside`
- Fixed incorrect name for the War tab in the server settings tab
- Fixed unhappiness value not affecting the duration of actions in MP.
- Fixed car trailers that spawn midair
- Fixed Character’s core temperature value not changing when near a campfire
- Fixed Bleach or Cleaning liquid amount not updating when performing Clean Stains.
- Fixed milk quantity bug when operating the butter churn
- Fixed Custom roles capabilities not saving after server restart
- Fixed Admin cheats untoggled after relogging.
- Fixed fish disappearance when canceling catching animation
- Fixed timed actions:
- Eating with an equipped mask will unequip it but will not equip it back after eating
- Applying Bandages/Removing Bandages (Try queuing action - just does one at at time)
- Destroy for fuel -> All (only 1 item is used)
- Make Stew/Soup out of inventory (e.g. add ingredients)
- RMC Inventory menu now displays appropriate available Crafting shortcuts when all crafting requirements met
- RMC Inventory "Craft" shorcut searches for all available Crafting recipes using item
- Replaces "Show Craft Recipes Used In"
- Searches for item instead of string name for cleaner return results
- RMC Barricade Build shortcut added to Tile Window/Door menus when all building requirements met
- RMC Inventory and Tile actions re-ordered and consolidated for priority actions
- RMC Tile menus display appropriate interaction icon
- Added Item Inventory Tooltip when mousing over Equipped Item UI slots or Hotbar.
- When multiple inventory items are selected that can be Read, you can "Read All".
- Added "Wash Vehicle" to Vehicle Radial Menu
- Reorder in the debug context menu.
- Updated the Media Info Panel to be bit more easy to use. (when you check the back of a VHS cover for example)
SFX
- New SFX For Mineral Deposit/Stones Remove
- Added the HammerOre action animation, which plays the CraftMineralDepositHit sound instead of Hammering.
- New SFX for Smash Stone/Bone/Metal
- New Ambient Sound Emitters for Military Tents
- New SFX for Preparing Cooking Ingredients
- New Change SFX For Large Wardrobes
- New Sounds for Chicken and Turkey Footsteps
- Fixed Base.PenLight is missing SFX when turned off/on
- Updated sound event open can with knife
- New Vehicle Surface Sound Type for Railroads
- Wash Clothes Anim sfx Out Of Sync When Washing All Clothes
- Add New weapon sounds
- Metal Pole Fences Play Incorrect Sound
- Additional Sounds for Smoking
- Fixed inside Vehicle Lock Trunk playing Wrong Sound
- New Sound Large Container: Metal Drawer for File Cabinets
BALANCE
- Increase how quickly dragged zombies are dropped
- Reduced the weight of Skeleton corpses
- Consolidated dismantle TV/Radio into one single recipe.
- Fine tuning VehicleHit mechanics in SP/MP, for regular and Ragdoll zombies (this should fix most of odd bugs with vehicles vs regular/ragdoll zombies)
- Vehicle damage is now handled correctly in MP and SP
- Corpses now dragged in correct direction. No more stream of errors when Gamepad is disconnected.
- Made cardboard boxes breakable like mailboxes when player drives over them
- Rename disinfectant-type "Alcohol" to "Rubbing Alcohol"
- TP & Tissues are now fully consumed when used as fire fuel
- Changed Discomfort to increase stress, not unhappiness
- Removed recipes and items relating to the craft recipe of glazing pottery.
- A new custom percentage of door opening zombies can be set in sandbox settings.
- Cognition must be set to "Random" not "Navigate and Use doors" for this.
- Trifurcated Literature loot setting into “skill books,” “recipe resources” and “Other Literature” options.
- Animals flee from vehicles from a further distance.
- Consuming nicotine will reduce the character's hunger level.
- Characters will not sharpen a held sharpenable item when trying to rotate placed items.
- The Stone Wall; Stone Door Frame; and Stone Window Frame tiles now use Stone Blocks and not Stones to construct.
- Characters with the Deaf trait will not accumulate stress from sounds, such as zombies banging on fences.
- Characters with an encumbrance moodle in a vehicle will accumulate discomfort scaling with the severity of the moodle.
- Multiple seed packets, when selected, can be read in sequence.
- Added any surface craft to the RMC inventory menu with the normal craft one.
- Can now do concurrent actions when opening/closing a window (same as doors) as in B41.
- Zombie skeletons now weight 7 instead of 20 (like corpse)
- Removed fluid container properies from Base.BakingTray, Base.BakingPan,and Base.RoastingPan
- Bellows can't be removed from the forge anymore
- More counters now have container properties
- Removed the fluid container component from the vehicle gastanks
- Ammunition rebalance
- Changed the MSR700/VarmintRifle inventory item script to use 556 rounds instead of 223.
- Replaced all references to .223 ammunition in the loot tables with 5.56 ammunition.
- Removed items for .223 ammunition: rounds, boxes, cartons and misc containers.
- Added items for new ammunition types: rounds, boxes and cartons.
- Consolidated the ammunition carton packing/unpacking recipes with a generic carton packing/unpacking recipe.
- Updated the relevant ammunition packing recipes with new ammunition items.
- The Base.Revolver item now uses .357 Magnum ammunition.
- RevolverCase2 and Bag_ProtectiveCaseSmall_Revolver2 now spawn .357 Magnum instead of .45 ammunition.
- Adjusted the weights of several firearm and ammunition box items.
- Base.Shotgun/JS2000 now has a capacity of 5+1 instead of 6+1
- Added .357 Magnum ammunition items to the loot tables.
- Replaced references to "Bullets" in recipe text strings to "Rounds".
- Adjusted the weights of relevant ammunition carton items to be consistent with changes to ammunition box weights.
FIXES
- Fixed invisible obstacle blocking player from driving along the pier
- Fixed bug with max bag/trunk capacity (locked at 100)
- Fixed not being able to grab corpses small rooms
- Fixed undesired loot spawning when loot settings are set to "None".
- Fixed vehicle and trailer teleport to north-west corner of a chunk
- Fixed Ragdolls ignoring stomps! ZombieIdleState was resetting bOnFloor to FALSE before RagdollController was resetting to TRUE again.
- Fixed Ragdolls gettin stuck in walls after falling from tall buildings
- Fixed seated extended idles to work with seated animations
- This makes the characters extended idles now work with seated furniture seating
- Fixed Premium Fishing Line only consolidating to a maximum of 90%
- Fixed M14 Attachments locations
- Fixed Slow Reader now excluding Fast Reader, Unfit excluding Slow Metabolism, and double clicking granted traits updating the trait lists even though no trait is removed.
- Fixed not being able to dump paint buckets
- Fixed an error when a character dies during build menu placement.
- Fixed applying a dirty bandage to a wound, no bandage is returned when removing bandage
- Fixed items being erroneously marked as Inputs for Favourited Recipes
- Fixed corner store fridges not updating to show contents on new renderer when they are powered
- Fixed "Hydration Pack" when worn not updating it's status until it has been re-equipped
- Fixed some vegetation_farming_unhealthy_01b tiles that cannot be interacted with
- Fixed depth and mapping issues in more tiles
- Fixed water amount display issues for the vehicle washing dialogue.
- Fixed fire not updating in meta.
- Fixed some naming convention for magazines/flier/book.
- Fixed holding a dead animal and checking animals in trailer causes exceptions
- Fixed disassembling any electronics in the inventory gives less xp than placed ones
- Fixed schematics are held incorrectly when reading
- Fixed boxes of wine had "HAS_METAL" tag.
- Fixed debug spawning animal spawn at your feet instead of the selected square.
- Fixed reduce Vehicle Damage from Small Animals (Rabbits, Rats, & Mice)
- Fixed stone-based constructions attempting to spawn a non-existent item as scrap upon disassembly.
- Fixed Caffeine Pills resetting fatigue to 0.
- Fixed Candy Cane pose when zeds are killed by car
- Fixed exploit where "Repair Engine" percentage was calculated from all engine parts in backpacks, but only removed engine parts from main inventory
- Fixed items with ItemTag.SHARPENABLE that didn't have a sharpness value, allowing infinite sharpening to grind maintenance XP.
- Fixed characters that start with "Low Weight" trait will once again spawn at 70 weight instead of 80
- Fixed water shader not rendering above level zero.
- Fixed falling from high buildings ragdoll zeds die in standing positions
- Fixed brain tan's model
- Fixed error when interacting with certain damaged plant tiles in the world
- Fixed Tutorial text now referring to "Rat" instead of "Mouse"
- Fixed some missing street names
- Fixed double-shove animation with multiple zombies around
- Fixed removing a magazine with ammo in inventory causes character to re-insert magazine
- Fixed fueling Base.StepVan from the wrong side
- Fixed translation error in Seed Packets description
- Fixed animals not dropping on the ground when equipping items
- Fixed Bloody Backpacks looted from zeds still display bloodstains after washing
- Fixed error when Hovering Placement cursor for shelves over a fire tile
- Fixed Keybinding modifier not working for opening Build Menu
- Fixed being able to use a non-existant bait in traps.
- Fixed zombies missing shove animation when shoved from behind
- Fixed fanny packs not updating visual status in inventory when equipped
- Fixed nutritional values not reducing when preparing food as craft recipes, only reduced in a craft recipe interaction will have their nutritional values properly adjusted.
- Fixed game crashes after zombies attack an animal
- Fixed not being able to kill some animals in character's inventory
- Fixed Tortilla chips having Fresh tag
- Fixed fuel consumption for idling engine having wrong calculation.
- Fixed "can't craft" could be blank.
- Fixed enabling Heater / AC in vehicles slightly reduced fuel consumption rate.
- Fixed blurry save thumbnail when you're a short-sighted character without glasses
- Fixed radios without a battery could be dismantled with the appropriate craft recipe
- Fixed GameEntityException with mapper-placed smashed windows
- Fixed not being able to transfer single items from stack into some loot containers on the ground if stack is large enough
- Fixed issues when 3d placing items stored in bags
- Fixed the bug where only Torch & HandTorch return inserted batteries when dismantled
- Fixed wide log gate opening oddly
- Fixed being able to stack up Yellow Metal Locker with other furniture
- Fixed the appearance of Deer Hide rug's when facing S or E
- Fixed Large window panes (eg. walls_commercial_01_100) not showing when glass has been safely removed
- The player cannot walk through these and they still behave as windows
TECHNICAL/DEBUG
- Converted class IsoPropertyType to enum
- Removed containers not used by our mappers from Distributions. This was previously done as a service to community mappers but is no longer practical to maintain.
- Updated container contents to match local files. Currently a WIP.
- Added missing IsoObjectType getter/setter
- Fixed an error when trying to read at lfs pointer files.
- Ported more things to lua
- Converted sprite overlay styles from using a string to enums in code
- Code CleanUp
- Outputed version.txt on startup
- Shrunk IsoDirections and fixed its usages
- Refactored WeaponType AttackType Weighting to Use Float Weights Instead of Duplicate Entries
- More work on AnimZed tool
- Added IsoObjectChange enum to replace string for object change