Ammunition changes in Project Zomboid
- 18documented changes
- 6patches
- 1nerf
- 3new
- 4fixes
Every documented change to Ammunition
18 changes across 6 patches, newest first
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- CHANGEAmmunition
Ammunition rebalance
Ammunition has been rebalanced.
Official source - NERFAmmunition
Removed items for .223 ammunition: rounds, boxes, cartons and misc containers
.223 ammunition has been removed as an item, along with its boxes, cartons and other containers.
Removed items for .223 ammunition: rounds, boxes, cartons and misc containers.
Official source - CHANGEAmmunition
The Base.Revolver item now uses .357 Magnum ammunition
The basic Revolver now fires .357 Magnum ammunition.
The Base.Revolver item now uses .357 Magnum ammunition.
Official source - CHANGEAmmunition
Replaced all references to .223 ammunition in the loot tables with 5.56 ammunition
Loot that used to give .223 ammunition now gives 5.56 ammunition instead.
Replaced all references to .223 ammunition in the loot tables with 5.56 ammunition.
Official source - NEWAmmunition
Added items for new ammunition types: rounds, boxes and cartons
The new ammunition types come with their own rounds, boxes and cartons.
Added items for new ammunition types: rounds, boxes and cartons.
Official source - CHANGEAmmunition
Consolidated the ammunition carton packing/unpacking recipes with a generic carton packing/unpacking recipe
Ammunition cartons now pack and unpack through one shared recipe instead of a separate recipe for each type.
Consolidated the ammunition carton packing/unpacking recipes with a generic carton packing/unpacking recipe.
Official source - CHANGEAmmunition
Updated the relevant ammunition packing recipes with new ammunition items
Ammunition packing recipes now use the new ammunition items.
Updated the relevant ammunition packing recipes with new ammunition items.
Official source - CHANGEAmmunition
RevolverCase2 and Bag_ProtectiveCaseSmall_Revolver2 now spawn .357 Magnum instead of .45 ammunition
Two of the revolver cases now come with .357 Magnum ammunition instead of .45.
RevolverCase2 and Bag_ProtectiveCaseSmall_Revolver2 now spawn .357 Magnum instead of .45 ammunition.
Official source - CHANGEAmmunition
Adjusted the weights of several firearm and ammunition box items
Several firearms and ammunition boxes now have different weights, so how much you can carry may change.
Adjusted the weights of several firearm and ammunition box items.
Official source - NEWAmmunition
Added .357 Magnum ammunition items to the loot tables
.357 Magnum ammunition can now be found as loot.
Added .357 Magnum ammunition items to the loot tables.
Official source - CHANGEAmmunition
Adjusted the weights of relevant ammunition carton items to be consistent with changes to ammunition box weights
Ammunition cartons now have weights that line up with the new ammunition box weights.
Adjusted the weights of relevant ammunition carton items to be consistent with changes to ammunition box weights.
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- FIXAmmunition
Fix for cap pistols not consuming ammo
Cap pistols now use up ammo when fired.
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- FIXAmmunition
Fixed: Last Stand only giving one nail or ammo
Last Stand no longer gives only one nail or one round of ammo.
Fixed Last Stand only giving one nail or ammo.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- FIXAmmunition
Adjusted ragdoll impulse inconsistencies across ammo types
Ragdolls now get knocked back more consistently across ammo types.
Adjusted ragdoll impulse inconsistencies across ammo types.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- NEWAmmunition
Added toy capgun pistols and rifles, and their ammunition
Toy capgun pistols and rifles and their ammo are now in the game, though for now they borrow the .38 Special Revolver sounds.
Added toy capgun pistols and rifles, and their ammunition.
- Added toy capgun pistols and rifles, and their ammunition. These still need custom sounds, and currently use the .38 Special Revolver sound effects as placeholders.
- FIXAmmunition
Fixed: Pack 12 Boxes of 9mm Ammo in Carton mislabelled as "Pack 12 boxes of 5.56 Ammo in Carton"
Fixed Pack 12 Boxes of 9mm Ammo in Carton mislabelled as "Pack 12 boxes of 5.56 Ammo in Carton".
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEAmmunition
Applied placeholder values to crafted metal armor for Bullet Defense
Crafted metal armor now gives some protection against bullets, though the values are low placeholders that may change later.
- Applied placeholder values to crafted metal armor for Bullet Defense; this isn't very realistic as-is, and is subject to change, but despite being quite low ranging from 5% to 20, ; ideally we will have better handling of armor types versus specific calibers of ammunition at some point, so this is to acknowledge that we aren't ignoring the matter in the meantime.
- CHANGEAmmunition
Ammo Straps, Double Holsters and Crafted Hide Holsters can be cut
Ammo Straps, Double Holsters and Crafted Hide Holsters can now be cut up for a leather strip and buckle, just like Belts.
Ammo Straps, Double Holsters and Crafted Hide Holsters can be cut up for a leather strip and buckle alongside Belts.
Official source