Patchnoter

Ammunition changes in Project Zomboid

Latest change 42.14.0 (Build 42 Unstable) ·

  • 18documented changes
  • 6patches
  • 1nerf
  • 3new
  • 4fixes

Every documented change to Ammunition

18 changes across 6 patches, newest first

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • CHANGEAmmunition

    Ammunition rebalance

    Ammunition has been rebalanced.

    Official source
  • NERFAmmunition

    Removed items for .223 ammunition: rounds, boxes, cartons and misc containers

    .223 ammunition has been removed as an item, along with its boxes, cartons and other containers.

    Removed items for .223 ammunition: rounds, boxes, cartons and misc containers.

    Official source
  • CHANGEAmmunition

    The Base.Revolver item now uses .357 Magnum ammunition

    The basic Revolver now fires .357 Magnum ammunition.

    The Base.Revolver item now uses .357 Magnum ammunition.

    Official source
  • CHANGEAmmunition

    Replaced all references to .223 ammunition in the loot tables with 5.56 ammunition

    Loot that used to give .223 ammunition now gives 5.56 ammunition instead.

    Replaced all references to .223 ammunition in the loot tables with 5.56 ammunition.

    Official source
  • NEWAmmunition

    Added items for new ammunition types: rounds, boxes and cartons

    The new ammunition types come with their own rounds, boxes and cartons.

    Added items for new ammunition types: rounds, boxes and cartons.

    Official source
  • CHANGEAmmunition

    Consolidated the ammunition carton packing/unpacking recipes with a generic carton packing/unpacking recipe

    Ammunition cartons now pack and unpack through one shared recipe instead of a separate recipe for each type.

    Consolidated the ammunition carton packing/unpacking recipes with a generic carton packing/unpacking recipe.

    Official source
  • CHANGEAmmunition

    Updated the relevant ammunition packing recipes with new ammunition items

    Ammunition packing recipes now use the new ammunition items.

    Updated the relevant ammunition packing recipes with new ammunition items.

    Official source
  • CHANGEAmmunition

    RevolverCase2 and Bag_ProtectiveCaseSmall_Revolver2 now spawn .357 Magnum instead of .45 ammunition

    Two of the revolver cases now come with .357 Magnum ammunition instead of .45.

    RevolverCase2 and Bag_ProtectiveCaseSmall_Revolver2 now spawn .357 Magnum instead of .45 ammunition.

    Official source
  • CHANGEAmmunition

    Adjusted the weights of several firearm and ammunition box items

    Several firearms and ammunition boxes now have different weights, so how much you can carry may change.

    Adjusted the weights of several firearm and ammunition box items.

    Official source
  • NEWAmmunition

    Added .357 Magnum ammunition items to the loot tables

    .357 Magnum ammunition can now be found as loot.

    Added .357 Magnum ammunition items to the loot tables.

    Official source
  • CHANGEAmmunition

    Adjusted the weights of relevant ammunition carton items to be consistent with changes to ammunition box weights

    Ammunition cartons now have weights that line up with the new ammunition box weights.

    Adjusted the weights of relevant ammunition carton items to be consistent with changes to ammunition box weights.

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • FIXAmmunition

    Fix for cap pistols not consuming ammo

    Cap pistols now use up ammo when fired.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • FIXAmmunition

    Fixed: Last Stand only giving one nail or ammo

    Last Stand no longer gives only one nail or one round of ammo.

    Fixed Last Stand only giving one nail or ammo.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • FIXAmmunition

    Adjusted ragdoll impulse inconsistencies across ammo types

    Ragdolls now get knocked back more consistently across ammo types.

    Adjusted ragdoll impulse inconsistencies across ammo types.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • NEWAmmunition

    Added toy capgun pistols and rifles, and their ammunition

    Toy capgun pistols and rifles and their ammo are now in the game, though for now they borrow the .38 Special Revolver sounds.

    Added toy capgun pistols and rifles, and their ammunition.

    • Added toy capgun pistols and rifles, and their ammunition. These still need custom sounds, and currently use the .38 Special Revolver sound effects as placeholders.
    Official source
  • FIXAmmunition

    Fixed: Pack 12 Boxes of 9mm Ammo in Carton mislabelled as "Pack 12 boxes of 5.56 Ammo in Carton"

    Fixed Pack 12 Boxes of 9mm Ammo in Carton mislabelled as "Pack 12 boxes of 5.56 Ammo in Carton".

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • CHANGEAmmunition

    Applied placeholder values to crafted metal armor for Bullet Defense

    Crafted metal armor now gives some protection against bullets, though the values are low placeholders that may change later.

    • Applied placeholder values to crafted metal armor for Bullet Defense; this isn't very realistic as-is, and is subject to change, but despite being quite low ranging from 5% to 20, ; ideally we will have better handling of armor types versus specific calibers of ammunition at some point, so this is to acknowledge that we aren't ignoring the matter in the meantime.
    Official source
  • CHANGEAmmunition

    Ammo Straps, Double Holsters and Crafted Hide Holsters can be cut

    Ammo Straps, Double Holsters and Crafted Hide Holsters can now be cut up for a leather strip and buckle, just like Belts.

    Ammo Straps, Double Holsters and Crafted Hide Holsters can be cut up for a leather strip and buckle alongside Belts.

    Official source