Project Zomboid 42.5.0 (Build 42 Unstable) patch notes
- 53documented changes
- 3buffs
- 2nerfs
- 7new
- 28fixes
- 13other
What changed
- NEWMap
Added new map location: Stendo's Firearms Emporium
Stendo's Firearms Emporium is a new, updated version of the gun store behind Twiggy's Bar in West Point, made as a memorial to Stendo_Clip, founding author of the Vanilla Firearms Expansion mod.
Added new map location: Stendo's Firearms Emporium.
- Added new map location: Stendo's Firearms Emporium. This is an updated version of the gun store that can be found behind Twiggy's Bar in West Point. This is intended as a memorial to Stendo_Clip who was the founding author of the Vanilla Firearms Expansion mod - following conversation with, and permission from, family members.
- CHANGEWeapons
Ranged weapons no longer split damage across multiple targets
Ranged weapons no longer divide their damage among several targets.
Ranged weapons no longer split damage across multiple targets.
Official source - BUFFGeneral
Amethysts can be produced by scrapping Amethyst jewelry
Amethyst jewelry can now be scrapped for Amethysts.
Amethysts can be produced by scrapping Amethyst jewelry.
Official source - NEWMultiple systems
Added various types of metal scrap to CraftingMaterials forage loot
Various types of metal scrap can now be found while foraging for crafting materials.
Added various types of metal scrap to CraftingMaterials forage loot.
Official source - NEWClothing
Added several post-apocalypse/wilderness map type clothing items
New post-apocalypse clothing includes Garbage Bag and Tarp aprons, dresses, headsacks and tank tops, plus a patchwork hide coat, jacket, boots and headsack; all but the Hide Headsack can be crafted.
Added several post-apocalypse/wilderness map type clothing items; these can be crafted aside from the Hide Headsack; note that tailoring in general and leather crafts in particular are WIP currently.
- Added several post-apocalypse/wilderness map type clothing items; these can be crafted aside from the Hide Headsack; note that tailoring in general and leather crafts in particular are WIP currently. Aprons, Strapless Dresses, Headsacks and Tank Tops made from Garbage Bags and Tarps. Patchwork Hide Headsack (Leatherface!), Long Coat, Jacket and Boots. (the headsack cannot be crafted yet).
- NEWGeneral
Added craftRecipes for making Garbage Bag, Hide and Tarp Head Sacks
Head Sacks can now be crafted from Garbage Bags, Hide or Tarp.
Added craftRecipes for making Garbage Bag, Hide and Tarp Head Sacks.
Official source - CHANGEWeapons
Addressed Walking/Sneaking speed discrepancy with different weapons equipped
Walking and sneaking speeds no longer change depending on which weapon you have equipped.
Official source - CHANGEButchering
Balanced butchering
Rotten bodies no longer give a head when butchered, and you can no longer butcher bloody skeletons.
Balanced butchering. No more heads when body is rotten.
- Balanced butchering. No more heads when body is rotten. Can't butcher bloody skeleton.
- CHANGEFood
Slicing a rotten animal head won't drop brain
Slicing a rotten animal head no longer gives a brain.
Official source - BUFFCrafting recipes
Seasoning Salt can be used in place of Salt for baking recipes
Seasoning Salt can now replace Salt in baking recipes.
Seasoning Salt can be used in place of Salt for baking recipes.
Official source - CHANGEMultiple systems
Split the craftRecipe for forging Gold or Silver Sheets out of Scrap into individual craft recipes
Gold and Silver Sheets now each have their own forging recipe, so you can mix inputs like scrap and coins to make them.
Split the craftRecipe for forging Gold or Silver Sheets out of Scrap into individual craft recipes; this is to better handle being able to have multiple inputs, such as mixing scrap and coins to make sheets.
Official source - CHANGEMultiple systems
Tarps can be used as fire fuel or tinder
Tarps can now be burned as fire fuel or used as tinder.
Tarps can be used as fire fuel or tinder.
Official source - BUFFSkills
Increased the XP award for some Tailoring crafts
Some Tailoring crafts give more XP, closer to other crafting skills, so Tailoring levels up faster.
Increased the XP award for some Tailoring crafts; they were low in comparison to other crafting skill recipes.
Official source - NERFAnimals
Rotten animals don't give leather anymore
Rotten animals no longer give leather when butchered.
Rotten animals don't give leather anymore.
Official source - CHANGEMultiple systems
Allow slicing of rotten animal's heads
You can now slice the heads of rotten animals.
Allow slicing of rotten animal's heads.
Official source - CHANGEAnimals
Added weight for deer
Deer now have a weight.
Official source - NERFGeneral
Removed saving used items in crafting to item
Crafted items no longer store a record of the items used to make them.
Official source - FIXWater
Fixed: saucepans no longer boiling water
Fixed saucepans no longer boiling water.
Official source - FIXWater
Fixed: Tainted Water poison level
Tainted Water's poison level has been corrected.
Fixed Tainted Water poison level.
Official source - FIXWater
Fixed: Well and Water Pump giving tainted water
Fixed Well and Water Pump giving tainted water
Official source - FIXGeneral
Fixed: not being able to build windows
Fixed not being able to build windows
Official source - FIXTrees
Fixed: axes taking too much damage too fast when chopping down trees
Fixed axes taking too much damage too fast when chopping down trees.
Official source - FIXGeneral
Fixed: being unable to pierce Steel Blocks
Fixed being unable to pierce Steel Blocks.
Official source - FIXSleep
Fixed: Player not being able sleep after getting on multi-sprite beds
Fixed Player not being able sleep after getting on multi-sprite beds
Official source - FIXButchering
Fixed: some stuff with rotten animals on butcher hook
Fixed some stuff with rotten animals on butcher hook.
Official source - FIXGeneral
Fixed: LegHit damage LegHitDamageSplitModifier was overwriting damageSplit opposed to being used as a modifier
Leg hit damage now applies its modifier on top of the normal damage split, instead of replacing it.
Fixed LegHit damage LegHitDamageSplitModifier was overwriting damageSplit opposed to being used as a modifier.
Official source - FIXCrafting recipes
Fixed: Mix Bucket recipes being unable to count water inside the bucket
Fixed Mix Bucket recipes being unable to count water inside the bucket.
Official source - FIXGeneral
Fixed: not being able to split rice or pasta from a copper saucepan into bowls
Fixed not being able to split rice or pasta from a copper saucepan into bowls.
Official source - FIXCooking
Fixed: halving fillets not inheriting cooked status
Cutting a cooked fillet in half now keeps both halves cooked.
Fixed halving fillets not inheriting cooked status.
Official source - FIXCigarettes
Fixed: Chars with Smoker trait can't get rid of cough after recovering from cold
Fixed Chars with Smoker trait can't get rid of cough after recovering from cold
Official source - Official sourceFIXGeneral
Fixed "Take engine parts" not working
- FIXClothing
Fixed: some crafted Burlap and Denim clothing having the wrong fabric type item script parameters
Some crafted Burlap and Denim clothing now has the correct fabric type set.
Fixed some crafted Burlap and Denim clothing having the wrong fabric type item script parameters.
Official source - FIXFarming
Fixed: Some plants have missing Best Month/Poor month/Min water
Some plants now have the best month, poor month and minimum water values they were missing.
Fixed Some plants have missing Best Month/Poor month/Min water
Official source - FIXClimbing
Fixed: stability issues when climbing/descending sheet ropes
Fixed stability issues when climbing/descending sheet ropes.
Official source - FIXMultiple systems
Fixed: issues with shooting zeds through multiple barricades
Shooting zombies through more than one barricade should behave correctly now.
Fixed issues with shooting zeds through multiple barricades
Official source - FIXFarming
Fixed: issues with seeds produced by crops
Fixed issues with seeds produced by crops
Official source - FIXZombies
Fixed: shotguns not firing when attacking zombies on the floor
Fixed shotguns not firing when attacking zombies on the floor.
Official source - CHANGEMap
Added some depth map for shelves
Some shelves now have depth maps, so 3D items placed on them sit properly.
Added some depth map for shelves. (so placing 3D items on them will work well)
Official source - CHANGEForaging
Added antlers to Bones forage loot
Antlers can now turn up when foraging for Bones.
Added antlers to Bones forage loot.
Official source - NEWClothing
Added several new clothing item files specifically for crafted clothing
Crafted clothing now has its own set of clothing items, separate from regular clothing.
Added several new clothing item files specifically for crafted clothing.
Official source - NEWBlacksmithing
Added Gold and Silver coins, although they cannot be looted or crafted yet
Gold and Silver coins are in the game but cannot be looted or crafted yet; you can forge them with Gold and Silver scrap into sheets for crafting.
Added Gold and Silver coins, although they cannot be looted or crafted yet; they can be used alongside Gold and Silver scrap to forge Gold and Silver sheets for crafting.
Official source - NEWCrafting recipes
Added Sew Raccoon Hat recipe
You can now sew a Raccoon Hat.
Added Sew Raccoon Hat recipe.
Official source - CHANGECorpses
Reduced the amount of exterior corpses and trash when buildings are Trashed & Looted
Trashed & Looted buildings now have fewer corpses and less trash outside them.
Reduced the amount of exterior corpses and trash when buildings are Trashed & Looted.
Official source - CHANGEAnimals
Rotten animals give a skull instead of their head
Rotten animals now give a skull instead of a head.
Rotten animals give a skull instead of their head.
Official source - CHANGEAnimals
Re-added the head for rotten animals, the head will now be rotten (pending: icons)
Rotten animals have their head back, and that head is now rotten as well.
Official source - FIXForaging
Fixed: error on interacting with forage icon from context menu with the search manager closed
Fixed error on interacting with forage icon from context menu with the search manager closed.
Official source - FIXSleep
Fixed: not checking every square of a multi-sprite bed for the presence of pillows when sleeping
Sleeping in a bed that covers several tiles now finds a pillow on any part of that bed.
Fixed not checking every square of a multi-sprite bed for the presence of pillows when sleeping.
Official source - FIXForaging
Fixed: forage category for Mangoes to be Fruit
Mangoes are now listed under the Fruit forage category.
Fixed forage category for Mangoes to be Fruit.
Official source - FIXGlassmaking
Fixed: missing Glassmaking XP multiplier from sandbox options, leading to errors when trying to award XP for that skill with the global multiplier option disabled
Glassmaking now has its own XP multiplier in the sandbox options, so earning Glassmaking XP no longer causes errors when the global multiplier option is turned off.
Fixed missing Glassmaking XP multiplier from sandbox options, leading to errors when trying to award XP for that skill with the global multiplier option disabled.
Official source - FIXButchering
Fixed: butchering rotten corpse from ground producing a clean skeleton instead of a bloody one
Fixed butchering rotten corpse from ground producing a clean skeleton instead of a bloody one.
Official source - FIXWater
Fixed: illogical 'Empty' Context menu option for infinite water sources
Infinite water sources no longer show an Empty option in the right-click menu.
Fixed illogical 'Empty' Context menu option for infinite water sources
Official source - FIXVehicles
Fixed: painting trailer's doorframe turning into windowsframe
Fixed painting trailer's doorframe turning into windowsframe.
Official source - FIXVehicles
Fixed: cars in Drive-in theater in Rosewood not facing West
Fixed cars in Drive-in theater in Rosewood not facing West.
Official source
Full patch notes from The Indie Stone
Notes
- 42.5.0 - Being released after a week's dev cycle to tidy up some bugs from last time.
NEW
- Added new map location: Stendo's Firearms Emporium. This is an updated version of the gun store that can be found behind Twiggy's Bar in West Point. This is intended as a memorial to Stendo_Clip who was the founding author of the Vanilla Firearms Expansion mod - following conversation with, and permission from, family members.
- Added some depth map for shelves. (so placing 3D items on them will work well)
- Added filled model for Ceramic Jar items.
- Added fluid mask for Ceramic Crucible icon.
- Added icon for Antlers
- Amethysts can be produced by scrapping Amethyst jewelry.
- Added antlers to Bones forage loot.
- Added various types of metal scrap to CraftingMaterials forage loot.
- Added correct animation for petting raccoons.
- Added 2 options to `SandboxOptions`, `ClayLakeChance` and `ClayRiverChance`.
- Added new fliers
- Added several new clothing item files specifically for crafted clothing.
- Added several post-apocalypse/wilderness map type clothing items; these can be crafted aside from the Hide Headsack; note that tailoring in general and leather crafts in particular are WIP currently. Aprons, Strapless Dresses, Headsacks and Tank Tops made from Garbage Bags and Tarps. Patchwork Hide Headsack (Leatherface!), Long Coat, Jacket and Boots. (the headsack cannot be crafted yet).
- Added Gold and Silver coins, although they cannot be looted or crafted yet; they can be used alongside Gold and Silver scrap to forge Gold and Silver sheets for crafting.
- Added craftRecipes for making Garbage Bag, Hide and Tarp Head Sacks.
- Added Sew Raccoon Hat recipe.
- Added a server start option for later use called -seed= to set the seed of the world. Modify IsoWorld to be compatible with the new Seed format when using a server. Added a server.ini parameter called Seed= to do the same thing, and added the seed on the Esc screen.
BALANCE
- Addressed Walking/Sneaking speed discrepancy with different weapons equipped
- Balanced butchering. No more heads when body is rotten. Can't butcher bloody skeleton.
- Reduced the amount of exterior corpses and trash when buildings are Trashed & Looted.
- Scrapping gem earrings specifically will now produce 2 gemstones and not 1.
- Slicing a rotten animal head won't drop brain
- Seasoning Salt can be used in place of Salt for baking recipes.
- Increased calories for Meat Patty.
- Split the craftRecipe for forging Gold or Silver Sheets out of Scrap into individual craft recipes; this is to better handle being able to have multiple inputs, such as mixing scrap and coins to make sheets.
- Spears made using Leather Strips, Twine or Wire will be slightly more durable than spears made using Duct Tape or Zip Ties.
- Tarps can be used as fire fuel or tinder.
- Increased the XP award for some Tailoring crafts; they were low in comparison to other crafting skill recipes.
- Rotten animals give a skull instead of their head.
- Rotten animals don't give leather anymore.
- Ranged weapons no longer split damage across multiple targets.
- Re-added the head for rotten animals, the head will now be rotten (pending: icons)
- Allow slicing of rotten animal's heads.
- Added weight for deer
- Removed saving used items in crafting to item
FIXES
- Fixed Mac being unable to load stdlib.lbc.
- Fixed saucepans no longer boiling water.
- Fixed Tainted Water poison level.
- Fixed Enabling Imgui under Linux not working
- Fixed the character-creation beard stubble, chest hair and head stubble checkboxes being unclickable.
- Fixed Well and Water Pump giving tainted water
- Fixed fluid filters for entity fluidContainers to prevent players adding weird fluids to Wells
- Fixed not being able to build windows
- Fixed error on interacting with forage icon from context menu with the search manager closed.
- Fixed XpUpdate.lua halo text to use the HaloTextHelper.addTextWithArrow and HaloTextHelper.getGoodColor() methods.
- Fixed duplicate line issue in forageSystem seed table [Marigold -> MintHerb].
- Fixed RMC Fill option not discarding items holding fluids that cannot be mixed with water when it gets all fluid containers in inventory, potentialy leading to an empty list of possible items later on and then causing errors.
- Fixed axes taking too much damage too fast when chopping down trees.
- Fixed inconsistent weight for forged vs non forged Ball Peen Hammers.
- Fixed being unable to pierce Steel Blocks.
- Fixed ISHealthPanel exception after changing sidebar scale
- Fixed Player not being able sleep after getting on multi-sprite beds
- Fixed not checking every square of a multi-sprite bed for the presence of pillows when sleeping.
- Fixed forage category for Mangoes to be Fruit.
- Fixed typos in CharacterTraits
- Fixed extra corner from brick walls.
- Fixed some stuff with rotten animals on butcher hook.
- Fixed LegHit damage LegHitDamageSplitModifier was overwriting damageSplit opposed to being used as a modifier.
- Fixed missing Glassmaking XP multiplier from sandbox options, leading to errors when trying to award XP for that skill with the global multiplier option disabled.
- Fixed Mix Bucket recipes being unable to count water inside the bucket.
- Fixed Fill Pipe not consuming the smoking pipe.
- Fixed not being able to split rice or pasta from a copper saucepan into bowls.
- Fixed halving fillets not inheriting cooked status.
- Fixed bowl name when splitting pasta or rice.
- Fixed Icons like Map and Pick up tool shrink then players hover over them
- Fixed Chars with Smoker trait can't get rid of cough after recovering from cold
- Fixed "Take engine parts" not working
- Fixed painting trailer's doorframe turning into windowsframe.
- Fixed the fast & slow metabolism traits not having their icon.
- Fixed cars in Drive-in theater in Rosewood not facing West.
- Fixed butchering rotten corpse from ground producing a clean skeleton instead of a bloody one.
- Fixed issues with craftrecipes that accept the same input items for multiple input slots.
- Fixed being able to scrap Gold and Silver coins like jewellery.
- Fixed some errors with the ingredients for some Garbage Bag and Tarp clothing craftRecipes.
- Fixed some crafted Burlap and Denim clothing having the wrong fabric type item script parameters.
- Fixed Some plants have missing Best Month/Poor month/Min water
- Fixed Crafting workstation UI text overlapping UI borders for some resolutions
- Fixed MetalFenceLvl2 collision
- Fixed stability issues when climbing/descending sheet ropes.
- Fixed illogical 'Empty' Context menu option for infinite water sources
- Fixed excessive player text feedback when autoLearning skills.
- Fixed issues with shooting zeds through multiple barricades
- Fixed issues with seeds produced by crops
- Fixed issues with smelting broken items
- Fixed shotguns not firing when attacking zombies on the floor.
- Extra technical patchnotes listed here.