Patchnoter

Project Zomboid 41.71 (Build 41) patch notes

Live

  • 98documented changes
  • 6buffs
  • 1new
  • 60fixes
  • 31other

What changed

  • CHANGEVehicles

    Passengers no longer allowed to exit the car while moving

    In multiplayer, passengers can no longer get out of a car while it is moving.

    Official source
  • FIXMultiple systems

    Fixed: Applying Disinfectant to an un-infected wound making that body part immune to infection

    Fixed Applying Disinfectant to an un-infected wound making that body part immune to infection.

    Official source
  • NEWForaging

    Added new forage items

    Foraging now has new items you can find.

    Official source
  • CHANGEGeneral

    Clicking and holding the left mouse button when placing items now locks the item to the clicked square

    Clicking and holding the left mouse button when placing items now locks the item to the clicked square.

    Official source
  • CHANGEGeneral

    Added autouse new sack of gravel/sand/etc when pouring it on ground

    Pouring gravel, sand and similar materials on the ground now automatically moves on to a new sack.

    Official source
  • CHANGEVehicles

    Removed vehicle physics from server (not client) to address some of the vehicular weirdness sometimes seen online

    Vehicle physics no longer runs on the server, only on players' games, to cut down on strange vehicle behaviour online.

    Official source
  • CHANGEMultiplayer

    Limit changes of linear and angular velocities

    Changes in movement speed and spin speed are now limited in multiplayer.

    • limit changes of linear and angular velocities
    Official source
  • CHANGEVehicles

    Burnt or smashed vehicle check is added for dismantle vehicle command

    The dismantle vehicle command now checks that the vehicle is burnt or smashed before it works.

    Official source
  • CHANGEVehicles

    Car wreck is removed via new "dismantle" vehicle command

    Car wrecks can now be removed with the new dismantle vehicle command.

    Official source
  • CHANGEPVP

    PVP safety is now set to true when PVP is disabled on server

    PVP safety is now switched on automatically when a server has PVP disabled.

    Official source
  • FIXMultiplayer

    Fixed: reanimation delay timer starting immediately without 10 seconds delay

    The reanimation delay in multiplayer now waits the full 10 seconds instead of starting right away.

    Fixed reanimation delay timer starting immediately without 10 seconds delay

    Official source
  • FIXMultiplayer

    Fixed: reanimation delay of 0-30 seconds

    Reanimation in multiplayer no longer comes with a delay of 0-30 seconds.

    Fixed reanimation delay of 0-30 seconds

    Official source
  • FIXCorpses

    Fixed: dead body grabbing breaking reanimation

    In multiplayer, grabbing a dead body no longer breaks its reanimation.

    Fixed dead body grabbing breaking reanimation

    Official source
  • FIXSafehouses

    Fixed: sleeping player not being woken up in case of kick from safehouse

    Fixed sleeping player not being woken up in case of kick from safehouse

    Official source
  • FIXMultiplayer

    Fixed: when a non-owner player quits a safe house, other players also getting kicked

    Fixed when a non-owner player quits a safe house, other players also getting kicked.

    Official source
  • FIXSafehouses

    Fixed: when safehouse owner goes offline, the non-safehouse-members get teleported immediately

    Safehouses no longer teleport out players who are not members the moment the owner goes offline.

    Fixed when safehouse owner goes offline, the non-safehouse-members get teleported immediately

    Official source
  • FIXPVP

    Fixed: PVP button becoming inactive for each player

    The PVP button no longer stops working for every player on the map after an admin shoots a player or is shot by one.

    Fixed PVP button becoming inactive for each player across the map if Admin shot\got shot by a player"

    Official source
  • FIXPVP

    Fixed: newly connected player not having all the non PVP zones

    Players who have just joined a server now get every non-PVP zone instead of missing some of them.

    Fixed newly connected player not having all the non PVP zones

    Official source
  • FIXErosion

    Fixed: erosion growth not being suppressed when building floors or digging graves in multiplayer

    Building floors or digging graves in multiplayer now properly stops erosion from growing over those spots.

    Fixed erosion growth not being suppressed when building floors or digging graves in multiplayer.

    Official source
  • FIXPVP

    Fixed: players outside the Non-PVP zone being able to kill a player with a bomb located in that zone

    Fixed players outside the Non-PVP zone being able to kill a player with a bomb located in that zone

    Official source
  • FIXPVP

    Fixed: player being able to remove PVP button cooldown in non-PVP zone

    Players in a non-PVP zone can no longer get rid of the PVP button cooldown.

    Fixed player being able to remove PVP button cooldown in non-PVP zone

    Official source
  • FIXAnti-cheat

    Fixed: unexpected anti-cheat kick just after leaving non-PVP zone

    Fixed unexpected anti-cheat kick just after leaving non-PVP zone

    Official source
  • FIXPVP

    Fixed: player being able to remove PVP button cooldown when in a non-PVP zone

    The PVP button's safety cooldown is now saved and restored when you enter and leave a non-PVP zone, so stepping into one no longer clears it.

    Fixed player being able to remove PVP button cooldown when in a non-PVP zone. (Safety cooldown timer is now stored/restored when player enters/leaves non-pvp-zone) VHS Fix

    Official source
  • CHANGEBuildings

    Play the WorldEventElectricityShutdown event from the nearest square in a building when outdoors

    The power shutdown event sound now plays from the nearest spot inside a building when you are outdoors.

    Play the WorldEventElectricityShutdown event from the nearest square in a building when outdoors.

    Official source
  • CHANGEController

    Allow precise positioning when placing items using a controller

    Controller players can now place items precisely by holding Y and using the D-pad or left stick, and can switch surfaces with the right shoulder button.

    Allow precise positioning when placing items using a controller.

    • Allow precise positioning when placing items using a controller. This is done by holding the Y button and using either D-pad or the left joystick to move the item around the square. When there is more than one surface, it can be changed by pressing the right shoulder button while the Y button is held down.
    Official source
  • BUFFSkills

    Added dismantling cameras for scrap/skill points

    Cameras can now be dismantled for scrap and skill points.

    Official source
  • BUFFBags

    Plastic bags and paper money can now be used as tinder

    Plastic bags and paper money can now be used as tinder.

    Official source
  • CHANGEDoors

    Doors broken by zombies now give unusable wood instead of planks

    Doors broken down by zombies now leave unusable wood instead of planks, so you can no longer salvage planks from them.

    Doors broken by zombies now give unusable wood instead of planks.

    Official source
  • CHANGEContainers

    Container items now grouped together into their type in the context menu

    Containers of the same type are now grouped together in the context menu, so you can fill all of one kind at once.

    Container items now grouped together into their type in the context menu, so you can 'fill all' of a certain container.

    Official source
  • BUFFGeneral

    Players now able to stack and unstack logs on the ground

    Official source
  • CHANGEVehicles

    Breaking vehicle windows now produces broken glass

    Official source
  • BUFFZombies

    Decrease zed attraction volume of “remove broken glass action"

    Removing broken glass now makes less noise to zombies, so it draws less attention.

    Official source
  • CHANGEGeneral

    Updated evolvedrecipes.txt and items_food.txt

    The files for evolved recipes and food items have been updated.

    Updated evolvedrecipes.txt and items_food.txt.

    Official source
  • CHANGECrafting recipes

    Removed Cookable:true from the Burger evolved recipe

    The Burger evolved recipe is no longer marked as cookable.

    Removed Cookable:true from the Burger evolved recipe.

    Official source
  • CHANGECrafting recipes

    Muffins produced by the "Get 6 Muffins" recipe are marked "Cooked"

    Muffins from the Get 6 Muffins recipe now count as cooked, so they get the extra hunger reduction that cooked food gives.

    Muffins produced by the "Get 6 Muffins" recipe are marked "Cooked", so the hunger-reduction bonus due to being cooked is applied.

    Official source
  • BUFFCarpentry

    Higher level carpentry crates now have more space

    Higher level carpentry crates now have more space.

    Official source
  • BUFFGeneral

    Can now move empty composter

    Empty composters can now be moved.

    Can now move empty composter.

    Official source
  • CHANGEGeneral

    Can now move military crates

    Military crates can now be moved.

    Can now move military crates.

    Official source
  • FIXGeneral

    Fixed: the player not running when moving too slowly to sprint

    Fixed the player not running when moving too slowly to sprint.

    Official source
  • FIXGeneral

    Fixed: placing multiple items locking the items to the first square that is clicked

    Fixed placing multiple items locking the items to the first square that is clicked.

    Official source
  • FIXStairs

    Fixed: taking damage when walking down stairs while faster-forwarding

    Fixed taking damage when walking down stairs while faster-forwarding.

    Official source
  • FIXCorpses

    Fixed "Decaying Corpse Health Impact" health reduction for "Low" and "High" both being less than "Normal"

    The Decaying Corpse Health Impact setting now scales properly, so Low and High no longer both reduce health less than Normal.

    Fixed "Decaying Corpse Health Impact" health reduction for "Low" and "High" both being less than "Normal".

    Official source
  • FIXVehicles

    Fixed: siren and light bar shutting off once you get a certain distance away from the vehicle

    Vehicle sirens and light bars now keep running when you move far away from the vehicle, even more than 1000 blocks, and are still on when you come back.

    Fixed siren and light bar shutting off once you get a certain distance away from the vehicle.

    • Fixed siren and light bar shutting off once you get a certain distance away from the vehicle. Now even when you go over 1000 blocks away and come back, the lights and sirens on cars are still going off.
    Official source
  • FIXGeneral

    Fixed: not being able to attach sheet ropes at certain locations

    Fixed not being able to attach sheet ropes at certain locations.

    Official source
  • FIXDoors

    Fixed: player-built doors inside houses being transparent at any angle of view

    Fixed player-built doors inside houses being transparent at any angle of view.

    Official source
  • FIXGeneral

    Fixed: a spawned bowl of pasta or rice not being edible

    Fixed a spawned bowl of pasta or rice not being edible.

    Official source
  • FIXFood

    Fixed: Rotten food showing in right click menu as (Fresh) when newly spawned

    Fixed Rotten food showing in right click menu as (Fresh) when newly spawned.

    Official source
  • FIXWalls

    Fixed: player-built walls cutting away completely when built inside of another building

    Fixed player-built walls cutting away completely when built inside of another building.

    Official source
  • FIXFatigue

    Fixed: Coffee / coffee beverage fatigue reduction values not saving on quit / restart

    Fixed Coffee / coffee beverage fatigue reduction values not saving on quit / restart.

    Official source
  • FIXMap

    Fixed: replacing disassembled floors with dirt tiles above ground level

    Disassembling a floor above ground level no longer leaves a dirt tile in its place.

    Fixed replacing disassembled floors with dirt tiles above ground level.

    Official source
  • FIXRadios

    Fixed: saved Radio Stations being removed when a radio is removed and reinstalled

    Fixed saved Radio Stations being removed when a radio is removed and reinstalled.

    Official source
  • FIXMultiple systems

    Fixed: characters not using a Knive that was equipped or in main inventory when crafting while a better Knive was in a nearby container

    Crafting now uses the knife you have equipped or in your main inventory, not a better one from a nearby container.

    Fixed characters not using a Knive that was equipped or in main inventory when crafting while a better Knive was in a nearby container.

    Official source
  • FIXMultiple systems

    Fixed: being unable to transfer the same item between containers until a timeout expires, if the first attempt was interrupted

    In multiplayer, if a transfer between containers gets interrupted, you can now move the same item again right away instead of waiting for a timeout.

    Fixed being unable to transfer the same item between containers until a timeout expires, if the first attempt was interrupted.

    • Fixed being unable to transfer the same item between containers until a timeout expires, if the first attempt was interrupted. This happened in multiplayer only.
    Official source
  • FIXFurniture

    Fixed: items floating in air or remaining on the ground after removing or placing furniture

    Fixed items floating in air or remaining on the ground after removing or placing furniture.

    Official source
  • FIXGeneral

    Fixed: building Wallframe using two planks

    Wall frames are built from two planks, and taking one apart no longer gives back three.

    Fixed building Wallframe using two planks but giving three when disassembled

    Official source
  • FIXClothing

    Fixed: shirts and other clothing items getting auto-removed from the world when they shouldn't be

    Fixed shirts and other clothing items getting auto-removed from the world when they shouldn't be.

    Official source
  • FIXMultiple systems

    Fixed: support pillars for stairs not being created on the server or other clients

    Fixed support pillars for stairs not being created on the server or other clients.

    Official source
  • FIXMultiple systems

    Fixed: inability to burn corpses in MP

    Fixed inability to burn corpses in MP

    Official source
  • FIXRadios

    Fixed: crafted radios getting less maximum range at higher Electricity levels

    Fixed crafted radios getting less maximum range at higher Electricity levels.

    Official source
  • FIXRadios

    Fixed: crafted Ham Radios weighing 1.5-3 pounds instead of 20

    Crafted Ham Radios now weigh the proper 20 pounds, so they are much heavier to carry around.

    Fixed crafted Ham Radios weighing 1.5-3 pounds instead of 20.

    Official source
  • CHANGEMusic

    New action music system Instead of switching between tracks mid-combat, the music is reactive

    Action music now reacts to combat and other dramatic moments, rising and falling in intensity instead of switching tracks mid-fight.

    New action music system Instead of switching between tracks mid-combat, the music is reactive and can increase and decrease in intensity during combat and other dramatic moments.

    Official source
  • CHANGESkills

    Renamed Skill books so that they are easier to categorise

    Skill books have new names so they are easier to sort by category.

    Renamed Skill books so that they are easier to categorise.

    Official source
  • CHANGEMap

    Added a title bar to the mini-map window which allows the mini-map to be repositioned

    The mini-map now has a title bar you can drag to move it, and the title bar and bottom buttons stay hidden unless your mouse is over the mini-map.

    Added a title bar to the mini-map window which allows the mini-map to be repositioned.

    • Added a title bar to the mini-map window which allows the mini-map to be repositioned. The title bar and bottom row of buttons are hidden unless the mouse is over the mini-map.
    Official source
  • FIXVehicles

    Do not apply impulses to static / kinematic vehicles

    Static or kinematic vehicles no longer get pushed by physics impulses in multiplayer.

    • do not apply impulses to static / kinematic vehicles
    Official source
  • CHANGEAdmin tools

    Only admin can delete vehicle via "remove" vehicle command

    Only admins can now delete a vehicle with the remove vehicle command.

    Official source
  • CHANGEVehicles

    Add vehicle UI allows creation of burnt and smashed car wrecks

    The add vehicle menu can now spawn burnt and smashed car wrecks.

    Official source
  • FIXMultiplayer

    Hide the black overlay when the sleeping players are killed Improvements to how the MP game handles dead player bodies

    Players killed while sleeping no longer keep the black sleep overlay on screen, and multiplayer handles dead player bodies better.

    Official source
  • FIXCorpses

    Fixed: dead body id not changing when added to world

    Dead bodies now get a new ID when they are added to the world in multiplayer.

    Fixed dead body id not changing when added to world

    Official source
  • FIXMultiplayer

    Fixed: player appearance sync in multiplayer with greater than 32 connections

    Player appearances now sync correctly in multiplayer when more than 32 players are connected.

    Fixed player appearance sync in multiplayer with greater than 32 connections.

    Official source
  • FIXMultiplayer

    Fixed: listened-to media lines being saved globally instead of for each player

    Media lines you have listened to are now saved for each player instead of globally, which could add over 200KB to each player's saved data.

    Fixed listened-to media lines being saved globally instead of for each player.

    • Fixed listened-to media lines being saved globally instead of for each player. This could add over 200KB to each player's saved data if every line is listened to.
    Official source
  • CHANGEMultiplayer

    Transfer known media lines from recorded_media.bin to the player on the first load

    Media lines a player already knew are moved from the shared recorded_media.bin file into that player's own data the first time the player loads in.

    Transfer known media lines from recorded_media.bin to the player on the first load.

    Official source
  • CHANGECrafting recipes

    Added BoxOfRoundsOpenOne and BoxOfShellsOpenOne sounds to some recipes

    Some recipes that open boxes of rounds or shells now play an opening sound, and they take a little longer so the sound can finish.

    Added BoxOfRoundsOpenOne and BoxOfShellsOpenOne sounds to some recipes.

    • Added BoxOfRoundsOpenOne and BoxOfShellsOpenOne sounds to some recipes.
    • Increased the time of these recipes to allow the sound to play. The time is still quite short (was 5 ticks, now 15 ticks). Probably nobody will die waiting.
    Official source
  • CHANGEMelee weapons

    A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer

    Melee swing sounds now play in time with the attack animation, so different attacks can sound different, starting with separate sounds for spear stabs and spear slashes.

    A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer.

    • A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer. This allows using different sounds for different attack animations. Currently this is used to play a different sound for spear stab versus spear slash attacks.
    Official source
  • CHANGESound

    Changed how ambient sounds are played from doors and windows

    Ambient sounds from doors and windows now come only from the nearest exterior ones and change depending on whether each one is open or closed, laying groundwork for rain and wind sounds indoors.

    Changed how ambient sounds are played from doors and windows.

    • Changed how ambient sounds are played from doors and windows. Instead of choosing random objects, only the nearest exterior objects will play sound. Different sounds are played depending on whether the door or window is open or closed. This will be used for playing rain and wind sounds when the player is inside.
    Official source
  • CHANGEMultiple systems

    Changed handling of object ambient sounds so they only play from the nearest 20 objects

    Ambient sounds from objects such as doors, fridges, trees and windows now only play from the nearest 20 objects.

    Changed handling of object ambient sounds so they only play from the nearest 20 objects.

    • Changed handling of object ambient sounds so they only play from the nearest 20 objects. This includes doors, fridges, trees, windows and any sprite with the AmbientSound property set.
    Official source
  • CHANGEHealth

    Made the selection in the Health panel easier to see

    With a controller, the selected item in the Health panel is now easier to see.

    Made the selection in the Health panel easier to see.

    Official source
  • FIXServer

    Fixed: editing server spawn regions with a controller

    Fixed editing server spawn regions with a controller.

    Official source
  • CHANGEFishing

    Added amount of bait items to Fishing UI

    The Fishing screen now shows how many bait items you have.

    Official source
  • CHANGEVehicles

    Cars now remember their cruise control setting

    Official source
  • CHANGECrafting recipes

    Muffins produced by the "Get 6 Muffins" recipe have the name of the ingredient added to the muffins, if any, such as "Apple Muffin"

    Muffins from the Get 6 Muffins recipe now have their ingredient in the name, such as Apple Muffin.

    Muffins produced by the "Get 6 Muffins" recipe have the name of the ingredient added to the muffins, if any, such as "Apple Muffin".

    Official source
  • FIXBoredom

    Fixed: adding a spice to a stale Taco increases boredom and unhappiness

    Fixed adding a spice to a stale Taco increases boredom and unhappiness.

    Official source
  • FIXGeneral

    Fixed: exploit holding down the Escape key before starting certain actions

    Fixed exploit holding down the Escape key before starting certain actions.

    Official source
  • FIXMap

    Fixed: buggy player rendering in the in-game map when the player is attacked

    Fixed buggy player rendering in the in-game map when the player is attacked.

    Official source
  • FIXWalls

    Fixed: walls in Fire station in LV remaining cutaway for no reason

    Fixed walls in Fire station in LV remaining cutaway for no reason.

    Official source
  • FIXWindows

    Fixed: character being able to rest on seats seen through some windows

    Fixed character being able to rest on seats seen through some windows.

    Official source
  • FIXVehicles

    Fixed: cars not remembering their cruise control setting

    Fixed cars not remembering their cruise control setting.

    Official source
  • FIXRadios

    Fixed: Walkie-Talkies not showing new "equipped" weight when equipped

    Fixed Walkie-Talkies not showing new "equipped" weight when equipped.

    Official source
  • FIXContainers

    Fixed: Metalwork locker container name being "Crate" in the loot window

    Fixed Metalwork locker container name being "Crate" in the loot window.

    Official source
  • FIXFood

    Fixed "Cake Preparation" not spawning rotten in 6 Months Later scenario

    Fixed "Cake Preparation" not spawning rotten in 6 Months Later scenario.

    Official source
  • FIXRadios

    Fixed: ISPaintMenu error when near a placed radio

    Standing near a placed radio no longer causes an ISPaintMenu error.

    Fixed ISPaintMenu error when near a placed radio.

    Official source
  • FIXContainers

    Fixed: Composters not having a container icon and title

    Fixed Composters not having a container icon and title.

    Official source
  • FIXTelevision

    Fixed: blank VHS Home tapes spawning

    Blank home VHS tapes no longer appear as loot, and a random retail VHS spawns in their place.

    Fixed blank VHS Home tapes spawning.

    • Fixed blank VHS Home tapes spawning. They are now replaced with a random Retail VHS when spawning loot.
    Official source
  • FIXWeather

    Fixed: parts of weather effects not being rendered sometimes

    Weather effects such as clouds now render reliably at every zoom level, so the scene colour no longer shifts when you zoom in or out.

    Fixed parts of weather effects not being rendered sometimes.

    • Fixed parts of weather effects not being rendered sometimes. This resulted in some clouds not being rendered at different zoom levels, causing the scene color to change when zooming in/out, for example.
    Official source
  • FIXContainers

    Fixed: mannequins that spawn in containers being invisible when placing them the first time

    Fixed mannequins that spawn in containers being invisible when placing them the first time.

    Official source
  • FIXFurniture

    Fixed: items on furniture being visible through walls

    Items sitting on furniture now fade out along with the furniture, so you can no longer see them through walls.

    Fixed items on furniture being visible through walls.

    • Fixed items on furniture being visible through walls. Item alpha is set to match that of the furniture it is placed on.
    Official source
  • FIXCooking

    Fixed: cooking an egg showing the progress bar twice

    Fixed cooking an egg showing the progress bar twice

    Official source
  • FIXForaging

    Fixed: the Toggle Search Mode key getting in the way when the game is paused

    Fixed the Toggle Search Mode key getting in the way when the game is paused.

    Official source
  • FIXClothing

    Fixed: the player's head being semi-transparent where hair and beard stubble appears

    The player's head no longer looks see-through where hair and beard stubble grow, and the see-through edges around holes in clothing are gone too.

    Fixed the player's head being semi-transparent where hair and beard stubble appears.

    • Fixed the player's head being semi-transparent where hair and beard stubble appears. This also fixes semi-transparency that has always been there around the edges of holes in clothing.
    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • (Includes changes from builds 41.69 to 41.71 from the unstable branch.)

NEW

  • New action music system Instead of switching between tracks mid-combat, the music is reactive and can increase and decrease in intensity during combat and other dramatic moments.
  • Added "Stubble" checkboxes to the Hair and Beard sections in the character-creation ui.
  • Added new items + updated 3D models
  • Added new forage items
  • Added the skeleton mannequin and scarecrow.
  • Added additional item categories and addressed some blunders
  • Added compilation of new hair types
  • Added option to "add all" to partially full Thread, Duct Tape, Twine etc
  • Added media/scripts/mannequins.txt which describes the model/texture/animation/etc for different mannequins.
  • Added BackupsOnVersionChange server option.
  • Added a second set of translations to the Survival Guide that are displayed when using a controller.
  • Added <JOYPAD:XXX> formatting to rich text, where XXX is the name of a Joypad.Texture.XXX texture.
  • Device options can now be opened when radio is on floor, in loot window or when radio just dropped from inventory
  • Added methods Texture.saveToCurrentSavefileDirectory(filename) and Texture.saveToZomboidDirectory(filename). The filename may contain folder names, but not "..", to prevent saving to arbitrary locations. These methods replace the broken Texture.save(filename) method.
  • Clicking and holding the left mouse button when placing items now locks the item to the clicked square.
  • Added XBOX_Menu.png and XBOX_View.png controller icons.
  • Added autouse new sack of gravel/sand/etc when pouring it on ground
  • Renamed Skill books so that they are easier to categorise.
  • ISClothingExtraAction now sets the item's job type to "Wear" and displays the progress of the action in the inventory window.
  • Updated credits
  • Updated community translations.
  • 3D items now shown as textures instead of models. They shouldn't slide around as much when the player moves. This helps a lot with framerates when there are 100 nails on the ground, for example. In debug mode, holding the HOME key will disable the item atlas and render models as before.
  • Added IsoSprite.ItemHeight and IsoSprite.Surface debug options to display a rectangle around surfaces that items can be placed on.
  • Changed some ItemHeight and Surface tile properties.
  • Added a title bar to the mini-map window which allows the mini-map to be repositioned. The title bar and bottom row of buttons are hidden unless the mouse is over the mini-map.
  • Changed setHaveConstruction to apply only when constructing and placing objects

MODELS/ANIMS

  • Changed Diamond Pattern Sweater Vest and V-neck Sweater Vest to use Sweater body location
  • Changed High Viz vest to use Sweater body location
  • Added a different animation played when destroying floors with a sledgehammer.

MP

  • Removed vehicle physics from server (not client) to address some of the vehicular weirdness sometimes seen online
  • do not apply impulses to static / kinematic vehicles
  • limit changes of linear and angular velocities
  • Passengers no longer allowed to exit the car while moving
  • Enable packet processing on the server
  • MultiplayerSeeNonPvpZones debug only option is added
  • Local admin check is delayed after set-access-level command
  • Player update replay is commented out
  • Check for local admin kick is improved
  • Turn on player teleport logs on the server
  • Admin is not kickable from safehouse
  • Burnt or smashed vehicle check is added for dismantle vehicle command
  • Car wreck is removed via new "dismantle" vehicle command
  • Only admin can delete vehicle via "remove" vehicle command
  • Add vehicle UI allows creation of burnt and smashed car wrecks
  • Anti-cheat: fixed kick local admin issue
  • Cancel auth ticket on client shutdown
  • Toggle timer is disabled in non-pvp area
  • MultiplayerLightAmbient debug option is removed
  • Refactored SafetySystem
  • Server option process cycles for SafetySystemManager are simplified
  • PVP safety is now set to true when PVP is disabled on server
  • Set the default Host server memory to 4GB on 64-bit systems. This is the value displayed in the "Server memory" combobox which is saved in Zomboid/Lua/host.ini.
  • Don't create a backup of the server savefile in Zomboid/backups/version if BackupsOnStart=false. This backup is created when a new version of the game is released, but only for the first server that is launched.
  • Hide the black overlay when the sleeping players are killed Improvements to how the MP game handles dead player bodies
  • DeadBody creation is moved to the server
  • DeadBody ID is added (World version 192)
  • Client does not allocate dead body ID
  • Fixed player death animations
  • Fixed desaturation being set for dead player
  • Fixed reanimation delay timer starting immediately without 10 seconds delay
  • Fixed reanimation delay of 0-30 seconds
  • Fixed player death final animation
  • Fixed possible null point exception when zombie bites dead player
  • Fixed dead body grabbing breaking reanimation
  • Fixed dead body id not changing when added to world
  • Fixed desync of safety cooldown timer
  • Fixed sleeping player not being woken up in case of kick from safehouse
  • Fixed PVP icon being located over the map
  • Fixed players who could be kicked when admin removes that player from safehouse
  • Fixed when a non-owner player quits a safe house, other players also getting kicked.
  • Fixed when safehouse owner goes offline, the non-safehouse-members get teleported immediately
  • Fixed PVP button becoming inactive for each player across the map if Admin shot\got shot by a player"
  • Fixed player being kicked when admin creates or removes PVP zone
  • Fixed SyncNonPvpZone packet send/receive loop
  • Fixed newly connected player not having all the non PVP zones
  • Fixed possible nullpointer in checkForNearbyRadios
  • Fixed zed texture 4 being used for player texture 5 instead of random index
  • Fixed reanimated player corpse disappearing
  • Fixed being able to turn pvp on when server option PVP set to false.
  • Fixed BufferUnderflowException on the server in SneezeCough packet processing
  • Fixed possible NullPointerException in ClientPlayerDB.getAllSavedPlayers().
  • Fixed player appearance sync in multiplayer with greater than 32 connections.
  • Fixed erosion growth not being suppressed when building floors or digging graves in multiplayer.
  • Fixed radio sync in MP
  • Fixed players outside the Non-PVP zone being able to kill a player with a bomb located in that zone
  • Fixed player being able to remove PVP button cooldown in non-PVP zone
  • Fixed unexpected anti-cheat kick just after leaving non-PVP zone
  • Fixed being able to turn pvp on when server option PVP is set to false.
  • Fixed player being able to remove PVP button cooldown when in a non-PVP zone. (Safety cooldown timer is now stored/restored when player enters/leaves non-pvp-zone) VHS Fix
  • Fixed listened-to media lines being saved globally instead of for each player. This could add over 200KB to each player's saved data if every line is listened to.
  • Fixed ClientPlayerDB handling of WorldVersion.
  • Transfer known media lines from recorded_media.bin to the player on the first load.
  • Check for null arguments to RecordedMedia.hasListenedToAll(). A mod seems to pass null for the IsoPlayer argument, which was ok when listened-to lines were stored globally instead of per-player. The mod file is es.info.books.main.lua. MODDER WARNING: This could break any mods that modify ISRadioInteractions.lua or are using the OnDeviceText event (which gained a new parameter).

MODDING

  • Fixed mod animations not being loaded if they aren't in a subdirectory of anims_X, or aren't in a subdirectory registered in animations_meshes.txt. Any such animations are added to the MaleBody model by default. Item tagging changes MODDERS: PLEASE READ ADDENDUM DOCUMENTATION FOR INFO
  • Added new tags to some items: BlowTorch, Fork, GasMask, Glue, HazmatSuit, Knife, Razor, Scissors, Sledgehammer, Spoon, StartFire, WeldingMask. These tags are used in multiple places instead of looking for specific item types.
  • Added methods ItemContainer.getBestConditionEvalArg() and ItemContainer.getBestConditionEvalArgRecurse().
  • Script properties item.staticModel and item.worldStaticModel are set to the fully-qualified "module.type" after loading scripts. This is to fix mod items not finding "model" scripts that aren't in the Base module.
  • Added a new item-script property ReplaceTypes which supersedes ReplaceOnUseOn (which is still supported). The format is "ReplaceTypes=Key1 Type1;Key2 Type2;..." where each key is some string (such as WaterSource) and each type is an item type. ReplaceTypes allows specifying different replacement item types for different uses of an item, for example, filling an empty item with water and/or with gasoline. It is used for the same thing as ReplaceOnUseOn, but allows multiple key/type mappings instead of only one. These new methods were added to both Item and InventoryItem classes: String getReplaceType() HashMap<String,String> getReplaceTypes() String getReplaceType(String key) boolean hasReplaceType(String key) The existing ReplaceOnUseOn lines in items.txt add a new value to the item's ReplaceTypes HashMap.

SOUND CHANGES

  • Added global parameters Electricity, RoomType, and Water.
  • Added a new tile property named "AmbientSound" to support custom ambient sounds from objects. Current values assigned to some tiles are: FactoryMachineAmbiance HotdogMachineAmbiance PayPhoneAmbiance StreetLightAmbiance NeonLightAmbiance NeonSignAmbiance JukeboxAmbiance ControlStationAmbiance ClockAmbiance GasPumpAmbiance LightBulbAmbiance
  • The FMOD global parameter "Electricity" is set to 0.0 when the new WorldEventElectricityShutdown event passes the "ElectricityOff" timeline marker.
  • Added FMOD parameter value RoomType=Factory.
  • Changed debugSetRoomType() to accept an integer instead of the name of an enum value.
  • Added sounds: ArcadeMachineAmbiance CanisterAddFuelFromGasPump CanisterAddFuelSiphon VehicleAddFuelFromCanister VehicleAddFuelFromGasPump VehicleHeadlightsOn VehicleHeadlightsOff VehicleWindowHandleOpen VehicleWindowHandleClose VehicleWindowElectricOpen VehicleWindowElectricClose
  • Synchronize room lights and other objects losing power with the ElectricityOff timeline marker.
  • Added PlaceOneSound and PlaceMultipleSound item script properties. These are played when placing items using the "Place Item" command. The default sound played if these aren't defined is PutItemInBag (the same sound played when dropping items).
  • Added BoxOfRoundsOpenOne and BoxOfShellsOpenOne sounds to some recipes. Increased the time of these recipes to allow the sound to play. The time is still quite short (was 5 ticks, now 15 ticks). Probably nobody will die waiting.
  • Added FountainBigAmbiance sound played to the multi-tile water fountain. The sound doesn't seem to loop and stops after several seconds.
  • Added RepairWithWrench sound played when plumbing sinks and for the moveables Wrench tool sound.
  • Added value MetalGate to the FenceTypeLow and TripObstacleType parameters.
  • Added sounds: BBQPropaneTankInsert BBQPropaneTankRemove BBQPropaneRunning BBQRegularAddFuel BBQRegularLight BBQRegularRunning CampfireAddFuel CampfireRunning CampfireLight CampfireBuild FireplaceAddFuel FireplaceRunning FireplaceLight ZombieTrip ZombieThumpGarageDoor
  • Added EquippedBaggageContainer FMOD parameter.
  • Added "SoundParameter = Name Value" item-script property.
  • Added FMOD parameter SinkType=Generic|Ceramic|Metallic which affects the WaterDrip sound.
  • Hitting trees with weapons and bare hands plays the weapon's HitSound instead of ChopTree.
  • A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer. This allows using different sounds for different attack animations. Currently this is used to play a different sound for spear stab versus spear slash attacks.
  • Play the WorldEventElectricityShutdown event from the nearest square in a building when outdoors.
  • Set the FMOD parameter "RoomType" using RoomType objects added in WorldEd.
  • Changed how ambient sounds are played from doors and windows. Instead of choosing random objects, only the nearest exterior objects will play sound. Different sounds are played depending on whether the door or window is open or closed. This will be used for playing rain and wind sounds when the player is inside.
  • Fixed the BurningFlesh sound not stopping in multiplayer after a player dies.
  • Fixed the barbecue and fireplace extinguish sounds stopping instead of being triggered to fade out.
  • Play an animation when turning a propane barbecue on and off.
  • Fixed crouching when extinguishing a charcoal barbecue.
  • Fixed SFX and music cutting out in busy situations (often seen on MP servers)
  • Reimplemented ZombieVocalsManager to limit zombie voice events to the nearest 20 zombies.
  • Optimized sorting objects in DoorAndWindowEmitters and ZombieVocalsManager.
  • Changed handling of object ambient sounds so they only play from the nearest 20 objects. This includes doors, fridges, trees, windows and any sprite with the AmbientSound property set.
  • Removed DoorAndWindowEmitters. This is combined with ObjectAmbientEmitters.
  • Fixed ZombieVocalsManager not actually stopping vocal events when one of the 20 slots was reassigned to a different zombie.

CONTROLLER / STEAMDECK IMPROVEMENTS

  • ProjectZomboid64.exe will disable the -XX:+UseZGC option if a required function is undefined in Kernel32.dll. Steam Proton does not define the MapViewOfFile3() function, which prevents the Windows version of the game starting on the Steam Deck. Conveniently, MapViewOfFile3() is only available on Windows 10 1803, the same version ZGC requires.
  • When options.ini doesn't exist on startup, set the display to fullscreen desktop resolution.
  • When options.ini doesn't exist on startup on Steam Deck, call Core.setOptionActiveController() to enable the controller.
  • Allow precise positioning when placing items using a controller. This is done by holding the Y button and using either D-pad or the left joystick to move the item around the square. When there is more than one surface, it can be changed by pressing the right shoulder button while the Y button is held down.
  • Enabled the on-screen keyboard in CoopUserName.lua.
  • Leave room for two lines of tooltip text at the bottom of the character-creation profession ui.
  • Several panels in the main menu can be scrolled using the right joystick.
  • The Start/Menu button will display the main menu in single-player, or resume normal game speed. This is instead of pressing once to pause the game and double-pressing to display the main menu. The game can still be paused using the Back/View button radial menu.
  • Added controller navigation in the Workshop ui (for submitting Workshop items). NOTE: The controller doesn't work in the Steam overlay, which some buttons display.
  • Allow mouse clicks etc in the inventory and loot windows when a controller is active.
  • Added controller navigation to the Temperature tab of the character info window.
  • Made the selection in the Health panel easier to see.
  • Made the character-info window more opaque.
  • Made CharacterCreationMain wider at lower resolutions to avoid overlap.
  • Added a button to the on-screen keyboard to hide and show password text.
  • Enabled controller navigation in the server browser ui.
  • Enabled controller navigation in the server-settings editor.
  • Put the inventory and loot windows in their default positions if the controller is disconnected and "Use Keyboard and Mouse" is selected.
  • When placing items, the inventory and loot windows are collapsed if they aren't pinned open.
  • When placing items, mouse clicks on world objects are ignored to prevent the loot window popping open.
  • Set the width of ISEquippedItem to match its buttons. This fixes the wider invisible area blocking mouse clicks.
  • Set the texture compression option to be on by default.
  • Fixed navigation in the Multiplayer tab in the options.
  • Fixed editing server spawn regions with a controller.
  • Fixed the filter checkboxes going outside the ui on small screens.
  • Fixed being unable to navigate to the filter checkboxes and some other buttons.
  • Fixed controller focus when creating a splitscreen player.
  • Fixed toggling the mod under the mouse pointer when pressing the controller A button.
  • Fixed several cases of improper controller focus after clicking buttons with the mouse.
  • Fixed Lua error in MapSpawnSelect when the filename entry is hidden.
  • Fixed LoadingQueueState disconnecting immediately due to the A button being pressed, after pressing it in the last character-creation panel.
  • Fixed ISGameLoadingUI not receiving the controller focus when an unexpected error occurred while loading.
  • Fixed BootstrapConnectPopup, ServerConnectPopup and ServerWorkshopItemScreen not working with a controller.
  • Fixed Build 41 popup and DebugScenarios ui appearing overtop BootstrapConnectPopup.
  • Fixed cancellation in ServerWorkshopItemScreen throwing an exception in ConnectToServerState due to GameClient.connection being null.
  • Fixed using the controller X button to "Toggle Vision Info" in the foraging ui.
  • Fixed rendering the post-death ui for split-screen players 3 and 4 in the top half of the screen.
  • Fixed a Lua error pressing the Y button when moving furniture when the player isn't on a square.

BALANCE

  • Added BedType property to the Pizza-Whirled seats which fixes pizza spawning on them.
  • Added amount of bait items to Fishing UI
  • Added dismantling cameras for scrap/skill points
  • Plastic bags and paper money can now be used as tinder.
  • Doors broken by zombies now give unusable wood instead of planks.
  • Container items now grouped together into their type in the context menu, so you can 'fill all' of a certain container.
  • Players now able to stack and unstack logs on the ground
  • Cars now remember their cruise control setting
  • Breaking vehicle windows now produces broken glass
  • Decrease zed attraction volume of “remove broken glass action"
  • Updated and fixed item categorizations
  • Updated evolvedrecipes.txt and items_food.txt.
  • Removed Cookable:true from the Burger evolved recipe.
  • Added the "|Cooked" flag to Burger ingredients in farming.txt.
  • Updated distributions Lua files
  • Muffins produced by the "Get 6 Muffins" recipe have the name of the ingredient added to the muffins, if any, such as "Apple Muffin".
  • Muffins produced by the "Get 6 Muffins" recipe are marked "Cooked", so the hunger-reduction bonus due to being cooked is applied.
  • Fixed adding a spice to a stale Taco increases boredom and unhappiness.
  • Added new methods to the Food class (to fix the above issue): getBoredomChangeUnmodified() getEnduranceChangeUnmodified() getStressChangeUnmodified() getThirstChangeUnmodified() getUnhappyChangeUnmodified()
  • Higher level carpentry crates now have more space.
  • Can now move empty composter.
  • Can now move military crates.

DEBUG

  • Updated Debug context menu.
  • Updated Debug Menu UI.
  • Added Z param to teleport.
  • Added change vehicle skin option to debug.
  • Added Sync for changing color, blood and skin of vehicles.
  • Refactored "Remove Item"-tool UI.
  • Added option to the F11 UI: Disable Welcome message (Works only in debug mode).
  • Added Reload Lua button to main screen (only in debug mode).
  • Added Cheats Panel in debug menu. Updated cheat list (merged in options from Admin and F11 menu).
  • Added fast move cheat (Controls: Arrow keys, Page Up/Down) (Debug and Admin panel).
  • Added Admin context menu options (some options from debug).
  • Added cheat Spawn Key door
  • Added LootZed tool
  • Added LootZed tool cheat (Check what can spawn in a container with what chance)
  • Added remove items tools
  • Added Remove items tools in Debug mode (Option for remove items from container menu and option in Debug UI for remove items in area)
  • Added options to the "[DEBUG] Objects" menu to: 1) Change a mannequin's script. 2) Create a Moveable item in the player's inventory for a chosen mannequin script.
  • Changes to the debug Items List UI:
  • Don't recreate the ui each time it is displayed, because it's slow.
  • Keyboard focus is set to the "Type" text-entry box each time the ui is displayed.
  • Pressing the Tab key switches focus between the "Type" and "Name" text-entry boxes when either one has the focus.

FIXES

  • Fixed the player's head being semi-transparent where hair and beard stubble appears. This also fixes semi-transparency that has always been there around the edges of holes in clothing.
  • Fixed the controller tooltip text in the character-creation profession ui not displaying.
  • Fixed the overly-long delay before changing the volume of a cd player or television when using a controller.
  • Fixed spam messages about CDplayer's invalid world sprite.
  • Fixed the player not running when moving too slowly to sprint.
  • Fixed the character-creation Add Trait button being covered by the controller tooltip text.
  • Fixed placing multiple items locking the items to the first square that is clicked.
  • Fixed controller focus not being set to the "Check back cover" ui.
  • Fixed exploit holding down the Escape key before starting certain actions.
  • Fixed taking damage when walking down stairs while faster-forwarding.
  • Fixed a NullPointerException in InventoryItem.update() when an item's ReplaceOnUseOn refers to an invalid item type.
  • Fixed the post-death ui appearing in the main menu in multiplayer, if the player dies while the main menu is displayed.
  • Fixed use of an undefined variable in SPlantGlobalObject.stateToIsoObject().
  • Fixed buggy player rendering in the in-game map when the player is attacked.
  • Fixed "Decaying Corpse Health Impact" health reduction for "Low" and "High" both being less than "Normal".
  • Fixed some duplications and formatting in MainCreationMethods.lua.
  • Fixed custom Sandbox floats displaying too many decimals in the tooltip.
  • Fixed walls in Fire station in LV remaining cutaway for no reason.
  • Fixed character being able to rest on seats seen through some windows.
  • Fixed siren and light bar shutting off once you get a certain distance away from the vehicle. Now even when you go over 1000 blocks away and come back, the lights and sirens on cars are still going off.
  • Fixed not being able to attach sheet ropes at certain locations.
  • Fixed cars not remembering their cruise control setting.
  • Fixed "Place item on ground" ignoring item's favourite status when placing items.
  • Fixed being able to interact with rain collectors through the wall.
  • Fixed player-built doors inside houses being transparent at any angle of view.
  • Fixed Walkie-Talkies not showing new "equipped" weight when equipped.
  • Fixed Metalwork locker container name being "Crate" in the loot window.
  • Fixed a spawned bowl of pasta or rice not being edible.
  • Fixed Painted Crates becoming white after Pick up / Place down.
  • Fixed Rotten food showing in right click menu as (Fresh) when newly spawned.
  • Fixed Applying Disinfectant to an un-infected wound making that body part immune to infection.
  • Fixed player-built walls cutting away completely when built inside of another building.
  • Fixed typo in AdjacentFreeTileFinder.lua.
  • Fixed "Cake Preparation" not spawning rotten in 6 Months Later scenario.
  • Fixed Dish Towel having option to "dry self" even if char is dry.
  • Fixed Hair/Beard types grow back to their dyed colour, instead of their natural colour.
  • Fixed Coffee / coffee beverage fatigue reduction values not saving on quit / restart.
  • Fixed replacing disassembled floors with dirt tiles above ground level.
  • Fixed clock Size option not being changable while in game.
  • Fixed nil variable in ISWorldObjectContextMenu.doSleepOption() when tired enough to sleep on the ground.
  • Fixed disassmbling floors playing the standing animation instead of crouching.
  • Fixed saved Radio Stations being removed when a radio is removed and reinstalled.
  • Fixed Foundation Makeup requiring a mirror when it already comes with one.
  • Fixed characters not using a Knive that was equipped or in main inventory when crafting while a better Knive was in a nearby container.
  • Fixed ISPaintMenu error when near a placed radio.
  • Fixed weirdness installing and uninstalling radios in vehicles.
  • Fixed NullPointerException in ParameterInside.
  • Fixed Composters not having a container icon and title.
  • Fixed blank VHS Home tapes spawning. They are now replaced with a random Retail VHS when spawning loot.
  • Fixed an occasional exception in ISInventoryPane.sortItemsByTypeAndWeight() caused by a bad item-sorting comparison function.
  • Fixed parts of weather effects not being rendered sometimes. This resulted in some clouds not being rendered at different zoom levels, causing the scene color to change when zooming in/out, for example.
  • Fixed items replaced by their ReplaceOnCooked type not being synced in multiplayer correctly.
  • Fixed Lua error when the mini-map doesn't exist.
  • Fixed jumbo item-atlas textures being drawn the first time models are loaded.
  • Fixed mannequins that spawn in containers being invisible when placing them the first time.
  • Fixed being unable to transfer the same item between containers until a timeout expires, if the first attempt was interrupted. This happened in multiplayer only.
  • Fixed item models being drawn jumbo-sized for one frame when they are still loading, when using the old way of rendering 3D items.
  • Fixed item-atlas textures being drawn in the incorrect position sometimes.
  • Fixed items floating in air or remaining on the ground after removing or placing furniture.
  • Fixed items on furniture being visible through walls. Item alpha is set to match that of the furniture it is placed on.
  • Fixed not setting the keyboard focus on the debug Items List ui the first time it is displayed.
  • Fixed the character-creation profession screen displaying controller icons after activating mods in the New Game ui, when no controller is active.
  • Fixed building Wallframe using two planks but giving three when disassembled
  • Fixed cooking an egg showing the progress bar twice
  • Fixed shirts and other clothing items getting auto-removed from the world when they shouldn't be.
  • Fixed the character-creation profession screen displaying controller icons after activating mods in the New Game ui, when no controller is active.
  • Fixed ISMap.canWrite() and ISMap:canErase() not using the Write and Eraser tags.
  • Fixed support pillars for stairs not being created on the server or other clients.
  • Fixed inability to burn corpses in MP
  • Fixed Millipede and Millepede2 in forageDefinitions.lua both using type=Base.Centipede.
  • Fixed forageSystem.modifyItemDef() incorrect use of _itemDef.type.
  • Fixed forageSystem.removeItemDef() possibly using a nil _itemDef variable when printing a warning.
  • Fixed HumanVisual.naturalBeardColor possibly being uninitialized before being copied in HumanVisual.copyFrom().
  • Fixed OldBrake1 VehicleType being 3 instead of 1.
  • Fixed the "Enable left joystick radial menu" option not being saved.
  • Fixed a Lua error pressing the Toggle Search Mode key before starting a game.
  • Fixed the Toggle Search Mode key getting in the way when the game is paused.
  • Fixed crafted radios getting less maximum range at higher Electricity levels.
  • Fixed crafted Ham Radios weighing 1.5-3 pounds instead of 20.

AND MORE

  • Changes to food and balancing can be read on our forums, since they would have this post hit the character limit. https://theindiestone.com/forums/index.php?/topic/54121-4171-released/