Patchnoter

Balancing changes in Megabonk

Latest change Spooky Update ·

  • 4documented changes
  • 2patches
  • 1buff
  • 1nerf
  • 1fix

Every documented change to Balancing

4 changes across 2 patches, newest first

Spooky Update Sunday, 14 December 2025

  • FIXBalancing

    Tried to fix the "caveman" bug / exploit

    Hiding in caves should no longer stop enemies from spawning near you or reaching you, which closes the caveman exploit.

    Tried to fix the "caveman" bug / exploit where you could hide in caves and enemies wouldn't be able to spawn close to you or reach you

    TipThe developer says he tried to fix cave hiding, not that he did. Treat it as unreliable rather than gone and build to fight the swarm instead.

    Official source

Version 1.0.4 September 2025

  • BUFFBalancing

    All characters are about 10% faster, and accelerate faster

    Every character moves about 10% faster and speeds up quicker and snappier, and the slower characters got a much bigger speed boost.

    All characters are about 10% faster, and accelerate faster and snappier, and the slower characters are much faster in general

    TipRevisit the characters you dropped for feeling sluggish. The developer singles out the slower ones as gaining the most from this.

    Official source
  • CHANGEBalancing

    Weapon and Tome slots are unlocked earlier

    The third and fourth weapon and tome slots unlock earlier, so you can fill out your build sooner.

    Weapon and Tome slots are unlocked earlier now (25 and 35 for 3rd slots, 45 and 55 for 4th slots)

    TipPlan for a fuller loadout at a lower level. Your third and fourth slots arrive before the levels you may still be pacing the build around.

    Official source
  • WEAKERBalancing

    Exploding spiders deal less damage and have less HP

    Exploding spiders deal less damage and die faster, so they are less dangerous.

    TipYou can push through spider packs you used to route around. The time you save beats the chip damage you take.

    Official source