Balancing changes in Megabonk
- 4documented changes
- 2patches
- 1buff
- 1nerf
- 1fix
Every documented change to Balancing
4 changes across 2 patches, newest first
Spooky Update Sunday, 14 December 2025
- FIXBalancing
Tried to fix the "caveman" bug / exploit
Hiding in caves should no longer stop enemies from spawning near you or reaching you, which closes the caveman exploit.
Tried to fix the "caveman" bug / exploit where you could hide in caves and enemies wouldn't be able to spawn close to you or reach you
TipThe developer says he tried to fix cave hiding, not that he did. Treat it as unreliable rather than gone and build to fight the swarm instead.
Official source
Version 1.0.4 September 2025
- BUFFBalancing
All characters are about 10% faster, and accelerate faster
Every character moves about 10% faster and speeds up quicker and snappier, and the slower characters got a much bigger speed boost.
All characters are about 10% faster, and accelerate faster and snappier, and the slower characters are much faster in general
TipRevisit the characters you dropped for feeling sluggish. The developer singles out the slower ones as gaining the most from this.
Official source - CHANGEBalancing
Weapon and Tome slots are unlocked earlier
The third and fourth weapon and tome slots unlock earlier, so you can fill out your build sooner.
Weapon and Tome slots are unlocked earlier now (25 and 35 for 3rd slots, 45 and 55 for 4th slots)
TipPlan for a fuller loadout at a lower level. Your third and fourth slots arrive before the levels you may still be pacing the build around.
Official source - WEAKERBalancing
Exploding spiders deal less damage and have less HP
Exploding spiders deal less damage and die faster, so they are less dangerous.
TipYou can push through spider packs you used to route around. The time you save beats the chip damage you take.
Official source