Patchnoter

Final Boss changes in Megabonk

Latest change H A T S (v1.0.64) ·

  • 8documented changes
  • 3patches
  • 1nerf
  • 3fixes

Every documented change to Final Boss

8 changes across 3 patches, newest first

H A T S (v1.0.64) Sunday, 25 January 2026

  • FIXFinal Boss

    Fixed: you could stand on the invisible floor below the final boss arena

    Fixed a bug where you could stand on the invisible floor below the final boss arena

    Official source
  • FIXFinal Boss

    Fixed: the Sheriff's Hat achievement could not be unlocked

    Fixed a bug where the Sheriff's Hat achievement could not be unlocked on the final boss fight (reported by afettuccine)

    TipIf a final boss clear never handed you the Sheriff's Hat, that was the bug rather than the run. The unlock registers on that fight now, so the attempt is worth repeating.

    Official source

Spooky Update Fixes Monday, 15 December 2025

  • FIXFinal Boss

    Fixed: you got stuck at the Final Boss fight

    The Final Boss fight no longer leaves you stuck when you level up in the arena.

    Fixed a bug where you got stuck at the Final Boss fight.

    • Fixed a bug where you got stuck at the Final Boss fight. This was caused by an issue with leveling up in the Final Boss arena.

    TipLevelling up inside the arena was what caused the stall, so there is no longer any reason to hold XP back before you walk into the boss room.

    Official source

Version 1.0.4 September 2025

  • CHANGEFinal Boss

    For every phase, the boss gives back one of your weapons

    The final boss now gives back one of your weapons each phase, so you only fight the first phase with just your starter weapon.

    For every phase, the boss gives back one of your weapons.

    • For every phase, the boss gives back one of your weapons. You only need to do the first phase with your starter weapon now.

    TipOnly the first phase has to be cleared on your starter weapon, so pick your build for the weapon you actually want and just make sure the starter can carry that opening.

    Official source
  • CHANGEFinal Boss

    Pylon zones are bigger, and heal the boss

    The final boss's pylon zones are bigger but heal the boss less, so it recovers less health during the fight.

    Pylon zones are bigger, and heal the boss less

    Official source
  • WEAKERFinal Boss

    Orbs deal less damage, and blue orbs freeze you for only 1s

    The final boss's orbs deal less damage, and blue orbs now freeze you for 1s instead of 3s, so getting hit is less punishing.

    Orbs deal less damage, and blue orbs freeze you for only 1s, instead of the previous 3s

    Official source
  • CHANGEFinal Boss

    Weapon range has been increased during the fight

    Your weapons have more range during the final boss fight, so you can hit the boss from further away.

    TipStop crowding the boss. Short-range builds that had to hug it can hold a safer distance and still land hits.

    Official source
  • CHANGEFinal Boss

    Orbs have slightly longer cooldown

    The final boss's orbs have a slightly longer cooldown, so fewer of them fill the arena.

    Orbs have slightly longer cooldown, so he doesn't spawn as many

    TipA cooldown change lowers the spawn rate, not a total, so a boss fight you drag out still fills with orbs. Spend the wider gap between spawns pushing damage rather than waiting the fight out.

    Official source