Basements changes in Project Zomboid
- 7documented changes
- 5patches
- 1new
- 5fixes
Every documented change to Basements
7 changes across 5 patches, newest first
42.13.2 (Build 42 Unstable) Monday, 19 January 2026
- FIXBasements
Fixed: basement entrance disappearing after building & removing floor overtop of entrance
Fixed basement entrance disappearing after building & removing floor overtop of entrance
Official source - Official sourceFIXBasements
Fixed "Walk To" stream of errors if cursor is placed outside the bounds of a basement
42.12.1 (Build 42 Unstable) Thursday, 2 October 2025
- FIXBasements
Fixed: some basement buildings being combined with above-ground buildings
Fixed some basement buildings being combined with above-ground buildings.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- NEWBasements
Added three new basements
Added three new basements.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEBasements
The basements of trashed & looted buildings will be less trashed and looted
Basements under looted and trashed buildings are less looted and trashed, and the deeper the floor, the less damage it has.
The basements of trashed & looted buildings will be less trashed and looted, proportional to how deep below ground level the individual basement floors may be.
Official source
42.1.1 (Build 42 Unstable) Thursday, 23 January 2025
- FIXBasements
Fixed: alarm clocks not waking up players in basements
Fixed alarm clocks not waking up players in basements.
Official source - FIXBasements
Added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine
Characters and objects can no longer end up placed above or below the game's height limits, which helps with teleporting and basement bugs.
- Related to issues with both teleporting and basements, added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine.