Patchnoter

Basements changes in Project Zomboid

Latest change 42.13.2 (Build 42 Unstable) ·

  • 7documented changes
  • 5patches
  • 1new
  • 5fixes

Every documented change to Basements

7 changes across 5 patches, newest first

42.13.2 (Build 42 Unstable) Monday, 19 January 2026

  • FIXBasements

    Fixed: basement entrance disappearing after building & removing floor overtop of entrance

    Fixed basement entrance disappearing after building & removing floor overtop of entrance

    Official source
  • FIXBasements

    Fixed "Walk To" stream of errors if cursor is placed outside the bounds of a basement

    Official source

42.12.1 (Build 42 Unstable) Thursday, 2 October 2025

  • FIXBasements

    Fixed: some basement buildings being combined with above-ground buildings

    Fixed some basement buildings being combined with above-ground buildings.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • NEWBasements

    Added three new basements

    Added three new basements.

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • CHANGEBasements

    The basements of trashed & looted buildings will be less trashed and looted

    Basements under looted and trashed buildings are less looted and trashed, and the deeper the floor, the less damage it has.

    The basements of trashed & looted buildings will be less trashed and looted, proportional to how deep below ground level the individual basement floors may be.

    Official source

42.1.1 (Build 42 Unstable) Thursday, 23 January 2025

  • FIXBasements

    Fixed: alarm clocks not waking up players in basements

    Fixed alarm clocks not waking up players in basements.

    Official source
  • FIXBasements

    Added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine

    Characters and objects can no longer end up placed above or below the game's height limits, which helps with teleporting and basement bugs.

    • Related to issues with both teleporting and basements, added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine.
    Official source