Project Zomboid Build 42 Unstable (42.0.0) patch notes
- 9documented changes
What changed
- CHANGESaves
Your saves may break after Unstable updates
Your saves may break after Unstable updates .
Official source - CHANGEFurniture
Players can’t disassemble moveable objects and reclaim resources
Moveable objects can't be disassembled for their resources for now.
Official source - CHANGEMultiplayer
This Unstable exists so we can collect player feedback to find bugs and improve our game
This Unstable build is for gathering player feedback and finding bugs, and some key features, mainly multiplayer, start disabled and will come back later.
This Unstable exists so we can collect player feedback to find bugs and improve our game.
- This Unstable exists so we can collect player feedback to find bugs and improve our game.
- Some key features, primarily multiplayer, are initially disabled – they will be re-enabled later.
- CHANGEMultiple systems
There will be bugs and annoyances, and game balance will likely be way from perfect
Expect bugs, annoyances and rough balance in this build, especially in zombie distribution and the combat changes.
There will be bugs and annoyances, and game balance will likely be way from perfect, particularly with the zombie distribution and combat changes.
Official source - CHANGEStairs
Shooting at crawlers / on stairs with the new aim system is problematic
Shooting at crawlers or on stairs with the new aim system still has problems, and a fix is planned for the new year.
Shooting at crawlers / on stairs with the new aim system is problematic.
- Shooting at crawlers / on stairs with the new aim system is problematic. This will be addressed in the new year.
- CHANGEFurniture
Tile properties for new player build constructions need to be set up, some moveables can’t be picked up etc
Some constructions from the new build menu don't have their tile properties set up yet, so some moveables can't be picked up.
Official source - CHANGEWeather
Further balance is required for sneaking in different weather and darkness conditions
Sneaking in different weather and in darkness still isn't fully balanced.
Official source - CHANGECrafting recipes
Recipes can use Items instead of values (e.g. hunger values)
Crafting recipes can now ask for specific items instead of a value such as hunger.
Official source - CHANGEMap
Some hitching while dragging/zooming the new spawn map
The new spawn map can hitch a bit while you drag or zoom it.
Some hitching while dragging/zooming the new spawn map.
Official source
Full patch notes from The Indie Stone
Notes
- Build 42 Unstable is now available to play!
Important
- Those who play Unstable must be aware that they’re playing a work in progress.
- This Unstable exists so we can collect player feedback to find bugs and improve our game. Some key features, primarily multiplayer, are initially disabled – they will be re-enabled later.
- Build 41 saves and mods are NOT compatible with Build 42.
- There will be bugs and annoyances, and game balance will likely be way from perfect, particularly with the zombie distribution and combat changes.
- Your saves may break after Unstable updates .
- We’re aware people have built up a lot of anticipation for the first unstable release, and have done our best to make it an enjoyable experience out the gate. But as those who were present for the first b41 unstable release will attest, it’s in unstable for a reason and our unstable branches evolve a lot during the process, so please be understanding and constructive if you come across issues.
Ballistics system:
- Shooting at crawlers / on stairs with the new aim system is problematic. This will be addressed in the new year.
- Rare game crash during heavy usage of the M16 (fixing this is a top priority)
Crafting:
- Search bar ignores selected categories
- Recipes can use Items instead of values (e.g. hunger values)
- Batteries can behave oddly
Build Menu:
- Tile properties for new player build constructions need to be set up, some moveables can’t be picked up etc
- Players can’t disassemble moveable objects and reclaim resources
GrappleTech:
- Clipping and minor animation issues while picking up or dropping corpses, dragging on stairs and throwing corpses over window frames and fences
- Improvements required for turning animation while grabbing, and arm overtwist while dragging and turning.
- Shoving animation currently plays after dropping corpses.
General:
- Some missing 3D models and icons for items
- Not currently able to look around while seated
- Some animal pathfinding bugs present (e.g. animals can walk through closed gates)
- Liquids UI improvements needed
- Some hitching while dragging/zooming the new spawn map.
- Further balance is required for sneaking in different weather and darkness conditions