Patchnoter

Project Zomboid 42.0.1 (Build 42 Unstable) patch notes

Live

  • 9documented changes
  • 1buff
  • 6fixes
  • 2other

What changed

  • BUFFMelee weapons

    Reduced Melee Weapon Muscle strain

    Swinging melee weapons now builds much less muscle strain and the lower amount is the new baseline, while other sources of strain and the sandbox value stay the same.

    Reduced Melee Weapon Muscle strain.

    • Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected.
    • The sandbox value hasn't changed and the reduced value is the new baseline.
    Official source
  • FIXDoors

    Fixed: not being able to open doors when another timed action was being carried out

    Fixed not being able to open doors when another timed action was being carried out.

    Official source
  • FIXButchering

    Fixed: a butchering exploit

    Fixed a butchering exploit.

    Official source
  • CHANGEMultiple systems

    Modified the default sandbox options for animals a bit

    The default animal settings now put milk and wool on Fast. Egg hatching drops from Very Fast to Fast, so eggs take longer to hatch.

    Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)

    Official source
  • FIXGeneral

    Fixed: Make_Stone_Knife requiring Maintenance 5 instead of 1

    Making a Stone Knife now needs only Maintenance level 1, so you can make one much earlier.

    Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1.

    Official source
  • FIXZombies

    Fixed: Zeds playing wrong animation when shoved down

    Fixed Zeds playing wrong animation when shoved down.

    Official source
  • FIXZombies

    When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK

    Zombies shoved down from the front or back now play the correct stagger-back fall animation.

    When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.

    Official source
  • FIXBatteries

    Fixed: recipecode for pack of batteries that spawned in the world

    Packs of batteries found in the world now work properly with their recipe.

    Fixed recipecode for pack of batteries that spawned in the world.

    Official source
  • CHANGEButchering

    Removed the butchering & recipe code fixes since it wasn't wanted for hotfix

    The butchering and recipe code fixes were taken back out of this hotfix, so they aren't in this update.

    Removed the butchering & recipe code fixes since it wasn't wanted for hotfix.

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug).
  • Fixed game closing while shooting.
  • Fixed texture compression being disabled.
  • Removed placeholder UI sounds
  • Fixed not being able to open doors when another timed action was being carried out.
  • Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline.
  • Fixed Chickenpocalypse.
  • Fixed a butchering exploit.
  • Fixed a missing floor in cell 16,24 causing the player to fall forever.
  • Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3.
  • This should allow the game to run on MacOS again, in theory.
  • Replaced GL43.glDepthRangef() calls with GL11.glDepthRange().
  • Fixed bink videos not playing when the working directory does not contain the "media" directory.
  • Fixed glitchy model rendering affecting mods due to not-normalized bone weights.
  • Fixed garbage creation in several spots. AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models.
  • Reduced memory usage a little.
  • Radio data XML was kept in memory after parsing.
  • LosUtil.cachedresults isn't used in singleplayer.
  • Avoid allocating a few large buffers used only in multiplayer.
  • Garbage-creation avoided in several places.
  • Fixed rendering issues starting the game with zoom disabled.
  • Fixed BallisticsTargets not being cleared.
  • getCameraTargets
  • getAttachmentWorldPosition normalizes the direction vector
  • Fixed Zeds playing wrong animation when shoved down.
  • When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.
  • When playerAttackPosition is not FRONT/BACK, Zed goes to falldown.
  • attack-network no longer goes to idle when bDead.
  • staggerback-knockeddown AnimNodes no longer continously check bKnockedDown.
  • Already in the knockeddown state, no need to keep checking.
  • Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)
  • Fixed recipecode for pack of batteries that spawned in the world.
  • Fixed multiple recipes in knapping.
  • Removed the butchering & recipe code fixes since it wasn't wanted for hotfix.
  • Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1.
  • Wooden Cudgel renamed to Large Branch.
  • Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP
  • Traits renamed.
  • Nervous to Cowardly
  • Fear of Outdoors to Agoraphobic
  • Fear of Indoors to Claustrophobic
  • Outdoorsman to Outdoorsy
  • Can't Read to Illiterate
  • Repairer/Repairman to DIY Expert
  • Fisher to Angler
  • Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions
  • "Very Long Stick" renamed to "Long Stick". It's still way above average ok.
  • "Breaded" foods renamed to "Fried"
  • The libbink64.dylib was rebuilt.
  • Rebuilt Linux pzbullet libraries.
  • Updated PZBullet Win32/64 natives