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Batteries changes in Project Zomboid

Latest change Build 42 Stable (42.20.0) ·

  • 13documented changes
  • 8patches
  • 10fixes

Every documented change to Batteries

13 changes across 8 patches, newest first

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • FIXBatteries

    Fixed: remote players' flashlight appearing to remain active after the battery is empty/removed

    Fixed remote players' flashlight appearing to remain active after the battery is empty/removed

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • FIXBatteries

    Fixed: the bug where only Torch & HandTorch return inserted batteries when dismantled

    Dismantling any item with batteries in it now gives the batteries back, not only the Torch and Hand Torch.

    Fixed the bug where only Torch & HandTorch return inserted batteries when dismantled

    Official source

42.13.2 (Build 42 Unstable) Monday, 19 January 2026

  • FIXBatteries

    Fixed: not being able to remove and replace battery in different devices

    Fixed not being able to remove and replace battery in different devices

    Official source

42.13.1 (Build 42 Unstable) Thursday, 18 December 2025

  • FIXBatteries

    Fixed: exception when trying to start an engine while there is no battery installed

    Trying to start an engine with no battery installed no longer causes an error.

    Fixed exception when trying to start an engine while there is no battery installed

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • CHANGEBatteries

    Added code to handle battery-based radio power similarly to drainable uses, including input flags

    Crafting recipes can now put batteries into battery-powered radios or take them out, with radio power handled like other items that drain with use.

    Added code to handle battery-based radio power similarly to drainable uses, including input flags, so that craft recipes can handle inserting or removing batteries.

    Official source
  • CHANGEBatteries

    The Improvised Battery can be disassembled to recover the battery and the electrical wire

    You can now take the Improvised Battery apart to get the battery and electrical wire back, but building one now needs electrical wire because steel wool and aluminum no longer work.

    The Improvised Battery can be disassembled to recover the battery and the electrical wire.

    • The Improvised Battery can be disassembled to recover the battery and the electrical wire. In order to facilitate recovering electrical wire, steel wool and aluminum can no longer be used to assemble an improvised battery; now only electrical wire can be used.
    Official source
  • FIXBatteries

    Engines pull battery power immediately when starting up (assuming they have enough condition)

    Engines now take battery power as soon as they start up, instead of a few seconds after a successful start.

    Engines pull battery power immediately when starting up (assuming they have enough condition).

    • Engines pull battery power immediately when starting up (assuming they have enough condition). Previously they only pulled power a few seconds after a successful start.
    Official source
  • FIXBatteries

    Fixed: Not being able to insert or remove batteries from CD Players

    Fixed Not being able to insert or remove batteries from CD Players.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGEBatteries

    Insert Battery recipe now uses tags, keeps the flashlight/electric item instead of destroying it

    Inserting a battery now keeps your flashlight or other electric item instead of destroying it.

    Insert Battery recipe now uses tags, keeps the flashlight/electric item instead of destroying it, so that adding items is easier, no longer needs an output mapper.

    Official source
  • FIXBatteries

    Fixed: Favorited flashlights not allowing batteries to be inserted

    Fixed Favorited flashlights not allowing batteries to be inserted.

    Official source

42.0.1 (Build 42 Unstable) Friday, 20 December 2024

  • FIXBatteries

    Fixed: recipecode for pack of batteries that spawned in the world

    Packs of batteries found in the world now work properly with their recipe.

    Fixed recipecode for pack of batteries that spawned in the world.

    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • FIXBatteries

    Fixed: radio batteries spawning at 100% charge no matter how much time has passed

    Radio batteries you find now lose charge as time passes instead of always spawning full, and should be flat after about 4-5 days.

    Fixed radio batteries spawning at 100% charge no matter how much time has passed.

    • Fixed radio batteries spawning at 100% charge no matter how much time has passed. They should be depleted after about 4-5 days.
    Official source
  • FIXBatteries

    Fixed: radio batteries sometimes not draining after loading a game after quitting to the main menu

    Fixed radio batteries sometimes not draining after loading a game after quitting to the main menu.

    Official source