Batteries changes in Project Zomboid
- 13documented changes
- 8patches
- 10fixes
Every documented change to Batteries
13 changes across 8 patches, newest first
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- FIXBatteries
Fixed: remote players' flashlight appearing to remain active after the battery is empty/removed
Fixed remote players' flashlight appearing to remain active after the battery is empty/removed
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- FIXBatteries
Fixed: the bug where only Torch & HandTorch return inserted batteries when dismantled
Dismantling any item with batteries in it now gives the batteries back, not only the Torch and Hand Torch.
Fixed the bug where only Torch & HandTorch return inserted batteries when dismantled
Official source
42.13.2 (Build 42 Unstable) Monday, 19 January 2026
- FIXBatteries
Fixed: not being able to remove and replace battery in different devices
Fixed not being able to remove and replace battery in different devices
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXBatteries
Fixed: exception when trying to start an engine while there is no battery installed
Trying to start an engine with no battery installed no longer causes an error.
Fixed exception when trying to start an engine while there is no battery installed
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEBatteries
Added code to handle battery-based radio power similarly to drainable uses, including input flags
Crafting recipes can now put batteries into battery-powered radios or take them out, with radio power handled like other items that drain with use.
Added code to handle battery-based radio power similarly to drainable uses, including input flags, so that craft recipes can handle inserting or removing batteries.
Official source - CHANGEBatteries
The Improvised Battery can be disassembled to recover the battery and the electrical wire
You can now take the Improvised Battery apart to get the battery and electrical wire back, but building one now needs electrical wire because steel wool and aluminum no longer work.
The Improvised Battery can be disassembled to recover the battery and the electrical wire.
- The Improvised Battery can be disassembled to recover the battery and the electrical wire. In order to facilitate recovering electrical wire, steel wool and aluminum can no longer be used to assemble an improvised battery; now only electrical wire can be used.
- FIXBatteries
Engines pull battery power immediately when starting up (assuming they have enough condition)
Engines now take battery power as soon as they start up, instead of a few seconds after a successful start.
Engines pull battery power immediately when starting up (assuming they have enough condition).
- Engines pull battery power immediately when starting up (assuming they have enough condition). Previously they only pulled power a few seconds after a successful start.
- FIXBatteries
Fixed: Not being able to insert or remove batteries from CD Players
Fixed Not being able to insert or remove batteries from CD Players.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- CHANGEBatteries
Insert Battery recipe now uses tags, keeps the flashlight/electric item instead of destroying it
Inserting a battery now keeps your flashlight or other electric item instead of destroying it.
Insert Battery recipe now uses tags, keeps the flashlight/electric item instead of destroying it, so that adding items is easier, no longer needs an output mapper.
Official source - FIXBatteries
Fixed: Favorited flashlights not allowing batteries to be inserted
Fixed Favorited flashlights not allowing batteries to be inserted.
Official source
42.0.1 (Build 42 Unstable) Friday, 20 December 2024
- FIXBatteries
Fixed: recipecode for pack of batteries that spawned in the world
Packs of batteries found in the world now work properly with their recipe.
Fixed recipecode for pack of batteries that spawned in the world.
Official source
41.72 (Build 41) Thursday, 7 July 2022
- FIXBatteries
Fixed: radio batteries spawning at 100% charge no matter how much time has passed
Radio batteries you find now lose charge as time passes instead of always spawning full, and should be flat after about 4-5 days.
Fixed radio batteries spawning at 100% charge no matter how much time has passed.
- Fixed radio batteries spawning at 100% charge no matter how much time has passed. They should be depleted after about 4-5 days.
- FIXBatteries
Fixed: radio batteries sometimes not draining after loading a game after quitting to the main menu
Fixed radio batteries sometimes not draining after loading a game after quitting to the main menu.
Official source