Illness changes in Project Zomboid
- 5documented changes
- 3patches
- 1buff
- 1nerf
- 1fix
Every documented change to Illness
5 changes across 3 patches, newest first
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- BUFFIllness
Reduced the rate that gasmask/respirator filters are drained by corpse sickness
Gas mask and respirator filters now drain more slowly from corpse sickness, so they last longer.
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXIllness
Fixed: corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator
Corpse sickness now goes down properly while you wear a Gas Mask or Respirator near corpses.
Fixed corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEIllness
Motion sickness now occurs when moving both forward and backward, with an exponential increase based on speed
Motion sickness now builds when driving forward or in reverse and gets much worse the faster you go.
Motion sickness now occurs when moving both forward and backward, with an exponential increase based on speed.
Official source - NERFIllness
+25% sickness progression when off-roading
Motion sickness builds faster when you drive off-road.
+25% sickness progression when off-roading.
Official source - CHANGEIllness
Corpse sickness accumulation still respects DecayingCorpseHealthImpact setting
Corpse sickness still builds up according to the DecayingCorpseHealthImpact setting.
Corpse sickness accumulation still respects DecayingCorpseHealthImpact setting.
Official source