Patchnoter

Illness changes in Project Zomboid

Latest change 42.17.0 (Build 42 Unstable) ·

  • 5documented changes
  • 3patches
  • 1buff
  • 1nerf
  • 1fix

Every documented change to Illness

5 changes across 3 patches, newest first

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • BUFFIllness

    Reduced the rate that gasmask/respirator filters are drained by corpse sickness

    Gas mask and respirator filters now drain more slowly from corpse sickness, so they last longer.

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXIllness

    Fixed: corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator

    Corpse sickness now goes down properly while you wear a Gas Mask or Respirator near corpses.

    Fixed corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • CHANGEIllness

    Motion sickness now occurs when moving both forward and backward, with an exponential increase based on speed

    Motion sickness now builds when driving forward or in reverse and gets much worse the faster you go.

    Motion sickness now occurs when moving both forward and backward, with an exponential increase based on speed.

    Official source
  • NERFIllness

    +25% sickness progression when off-roading

    Motion sickness builds faster when you drive off-road.

    +25% sickness progression when off-roading.

    Official source
  • CHANGEIllness

    Corpse sickness accumulation still respects DecayingCorpseHealthImpact setting

    Corpse sickness still builds up according to the DecayingCorpseHealthImpact setting.

    Corpse sickness accumulation still respects DecayingCorpseHealthImpact setting.

    Official source