Patchnoter

Thirst changes in Project Zomboid

Latest change 42.17.0 (Build 42 Unstable) ·

  • 5documented changes
  • 4patches
  • 1fix

Every documented change to Thirst

5 changes across 4 patches, newest first

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • CHANGEThirst

    High Thirst changed from +1 to +2

    Taking High Thirst now gives you more points to spend on other traits.

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • CHANGEThirst

    Changed how much thirst water fluids provide for 1L

    Water and other drinks now quench a different amount of thirst per litre.

    Changed how much thirst water fluids provide for 1L.

    Official source
  • CHANGEThirst

    Autodrink no longer uses its own math for thirst or poisoning, it calls IsoPlayer.DrinkFluid

    Autodrink now uses the same thirst and poisoning rules as drinking normally, so the results are consistent either way.

    Autodrink no longer uses its own math for thirst or poisoning, it calls IsoPlayer.DrinkFluid, so that results are consistent and we can keep balancing it.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGEThirst

    Improvements to thirst normalization

    Thirst normalization has been improved.

    Improvements to thirst normalization.

    Official source

41.73 (Build 41) Monday, 18 July 2022

  • FIXThirst

    Fixed: Canned Fruit Beverage not having reduce thirst value

    Canned Fruit Beverage now reduces thirst when you drink it.

    Fixed Canned Fruit Beverage not having reduce thirst value.

    Official source