Thirst changes in Project Zomboid
- 5documented changes
- 4patches
- 1fix
Every documented change to Thirst
5 changes across 4 patches, newest first
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- CHANGEThirst
High Thirst changed from +1 to +2
Taking High Thirst now gives you more points to spend on other traits.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- CHANGEThirst
Changed how much thirst water fluids provide for 1L
Water and other drinks now quench a different amount of thirst per litre.
Changed how much thirst water fluids provide for 1L.
Official source - CHANGEThirst
Autodrink no longer uses its own math for thirst or poisoning, it calls IsoPlayer.DrinkFluid
Autodrink now uses the same thirst and poisoning rules as drinking normally, so the results are consistent either way.
Autodrink no longer uses its own math for thirst or poisoning, it calls IsoPlayer.DrinkFluid, so that results are consistent and we can keep balancing it.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- CHANGEThirst
Improvements to thirst normalization
Thirst normalization has been improved.
Improvements to thirst normalization.
Official source
41.73 (Build 41) Monday, 18 July 2022
- FIXThirst
Fixed: Canned Fruit Beverage not having reduce thirst value
Canned Fruit Beverage now reduces thirst when you drink it.
Fixed Canned Fruit Beverage not having reduce thirst value.
Official source