Namor
What changed
6 changes, newest first
Tracked numbers for Namor
- 2026-01-1317 → 18BUFFnote ↗
- 2026-09-085 → 5.5BUFFnote ↗
- 2026-01-1311 → 12BUFFnote ↗
- 2026-01-13100 → 125BUFFnote ↗
- 2025-07-01120m/s → 150m/sBUFFnote ↗
- 2025-05-228m → 9mBUFFnote ↗
- 2025-05-22200 → 180NERFnote ↗
- 2026-09-0830s → 25sBUFFnote ↗
Stronger trident, chilling Luna Snow spawn
- Increase Trident of NeptuneLMB damage per shot from 75 to 80.
- When selecting the Team-Up with Hulk, reduce Gamma Monstro cooldown from 30s to 25s, and increase its single-hit damage from 5 to 5.5.
- When selecting the Team-Up with Luna Snow, replace Namor's Monstro Spawn with Frozen Spawn. Damage remains the same, but the Frozen Spawn attacks apply a 15% slow effect on hit, lasting 1s.
Faster ultimate charge with Trident
Aquatic DominionE cooldown reduction from Trident of NeptuneLMB hits increases from 1 to 1.3 seconds.
Spawns stronger, cooldown ability weaker
Aquatic DominionE time per charge decreases from 12 to 10 seconds, but default Monstro Spawn health increases to 125 and damage to 18, with Enhanced Spawn damage rising to 12.
Faster, deadlier projectiles
Trident of NeptuneLMB projectile damage increases to 75 and speed to 150 meters per second, and Wrath of the Seven SeasRMB projectile speed also increases to 150 meters per second.
Ultimate expands, but defense drops
Blessing of the DeepSHIFT cooldown increases from 15 to 20 seconds, Horn of ProteusQ inner radius expands to 3.5 meters and outer to 9 meters (though outer damage drops to 180), and Monstro Spawn damage falloff improves to 50% at 40 meters.
Monstro Spawn and Frozen Spawn throwing feel adjusted
The throwing feel of Monstro Spawn and Frozen Spawn was adjusted so Namor can place them more accurately where he wants them.
Abilities
5 abilities · source ↗
- 2025-05-223m → 3.5mBUFFnote ↗
- 2025-05-2215s → 20sNERFnote ↗
- 2026-01-1312s → 10sBUFFnote ↗
- 2025-07-01120m/s → 150m/sBUFFnote ↗
Team-ups
Skins
11 costumes
Costume release notes
3 announced in the official notes