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Dicehead changes in Megabonk

Latest change H A T S (v1.0.64) ·

  • 5documented changes
  • 5patches
  • 4buffs
  • 1fix

Every documented change to Dicehead

5 changes across 5 patches, newest first

H A T S (v1.0.64) Sunday, 25 January 2026

  • FIXDicehead

    Fixed: a pretty big bug with Dicehead where if you received

    Dicehead's passive now triggers for every level gained at once from a big chunk of XP instead of only once.

    Fixed a pretty big bug with Dicehead where if you received multiple levels at once from a big chunk of XP, his passive would only trigger once....

    • Fixed a pretty big bug with Dicehead where if you received multiple levels at once from a big chunk of XP, his passive would only trigger once.... yikes (thanks to Noll Reed for the find)

    TipDicehead's passive fires once per level even when several arrive together, so a large XP pickup is no longer quietly worth less than the same XP spread out.

    Official source

Christmas Patch (v1.0.49) Thursday, 25 December 2025

  • BUFFDicehead

    Dicehead's passive reward multiplier increased 50% -> 75%

    Dicehead's passive gives bigger rewards, with a higher reward multiplier and a higher minimum reward.

    Dicehead's passive reward multiplier increased 50% -> 75% and minimum reward from 4% -> 6%

    TipBoth Dicehead's reward multiplier and his floor went up here, so this is a straight buff on top of the Spooky Update change. He is in a much better place than at launch.

    Official source

Spooky Update Sunday, 14 December 2025

  • BUFFDicehead

    Increased Diceheads passive minimum reward potential (0.02 -> 0.04)

    Dicehead's passive has a higher minimum reward, so late level-up rewards are about twice as high.

    Increased Diceheads passive minimum reward potential (0.02 -> 0.04).

    • Increased Diceheads passive minimum reward potential (0.02 -> 0.04). Basically his late level up rewards will be twice as high, surely won't be OP

    TipDicehead's floor for level-up rewards doubled, so his worst rolls hurt far less. He got noticeably more consistent rather than more powerful at the top end.

    Official source

Version 1.0.17 Sunday, 19 October 2025

  • BUFFDicehead

    Dicehead Passive: Buffed a bit

    Dicehead's passive rewards shrink more slowly as you level, halving by level 50 instead of level 25.

    Dicehead Passive: Buffed a bit, the rewards don't fall off as fast anymore.

    • Dicehead Passive: Buffed a bit, the rewards don't fall off as fast anymore. Previously his rewards were halved by level 25, now they are halved by level 50.

    TipDicehead's rewards now hold their value twice as long into a run. Combined with the earlier nerf, he sits as a strong all-round pick rather than a broken one.

    Official source

Version 1.0.4 September 2025

  • BUFFDicehead

    Dicehead - Passive is stronger early game

    Dicehead's passive is stronger early in a run but falls off once you pass level 100.

    Dicehead - Passive is stronger early game, but once you get really late game (lvl 100+) it falls off, so hopefully he's not the only character on the leaderboards anymore

    TipDicehead used to be the default leaderboard pick. He is still strong to start, but if you are chasing a long run he now falls off past level 100, so he is a fast-clear character rather than an endurance one.

    Official source