Patchnoter

Melee weapons changes in Project Zomboid

Latest change 42.15.0 (Build 42 Unstable) ·

  • 3documented changes
  • 3patches
  • 1buff
  • 1fix

Every documented change to Melee weapons

3 changes across 3 patches, newest first

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXMelee weapons

    Fixed: melee weapon held on logout preventing maintenance XP gain until re-equipped

    A melee weapon you were holding when you logged out now earns Maintenance XP right away, and you no longer have to re-equip it first.

    Fixed melee weapon held on logout preventing maintenance XP gain until re-equipped

    Official source

42.0.1 (Build 42 Unstable) Friday, 20 December 2024

  • BUFFMelee weapons

    Reduced Melee Weapon Muscle strain

    Swinging melee weapons now builds much less muscle strain and the lower amount is the new baseline, while other sources of strain and the sandbox value stay the same.

    Reduced Melee Weapon Muscle strain.

    • Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected.
    • The sandbox value hasn't changed and the reduced value is the new baseline.
    Official source

41.71 (Build 41) Sunday, 22 May 2022

  • CHANGEMelee weapons

    A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer

    Melee swing sounds now play in time with the attack animation, so different attacks can sound different, starting with separate sounds for spear stabs and spear slashes.

    A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer.

    • A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer. This allows using different sounds for different attack animations. Currently this is used to play a different sound for spear stab versus spear slash attacks.
    Official source