Melee weapons changes in Project Zomboid
- 3documented changes
- 3patches
- 1buff
- 1fix
Every documented change to Melee weapons
3 changes across 3 patches, newest first
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXMelee weapons
Fixed: melee weapon held on logout preventing maintenance XP gain until re-equipped
A melee weapon you were holding when you logged out now earns Maintenance XP right away, and you no longer have to re-equip it first.
Fixed melee weapon held on logout preventing maintenance XP gain until re-equipped
Official source
42.0.1 (Build 42 Unstable) Friday, 20 December 2024
- BUFFMelee weapons
Reduced Melee Weapon Muscle strain
Swinging melee weapons now builds much less muscle strain and the lower amount is the new baseline, while other sources of strain and the sandbox value stay the same.
Reduced Melee Weapon Muscle strain.
- Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected.
- The sandbox value hasn't changed and the reduced value is the new baseline.
41.71 (Build 41) Sunday, 22 May 2022
- CHANGEMelee weapons
A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer
Melee swing sounds now play in time with the attack animation, so different attacks can sound different, starting with separate sounds for spear stabs and spear slashes.
A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer.
- A melee weapon's SwingSound is now played via animation events instead of at the start of SwipeStatePlayer. This allows using different sounds for different attack animations. Currently this is used to play a different sound for spear stab versus spear slash attacks.