Performance changes in Project Zomboid
- 5documented changes
- 5patches
- 2new
- 2fixes
Every documented change to Performance
5 changes across 5 patches, newest first
42.20.3 (Build 42 Stable) Monday, 17 August 2026
- Official sourceFIXPerformance
Addressed multiple causes of a memory leak that could lead to performance degradation and crashes over time
42.20.1 (Build 42 Stable) Wednesday, 5 August 2026
- FIXPerformance
Fixed: a memory leak that could lead to performance degradation and crashes over time
Fixed a memory leak that could lead to performance degradation and crashes over time
Official source
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- CHANGEPerformance
Improved network performance during vehicle collisions with zombies
Hitting zombies with a vehicle in multiplayer now puts less strain on the network.
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- NEWPerformance
View cone opacity slider added to performance settings
View cone opacity slider added to performance settings.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- NEWPerformance
This is the first implementation of a new feature that requires testing, balance feedback
This new feature is an early first version, and it still needs testing plus feedback on balance, visuals and performance.
This is the first implementation of a new feature that requires testing, balance feedback, visual feedback, and performance reports.
Official source