Patchnoter

Performance changes in Project Zomboid

Latest change 42.20.3 (Build 42 Stable) ·

  • 5documented changes
  • 5patches
  • 2new
  • 2fixes

Every documented change to Performance

5 changes across 5 patches, newest first

42.20.3 (Build 42 Stable) Monday, 17 August 2026

  • FIXPerformance

    Addressed multiple causes of a memory leak that could lead to performance degradation and crashes over time

    Official source

42.20.1 (Build 42 Stable) Wednesday, 5 August 2026

  • FIXPerformance

    Fixed: a memory leak that could lead to performance degradation and crashes over time

    Fixed a memory leak that could lead to performance degradation and crashes over time

    Official source

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • CHANGEPerformance

    Improved network performance during vehicle collisions with zombies

    Hitting zombies with a vehicle in multiplayer now puts less strain on the network.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • NEWPerformance

    View cone opacity slider added to performance settings

    View cone opacity slider added to performance settings.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • NEWPerformance

    This is the first implementation of a new feature that requires testing, balance feedback

    This new feature is an early first version, and it still needs testing plus feedback on balance, visuals and performance.

    This is the first implementation of a new feature that requires testing, balance feedback, visual feedback, and performance reports.

    Official source