User interface changes in Project Zomboid
- 5documented changes
- 5patches
- 2fixes
Every documented change to User interface
5 changes across 5 patches, newest first
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- CHANGEUser interface
Campfires, BBQ's, Fireplaces now supported in revamped RMC system
Campfires, BBQs and fireplaces now work with the revamped right-click menu system.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- CHANGEUser interface
The animal-zone ui displays animals inside hutches
The animal zone screen now lists animals inside hutches, and pressing Info on one walks you to the hutch and opens its door if needed.
The animal-zone ui displays animals inside hutches.
- The animal-zone ui displays animals inside hutches. Using the "Info" button for an animal in a hutch results in the player walking to the hutch and opening the appropriate door, if required.
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- FIXUser interface
Fixed: crash in the hutch UI
Fixed crash in the hutch UI.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEUser interface
If the zone includes some waters tiles (lake, river..) it'll be shown in the zone UI
The zone window now shows when a zone includes water tiles, such as a lake or river.
If the zone includes some waters tiles (lake, river..) it'll be shown in the zone UI.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- FIXUser interface
Fixed: alarms not being triggered if the player set the time to a non-multiple of 10 (ie: 2:07)
Alarms set to times like 2:07 now go off, but the clock and tooltips still only show multiples of 10, so a 2:07 alarm will show 2:00.
Fixed alarms not being triggered if the player set the time to a non-multiple of 10 (ie: 2:07).
- Fixed alarms not being triggered if the player set the time to a non-multiple of 10 (ie: 2:07). This does create an inconsistency as the clock UI and tooltips only display in multiples of 10 (an alarm ringing at 2:07 will still show 2:00 on the clock)