Patchnoter

Apex Legends Season 30 Marked Midseason patch notes

Live

  • 14documented changes
  • 6buffs
  • 8other

What changed

  • CHANGELegend Nerfs

    Axle

    Axle's ultimate is much weaker, with less health, a longer cooldown, a much shorter stun and a lower knockback, and Nitro Gate launches slower; the new Drone Deployer upgrade brings the ultimate cooldown back to 90s.

    • Tactical: From 8/25 Hotfix: Nitro Gate launch speed 750 → 700
    • Kickstart (Ultimate)
    • From 8/25 Hotfix
    • Ultimate HP 200 → 150
    • Base Ultimate cooldown 90s → 120s
    • Ultimate knockback arc widened and max height reduced.
    • Ultimate stun duration 1.5s → 0.25s
    • Upgrades: From 8/25 Hotfix: Jump Gate replaced with a new Drone Deployer Upgrade that brings the Ult cooldown back down to 90s.
    Official source
  • CHANGELegend Buffs

    Catalyst

    Catalyst gets a broad buff: spikes come back faster, stand taller and hurt on a direct hit, doors reinforce themselves on placement, and the wall goes up faster without slowing or blinding allies.

    • Barricade (Passive): Catalyst is no longer immune to other Catalysts’ abilities.
    • Piercing Spikes (Tactical)
    • Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.
    • Cooldown 20s → 15s
    • Increased Spike Height, meaning that players can less easily jump over them.
    • Hitting enemies with the projectile will now deal damage to them.
    • Dark Veil (Ultimate)
    • Significantly decreased firing time, making it smoother to deploy and raise the wall.
    • Allies are no longer slowed or blinded when passing through the wall.
    • Upgrades
    • Sole Piercer (Level 2) has been removed.
    • Hidden Spikes has been moved from Level 2 to Level 3.
    • Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2.
    • Ferro-Door (Level 2): Now also increases max reinforced doors from 4 to 6.
    • Resilient Veil (Level 2): Now also decreases Ultimate Cooldown from 150s to 120s.
    • NEW: Ferro-Frenzy (Level 3): Your max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage.
    Official source
  • BUFFLoot & Attachments / Weapons

    Charge Rifle

    The Charge Rifle hits harder at the longest ranges and loses less damage in selectfire, so it is a stronger pick for long sniper fights.

    • Max distance damage 99 → 110
    • Max damage occurs at >200m.
    • Selectfire damage penalty 40% → 25%
    Official source
  • CHANGELegend Buffs

    Conduit

    Conduit's ultimate fires faster and becomes a threat sooner, can be laid in a forward line, and forms a tighter, taller barrier, with both Level 2 upgrades replaced by new ones.

    • Radiant Transfer (Tactical): Added preview visuals on the shield bar to indicate how much Temp Shield will be generated by the end of the regen period.
    • Energy Barricade (Ultimate)
    • Various aspects of the Ultimate’s deployment have been smoothed out, meaning it fires faster and gets you back to guns sooner.
    • Can now toggle orientation while targeting to deploy jammers in a forward line.
    • Jammers now spawn higher and slightly closer together, creating a tighter formation that covers more vertical space.
    • Jammers activate significantly faster, establishing the barricade’s threat area quicker.
    • Upgrades
    • Both Level 2 Upgrades, Battpack and Bigger Jam, have been removed.
    • NEW: Concurrency (Level 2)
    • Refire Energy Barricade once with no cooldown within 10s of initial firing.
    • Jammers spawn in a tighter formation with 2 less jammers.
    • NEW: Jammed Up (Level 2)
    Official source
  • CHANGELegend Buffs

    Fuse

    Fuse can Knuckle Jump without an upgrade, resists explosive damage and gets back to shooting faster, while the ultimate lands and explodes quicker; jumps carry less momentum and no longer shorten the tactical cooldown.

    • Grenadier (Passive): Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.
    • Knuckle Cluster (Tactical)
    • Fuse can now Knuckle Jump at base.
    • Jumping no longer provides Tactical cooldown reduction.
    • Jump power moderately decreased, so Fuse will gain less momentum when jumping.
    • Now displays a visual indicator that signifies the radius where the jump can be activated.
    • Significantly decreased the time it takes to return to guns after firing.
    • Players can now ADS while aiming to zoom.
    • The Motherlode (Ultimate)
    • Slightly decreased the raise time.
    • Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.: Added an indicator to visualize the radius of the initial and subsequent explosions.
    • Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.
    • Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.
    • Upgrades
    • Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.
    • Reignition has been moved from Level 3 to Level 2.
    • Pyro Techniques (Level 2): Doubled the radius of the persistent flames.
    • Reignition (Level 2): Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.
    • NEW: Big Bang (Level 3): Knuckle Cluster’s explosions cover a 50% larger area.
    • NEW: Sticky Bomb (Level 3): Knuckle Cluster’s initial projectile is 25% larger and sticks to enemies.
    • Every 7 hits on an enemy reduces Knuckle Cluster’s cooldown by 1s.
    Official source
  • CHANGELegend Buffs

    Bloodhound

    Bloodhound's cloak is harder to see inside the dome and no longer breaks from ring damage, and scans last a second longer with more frequent snapshots that fade faster.

    Allfather's Cloak (Ultimate): From 8/25 Hotfix: Reduced cloak visibility while in dome.

    • Allfather's Cloak (Ultimate)
    • From 8/25 Hotfix
    • Reduced cloak visibility while in dome.
    • Ring damage no longer drops cloak.
    • Eye of the Allfather (Tactical)
    • From 8/25 Hotfix
    • Added 1 extra second on scan length.
    • Tweaked to provide more frequent snapshots, but the snapshots fade over time.
    • New
    • Sonar snapshots begin fading more quickly.
    • Sonar snapshots should disappear more readily when seeing the head of either the snapshot or the player being tracked.
    Official source
  • BUFFLoot & Attachments / Weapons

    Bocek Compound Bow

    The Bocek carries more arrows and gets more explosive shots from each energize, with Sparrow's Quiver raised to match, so it runs dry less often.

    • Arrow stockpile 40 → 60
    • Explosive arrows per energize 7 → 10
    • Adjusted Sparrow’s Quiver accordingly
    • Arrow stockpile 50 → 70
    • Explosive arrows per energize 9 → 12
    Official source
  • BUFFLoot & Attachments / Loot Spawning

    Loot Bin Logic

    Empty loot bins should be much rarer, and your first bin with no gun in hand can now give any base weapon instead of only a pistol, shotgun or Alternator.

    • Updated loot bin logic to significantly reduce the possibility of empty loot bins spawning in game.
    • The weapon pool for Weapon Assist (opening your first loot bin of the match while having no weapons in your inventory) now has the chance to spawn all base weapons.: Previously could only spawn a selection of pistols, shotguns, and the Alternator.
    Official source
  • BUFFLoot & Attachments / Loot Spawning

    Loot Bin Reset

    After the bin reset, bins hold more items on average, with healing, ammo, survival slot items and amps all easier to find.

    • Increased average count of items spawned per bin
    • Increased availability of
    • Healing
    • Ammo
    • Survival Slot items
    • Amps
    Official source
  • CHANGELoot & Attachments / Loot Spawning

    Loot Pool Spawn Rates (Pre-Bin Reset)

    Before the bin reset, healing items turn up more often and ammo a little less often.

    • Increased availability of healing items.
    • Slightly decreased availability of ammo.
    Official source
  • CHANGELoot & Attachments / Attachments

    (Previously Hotfixed) Agile Standard Stock [Corrupted]

    The Corrupted Agile Standard Stock's speed boost no longer stacks with Maggie's Warlord's Ire and Gunrunning or Gibraltar's Fast Shotties, so those pairings lose their extra speed.

    The movement speed increase no longer stacks with: Maggie's Warlord's Ire passive

    • The movement speed increase no longer stacks with
    • Maggie's Warlord's Ire passive
    • Maggie's Gunrunning legend upgrade
    • Gibraltar's Fast Shotties legend upgrade
    Official source
  • CHANGELegend Nerfs

    Seer

    Getting hit by Seer's tactical no longer slows how fast you can turn, so it is easier to fight back after being caught by it.

    From 8/25 Hotfix: Removed turn slow when hit by the Tactical

    Official source
  • BUFFLoot & Attachments / Weapons

    Triple Take

    The Triple Take fires faster while aiming down sights and the blue magazine holds one more shot, so it puts out more damage per second when scoped in.

    • Increased rate of fire while in ADS.
    • Blue magazine 8 → 9
    Official source
  • BUFFLoot & Attachments / Locked Hop-ups

    Executioner

    The Executioner hop-up costs fewer points, so you can unlock it earlier in a match.

    Cost to unlock 375 → 275

    Official source

Full patch notes from EA

Read it on the official page

LEGEND BUFFS › Conduit › Radiant Transfer (Tactical)

  • Added preview visuals on the shield bar to indicate how much Temp Shield will be generated by the end of the regen period.

LEGEND BUFFS › Conduit › Energy Barricade (Ultimate)

  • Various aspects of the Ultimate’s deployment have been smoothed out, meaning it fires faster and gets you back to guns sooner.
  • Can now toggle orientation while targeting to deploy jammers in a forward line.
  • Added a new HUD element to better inform players if their deployment location will cause jammers to break.: Also, individual jammer indicators now turn red if they would break at the current targeting location.
  • Jammers now spawn higher and slightly closer together, creating a tighter formation that covers more vertical space.
  • Jammers activate significantly faster, establishing the barricade’s threat area quicker.

LEGEND BUFFS › Conduit › Upgrades

  • Both Level 2 Upgrades, Battpack and Bigger Jam, have been removed.
  • NEW: Concurrency (Level 2)
  • Refire Energy Barricade once with no cooldown within 10s of initial firing.
  • Jammers spawn in a tighter formation with 2 less jammers.
  • NEW: Jammed Up (Level 2)

LEGEND BUFFS › Fuse › Grenadier (Passive)

  • Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.

LEGEND BUFFS › Fuse › Knuckle Cluster (Tactical)

  • Fuse can now Knuckle Jump at base.: Jumping no longer provides Tactical cooldown reduction.
  • Fuse can now Knuckle Jump at base.: Jump power moderately decreased, so Fuse will gain less momentum when jumping.
  • Fuse can now Knuckle Jump at base.: Now displays a visual indicator that signifies the radius where the jump can be activated.
  • Significantly decreased the time it takes to return to guns after firing.
  • Players can now ADS while aiming to zoom.

LEGEND BUFFS › Fuse › The Motherlode (Ultimate)

  • Slightly decreased the raise time.
  • Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.: Added an indicator to visualize the radius of the initial and subsequent explosions.
  • Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.
  • Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.

LEGEND BUFFS › Fuse › Upgrades

  • Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.
  • Reignition has been moved from Level 3 to Level 2.
  • Pyro Techniques (Level 2): Doubled the radius of the persistent flames.
  • Reignition (Level 2): Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.
  • NEW: Big Bang (Level 3): Knuckle Cluster’s explosions cover a 50% larger area.
  • NEW: Sticky Bomb (Level 3): Knuckle Cluster’s initial projectile is 25% larger and sticks to enemies. Every 7 hits on an enemy reduces Knuckle Cluster’s cooldown by 1s.

LEGEND BUFFS › Catalyst › Barricade (Passive)

  • Catalyst is no longer immune to other Catalysts’ abilities.

LEGEND BUFFS › Catalyst › Piercing Spikes (Tactical)

  • Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.
  • Decreased Cooldown from 20s to 15s.
  • Increased Spike Height, meaning that players can less easily jump over them.
  • Hitting enemies with the projectile will now deal damage to them.

LEGEND BUFFS › Catalyst › Dark Veil (Ultimate)

  • Significantly decreased firing time, making it smoother to deploy and raise the wall.
  • Allies are no longer slowed or blinded when passing through the wall.

LEGEND BUFFS › Catalyst › Upgrades

  • Sole Piercer (Level 2) has been removed.
  • Hidden Spikes has been moved from Level 2 to Level 3.
  • Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2.
  • Ferro-Door (Level 2): Now also increases max reinforced doors from 4 to 6.
  • Resilient Veil (Level 2): Now also decreases Ultimate Cooldown from 150s to 120s.
  • NEW: Ferro-Frenzy (Level 3): Your max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage.

LEGEND BUFFS › Bloodhound › Allfather's Cloak (Ultimate)

  • From 8/25 Hotfix:
  • Reduced cloak visibility while in dome.
  • Ring damage no longer drops cloak.

LEGEND BUFFS › Bloodhound › Eye of the Allfather (Tactical)

  • From 8/25 Hotfix:
  • Added 1 extra second on scan length.
  • Tweaked to provide more frequent snapshots, but the snapshots fade over time.
  • New:
  • Sonar snapshots begin fading more quickly.
  • Sonar snapshots should disappear more readily when seeing the head of either the snapshot or the player being tracked.

LEGEND NERFS › Axle › Nitro Gate (Tactical)

  • From 8/25 Hotfix:
  • Nitro Gate launch speed reduced from 750 to 700.

LEGEND NERFS › Axle › Kickstart (Ultimate)

  • From 8/25 Hotfix:
  • Ultimate HP reduced from 200 to 150.
  • Base Ultimate cooldown increased from 90s to 120s.
  • Ultimate knockback arc widened and max height reduced.
  • Ultimate stun duration reduced from 1.5s to 0.25s.

LEGEND NERFS › Axle › Upgrades

  • From 8/25 Hotfix:
  • Jump Gate replaced with a new Drone Deployer Upgrade that brings the Ult cooldown back down to 90s.

LEGEND NERFS › Seer

  • From 8/25 Hotfix:
  • Removed turn slow when hit by the Tactical

LOOT & ATTACHMENTS › LOOT SPAWNING › Loot Pool Spawn Rates (Pre-Bin Reset)

  • Increased availability of healing items.
  • Slightly decreased availability of ammo.

LOOT & ATTACHMENTS › LOOT SPAWNING › Loot Bin Reset

  • Increased average count of items spawned per bin
  • Increased availability of:
  • Healing
  • Ammo
  • Survival Slot items
  • Amps

LOOT & ATTACHMENTS › LOOT SPAWNING › Loot Bin Logic

  • Updated loot bin logic to significantly reduce the possibility of empty loot bins spawning in game.
  • The weapon pool for Weapon Assist (opening your first loot bin of the match while having no weapons in your inventory) now has the chance to spawn all base weapons.: Previously could only spawn a selection of pistols, shotguns, and the Alternator.

LOOT & ATTACHMENTS › WEAPONS › Triple Take

  • Increased rate of fire while in ADS.
  • Blue magazine increased from 8 to 9.

LOOT & ATTACHMENTS › WEAPONS › Bocek Compound Bow

  • Increased arrow stockpile from 40 to 60.
  • Increased explosive arrows per energize from 7 to 10.
  • Adjusted Sparrow’s Quiver accordingly:
  • Increased arrow stockpile from 50 to 70.
  • Increased explosive arrows per energize from 9 to 12.

LOOT & ATTACHMENTS › WEAPONS › Charge Rifle

  • Increased max distance damage from 99 to 110.
  • Max damage occurs at >200m.
  • Decreased selectfire damage penalty from 40% to 25%.

LOOT & ATTACHMENTS › ATTACHMENTS › (Previously Hotfixed) Agile Standard Stock [Corrupted]

  • The movement speed increase no longer stacks with:
  • Maggie's Warlord's Ire passive
  • Maggie's Gunrunning legend upgrade
  • Gibraltar's Fast Shotties legend upgrade

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Executioner

  • Reduced cost to unlock from 375 to 275.

MAPS › Pubs Map Rotation

MAPS › Ranked Map Rotation

MAPS › Mixtape

  • TDM: Fragment, Skull Town, Monument, Estates
  • Control: Production Yard, Labs, Barometer, Caustic
  • Gun Run: Monument, Estates, Fragment, Skull Town

WILDCARD › Wildcard Updates

  • EVO gained when no weapons are equipped will now grant that EVO towards progression on the first weapon you equip.

WILDCARD › Map Rotation

AUDIO

  • Added a new audio menu option to toggle weapon dialogue on/off. It will appear if you own a talking weapon skin
  • Resolved an issue resulting in abnormally loud audio in interior spaces on Olympus and E-District

BUG FIXES

  • Mixtape:
  • Smoke trails (from effects like Valk’s Ult) now match the color of your squad (for example, orange for Tiger Squad). Previously, every squad’s smoke trail was a slightly different shade of blue.
  • Respawn from Deathbox:
  • Fixed an issue where players could get persistent Infinite Ammo after being respawned.
  • Fixed an issue where players could activate Respawn from Deathbox from behind a wall.
  • Fixed an issue where Locked Hop-Ups would not always grant the correct point value after respawning.

BUG FIXES › LEGEND BUG FIXES

  • Bloodhound: Fixed a bug with True Predator where the timer UI would not show up in certain situations where you were uncloaked but eligible to re-cloak.
  • Bloodhound: Fixed some issues where the Allies Cloaked stat tracker was counting improperly.
  • Catalyst: Fixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core.
  • Catalyst: Fixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated.
  • Catalyst: Fixed several Friendly Fire interactions in the Firing Range.
  • Catalyst: Fixed Piercing Spikes not affecting Firing Range Dummies.
  • Conduit: Fixed Energy Barricade repeatedly applying overlapping third-person VFX to enemies who took successive damage hits.
  • Fuse: Fixed Fuse being able to Knuckle Jump while in phase.
  • Fuse: Fixed Knuckle Jumping toward the end of the jump window causing a loss of momentum.
  • Fuse: Fixed The Motherlode not dispersing smoke and gas.
  • Fuse: Fixed Pyro Techniques not dealing damage to enemies that stood still in the center flames.
  • Fuse: Fixed Pyro Techniques not dealing damage to Mirage decoys.
  • Fuse: Fixed The Motherlode’s initial projectile passing through enemies when fired at a breachable surface while in breach mode.
  • Wattson: Fixed Fuse’s The Motherlode not being intercepted by Interception Pylon.

BUG FIXES › WEAPON BUG FIXES

  • P2020: Fixed a bug where the Tactical Laser sight would not properly reduce the recoil control.

BUG FIXES › MAPS BUG FIXES

  • World’s Edge
  • East Village: Fixed a hole in terrain where players could hide.
  • East Village: Added and adjusted some cover.
  • Monument/Fragment: Restored missing railings on the bottom level of construction stacks.
  • Sorting Factory: Fixed a bug where players could clip into the moving crates using an Alter portal.
  • Fixed inconsistent behavior with vertical ziplines at East Village, Tree Settlement and Sorting Factory.

BUG FIXES › ENGINE

  • Fixed bug with cloak rendering on consoles and PC with TSAA enabled, making it consistent for all visual options.
  • Fixed bug where joining another player's party could sometimes fail and leave you stuck in a zero-player party.

BUG FIXES › AUDIO BUG FIXES

  • Fixed missing footstep audio during 3rd person movement when using Sparrow’s Hunt Target upgrade.
  • Fixed overly loud interior spaces in Olympus and District.

QUALITY OF LIFE

  • Valkyrie: Improved the responsiveness of the enemy targeting while skydiving.