Patchnoter

Charge Rifle changes in Apex Legends

Latest change Season 30 Marked Midseason ·

  • 10documented changes
  • 10patches
  • 3buffs
  • 1nerf

Every documented change to Charge Rifle

10 changes across 10 patches, newest first

Season 30 Marked Midseason Monday, 14 September 2026

  • BUFFLoot & Attachments / Weapons

    Charge Rifle

    The Charge Rifle hits harder at the longest ranges and loses less damage in selectfire, so it is a stronger pick for long sniper fights.

    • Max distance damage 99 → 110
    • Max damage occurs at >200m.
    • Selectfire damage penalty 40% → 25%
    Official source

Season 27 Amped November 2025

  • NERFSniper

    Charge Rifle

    The Charge Rifle's maximum damage is lower, Select Fire loses more damage, and damage needs a longer distance before it starts scaling up.

    • Maximum damage 110 → 99
    • Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix)
    • Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix)

    TipThe Charge Rifle only reaches full damage at genuinely long range now. Stop using it as a mid-range poke and hold it for open sightlines.

    Official source

Season 25 Prodigy May 2025

  • BUFFSniper

    Charge Rifle

    The Charge Rifle deals more damage when it hits arms and legs.

    Limb damage 0.7 → 0.9

    TipBody-shot damage improved - pick it as sniper alternative if your team needs fire rate over alpha damage.

    Official source

Season 24 Takeover February 2025

  • CHANGEWeapons / Sniper

    Charge Rifle

    The Charge Rifle does less damage on limb shots; base damage stays the same.

    Limb damage 90% → 70%

    • Base damage unchanged
    • Headshot damage (min. distance): 135
    • Headshot damage (max. distance): 198
    • Autofire headshot damage (min. distance): 101
    • Autofire headshot damage (max. distance): 149
    • Limb damage 90% → 70%

    TipAim for body and head shots; limb fire is no longer a reliable damage source.

    Official source

Season 23 Astral Anomaly Event Monday, 6 January 2025

  • CHANGEWeapons

    Charge Rifle

    The Charge Rifle holds more shots, has faster and bigger close-range projectiles with less drop and better recoil, and reaches max damage sooner; it also gets a faster automatic mode that does less damage.

    Increased ammo capacity: Base Ammo: 6

    • Increased ammo capacity
    • Base Ammo: 6
    • White Mag:7
    • Blue Mag: 8
    • Purple Mag: 9
    • Increased projectile size at closer ranges
    • Increased projectile speed
    • Improved recoil
    • Maximum damage for range scaling now achieved at 200m (was 300m)
    • Reduced projectile gravity
    • Now takes Select Fire Hop-Up
    • Alternate fire: automatic firing mode
    • Damage reduced by 25%
    • Increased fire rate
    • Recoil improvements when in auto
    Official source

Season 21 Upheaval May 2024

  • BUFFWeapons & Attachments

    Charge Rifle

    The Charge Rifle kicks less and is steadier while aiming down sights.

    ADS recoil improved and stabilized

    Official source

Season 19 Ignite November 2023

  • CHANGEWeapons

    Charge Rifle

    The Charge Rifle has better bullet drop and a larger projectile, so its shots are easier to land.

    • Improved bullet drop ballistics
    • Increased projectile size
    Official source

Season 18 Resurrection August 2023

  • REWORK

    Charge Rifle Rework

    The Charge Rifle is rebuilt as a projectile sniper with no hitscan or pre-fire laser, damage that grows with distance, a hold-to-charge trigger, extended mag support and one ammo per shot.

    New ballistics and projectile: Removed hitscan

    • New ballistics and projectile
    • Removed hitscan
    • Removed pre-fire laser
    • Projectiles have player passthrough: 80% damage retained
    • Opens doors
    • Projectiles gain damage with distance
    • 50 meters: 75 Damage
    • 300 meters: 110 Damage
    • New charge mechanics
    • Holding the trigger down will increase charge
    • Releasing the trigger will decrease charge
    • Fires at 100% charge
    • Added Extended Sniper Mag attachment slot
    • Base: 4
    • White: 5
    • Blue: 6
    • Purple/Gold: 8
    • Ammo Consumption per shot 2 → 1
    • Handling timings adjusted
    • Tactical reload time 4.0 → 3.5
    • Empty reload time 5.1 → 4.6

    TipHold longer for more damage at range rather than instant-firing; it's less reliable in close quarters but devastating from distance since projectiles travel.

    Official source

Season 17 Arsenal May 2023

  • CHANGEWeapons

    Charge Rifle

    The Charge Rifle holds fewer shots per magazine and spawns less often.

    • Shots per magazine 4 → 3
    • Reduced spawn rate

    TipPlan engagements with fewer shots before repositioning; you'll need to be more selective with your beam usage.

    Official source

Season 6 Boosted August 2020

  • CHANGEWeapon Updates

    Charge Rifle

    The Charge Rifle now uses 2 ammo per shot with a doubled magazine, and the Triple Take fires faster, holds more shots in each magazine and has Choke built in, toggled with select-fire.

    • Will now use 2 ammo per shot.
    • Mag size 4 → 8
    • Triple Take Buff
    • Fire rate 1.25 → 1.4
    • Increased Mag size from (5/6/7/8) to (6/7/8/9)
    • Built the Choke hop up into the weapon by default.
    • Toggle select-fire to enable/disable the Choke

    TipMore ammo efficiency and sustained fire make it dominant - toggle Choke for precision or spray for area denial.

    Official source