Charge Rifle changes in Apex Legends
- 10documented changes
- 10patches
- 3buffs
- 1nerf
Every documented change to Charge Rifle
10 changes across 10 patches, newest first
Season 30 Marked Midseason Monday, 14 September 2026
- BUFFLoot & Attachments / Weapons
Charge Rifle
The Charge Rifle hits harder at the longest ranges and loses less damage in selectfire, so it is a stronger pick for long sniper fights.
- Max distance damage 99 → 110
- Max damage occurs at >200m.
- Selectfire damage penalty 40% → 25%
Season 27 Amped November 2025
- NERFSniper
Charge Rifle
The Charge Rifle's maximum damage is lower, Select Fire loses more damage, and damage needs a longer distance before it starts scaling up.
- Maximum damage 110 → 99
- Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix)
- Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix)
TipThe Charge Rifle only reaches full damage at genuinely long range now. Stop using it as a mid-range poke and hold it for open sightlines.
Official source
Season 25 Prodigy May 2025
- BUFFSniper
Charge Rifle
The Charge Rifle deals more damage when it hits arms and legs.
Limb damage 0.7 → 0.9
TipBody-shot damage improved - pick it as sniper alternative if your team needs fire rate over alpha damage.
Official source
Season 24 Takeover February 2025
- CHANGEWeapons / Sniper
Charge Rifle
The Charge Rifle does less damage on limb shots; base damage stays the same.
Limb damage 90% → 70%
- Base damage unchanged
- Headshot damage (min. distance): 135
- Headshot damage (max. distance): 198
- Autofire headshot damage (min. distance): 101
- Autofire headshot damage (max. distance): 149
- Limb damage 90% → 70%
TipAim for body and head shots; limb fire is no longer a reliable damage source.
Official source
Season 23 Astral Anomaly Event Monday, 6 January 2025
- CHANGEWeapons
Charge Rifle
The Charge Rifle holds more shots, has faster and bigger close-range projectiles with less drop and better recoil, and reaches max damage sooner; it also gets a faster automatic mode that does less damage.
Increased ammo capacity: Base Ammo: 6
- Increased ammo capacity
- Base Ammo: 6
- White Mag:7
- Blue Mag: 8
- Purple Mag: 9
- Increased projectile size at closer ranges
- Increased projectile speed
- Improved recoil
- Maximum damage for range scaling now achieved at 200m (was 300m)
- Reduced projectile gravity
- Now takes Select Fire Hop-Up
- Alternate fire: automatic firing mode
- Damage reduced by 25%
- Increased fire rate
- Recoil improvements when in auto
Season 21 Upheaval May 2024
- BUFFWeapons & Attachments
Charge Rifle
The Charge Rifle kicks less and is steadier while aiming down sights.
ADS recoil improved and stabilized
Official source
Season 19 Ignite November 2023
- CHANGEWeapons
Charge Rifle
The Charge Rifle has better bullet drop and a larger projectile, so its shots are easier to land.
- Improved bullet drop ballistics
- Increased projectile size
Season 18 Resurrection August 2023
- REWORK
Charge Rifle Rework
The Charge Rifle is rebuilt as a projectile sniper with no hitscan or pre-fire laser, damage that grows with distance, a hold-to-charge trigger, extended mag support and one ammo per shot.
New ballistics and projectile: Removed hitscan
- New ballistics and projectile
- Removed hitscan
- Removed pre-fire laser
- Projectiles have player passthrough: 80% damage retained
- Opens doors
- Projectiles gain damage with distance
- 50 meters: 75 Damage
- 300 meters: 110 Damage
- New charge mechanics
- Holding the trigger down will increase charge
- Releasing the trigger will decrease charge
- Fires at 100% charge
- Added Extended Sniper Mag attachment slot
- Base: 4
- White: 5
- Blue: 6
- Purple/Gold: 8
- Ammo Consumption per shot 2 → 1
- Handling timings adjusted
- Tactical reload time 4.0 → 3.5
- Empty reload time 5.1 → 4.6
TipHold longer for more damage at range rather than instant-firing; it's less reliable in close quarters but devastating from distance since projectiles travel.
Official source
Season 17 Arsenal May 2023
- CHANGEWeapons
Charge Rifle
The Charge Rifle holds fewer shots per magazine and spawns less often.
- Shots per magazine 4 → 3
- Reduced spawn rate
TipPlan engagements with fewer shots before repositioning; you'll need to be more selective with your beam usage.
Official source
Season 6 Boosted August 2020
- CHANGEWeapon Updates
Charge Rifle
The Charge Rifle now uses 2 ammo per shot with a doubled magazine, and the Triple Take fires faster, holds more shots in each magazine and has Choke built in, toggled with select-fire.
- Will now use 2 ammo per shot.
- Mag size 4 → 8
- Triple Take Buff
- Fire rate 1.25 → 1.4
- Increased Mag size from (5/6/7/8) to (6/7/8/9)
- Built the Choke hop up into the weapon by default.
- Toggle select-fire to enable/disable the Choke
TipMore ammo efficiency and sustained fire make it dominant - toggle Choke for precision or spray for area denial.
Official source