Apex Legends Season 27 Amped patch notes
- 36documented changes
- 6buffs
- 5nerfs
- 1new
- 24other
What changed
- CHANGEMaps
Olympus
Olympus swaps Orbital Cannon, Energy Depot and Docks for Somers University, Gravity Engine and Stabilizer, adds Dockyard, fills open areas with cover and new camps, and removes many Trident barriers.
- Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby.
- Added Gravity Engine POI (replacing Energy Depot)
- Added Stabilizer POI (replacing Docks)
- Added Dockyard POI
- Added large amounts of additional cover in open rotation spaces around the following POIs
- Phase Driver
- Oasis
- Clinic
- Hammond Labs
- Estates
- Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground.
- Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures.
- Hammond Labs: Added jump tower behind Hammond Labs.
- Rift: Added new camp in the center of Rift to reduce open space.
- Added additional cover to open spaces in Rift.
- Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally.
- Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground.
- Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers.
- Added jump tower.
- Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp.
- Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot).
- Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling.
- Phase Driver: Phase Driver loot cooldown 45 seconds → 90 seconds
- Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon).
- Bonsai Plaza: Added additional ziplines to access high walls around the POI.
- Removed a large amount of Trident barriers across the map.
TipLearn new rotations; the meta POI routes have shifted with new landmarks.
Official source - REWORKGame Updates / Heat Shields Update
Tridents 2.0
Tridents can now be damaged and destroyed, can hurt enemies at speed and let riders be shot, and they gain jump, glide, a boost meter, self-healing and auto-respawn.
Foundational Improvements: Updated model and textures
- Foundational Improvements
- Updated model and textures
- Collision tightened for a smoother ride and to allow occupants to be hit
- Trident can now be damaged and destroyed - starts at 800 health
- Trident occupants and the vehicle can be damaged independently
- Tridents can now damage enemies if hitting them at high speeds
- Camera and controls tuned for more responsiveness and precision
- Boost Meter has replaced the single use Boost
- New Movement Features
- Jump: Press Jump to jump from the ground
- Glide: Hold Jump to Glide when off the ground. While gliding
- Trident will very slowly lose altitude
- Trident can be steered in any direction
- Trident can boost forward
- New Healing and Spawning Features
- Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state
- Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay
- Improved UI to better indicate to driver and passengers Trident health and damage information
- Control mappings adjusted to account for new features
- REWORKLegend Changes
Valkyrie
Valkyrie's jetpack recharges much sooner and flies faster but holds less fuel,
Missile Swarm trades its stun for a short scan and reaches further, and
Skyward Dive launches higher and sooner.Upgrades: Level 3: REWORKED: Aerial Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel.
VTOL Jets / Jetpack cooldown and fly speed reworked- Cooldown
- Recharge delay 8 → 2.5 sec
- Recharge time ~10.9 → 3 sec
- Fuel doesn’t start recharging until you touch ground
- EMP effects drain jetpack fuel
- Speed
- Horizontal fly speed and strafe amount significantly increased
- Vertical fly speed increased. Additional vertical speed when flying straight up
- Reduced initial speed boost for first 0.5 sec (~25% faster → ~5% slower)
- Total fuel 8 → 6 sec
- Initial fuel consumption slightly increased
- Missile Swarm
- Removed self damage and stun effect
- Added short (1.5 sec) full body scan on hit
- Tac damage now puts movement passives on cooldown (like other EMP effects)
- Removed 5 seconds of cooldown (30 sec → 25 sec)
- Removed vertical clearance firing restriction
- Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge)
- Max range ~100m → 125m
- Skyward Dive
- Increased launch height 15% (integrated Afterburners upgrade)
- Reduced cooldown by 30 seconds (3 min → 2.5 min)
- Delay before takeoff 2 sec → 1.5 sec
- Time slowly rising before takeoff 1.83 sec → 1.33 sec
- Removed self cancel cooldown penalty
- Damage cooldown penalty 54 sec → 30 sec
- Skydive Improvements
- Allow tactical to be fired when skydiving (except from drop ship)
- Land faster when skydiving (spend less time slow falling near ground)
- Upgrades
- Level 2
- Afterburners: Removed (included by default)
- Eyes in the Sky: Moved to Level 2
- Full Coverage: Changes missile swarm pattern to 4x5 (was 3x5)
- Level 3
- Full Tank: Removed (jetpack reworked)
- NEW Supersonic: Ultimate launch time reduced ~50%
- REWORKED: Aerial Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel.
TipChoose Eyes in the Sky or Full Coverage based on playstyle; Aerial Expert is now essential.
Official source - CHANGELoot & Attachments / Locked Hop-ups
Accelerator
The Accelerator hop-up is gone from the G7 Scout, Flatline and CAR.
Accelerator removed from all compatible weapons: G7 Scout, Flatline, and CAR
TipUltimate charge from those three guns is gone. Plan ult timing around Accelerants and ring position rather than around your gunplay.
Official source - CHANGEWeapons / LMG
All LMGs (Except L-STAR EMG)
LMGs other than the L-STAR lose reverse hipfire, but their hipfire spread is tighter to make up for it and the original plus reticles are back.
- Removed Reverse Hipfire mechanic from LMGs
- Hipfire spread decreased to compensate
- Updated reticles to original plus design
TipLMG hipfire is consistent from the first round instead of tightening as you fire. Open close fights hipfiring rather than saving it for the tail of the magazine.
Official source - CHANGEWeapons / Marksman
All Marksmans
Marksman weapons have smaller, slower projectiles and deal less extra damage on headshots, so shots are harder to land and hit less hard to the head.
- Reduced projectile size and scaling
- Decreased projectile launch speed
- Reduced headshot damage multiplier
- CHANGESMG
Alternator SMG
The Alternator deals more damage per bullet, the blue magazine shrinks while purple and gold grow, and Double Tap Trigger now fires both barrels at once but slower and for less per bullet.
- Damage 18 → 19
- Magazine size adjustments
- Blue magazine 27 → 26
- Purple and gold magazines 29 → 30
- While using Double Tap Trigger
- Shoots bullets out of each barrel, simultaneously
- Reduced fire rate
- Damage per bullet reduced to 15
TipDouble Tap is now a burst tool for finishing; aim carefully instead of spraying.
Official source - NERFSniper
Charge Rifle
The Charge Rifle's maximum damage is lower, Select Fire loses more damage, and damage needs a longer distance before it starts scaling up.
- Maximum damage 110 → 99
- Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix)
- Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix)
TipThe Charge Rifle only reaches full damage at genuinely long range now. Stop using it as a mid-range poke and hold it for open sightlines.
Official source - CHANGERanked
Drop Zones Loot Overhaul
In Ranked, loot across drop zone POIs is much more even, with the same total spawns spread differently so no area is far richer than another; Unranked is not affected.
- Made the loot that spawns across all Drop Zone POIs more fair.: There is still variance between POIs, but it is much less than previously.
- Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation.
- These loot changes are for Ranked only, not Unranked.
- BUFFLoot & Attachments / Attachments
Gold Laser Sight
The new Gold Laser Sight for SMGs and pistols greatly tightens hipfire spread on the ground and in the air, and spread tightens further the longer you keep firing.
New laser tier added: usable with all SMG and Pistol weapons: Greatly improves ground and aerial hipfire spread
- New laser tier added: usable with all SMG and Pistol weapons
- Greatly improves ground and aerial hipfire spread
- Adds reverse hipfire - Continuous firing tightens hipfire spread
- CHANGEGame Updates
Heat Shields Update
Heat Shields are no longer in core battle royale modes, including Trios and Duos.
Heat Shields removed from Core BR Modes (including Trios and Duos).
TipYou cannot buy time in the ring any more. Rotate earlier and treat late positioning as the thing you plan around.
Official source - REWORKLegend Changes
Horizon
Horizon's
Gravity Lift is faster, hovers longer at the top and comes back much sooner,
Black Hole has a shorter cooldown and more health, and new upgrades add fast falling, gliding and tactical charge on knocks.Gravity Lift: Lift speed 300 → 375
- Gravity Lift
- Lift speed 300 → 375
- Hover time at top of lift 0.5 sec → 1.5 sec
- Cooldown reductions
- Reduced cooldown by 5 seconds (25 sec → 20 sec)
- Reduced delay before cooldown starts 8 sec (10 sec → 2 sec)
- Effectively reduced cooldown from 35 sec → 22 sec
- Black Hole
- Reduced cooldown by 30 seconds (3.5 min → 3 min)
- Health 175 → 225
- Upgrades
- Level 2
- Ultimate Cooldown: Removed (included by default)
- Tactical Cooldown: Removed (included by default)
- NEW: Gravity Boots: Press crouch while in the air to fall much more quickly
- NEW: Newt Scoot: Press jump after exiting gravity lift to glide
- Level 3
- Conservation of Energy: Unchanged
- Combat Reserve: Removed
- NEW: Knock Expert: gain tactical charge on knocks.
TipHorizon's upgrades are movement rather than cooldowns now. Use Gravity Boots to drop out of your own lift quickly instead of riding it up.
Official source - CHANGEGame Updates
Mantle Boost
Every legend can now Mantle Boost, gaining speed by timing an input after a mantle, with options to rebind it, remap movement abilities and shrink its HUD element.
- Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle
- Added options for customizing Mantle Boost input key or button
- Added option to remap character movement ability
- Added options for reducing the UI footprint on the HUD for Mantle Boost
- CHANGEWeapons / Shotgun
Peacekeeper
The Peacekeeper deals less damage per full blast, takes longer to charge its choke and holds one fewer shell, but rechambers faster again.
- Full burst damage 108 → 99
- Increased choke charge time
- Rechamber time decreased to 1.1 (Reverting a previous hotfix)
- Clip size 6 → 5 (Previous Hotfix)
TipExpect longer fights with Peacekeeper; switch to SMG or AR if you are low on ammo.
Official source - REWORKLegend Changes
Rampart
Rampart's
Amped Cover gains a shield roof and stores damage as a sprint speed boost for teammates, walls gain health with Evo levels but take double frag damage, and the upgrades are reworked.Amped Cover: Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall: Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
- Battle Modder: Adds additional effect to old passive (
Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels. - Amped Cover
- Adds amped shield roof to wall
- Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall
- Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
- Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed.
- Damage to wall is stored at 25%, while damage through amped shield is stored at 100%
- Speed boost only applies when sprinting
- Battle Modder health increases
- Wall health increase by 200 per Evo level (400 → 800 at max level)
- Shield health increased by 25 per Evo level (175 → 225 at max level)
- Health while wall building 120 → 100
- Amped shield arc star damage multiplier removed (1.5x → 1.0x)
- Wall frag grenade damage multiplier 1.0x → 2.0x
- Upgrades
- Level 2
- Ultimate Cooldown: Removed
- Bandolier: Removed (replaced with Combat reserve)
- NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins
- NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact
- Level 3
- Ramped up: Unchanged
- Amped Reloads: Removed (replaced with Locked and Loaded)
- NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time
TipRampart carries more ammo and grenades and opens red bins, so she can hold ground far longer. Pick fights that reward staying put.
Official source - Battle Modder: Adds additional effect to old passive (
- NERFLoot & Attachments / Locked Hop-ups
Skull Piercer
The Skull Piercer hop-up is gone from the 30-30, Wingman and Longbow.
Skull Piercer removed from all compatible weapons: 30-30, Wingman, and Longbow
TipThose three lose their headshot hop-up, so the gap between a body shot and a head shot narrowed. Aim centre mass against moving targets.
Official source - NERFWeapons / Marksman
30-30 Repeater
The 30-30 Repeater deals less extra damage on headshots.
Headshot multiplier reduced (Previous Hotfix)
Official source - CHANGESniper
All Snipers
All sniper rifles have smaller projectiles, so shots need to be more precise.
Reduced projectile size
Official source - CHANGELoot & Attachments
Amps
The Overflow Healer amp heals more slowly, while Infinite Ammo and Over Armor amps now show up in early floor loot and Over Armor can come from Assault Bins.
- Reduced healing rate of Overflow Healer
- Added Infinite Ammo and Over Armor to early game floor loot
- Added Over Armor potential Assault Bin amps
- BUFFGame Updates
Arsenals
Ammo bricks from Arsenals now give a full stack of their ammo type.
Increased ammo bricks to give full stacks of the applicable ammo type
Official source - BUFFWeapons / Marksman
Bocek Compound Bow
The Bocek can now use the 2x-4x AOG scope.
Added 2x-4x AOG Scope as a compatible attachment
Official source - BUFFSMG
C.A.R. SMG [Care Package]
The Care Package C.A.R. gets the Galvanic Gavel hop-up to swap between Disruptor and Hammerpoint Rounds, starting on Disruptor, plus a bigger magazine and a faster mag swap.
Added Hop-Up: Galvanic Gavel: Allows the magazine to be swapped between Disruptor and Hammerpoint Rounds
- Added Hop-Up: Galvanic Gavel
- Allows the magazine to be swapped between Disruptor and Hammerpoint Rounds
- Upon first pick-up, begins on Disruptor Rounds
- Magazine size 28 → 30
- Improved reload speed of the mag swap
TipYou choose the ammo type mid-fight. Swap to Hammerpoint the moment a shield breaks and back again for the next opponent.
Official source - CHANGELoot & Attachments / Locked Hop-ups
Graffiti Mod
The Graffiti Mod hop-up moves off the Spitfire and EVA-8 and onto the Mozambique and Wingman.
- Removed from: Spitfire and EVA-8
- Added to: Mozambique and Wingman
- CHANGELoot & Attachments / Locked Hop-ups
Gun Shield Generator
The Gun Shield Generator hop-up moves from the Rampage to the Triple Take.
- Removed from: Rampage
- Added to: Triple Take
- ROTATIONMaps
Mixtape
Mixtape runs TDM on Skull Town, Thunderdome, Fragment and Estates, Control on Barometer, Labs, Production Yard and Lava Siphon, and Gun Run on Estates, Skull Town, Zeus and Thunderdome.
11/04/25 - 1/5/26 Map Rotation: TDM: Skull Town, Thunderdome, Fragment, Estates
- 11/04/25 - 1/5/26 Map Rotation
- TDM: Skull Town, Thunderdome, Fragment, Estates
- CONTROL: Barometer, Labs, Production Yard, Lava Siphon
- GUN RUN: Estates, Skull Town, Zeus, Thunderdome
- BUFFWeapons / Pistol
P2020 [Care Package]
The Care Package P2020 fires faster and holds more rounds per magazine.
- Increased fire rate
- Magazine size 22 → 26
TipIt is a viable opener if you find a package early; use it at mid-range.
Official source - CHANGESMG
Prowler PDW
In burst mode, the Prowler PDW now keeps firing bursts while you hold the trigger, with a slightly longer delay between bursts.
- While in burst fire mode, holding down the trigger now releases subsequent bursts
- Slightly increased burst delay
- CHANGEWeapons / Pistol
RE-45 Burst
The RE-45 Burst has less sideways and upward recoil, and its purple magazine holds more rounds.
- Horizontal and vertical recoil improvements (Previous hotfix)
- Purple mag size increased by 3 (Previous hotfix)
- CHANGEGame Updates
Replicators
Replicators can now craft an Arrow Bundle if you have a Bocek in your loadout. It fully refills one Bocek's arrows, but you can only pick it up while holding a Bocek that is not full.
New craftable item: Arrow Bundle: Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout
- New craftable item: Arrow Bundle
- Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout
- On pick-up, fully replenishes your arrow reserves on one Bocek weapon
- Can only be picked up if you are holding a Bocek and it is not full on arrows
- NERFLegend Changes
Revenant
Revenant's
Shadow Pounce has a lower top speed, so the strongest pounces are slower.Reduced the maximum possible velocity of Revenants Shadow Pounce
Official source - BUFFRanked
Scoring Tuning
Ranked kills are worth more RP at every placement, and killing a higher-ranked player now gives a bigger bonus at every tier gap.
- Kill Points changes
- 1st: 22 RP (was 20 RP)
- 2nd: 20 RP (was 18 RP)
- 3rd: 18 RP (was 16 RP)
- 4th: 16 RP (was 14 RP)
- 5th: 16 RP (was 12 RP)
- 6th: 14 RP (was 10 RP)
- 7th: 14 RP (was 10 RP)
- 8th: 14 RP (was 10 RP)
- 9th: 12 RP (was 8 RP)
- 10th: 12 RP (was 8 RP)
- 11th-15th: 8 RP (was 6 RP)
- 16th-20th: 6 RP (was 4 RP)
- Challenger Bonus changes
- If the killer’s rank is 1 tier lower than the victim: KP +20% bonus, was 15%
- If the gap is 2 tiers: +30% bonus, was 25%
- If the gap is 3 tiers: +40% bonus, was 35%
- NERFLoot & Attachments / Locked Hop-ups
Selectfire Receiver
The Selectfire Receiver on the Charge Rifle costs more points to unlock, so you get it later in a match.
Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix)
Official source - CHANGEWeapons / Marksman
Triple Take [Floor Loot]
The floor-loot Triple Take does slightly less damage per bullet and takes longer to charge its choke, but fires faster from the hip.
- Damage reduced to 22 per bullet (was 23)
- Increased choke charge time
- Increased fire rate while hipfiring
- CHANGESMG
Volt SMG
The Volt SMG's bullets are bigger up close, so close-range shots are easier to land.
Increased projectile size in close quarters
Official source - CHANGEGame Updates
Extended Supply Bins & Weapon Supply Bins
Extended Supply Bins and Weapon Supply Bins show up on the minimap and full map again, so they are easier to find.
Added icons back to the minimap and full-map
Official source - NEW
New Feature: Wishlist
The new Wishlist lets you pick Legends and weapons, and a Wishlist-enabled pack then guarantees at least one item for your chosen Legends, as long as you do not already own everything for your picks.
Here’s how it works: If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends
- Here’s how it works
- Pick 5 Legends and 2 Weapons to add to your Wishlist
- Depending on the pack Wishlist may only impact items of a certain rarity (specific rarity tier will be noted)
- If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends
- All selections must be valid for Wishlist to be Active. A selection is valid as long as you don't own 100% of the items for that Legend or Weapon Class from the Apex Pack Pool
- If a Wishlist is Inactive or Unavailable at the time of opening a Wishlist-enabled pack, the items will instead draw from the generic Apex Pack pool.
Full patch notes from EA
NEW FEATURE: WISHLIST
- Here’s how it works:
- Pick 5 Legends and 2 Weapons to add to your Wishlist
- Depending on the pack Wishlist may only impact items of a certain rarity (specific rarity tier will be noted)
- If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends
- All selections must be valid for Wishlist to be Active. A selection is valid as long as you don't own 100% of the items for that Legend or Weapon Class from the Apex Pack Pool
- If a Wishlist is Inactive or Unavailable at the time of opening a Wishlist-enabled pack, the items will instead draw from the generic Apex Pack pool.
NEW: AMPED SEASONAL PACK
- The new ‘Bird of Prey’ Mythic R-99 Weapon
- New Legendary cosmetics to change up your look
- Wishlist activation for Epic-tier drop, relevant to your chosen Legends or Weapons
BALANCE UPDATES › Care Package Rotation
- Triple Take return to the floor (details below)
- C.A.R. SMG enters the Care Package (details below)
BALANCE UPDATES › Gold Weapon Rotation
- Alternator SMG, G7 Scout, Havoc, Bocek Compound Bow, Akimbo Mozambique
GAME UPDATES › Extended Supply Bins & Weapon Supply Bins
- Added icons back to the minimap and full-map
GAME UPDATES › Arsenals
- Increased ammo bricks to give full stacks of the applicable ammo type
GAME UPDATES › Replicators
- New craftable item: Arrow Bundle: Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout
- New craftable item: Arrow Bundle: On pick-up, fully replenishes your arrow reserves on one Bocek weapon
- New craftable item: Arrow Bundle: Can only be picked up if you are holding a Bocek and it is not full on arrows
GAME UPDATES › Mantle Boost
- Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle
- Added options for customizing Mantle Boost input key or button
- Added option to remap character movement ability
- Added options for reducing the UI footprint on the HUD for Mantle Boost
GAME UPDATES › Heat Shields Update
- Heat Shields removed from Core BR Modes (including Trios and Duos).
GAME UPDATES › Heat Shields Update › Tridents 2.0
- Foundational Improvements:
- Updated model and textures
- Collision tightened for a smoother ride and to allow occupants to be hit
- Trident can now be damaged and destroyed - starts at 800 health
- Trident occupants and the vehicle can be damaged independently
- Tridents can now damage enemies if hitting them at high speeds
- Camera and controls tuned for more responsiveness and precision
- Boost Meter has replaced the single use Boost
- New Movement Features:
- Jump: Press Jump to jump from the ground
- New Movement Features: Glide: Hold Jump to Glide when off the ground. While gliding:
- Trident will very slowly lose altitude
- Trident can be steered in any direction
- Trident can boost forward
- New Healing and Spawning Features: Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state
- New Healing and Spawning Features: Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay
- Improved UI to better indicate to driver and passengers Trident health and damage information
- Control mappings adjusted to account for new features
LEGEND CHANGES › VALKYRIE › VTOL Jets › Jetpack cooldown and fly speed reworked
- Cooldown: Recharge delay significantly reduced (8 → 2.5 sec)
- Cooldown: Recharge time significantly reduced (~10.9 → 3 sec)
- Cooldown: Fuel doesn’t start recharging until you touch ground
- Cooldown: EMP effects drain jetpack fuel
- Speed: Horizontal fly speed and strafe amount significantly increased
- Speed: Vertical fly speed increased. Additional vertical speed when flying straight up
- Speed: Reduced initial speed boost for first 0.5 sec (~25% faster → ~5% slower)
- Total fuel reduced (8 → 6 sec)
- Initial fuel consumption slightly increased
LEGEND CHANGES › VALKYRIE › Missile Swarm
- Removed self damage and stun effect
- Added short (1.5 sec) full body scan on hit
- Tac damage now puts movement passives on cooldown (like other EMP effects)
- Removed 5 seconds of cooldown (30 sec → 25 sec)
- Removed vertical clearance firing restriction
- Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge)
- Increased max range (~100m → 125m)
LEGEND CHANGES › VALKYRIE › Skyward Dive
- Increased launch height 15% (integrated Afterburners upgrade)
- Reduced cooldown by 30 seconds (3 min → 2.5 min)
- Reduced delay before takeoff (2 sec → 1.5 sec)
- Slightly reduced time slowly rising before takeoff (1.83 sec → 1.33 sec)
- Removed self cancel cooldown penalty
- Reduced damage cooldown penalty (54 sec → 30 sec)
LEGEND CHANGES › VALKYRIE › Skydive Improvements
- Allow tactical to be fired when skydiving (except from drop ship)
- Land faster when skydiving (spend less time slow falling near ground)
LEGEND CHANGES › VALKYRIE › Upgrades
- Level 2: Afterburners: Removed (included by default)
- Level 2: Eyes in the Sky: Moved to Level 2
- Level 2: Full Coverage: Changes missile swarm pattern to 4x5 (was 3x5)
- Level 3: Full Tank: Removed (jetpack reworked)
- Level 3: NEW Supersonic: Ultimate launch time reduced ~50%
- Level 3: REWORKED: Aerial Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel.
LEGEND CHANGES › RAMPART › Battle Modder
- Adds additional effect to old passive (
Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels.
LEGEND CHANGES › RAMPART › Amped Cover
- Adds amped shield roof to wall
- Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall: Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
- Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall: Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed.
- Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall: Damage to wall is stored at 25%, while damage through amped shield is stored at 100%
- Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall: Speed boost only applies when sprinting
- Battle Modder health increases:
- Wall health increase by 200 per Evo level (400 → 800 at max level)
- Shield health increased by 25 per Evo level (175 → 225 at max level)
- Health while wall building reduced (120 → 100 )
- Amped shield arc star damage multiplier removed (1.5x → 1.0x)
- Wall frag grenade damage multiplier increased (1.0x → 2.0x)
LEGEND CHANGES › RAMPART › Upgrades
- Level 2: Ultimate Cooldown: Removed
- Level 2: Bandolier: Removed (replaced with Combat reserve)
- Level 2: NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins
- Level 2: NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact
- Level 3: Ramped up: Unchanged
- Level 3: Amped Reloads: Removed (replaced with Locked and Loaded)
- Level 3: NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time
LEGEND CHANGES › HORIZON › Gravity Lift
- Increased lift speed (300 → 375)
- Increased hover time at top of lift (0.5 sec → 1.5 sec)
- Cooldown reductions:
- Reduced cooldown by 5 seconds (25 sec → 20 sec)
- Reduced delay before cooldown starts 8 sec (10 sec → 2 sec)
- Effectively reduced cooldown from 35 sec → 22 sec
LEGEND CHANGES › HORIZON › Black Hole
- Reduced cooldown by 30 seconds (3.5 min → 3 min)
- Increased health (175 → 225)
LEGEND CHANGES › HORIZON › Upgrades
- Level 2: Ultimate Cooldown: Removed (included by default)
- Level 2: Tactical Cooldown: Removed (included by default)
- Level 2: NEW: Gravity Boots: Press crouch while in the air to fall much more quickly
- Level 2: NEW: Newt Scoot: Press jump after exiting gravity lift to glide
- Level 3: Conservation of Energy: Unchanged
- Level 3: Combat Reserve: Removed
- Level 3: NEW: Knock Expert: gain tactical charge on knocks.
LEGEND CHANGES › REVENANT
- Reduced the maximum possible velocity of Revenants
Shadow Pounce
LOOT & ATTACHMENTS › AMPS
- Reduced healing rate of Overflow Healer
- Added Infinite Ammo and Over Armor to early game floor loot
- Added Over Armor potential Assault Bin amps
LOOT & ATTACHMENTS › ATTACHMENTS › Gold Laser Sight
- New laser tier added: usable with all SMG and Pistol weapons: Greatly improves ground and aerial hipfire spread
- New laser tier added: usable with all SMG and Pistol weapons: Adds reverse hipfire - Continuous firing tightens hipfire spread
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Double Tap Trigger
- 375 Locked Hop-Up Points to unlock
- Compatible with Alternator
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Accelerator
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Skull Piercer
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Graffiti Mod
- Removed from: Spitfire and EVA-8
- Added to: Mozambique and Wingman
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Gun Shield Generator
- Removed from: Rampage
- Added to: Triple Take
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Selectfire Receiver
- Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix)
WEAPONS › LMG › All LMGs (Except L-STAR EMG)
- Removed Reverse Hipfire mechanic from LMGs
- Hipfire spread decreased to compensate
- Updated reticles to original plus design
WEAPONS › MARKSMAN › All Marksmans
- Reduced projectile size and scaling
- Decreased projectile launch speed
- Reduced headshot damage multiplier
WEAPONS › MARKSMAN › 30-30 Repeater
- Headshot multiplier reduced (Previous Hotfix)
WEAPONS › MARKSMAN › Bocek Compound Bow
- Added 2x-4x AOG Scope as a compatible attachment
WEAPONS › MARKSMAN › Triple Take [Floor Loot]
- Damage reduced to 22 per bullet (was 23)
- Increased choke charge time
- Increased fire rate while hipfiring
WEAPONS › PISTOL › P2020 [Care Package]
- Increased fire rate
- Increased magazine size to 26 (was 22)
WEAPONS › PISTOL › RE-45 Burst
- Horizontal and vertical recoil improvements (Previous hotfix)
- Purple mag size increased by 3 (Previous hotfix)
WEAPONS › SHOTGUN › Peacekeeper
- Full burst damage reduced to 99 (was 108)
- Increased choke charge time
- Rechamber time decreased to 1.1 (Reverting a previous hotfix)
- Clip size reduced to 5 (was 6) (Previous Hotfix)
SMG › Alternator SMG
- Damage increased to 19 (was 18)
- Magazine size adjustments:
- Blue magazine decreased to 26 (was 27)
- Purple and gold magazines increased to 30 (was 29)
- While using Double Tap Trigger:
- Shoots bullets out of each barrel, simultaneously
- Reduced fire rate
- Damage per bullet reduced to 15
SMG › C.A.R. SMG [Care Package]
- Added Hop-Up: Galvanic Gavel: Allows the magazine to be swapped between Disruptor and Hammerpoint Rounds
- Added Hop-Up: Galvanic Gavel: Upon first pick-up, begins on Disruptor Rounds
- Magazine size increased to 30 (was 28)
- Improved reload speed of the mag swap
SMG › Prowler PDW
- While in burst fire mode, holding down the trigger now releases subsequent bursts
- Slightly increased burst delay
SMG › Volt SMG
- Increased projectile size in close quarters
SNIPER › All Snipers
- Reduced projectile size
SNIPER › Charge Rifle
- Maximum damage reduced to 99 (was 110)
- Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix)
- Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix)
MAPS › Olympus:
- Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby.
- Added Gravity Engine POI (replacing Energy Depot)
- Added Stabilizer POI (replacing Docks)
- Added Dockyard POI
- Added large amounts of additional cover in open rotation spaces around the following POIs:
- Phase Driver
- Oasis
- Clinic
- Hammond Labs
- Estates
- Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground.
- Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures.
- Hammond Labs: Added jump tower behind Hammond Labs.
- Rift: Added new camp in the center of Rift to reduce open space. Added additional cover to open spaces in Rift.
- Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally.
- Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground.
- Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers. Added jump tower.
- Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp.
- Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot).
- Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling.
- Phase Driver: Increased Phase Driver loot cooldown from 45 seconds to 90 seconds.
- Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon).
- Bonsai Plaza: Added additional ziplines to access high walls around the POI.
- Removed a large amount of Trident barriers across the map.
MAPS › Pubs & Ranked Rotation
MAPS › Mixtape
- 11/04/25 - 1/5/26 Map Rotation: TDM: Skull Town, Thunderdome, Fragment, Estates
- 11/04/25 - 1/5/26 Map Rotation: CONTROL: Barometer, Labs, Production Yard, Lava Siphon
- 11/04/25 - 1/5/26 Map Rotation: GUN RUN: Estates, Skull Town, Zeus, Thunderdome
WILDCARD › Wildcard
- Wildcard: Kings Canyon
WILDCARD › Wild Cards
- We’ve seen meaningful positive player sentiment surrounding Wild Cards in Wildcard, so: Wild Cards are now activated and here to stay, even when we don’t have an active event! Every match now features a range of Wild Cards, bringing extra chaos and surprises for more unpredictable and exciting gameplay.
- Wild Cards: Extra Ordnance
- Wild Cards: Drone Support
- Wild Cards: Smoke Out
- Wild Cards: High Velocity
- Wild Cards: Status Report
- Wild Cards: Speedy Charge
- Wild Cards: Recharger
- Wild Cards: Fast Draw
- Wild Cards: Monstrous Strength
WILDCARD › Wildcard Gameplay Updates
- Highlight on Enemy Elimination balance tweaks: Enemy highlights will no longer trigger on a team unless there is only one enemy still alive.
- Highlight on Enemy Elimination balance tweaks: Enemy highlights will no longer trigger if players choose to manually bleed out.
- Highlight on Enemy Elimination balance tweaks: Enemy highlight duration reduced 5 seconds -> 2.5 seconds.
- Shield Cells: Increased carrying capacity of shield cells from 12 -> 15
- Shield Cells: More shield cells spawn in loot, reduced ammo spawns to compensate.
- Gold 1x Digital Threat sight returns to loot as a rare spawn.: Equippable on SMGs, Shotguns, and Pistols.
- Wild Cards balance: Reduced shield recharge rate on Recharger wildcard when sprinting.
- Wild Cards balance: Reduced initial speed gain when using the Wallruning wildcard.
- New Mythic Weapon rotation.: WEAPONS LEAVING: L-STAR
- New Mythic Weapon rotation.: WEAPONS LEAVING: Devotion LMG
- New Mythic Weapon rotation.: WEAPONS LEAVING: Hemlok
- New Mythic Weapon rotation.: WEAPONS LEAVING: R-99
- New Mythic Weapon rotation.: WEAPONS LEAVING: Peacekeeper
- New Mythic Weapon rotation.: WEAPONS RETURNING: Kraber
- New Mythic Weapon rotation.: WEAPONS RETURNING: Triple Take
- New Mythic Weapon rotation.: WEAPONS RETURNING: Wingman
- New Mythic Weapon rotation.: WEAPONS RETURNING: Prowler
- New Mythic Weapon rotation.: WEAPONS RETURNING: P2020 Akimbo
- New Mythic Weapon rotation.: WEAPONS RETURNING: Rampage LMG: Automatically Revved up when first being picked up.
- New Mythic Weapon rotation.: WEAPONS RETURNING: G7 Scout: Double Tap and Sniper Scopes can be attached.
- New Mythic Weapon rotation.: NEW WEAPONS: C.A.R.
RANKED › Scoring Tuning
- Kill Points changes
- 1st: 22 RP (was 20 RP)
- 2nd: 20 RP (was 18 RP)
- 3rd: 18 RP (was 16 RP)
- 4th: 16 RP (was 14 RP)
- 5th: 16 RP (was 12 RP)
- 6th: 14 RP (was 10 RP)
- 7th: 14 RP (was 10 RP)
- 8th: 14 RP (was 10 RP)
- 9th: 12 RP (was 8 RP)
- 10th: 12 RP (was 8 RP)
- 11th-15th: 8 RP (was 6 RP)
- 16th-20th: 6 RP (was 4 RP)
- Challenger Bonus changes: If the killer’s rank is 1 tier lower than the victim: KP +20% bonus, was 15%
- Challenger Bonus changes: If the gap is 2 tiers: +30% bonus, was 25%
- Challenger Bonus changes: If the gap is 3 tiers: +40% bonus, was 35%
RANKED › Drop Zones Loot Overhaul
- Made the loot that spawns across all Drop Zone POIs more fair.: There is still variance between POIs, but it is much less than previously.
- Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation.
- These loot changes are for Ranked only, not Unranked.
RANKED › Ranked Challenges
- The requirement to earn the Ranked Ladder Champion Dive Trail has been reduced from 3 completions to 2.
BUG FIXES
- Wildcard: Fixed players being able to revive each other to stay alive in the ring longer than intended
- Locked Hop-Ups: Fixed Locked Hop-Ups not working properly in the Firing Range
- Locked Hop-Ups: Fixed some issues with Ballistic’s sling and Locked Hop-Up weapons
- Locked Hop-Ups: Fixed some issues with the Locked Hop-Up UI
- Ranked: Fixed issue where you could not remove map pings in the prematch preview
- Misc: Fixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots
- Misc: Fixed retro packs in the store not updating the amount of packs already opened
- Misc: Fixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock
- Misc: Fixed health bars sometimes not displaying properly when firing through windows
- Misc: Fixed a wall that could be seen through around Artillery
BUG FIXES › LEGENDS
- Valkyrie: Fixed green color correction when skydiving being oversaturated.
- Rampart: Fixed issue where camera could jump around when walking into
Amped Cover. - Catalyst: Enemies near her
Piercing Spikes should no longer see two threat indicators for a single spike - Gibraltar:
- Fixed incorrect damage flyout UI when shooting his passive arm shield
- Newcastle: Fixed
Castle Wall sometimes hitting enemies through floors and walls
QUALITY OF LIFE CHANGES
- Requeue, with Squad: Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together.: Each Party Leader (including parties of 1, ie. solo queuers) has the option to either ‘play again’ and merge their party together with other parties that also want to play again, or they can requeue with only their existing party.
- Requeue, with Squad: Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together.: This does not create any kind of Friends relationship - it only forms a new Party that can continue to play together without having to return to the Lobby.
- UX/UI: Added a button prompt in the Legend Locker screen for Legend skins, Weapon skins, and Melee skins to show/hide the UI to get a better view of the cosmetic
- UX/UI: Standardized a number of square button widgets, mostly in the lobby menu, to achieve a more consistent interactivity and aesthetic across the game
- Misc.: Added a new voice chat option to toggle your microphone.
- Misc.: Ranked - Added announcer VO saying which Drop Zone your team is landing at. Note: The Core on Broken Moon and Trident on Storm Point do not currently have VO.
QUALITY OF LIFE CHANGES › LEGENDS
- Valkyrie: Fixed green color correction when skydiving being oversaturated.
- Rampart: Allow interactions such as looting while holding Sheila
- Rampart: Added additional placement mode for walls. By pressing Aim Down Sights, you can place a single wall and then pull out your weapons (matching the launch behavior). Placing a wall with the Attack button is unchanged from the current behavior.
- Rampart: Reduced size of ‘amped’ bullet tracers when shooting though amped cover
- Rampart: Added voice lines when being summoned to the
Void Nexus when knocked
QUALITY OF LIFE CHANGES › ENGINE
- PC:
- Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game.
- Added PC support for Handheld/Compact UI which makes it easier to play Apex on PC Handheld devices. Players can toggle between Full, Compact or Auto UI in game Settings.