Revenant changes in Apex Legends
- 11documented changes
- 11patches
- 1buff
- 2nerfs
Abilities
Assassin’s InstinctPassive
Shadow PounceTactical
Forged ShadowsUltimate
Every documented change to Revenant
11 changes across 11 patches, newest first
Season 27 Winter Wipeout Event Monday, 5 January 2026
- CHANGELegends
Revenant
Revenant's tactical can be charged for longer, and the ultimate takes slightly longer to deploy.
- TACTICAL: Max charge duration 1.3 → 1.7s
- ULTIMATE: Increased Ult time 2.0 to 2.2s (10% slower to deploy)
Season 27 Amped November 2025
- NERFLegend Changes
Revenant
Revenant's
Shadow Pounce has a lower top speed, so the strongest pounces are slower.Reduced the maximum possible velocity of Revenants Shadow Pounce
Official source
Season 23 From the Rift November 2024
- CHANGELegends
Revenant
Revenant's
Forged Shadows shield now regenerates up to 50HP instead of refreshing instantly after a delay.Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay
Official source
Season 22 Space Hunt Event Thursday, 12 September 2024
- NERFLegends
Revenant
Revenant's
Forged Shadows shield has less health and takes twice as long to activate.Forged Shadows: Shield health 75 → 50
- Forged Shadows
- Shield health 75 → 50
- Activation time doubled
Season 21 Double Take Collection Event Thursday, 20 June 2024
- BUFFLegends
Revenant
Revenant's Grim Leaper upgrade now refreshes the tactical on both knocks and assisted knocks within a short window.
Upgrade: Level 3: Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window
Official source
Season 20 Shadow Society Event Thursday, 21 March 2024
- CHANGELegends
Revenant
Revenant's
Forged Shadows no longer refreshes or speeds up the tactical and takes longer to come back; a new Level 2 upgrade cuts the ultimate cooldown and Agile Assassin is removed.Forged in Shadows: Knocks no longer refresh the Tactical during Ultimate
- Forged in Shadows
- Knocks no longer refresh the Tactical during Ultimate
- Tactical Cooldown is no longer shorter during Ultimate
- Ultimate Cooldown Increased by 60s
- Upgrades
- Agile Assassin: removed
- Tactical Cooldown: moved to Level 3
- NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
Season 20 Breakout February 2024
- CHANGELegends
Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant)
Gibraltar, Caustic, Pathfinder, Newcastle and Revenant now use medium-rig first-person running animations, so they feel less sluggish even though their actual speed is unchanged.
- Now use medium-rig first-person movement animations
- Actual game speeds have not changed, these Legends will feel less sluggish when running
Season 19 Ignite November 2023
- CHANGELegends
Ultimate Updates
Newcastle's
Castle Wall leaps higher and recovers faster on landing, Revenant's
Forged Shadows has a much shorter window for assists to extend it, and Vantage's
Sniper's Mark gets one more bullet.Newcastle’s Castle Wall: Reduced recovery time on landing
- Newcastle’s Castle Wall
- Reduced recovery time on landing
- Increased max leap height
- Revenant’s Forged Shadows: Time extension window for assists 30s → 3s
- Vantage’s Sniper’s Mark: Bullet count 5 → 6
TipNewcastle has more vertical mobility for rotations, Revenant must finish kills immediately for assists to extend effects, and Vantage's spam potential increased.
Official source
Season 18 Resurrection August 2023
- REWORK
Revenant has been reborn
Revenant is reworked with new abilities and moves from the Assault class to Skirmisher.
- Updated class to Skirmisher (was Assault)
- New abilities (see above)
Season 14 Hunted August 2022
- CHANGE
Revenant
Revenant's Death Totem now shows a placement preview when activated instead of dropping immediately, so you can choose where it goes.
Death Totem will now show a placement preview when activated instead of placing immediately.
Official source
Season 10 Emergence August 2021
- CHANGE
Revenant
Revenant's Death Totem now gives a visual and audio warning that every player can see and hear when its protection is about to end, and players are briefly slowed after being recalled to the totem.
- There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
- Added a brief slow after being recalled to Death Totem.