Apex Legends Season 18 Resurrection patch notes
- 15documented changes
- 1buff
- 3nerfs
- 11other
What changed
- REWORK
Charge Rifle Rework
The Charge Rifle is rebuilt as a projectile sniper with no hitscan or pre-fire laser, damage that grows with distance, a hold-to-charge trigger, extended mag support and one ammo per shot.
New ballistics and projectile: Removed hitscan
- New ballistics and projectile
- Removed hitscan
- Removed pre-fire laser
- Projectiles have player passthrough: 80% damage retained
- Opens doors
- Projectiles gain damage with distance
- 50 meters: 75 Damage
- 300 meters: 110 Damage
- New charge mechanics
- Holding the trigger down will increase charge
- Releasing the trigger will decrease charge
- Fires at 100% charge
- Added Extended Sniper Mag attachment slot
- Base: 4
- White: 5
- Blue: 6
- Purple/Gold: 8
- Ammo Consumption per shot 2 → 1
- Handling timings adjusted
- Tactical reload time 4.0 → 3.5
- Empty reload time 5.1 → 4.6
TipHold longer for more damage at range rather than instant-firing; it's less reliable in close quarters but devastating from distance since projectiles travel.
Official source - REWORK
Revenant has been reborn
Revenant is reworked with new abilities and moves from the Assault class to Skirmisher.
- Updated class to Skirmisher (was Assault)
- New abilities (see above)
- CHANGE
All SMGs (R-99, Alternator, CAR, Volt)
All SMGs move slower while strafing aimed down sights and get less bonus damage on headshots.
- Strafe Speed: ADS strafe scale 0.85 → 0.75
- Headshot multi 1.5 → 1.25
TipLess mobility while aimed; headshots reward less; adjust flick expectations at range.
Official source - CHANGE
Care Package Weapon Rotation
The Hemlok leaves the care package for the floor with more aimed recoil, less damage and a lower headshot multiplier, and the Prowler takes its place with more damage and full auto by default.
Hemlok Burst AR returns to the floor: ADS Recoil increased
- Hemlok Burst AR returns to the floor
- ADS Recoil increased
- Damage 23 → 22
- Headshot multiplier 1.8 → 1.75
- Prowler Burst PDW enters the care package
- Damage 15 → 16
- Select Fire Enabled defaulting to Full Auto
TipManage Hemlok's increased recoil pattern; exploit Prowler full-auto availability and damage in CP drops.
Official source - ROTATION
Crafting Rotation
The Rampage and R-99 go back to the floor, the Nemesis and a Hammerpoint Mozambique enter the crafter, Boosted Loader and Disruptor Rounds join the rotation, and medkits cost more to craft.
- Rampage and R-99 leave the crafter and are back on the floor
- Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
- Double Tap Trigger and Hammerpoint Rounds removed from rotation
- Boosted Loader and Disruptor Rounds added to rotation
- Medkit price 15 → 20
TipThe changed loot pool affects your weapon priorities; craft Nemesis or use floor weapons earlier since crafted options change.
Official source - CHANGE
Ring Update
Ring 1 is bigger and rings wait less before closing, Ring 2 hurts more while Ring 4 hurts less, later rings shrink more slowly, and the longest possible match is now shorter.
Ring Size Changes: Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
- Ring Size Changes
- Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
- No other Ring sizes changed
- Ring Damage Changes
- Ring 2 Damage increased from 3 per tick to 4 per tick
- Ring 4 Damage reduced from 20 per tick to 15 per tick
- Timing Changes
- Round 1
- Preshrink time 90s → 75s
- Shrink speed on small Maps 167 → 160
- Shrink speed on large Maps reduced from ~180 to ~165
- Shrink time standardized to ~260s on each map
- Round 2
- Preshrink time 165s → 120s
- Shrink speed 160 → 140
- Shrink time increased by ~25s per map
- Round 3: Preshrink time 135s → 90s
- Round 4
- Preshrink time 105s → 90s
- Shrink speed 100 → 85
- Shrink time increased from 40s to ~50s
- Round 5
- Preshrink time 90s → 75s
- Shrink speed 50 → 40
- Shrink time 40s → 50s
- Maximum match length has been shortened
- Small maps: reduced to ~19.0 mins (was ~21.5 mins)
- Large maps: reduced to ~20.0 mins (was ~22.5 mins)
TipEarly game fights have more space to rotate, but ring phases move faster; position proactively and don't get caught in mid-game close circles.
Official source - CHANGE
Tactical Updates
Weapons overheated by Ballistic's
Whistler cool down sooner and faster, Loba's tactical comes back quicker, and Seer's tactical slows and silences for less time and takes longer to fire.Ballistic’s Whistler: Delay before an overheated weapon starts cooling down 2s → 1s
- Ballistic’s Whistler
- Delay before an overheated weapon starts cooling down 2s → 1s
- How long it takes an overheated weapon to cooldown 12s → 8s
- Loba’s
Burglar’s Best Friend: Cooldown 30s → 25s - Seer’s
Focus of Attention - Slow Duration 2.5s → 0.5s
- Silence Duration 10s → 8s
- Firing Speed 0.9s → 1.4s
TipBallistic overheat management is more forgiving, Loba rotates more frequently, and Seer's info is less oppressive but still covers engagements.
Official source - NERF
Armor Changes
Evo armor needs more points to go from white to blue, crafted armor included, so it takes longer to reach blue.
White to Blue evo points required increased to 200 (was 150): Crafted evo points increased to 200
TipEvo shields level slower early; prioritize landing hot or killing quickly to build armor rather than expecting fast natural upgrades.
Official source The Double Tap Trigger hop-up for the EVA-8 and G7 Scout no longer shows up on the floor or in crafting bundles.
Removed from floor and crafting bundles
Official source- CHANGE
Grenades
Frag Grenades have a bigger blast radius, both outer and inner, and Thermite's fire effect now better matches where it actually deals damage.
Frag Grenade: Outer Radius increased to 350 units (was 320)
- Frag Grenade
- Outer Radius increased to 350 units (was 320)
- Inner Radius increased to 125 units (was 96)
- Thermite: Adjusted fire VFX to better match damage area
- CHANGE
Increases shield damage
The Alternator and the Peacekeeper both deal more damage to shields.
- Alternator shield damage increased by 20%
- Peacekeeper shield damage (per pellet) increased by 25%
- NERF
Loot Spawn Changes
Blue and purple weapon attachments and blue and purple armor spawn less often, so better gear is harder to find.
- Blue and Purple Weapon Attachment spawn rate reduced by 20%
- Blue and Purple Armor spawn rate reduced by 30%
- BUFF
M600 Spitfire
The M600 Spitfire can now use barrels and has less recoil when aiming and slightly tighter hipfire spread.
- Added Barrels for improved stability
- ADS Recoil improved
- Hipfire spread slightly improved
- NERF
R-99
The R-99 kicks upward a little more and holds fewer bullets in every magazine, so it has to reload more often.
- Vertical Recoil slightly increased
- Ammo capacity reduced
- Base Ammo 19 → 17
- White Mag 21 → 20
- Blue Mag 24 → 23
- Purple/Gold Mag 27 → 26
TipControl the recoil more carefully and tap-fire in longer engagements since you carry fewer bullets; reload more often.
Official source - CHANGE
World Systems
Crafting Workbenches, Survey Beacons and Ring Consoles now have an equal chance to spawn at every POI, instead of some POIs getting them more than others.
Crafting Workbenches, Survey Beacons, Ring Consoles: Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
- Crafting Workbenches, Survey Beacons, Ring Consoles
- Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
- All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench
TipRoute by what this match actually spawned, not by the POI that used to get a bench or beacon more often. Equal odds cut both ways, so a familiar spot can come up with nothing two games running.
Official source
Full patch notes from EA
RESURRECTION MAP ROTATION
RING UPDATE
- Ring Size Changes: Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
- Ring Size Changes: No other Ring sizes changed
- Ring Damage Changes: Ring 2 Damage increased from 3 per tick to 4 per tick
- Ring Damage Changes: Ring 4 Damage reduced from 20 per tick to 15 per tick
- Timing Changes: Round 1: Preshrink time reduced from 90s to 75s
- Timing Changes: Round 1: Shrink speed on small Maps reduced from 167 to 160
- Timing Changes: Round 1: Shrink speed on large Maps reduced from ~180 to ~165
- Timing Changes: Round 1: Shrink time standardized to ~260s on each map
- Timing Changes: Round 2: Preshrink time reduced from 165s to 120s
- Timing Changes: Round 2: Shrink speed reduced from 160 to 140
- Timing Changes: Round 2: Shrink time increased by ~25s per map
- Timing Changes: Round 3: Preshrink time reduced from 135s to 90s
- Timing Changes: Round 4: Preshrink time reduced from 105s to 90s
- Timing Changes: Round 4: Shrink speed reduced from 100 to 85
- Timing Changes: Round 4: Shrink time increased from 40s to ~50s
- Timing Changes: Round 5: Preshrink time reduced from 90s to 75s
- Timing Changes: Round 5: Shrink speed reduced from 50 to 40
- Timing Changes: Round 5: Shrink time increased from 40s to 50s
- Maximum match length has been shortened: Small maps: reduced to ~19.0 mins (was ~21.5 mins)
- Maximum match length has been shortened: Large maps: reduced to ~20.0 mins (was ~22.5 mins)
RANKED UPDATE
- LP Table Adjusted: LP Gain overall has been reduced.
- Diamond+ Cost Adjustments: 50% increased losses.
- New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player's MMR.
- Skill & Rating Bonuses have been dramatically reduced.
- Elimination bonuses are increased slightly: We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.
Armor Changes
- White to Blue evo points required increased to 200 (was 150): Crafted evo points increased to 200
- Fixed overflow damage on level up applies to the next tier
Crafting Rotation
- Rampage and R-99 leave the crafter and are back on the floor
- Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
- Double Tap Trigger and Hammerpoint Rounds removed from rotation
- Boosted Loader and Disruptor Rounds added to rotation
- Medkit price increased to 20 (was 15)
Care Package Weapon Rotation
- Hemlok Burst AR returns to the floor: ADS Recoil increased
- Hemlok Burst AR returns to the floor: Damage reduced to 22 (was 23)
- Hemlok Burst AR returns to the floor: Headshot multiplier reduced to 1.75 (was 1.8)
- Prowler Burst PDW enters the care package: Damage increased to 16 (was 15)
- Prowler Burst PDW enters the care package: Select Fire Enabled defaulting to Full Auto
Gold Weapons Rotation
Loot Spawn Changes
- Blue and Purple Weapon Attachment spawn rate reduced by 20%
- Blue and Purple Armor spawn rate reduced by 30%
Charge Rifle Rework
- New ballistics and projectile: Removed hitscan
- New ballistics and projectile: Removed pre-fire laser
- New ballistics and projectile: Projectiles have player passthrough: 80% damage retained
- New ballistics and projectile: Opens doors
- Projectiles gain damage with distance: 50 meters: 75 Damage
- Projectiles gain damage with distance: 300 meters: 110 Damage
- New charge mechanics: Holding the trigger down will increase charge
- New charge mechanics: Releasing the trigger will decrease charge
- New charge mechanics: Fires at 100% charge
- Added Extended Sniper Mag attachment slot: Base: 4
- Added Extended Sniper Mag attachment slot: White: 5
- Added Extended Sniper Mag attachment slot: Blue: 6
- Added Extended Sniper Mag attachment slot: Purple/Gold: 8
- Ammo Consumption per shot reduced to 1 (was 2)
- Handling timings adjusted: Tactical reload time decreased to 3.5 (was 4.0)
- Handling timings adjusted: Empty reload time decreased to 4.6 (was 5.1)
All SMGs (R-99, Alternator, CAR, Volt)
- Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)
- Headshot multi reduced to 1.25 (was 1.5)
R-99
- Vertical Recoil slightly increased
- Ammo capacity reduced: Base Ammo reduced to 17 (was 19)
- Ammo capacity reduced: White Mag reduced to 20 (was 21)
- Ammo capacity reduced: Blue Mag reduced to 23 (was 24)
- Ammo capacity reduced: Purple/Gold Mag reduced to 26 (was 27)
M600 Spitfire
- Added Barrels for improved stability
- ADS Recoil improved
- Hipfire spread slightly improved
Mastiff
- Blast pattern tightened
Boosted Loader (Hemlok, Wingman)
Increases shield damage
- Alternator shield damage increased by 20%
- Peacekeeper shield damage (per pellet) increased by 25%
Double Tap Trigger (EVA-8, G7 Scout)
- Removed from floor and crafting bundles
Grenades
- Frag Grenade: Outer Radius increased to 350 units (was 320)
- Frag Grenade: Inner Radius increased to 125 units (was 96)
- Thermite: Adjusted fire VFX to better match damage area
Revenant has been reborn
- Updated class to Skirmisher (was Assault)
- New abilities (see above)
Ultimate Cooldowns
- Bangalore:
Rolling Thunder to 240s (+60s) - Catalyst:
Dark Veil to 150s (+30s) - Gibraltar:
Defensive Bombardment to 180s (-90s) - Horizon:
Black Hole to 210s (+30s) - Loba:
Black Market Boutique to 150s (+30s): Ultimate Accelerants grant 25% ult charge (up from 20%) - Mad Maggie:
Wrecking Ball to 120s (+30s) - Pathfinder:
Zipline Gun to 180s (+60s) - Wraith:
Dimensional Rift to 180s (-30s)
Tactical Updates
- Ballistic’s
Whistler: Reduced delay before an overheated weapon starts cooling down to 1s (was 2s) - Ballistic’s Whistler: Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
- Loba’s
Burglar’s Best Friend: Cooldown reduced to 25s (was 30s) - Seer’s
Focus of Attention: Slow Duration reduced to 0.5s (was 2.5s) - Seer’s Focus of Attention: Silence Duration reduced to 8s (was 10s)
- Seer’s Focus of Attention: Firing Speed increased to 1.4s (was 0.9s)
MAPS
- Broken Moon: Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here)
- Broken Moon: Multiple rat spots removed
- Kings Canyon: multiple rat spots removed
- World’s Edge: smoothed Legend movement on road edges
WORLD SYSTEMS
- Crafting Workbenches, Survey Beacons, Ring Consoles: Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
- Crafting Workbenches, Survey Beacons, Ring Consoles: All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench
MODES
- Control: Capture Bonus bounty reduced ~20%
- Control: Capture time reduced to 10 seconds (was 20 sec)
- Control: Score limit reduced to 1000 (was 1250)
- Control: Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
- Control: Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time
BUG FIXES
- About Game Mode button now works while in game modes
- Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
- Consumables UI no longer freezes while in use and reviewing inventory
- Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
- Challenges no longer flip to NBR version when tracking in Ranked matches
- Fixed black line in Kill Feed when a player dies out of bounds
- Fixed persistent gift notifications after returning to lobby
- Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
- Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
- In-game map no longer clips behind the challenges on 16:10 resolutions
- Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
- Players can no longer get stuck inside a Trident’s collision box
- Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
- Predator badge no longer fades away on Champion screen
- Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
- Spectres no longer stand in Catalyst’s
Piercing Spikes - Unitframe consumable progress now updating in the inventory screen
- Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
- Fixed players seeing the ranking of players they are spectating
AUDIO
- Fixed animations not playing audio in rare cases
- Improved prioritization for certain enemy movement sounds
- Players movement transitions no longer occasionally play duplicate audio events
LEGENDS
- Ballistic: C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo
- Ballistic:
Tempest no longer applies to teammates when friendly fire is enabled in Firing Range - Pathfinders voicemails during an Ash heirloom inspect no longer stretched on 16:10 resolutions
- Gibraltar and Bangalore: Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
- Gibraltar and Bangalore: Fixed ultimates not cooldown if they’re killed while holding the ultimate grenade
- Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
- Loba: Lunar Wolf skin no longer has broken mesh
- Rampart: Sheila’s ammo counter now correctly rotated
MAPS
- Broken Moon:
- Added building west of the core to minimap
- Loot tick now correctly drops loot at Production Yard
- Removed invisible collision above playing field
- Olympus: indoor props without collision no longer blocks picking up loot
MODES
- Firing Range:
- Ballistic’s
Whistler is no longer heard across Firing Ranges when shot at the ground - Dummies no longer occasionally shoot while set to inactive
- Small door’s audio and FX no longer heard/seen across Firing Ranges
WEAPONS
- Left most ammo on squad member unitframes now represents their currently equipped weapon
- L-Star: low ammo indicator now only appears when ammo is actually low
- P2020: fixed high inaccuracy with first shot using ADS
QUALITY OF LIFE
- Firing Range: Dynamic dummy spawning now remains off when you die
- Firing Range: Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
- Firing Range: A new nessie… and more!
- French: In-game/lobby chat now available when language is set to French on console
- French: Corrected French translation for R-301 Mastery Challenge Level 20
- Kill feed will now call out when a player has been removed from the match
- Multiple stickers can now be placed
- Players can longer interact with enemy holosprays through walls
- Ranked progress bar no longer bounces value while sitting on Match Summary screen
- Seer:
Exhibit AR throw indicator is no longer offset from ground: (no longer gives false impression of where the Ultimate will land) - Support Perk - Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
- Weapon Mastery:
- New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
- New animated icon in the HUD weapon element when a weapon is level 100