Patchnoter

Apex Legends Season 17 Arsenal patch notes

Released

  • 19documented changes
  • 1buff
  • 1nerf
  • 17other

What changed

  • CHANGEWeapons / Legends

    Mirage

    Mirage is now a Support legend instead of a Skirmisher.

    Class changed from Skirmisher to Support

    Official source
  • CHANGEWeapons

    30-30 Repeater

    The 30-30 Repeater is back in floor loot and fires a larger projectile when fully charged.

    • 30-30 Repeater returns to the floor
    • Projectile size increased when fully charged
    Official source
  • CHANGEWeapons / Mixtape

    Control

    Control swaps Barometer for Hammond Labs on Olympus, and after you reach a new rating tier your weapon only evolves once you holster it and bring it back out, for example by reloading or switching.

    • Map rotation: Barometer is out, Olympus: Hammond Labs is in
    • Weapon Evo Change: No longer Evo weapons automatically when a new Rating Tier is reached. Players now reach the new tier and their weapon will Evo when the player holsters and then unholsters their weapon in any form (reload, weapon switch, manual holster, rides a zipline, performs a skydive, etc)
    Official source
  • ROTATIONBalance Updates

    Crate Rotation

    The L-Star EMG moves into the crate and the RE-45 goes back to floor loot.

    • L-Star EMG enters the crate
    • RE-45 returns to the floor
    Official source
  • CHANGEWeapons

    L-Star EMG [Crate]

    The crate L-Star comes with Disruptor Rounds for more damage to shields and bullets that pass through players, with slightly lower base damage, better recoil and no barrel slot.

    • Added Disruptor Rounds: 60% damage increase against shields
    • Base Damage 17 → 16
    • Projectiles now have passthrough: 60% damage retained
    • Projectile growth increased
    • Improved recoil pattern
    • Removed barrel
    • Ammo Stockpile: 324
    • Reduced VFX brightness when hitting unarmored targets

    TipThe bonus is against shields and the base hit is smaller than before, so its edge sits on the first bar of a fight. Given a choice of targets, open on the one nobody has shot yet rather than one already cracked.

    Official source
  • CHANGEBalance Updates

    Loot Spawns

    Vaults are more likely to hold gold loot and can now drop light mags, and Cargo Bots no longer drop small heals, white armor, white backpacks or Mobile Respawn Beacons, with gold weapons moved to gold tier bots.

    Improved Vault Loot: Increased chances of gold loot

    • Improved Vault Loot
    • Increased chances of gold loot
    • Added light mags to spawn pool
    • Improved Cargo Bot Loot
    • Removed small healing items, Mobile Respawn Beacon, White Armor, White Backpack
    • Adjusted Large Healing and Heatshield spawns to allow for more desirable loot spawns
    • Removed gold weapons from purple tier Cargo Bots but increased spawn chance in gold tier

    TipCheck the bot tier before you commit to it: purple bots no longer carry gold weapons and gold-tier ones are likelier to. White armor and backpacks are out of the bot pool either way.

    Official source
  • ROTATIONWeapons / Mixtape

    Team Deathmatch

    Team Deathmatch swaps Skulltown for Phase Runner in its map rotation.

    Map rotation: Skulltown is out, Phase Runner is in

    Official source
  • CHANGEWeapons

    Triple Take

    The Triple Take gets bigger projectiles, better hipfire spread, a tighter choked pattern and uses one ammo per shot, with the purple mag holding more shots.

    • Projectile size increased
    • Improved hipfire spread
    • Tightened bullet pattern when fully choked
    • Ammo per shot 3 → 1
    • Magazines sizes adjusted to match the new ammo costs: Purple Mag: Increased to 10 shots (was 9)

    TipWatch your ammo discipline closely despite lower per-shot cost; total capacity is much tighter and requires careful economy in extended fights.

    Official source
  • ROTATIONBalance Updates

    Weapon Crafting Rotation

    The EVA-8 and 30-30 Repeater go back to the floor, and the Alternator and Sentinel move into the crafter.

    EVA-8 returns to the floor

    • Alternator SMG enters the crafter
    • Sentinel enters the crafter
    • EVA-8 returns to the floor
    • 30-30 Repeater returns to the floor
    Official source
  • CHANGEWeapons / Legends

    Ash

    Ash is slowed less while aiming the tactical, moving at weapon sprint speed instead of walk speed.

    Now gets slowed to weapon sprint speed instead of weapon walk speed when targeting with her tac

    Official source
  • CHANGEWeapons / Legends

    Assault Class

    Assault smart loot is less likely to skip a tier, like white straight to purple, optics now suit the whole team instead of only the Assault legend who opens the bin, and gold optics get a special drop rate.

    • Smart loot gains have been adjusted to reduce skipping an upgrade tier: It will now be less likely to jump from White to Purple or Blue to Gold
    • Optics are now given based on team rather than just Assault Legend who opens them
    • Added special drop rate for Gold Optics
    Official source
  • CHANGEWeapons / Legends

    Catalyst

    Scan highlights and diamonds no longer show through Catalyst's Dark Veil, so you can no longer see them on the other side of it.

    Dark Veil: Scan Highlights & Diamonds are no longer visible through the Dark Veil

    Official source
  • CHANGEWeapons

    Charge Rifle

    The Charge Rifle holds fewer shots per magazine and spawns less often.

    • Shots per magazine 4 → 3
    • Reduced spawn rate

    TipPlan engagements with fewer shots before repositioning; you'll need to be more selective with your beam usage.

    Official source
  • CHANGEWeapons

    Mixtape

    Control and TDM loadouts are updated, Gun Run and Control get new podium screens with team MVPs, the kill feed tells you when leaver penalties are off, and Gun Run and TDM give completion XP bonuses.

    Control and TDM have updated loadouts (Crate Weapon changes and updates based on weapon meta/pick rates/kill rates)

    • New Podium screens for Gun Run and Control
    • Display a message in the Kill Feed if Leaver Penalties are disabled for the match due to an unfair match
    • Control and Gun Run will indicate the team's MVPs on the intro podium
    • Control and TDM have updated loadouts (Crate Weapon changes and updates based on weapon meta/pick rates/kill rates)
    • Gun Run and TDM now have XP Bonuses for Match Completion and Match Completion after Join in Progress
    Official source
  • CHANGE

    Ping System Updates

    The ping wheel adds Avoid Area, Enemy Audio and Regroup pings, things with map icons like Respawn Beacons and Crafters can be pinged from the map, and map waypoints land more accurately.

    On the default Ping Wheel you will see 3 new pings: Avoid Area

    • On the default Ping Wheel you will see 3 new pings
    • Avoid Area
    • Enemy Audio
    • Regroup
    • In-game objects that have map icons (Respawn Beacons, Crafters, Wildlife, etc) can now be Pinged from the map; creating accurate waypoints with callouts
    • When pinging generic waypoints on the map they will have more accurate placement in World Space
    Official source
  • NERFWeapons

    R-99 SMG

    The R-99 holds fewer bullets in every magazine, so it needs to reload a little sooner.

    Removed 1 bullet from base and all magazines: No Magazine 20 → 19

    • Removed 1 bullet from base and all magazines
    • No Magazine 20 → 19
    • White Magazine 22 → 21
    • Blue Magazine 25 → 24
    • Purple & Gold magazine 28 → 27

    TipPlan for 1 fewer bullet per magazine in close fights; tighter ammo discipline and more frequent reloads will be necessary.

    Official source
  • CHANGEWeapons / Legends

    Skirmisher Class

    Skirmisher legends now automatically ping Care Packages for the team when they are revealed, even ones another team has already emptied.

    Care packages are now automatically pinged for the team on reveal.: This includes empty Care Packages that have already been looted by another team

    Official source
  • BUFFWeapons / Legends

    Support Class

    Support bins always have at least one battery in a secret slot and give Mobile Respawn Beacons when an ally is dead even without the banner, and anyone in a squad with a Support legend can craft banners.

    • Support Bins will now guarantee at least one Battery in one of the Secret Compartment slots
    • Support Bins will now award MRBs if your ally is dead, even if you don’t have their banner card.
    • Legend Banners can now be crafted by ANY player who has a Support Class Legend in their Squad
    Official source
  • CHANGEWeapons / Mixtape

    Gun Run

    Gun Run's weapon track is updated for the new crate weapons, and the final knife kill gives extra XP.

    • Weapon Track update for new crate weapons.
    • Added an additional XP bonus on the last weapon knife kill
    Official source

Full patch notes from EA

Read it on the official page

WORLD’S EDGE MAP UPDATE › RANKED UPDATE

  • Important TLDR:
  • New matchmaking by hidden skill rating, with skill adjustments made on premade sizes to account for the competitive advantages gained
  • New Scoring system that emphasizes winning the battle royale
  • New Bonus system that conditionally rewards wins and compensates losses
  • No more split reset, with a full seasonal reset started off with 10 provisional games
  • Ranked will now require account level 50 to play

PING SYSTEM UPDATES

  • On the default Ping Wheel you will see 3 new pings:
  • Avoid Area
  • Enemy Audio
  • Regroup
  • In-game objects that have map icons (Respawn Beacons, Crafters, Wildlife, etc) can now be Pinged from the map; creating accurate waypoints with callouts
  • When pinging generic waypoints on the map they will have more accurate placement in World Space

BALANCE UPDATES › Crate Rotation

  • L-Star EMG enters the crate
  • RE-45 returns to the floor

BALANCE UPDATES › Weapon Crafting Rotation

BALANCE UPDATES › Gold Weapon Rotation

BALANCE UPDATES › Loot Spawns

  • Improved Vault Loot: Increased chances of gold loot
  • Improved Vault Loot: Added light mags to spawn pool
  • Improved Cargo Bot Loot: Removed small healing items, Mobile Respawn Beacon, White Armor, White Backpack
  • Improved Cargo Bot Loot: Adjusted Large Healing and Heatshield spawns to allow for more desirable loot spawns
  • Improved Cargo Bot Loot: Removed gold weapons from purple tier Cargo Bots but increased spawn chance in gold tier

WEAPONS › L-Star EMG [Crate]

  • Added Disruptor Rounds: 60% damage increase against shields
  • Base Damage Reduced to 16 (was 17)
  • Projectiles now have passthrough: 60% damage retained
  • Projectile growth increased
  • Improved recoil pattern
  • Removed barrel
  • Ammo Stockpile: 324
  • Reduced VFX brightness when hitting unarmored targets

WEAPONS › 30-30 Repeater

  • Projectile size increased when fully charged

WEAPONS › Triple Take

  • Projectile size increased
  • Improved hipfire spread
  • Tightened bullet pattern when fully choked
  • Ammo per shot reduced to 1 (was 3)
  • Magazines sizes adjusted to match the new ammo costs: Purple Mag: Increased to 10 shots (was 9)

WEAPONS › R-99 SMG

  • Removed 1 bullet from base and all magazines: No Magazine reduced to 19 (was 20)
  • Removed 1 bullet from base and all magazines: White Magazine reduced to 21 (was 22)
  • Removed 1 bullet from base and all magazines: Blue Magazine reduced to 24 (was 25)
  • Removed 1 bullet from base and all magazines: Purple & Gold magazine reduced to 27 (was 28)

WEAPONS › Charge Rifle

  • Reduced shots per magazine to 3 (was 4)
  • Reduced spawn rate

WEAPONS › LEGENDS › Catalyst

  • Dark Veil: Scan Highlights & Diamonds are no longer visible through the Dark Veil

WEAPONS › LEGENDS › Mirage

  • Class changed from Skirmisher to Support

WEAPONS › LEGENDS › Ash

  • Now gets slowed to weapon sprint speed instead of weapon walk speed when targeting with her tac

WEAPONS › LEGENDS › Assault Class

  • Smart loot gains have been adjusted to reduce skipping an upgrade tier: It will now be less likely to jump from White to Purple or Blue to Gold
  • Optics are now given based on team rather than just Assault Legend who opens them
  • Added special drop rate for Gold Optics

WEAPONS › LEGENDS › Skirmisher Class

  • Care packages are now automatically pinged for the team on reveal.: This includes empty Care Packages that have already been looted by another team

WEAPONS › LEGENDS › Support Class

  • Support Bins will now guarantee at least one Battery in one of the Secret Compartment slots
  • Support Bins will now award MRBs if your ally is dead, even if you don’t have their banner card.
  • Legend Banners can now be crafted by ANY player who has a Support Class Legend in their Squad

WEAPONS › MIXTAPE

  • New Podium screens for Gun Run and Control
  • Display a message in the Kill Feed if Leaver Penalties are disabled for the match due to an unfair match
  • Control and Gun Run will indicate the team's MVPs on the intro podium
  • Control and TDM have updated loadouts (Crate Weapon changes and updates based on weapon meta/pick rates/kill rates)
  • Gun Run and TDM now have XP Bonuses for Match Completion and Match Completion after Join in Progress

WEAPONS › MIXTAPE › Control

  • Map rotation: Barometer is out, Olympus: Hammond Labs is in
  • Weapon Evo Change: No longer Evo weapons automatically when a new Rating Tier is reached. Players now reach the new tier and their weapon will Evo when the player holsters and then unholsters their weapon in any form (reload, weapon switch, manual holster, rides a zipline, performs a skydive, etc)

WEAPONS › MIXTAPE › Gun Run

  • Weapon Track update for new crate weapons.
  • Added an additional XP bonus on the last weapon knife kill

WEAPONS › MIXTAPE › Team Deathmatch

  • Map rotation: Skulltown is out, Phase Runner is in

WEAPONS › BUG FIXES

  • Prowler: fixed ADS while crouching
  • IMC Armories: fixed spectres taking too much damage from arc stars
  • Fixed Duos showing NBR challenges instead of BR challenges
  • Fixed comms wheel not being usable when a game is over
  • Fixed players glitching inside of loot bins
  • Fixed spectators not receiving audio queues for all types of launch pads/jump pads
  • Fixed flickering of banners during victory and end of match screens
  • Scoreboard is saved when a game is finished now, not post-podium sequence
  • Lifetime Stats numbers no longer overlap for more than 7 digits
  • Various lobby ultrawide UI improvements

WEAPONS › LEGENDS

  • Ash:
  • Steps are no longer louder if heirloom is equipped
  • Fixed UI loop when crouch inspect is canceled early
  • Ultimate will now persist for the entire duration even if Ash dies while it is active and while players are still traveling through it
  • Bloodhound: White Ravens already in flight can no longer be scanned for free Tacticals and Ult charge
  • Caustic: Fixed traps destroying when placed near closed doors that are then opened
  • Crypto:
  • Drone can no longer be accessed after being knocked
  • Drone no longer occasionally teleports behind a wall after you throw it
  • Fixed drone sometimes spawning in the middle of the world when thrown into a wall
  • Loba:
  • Fixed visibility issue with Black Market when Bangalore’s smoke is behind
  • Amount head peeks over cover while crouching adjusted to match other Legends
  • Mad Maggie: Improved reliability when hitting objects that the ball will damage or destroy
  • Octane: Removed the double jump hint from the Launch Pad in cases where it would incorrectly show as an option (e.g. after a Pathfinder grapple)
  • Rampart: multiple cover walls can no longer be placed in the same spot on a Trident
  • Seer: Dummies in the firing range will now have the same footstep behavior as other players when moving inside of Seer’s Ultimate instead of behaving like other AI (Prowlers, Spiders)
  • Valkyrie: Ultimate cooldown no longer set to 75% after being canceled while in Death Totem protection
  • Wraith:
  • Fixed ultimate being usable while ziplining
  • Mythic finisher “Whiplash” no longer pushes players outside of play area

WEAPONS › MODES

  • Mixtape: Fixed shields dropped by killed enemies being empty
  • Mixtape: Fixed players leaving a match will no longer try to join the same match if its join-in-progress window is still active
  • Team Deathmatch: Fixed grenades not dropping on player death
  • Team Deathmatch: Fixed Estates map image displaying the night variant of the map in the Lobby
  • Control: Fixed Custom Match Observer issue where it was difficult to close the Map Screen if an Observer had it opened before players spawned in the match
  • Control: Fixed teammates death icon not appearing on the map if the map wasn't open when the teammate died
  • Control: Fixed ordnance not auto-equipping to the ordnance slot if the player spawned out of bounds
  • Control: Fixed reserve ammo counter not displaying when switching weapons from Rampart or Vantage's ultimate ability

WEAPONS › QUALITY OF LIFE UPDATES

  • Removed Auto-Taunt Prompt on Enemy Killed
  • Can now ride ziplines while playing the banner pickup animation
  • Bullet impact VFX on snow reduced

WEAPONS › LIVEAPI IMPROVEMENTS AND DOCUMENTATION

  • Support for Secure WebSockets (WSS) server connections: Configurable SSL verification, to allow self-signed certificates
  • Request validation through pre-shared key mechanism that can be specified through `cl_liveapi_requests_psk`
  • Newly added game event broadcast delay that affects only real-time WebSocket connections, configurable through `cl_liveapi_ws_event_delay`
  • Additional documentation and snippets added to events.proto file: Includes sample values, code snippets in Python and expected API behavior
  • Change for API request acknowledgements not behaving as intended: Introduction of the RequestStatus message for more detailed explanations
  • Fix for 4KB message payload truncation seen mostly when using JSON data format
  • Fix for PlayerRevive event where the revived player field was incorrectly typed as a string instead of a Player message
  • New WarpGateUsed and ObserverAnnotation events
  • Downgrade of most uint64 fields to uint32 to ensure serialization as numbers and not strings in JSON: All timestamp fields remain as uint64. Developers should take note when using JSON data format instead of Protobuf.