Pathfinder changes in Apex Legends
- 16documented changes
- 14patches
- 6buffs
- 2nerfs
Abilities
Insider KnowledgePassive
Grappling HookTactical
Zipline GunUltimate
Every documented change to Pathfinder
16 changes across 14 patches, newest first
Season 29 Overclocked Midseason Monday, 22 June 2026
- CHANGELegends
Pathfinder
Pathfinder's tactical gets two charges on a flat cooldown, the ultimate zipline launches faster and comes back sooner, and Pathfinder tucks in on horizontal ziplines to be harder to hit.
Insider Knowledge (Passive): Pathfinder now tucks in his legs while riding horizontal ziplines.: This should make him a little harder to hit when riding on his Ultimate and other ziplines in the world.
Grappling Hook (Tactical)- Tactical charges 1 → 2
- Removed the progressive cooldown and it is now a flat 20 seconds.
Zipline Gun (Ultimate)- Increased launch speed of the zipline projectile.
- Reduced cooldown from 3 minutes to 2 minutes.
- Upgrades
- Level 2
Field Research: Now grants all Recon perks instead of just the survey beacon scan.- Ringmaster: Now grants all Controller perks instead of just the ring console access.
- Level 3: Landing Gear: Grants more air control and faster recovery from hard landings. This replaces the 2 Tactical charges Upgrade.
Season 28 Breach February 2026
- BUFFLegends
Pathfinder
Pathfinder's Feeling Zippy upgrade also makes allies faster and quicker to accelerate on Energized Ziplines.
- Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 -> 1350
- Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 -> 800
Season 25 Prodigy May 2025
- CHANGELegends
Pathfinder
Pathfinder's
Grappling Hook cooldown now depends on how far you travel instead of always being the full wait, the
Zipline Gun blocks more damage, and new Level 3 upgrades add a second zipline or grapple charge.- Grappling Hook: cooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s)
- Zipline Gun
- Integrated Zipline Zen upgrade into base
- Damage mitigation 25% → 50%
- Upgrades: Level 3
- Feeling Zippy: gain a second Zipline Gun charge (replaces Zipline Zen)
- Grapple God: gain a second Grappling Hook charge (replaces Grapple Cooldown+)
TipShort grapples now recharge faster - chain multiple short grapples for aggressive dueling and repositioning.
Official source
Season 23 Astral Anomaly Event Monday, 6 January 2025
- CHANGELegends
Pathfinder
Pathfinder's grapple now has a fixed 30s cooldown instead of a variable one, scanning Care Packages gives less cooldown and zipline charge, and Zipline Zen blocks less damage.
Grappling Hook: cooldown increased to 30s (was variable)
Insider Knowledge- Reduced Max Cooldown earned from Scanning Care Packages
- Reduced zipline change gained by Scanning Care Packages
- Upgrade - Zipline Zen: Damage reduction 50% → 25%
Season 21 Double Take Collection Event Thursday, 20 June 2024
- BUFFLegends
Pathfinder
Pathfinder's Down & Away upgrade now refreshes the tactical on both knocks and assisted knocks within a short window.
Upgrade: Level 3: Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window
Official source
Season 20 Shadow Society Event Thursday, 21 March 2024
- BUFFLegends
Pathfinder
Pathfinder's Zipline Zen upgrade now reduces damage by more than before.
Upgrade - Zipline Zen: Damage reduction 25% → 50%
Official source
Season 20 Breakout February 2024
Gibraltar, Caustic, Pathfinder, Newcastle and Revenant now use medium-rig first-person running animations, so they feel less sluggish even though their actual speed is unchanged.
- Now use medium-rig first-person movement animations
- Actual game speeds have not changed, these Legends will feel less sluggish when running
- CHANGELegends
Pathfinder
Pathfinder's
Insider Knowledge now gives half the ultimate charge from Care Package, Ring Console and Survey Beacon scans, and 15s of ultimate cooldown instead of 10s.Insider Knowledge: Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
- Insider Knowledge
- Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
- This also applies to Ring Console or Survey Beacon scans
Season 19 Ignite November 2023
- BUFFLegends
Passive Updates
Pathfinder can now scan Care Packages that allies already scanned, and Wraith's
Voices from the Void needs less look time to trigger, so it should go off more reliably.- Pathfinder’s
Insider Knowledge: can now scan Care Packages after allies have already scanned them - Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
- Pathfinder’s
Season 16 Revelry February 2023
- CHANGELegends
Pathfinder
Pathfinder now gets passive ultimate charge by revealing Care Packages instead of scanning Survey Beacons, and the zipline gun reaches much farther, moves much faster and cannot end out of bounds.
Passive -
Insider Knowledge: Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons- Passive - Insider Knowledge
- Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
- Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability
- Ultimate -
Zipline Gun - Max Range increased by ~60%.
- Max Speed increased by 66%.
- Acceleration and exit speed adjustments.
- Targeting improvements, including updated visual and audio cues.
- Can no longer place the end station on OOB zones.
Season 7 Ascent November 2020
- CHANGELegend Meta / Pathfinder
Grappling HookPathfinder's Grappling Hook now counts as finished without landing, its cooldown can never go above 35 seconds, and you can travel about twice as far before hitting the maximum cooldown.
- Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
- The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
- The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds
- the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
- The amount of distance you can travel before you hit maximum cooldown was roughly doubled.
Season 6 Boosted August 2020
- BUFFRecon Class
Pathfinder
Pathfinder's
Zipline Gun cooldown gets shorter each time Pathfinder scans a survey beacon, so scanning beacons through a match makes the zipline available much more often.- Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.
- Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.
- BUFF
Recon Class
Bloodhound, Crypto and Pathfinder can all use Survey Beacons to see where the next ring will be, and Crypto can get it instantly with the drone.
All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information.
Official source
Season 5 Fortune's Favor May 2020
- NERFLegend Updates
Pathfinder
Pathfinder's
Grappling Hook takes much longer to come back, so you can use it less often.Cooldown for Grappling Hook 15 seconds → 35 seconds
TipYour escape and mobility tool is on lockdown - plan positioning carefully and don't waste grapples on small movements.
Official source
Season 3 Meltdown October 2019
- NERF
Pathfinder
Pathfinder's grapple flies slower, so it takes a fraction of a second longer to latch on, and it has a longer cooldown, so you can use it less often.
- Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you are connected remains the same.
- Cooldown 90 seconds → 120 seconds
Season 2 Battle Charge July 2019
- CHANGE
Pathfinder
Pathfinder's hitbox now matches the base model more closely, and the same fix is planned for Legendary skins where they do not match.
- Updated the hit box to better conform with the base model.
- We are also planning to make adjustments so hitbox better reflects Legendary Skins as well for cases where it’s not matching up.