Patchnoter

Apex Legends Season 20 Shadow Society Event patch notes

Live

  • 19documented changes
  • 1buff
  • 2nerfs
  • 16other

What changed

  • CHANGELegends

    Ballistic

    Ballistic loses the Ammuvision upgrade, Lasting Bullet moves to Level 2, and the new Level 3 Speedy Whistler gives a short burst of speed when the tactical hits.

    Upgrades: Ammuvision: removed

    • Upgrades
    • Ammuvision: removed
    • Lasting Bullet: moved to Level 2
    • NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3)
    Official source
  • CHANGELegends

    Bangalore

    Bangalore's ultimate and smoke both take longer to come back, and the smoke no longer deals damage and clears sooner; Big Bang is replaced by a tactical cooldown upgrade and Refuge heals faster.

    • Rolling Thunder: Cooldown 4 → 4.5m
    • Smoke Launcher
    • Cooldown 33 → 35s
    • No longer deals damage
    • Smoke duration 18 → 11s
    • Smoke particles now dissipate faster
    • Upgrades: Level 2
    • Big Bang: removed
    • NEW Tactical Cooldown: reduces Tactical cooldown by 5s
    • Upgrades: Level 3
    • Cover Me: Auto-Ping no longer tracks the player who triggered double time
    • Refuge : Heal Rate increased to 3.5 HP/s (was 3HP/s)
    Official source
  • CHANGEBalance Updates

    Care Package

    The first set of Care Packages drops seasonal gold weapons instead of Care Package weapons, while later Care Packages stay the same.

    First set of Care Packages: Care Package weapons removed

    • First set of Care Packages
    • Care Package weapons removed
    • Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30)
    • Second and third set of Care Packages are unchanged
    Official source
  • CHANGELegends

    Caustic

    Caustic's gas damage now climbs steadily each tick while knocked players still take a flat amount, the slow only applies on the first tick, and Particle Diffuser and Residual Toxins swap levels.

    • Gas Damage now increases by 1 each tick (was 5/5/6/6 etc.): Downed players still only receive 5/tick
    • Gas Slow effect now only applies on first damage tick for 2s
    • Upgrades
    • Particle Diffuser: moved to Level 3
    • Residual Toxins: moved to Level 2
    Official source
  • CHANGEWeapons

    EVA-8 [Care Package]

    The Care Package EVA-8 has bigger initial pellets, a tighter spread and better handling, but carries less reserve ammo.

    Initial projectile size increased

    • Blast pattern tightened
    • Initial projectile size increased
    • Improved handling
    • Ammo reserves 96 → 64
    Official source
  • CHANGELegends

    Fuse

    Fuse's Wreckless upgrade now blocks more explosive damage than before.

    Upgrade - Wreckless: explosive damage is now reduced by 50% (was 25%)

    Official source
  • CHANGELegends

    Lifeline

    Lifeline's new Tactical Cooldown++ brings D.O.C. back as fast as it lasts so it is always up, and Gold-Plated replaces Gift Wrapped so the next Package drops Golden Gear.

    Upgrades: Level 2: Tactical Cooldown+: removed

    • Upgrades: Level 2
    • Tactical Cooldown+: removed
    • NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC)
    • Upgrades: Level 3
    • Gift Wrapped: removed
    • NEW Gold-Plated: next Package spawns with Golden Gear
    • EVO Cache, Gold Knockdown Shield, Gold Backpack
    • Also contains 1 Shield Battery, 1 Medkit, and either a Phoenix Kit or a Mobile Respawn Beacon
    Official source
  • CHANGELegends

    Octane

    Octane's Wreckless upgrade now blocks more explosive damage than before.

    Upgrade - Wreckless: explosive damage is now reduced by 50% (was 25%)

    Official source
  • BUFFLegends

    Pathfinder

    Pathfinder's Zipline Zen upgrade now reduces damage by more than before.

    Upgrade - Zipline Zen: Damage reduction 25% → 50%

    Official source
  • CHANGELegends

    Revenant

    Revenant's Forged Shadows no longer refreshes or speeds up the tactical and takes longer to come back; a new Level 2 upgrade cuts the ultimate cooldown and Agile Assassin is removed.

    Forged in Shadows: Knocks no longer refresh the Tactical during Ultimate

    • Forged in Shadows
    • Knocks no longer refresh the Tactical during Ultimate
    • Tactical Cooldown is no longer shorter during Ultimate
    • Ultimate Cooldown Increased by 60s
    • Upgrades
    • Agile Assassin: removed
    • Tactical Cooldown: moved to Level 3
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
    Official source
  • CHANGELegends

    Seer

    Seer's tactical activates a little faster and now includes Racing Hearts, and a new Level 2 upgrade cuts the ultimate cooldown, with Artist's Reach and Long View changing levels.

    • Focus of Attention: Activation delay 1.4 → 1.2s
    • Upgrades
    • Artist’s Reach: moved to Level 2
    • Long View: moved to Level 3
    • Racing Hearts: removed (now integrated into base Tactical)
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
    Official source
  • CHANGEWeapons

    Wingman [Care Package]

    The Care Package Wingman carries less reserve ammo and can no longer use the 1x Digital Threat, but its optic can now be swapped.

    • Ammo Reserves 90 → 72
    • Can no longer equip the 1x Digital Threat
    • Optic is no longer locked and can be replaced
    Official source
  • CHANGELegends

    Bloodhound

    Bloodhound's Odin's Glare upgrade moves to Level 2 and Tactical Cooldown moves to Level 3.

    Upgrades: Odin’s Glare: moved to Level 2

    • Upgrades
    • Odin’s Glare: moved to Level 2
    • Tactical Cooldown: moved to Level 3
    Official source
  • NERFLegends

    Conduit

    Conduit's Radiant Transfer takes longer to recharge and its regen interruption delay is longer.

    Radiant Transfer: Cooldown 26 → 31s

    • Radiant Transfer
    • Cooldown 26 → 31s
    • Regen Interruption delay time 1 → 2s
    Official source
  • CHANGEBalance Updates

    Weapon Spawn Rates

    Assault rifles and marksman rifles now spawn at more even rates within each zone.

    Assault Rifle and Marksman Rifle spawn rates normalized per zone

    Official source
  • CHANGE

    World Systems

    EVO Harvesters get new collection sounds and lose some Storm Point edge spawns, EVO from respawns, revives and Ring Consoles is changed to stop abuse, and NPCs now take ring damage.

    EVO Harvester: Changed sound fx that play for both the player and their teammates collecting EVO

    • EVO Harvester
    • Changed sound fx that play for both the player and their teammates collecting EVO
    • Removed problematic spawn locations on Storm Point near map edges
    • EVO Rewards
    • Changed for respawning and reviving teammates to prevent exploitation
    • Changed for scanning Ring Consoles to prevent excess EVO gain
    • Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields
    Official source
  • CHANGELegends

    Wraith

    Wraith's upgrade tree is reordered: the Tactical Cooldown upgrade now sits at Level 3 and the Ultimate Cooldown upgrade at Level 2.

    Upgrades: Tactical Cooldown: moved to Level 3

    • Upgrades
    • Tactical Cooldown: moved to Level 3
    • Ultimate Cooldown: moved to Level 2
    Official source
  • NERFWeapons

    CAR (from Season 20 launch, missed in Patch Notes)

    The CAR kicks upward a little more when aiming down sights, so it is slightly harder to keep on target.

    ADS vertical recoil slightly increased

    Official source
  • CHANGEWeapons

    Rampage

    The Rampage takes a little less time to energize, and the timing now better matches the animation.

    Energize time slightly reduced to better match the animation

    Official source

Full patch notes from EA

Read it on the official page

BALANCE UPDATES › Care Package

  • First set of Care Packages: Care Package weapons removed
  • First set of Care Packages: Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30)
  • Second and third set of Care Packages are unchanged

BALANCE UPDATES › Weapon Spawn Rates

  • Assault Rifle and Marksman Rifle spawn rates normalized per zone

WEAPONS › CAR (from Season 20 launch, missed in Patch Notes)

  • ADS vertical recoil slightly increased

WEAPONS › EVA-8 [Care Package]

  • Blast pattern tightened
  • Initial projectile size increased
  • Improved handling
  • Reduce ammo reserves to 64 (was 96)

WEAPONS › Rampage

  • Energize time slightly reduced to better match the animation

WEAPONS › Wingman [Care Package]

  • Ammo Reserves decreased to 72 (was 90)
  • Can no longer equip the 1x Digital Threat
  • Optic is no longer locked and can be replaced

LEGENDS › Ballistic

  • Upgrades: Ammuvision: removed
  • Upgrades: Lasting Bullet: moved to Level 2
  • Upgrades: NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3)

LEGENDS › Bangalore

  • Rolling Thunder: Cooldown increased to 4.5m (was 4)
  • Smoke Launcher: Cooldown increased to 35s (was 33)
  • Smoke Launcher: No longer deals damage
  • Smoke Launcher: Smoke duration decreased to 11s (was 18)
  • Smoke Launcher: Smoke particles now dissipate faster
  • Upgrades: Level 2: Big Bang: removed
  • Upgrades: Level 2: NEW Tactical Cooldown: reduces Tactical cooldown by 5s
  • Upgrades: Level 3: Cover Me: Auto-Ping no longer tracks the player who triggered double time
  • Upgrades: Level 3: Refuge : Heal Rate increased to 3.5 HP/s (was 3HP/s)

LEGENDS › Bloodhound

  • Upgrades: Odin’s Glare: moved to Level 2
  • Upgrades: Tactical Cooldown: moved to Level 3

LEGENDS › Caustic

  • Gas Damage now increases by 1 each tick (was 5/5/6/6 etc.): Downed players still only receive 5/tick
  • Gas Slow effect now only applies on first damage tick for 2s
  • Upgrades: Particle Diffuser: moved to Level 3
  • Upgrades: Residual Toxins: moved to Level 2

LEGENDS › Conduit

  • Radiant Transfer: Cooldown Increased to 31s (was 26)
  • Radiant Transfer: Regen Interruption delay time increased to 2s (was 1)

LEGENDS › Fuse

  • Upgrade - Wreckless: explosive damage is now reduced by 50% (was 25%)

LEGENDS › Lifeline

  • Upgrades: Level 2: Tactical Cooldown+: removed
  • Upgrades: Level 2: NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC)
  • Upgrades: Level 3: Gift Wrapped: removed
  • Upgrades: Level 3: NEW Gold-Plated: next Package spawns with Golden Gear: EVO Cache, Gold Knockdown Shield, Gold Backpack
  • Upgrades: Level 3: NEW Gold-Plated: next Package spawns with Golden Gear: Also contains 1 Shield Battery, 1 Medkit, and either a Phoenix Kit or a Mobile Respawn Beacon

LEGENDS › Octane

  • Upgrade - Wreckless: explosive damage is now reduced by 50% (was 25%)

LEGENDS › Pathfinder

  • Upgrade - Zipline Zen: damage reduction increased to 50% (was 25%)

LEGENDS › Revenant

  • Forged in Shadows: Knocks no longer refresh the Tactical during Ultimate
  • Forged in Shadows: Tactical Cooldown is no longer shorter during Ultimate
  • Forged in Shadows: Ultimate Cooldown Increased by 60s
  • Upgrades: Agile Assassin: removed
  • Upgrades: Tactical Cooldown: moved to Level 3
  • Upgrades: NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)

LEGENDS › Seer

  • Focus of Attention: decreased activation delay to 1.2s (was 1.4)
  • Upgrades: Artist’s Reach: moved to Level 2
  • Upgrades: Long View: moved to Level 3
  • Upgrades: Racing Hearts: removed (now integrated into base Tactical)
  • Upgrades: NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)

LEGENDS › Wraith

  • Upgrades: Tactical Cooldown: moved to Level 3
  • Upgrades: Ultimate Cooldown: moved to Level 2

MAPS › Map Rotation

  • Pubs: Storm Point
  • Pubs: Olympus
  • Pubs: Broken Moon
  • Ranked: Storm Point
  • Ranked: Olympus
  • Ranked: World's Edge
  • Mixtape: Control: Barometer, Production Yard, Thunderdome
  • Mixtape: Gun Run: Monument, Skulltown, Thunderdome
  • Mixtape: TDM: Monument, Thunderdome, Zeus Station

MODES

  • NEW LTM: Lockdown: Capture and hold zones to score points
  • NEW LTM: Lockdown: Lockdown map rotation: Thunderdome, Skulltown, Zeus Station, and Monument
  • Three Strikes Updates: Revive time reduced to 2.0s
  • Three Strikes Updates: Players revived with 100% health and 0% shields
  • Three Strikes Updates: New minimum guaranteed loot system - ensures you respawn with a competitive version of your loadout and inventory.
  • Control: Players respawning on the Mobile Respawn Beacon enter a skydive when they exit the dropship ( instead of free falling down as they previously did )
  • Kill Replay: Now show hitmarkers and damage numbers
  • Kill Replay: Round-winning replays now show the killer’s banner
  • NEW Map: Monument: Supports TDM, Gun Run, and Lockdown

WORLD SYSTEMS

  • EVO Harvester: Changed sound fx that play for both the player and their teammates collecting EVO
  • EVO Harvester: Removed problematic spawn locations on Storm Point near map edges
  • EVO Rewards: Changed for respawning and reviving teammates to prevent exploitation
  • EVO Rewards: Changed for scanning Ring Consoles to prevent excess EVO gain
  • Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields

BUG FIXES

  • Dynamic resolution scaling no longer incorrectly decreases resolution on PlayStation 5 and Xbox Series X/S which could cause a blurry image especially in Performance Mode
  • Kill Replay: Fixed issues with phantom healing UI displaying in round-winning Kill Replays
  • Kill Replay: Fixed some issues with flickering and mispredictions on some weapons when firing
  • Kill Replay: No longer crashes client with some weapons while firing
  • Mirage’s Heirloom “Too Much Witt” correctly shows its name in kill feed and death recap
  • No longer lower the loot quality within the Icarus ship’s vault if Solar Array is the Hot Zone
  • Ranked: placement now appears consistently after player or squad is wiped
  • Resolved performance hitches after playing a plethora of games back-to-back
  • Wattson’s pylons are now properly interrupted by large doors
  • World’s Edge: resolved invisible collision issue at Monument preventing shooting

BUG FIXES › LEGENDS

  • Ballistic: No longer generates ammo when swapping weapon from sling in the inventory
  • Ballistic: Lock-on will be more reliable in close range
  • Crypto: resolved drone being destroyed by EMPs from invisible players in Firing Range

QUALITY OF LIFE

  • Added security measures: we have designed and have rolled out layered protections for Apex Legends to help ensure a stable and safe build.
  • Ammo loaded into extended magazines will now be refunded to the player if the extended magazine is removed
  • Crypto: new VO line when drone is destroyed by the environment instead of another player
  • Default Legend pick (whoever you were in Lobby) now shows as your selection to teammates unless you hover over another legend
  • NEW Firing Range options: Dummy Highlights On/Off
  • NEW Firing Range options: Lock Legend Upgrades
  • Jumpmaster selection updated to make it less likely that you’re the jumpmaster if you’re under level 5 or were the Jumpmaster last match
  • Reduced FPS stuttering
  • Reactives now appear at the top of lists and have a shimmer effect