Ballistic changes in Apex Legends
- 8documented changes
- 8patches
- 1buff
Abilities
SlingPassive
WhistlerTactical
TempestUltimate
Every documented change to Ballistic
8 changes across 8 patches, newest first
Season 29 Overclocked Midseason Monday, 22 June 2026
- CHANGELegends
Ballistic
Ballistic's tactical gets two charges and a stronger, longer overheat that sticks to one weapon, the ultimate's sprint boost now reaches nearby teammates, and Ballistic respawns with the
Sling in every mode.
Passive: Ballistic now respawns with his Sling weapon in all game modes.
Whistler (Tactical)- Overheat now only applies to one weapon.
- If a player has a weapon out when hit by Whistler the overheat debuff applies only to that weapon.
- If the player is unarmed when hit by Whistler it applies to the weapon in the first weapon slot.
- Overheat no longer degrades when not firing or swapping to another weapon.
- Overheat does not increment when swapping to another weapon and shooting.
- Overheat damage 15 → 50
- Overheat debuff duration 12 → 15
- Tactical charges 1 → 2
- Decreased time between firing and when homing activates.
- The overheat debuff no longer re-applies if you hit someone who is already overheating and you cannot apply it to multiple guns on the same player.
Tempest (Ultimate): Ballistic and teammates within range get a sprint boost when his Ultimate is activated. (Previously only Ballistic got a speed boost): Sprint boost will only apply a speed boost while sprinting and will not speed up other types of movement.- Upgrades
- Level 2
- Extra Bullet: Gain an additional Tactical charge.
- Trap Mode: When placed in the world, Ballistic’s KTactical lasts 15 seconds and deals 35 damage if an enemy walks into it.
- Level 3
- Quiet Time: Ballistic’s Tactical no longer applies overheat.
- Instead it adds silence and slow on hit. It also has a longer cooldown.
- Killing Time: Now moved to level 3, still provides a 15 second extension to Ballistic’s Ultimate.
Season 25 Future Icons Event Friday, 20 June 2025
- CHANGELegends
Ballistic
Ballistic's
Whistler deals less damage on activation and from overheating, and knocks no longer extend
Tempest. Extra Bullets moves to Level 2 and Lasting Bullet to Level 3.
Tactical: Whistler: Damage on activation 20 → 15
Tactical: Whistler- Damage on activation 20 → 15
- Damage from overheat reduced to 15 (was 30, Previous Hotfix)
Ultimate: Tempest: Removed time extension from knocks (Previous Hotfix)- Upgrades
- Extra Bullets: moved to Level 2
- Lasting Bullet: moved to Level 3
Season 24 Takeover February 2025
- CHANGELegends
Ballistic
Ballistic's
Sling now upgrades with level and can carry Crate Weapons,
Whistler gets two charges and more damage on the ground, and the ultimate now gives the squad a speed boost.Sling: Now upgrades with Level by default
- Sling
- Now upgrades with Level by default
- Can now carry Crate Weapons and they will gain infinite ammo with Ult
- Whistler
- Tac now has 2 charges
- Overheat reaction time 1s → 1.2s
- Smart Bullet on ground damage increased to 20 (was 10): This damage is now equal to the direct hit damage
Tempest: squad gains a speed boost when empowered by Ult- Upgrades: Level 2
- Sling Shot: removed (integrated into base kit)
- NEW Killing Time: increases duration of Ult by 15s
- Upgrades: Level 3
- Extra Bullets: doubles the number of Tac charges (was +1 charge)
- Quiet Time: Overheat now also silences enemy for 6s
TipWith automatic upgrades, pick Ballistic to scale through the match; his ult now lets you run meta weapons constantly.
Official source
Season 22 Shockwave August 2024
- BUFFLegends
Ballistic
Ballistic's
Whistler locks on to targets much faster, so it is quicker to land on an enemy.Whistler: Lock-on time 0.3s → 0.1s
TipYour missiles lock faster on stationary targets - line up shots quickly before enemies reposition.
Official source
Season 21 Upheaval May 2024
- CHANGELegends
Ballistic
Ballistic's
Whistler hits harder from a planted smart bullet, and the new
Sling-Shot upgrade replaces Care Package Insight, raising the sling weapon to a blue set at Level 2 and a purple set at Level 3.- Whistler: Damage from a planted smart bullet 5 → 10
- Upgrades
- Care Package Insight: removed
- NEW Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3
- Breakout: Level 2
- Lasting Bullet: Smart Bullet duration in-world is tripled.
- Care Package Insight: Reveal Care Packages.
- Upheaval: Level 2
- Lasting Bullet: Smart Bullet duration in-world is tripled.
- Sling-Shot: Sling weapon levels up with each upgrade selection.
Season 20 Shadow Society Event Thursday, 21 March 2024
- CHANGELegends
Ballistic
Ballistic loses the Ammuvision upgrade, Lasting Bullet moves to Level 2, and the new Level 3 Speedy
Whistler gives a short burst of speed when the tactical hits.Upgrades: Ammuvision: removed
- Upgrades
- Ammuvision: removed
- Lasting Bullet: moved to Level 2
- NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3)
Season 20 Breakout February 2024
- CHANGELegends
Ballistic
Ballistic's sling weapon now gets all White attachments while equipped, and
Tempest now reaches allies much further away.
Sling: Sling Weapons now have all White attachments while equipped- Tempest: Effect radius for ally range 13m → 90m
TipUse Tempest more aggressively with the 90m ally radius covering much more ground than the 13m range before, enabling team coordination across distances.
Official source
Season 18 Resurrection August 2023
- CHANGE
Tactical Updates
Weapons overheated by Ballistic's
Whistler cool down sooner and faster, Loba's tactical comes back quicker, and Seer's tactical slows and silences for less time and takes longer to fire.Ballistic’s Whistler: Delay before an overheated weapon starts cooling down 2s → 1s
- Ballistic’s Whistler
- Delay before an overheated weapon starts cooling down 2s → 1s
- How long it takes an overheated weapon to cooldown 12s → 8s
- Loba’s
Burglar’s Best Friend: Cooldown 30s → 25s - Seer’s
Focus of Attention - Slow Duration 2.5s → 0.5s
- Silence Duration 10s → 8s
- Firing Speed 0.9s → 1.4s
TipBallistic overheat management is more forgiving, Loba rotates more frequently, and Seer's info is less oppressive but still covers engagements.
Official source