Patchnoter

Apex Legends Season 29 Overclocked Midseason patch notes

Live

  • 16documented changes
  • 3buffs
  • 4nerfs
  • 9other

What changed

  • CHANGELegends

    Axle

    Axle can have fewer Nitro Gates out at once and they have less health, Super Slider now cuts the gate cooldown and adds a gate instead of a second charge, and knocked players can still boost through gates but no longer slide.

    Nitro Gate (Tactical): From 5/29 Hotfix: Max in-world count 3 → 2

    • Nitro Gate (Tactical)
    • From 5/29 Hotfix
    • Max in-world count 3 → 2
    • hp 150 → 100
    • Passive/Tactical: 29.1: Knocked players can no longer slide across zip codes as Axle or while under the effect of a Nitro Gate. They can still boost through a Nitro Gate, but once the effect times out, they will slow down accordingly.
    • Upgrades: 29.1: "Super Slider" Upgrade no longer grants a second Tactical charge. Instead, it now grants Nitro Gate a 5 second cooldown reduction and +1 max in-world count.
    • Kickstart (Ultimate)
    • 29.1
    • Kickstart now displaces victims on a parabolic arc based on their velocity at the moment of impact, instead of straight up.
    • Reduced enemy highlight duration slightly to better match stun duration.
    Official source
  • CHANGELegends

    Ballistic

    Ballistic's tactical gets two charges and a stronger, longer overheat that sticks to one weapon, the ultimate's sprint boost now reaches nearby teammates, and Ballistic respawns with the Sling in every mode.

    • Passive: Ballistic now respawns with his Sling weapon in all game modes.
    • Whistler (Tactical)
    • Overheat now only applies to one weapon.
    • If a player has a weapon out when hit by Whistler the overheat debuff applies only to that weapon.
    • If the player is unarmed when hit by Whistler it applies to the weapon in the first weapon slot.
    • Overheat no longer degrades when not firing or swapping to another weapon.
    • Overheat does not increment when swapping to another weapon and shooting.
    • Overheat damage 15 → 50
    • Overheat debuff duration 12 → 15
    • Tactical charges 1 → 2
    • Decreased time between firing and when homing activates.
    • The overheat debuff no longer re-applies if you hit someone who is already overheating and you cannot apply it to multiple guns on the same player.
    • Tempest (Ultimate): Ballistic and teammates within range get a sprint boost when his Ultimate is activated. (Previously only Ballistic got a speed boost): Sprint boost will only apply a speed boost while sprinting and will not speed up other types of movement.
    • Upgrades
    • Level 2
    • Extra Bullet: Gain an additional Tactical charge.
    • Trap Mode: When placed in the world, Ballistic’s KTactical lasts 15 seconds and deals 35 damage if an enemy walks into it.
    • Level 3
    • Quiet Time: Ballistic’s Tactical no longer applies overheat.
    • Instead it adds silence and slow on hit. It also has a longer cooldown.
    • Killing Time: Now moved to level 3, still provides a 15 second extension to Ballistic’s Ultimate.
    Official source
  • CHANGELegends

    Mad Maggie

    Mad Maggie's tactical takes longer to come back, and the wrecking ball pucks now only speed you up while sprinting instead of for all movement.

    • Riot Drill (Tactical): Cooldown 22 seconds → 28 seconds
    • Ultimate: The speed boost granted from running on the pucks dropped by the wrecking ball has been replaced by a sprint boost.: Will no longer speed up all movement, just when sprinting.
    Official source
  • CHANGELegends

    Pathfinder

    Pathfinder's tactical gets two charges on a flat cooldown, the ultimate zipline launches faster and comes back sooner, and Pathfinder tucks in on horizontal ziplines to be harder to hit.

    • Insider Knowledge (Passive): Pathfinder now tucks in his legs while riding horizontal ziplines.: This should make him a little harder to hit when riding on his Ultimate and other ziplines in the world.
    • Grappling Hook (Tactical)
    • Tactical charges 1 → 2
    • Removed the progressive cooldown and it is now a flat 20 seconds.
    • Zipline Gun (Ultimate)
    • Increased launch speed of the zipline projectile.
    • Reduced cooldown from 3 minutes to 2 minutes.
    • Upgrades
    • Level 2
    • Field Research: Now grants all Recon perks instead of just the survey beacon scan.
    • Ringmaster: Now grants all Controller perks instead of just the ring console access.
    • Level 3: Landing Gear: Grants more air control and faster recovery from hard landings. This replaces the 2 Tactical charges Upgrade.
    Official source
  • BUFFLegends

    Seer

    Seer's heartbeat sensor switches on faster, the tactical lands sooner and slows harder, and the ultimate now briefly scans enemies in its area and shows footsteps of cloaked enemies inside it.

    Heart Seeker (Passive): Increased the activation speed of the heartbeat sensor.

    • Heart Seeker (Passive)
    • Increased the activation speed of the heartbeat sensor.
    • Decreased the interval time between heartbeats.
    • Decreased activation time for unarmed ADSing
    • Made the delay when aiming more consistent between weapon and unarmed.: This means the heartbeat sensor will appear at the same time regardless of the weapon you’re using.
    • Focus of Attention (Tactical)
    • Reduced the delay between the launch and hit.
    • Improved the slow on hit, should now halt faster moving Legends more effectively.
    • Exhibit (Ultimate)
    • Upon deployment, there is now a quick 2 second scan of the area which will highlight any enemy in the area.: Enemies that enter the area after it’s deployed will also be scanned for 2 seconds.
    • Cloaked enemies will now show footsteps if they are within the Ultimate zone.
    Official source
  • CHANGELegends

    Conduit

    Conduit's tactical heals shields more slowly over a longer time for a smaller total and takes longer to come back, and Enduring Barrier no longer keeps regenerating through ring damage.

    Radiant Transfer (Tactical): From 5/29 Hotfix: Decreased Regen Rate from 15/s to 10/s

    • Radiant Transfer (Tactical)
    • From 5/29 Hotfix
    • Decreased Regen Rate from 15/s to 10/s
    • Regen Duration 6s → 8s
    • Ally Total Regen 90 → 80
    • Conduit Total Regen 60 → 56
    • Upgrades: From 5/29 Hotfix: Level 3: Instant Barrier: Regen Duration 4s → 6s
    • Radiant Transfer (Tactical): 29.1: Cooldown 27 seconds → 30 seconds
    • Upgrades: 29.1: Level 3: Enduring Barrier: No longer grants regen through ring damage
    Official source
  • NERFLoot & Attachments / Locked Hop-ups

    Disruptor Rounds

    The Peacekeeper can no longer use the Disruptor Rounds hop-up.

    Removed from: Peacekeeper

    Official source
  • NERFLoot & Attachments / Locked Hop-ups

    Dual Shell

    The Mastiff can no longer use the Dual Shell hop-up.

    Removed from: Mastiff

    Official source
  • CHANGELoot & Attachments / Locked Hop-ups

    Executioner [NEW]

    Executioner is a new unlockable hop-up for the Peacekeeper and Mastiff that regenerates your shields after you knock an enemy with the weapon.

    • Available on: Peacekeeper and Mastiff
    • Knocking an enemy with the weapon grants 50 shield regeneration over 5 seconds
    • 375 points to unlock
    Official source
  • CHANGELoot & Attachments / Locked Hop-ups

    Graffiti Mod

    The Graffiti Mod hop-up moves off the Longbow DMR, Wingman and Mozambique and onto the Flatline and Volt.

    • Removed from: Longbow DMR, Wingman and Mozambique
    • Added to: Flatline and Volt
    Official source
  • NERFLoot & Attachments / Weapons

    Hemlok Breach AR

    The Hemlok Breach AR holds fewer rounds at every magazine tier, so you reload more often.

    • White magazine 21 → 20
    • Blue magazine 24 → 22
    • Purple and gold magazines 27 → 25
    Official source
  • CHANGELoot & Attachments / Locked Hop-ups

    Turbocharger

    The Nemesis can now use the Turbocharger hop-up once you unlock it with points.

    Added to: Nemesis [600 points to unlock]

    Official source
  • NERFLegends

    Valkyrie

    Valkyrie no longer lands faster from skydiving, because the recent improvement has been undone.

    VTOL Jets (Passive): Removed the recent improvement, which allowed her to land faster from skydiving.

    Official source
  • BUFFLoot & Attachments / Weapons

    EVA-8

    The EVA-8 handles slightly faster.

    Small increase to handling speed.

    Official source
  • BUFFLoot & Attachments / Weapons

    Mozambique

    The Mozambique handles slightly faster.

    Small increase to handling speed.

    Official source
  • CHANGERanked

    Removing “Champion Squad” Screen

    Ranked matches skip the Champion Squad screen and go from the Your Squad screen straight into the dropship.

    • We have removed the “Champion Squad” screen from the Ranked match start flow.
    • You will still see your team on the Your Squad screen then immediately load into the dropship.
    Official source

Full patch notes from EA

Read it on the official page

LEGENDS › BALLISTIC › Passive

LEGENDS › BALLISTIC › Tactical

  • Overheat now only applies to one weapon.: If a player has a weapon out when hit by Whistler the overheat debuff applies only to that weapon.
  • Overheat now only applies to one weapon.: If the player is unarmed when hit by Whistler it applies to the weapon in the first weapon slot.
  • Overheat now only applies to one weapon.: Overheat no longer degrades when not firing or swapping to another weapon.
  • Overheat now only applies to one weapon.: Overheat does not increment when swapping to another weapon and shooting.
  • Overheat damage increased from 15 to 50.
  • Overheat debuff duration increased from 12 to 15.
  • Tactical charges increased from 1 to 2.
  • Decreased time between firing and when homing activates.
  • The overheat debuff no longer re-applies if you hit someone who is already overheating and you cannot apply it to multiple guns on the same player.

LEGENDS › BALLISTIC › Ultimate

  • Ballistic and teammates within range get a sprint boost when his Ultimate is activated. (Previously only Ballistic got a speed boost): Sprint boost will only apply a speed boost while sprinting and will not speed up other types of movement.

LEGENDS › BALLISTIC › Upgrades

  • Level 2: Extra Bullet: Gain an additional Tactical charge.
  • Level 2: Trap Mode: When placed in the world, Ballistic’s KTactical lasts 15 seconds and deals 35 damage if an enemy walks into it.
  • Level 3: Quiet Time: Ballistic’s Tactical no longer applies overheat. Instead it adds silence and slow on hit. It also has a longer cooldown.
  • Level 3: Killing Time: Now moved to level 3, still provides a 15 second extension to Ballistic’s Ultimate.

LEGENDS › PATHFINDER › Passive

  • Pathfinder now tucks in his legs while riding horizontal ziplines.: This should make him a little harder to hit when riding on his Ultimate and other ziplines in the world.

LEGENDS › PATHFINDER › Tactical

  • Tactical charges increased from 1 to 2.
  • Removed the progressive cooldown and it is now a flat 20 seconds.

LEGENDS › PATHFINDER › Ultimate

  • Increased launch speed of the zipline projectile.
  • Reduced cooldown from 3 minutes to 2 minutes.

LEGENDS › PATHFINDER › Upgrades

  • Level 2: Field Research: Now grants all Recon perks instead of just the survey beacon scan.
  • Level 2: Ringmaster: Now grants all Controller perks instead of just the ring console access.
  • Level 3: Landing Gear: Grants more air control and faster recovery from hard landings. This replaces the 2 Tactical charges Upgrade.

LEGENDS › SEER › Passive

  • Increased the activation speed of the heartbeat sensor.
  • Decreased the interval time between heartbeats.
  • Decreased activation time for unarmed ADSing
  • Made the delay when aiming more consistent between weapon and unarmed.: This means the heartbeat sensor will appear at the same time regardless of the weapon you’re using.

LEGENDS › SEER › Tactical

  • Reduced the delay between the launch and hit.
  • Improved the slow on hit, should now halt faster moving Legends more effectively.

LEGENDS › SEER › Ultimate

  • Upon deployment, there is now a quick 2 second scan of the area which will highlight any enemy in the area.: Enemies that enter the area after it’s deployed will also be scanned for 2 seconds.
  • Cloaked enemies will now show footsteps if they are within the Ultimate zone.

LEGENDS › AXLE › Tactical

  • From 5/29 Hotfix:
  • Reduced max in-world count from 3 to 2.
  • Reduced hp from 150 to 100.

LEGENDS › AXLE › Passive/Tactical

  • 29.1:
  • Knocked players can no longer slide across zip codes as Axle or while under the effect of a Nitro Gate. They can still boost through a Nitro Gate, but once the effect times out, they will slow down accordingly.

LEGENDS › AXLE › Upgrades

  • 29.1:
  • "Super Slider" Upgrade no longer grants a second Tactical charge. Instead, it now grants Nitro Gate a 5 second cooldown reduction and +1 max in-world count.

LEGENDS › AXLE › Ultimate

  • 29.1:
  • Kickstart now displaces victims on a parabolic arc based on their velocity at the moment of impact, instead of straight up.
  • Reduced enemy highlight duration slightly to better match stun duration.

LEGENDS › MAD MAGGIE › Tactical

  • Increased Cooldown from 22 seconds to 28 seconds.

LEGENDS › MAD MAGGIE › Ultimate

  • The speed boost granted from running on the pucks dropped by the wrecking ball has been replaced by a sprint boost.: Will no longer speed up all movement, just when sprinting.

LEGENDS › VALKYRIE › Passive

  • Removed the recent improvement, which allowed her to land faster from skydiving.

LEGENDS › CONDUIT › Tactical

  • From 5/29 Hotfix:
  • Decreased Regen Rate from 15/s to 10/s
  • Increased Regen Duration from 6s to 8s
  • Decreased Ally Total Regen from 90 to 80
  • Decreased Conduit Total Regen from 60 to 56

LEGENDS › CONDUIT › Upgrades

  • From 5/29 Hotfix: Level 3: Instant Barrier: Increased Regen Duration from 4s to 6s

LEGENDS › CONDUIT › Tactical

  • 29.1:
  • Increased Cooldown from 27 seconds to 30 seconds

LEGENDS › CONDUIT › Upgrades

  • 29.1: Level 3: Enduring Barrier: No longer grants regen through ring damage

LOOT & ATTACHMENTS › WEAPONS › Hemlok Breach AR

  • White magazine reduced from 21 to 20
  • Blue magazine reduced from 24 to 22
  • Purple and gold magazines reduced from 27 to 25

LOOT & ATTACHMENTS › WEAPONS › EVA-8

  • Small increase to handling speed.

LOOT & ATTACHMENTS › WEAPONS › Mozambique

  • Small increase to handling speed.

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Executioner [NEW]

  • Available on: Peacekeeper and Mastiff
  • Knocking an enemy with the weapon grants 50 shield regeneration over 5 seconds
  • 375 points to unlock

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Dual Shell

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Disruptor Rounds

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Graffiti Mod

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Turbocharger

  • Added to: Nemesis [600 points to unlock]

MAPS › Pubs

MAPS › Ranked

MAPS › Mixtape

  • TDM: Skull Town, Thunderdome, Fragment, Zeus Station
  • Control: Caustic, Production Yard, Thunderdome, Barometer
  • Gun Run: Monument, Wattson Pylon, Skull Town, Thunderdome

WILDCARD › Wildcard

RANKED › Removing “Champion Squad” Screen

  • We have removed the “Champion Squad” screen from the Ranked match start flow.
  • You will still see your team on the Your Squad screen then immediately load into the dropship.

BUG FIXES

  • Fixed issue where bots would never loot weapons. Bots will now loot weapons a few seconds after landing.
  • Fixed the Beam Saber being partially visible while cloaked from Mirage revive
  • Deathbox Respawn bug fixes:
  • Players won't get stuck if respawned under low geometry.
  • Deathbox attachment exploit fixed.
  • Hop-up weapons are properly restored when a player is respawned from Deathbox.
  • Beacon Respawn bug fixes:
  • Akimbo weapons are restored properly.

BUG FIXES › WEAPON BUG FIXES

  • Fixed issue where the Bocek, Rampage and Sentinel could sometimes not be energized while Infinite Ammo was active.
  • Fixed issue where gold shotgun bolts did not properly apply fire rate increase when Double Tap Trigger was enabled.
  • C.A.R. Gold magazine now reloads while stowed, as intended

BUG FIXES › LEGEND BUG FIXES

  • Axle’s “Jump Gate” Upgrade now respects the Movement Ability keybind.
  • Added proper voicelines for pinging Axle’s abilities in-world.
  • Most objects can no longer be attached to Axle’s Kickstart drone.
  • Fixed Ballistic Tactical not affecting an enemy if they were hit while healing.
  • Fixed an issue with Mad Maggie’s Wrecking Ball bouncing off cloaked enemies without knockback or damage.
  • Fixed a bug causing a crash on startup for some PlayStation and Nintendo players, when loading local save data.

QUALITY OF LIFE

  • Updated the Bocek’s first person arrow effects.

QUALITY OF LIFE › Maps

  • Stormpoint: Out of bounds timer now appropriately triggers on 10+ spots across the map.
  • Stormpoint: Addressed several collision locations to improve movement and gameplay flow.
  • Stormpoint: Adjusted lighting across multiple zones to improve readability.
  • World’s Edge: Fixed exploits that allowed Alter to access unintended areas using her abilities.
  • Kings Canyon: Out of bounds timer now appropriately triggers in multiple spots in and around popular POIs.
  • E-District: Out of bounds timer now appropriately triggers in several spots across popular POIs.
  • E-District: Addressed cases where Alter could use her abilities to reach unintended locations.
  • E-District: Improved lighting in key areas to improve gameplay readability.

QUALITY OF LIFE › AUDIO

  • Deathbox Respawn In-Progress sound increased in volume and audible radius for enemies.
  • Adjusted the volume of Fuse’s Mythic skydive trail in response to community feedback.

QUALITY OF LIFE › ENGINE

  • Players can no longer hide inside tree bushes, which could be fairly easily done using Revenant wall-climbing skill.
  • Better prediction logic around triggers, such as Octane’s jump pads or Horizon’s gravity lifts, reducing misprediction hitches when interacting.

QUALITY OF LIFE › Graphics

  • Implemented a fix to address framerate hitching when banners cycle in the world.
  • Made adjustments to shadows and highlights on Broken Moon.
  • Decreased bloom intensity on all maps. For people still experiencing issues, we recommend reverting to the default brightness settings (50%).