Octane changes in Apex Legends
- 10documented changes
- 10patches
- 2buffs
- 1nerf
Abilities
Swift MendPassive
StimTactical
Launch PadUltimate
Every documented change to Octane
10 changes across 10 patches, newest first
Season 28 Breach February 2026
- NERFLegends
Octane
Octane's maximum duration extension is cut in half, so the effect cannot be stretched as long as before.
Max Duration extension 6s → 3s
Tip
Official source
Stim duration is less sustainable - use rotations more carefully since extensions are now half as long.
Season 27 Winter Wipeout Event Monday, 5 January 2026
- REWORKLegends
Octane
Octane's
Swift Mend heals more at low health, using the tactical again during
Stim triggers Stim Surge for Fortified and healing through damage, and JumpPad now has two charges.TACTICAL - STIM SURGE: Added a new ability for Octane Stim Surge: If Octane uses his tactical again, while stim is already active, he uses a new mixture which grants him Fortified, triggers Swift Mend, and allows Swift Mend to continue healing through damage.
Swift Mend (Passive)- Swift Mend now heals more the less HP you have.
- Swift Mend base healing increased from 1.5 HPS to 3.0 HPS
- Swift Mend max healing heals for 9 HPS
- TACTICAL - STIM SURGE
- Added a new ability for Octane Stim Surge: If Octane uses his tactical again, while stim is already active, he uses a new mixture which grants him Fortified, triggers Swift Mend, and allows Swift Mend to continue healing through damage.
- Stim Surge lasts 6s
- Costs 0 HP to use
- Reapplies Stim effect for entire duration
- Has a 20s cooldown but does not put Stim on cooldown
- Fortified reduces damage by 15% and grants immunity to bullet slow
- Players can hold tac button to automatically buffer Stim Surge
- TACTICAL - STIM
- While stimmed, Octane can sprint and use consumables.
- Reduce the time before Octane can reuse his Stim from 1.8s to 0.7s
- Stim speed increased by 5%
- ULTIMATE
- Incorporated Mad Hops and Aerial Agility into the base kit.
- JumpPad now has two charges
- JumpPad has improved handling when double jumping
- JumpPads are useable immediately after hitting the ground
- UPGRADES / Four new upgrades to replace all the base upgrades
- Thick Skin: Stim costs 10 less health to use
- Squad Rush: Everyone who uses your JumpPad gains Stim on land
- Daredevil: Gain fast reload on shield cracks and increase Stim Surge duration the less HP you have
- Triple Jump: Gain a third jump from JumpPads
Season 21 Upheaval May 2024
- CHANGELegends
Octane
Octane loses the Wreckless upgrade, Mad Hops moves to Level 2, and Thick Skin can now be picked at both Level 2 and 3, each cutting
Stim damage by a flat amount.Upgrades: Wreckless: removed
- Upgrades
- Wreckless: removed
- Mad Hops moved to Level 2
- Thick Skin: now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%)
- Breakout: Level 2
- Thick Skin: -25% Stim damage
- Wreckless: -50% Explosive damage
- Upheaval: Level 2
- Mad Hops: Gain an extra
Launch Pad charge. - Thick Skin: Take 5 less Stim damage.
- Breakout: Level 3
- Mad Hops: Gain an extra Launch Pad charge.
- Airborne Agility: Change directions with Launch Pad double-jump.
- Upheaval: Level 3
- Airborne Agility: Change directions with Launch Pad double-jump.
- Thick Skin: Take 5 less Stim damage.
TipBoth stacks only land if you take Thick Skin at Level 2 as well, so lock it in there when you plan to stim on cooldown. Pass on it at Level 2 and one stack is all you can hold for the match.
Official source
Season 20 Shadow Society Event Thursday, 21 March 2024
- CHANGELegends
Octane
Octane's Wreckless upgrade now blocks more explosive damage than before.
Upgrade - Wreckless: explosive damage is now reduced by 50% (was 25%)
Official source
Season 20 Breakout February 2024
- CHANGELegends
Octane
The double jump from Octane's Jump Pad is slightly harder to hear from long distances.
Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances
Official source
Season 9 Legacy May 2021
- CHANGE
Octane
Octane can stim again much sooner but each stim costs more health, and shots spread more in the air and when coming off the low
Launch Pad arc.
Stim: Reduced cooldown between stims from 4s to 1s.- Increased health cost from 12hp to 20hp.
- Increased bullet spread while in the air and shooting from the low Launch Pad trajectory.
TipUse Stim more liberally early, but track your health - Launch Pad escapes are riskier if enemies predict your airborne shots.
Official source
Season 8 Mayhem February 2021
- CHANGELegend Meta
Octane
Octane's jump pad now launches you on a lower, longer arc if you hit it crouched, and a standing hit still gives the old high super-jump, so you can pick distance or height.
From a crouched position, players will launch along a low arc, meaning they’ll fly lower but farther in the horizontal direction.
- Hitting the jump pad from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump).
- From a crouched position, players will launch along a low arc, meaning they’ll fly lower but farther in the horizontal direction.
Season 7 Ascent November 2020
- BUFFLegend Meta
Octane
Octane's
Swift Mend heals twice as fast.Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)
Official source
Season 6 Boosted August 2020
- CHANGEOther Legends
Octane
Octane can now use
Stim while healing, but Stim does not cancel the slow from healing.Stim: Can now use Stim while healing, but stim will not remove the slow you incur from healing.
Official source
Season 5 Fortune's Favor May 2020
- BUFFLegend Updates
Octane
Octane's
Launch Pad comes back faster, so you can place it more often.Launch Pad cooldown is reduced from 90 seconds to now 60 seconds.
Official source