Apex Legends Season 21 Upheaval patch notes
- 23documented changes
- 1buff
- 2nerfs
- 20other
What changed
- CHANGELegends
Ash
Ash now throws
Arc Snare with the left hand, so it no longer puts away your weapon or interrupts consumables, and
Phase Breach now highlights nearby enemies for anyone traveling through the Void.Arc Snare: Changed to left-hand cast
- Arc Snare
- Changed to left-hand cast
- No longer stows weapons or interrupts consumable use when launching
- Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void
- CHANGELegends
Ballistic
Ballistic's
Whistler hits harder from a planted smart bullet, and the new
Sling-Shot upgrade replaces Care Package Insight, raising the sling weapon to a blue set at Level 2 and a purple set at Level 3.- Whistler: Damage from a planted smart bullet 5 → 10
- Upgrades
- Care Package Insight: removed
- NEW Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3
- Breakout: Level 2
- Lasting Bullet: Smart Bullet duration in-world is tripled.
- Care Package Insight: Reveal Care Packages.
- Upheaval: Level 2
- Lasting Bullet: Smart Bullet duration in-world is tripled.
- Sling-Shot: Sling weapon levels up with each upgrade selection.
- CHANGELegends
Bloodhound
Bloodhound's Beast of the Hunt has a longer cooldown and knocks only extend it with the new Long Hunt upgrade; Taste of Blood heals more on knock, and the Tactical Cooldown upgrade is gone.
Beast of the Hunt: Cooldown 3m → 4m
- Beast of the Hunt
- Cooldown 3m → 4m
- Knocks with Ult active no longer extend duration
- Upgrades: Level 3
- Tactical Cooldown: removed
- Taste of Blood: HP gain on knock 25 → 50
- NEW Long Hunt: knocks extend Beast of the Hunt duration
- Breakout: Level 3
- Taste of Blood: Gain 25 hp on knocks while Ultimate is active.
- Tactical Cooldown: -5s Tac Cooldown
- Upheaval: Level 3
- Long Hunt: Knocks extend Beast of the Hunt duration.
- Taste of Blood: Gain 50 hp on knocks while Ultimate is active.
TipLess frequent ultimates mean careful timing. HP rewards on knocks favor aggression.
Official source - CHANGEBalance Updates
Care Package
The Wingman goes back to the floor with less damage, smaller projectiles, worse hipfire and Boosted Loader instead of magazines, and the Devotion takes its Care Package spot with Reverse Hipfire and a bigger magazine.
Wingman returns to the floor: Projectile size reduced to pre-care package values
- Wingman returns to the floor
- Projectile size reduced to pre-care package values
- Damage 50 → 45
- Skullpiercer Elite removed
- Hipfire accuracy reduced
- Now takes Boosted Loader Hop-Up
- No longer takes magazines as an attachment
- Devotion enters the Care Package
- NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen
- Damage 15 → 16
- Magazine size increased to 54 (was 48 at purple)
- Reserve Ammo: 324
- Empty reload time significantly reduced
TipWingman is back for early game play. Devotion is now a late-game power weapon.
Official source - CHANGELegends
Catalyst
Catalyst's spikes come back faster and throw farther by default,
Dark Veil is longer, and the new Ferro-Door upgrade lets the passive fully rebuild and reinforce missing doors.
Piercing Spikes: Cooldown 25s → 20s- Piercing Spikes
- Cooldown 25s → 20s
- Long Cast upgrade integrated into base Tactical
- Dark Veil length 40m → 45m
- Upgrades
- Long Cast: removed
- Long Veil: moved to Level 2
- NEW Ferro-Door: fully rebuild and reinforce missing doors with Passive.
- Breakout: Level 2
- Sister Spikes: Increase max number of active Spikes by one.
- Long Cast: Increase Spike throw range by 40%.
- Upheaval: Level 2
- Long Veil: Increase Ultimate length by 15m.
- Sister Spikes: Increase max number of active Spikes by one.
- Breakout: Level 3
- Resilient Veil: Increase Ultimate lifetime by 5s
- Long Veil: Increase Ultimate length by 15m
- Upheaval: Level 3
- Ferro-Door: Fully rebuild and reinforce missing doors with Passive.
- Resilient Veil: Increase Ultimate lifetime by 5s.
TipSpikes available sooner for sustained pressure; tactical covers more ground; fortify doors with your passive.
Official source - CHANGELegends
Caustic
Caustic's gas stops hurting and slowing the moment Caustic's squad is eliminated, and its damage now starts lower with a cap, with slightly less damage to knocked players.
- Gas damage and slow now stops immediately after Caustic's squad is eliminated
- Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)
TipGas ends with your squad, plan accordingly. Damage now has a defined ceiling.
Official source - CHANGELegends
Crypto
Crypto's drone now calls out nearby squads by default and shows squad banners whenever deployed; the cooldown upgrades are gone, replaced by Quick Ping handling, Satellite Imagery scans and Hackathon's halved drone cooldown.
Neurolink: Network Traffic upgrade now integrated into base kit- Neurolink
- Network Traffic upgrade now integrated into base kit
- Squadcount banners are now visible anytime the drone is in a deployed state
- Upgrades: Level 2
- Tac & Ultimate Cooldowns: removed
- Network Expansion: moved to Level 2
- NEW Quick Ping: improved drone handling (faster accel/decel)
- Upgrades: Level 3
- NEW Satellite Imagery: drone scan persists for an additional 1.5s
- NEW Hackathon: cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed
- Breakout: Level 2
- Tactical Cooldown+: Reduce Tactical cooldown by 10 seconds.
- Ultimate Cooldown: Reduce Ultimate cooldown by 20%.
- Upheaval: Level 2
- Network Expansion: Passive & Ult range increased by 25%.
- Quick Transmission: Improved drone handling.
- Breakout: Level 3
- Network Expansion: Passive & Ult range increased by 25%.
- Network Traffic: Deploying the drone calls out squads in the area.
- Upheaval: Level 3
- Hackathon: Double drone recharge rate; gain speed boost when it explodes.
- Satellite Imagery: Drone scan persists for 1.5 seconds.
TipLeave the drone deployed while you reposition, since squadcount banners read out any time it is up. At Level 3 take Hackathon for constant scouting or Satellite Imagery to hold a scan 1.5s longer.
Official source - CHANGELegends
Fuse
Fuse swaps the Big Bang upgrade for the new Ring Master, which gives Ring Console access, and Scar Tissue now takes one flat hit when crossing
The Motherlode instead of burning over time.Upgrades: Big Bang: removed
- Upgrades
- Big Bang: removed
- NEW Ring Master: gain access to Ring Consoles
- Scar Tissue
- Simplified and buffed damage mitigation to remove lingering burn effects
- Take a flat 20 damage when crossing The Motherlode instead of 37 (50% of 75 hp) over time
- Breakout: Level 2
- Big Bang: See ordnance through walls & death boxes.
- Scar Tissue: Take 50% damage and ignore slow effects of The Motherlode.
- Upheaval: Level 2
- Ring Master: Gain access to Ring Consoles.
- Scar Tissue: Take 20 damage and ignore slow effects from The Motherlode.
TipCrossing your own Motherlode costs a flat 20 up front now, so charge through the wall rather than routing around it. The burn no longer lingers, so you can heal the moment you are through instead of waiting it out.
Official source - CHANGEUpgrades
Level 3 Upgrade Options
The Eternal Nexus upgrade makes the
Void Nexus last with no time limit, and Tactical Cooldown+ cuts the tactical cooldown.- Eternal Nexus: Void Nexus no longer times out.
- Tactical Cooldown+: Reduce Tactical cooldown by 10s.
- CHANGEWeapons & Attachments
Longbow DMR
The Longbow loses the Skullpiercer and barrel stabilizer but gets much less recoil, less bullet drop and faster aiming in and out.
- Skullpiercer Hop-Up removed
- Barrel Stabilizer attachment removed
- Base recoil significantly improved
- Projectile gravity reduced
- ADS in and out time reduced
TipSkip the Barrel Stabilizer hunt for this one and aim flatter on long shots, since the projectile drops less. The quicker ADS in and out favours peeking and re-scoping over sitting in the sight.
Official source - CHANGELegends
Newcastle
Newcastle throws
Mobile Shield much faster, and the energized
Castle Wall now lasts longer and destroys projectiles hitting its front, with Stronghold also extending the energized time.- Mobile Shield: throw anim speed increased (~2.5x faster)
- Castle Wall: Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles.
- Castle Wall energized duration increased to 1m (was 30s)
- Upgrade - Stronghold: Energized duration 2.5m → 3m
TipShield lasts much longer. Great for blocking incoming ability spam.
Official source - CHANGELegends
Octane
Octane loses the Wreckless upgrade, Mad Hops moves to Level 2, and Thick Skin can now be picked at both Level 2 and 3, each cutting
Stim damage by a flat amount.Upgrades: Wreckless: removed
- Upgrades
- Wreckless: removed
- Mad Hops moved to Level 2
- Thick Skin: now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%)
- Breakout: Level 2
- Thick Skin: -25% Stim damage
- Wreckless: -50% Explosive damage
- Upheaval: Level 2
- Mad Hops: Gain an extra
Launch Pad charge. - Thick Skin: Take 5 less Stim damage.
- Breakout: Level 3
- Mad Hops: Gain an extra Launch Pad charge.
- Airborne Agility: Change directions with Launch Pad double-jump.
- Upheaval: Level 3
- Airborne Agility: Change directions with Launch Pad double-jump.
- Thick Skin: Take 5 less Stim damage.
TipBoth stacks only land if you take Thick Skin at Level 2 as well, so lock it in there when you plan to stim on cooldown. Pass on it at Level 2 and one stack is all you can hold for the match.
Official source - CHANGEModes
Solos
Solos takes over from Duos for six weeks with 50 players, one automatic respawn in the early rounds, a HUD warning for nearby enemies and health that regenerates out of combat and after kills.
Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play
- Six week Duos takeover
- 50 players
- Second Chance Respawn
- Automatically respawn once if you die in the first 4 rounds
- Second chance converted to EVO if unused by the round cutoff
- Battle Sense: HUD indicator when enemies are within 50 meters
- Auto Heals
- Health regenerates out of combat
- Auto heal starts after each kill
- Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play
- CHANGE
World Systems
The system that decides where the end ring forms has been improved.
Improved end ring generation system
Official source - NERFWeapons & Attachments
1x Digital Threat Optic
The 1x Digital Threat optic is gone from the loot pool and from every locked set weapon.
Removed from loot pool and all locked set weapons
Official source - NERFWeapons & Attachments
30-30 Repeater
The 30-30 Repeater can no longer use the Skullpiercer hop-up.
Skullpiercer Hop-Up removed
Official source - BUFFWeapons & Attachments
Charge Rifle
The Charge Rifle kicks less and is steadier while aiming down sights.
ADS recoil improved and stabilized
Official source - CHANGELegends
Conduit
Conduit's
Radiant Transfer can no longer shield a Revenant in
Forged Shadows, and the new Battpack upgrade replaces Battery Collection, letting you stack up to 3 shield batteries per slot.Radiant Transfer: Can no longer target a Revenant while Forged Shadows is active
- Radiant Transfer
- Can no longer target a Revenant while Forged Shadows is active
- When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate.
- Upgrades
- Battery Collection: removed
- NEW Battpack: can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack)
- Breakout: Level 2
- Battery Collection: See Battery Count of death boxes.
- Bigger Jam: Jammer damage radius increased by 20%.
- Upheaval: Level 2
- Battpack: Stack up to 3 batteries per inventory slot.
- Bigger Jam: Jammer damage radius increased by 20%.
TipGet Radiant Transfer onto your Revenant before he presses Forged Shadows: shields already generated stay with him, but generation stops the moment the Ultimate goes up.
Official source - ROTATIONModes
Mixtape
Lockdown joins the Mixtape rotation on Zeus Station and Monument, with a week of nonstop TDM and several dated map rotations for Control, Gun Run and TDM.
- Lockdown added to rotation: Zeus Station, Monument
- Mixtape Map Rotations
- Default rotation
- Control: Production Yard, Thunderdome
- Gun Run: The Core, Wattson's Pylon
- Lockdown: Monument, Zeus Station
- TDM: Skulltown, Zeus Station
- Mixtape rotation (5/24-5/28)
- Gun Run: The Core, Wattson’s Pylon
- Lockdown: Monument, Zeus Station
- TDM: Skulltown, Zeus Station
- 1st Week of Pride Month (6/1-6/7)
- Control: Barometer
- Gun Run: Wattson’s Pylon
- Lockdown: Zeus Station
- TDM: Zeus Station
- Mixtape Rotation (6/11-6/17)
- Control: Barometer, Caustic Treatment
- Lockdown: Monument, Zeus Station
- TDM: Skulltown, Zeus Station
- TDM 24/7 (6/18-6/24)
- Rules
- Scorelimit: 35
- Time Limit: 10 minutes
- Increased health regen
- Skull Town, Zeus Station, Monument, Thunderdome, Wattson’s Pylon, Fragment
- LTM Rotations
- 5/24-5/28 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
- 5/31-6/3 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
- 6/11-6/17 Gun Run: Skull Town, Zeus Station, Thunderdome, Wattson, Fragment, The Core
- CHANGEBalance Updates
Survival Items + Support Bins
Survival items now only spawn from a support bin’s tray if the team is in need
Official source - CHANGEWeapons & Attachments
Triple-Take
The Triple Take can now use the Boosted Loader hop-up.
Now takes Boosted Loader Hop-Up
Official source - CHANGELegends
Wattson
Wattson's Split Circuit upgrade no longer lowers shield regen capacity, and Falling Stars pylons stop making Arc Stars once Wattson's squad is eliminated.
Upgrades: Split Circuit: no longer reduces shield regen capacity
- Upgrades
- Falling Stars: Pylons will stop spawning Arc Stars when her squad is eliminated
- Split Circuit: no longer reduces shield regen capacity
- CHANGERanked
Upheaval Ranked Rewards
Ranked rewards now go by the highest rank you reached across the whole season, and your badge is animated if you match your Split 1 rank in Split 2.
- Your end-of-season rewards will now be determined by the highest Rank tier you achieved during the entire season
- Split Rewards: your season-end reward badge will be animated if you match your Split 1 Rank in Split 2: If you do not achieve this, you will get the normal version of your badge
Full patch notes from EA
Upgrades
- Level 2 Upgrade Options:
- Ultimate Cooldown: Reduce Ultimate cooldown by 30s.
- Void Vision: Extend highlights and see health bars after exiting Tactical.
Upgrades › Level 3 Upgrade Options
- Eternal Nexus:
Void Nexus no longer times out. - Tactical Cooldown+: Reduce Tactical cooldown by 10s.
UPHEAVAL MAP ROTATION
PATCH NOTES › BALANCE UPDATES › Care Package
- Wingman returns to the floor: Projectile size reduced to pre-care package values
- Wingman returns to the floor: Damage reduced to 45 (was 50)
- Wingman returns to the floor: Skullpiercer Elite removed
- Wingman returns to the floor: Hipfire accuracy reduced
- Wingman returns to the floor: Now takes Boosted Loader Hop-Up
- Wingman returns to the floor: No longer takes magazines as an attachment
- Devotion enters the Care Package: NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen
- Devotion enters the Care Package: Damage increased to 16 (was 15)
- Devotion enters the Care Package: Magazine size increased to 54 (was 48 at purple)
- Devotion enters the Care Package: Reserve Ammo: 324
- Devotion enters the Care Package: Empty reload time significantly reduced
PATCH NOTES › BALANCE UPDATES › Gold Weapons Rotation
- Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR
PATCH NOTES › BALANCE UPDATES › Guaranteed Weapons out of Loot Bins
- The first loot bin opened by an unarmed player will always contain a weapon
PATCH NOTES › BALANCE UPDATES › Retrieving Banners from Death Boxes
- Collecting a banner will no longer lock the player out of critical gameplay actions: Running, shooting, punching and reviving will all break out of the banner collect animation while still registering as a successful collection
- Collecting a banner will no longer lock the player out of critical gameplay actions: Players can immediately interact with a Death Box a second time while the animation is playing or continue holding the interact button to collect and enter a Death Box in one flow
PATCH NOTES › BALANCE UPDATES › Survival Items + Support Bins
- Survival items now only spawn from a support bin’s tray if the team is in need
PATCH NOTES › WEAPONS & ATTACHMENTS › 30-30 Repeater
- Skullpiercer Hop-Up removed
PATCH NOTES › WEAPONS & ATTACHMENTS › Charge Rifle
- ADS recoil improved and stabilized
PATCH NOTES › WEAPONS & ATTACHMENTS › Longbow DMR
- Skullpiercer Hop-Up removed
- Barrel Stabilizer attachment removed
- Base recoil significantly improved
- Projectile gravity reduced
- ADS in and out time reduced
PATCH NOTES › WEAPONS & ATTACHMENTS › Triple-Take
- Now takes Boosted Loader Hop-Up
PATCH NOTES › WEAPONS & ATTACHMENTS › Hop-Ups
- Skullpiercer removed from the loot pool
- Boosted Loader added to the loot pool: Reloading while near empty will speed up reloading and overload the next magazine with extra rounds
PATCH NOTES › WEAPONS & ATTACHMENTS › 1x Digital Threat Optic
- Removed from loot pool and all locked set weapons
PATCH NOTES › LEGENDS › Ash
Arc Snare: Changed to left-hand cast- Arc Snare: No longer stows weapons or interrupts consumable use when launching
Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void
PATCH NOTES › LEGENDS › Ballistic
Whistler: damage from a planted smart bullet increased to 10 (was 5)- Upgrades: Care Package Insight: removed
- Upgrades: NEW
Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3
PATCH NOTES › LEGENDS › Ballistic › Breakout: Level 2
- Lasting Bullet: Smart Bullet duration in-world is tripled.
- Care Package Insight: Reveal Care Packages.
PATCH NOTES › LEGENDS › Ballistic › Upheaval: Level 2
- Lasting Bullet: Smart Bullet duration in-world is tripled.
Sling-Shot: Sling weapon levels up with each upgrade selection.
PATCH NOTES › LEGENDS › Bloodhound
- Beast of the Hunt: Cooldown increased to 4m (was 3m)
- Beast of the Hunt: Knocks with Ult active no longer extend duration
- Upgrades: Level 3: Tactical Cooldown: removed
- Upgrades: Level 3: Taste of Blood: buffed HP gain on knock to 50 (was 25)
- Upgrades: Level 3: NEW Long Hunt: knocks extend Beast of the Hunt duration
PATCH NOTES › LEGENDS › Bloodhound › Breakout: Level 3
- Taste of Blood: Gain 25 hp on knocks while Ultimate is active.
- Tactical Cooldown: -5s Tac Cooldown
PATCH NOTES › LEGENDS › Bloodhound › Upheaval: Level 3
- Long Hunt: Knocks extend Beast of the Hunt duration.
- Taste of Blood: Gain 50 hp on knocks while Ultimate is active.
PATCH NOTES › LEGENDS › Catalyst
Piercing Spikes: Cooldown decreased to 20s (was 25s)- Piercing Spikes: Long Cast upgrade integrated into base Tactical
Dark Veil length increased to 45m (was 40m)- Upgrades: Long Cast: removed
- Upgrades: Long Veil: moved to Level 2
- Upgrades: NEW Ferro-Door: fully rebuild and reinforce missing doors with Passive.
PATCH NOTES › LEGENDS › Catalyst › Breakout: Level 2
- Sister Spikes: Increase max number of active Spikes by one.
- Long Cast: Increase Spike throw range by 40%.
PATCH NOTES › LEGENDS › Catalyst › Upheaval: Level 2
- Long Veil: Increase Ultimate length by 15m.
- Sister Spikes: Increase max number of active Spikes by one.
PATCH NOTES › LEGENDS › Catalyst › Breakout: Level 3
- Resilient Veil: Increase Ultimate lifetime by 5s
- Long Veil: Increase Ultimate length by 15m
PATCH NOTES › LEGENDS › Catalyst › Upheaval: Level 3
- Ferro-Door: Fully rebuild and reinforce missing doors with Passive.
- Resilient Veil: Increase Ultimate lifetime by 5s.
PATCH NOTES › LEGENDS › Caustic
- Gas damage and slow now stops immediately after Caustic's squad is eliminated
- Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)
PATCH NOTES › LEGENDS › Conduit
Radiant Transfer: Can no longer target a Revenant while
Forged Shadows is active- Radiant Transfer: When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate.
- Upgrades: Battery Collection: removed
- Upgrades: NEW Battpack: can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack)
PATCH NOTES › LEGENDS › Conduit › Breakout: Level 2
- Battery Collection: See Battery Count of death boxes.
- Bigger Jam: Jammer damage radius increased by 20%.
PATCH NOTES › LEGENDS › Conduit › Upheaval: Level 2
- Battpack: Stack up to 3 batteries per inventory slot.
- Bigger Jam: Jammer damage radius increased by 20%.
PATCH NOTES › LEGENDS › Crypto
Neurolink: Network Traffic upgrade now integrated into base kit- Neurolink: Squadcount banners are now visible anytime the drone is in a deployed state
- Upgrades: Level 2: Tac & Ultimate Cooldowns: removed
- Upgrades: Level 2: Network Expansion: moved to Level 2
- Upgrades: Level 2: NEW Quick Ping: improved drone handling (faster accel/decel)
- Upgrades: Level 3: NEW Satellite Imagery: drone scan persists for an additional 1.5s
- Upgrades: Level 3: NEW Hackathon: cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed
PATCH NOTES › LEGENDS › Crypto › Breakout: Level 2
- Tactical Cooldown+: Reduce Tactical cooldown by 10 seconds.
- Ultimate Cooldown: Reduce Ultimate cooldown by 20%.
PATCH NOTES › LEGENDS › Crypto › Upheaval: Level 2
- Network Expansion: Passive & Ult range increased by 25%.
- Quick Transmission: Improved drone handling.
PATCH NOTES › LEGENDS › Crypto › Breakout: Level 3
- Network Expansion: Passive & Ult range increased by 25%.
- Network Traffic: Deploying the drone calls out squads in the area.
PATCH NOTES › LEGENDS › Crypto › Upheaval: Level 3
- Hackathon: Double drone recharge rate; gain speed boost when it explodes.
- Satellite Imagery: Drone scan persists for 1.5 seconds.
PATCH NOTES › LEGENDS › Fuse
- Upgrades: Big Bang: removed
- Upgrades: NEW Ring Master: gain access to Ring Consoles
- Upgrades: Scar Tissue:
- Simplified and buffed damage mitigation to remove lingering burn effects
- Take a flat 20 damage when crossing
The Motherlode instead of 37 (50% of 75 hp) over time - Upgrades: Wreckless: fixed explosive damage mitigation not being applied on continuous
Knuckle Cluster hits (should only take about 32 damage from a full Knuckle Cluster now with Wreckless)
PATCH NOTES › LEGENDS › Fuse › Breakout: Level 2
- Big Bang: See ordnance through walls & death boxes.
- Scar Tissue: Take 50% damage and ignore slow effects of
The Motherlode.
PATCH NOTES › LEGENDS › Fuse › Upheaval: Level 2
- Ring Master: Gain access to Ring Consoles.
- Scar Tissue: Take 20 damage and ignore slow effects from
The Motherlode.
PATCH NOTES › LEGENDS › Newcastle
Mobile Shield: throw anim speed increased (~2.5x faster)
Castle Wall: Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles.- Castle Wall energized duration increased to 1m (was 30s)
- Upgrade - Stronghold: increased energized duration to 3m (was 2.5m)
PATCH NOTES › LEGENDS › Octane
- Upgrades: Wreckless: removed
- Upgrades: Mad Hops moved to Level 2
- Upgrades: Thick Skin: now Level 2 and 3, updated to take 5 less
Stim damage to reflect that it can be selected twice (was -25%)
PATCH NOTES › LEGENDS › Octane › Breakout: Level 2
- Thick Skin: -25%
Stim damage - Wreckless: -50% Explosive damage
PATCH NOTES › LEGENDS › Octane › Upheaval: Level 2
- Mad Hops: Gain an extra
Launch Pad charge. - Thick Skin: Take 5 less
Stim damage.
PATCH NOTES › LEGENDS › Octane › Breakout: Level 3
- Mad Hops: Gain an extra
Launch Pad charge. - Airborne Agility: Change directions with Launch Pad double-jump.
PATCH NOTES › LEGENDS › Octane › Upheaval: Level 3
- Airborne Agility: Change directions with
Launch Pad double-jump. - Thick Skin: Take 5 less
Stim damage.
PATCH NOTES › LEGENDS › Wattson
- Upgrades: Falling Stars: Pylons will stop spawning Arc Stars when her squad is eliminated
- Upgrades: Split Circuit: no longer reduces shield regen capacity
PATCH NOTES › LEGENDS › Wraith
Into the Void and
Dimensional Rift: nearby enemies will be highlighted for players traveling through the Void
MAPS
- Broken Moon shattered: New POIs: Cliff Side, Experimental Labs, Solar Pods, Space Port, Quarantine Zone, Underpass
- Broken Moon shattered: Breaker Wharf updated
- Broken Moon shattered: New rotations to switch things up and keep squads on the move
- Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location: World’s Edge: Added possible Ring Console spawn locations to Mirage à Trois and Survey Camp
- Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location: World’s Edge: Added possible Survey Beacon spawn locations to Survey Camp and The Geyser
- Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location: Storm Point: Added possible Crafter spawn location to Command Center
- Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location: Storm Point: Added possible Survey Beacon spawn locations to The Wall, and the unnamed POIs Northeast of Checkpoint and at the edge of the map East of Storm Catcher
MODES › Solos
- Six week Duos takeover
- 50 players
- Second Chance Respawn: Automatically respawn once if you die in the first 4 rounds
- Second Chance Respawn: Second chance converted to EVO if unused by the round cutoff
- Battle Sense: HUD indicator when enemies are within 50 meters
- Auto Heals: Health regenerates out of combat
- Auto Heals: Auto heal starts after each kill
- Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play
MODES › Mixtape
- Lockdown added to rotation: Zeus Station, Monument
- Mixtape Map Rotations: Default rotation: Control: Production Yard, Thunderdome
- Mixtape Map Rotations: Default rotation: Gun Run: The Core, Wattson's Pylon
- Mixtape Map Rotations: Default rotation: Lockdown: Monument, Zeus Station
- Mixtape Map Rotations: Default rotation: TDM: Skulltown, Zeus Station
- Mixtape Map Rotations: Mixtape rotation (5/24-5/28): Gun Run: The Core, Wattson’s Pylon
- Mixtape Map Rotations: Mixtape rotation (5/24-5/28): Lockdown: Monument, Zeus Station
- Mixtape Map Rotations: Mixtape rotation (5/24-5/28): TDM: Skulltown, Zeus Station
- Mixtape Map Rotations: 1st Week of Pride Month (6/1-6/7): Control: Barometer
- Mixtape Map Rotations: 1st Week of Pride Month (6/1-6/7): Gun Run: Wattson’s Pylon
- Mixtape Map Rotations: 1st Week of Pride Month (6/1-6/7): Lockdown: Zeus Station
- Mixtape Map Rotations: 1st Week of Pride Month (6/1-6/7): TDM: Zeus Station
- Mixtape Map Rotations: Mixtape Rotation (6/11-6/17): Control: Barometer, Caustic Treatment
- Mixtape Map Rotations: Mixtape Rotation (6/11-6/17): Lockdown: Monument, Zeus Station
- Mixtape Map Rotations: Mixtape Rotation (6/11-6/17): TDM: Skulltown, Zeus Station
- Mixtape Map Rotations: TDM 24/7 (6/18-6/24): Rules
- Mixtape Map Rotations: TDM 24/7 (6/18-6/24): Scorelimit: 35
- Mixtape Map Rotations: TDM 24/7 (6/18-6/24): Time Limit: 10 minutes
- Mixtape Map Rotations: TDM 24/7 (6/18-6/24): Increased health regen
- Mixtape Map Rotations: TDM 24/7 (6/18-6/24): Skull Town, Zeus Station, Monument, Thunderdome, Wattson’s Pylon, Fragment
- LTM Rotations: 5/24-5/28 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
- LTM Rotations: 5/31-6/3 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
- LTM Rotations: 6/11-6/17 Gun Run: Skull Town, Zeus Station, Thunderdome, Wattson, Fragment, The Core
RANKED
- All players in a premade Ranked squad must be within 3 Rank tiers of each other or they will not be allowed to progress to matchmaking
- No tuning changes to be made to ranked scoring for the launch of Upheaval
RANKED › Season Reset
- Where you ended in your last season of Ranked will determine where you start in Upheaval: If you ended your last season in Rookie, you will be reset to 1 RP
- Where you ended in your last season of Ranked will determine where you start in Upheaval: If you ended your last season above Rookie, you will be reset to Bronze IV
RANKED › Split Timing
- Split 2 will take place at the same time as the .1 patch, not a week after like in previous seasons
RANKED › Upheaval Ranked Rewards
- Your end-of-season rewards will now be determined by the highest Rank tier you achieved during the entire season
- Split Rewards: your season-end reward badge will be animated if you match your Split 1 Rank in Split 2: If you do not achieve this, you will get the normal version of your badge
WORLD SYSTEMS
- Improved end ring generation system
BUG FIXES
- Equipping an Evac Tower or Mobile Respawn Beacon will no longer close the inventories of all other players in the match
- Firing Range: fixed some edge cases where Legend change was available when it shouldn’t be
- Fixed occasional crash when interacting with an enemy’s crafted banner
- “Mischief Medic” no longer appears as “Highlighted Healer”
- Olympus: players can no longer enter/exit Vault without key
- Survey Beacons and Ring Consoles should now be pingable again from the map
- When hip firing with the Devotion, it will now properly track its reticle
LEGENDS
- Ballistic: duration of speedy whistler restored to 2s
- Bloodhound: Passive markers no longer appear for teammates not on player’s squad
- Bloodhound: Players can once again be scanned by two Bloodhounds at the same time
- Catalyst: fixed
Dark Veil not charging for a short duration off of spawn - Crypto: recall audio when the drone is far away from you is audible once again
- Maggie: Removed drill burn audio for players in the area of effect while phased
- Removed Wraith Shadows from the void if you aren’t playing as Wraith
- Wattson: resolved bad spawn points for Arc Stars generated from the Falling Stars upgrade
QUALITY OF LIFE
- Additional security improvements
- Airdropping Replicators now project a beam upwards as they are descending to help differentiate them from other airdrops
- Back by popular demand, you can requeue at the end of Pubs BR and Mixtape matches
- Ballistic: can now add any locked-set weapon into the sling where it will be converted to the proper locked-set tier and restored to its original state when being moved out (red-tier still not allowed)
- Death Box Flyers: option to automatically ping the location of the Death Box will be prompted when knocking it from a Flyer’s grasp
- Improved the choice of consumables that are auto-selected when either reaching full health, reaching full shields, or when dropping your last selected item. The new choice should more intelligently select shield consumables or prioritize syringes for quick healing. These changes were made to help new players have more optimal outcomes.
- Improved use interactions with doors when self res is available
- Map spawn audit for all Mixtape Modes: Phase Runner, Habitat, Thunderdome, Zeus Station
- Upgraded to the latest version of Easy Anti-Cheat
QUALITY OF LIFE › Pings
- Should now go through all translucent surfaces like windows
- Players can now request for Grenades (Arc Stars, Frag Grenades, and Thermites): Works similar to healing items: hold the Grenade button to open the Ordnance Wheel, hover on an ordnance item, select Ping to request
QUALITY OF LIFE › Thunderdome
- Airdrop location adjustments
- Control: Moved C capture point to landing pad
- Control: Adjusted spawns attached to B capture point
QUALITY OF LIFE › GRAPHICS
- Added new "Map Detail" PC video setting to adjust the amount of environmental decoration and set dressing (this may improve performance for players with low-spec PCs and those targeting high framerates)
- Changed the way players opt-in to the DX12 beta: if you're playing via the DirectX 12 beta now, the launch argument "-eac_launcher_settings SettingsDX12.json" should be changed to "-anticheat_settings=SettingsDX12.json"
- Improved accuracy and visual fidelity of baked environment lighting for static outdoor objects
- Improved accuracy of baked lighting for dynamic objects, to avoid situations where Legends would appear unlit
- Significantly improved CPU performance of the Rendering Hardware Interface (RHI), mostly benefitting the PC DirectX 12 beta