Patchnoter

Apex Legends Season 21 Double Take Collection Event patch notes

Live

  • 16documented changes
  • 4buffs
  • 1nerf
  • 11other

What changed

  • CHANGEModes

    Quads

    Quads replaces Duos, with 15 teams of four, better loot including kitted Blue and Purple weapons, more Replicators, and Legend abilities updated to support a fourth squad member.

    • Replacing Duos Playlist for S21.1
    • 15 Teams of 4 Players
    • Loot Improvements
    • Chance to find Blue/Purple kitted weapons
    • Increased ammo in Light, Heavy, and Energy ammo boxes
    • Increased chance to find ammo, health, shield, scopes, and deployable items
    • Replicator starting count 12 → 15
    • Lobby supports a 4th player for inviting and ‘Previous Match Squad Members’
    • Legend Ability updates to support a 4th squad member
    • Mirage Decoy shows 4 squad members when dropping from the dropship
    • Valkyrie’s Ult allows for up to 3 additional squad members to attach
    • Vantage Passive can spot the armor on all enemy teammates when in ADS
    • Loba’s Ultimate has UI to support a fourth player
    Official source
  • CHANGEWeapons & Attachments

    4x-10x Digital Threat Scope

    The 4x-10x Digital Threat scope no longer highlights enemies through smoke or gas.

    Will no longer provide threat vision through smoke or gas

    Official source
  • CHANGELegends

    Bangalore

    Everyone inside Bangalore's smoke is now highlighted in white to other nearby players who are also in the smoke.

    Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m

    Official source
  • CHANGELegends

    Bloodhound

    Bloodhound's ultimate no longer shows threats through smoke or gas and Raven's Blessing gives less ult charge, while new level 3 upgrades halve the tactical cooldown during the ultimate or remove the White Raven range requirement.

    • Beast of the Hunt: threat vision is no longer visible through smoke or gas
    • Upgrade: Level 2: Raven’s Blessing: Ult charge 25% → 20%
    • Upgrades: Level 3
    • NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
    • NEW Flock: remove enemy range requirement for White Raven spawns
    Official source
  • NERFWeapons & Attachments

    Havoc Rifle

    The Havoc's magazine is smaller at every level, so it runs dry sooner.

    All mag sizes reduced: No Mag 24 → 20

    • All mag sizes reduced
    • No Mag 24 → 20
    • White Mag 28 → 24
    • Blue Mag 32 → 28
    • Purple Mag 36 → 32
    Official source
  • CHANGELegends

    Alter

    Crypto's EMP now hits every player who is phased by Alter's Void Passage.

    Void Passage: Crypto EMP will now affect all players phased by the Void Passage

    Official source
  • CHANGEBalance Updates

    End Rings

    End rings are now spread more evenly across the map, with each quadrant having roughly the same chance of being picked.

    • End rings now have more even distribution through the map
    • Each quadrant of the map now have roughly 25% chance of getting selected
    Official source
  • CHANGEWeapons & Attachments

    G7 Scout

    The G7 Scout does slightly more damage, fires faster and has more consistent recoil at its max fire rate.

    • Damage 32 → 33
    • Rate of fire increased
    • Adjusted recoil to be more consistent when firing at max fire rate
    Official source
  • ROTATIONModes

    Mixtape

    Mixtape's map rotations change, with Lockdown adding The Core and Estates and other modes swapping maps, and TDM is left out during the first week of the LTM.

    • Lockdown: added The Core, Estates
    • Mixtape Map Rotations
    • Control: Caustic, Labs, Thunderdome
    • Gun Run: Estates, Fragment, Zeus Station
    • TDM: Habitat, The Core, Estates
    • Control: Labs, Caustic
    • Gun Run: Estates, Fragment
    • Lockdown: The Core, Estates
    • TDM: Habitat, Phase Runner
    • Control: Labs, Caustic, Production Yard
    • Lockdown: The Core, Thunderdome, Estates
    • TDM (removed during 1st week of LTM)
    Official source
  • BUFFLegends

    Pathfinder

    Pathfinder's Down & Away upgrade now refreshes the tactical on both knocks and assisted knocks within a short window.

    Upgrade: Level 3: Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

    Official source
  • BUFFWeapons & Attachments

    R-99 SMG

    The R-99 is more accurate when firing from the hip.

    Reduced hip-fire randomness

    Official source
  • BUFFLegends

    Revenant

    Revenant's Grim Leaper upgrade now refreshes the tactical on both knocks and assisted knocks within a short window.

    Upgrade: Level 3: Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

    Official source
  • CHANGEWeapons & Attachments

    Weapon Rarity Sets

    Blue and Purple Peacekeepers now come with a 1x HCOG instead of a 2x Bruiser, and Purple Charge Rifles and Sentinels get a 4-8x instead of a 2-4x, except in Gun Run.

    • Peacekeeper (Blue and Purple): Optic updated to 1x Hcog (was 2x Bruiser)
    • Charge Rifle & Sentinel (Purple)
    • Optic updated to 4-8x (was 2-4x)
    • Gunrun will keep a 2-4x
    Official source
  • BUFFWeapons & Attachments

    Longbow DMR

    The Longbow deals more damage on headshots.

    Headshot multiplier 2.15 → 2.25

    Official source
  • CHANGEWeapons & Attachments

    Rampage

    The Rampage's firing animation moves up and down less while aiming down sights.

    Firing animation has less vertical movement while in ADS

    Official source
  • CHANGEBalance Updates

    Care Package

    Care Packages now include a purple light magazine.

    Purple light mag added

    Official source

Full patch notes from EA

Read it on the official page

PATCH NOTES › BALANCE UPDATES › Care Package

  • Purple light mag added

PATCH NOTES › BALANCE UPDATES › Gold Weapons Rotation

PATCH NOTES › BALANCE UPDATES › End Rings

  • End rings now have more even distribution through the map
  • Each quadrant of the map now have roughly 25% chance of getting selected

PATCH NOTES › BALANCE UPDATES › Survival Slot Items

  • Survival slot items have been redistributed to low tier loot zones

PATCH NOTES › WEAPONS & ATTACHMENTS › G7 Scout

  • Damage increased to 33 (was 32)
  • Rate of fire increased
  • Adjusted recoil to be more consistent when firing at max fire rate

PATCH NOTES › WEAPONS & ATTACHMENTS › Havoc Rifle

  • All mag sizes reduced: No Mag: 20 (was 24)
  • All mag sizes reduced: White Mag: 24 (was 28)
  • All mag sizes reduced: Blue Mag: 28 (was 32)
  • All mag sizes reduced: Purple Mag: 32 (was 36)

PATCH NOTES › WEAPONS & ATTACHMENTS › Longbow DMR

  • Headshot multiplier increased to 2.25 (was 2.15)

PATCH NOTES › WEAPONS & ATTACHMENTS › R-99 SMG

  • Reduced hip-fire randomness

PATCH NOTES › WEAPONS & ATTACHMENTS › Rampage

  • Firing animation has less vertical movement while in ADS

PATCH NOTES › WEAPONS & ATTACHMENTS › Weapon Rarity Sets

  • Peacekeeper (Blue and Purple): Optic updated to 1x Hcog (was 2x Bruiser)
  • Charge Rifle & Sentinel (Purple): Optic updated to 4-8x (was 2-4x)
  • Charge Rifle & Sentinel (Purple): Gunrun will keep a 2-4x

PATCH NOTES › WEAPONS & ATTACHMENTS › 4x-10x Digital Threat Scope

  • Will no longer provide threat vision through smoke or gas

PATCH NOTES › LEGENDS › Alter

PATCH NOTES › LEGENDS › Bangalore

  • Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m

PATCH NOTES › LEGENDS › Bloodhound

  • Beast of the Hunt: threat vision is no longer visible through smoke or gas
  • Upgrade: Level 2: Raven’s Blessing: Ult charge reduced to 20% (was 25%)
  • Upgrades: Level 3: NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
  • Upgrades: Level 3: NEW Flock: remove enemy range requirement for White Raven spawns

PATCH NOTES › LEGENDS › Pathfinder

  • Upgrade: Level 3: Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

PATCH NOTES › LEGENDS › Revenant

  • Upgrade: Level 3: Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

PATCH NOTES › MAPS › PUBS

PATCH NOTES › MAPS › RANKED

PATCH NOTES › MODES › Quads

  • Replacing Duos Playlist for S21.1
  • 15 Teams of 4 Players
  • Loot Improvements: Chance to find Blue/Purple kitted weapons
  • Loot Improvements: Increased ammo in Light, Heavy, and Energy ammo boxes
  • Loot Improvements: Increased chance to find ammo, health, shield, scopes, and deployable items
  • Loot Improvements: Increased Replicator starting count 12→15
  • Lobby supports a 4th player for inviting and ‘Previous Match Squad Members’
  • Legend Ability updates to support a 4th squad member: Mirage Decoy shows 4 squad members when dropping from the dropship
  • Legend Ability updates to support a 4th squad member: Valkyrie’s Ult allows for up to 3 additional squad members to attach
  • Legend Ability updates to support a 4th squad member: Vantage Passive can spot the armor on all enemy teammates when in ADS
  • Legend Ability updates to support a 4th squad member: Loba’s Ultimate has UI to support a fourth player

PATCH NOTES › MODES › Solos

  • LTM - 7/9-7/22

PATCH NOTES › MODES › Mixtape

  • Lockdown: added The Core, Estates
  • Mixtape Map Rotations: Control: Caustic, Labs, Thunderdome
  • Mixtape Map Rotations: Gun Run: Estates, Fragment, Zeus Station
  • Mixtape Map Rotations: TDM: Habitat, The Core, Estates
  • Mixtape Map Rotations: Control: Labs, Caustic
  • Mixtape Map Rotations: Gun Run: Estates, Fragment
  • Mixtape Map Rotations: Lockdown: The Core, Estates
  • Mixtape Map Rotations: TDM: Habitat, Phase Runner
  • Mixtape Map Rotations: Control: Labs, Caustic, Production Yard
  • Mixtape Map Rotations: Gun Run: Estates, Fragment, Zeus Station
  • Mixtape Map Rotations: Lockdown: The Core, Thunderdome, Estates
  • Mixtape Map Rotations: TDM (removed during 1st week of LTM)
  • Mixtape Map Rotations: Control: Labs, Caustic
  • Mixtape Map Rotations: Gun Run: Estates, Fragment
  • Mixtape Map Rotations: Lockdown: The Core, Estates
  • Mixtape Map Rotations: TDM: Habitat, Phase Runner

PATCH NOTES › RANKED

  • Lower entry cost above Bronze Tier: Gold: 35 (was 40)
  • Lower entry cost above Bronze Tier: Platinum: 55 (was 60)
  • Lower entry cost above Bronze Tier: Diamond: 75 (was 80)
  • Placement RP Tuning now follows ALGS rules that all Top 15 will gain points: 15th: 5 (was 0)
  • Placement RP Tuning now follows ALGS rules that all Top 15 will gain points: 14th: 5 (was 0)
  • Kill Point Tuning: 8th: 14 (was 12)
  • Kill Point Tuning: 7th: 14 (was 12)
  • Kill Point Tuning: 6th: 16 (was 12)

BUG FIXES

  • 3030-Repeater will no longer swap to a different reticle when reloading
  • Evo Harvester icons will no longer appear incorrectly for those who reconnect/connect late to a match
  • Firing Range: Dynamic Stats will now record some weapons properly
  • Fixed exploit that allowed players to move faster than normal
  • Mythic Melee items will now display their respective names in Death recaps
  • Nessies will no longer be occasionally extremely bouncy
  • Players will no longer be able to shoot enemies while safe behind cover
  • Resolved instances where some text displayed the old Replicator icon

BUG FIXES › GRAPHICS

  • DX12 PC: Fixed many bugs that to help resolve crashes
  • Fixed an issue with flickering FX on Xbox One, especially lens flares and glows
  • Fixed bug that caused high polling rate mice to occasionally encounter high frame stutters. High polling rate mice users should now see little to no frame stutters from mouse input.: Input and window processing now occurs on its own thread instead of the render thread

BUG FIXES › LEGENDS

  • Alter: Players should no longer rarely get stuck in the ceiling/floor when using a Void Passage
  • Alter: Stuck projectiles (such as Arc Stars) now fall off correctly when traveling through a Void Passage
  • Alter: Tac’s Void Siphon (the interactable part) no longer missing a cooldown after exiting a Void Passage (same as the cooldown when re-entering the actual portal)
  • Alter/Wraith/Ash: highlighting in the void (and Alter’s Void Vision upgrade) no longer reveals the real Mirage
  • Catalyst: Piercing Spikes no longer activated by MRVNs
  • Catalyst: Piercing Spikes activation no longer blocked by Gibraltar’s gun shield
  • Octane: fixed players getting extra velocity from upgraded jump pad using certain inputs
  • Revenant: Ash’s Arc Snare will no longer occasionally bounce off Forged Shadows

QUALITY OF LIFE

  • Added a settings option that adjusts the gameplay volume when spectating
  • Alter: Added different voice lines for Void Nexus being destroyed by the ring rather than a player
  • Alter: Added logic to prevent most cases of placing a Void Passage resulting in falling to your death post-travel. Olympus should be safe…ish
  • Alter: Added rumble to Alter’s Ult and Tac
  • Emote sound effects now play when previewing in the lobby (added a setting to turn this off too)
  • Health Wheel can now be closed on Controller with LT in addition to:
  • Circle on PlayStation
  • B on Xbox
  • Health Wheel items can now be used on Controller with RT in addition to:
  • Square on PlayStation
  • A on Xbox

QUALITY OF LIFE › Mixtape

  • Gameplay: 10 minute match time for all Mixtape modes minus Control
  • Gameplay: Spawn Logic: Gun Run, Lockdown, TDM: Decrease spawning in sight of enemies
  • Gameplay: Spawn Logic: Gun Run, Lockdown, TDM: Spawn closer, but not at same spawn point as teammates
  • Gameplay: Lockdown: Capture borders change to show the color of the team currently in the zone
  • Gameplay: Lockdown: Lockdown now always awards 5 points per kill and 5 points per capture interval
  • Gameplay: Lockdown: There is no longer special scoring based on kill positioning or extra points awarded for final/initial capture of zones
  • Map spawn audit: adjusting positions & angles: The Core, Estates, Habitat, Party Crasher, Phase Runner

QUALITY OF LIFE › GRAPHICS

  • DX12 PC: additional CPU performance optimizations, up to 10% faster than Season 21 launch: Check out our reddit post for updated DX12 Beta instructions
  • Added a new "Very High" choice to the "Model Detail" option in Video Settings, for reduced LOD popping
  • Switch: Migrated to the Rendering Hardware Interface (RHI), shared by PlayStation 5, Xbox Series X/S, and PC DirectX 12
  • Switch: FOV Slider added: may impact performance for players choosing to increase it beyond 70