Patchnoter

Apex Legends Season 22 Shockwave patch notes

Released

  • 42documented changes
  • 6buffs
  • 4nerfs
  • 1new
  • 31other

What changed

  • CHANGEBalance Updates

    Care Package

    The EVA-8 leaves the Care Package with more damage per pellet but slower fire and a wider spread, and the R-99 takes its place with better recoil and damage that drops off at range.

    EVA-8 returns to the floor: Blast pattern size slightly increased

    • EVA-8 returns to the floor
    • Blast pattern size slightly increased
    • Damage 6 → 7
    • Fire rate decreased
    • Now takes Boosted Loader Hop-Up
    • 4 shots remaining activation
    • Quick reload overflows Magazine by 2
    • Slight increase to recoil
    • R-99 enters the Care Package
    • ADS strafe speed increased
    • Improved recoil
    • New Feature: Damage fall-off
    • Damage increased to 14 at close range
    • Damage falls off to 10 at 11+ meters
    • No movement penalty when equipped
    • EVO Cache Spawn Rate in the first wave 50% → 100%

    TipEVA-8 dominates early fights - grab it for close range power; R-99 from care packages scales your mid-to-late carry potential.

    Official source
  • CHANGE

    Mixtape

    Mixtape loadouts and Gun Run swap the R-99 for akimbo weapons, and the schedule adds an Akimbo & LMG Only LTM, a weekend of Lockdown and Big TDM on top of the weekly map rotations.

    • Akimbo weapons added into all Mixtape Loadouts and Gun Run: R99 moves out of all loadouts, replaced with akimbo weapon variants
    • Mixtape Map Rotations
    • August 6-12, 2024
    • TDM: Skull Town, Habitat
    • Control: Thunderdome, Production Yard
    • Gun Run: The Core, Monument
    • August 13-19, 2024
    • Control: Barometer, Lava Siphon
    • Gun Run: Fragment, Skull Town
    • Lockdown: Zeus Station, Thunderdome
    • August 20-26, 2024
    • TDM: Habitat, The Core
    • Control: Barometer, Lava Siphon
    • Gun Run: Fragment, Skull Town
    • August 27-September 2, 2024
    • TDM: Habitat, Skull Town
    • Control: Production Yard, Thunderdome
    • Gun Run: The Core, Wattson
    • September 3-9, 2024
    • TDM: Habitat, The Core
    • Control: Barometer, Lava Siphon
    • Gun Run: Fragment, Skull Town
    • September 10-16, 2024
    • TDM: Skull Town, Zeus Station
    • Control: Production Yard, Thunderdome
    • Gun Run: The Core, Wattson
    • LTM: Akimbo & LMG Only Loadouts
    • August 13-19, 2024: TDM: Habitat, Skull Town, The Core, Zeus Station
    • August 30-September 3, 2024
    • Weekend of Lockdown
    • Gameplay Rules: decreased Ult charge while capturing points
    • Zeus Station, Monument, Skull Town, The Core, Thunderdome
    • September 3-9, 2024
    • Big TDM
    • Gameplay Rules
    • 15 Minute Time Limit
    • Score limit increased to 75
    • Shield Regen activates on kills
    • Thunderdome, Habitat, Zeus Station, Skull Town, Fragment, The Core
    Official source
  • CHANGEModes

    Revival: LTM ft. New Respawn Mechanic

    In Revival you respawn into a skydive near your team while one teammate is alive; timers grow each round and shrink when you deal damage, knock or kill, until respawns end at a set round.

    Respawn Timers: Respawn timers increase with each passing round

    • Respawn into a skydive near your teammates as long as one teammate is still alive
    • If all players die, the team is eliminated
    • Respawn Timers
    • Respawn timers increase with each passing round
    • Respawn timers for your squad increase each time a squadmate dies
    • Respawn timers decrease when squad members
    • Deal damage
    • Earn knockdowns
    • Earn kills
    • Execute enemies
    • Killing an enemy will reveal their squadmates for a brief time
    • Players start with blue knockdown shields (knockdown shields removed from the loot pool)
    • Respawning ends and all deaths are final upon reaching a specific round
    • Trios Revival: Respawning ends at Round 5
    • Straight Shot Revival: Respawning ends at Round 4

    TipKnockdowns and executions cut your respawn timer, so spend the seconds on the execution instead of moving straight on. Timers also climb with every round and every squadmate death, so late deaths cost most.

    Official source
  • CHANGEModes

    Straight Shot Revival (Starts August 20, 2024)

    Straight Shot is back as Straight Shot Revival with the Revival respawn system, akimbo P2020 and Mozambique in place of the single versions, and enemy highlight and health bars turned on.

    • Straight Shot returns as Straight Shot Revival
    • Features new respawn mechanic found in Trios Revival
    • Akimbo P2020 and Mozambique replace the single versions in loot
    • Enemy Highlight and Enemy Health Bars are enabled
    • Purple and gold tier LMGs will include the new Gun Shield Generator hop-up
    Official source
  • CHANGEGameplay Updates

    Aim Assist

    Aim Assist is weaker for console players in PC lobbies, even weaker in console performance mode, and weakest for controller players on PC.

    • Console crossplay into PC lobbies: Aim Assist strength reduced 18%
    • Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22%
    • Controller on PC: Aim Assist strength reduced 25%
    Official source
  • CHANGEGameplay Updates

    Aim Flinch

    Aim Flinch is gone from all weapons and most abilities, so taking hits no longer throws off your aim, though ring damage still does.

    • Aim Flinch has been removed from all weapons & most abilities
    • Damage from the ring still incurs Aim Flinch
    Official source
  • CHANGEWeapons

    Akimbo

    Akimbo P2020 and Mozambique fire automatically, faster and with double the magazine but slower reloads; aiming tightens hipfire instead of using optics, and select fire holsters the second gun.

    • Aiming tightens hipfire spread instead of looking down sights
    • Attachments are mirrored to the second weapon
    • Both P2020 and Mozambique are automatic in Akimbo
    • Increased rate of fire
    • Longer reload times
    • Magazine size is doubled
    • Optics are disabled while in Akimbo
    • Toggle select fire to holster your second weapon and re-enable your optic.
    Official source
  • CHANGELegends

    Alter

    Alter's Void Nexus comes back sooner and is faster to reach, especially when knocked, but the chase portal lasts less time and opens later; Ringmaster replaces the Level 2 cooldown upgrade.

    Void Nexus: Channel time when knocked 3s → 2s

    • Void Nexus
    • Channel time when knocked 3s → 2s
    • Chase portal duration 10s → 8s
    • Chase portal opening delay 6s → 8s
    • Increased travel speed to void nexus by about 40% (was 1800)
    • Ult cooldown reduced to 3 min (was 3.5m)
    • When knocked, you can travel to a friendly Void Nexus without looking at it by pressing character action (H key/D-pad down)
    • Removed option to press character action to destroy your own Void Nexus (H key/D-pad down)
    • Upgrades: Level 2
    • Ult Cooldown: removed ( Level 2 )
    • NEW Ringmaster: gain access to Ring Consoles

    TipPlan portal placement carefully since they open slower and last shorter - coordinate positioning with your team beforehand.

    Official source
  • REWORKModes

    Bot Royale

    Bot Royale is a new mode for newer players, a quicker battle royale against a smaller lobby of bot squads, with smarter bots and more Legends playable as bots.

    Bot Legends: overhauled as part of Bot Royale: Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects

    • New mode for Apex’s new and learning players
    • Battle as a squad against a smaller lobby of enemy bot squads in a quicker version of a standard battle royale match
    • Game rules are the same as in standard battle royale modes
    • Play with Bots in your squad or bring your own Human friends
    • Bot Legends: overhauled as part of Bot Royale
    • Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects
    • Several Legends were added as Bots in Bot Royale including: Bangalore, Bloodhound, Conduit, Fuse, Gibraltar, Lifeline, Octane, Seer, Vantage, and Wraith

    TipPractice BR rotations and fight patterns against AI without ranked pressure - ideal for learning new playstyles safely.

    Official source
  • REWORKLegends

    Crypto

    Crypto's drone comes back faster, the new Off the Grid upgrade cloaks Crypto while flying it, and Improved Satellite Imagery makes the ultimate scan and track anyone it hits through walls.

    • Surveillance Drone: Cooldown 40s → 30s
    • Upgrades
    • NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone
    • While hidden from sight, Crypto’s cloaking will still emit a close-range cloaking sound to sus his location and ability scans will still reveal his location
    • Threat Vision related skills will not reveal Crypto
    • Improved Satellite Imagery: Ult now scans anyone it hits for 4s and will track through walls
    • Quick Ping: removed, improved handling now integrated into base kit

    TipDroning is far safer now that Off the Grid cloaks you, so scout more aggressively - and since the ult marks anyone it hits for 4s through walls, push the scan instead of just taking the information.

    Official source
  • CHANGEWeapons

    Devotion (Care Package)

    The Care Package Devotion gets the Gun Shield Generator and reaches its best hipfire accuracy after fewer shots, and its empty reload speed changes.

    • Empty reload speed decreased
    • Gun Shield Generator added
    • Reverse hip fire improved; shots needed for max hipfire reduced to 14 (was 21)

    TipStash ammo for faster reloads; use the new shield effect; control hipfire spray tighter now.

    Official source
  • NERFWeapons

    Havoc

    The Havoc is much less accurate from the hip.

    Hipfire accuracy significantly reduced

    Official source
  • CHANGEWeapons

    LMGs

    All LMGs now use the Care Package Devotion's Reverse Hipfire mechanic and can take the new Gun Shield Generator hop-up.

    • All LMGs now benefit from the Reverse Hipfire mechanic found on the Care Package Devotion
    • New Hop-Up: Gun Shield Generator (see Hop-Ups section above)
    Official source
  • NERFGameplay Updates

    Loot Pool

    Purple and gold attachments spawn about half as often, so good attachments are harder to find.

    Reduce the spawn rate of Purple and Gold attachments by about 50%

    Official source
  • CHANGEWeapons

    Mastiff

    The Mastiff fires fewer pellets, but each one hits harder.

    • Damage 11 → 15
    • Pellet count 8 → 6

    TipMastiff rewards accuracy harder - land your shots for massive damage but missing leaves you vulnerable.

    Official source
  • CHANGEWeapons

    Mozambique (Single)

    The single Mozambique fires much faster, but a full blast does less damage with Hammerpoint and the Shotgun Bolt fire-rate bonus is smaller at every level.

    • Hammer Point Damage for a full blast 60 → 54
    • Rate of fire significantly increased
    • Shotgun Bolt rate of fire multiplier decreased at all levels

    TipA full blast pays out less while the gun fires faster, so stay on target through the follow-up shots instead of peeking after one. Rank a shotgun bolt lower in your loot order, since it adds less at every level now.

    Official source
  • BUFFController & Recon Class Perks

    New Class Perk

    Controller Legends get extra overcharge shield capacity while inside the zone, kept until shortly after leaving, and Recon Legends now see enemies in their line of sight highlighted when aiming down sights.

    Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone: The Zone automatically grants an overcharge of 25HP shield capacity

    • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone
    • The Zone automatically grants an overcharge of 25HP shield capacity
    • This capacity is permanent while the player remains in zone (white ring area on the map): Overcharge is lost when leaving zone (after 5s delay)
    • Overcharge can be healed with cells, batteries and abilities while in zone
    • If a player enters the zone at full shields, the overcharge pip will fill automatically
    • If a player acquires a shield core that overcharges beyond this extra zone capacity, that additional overcharge will still drain normally but the zone overcharge will remain
    • Zone Overcharge will never enhance Legend Armor beyond maximum (red) capacity
    • Threat Vision: Recon Legends now gain threat vision when aiming down sights
    • Threat vision will highlight enemies that the character has Line of Sight to whenever using ADS (aim down sights)
    • This ability will not work through walls or smoke, and it’s limited in range by the type of scope or zoom range of an ability
    Official source
  • CHANGELegends

    New Class Perks + Adjustments

    Controller Legends gain the Zone Overcharge perk and can remotely pick up undamaged tacticals, while Recon Legends gain Threat Vision when aiming down sights and several Survey Beacon updates.

    Recon Legends: Survey Beacons: multiple updates (see above)

    • Controller Legends
    • Class Perk - Zone Overcharge: extra shield capacity when playing in zone (see above)
    • QoL - Remote Pick-Up: remotely pick-up their undamaged Tacticals by looking back at them and pressing a button (see above)
    • Recon Legends
    • Class Perk - Threat Vision: gain threat vision when aiming down sights (see above)
    • Survey Beacons: multiple updates (see above)
    Official source
  • CHANGEWeapons

    P2020 (Single)

    The P2020 hits harder per shot, but Hammer Point damage is lower and every magazine is smaller, so you reload more often.

    • Damage 18 → 21
    • Hammer Point damage 27 → 23
    • Magazine size changes
    • Base 14 → 10
    • White 16 → 11
    • Blue 18 → 12
    • Purple/Gold 21 → 14

    TipYou'll burn ammo faster on the P2020 - aim carefully and pick your engagements rather than spraying.

    Official source
  • CHANGEWeapons

    Peacekeeper

    The Peacekeeper fires fewer pellets that each hit harder, with a changed blast pattern.

    • Damage increased per pellet to 11 (was 9)
    • Pellet count 11 → 9
    • Blast pattern shape changed

    TipTighter spread with more punch per pellet. Same total damage, rewards accuracy.

    Official source
  • CHANGELegends

    Rampart

    Rampart's Sheila now uses ammo-style ultimate pips, so one pip is enough to draw or place it instead of a full charge, firing drains the pips, and only one placed turret is allowed.

    Sheila: Maximum number of place turrets allowed is now 1

    • Sheila
    • Ammo drains from pip charge with use
    • Maximum number of place turrets allowed is now 1
    • Need 1 PIP of Ultimate change to draw or place Sheila
    • No longer requires a full charge to equip
    • Now uses an Ammo-Style Ultimate model
    Official source
  • CHANGELegends

    Seer

    Seer moves faster and quieter with Heartbeat Sensor up, Focus of Attention health bars last the full Silence, and the new Split Focus upgrade replaces Focus Scan with an extra tactical charge.

    Heartbeat Sensor: Passive move speed has been increased to weapon sprint speed

    • Focus of Attention: healthbars persist for duration of Silence
    • Heartbeat Sensor
    • Passive move speed has been increased to weapon sprint speed
    • Passive is now quieter when active
    • Upgrades
    • Focus Scan: removed
    • NEW Split Focus: gain an additional Tac charge

    TipThe passive keeps up at weapon sprint speed now and runs quieter, so you can hold it open on the approach without trailing the squad. Split Focus adds a tac charge, so one can go purely on information.

    Official source
  • CHANGEController & Recon Class Perks / Recon Class

    Survey Beacons

    Survey Beacons are much faster to use and all are active on every map, but they scan a shorter range, give less EVO and pulse three times, with a visible scan wave instead of a message to enemies.

    • Faster to use ~3s (was ~7.5s)
    • Shortened range of ~500m (was scanning the entire map)
    • No longer randomly distributed and all will now be turned on with every map
    • Scanning now grants 75 EVO (was 200 EVO)
    • Now pulses 3 times over 15s, with each pulse taking a snapshot of enemies in range for 5s
    • Now release a large in-world scan wave that players can spot to identify an activated beacon (enemies no longer receive a scan message)
    • Enemies scanned will display along the edges of the mini-map even if not in
    Official source
  • CHANGELegends

    Vantage

    Vantage can launch to Echo without line of sight and cancel the tactical mid charge, Sniper's Mark hits harder on the second shot, and the new Ranged Tracking lets pings track enemies in passive range.

    Echo Relocation: no longer requires LOS to Echo to launch: Can launch when LOS is blocked

    • Echo Relocation: no longer requires LOS to Echo to launch
    • Can launch when LOS is blocked
    • Can now cancel the tac mid charge
    • Tac reticle will turn red when echo is behind you and you are launching
    • Will slide-around boxes and geometry as best it can to reach Echo
    • Sniper’s Mark
    • 2nd Shot Multiplier 2x → 2.5x
    • Can hit "Reload" when in ult to use an Ult Accel
    • Spotter's Lens
    • NEW Ranged Tracking
    • Waypoint on PING within Passive range will track enemy for 10s
    • Will not show within 100m (for each ally individually)
    • Recon Info
    • added to all optics
    • expanded passive scanning screen area to be more consistent
    • Upgrade - Ult Reload: now also doubles Ult Accel use speed in addition to providing 2 extra bullets

    TipEcho doesn't need line of sight. Higher multiplier rewards follow-up shots.

    Official source
  • CHANGELegends

    Wattson

    Wattson's Power Pylon upgrade now regenerates shield charge, Split Current is removed, and the new Emergency Power upgrade makes the Interception Pylon regenerate shields faster.

    Upgrades: Power Pylon: now regenerates shield charge

    • Upgrades
    • Power Pylon: now regenerates shield charge
    • Split Current: removed
    • Emergency Power - Added: Increases Shield Regen Rate of Interception Pylon

    TipPlace the Pylon where the squad actually intends to hold rather than dropping it mid-rotation, and take Emergency Power if you plan to fight on it, since that upgrade raises the regen rate.

    Official source
  • CHANGE

    World Systems

    The system that decides where the end ring forms has been improved.

    Improved end ring generation system

    Official source
  • CHANGEAmmo & Attachments

    Ammo Spawn rates

    Energy ammo turns up less often, light and heavy ammo slightly more often, and shotgun and sniper ammo more often.

    • Energy ammo: reduced individual spawn rate
    • Light & Heavy ammo: slight increase to individual spawn rate
    • Shotgun & Sniper ammo: increased individual spawn rate
    Official source
  • CHANGEAmmo & Attachments

    Ammo Stack Changes

    Light and shotgun ammo now stack higher and come in bigger bricks, while energy ammo stacks and bricks are smaller, so energy ammo takes up more inventory space.

    • Light ammo stack size increased to 72 (was 60): Individual brick size increased to 24 (was 20)
    • Energy ammo stack size decreased to 54 (was 60): Individual brick size decreased to 18 (was 20)
    • Shotgun ammo stack size increased to 20 (was 16): Individual brick size increased to 10 (was 8)

    TipLight is more plentiful, energy rarer. Manage your ammo economy differently.

    Official source
  • BUFFLegends

    Ballistic

    Ballistic's Whistler locks on to targets much faster, so it is quicker to land on an enemy.

    Whistler: Lock-on time 0.3s → 0.1s

    TipYour missiles lock faster on stationary targets - line up shots quickly before enemies reposition.

    Official source
  • CHANGEBattle Sense

    Better Ammo Awareness & Feedback

    Critical Ammo now triggers when you carry no matching ammo, low ammo warnings show earlier with the ammo icon, running dry auto-pings for ammo, and ground ammo shows which of your guns it fits.

    • Critical Ammo state will now kick on when a player has 0 relevant ammo in their inventory
    • On screen Low Ammo indicators kick on earlier allowing players more opportunity to find ammo: Indicator also now displays the icon of the ammo type
    • Pinging for ammo will now display the ammo icon in the kill feed
    • When emptying a weapon of all reserve ammo it will now automatically ping that the player is in need of ammo
    • When looking at ammo on the ground the tooltip now displays compatibility with any of your currently equipped weapons
    Official source
  • CHANGELegends

    Caustic

    Caustic's friendly traps now look different from enemy traps, so it is easier to tell them apart.

    Mom! Get the camera! Friendly traps are now differentiated from enemy traps

    Official source
  • NERFWeapons

    Hemlok

    The Hemlok has a slightly longer delay between bursts, a little less damage and smaller white and blue magazines.

    • Burst Delay slightly increased
    • Damage 20 → 19
    • Magazine Size Reduction
    • Base: 18 (unchanged)
    • White 24 → 21
    • Blue 27 → 24
    • Purple/Gold: 30 (unchanged)

    TipLess damage per shot and fewer rounds. Pick your targets more carefully.

    Official source
  • CHANGELegends

    Lifeline

    Lifeline's Gold-Plated upgrade now gives a Battery instead of a Gold EVO Cache.

    Upgrade - Gold-Plated: replaced Gold EVO Cache with Battery

    Official source
  • BUFFWeapons

    R-301

    The R-301 has a bigger magazine at every level, so it can fire longer before reloading.

    Magazine size changes: Base 18 → 21

    • Magazine size changes
    • Base 18 → 21
    • White 20 → 23
    • Blue 28: (was 25)
    • Purple/Gold 28 → 31
    Official source
  • CHANGEWeapons

    Rampage

    The Rampage fires larger projectiles while Revved Up, making hits a bit easier to land.

    Increase projectile size while Revved Up

    Official source
  • BUFFWeapons

    RE-45

    The RE-45 holds more rounds at every magazine level, so it needs to reload less often.

    Magazine size changes: Base 16 → 18

    • Magazine size changes
    • Base 16 → 18
    • White 19 → 20
    • Blue 22 → 23
    • Purple/Gold 25 → 26

    TipMore ammo per magazine for sustained fire.

    Official source
  • CHANGEGameplay Updates

    Reorganization: Death Boxes and Loba’s Black Market

    Death boxes and Loba's Black Market now give healing items their own row and put Shield Cores at the top of the gear section, so they are quicker to find.

    • Healing items now have a dedicated row and have been removed from the consumables category
    • Shield Cores have been moved to the top of the Gear category
    Official source
  • CHANGEGameplay Updates

    Traversal

    Mantling at the same time in the same spot as a teammate no longer forces both players to drop

    Official source
  • BUFFWeapons

    Alternator

    The Alternator's white, blue and purple/gold magazines each hold one more round.

    Magazine size changes: White 22 → 23

    • Magazine size changes
    • Base: 19 (unchanged)
    • White 22 → 23
    • Blue 25 → 26
    • Purple/Gold 27 → 28

    TipCarry more ammo per magazine for longer sustained firefights.

    Official source
  • BUFFWeapons

    CAR

    The CAR's white, blue and purple/gold magazines each hold one more round.

    Magazine size changes: White 21 → 22

    • Magazine size changes
    • Base: 19 (unchanged)
    • White 21 → 22
    • Blue 23 → 24
    • Purple/Gold 26 → 27

    TipCarry more ammo per magazine for sustained engagements.

    Official source
  • NERFWeapons

    Flatline

    The Flatline's magazines are smaller at every level, so it needs to reload a little sooner.

    Magazine size changes: Base 20 → 19

    • Magazine size changes
    • Base 20 → 19
    • White 25 → 23
    • Blue 28 → 27
    • Purple/Gold 30 → 29

    TipCarry less ammo per mag. Be more conservative with your shots.

    Official source
  • NEWNew Player Experience

    Welcome Pass and Challenges

    New accounts get a Welcome Pass that advances through one-time challenges in any BR mode or Bot Royale, and they start with Wraith, Bangalore and Lifeline and unlock more Legends through progression.

    • For new accounts created after the launch of Shockwave
    • Complete Welcome Challenges to progress through the Welcome Pass
    • Challenges can be completed in any BR mode and Bot Royale
    • Unique set of challenges designed around foundational skills
    • Welcome Challenges do not refresh
    • Receive rewards for reaching each level of the Welcome Pass: If the player already has the reward in their inventory, they will receive the Crafting Metals value instead
    • Start with three Legends: Wraith, Bangalore and Lifeline: Unlock Bloodhound, Pathfinder, Gibraltar, and a Legend of their choice through progression

    TipComplete challenges to progress faster and unlock your preferred legend.

    Official source

Full patch notes from EA

Read it on the official page

CONTROLLER & RECON CLASS PERKS › CONTROLLER CLASS › NEW CLASS PERK

  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone: The Zone automatically grants an overcharge of 25HP shield capacity
  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone: This capacity is permanent while the player remains in zone (white ring area on the map): Overcharge is lost when leaving zone (after 5s delay)
  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone: Overcharge can be healed with cells, batteries and abilities while in zone
  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone: If a player enters the zone at full shields, the overcharge pip will fill automatically
  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone: If a player acquires a shield core that overcharges beyond this extra zone capacity, that additional overcharge will still drain normally but the zone overcharge will remain
  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone: Zone Overcharge will never enhance Legend Armor beyond maximum (red) capacity

CONTROLLER & RECON CLASS PERKS › CONTROLLER CLASS › NEW QUALITY OF LIFE

  • Remote Pick-Up: Controller Legends can now remotely pick-up their undamaged Tacticals by looking back at them and pressing a button: Additionally, if the player abandons the area, they will prompted to recover ALL possible objects
  • Remote Pick-Up: Controller Legends can now remotely pick-up their undamaged Tacticals by looking back at them and pressing a button: Remotely recovering these objects will restore the Tactical charge

CONTROLLER & RECON CLASS PERKS › RECON CLASS › NEW CLASS PERK

  • Threat Vision: Recon Legends now gain threat vision when aiming down sights: Threat vision will highlight enemies that the character has Line of Sight to whenever using ADS (aim down sights)
  • Threat Vision: Recon Legends now gain threat vision when aiming down sights: This ability will not work through walls or smoke, and it’s limited in range by the type of scope or zoom range of an ability

CONTROLLER & RECON CLASS PERKS › RECON CLASS › SURVEY BEACONS

  • Faster to use ~3s (was ~7.5s)
  • Shortened range of ~500m (was scanning the entire map)
  • No longer randomly distributed and all will now be turned on with every map
  • Scanning now grants 75 EVO (was 200 EVO)
  • Now pulses 3 times over 15s, with each pulse taking a snapshot of enemies in range for 5s
  • Now release a large in-world scan wave that players can spot to identify an activated beacon (enemies no longer receive a scan message)
  • Enemies scanned will display along the edges of the mini-map even if not in

SHOCKWAVE BATTLE PASS

  • With the launch of Season 22 on August 6th through Split 1, we want to give you an opportunity to get the Premium Battle Pass. You can unlock it by completing a series of simple in-game challenges before the end of Split 1 on September 17th at 10:00am PT:
  • Play 2 matches in Trios on a specific map
  • Deal 1,000 damage as a Recon or Controller Legend in BR
  • Open 15 Supply Bins in any mode
  • Deal 500 damage in BR with a specific weapon
  • Complete 10 levels of the Battle Pass
  • Starting with Split 2 on September 17th, you can get the Premium Battle Passes the same way as before: by using 950 Apex Coins. You’ll be able to earn enough Apex Coins via the Battle Pass to get future passes.
  • The Battle Pass options now include better rewards - and with the re-tuned Battle Pass challenges, it'll be faster to complete at only 60 levels.

BALANCE UPDATES › Care Package

  • EVA-8 returns to the floor: Blast pattern size slightly increased
  • EVA-8 returns to the floor: Damage increased to 7 (was 6)
  • EVA-8 returns to the floor: Fire rate decreased
  • EVA-8 returns to the floor: Now takes Boosted Loader Hop-Up: 4 shots remaining activation
  • EVA-8 returns to the floor: Now takes Boosted Loader Hop-Up: Quick reload overflows Magazine by 2
  • EVA-8 returns to the floor: Slight increase to recoil
  • R-99 enters the Care Package: ADS strafe speed increased
  • R-99 enters the Care Package: Improved recoil
  • R-99 enters the Care Package: New Feature: Damage fall-off: Damage increased to 14 at close range
  • R-99 enters the Care Package: New Feature: Damage fall-off: Damage falls off to 10 at 11+ meters
  • R-99 enters the Care Package: No movement penalty when equipped
  • EVO Cache Spawn Rate in the first wave increased to 100% (was 50%)

BALANCE UPDATES › Gold Weapon Rotation

GAMEPLAY UPDATES › Aim Assist

  • Console crossplay into PC lobbies: Aim Assist strength reduced 18%
  • Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22%
  • Controller on PC: Aim Assist strength reduced 25%

GAMEPLAY UPDATES › Aim Flinch

  • Aim Flinch has been removed from all weapons & most abilities
  • Damage from the ring still incurs Aim Flinch

GAMEPLAY UPDATES › Loot Bin Reset

  • Bins that have been rerolled will appear slightly differently than ones that have never been opened
  • After the reset, multiple bins will convert into Legendary loot bins that provide smart loot, guaranteeing that the contents to be relevant upgrades for a squad

GAMEPLAY UPDATES › Mythic Bin

  • One Mythic bin will spawn into the match with:
  • One random Care Package weapon
  • Gold version weapons of those that the squad is running at the time of opening the bin
  • Medical supplies and grenades
  • Large EVO bonus to the squad
  • Mythic bins are locked and require players to hold interact on them for a significant amount of time to crack them open for their team
  • Displayed on the map and minimap

GAMEPLAY UPDATES › Loot Pool

  • Reduce the spawn rate of Purple and Gold attachments by about 50%

GAMEPLAY UPDATES › Reorganization: Death Boxes and Loba’s Black Market

  • Healing items now have a dedicated row and have been removed from the consumables category
  • Shield Cores have been moved to the top of the Gear category

GAMEPLAY UPDATES › Traversal

  • Mantling at the same time in the same spot as a teammate no longer forces both players to drop

BATTLE SENSE › Better Ammo Awareness & Feedback

  • Critical Ammo state will now kick on when a player has 0 relevant ammo in their inventory
  • On screen Low Ammo indicators kick on earlier allowing players more opportunity to find ammo: Indicator also now displays the icon of the ammo type
  • Pinging for ammo will now display the ammo icon in the kill feed
  • When emptying a weapon of all reserve ammo it will now automatically ping that the player is in need of ammo
  • When looking at ammo on the ground the tooltip now displays compatibility with any of your currently equipped weapons

AMMO & ATTACHMENTS › Ammo Spawn rates

  • Energy ammo: reduced individual spawn rate
  • Light & Heavy ammo: slight increase to individual spawn rate
  • Shotgun & Sniper ammo: increased individual spawn rate

AMMO & ATTACHMENTS › Ammo Stack Changes

  • Light ammo stack size increased to 72 (was 60): Individual brick size increased to 24 (was 20)
  • Energy ammo stack size decreased to 54 (was 60): Individual brick size decreased to 18 (was 20)
  • Shotgun ammo stack size increased to 20 (was 16): Individual brick size increased to 10 (was 8)

AMMO & ATTACHMENTS › Hop-ups

  • Disruptor Rounds removed from floor loot
  • New Hop-Up: Gun Shield Generator: Usable by all LMGs (Spitfire, Rampage, L-STAR, Devotion)
  • New Hop-Up: Gun Shield Generator: When aiming down sights automatically deploy a frontal Gun Shield
  • New Hop-Up: Gun Shield Generator: Gun Shield absorbs 40 damage
  • New Hop-Up: Gun Shield Generator: Gun Shield is recharged 12 seconds after taking damage or breaking
  • New Hop-Up: Gun Shield Generator: Improves Gibraltar’s Gun Shield: Gun Shield health increased to 75
  • New Hop-Up: Gun Shield Generator: Improves Gibraltar’s Gun Shield: Gun Shield recharge time remains the same as his passive

WEAPONS › Akimbo

  • Aiming tightens hipfire spread instead of looking down sights
  • Attachments are mirrored to the second weapon
  • Both P2020 and Mozambique are automatic in Akimbo
  • Increased rate of fire
  • Longer reload times
  • Magazine size is doubled
  • Optics are disabled while in Akimbo
  • Toggle select fire to holster your second weapon and re-enable your optic.

WEAPONS › LMGs

  • All LMGs now benefit from the Reverse Hipfire mechanic found on the Care Package Devotion
  • New Hop-Up: Gun Shield Generator (see Hop-Ups section above)

WEAPONS › Alternator

  • Magazine size changes: Base: 19 (unchanged)
  • Magazine size changes: White: 23 (was 22)
  • Magazine size changes: Blue: 26 (was 25)
  • Magazine size changes: Purple/Gold: 28 (was 27)

WEAPONS › CAR

  • Magazine size changes: Base: 19 (unchanged)
  • Magazine size changes: White: 22 (was 21)
  • Magazine size changes: Blue: 24 (was 23)
  • Magazine size changes: Purple/Gold: 27 (was 26)

WEAPONS › Devotion (Care Package)

  • Empty reload speed decreased
  • Gun Shield Generator added
  • Reverse hip fire improved; shots needed for max hipfire reduced to 14 (was 21)

WEAPONS › Flatline

  • Magazine size changes: Base: 19 (was 20)
  • Magazine size changes: White: 23 (was 25)
  • Magazine size changes: Blue: 27 (was 28)
  • Magazine size changes: Purple/Gold: 29 (was 30)

WEAPONS › Havoc

  • Hipfire accuracy significantly reduced

WEAPONS › Hemlok

  • Burst Delay slightly increased
  • Damage reduced to 19 (was 20)
  • Magazine Size Reduction: Base: 18 (unchanged)
  • Magazine Size Reduction: White: 21 (was 24)
  • Magazine Size Reduction: Blue: 24 (was 27)
  • Magazine Size Reduction: Purple/Gold: 30 (unchanged)

WEAPONS › P2020 (Single)

  • Damage increased to 21 (was 18)
  • Hammer Point damage decreased to 23 (was 27)
  • Magazine size changes: Base: 10 (was 14)
  • Magazine size changes: White: 11 (was 16)
  • Magazine size changes: Blue: 12 (was 18)
  • Magazine size changes: Purple/Gold: 14 (was 21)

WEAPONS › Mozambique (Single)

  • Hammer Point Damage for a full blast reduced to 54 (was 60)
  • Rate of fire significantly increased
  • Shotgun Bolt rate of fire multiplier decreased at all levels

WEAPONS › Mastiff

  • Damage increased to 15 (was 11)
  • Pellet count reduced to 6 (was 8)

WEAPONS › New › Peacekeeper

  • Damage increased per pellet to 11 (was 9)
  • Pellet count reduced to 9 (was 11)
  • Blast pattern shape changed

WEAPONS › New › R-301

  • Magazine size changes: Base: 21(was 18)
  • Magazine size changes: White: 23 (was 20)
  • Magazine size changes: Blue 28: (was 25)
  • Magazine size changes: Purple/Gold: 31 (was 28)

WEAPONS › New › RE-45

  • Magazine size changes: Base: 18 (was 16)
  • Magazine size changes: White: 20 (was 19)
  • Magazine size changes: Blue: 23 (was 22)
  • Magazine size changes: Purple/Gold: 26 (was 25)

WEAPONS › New › Rampage

  • Increase projectile size while Revved Up

LEGENDS › New Class Perks + Adjustments

  • Controller Legends: Class Perk - Zone Overcharge: extra shield capacity when playing in zone (see above)
  • Controller Legends: QoL - Remote Pick-Up: remotely pick-up their undamaged Tacticals by looking back at them and pressing a button (see above)
  • Recon Legends: Class Perk - Threat Vision: gain threat vision when aiming down sights (see above)
  • Recon Legends: Survey Beacons: multiple updates (see above)

LEGENDS › Alter

  • Void Nexus: Channel time when knocked decreased to 2s (was 3s)
  • Void Nexus: Chase portal duration decreased 8s (was 10s)
  • Void Nexus: Chase portal opening delay increased to 8s (was 6s)
  • Void Nexus: Increased travel speed to void nexus by about 40% (was 1800)
  • Void Nexus: Ult cooldown reduced to 3 min (was 3.5m)
  • Void Nexus: When knocked, you can travel to a friendly Void Nexus without looking at it by pressing character action (H key/D-pad down)
  • Removed option to press character action to destroy your own Void Nexus (H key/D-pad down)
  • Upgrades: Level 2: Ult Cooldown: removed ( Level 2 )
  • Upgrades: Level 2: NEW Ringmaster: gain access to Ring Consoles

LEGENDS › Ballistic

  • Whistler: lock-on time decreased to 0.1s (was 0.3s)

LEGENDS › Caustic

  • Mom! Get the camera! Friendly traps are now differentiated from enemy traps

LEGENDS › Crypto

  • Surveillance Drone: cooldown decreased to 30s (was 40s)
  • Upgrades: NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone: While hidden from sight, Crypto’s cloaking will still emit a close-range cloaking sound to sus his location and ability scans will still reveal his location
  • Upgrades: NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone: Threat Vision related skills will not reveal Crypto
  • Upgrades: Improved Satellite Imagery: Ult now scans anyone it hits for 4s and will track through walls
  • Upgrades: Quick Ping: removed, improved handling now integrated into base kit

LEGENDS › Lifeline

  • Upgrade - Gold-Plated: replaced Gold EVO Cache with Battery

LEGENDS › Rampart

  • Sheila: Ammo drains from pip charge with use
  • Sheila: Maximum number of place turrets allowed is now 1
  • Sheila: Need 1 PIP of Ultimate change to draw or place Sheila
  • Sheila: No longer requires a full charge to equip
  • Sheila: Now uses an Ammo-Style Ultimate model

LEGENDS › Seer

  • Focus of Attention: healthbars persist for duration of Silence
  • Heartbeat Sensor: Passive move speed has been increased to weapon sprint speed
  • Heartbeat Sensor: Passive is now quieter when active
  • Upgrades: Focus Scan: removed
  • Upgrades: NEW Split Focus: gain an additional Tac charge

LEGENDS › Vantage

  • Echo Relocation: no longer requires LOS to Echo to launch: Can launch when LOS is blocked
  • Echo Relocation: no longer requires LOS to Echo to launch: Can now cancel the tac mid charge
  • Echo Relocation: no longer requires LOS to Echo to launch: Tac reticle will turn red when echo is behind you and you are launching
  • Echo Relocation: no longer requires LOS to Echo to launch: Will slide-around boxes and geometry as best it can to reach Echo
  • Sniper’s Mark: 2nd Shot Multiplier is now 2.5x (was 2x)
  • Sniper’s Mark: Can hit "Reload" when in ult to use an Ult Accel
  • Spotter's Lens: NEW Ranged Tracking: Waypoint on PING within Passive range will track enemy for 10s
  • Spotter's Lens: NEW Ranged Tracking: Will not show within 100m (for each ally individually)
  • Spotter's Lens: Recon Info: added to all optics
  • Spotter's Lens: Recon Info: expanded passive scanning screen area to be more consistent
  • Upgrade - Ult Reload: now also doubles Ult Accel use speed in addition to providing 2 extra bullets

LEGENDS › Wattson

  • Upgrades: Power Pylon: now regenerates shield charge
  • Upgrades: Split Current: removed
  • Upgrades: Emergency Power - Added: Increases Shield Regen Rate of Interception Pylon

MAPS

  • Pubs & Ranked Rotation: Broken Moon
  • Pubs & Ranked Rotation: E-District
  • Pubs & Ranked Rotation: Stormpoint
  • NEW E-District: Urban island district of the city of Suotamo on Gaea
  • NEW E-District: Features 17 POIs
  • NEW E-District: Designed for verticality with areas perfect for CQC
  • NEW E-District: Exclusive map at launch: Pubs: for the first week after launch, August 6-12
  • NEW E-District: Exclusive map at launch: Ranked: for the first 72 hours after launch, August 6-9

MODES › Bot Royale

  • New mode for Apex’s new and learning players
  • Battle as a squad against a smaller lobby of enemy bot squads in a quicker version of a standard battle royale match
  • Game rules are the same as in standard battle royale modes
  • Play with Bots in your squad or bring your own Human friends
  • Bot Legends: overhauled as part of Bot Royale: Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects
  • Bot Legends: overhauled as part of Bot Royale: Several Legends were added as Bots in Bot Royale including: Bangalore, Bloodhound, Conduit, Fuse, Gibraltar, Lifeline, Octane, Seer, Vantage, and Wraith

MODES › Revival: LTM ft. New Respawn Mechanic

  • Respawn into a skydive near your teammates as long as one teammate is still alive
  • If all players die, the team is eliminated
  • Respawn Timers:
  • Respawn timers increase with each passing round
  • Respawn timers for your squad increase each time a squadmate dies
  • Respawn Timers: Respawn timers decrease when squad members:
  • Deal damage
  • Earn knockdowns
  • Earn kills
  • Execute enemies
  • Killing an enemy will reveal their squadmates for a brief time
  • Players start with blue knockdown shields (knockdown shields removed from the loot pool)
  • Respawning ends and all deaths are final upon reaching a specific round: Trios Revival: Respawning ends at Round 5
  • Respawning ends and all deaths are final upon reaching a specific round: Straight Shot Revival: Respawning ends at Round 4

MODES › Straight Shot Revival (Starts August 20, 2024)

  • Straight Shot returns as Straight Shot Revival
  • Features new respawn mechanic found in Trios Revival
  • Akimbo P2020 and Mozambique replace the single versions in loot
  • Enemy Highlight and Enemy Health Bars are enabled
  • Purple and gold tier LMGs will include the new Gun Shield Generator hop-up

MIXTAPE

  • Akimbo weapons added into all Mixtape Loadouts and Gun Run: R99 moves out of all loadouts, replaced with akimbo weapon variants
  • Mixtape Map Rotations: August 6-12, 2024: TDM: Skull Town, Habitat
  • Mixtape Map Rotations: August 6-12, 2024: Control: Thunderdome, Production Yard
  • Mixtape Map Rotations: August 6-12, 2024: Gun Run: The Core, Monument
  • Mixtape Map Rotations: August 13-19, 2024: Control: Barometer, Lava Siphon
  • Mixtape Map Rotations: August 13-19, 2024: Gun Run: Fragment, Skull Town
  • Mixtape Map Rotations: August 13-19, 2024: Lockdown: Zeus Station, Thunderdome
  • Mixtape Map Rotations: August 20-26, 2024: TDM: Habitat, The Core
  • Mixtape Map Rotations: August 20-26, 2024: Control: Barometer, Lava Siphon
  • Mixtape Map Rotations: August 20-26, 2024: Gun Run: Fragment, Skull Town
  • Mixtape Map Rotations: August 27-September 2, 2024: TDM: Habitat, Skull Town
  • Mixtape Map Rotations: August 27-September 2, 2024: Control: Production Yard, Thunderdome
  • Mixtape Map Rotations: August 27-September 2, 2024: Gun Run: The Core, Wattson
  • Mixtape Map Rotations: September 3-9, 2024: TDM: Habitat, The Core
  • Mixtape Map Rotations: September 3-9, 2024: Control: Barometer, Lava Siphon
  • Mixtape Map Rotations: September 3-9, 2024: Gun Run: Fragment, Skull Town
  • Mixtape Map Rotations: September 10-16, 2024: TDM: Skull Town, Zeus Station
  • Mixtape Map Rotations: September 10-16, 2024: Control: Production Yard, Thunderdome
  • Mixtape Map Rotations: September 10-16, 2024: Gun Run: The Core, Wattson
  • LTM: Akimbo & LMG Only Loadouts: August 13-19, 2024: TDM: Habitat, Skull Town, The Core, Zeus Station
  • LTM: Akimbo & LMG Only Loadouts: August 30-September 3, 2024: Weekend of Lockdown
  • LTM: Akimbo & LMG Only Loadouts: August 30-September 3, 2024: Gameplay Rules: decreased Ult charge while capturing points
  • LTM: Akimbo & LMG Only Loadouts: August 30-September 3, 2024: Zeus Station, Monument, Skull Town, The Core, Thunderdome
  • LTM: Akimbo & LMG Only Loadouts: September 3-9, 2024: Big TDM
  • LTM: Akimbo & LMG Only Loadouts: September 3-9, 2024: Gameplay Rules: 15 Minute Time Limit
  • LTM: Akimbo & LMG Only Loadouts: September 3-9, 2024: Gameplay Rules: Score limit increased to 75
  • LTM: Akimbo & LMG Only Loadouts: September 3-9, 2024: Gameplay Rules: Shield Regen activates on kills
  • LTM: Akimbo & LMG Only Loadouts: September 3-9, 2024: Thunderdome, Habitat, Zeus Station, Skull Town, Fragment, The Core

NEW PLAYER EXPERIENCE › Welcome Pass and Challenges

  • For new accounts created after the launch of Shockwave
  • Complete Welcome Challenges to progress through the Welcome Pass: Challenges can be completed in any BR mode and Bot Royale
  • Complete Welcome Challenges to progress through the Welcome Pass: Unique set of challenges designed around foundational skills
  • Complete Welcome Challenges to progress through the Welcome Pass: Welcome Challenges do not refresh
  • Receive rewards for reaching each level of the Welcome Pass: If the player already has the reward in their inventory, they will receive the Crafting Metals value instead
  • Start with three Legends: Wraith, Bangalore and Lifeline: Unlock Bloodhound, Pathfinder, Gibraltar, and a Legend of their choice through progression

RANKED

  • New Season Reset Rules: No RP reset for Rookie IV to Rookie I, players will keep the RP they have from the last split
  • New Season Reset Rules: Bronze IV to Platinum IV will reset to Bronze IV 1000 RP
  • New Season Reset Rules: Platinum III reset to Bronze III 1500 RP
  • New Season Reset Rules: Platinum II reset to Bronze II 2000 RP
  • New Season Reset Rules: Platinum I reset to Bronze I 2500 RP
  • New Season Reset Rules: Diamond IV reset to Silver IV 3250 RP (with +250 demotion protection)
  • New Season Reset Rules: Diamond III reset to Silver III 3600 RP
  • New Season Reset Rules: Diamond II reset to Silver II 4200 RP
  • New Season Reset Rules: Diamond I reset to Silver I 4800 RP
  • New Season Reset Rules: Master and above reset to Gold IV 5650 RP (with +250 demotion protection)
  • Special Cases: New Players (complete onboarding and above Level 20): Starting Rookie IV 1 RP
  • Special Cases: Returning Players who didn't play last season (excluding Rookie tier which won’t reset): Starting RP threshold for Bronze IV 1000 RP

RANKED › RANKED RUMBLE

  • Players can participate in matches without 10 matches limitations
  • There is no Re-Entry mechanic; play as much as you want
  • Only your top 10 match results count towards your final standings: If you get a better match score, it will replace your current lowest score

WORLD SYSTEMS

  • Improved end ring generation system

BUG FIXES

  • Can no longer use Death Boxes through walls
  • Cleaning up disconnected players in Mixtape
  • Firing Range: Mythic weapons are no longer taken away after respawning
  • Fixed a storm point zipline that could kick players off too early
  • Fixed bad actor ping crashes
  • Fixed prowler spawn den bullet collision hull

BUG FIXES › Death Boxes

  • Improvements to help stop deathboxes from getting stuck in doorways and blocking exits
  • Should now be lootable in broken doorways
  • Will now contain a shield core if the enemy disconnected before dying

BUG FIXES › LEGENDS

  • Alter's ult can no longer be used for free if you place it onto a moving object and use it immediately
  • Bangalore smoke highlights should no longer get blocked by other players
  • Fixed an issue that let players affected by Catalyst ultimate to see through Bangalore smoke
  • Movement hitch when using Seer’s passive while unarmed should no longer occur
  • No more thefts from an explosive hold without warning, destroying Loba's Black Market

QUALITY OF LIFE

  • Mantling on the same location as your teammate won’t knock you down
  • Mixtape Gameplay: Additional starting grenade added for Control & Lockdown
  • Mixtape Gameplay: EVA 8 back into Close-Quarters loadout
  • Mixtape Gameplay: Faster health regen for all mixtape modes
  • Mixtape Gameplay: Lockdown Score Limit reduced to 400 (was 500)
  • Mixtape Gameplay: Reconnect match timer reduced to 2 minutes (was 5 min)
  • Mixtape Gameplay: Team Deathmatch Score Limit reduced to 40 (was 50)
  • Mixtape’s Skull Town got a spawn audit (adjusting positions & angles)
  • Nessies can once again bounce to their hearts content in the firing range (just not anywhere else)
  • Speaking of, a new Nessie (with an appreciation for cinema) has appeared around the firing range

QUALITY OF LIFE › GRAPHICS

  • Largely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops: Xbox Series X and PS5 can expect 10 FPS or higher improvements in GPU-intensive scenarios
  • DX12 (PC): Fixed several causes of graphical corruption issues
  • DX12 (PC): Large optimizations to both CPU and GPU performance. With these changes, we expect that the DirectX 12 beta should now perform better than DirectX 11 for the majority of players.
  • PC: removed Adaptive Supersampling video settings option. A small percentage of players used this option and those that did received no benefit from it unless they had a powerful GPU and low res monitor
  • Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners