Patchnoter

Apex Legends Season 22 Space Hunt Event patch notes

Live

  • 12documented changes
  • 1buff
  • 2nerfs
  • 1new
  • 8other

What changed

  • NEWModes

    New Mode: Knockout

    Knockout is a new points-based battle royale mode where squads capture zones and collect EVO, the lowest scorers are cut each round, and respawns are unlimited until a Sudden Death finale.

    • New 60 player, 20 squad, points-based BR mode
    • Squads capture zones and collect EVO to earn points
    • Five lowest scoring squads are eliminated at the end of each round
    • Players have infinite respawns until the Sudden Death finale
    • After 3 rounds, the remaining 5 squads are redeployed for a Sudden Death finale
    • Last squad standing wins!
    Official source
  • CHANGELegends

    Valkyrie

    Valkyrie is now a Recon Legend with Threat Vision while jetpacking, her missiles stun longer and hit a wider area, and Full Tank halves the refuel delay.

    • Now Recon Legend (was Skirmisher)
    • Full Tank upgrade now includes a 50% reduction in refuel delay to 4s (was 8s)
    • Gains Threat Vision while jetpacking, stays on until feet hit the ground/zipline
    • Jetpack UI now has a 'refuel delay' timer
    • More agile jetpack handling that feels similar to Valk’s release
    • Various buffs to improve reliability and output from Tac
    • Move slow stun duration increased by 50%
    • Missile explosion radius increased by 20%
    • Min attack range decreased by 25% (can hit enemies that are closer)
    • Max missile travel time 4.5s → 4s
    • Fire rate for launching all missiles 18 → 25
    • Upgrades
    • Aerial Expert: removed
    • Full Coverage: moved to Level 2, added reduced Tac cooldown
    • NEW Eyes in the Sky: ignores the LoS check on skydive HUD scan, increases HUD highlighting range by 40m
    Official source
  • ROTATIONModes

    Duos

    Duos is back and stays available until the end of Shockwave.

    • Returns September 17, 2024
    • Available until the end of Shockwave
    Official source
  • NERFWeapons & Loot

    Havoc Rifle

    The Havoc no longer takes the Turbocharger hop-up.

    Removed Turbocharger as a Hop-up

    Official source
  • CHANGEGameplay Updates

    Loot Bin Reset

    The Loot Bin Reset now gets an announcer call, a bin opened just before it throws its loot on the ground instead of deleting it, and high-value loot is rarer afterwards; gold bins also spawn less often but more evenly across the map.

    • Added Announcer voice line when Loot Bin Reset has triggered for improved clarity
    • Reduced spawn rate for some high value loot (backpacks, hop ups, gold attachments) after reset
    • If a Loot Bin is opened just before the reset happens, loot from that bin will be thrown out onto the ground ensuring players can grab desirable items instead of those items being deleted
    • Legendary Loot Bins will roll fewer Gold items via Smart Loot when opened
    • Mythic Loot Bins will roll large healing items more consistently
    • Updates to Legendary (Gold) Loot Bin spawning logic which reduces the number of spawned Gold Bins and more consistently distributes them across the playable space
    Official source
  • CHANGEGameplay Updates

    Loot Ticks

    Loot Ticks give better loot: no more white or blue attachments and gear, no Phoenix Kits or hop-ups, and a higher chance of gold weapons.

    Greatly improved the contents of loot ticks: Removed white and blue rarity attachments and equipment from possible loot

    • Greatly improved the contents of loot ticks
    • Removed white and blue rarity attachments and equipment from possible loot
    • Increased the chances to receive gold weapons
    • Removed Phoenix Kit and hop-ups from possible loot
    Official source
  • NERFLegends

    Revenant

    Revenant's Forged Shadows shield has less health and takes twice as long to activate.

    Forged Shadows: Shield health 75 → 50

    • Forged Shadows
    • Shield health 75 → 50
    • Activation time doubled
    Official source
  • CHANGEWeapons & Loot

    Ammo

    Ammo that spawns with a weapon now comes as a single brick with twice as much ammo.

    Ammo that spawns with a weapon will now always be a single brick, but with twice the ammo

    Official source
  • ROTATION

    Mixtape

    Mixtape's TDM, Control, Gun Run, Lockdown and Big TDM modes get new map rotations from September 17 to November 4, starting with one long block to October 14 and then weekly changes.

    Map Rotations: September 17-October 14, 2024: TDM: Thunderdome, Skull Town, Estates

    • Map Rotations
    • September 17-October 14, 2024
    • TDM: Thunderdome, Skull Town, Estates
    • CONTROL: Caustic Treatment, Labs, Barometer
    • GUN RUN: Wattson’s Pylon, Estates, Skull Town
    • October 15-21, 2024
    • TDM: , Thunderdome, Skull Town
    • CONTROL: , Labs, Caustic Treatment
    • LOCKDOWN: Estates, Skull Town
    • October 22-28, 2024
    • BIG TDM: Estates, Skull Town
    • CONTROL: Thunderdome, Lava Siphon
    • GUN RUN: Wattson’s Pylon, Fragment
    • October 29-November 4, 2024
    • BIG TDM: Thunderdome, Skull Town
    • CONTROL: Labs, Caustic Treatment
    • GUN RUN: Estates, Skull Town
    Official source
  • CHANGEWeapons & Loot

    R-99 SMG [Care Package]

    The Care Package R-99 does more damage at longer range and has better recoil.

    • Damage fall-off at 11+ meters increased to 11
    • Improved recoil
    Official source
  • BUFFLegends

    Rampart

    Rampart can get back on Sheila much sooner after leaving it.

    Lowered delay before you can re-enter Sheila turret to 0.15s (was 1s)

    Official source
  • CHANGEWeapons & Loot

    Ultimate Accelerant

    Ultimate Accelerant is now purple rarity and spawns less often, but you move faster while using it.

    • Rarity increased to Purple (was Blue)
    • Reduced spawn rate
    • Increased movement speed while using
    Official source

Full patch notes from EA

Read it on the official page

PATCH NOTES › BALANCE UPDATES › Gold Weapons Rotation

PATCH NOTES › GAMEPLAY UPDATES › Loot Bin Reset

  • Added Announcer voice line when Loot Bin Reset has triggered for improved clarity
  • Reduced spawn rate for some high value loot (backpacks, hop ups, gold attachments) after reset
  • If a Loot Bin is opened just before the reset happens, loot from that bin will be thrown out onto the ground ensuring players can grab desirable items instead of those items being deleted
  • Legendary Loot Bins will roll fewer Gold items via Smart Loot when opened
  • Mythic Loot Bins will roll large healing items more consistently
  • Updates to Legendary (Gold) Loot Bin spawning logic which reduces the number of spawned Gold Bins and more consistently distributes them across the playable space

PATCH NOTES › GAMEPLAY UPDATES › Loot Ticks

  • Greatly improved the contents of loot ticks: Removed white and blue rarity attachments and equipment from possible loot
  • Greatly improved the contents of loot ticks: Increased the chances to receive gold weapons
  • Greatly improved the contents of loot ticks: Removed Phoenix Kit and hop-ups from possible loot

PATCH NOTES › WEAPONS & LOOT › Havoc Rifle

  • Removed Turbocharger as a Hop-up

PATCH NOTES › WEAPONS & LOOT › R-99 SMG [Care Package]

  • Damage fall-off at 11+ meters increased to 11
  • Improved recoil

PATCH NOTES › WEAPONS & LOOT › Ammo

  • Ammo that spawns with a weapon will now always be a single brick, but with twice the ammo

PATCH NOTES › WEAPONS & LOOT › Hop-ups

  • Reduced spawn rate of Gun Shield Generator
  • Removed Turbocharger from loot pool

PATCH NOTES › WEAPONS & LOOT › Ultimate Accelerant

  • Rarity increased to Purple (was Blue)
  • Reduced spawn rate
  • Increased movement speed while using

PATCH NOTES › LEGENDS › Fuse

  • Hard capped the max radius of the scan area to be 450 (+50% of default ring/flat surface)
  • Disallowed mortar targeting on multiple objects within the players control to prevent perfect setups

PATCH NOTES › LEGENDS › Rampart

  • Lowered delay before you can re-enter Sheila turret to 0.15s (was 1s)

PATCH NOTES › LEGENDS › Revenant

  • Forged Shadows: Reduced shield health to 50 (was 75)
  • Forged Shadows: Activation time doubled

PATCH NOTES › LEGENDS › Valkyrie

  • Now Recon Legend (was Skirmisher)
  • Full Tank upgrade now includes a 50% reduction in refuel delay to 4s (was 8s)
  • Gains Threat Vision while jetpacking, stays on until feet hit the ground/zipline
  • Jetpack UI now has a 'refuel delay' timer
  • More agile jetpack handling that feels similar to Valk’s release
  • Various buffs to improve reliability and output from Tac: Move slow stun duration increased by 50%
  • Various buffs to improve reliability and output from Tac: Missile explosion radius increased by 20%
  • Various buffs to improve reliability and output from Tac: Min attack range decreased by 25% (can hit enemies that are closer)
  • Various buffs to improve reliability and output from Tac: Max missile travel time now 4s (was 4.5s)
  • Various buffs to improve reliability and output from Tac: Fire rate for launching all missiles now 25 (was 18)
  • Upgrades: Aerial Expert: removed
  • Upgrades: Full Coverage: moved to Level 2, added reduced Tac cooldown
  • Upgrades: NEW Eyes in the Sky: ignores the LoS check on skydive HUD scan, increases HUD highlighting range by 40m

PATCH NOTES › MAPS › Pubs & Ranked

PATCH NOTES › MODES › Duos

  • Returns September 17, 2024
  • Available until the end of Shockwave

PATCH NOTES › MODES › New Mode: Knockout

  • New 60 player, 20 squad, points-based BR mode
  • Squads capture zones and collect EVO to earn points
  • Five lowest scoring squads are eliminated at the end of each round
  • Players have infinite respawns until the Sudden Death finale
  • After 3 rounds, the remaining 5 squads are redeployed for a Sudden Death finale
  • Last squad standing wins!

PATCH NOTES › MIXTAPE

  • Map Rotations: September 17-October 14, 2024: TDM: Thunderdome, Skull Town, Estates
  • Map Rotations: September 17-October 14, 2024: CONTROL: Caustic Treatment, Labs, Barometer
  • Map Rotations: September 17-October 14, 2024: GUN RUN: Wattson’s Pylon, Estates, Skull Town
  • Map Rotations: October 15-21, 2024: TDM: , Thunderdome, Skull Town
  • Map Rotations: October 15-21, 2024: CONTROL: , Labs, Caustic Treatment
  • Map Rotations: October 15-21, 2024: LOCKDOWN: Estates, Skull Town
  • Map Rotations: October 22-28, 2024: BIG TDM: Estates, Skull Town
  • Map Rotations: October 22-28, 2024: CONTROL: Thunderdome, Lava Siphon
  • Map Rotations: October 22-28, 2024: GUN RUN: Wattson’s Pylon, Fragment
  • Map Rotations: October 29-November 4, 2024: BIG TDM: Thunderdome, Skull Town
  • Map Rotations: October 29-November 4, 2024: CONTROL: Labs, Caustic Treatment
  • Map Rotations: October 29-November 4, 2024: GUN RUN: Estates, Skull Town

PATCH NOTES › RANKED

  • Ranked Rumble should add to the existing Ranked experience, not be a substitute
  • Provide a way to earn bonus rewards for competing directly against other players in your tier
  • Provide an opportunity for meaningful competition and comparison once you have reached your skill cap
  • Capture some of the Top Predator placement magic at every Ranked tier
  • Create some of the best matches that Ranked has to offer by bringing more players together
  • Create more opportunities for us to gather and respond to feedback, which allows us to dial-in the experience to be more fun and worth your time investment

BUG FIXES

  • DX12 PC: fixed issue that prevented Apex from working on third gen Intel CPUs like 3570 and 3770
  • Fixed a long standing bug that could cause servers to crash
  • Fixed rare case where you could get crushed when mantling over open Loot Bin
  • Legendary Loot Bins will no longer spawn too near each other or in clustered groups
  • Low Ammo indicators will no longer spam while you’re unarmed
  • Minimap icons for used/empty Perk Loot Bins will no longer display
  • R-99 restored to Care Packages in Mixtape TDM and Big TDM
  • Restored ADS red dot while using "Celestial Sniper" Longbow skin
  • Restored Zipline upwards from the second floor of Wattson’s Pylon on Storm Point
  • Teams with all max level players can no longer interact with Evo Harvesters
  • Vastly reduced the likelihood of being in a constant state of rubberbanding

BUG FIXES › Loot Bin Reset

  • Fixed rare crash related to opening Mythic Supply Bins after Loot Bin reset
  • Loot Bin Reset warnings while spectating now shown at correct times

BUG FIXES › LEGENDS

  • Crypto: EMP will no longer occasionally trigger while recalling Hack
  • Mad Maggie’s passive will now trigger when hitting gunshields
  • Newcastle’s “Swift Shield” upgrade now works as intended
  • Wattson: Emergency Power upgrade will now affect teammates and ult accels
  • Wattson: Resolved issue with health regen in Mixtape

QUALITY OF LIFE

  • Added the ability to manage your inventory while healing and ziplining
  • Valkyrie: can now cancel the her Tac by melee punching

QUALITY OF LIFE › E-District

  • Added assets to aid in climbing up walls in certain areas
  • Added two survey beacons to the north side of the map
  • Electro Dam's spillway slope can now be traversed upwards
  • Ground loot and Loot Bin count has been increased: 100 Loot Bins have been added to the map
  • Ground loot and Loot Bin count has been increased: Buses now have ground loot
  • Ground loot and Loot Bin count has been increased: Various buildings have had their ground loot slightly increased
  • Reduced the amount of possible high-tier loot spawning at The Lotus
  • Relocated Blossom Drives crafter to the far West side
  • Resolved a number of additional bugs and rat spots

QUALITY OF LIFE › GRAPHICS

  • DX12 PC: made it easier to use stretched res with a DX12-only CVar, "mat_letterbox_aspect_min". Setting this value to 1.0 as a launch argument, such as +mat_letterbox_aspect_min 1.0, will let Apex stretch the game resolution as the last-stage of rendering in full screen mode, so that players shouldn't need to modify anything in system settings or in a GPU vendor's control panel
  • Fixed some performance issues for quad-core CPUs that were introduced Upheaval mid-season
  • GPU performance optimizations for rendering FX like legend abilities