Patchnoter

R-99 changes in Apex Legends

Latest change Season 30 Marked ·

  • 11documented changes
  • 10patches
  • 3buffs
  • 4nerfs

Every documented change to R-99

11 changes across 10 patches, newest first

Season 30 Marked August 2026

  • NERFLoot & Attachments / Weapons

    R-99

    The R-99 deals less damage per bullet.

    Damage 13 → 12

    TipOne point per shot, so this shows up over a full magazine rather than in any single trade. Expect the R-99 to close fights slightly slower and nothing else.

    Official source

Season 24 Takeover February 2025

  • CHANGEWeapons / SMG

    R-99 SMG [Floor Loot]

    The R-99 does slightly less damage per bullet but no longer loses damage at range; its aimed strafe speed now matches other SMGs, it has more recoil and it no longer removes the movement penalty when equipped.

    • Damage 14 → 13
    • Headshot damage: 16
    • No longer has damage fall-off
    • ADS strafe speed normalized to other SMGs
    • No longer eliminates movement penalty when equipped
    • Recoil increased

    TipThe R-99 no longer cancels the movement penalty while it is equipped, so holding it out buys you nothing over your other guns. Recoil is up too, so break the spray into shorter bursts.

    Official source

Season 22 Space Hunt Event Thursday, 12 September 2024

  • CHANGEWeapons & Loot

    R-99 SMG [Care Package]

    The Care Package R-99 does more damage at longer range and has better recoil.

    • Damage fall-off at 11+ meters increased to 11
    • Improved recoil
    Official source

Season 21 Double Take Collection Event Thursday, 20 June 2024

  • BUFFWeapons & Attachments

    R-99 SMG

    The R-99 is more accurate when firing from the hip.

    Reduced hip-fire randomness

    Official source

Season 20 Breakout February 2024

  • NERFWeapons & Attachments

    R-99

    The R-99 has more vertical and horizontal recoil when aiming down sights, so it is harder to control.

    ADS vertical and horizontal recoil increased

    Official source

Season 18 Resurrection August 2023

  • CHANGE

    All SMGs (R-99, Alternator, CAR, Volt)

    All SMGs move slower while strafing aimed down sights and get less bonus damage on headshots.

    • Strafe Speed: ADS strafe scale 0.85 → 0.75
    • Headshot multi 1.5 → 1.25

    TipLess mobility while aimed; headshots reward less; adjust flick expectations at range.

    Official source
  • NERF

    R-99

    The R-99 kicks upward a little more and holds fewer bullets in every magazine, so it has to reload more often.

    • Vertical Recoil slightly increased
    • Ammo capacity reduced
    • Base Ammo 19 → 17
    • White Mag 21 → 20
    • Blue Mag 24 → 23
    • Purple/Gold Mag 27 → 26

    TipControl the recoil more carefully and tap-fire in longer engagements since you carry fewer bullets; reload more often.

    Official source

Season 17 Arsenal May 2023

  • NERFWeapons

    R-99 SMG

    The R-99 holds fewer bullets in every magazine, so it needs to reload a little sooner.

    Removed 1 bullet from base and all magazines: No Magazine 20 → 19

    • Removed 1 bullet from base and all magazines
    • No Magazine 20 → 19
    • White Magazine 22 → 21
    • Blue Magazine 25 → 24
    • Purple & Gold magazine 28 → 27

    TipPlan for 1 fewer bullet per magazine in close fights; tighter ammo discipline and more frequent reloads will be necessary.

    Official source

Season 16 Revelry February 2023

  • BUFF

    R-99

    The R-99 deals more damage per bullet.

    Damage 11 → 12

    Official source

Season 15 Eclipse November 2022

  • BUFFBalance Updates

    R99

    The R-99's blue and purple magazines each hold one more round.

    • Blue magazine size 24 → 25
    • Purple magazine size 27 → 28

    TipBoth tiers gained the same single round, so the blue-to-purple gap has not moved and neither should your loot priority. It reads as one more shot at the end of a spray, not a longer burst.

    Official source

Season 4 Assimilation February 2020

  • CHANGE

    R-99

    The R-99 does a little less damage per shot but holds more rounds at base, common and rare mag levels, so it runs dry less often before you find an epic mag.

    • Damage per shot 12 → 11
    • Increased magazine size for the first 3 tiers
    • Base 18 → 20
    • Common 20 → 22
    • Rare 23 → 24
    • Epic: 27 -> 27

    TipLarger mags offset the damage dip; tap firing extends your advantage in sustained fights.

    Official source