Patchnoter

Apex Legends Season 20 Breakout patch notes

Released

  • 26documented changes
  • 3buffs
  • 5nerfs
  • 18other

What changed

  • CHANGEBalance Updates

    Crafting 2.0

    Crafting now offers only Shield Batteries, Medkits, Ammo and banners, and all weapons are back on the floor; each Replicator is single-use per player, and Rampart's Big Maude gives one free weapon per match.

    • Crafting Rotation is no more, all weapons and loot are back on the floor
    • Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners
    • Inventory can now be accessed from the Crafting menu
    • Rampart’s Big Maude
    • All paintball weapons are now free, dispense time increased
    • Increased variety of weapons, but gold kitted weapons no longer offered
    • One free weapon per player, per match (Loba can steal a second with Black Market)
    • Replicators
    • Each individual Replicator is now single-use per player, per match
    • Every game will start with 12 spawned
    • Decreased interaction time with instant printing
    • Printed items left alone will auto-eject from the Replicator after some time
    Official source
  • CHANGEWeapons & Attachments

    30-30

    The 30-30 deals less damage, holds fewer shots in every upgraded magazine and loses Dual Loader so it loads one shell at a time, but its reload speeds up after three shells in a row.

    • Base damage 42 → 39
    • Ammo capacity
    • Base capacity unchanged (6)
    • White Magazine 8 → 7
    • Blue Magazine 10 → 8
    • Purple & Gold Magazine 12 → 10
    • Skullpiercer headshot multiplier 2.1 → 2.0
    • Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload
    • Marksman Stock reload speed bonus normalized to match other sniper weapons
    • Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload

    TipPoke less efficiently with reduced damage and smaller magazines; prioritize cover and aim for headshots since burst damage is lower overall.

    Official source
  • CHANGELegends

    Ballistic

    Ballistic's sling weapon now gets all White attachments while equipped, and Tempest now reaches allies much further away.

    • Sling: Sling Weapons now have all White attachments while equipped
    • Tempest: Effect radius for ally range 13m → 90m

    TipUse Tempest more aggressively with the 90m ally radius covering much more ground than the 13m range before, enabling team coordination across distances.

    Official source
  • ROTATIONBalance Updates

    Care Package Weapon Rotation

    The EVA-8 moves into the Care Package and the Prowler goes back to floor loot.

    • EVA-8 enters the Care Package
    • Prowler returns to the floor
    Official source
  • CHANGELegends

    Conduit

    Conduit's Radiant Flash has a longer cooldown and builds temporary shields more slowly, and Energy Barricade mines last less time, have less health and have to be placed further apart.

    Radiant Flash: Cooldown 21s → 26s

    • Radiant Flash
    • Cooldown 21s → 26s
    • Temporary Shield generation rate decreased to 15HP/s (was 20HP/s)
    • Temporary Shield generation time 8s → 9s
    • Energy Barricade
    • Mine duration 60s → 45s
    • Mine HP 250HP → 200HP
    • The distance at which mines are removed when deployed too close to one another has been increased by ~100%

    TipConduit is less reliable for sustained team defense; space mines further apart and rotate more since cooldowns are longer and shields build slower.

    Official source
  • CHANGEWeapons & Attachments

    EVA-8 [Care Package]

    The Care Package EVA-8 fires faster with less recoil but deals less damage per pellet; Hammer Points add more damage against flesh and the Gold Shotgun Bolt reloads two shells per slide.

    • Damage 7 → 6
    • Fire rate 2.4 → 3
    • Recoil reduced to better match the much faster fire rate
    • Hammer Points: 20% damage increase against flesh (+1 damage)
    • Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1): Note: this change only affects the Care Package EVA-8

    TipThe faster fire rate compensates for lower per-pellet damage; spray more to maintain DPS in close fights, and use slide reloads to stay mobile.

    Official source
  • NERFWeapons & Attachments

    L-Star

    The L-Star can no longer take barrel attachments.

    Can no longer equip Barrel Attachments

    Official source
  • CHANGELegends

    Mad Maggie

    Mad Maggie's Wrecking Ball no longer breaks on the first enemy hit; it keeps rolling for a second explosion and bounces through devices it destroys, but each player gets shellshock and knockback only once.

    Wrecking Ball: Will no longer be destroyed on first enemy hit: Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later

    • Wrecking Ball
    • Will no longer be destroyed on first enemy hit
    • Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later
    • The same player cannot be hit again by the ball for 2s after first impact
    • Players can only be affected by the shellshock and knockback effects once
    • Will now bounce through devices it hits and destroys
    Official source
  • CHANGEWeapons & Attachments

    Prowler [Floor]

    The floor Prowler is back to its non-Care Package version, with slightly less damage, no Select Fire hop-up and longer burst and spread delays.

    Reverted to non-Care Package version: Damage 16 → 15

    • Reverted to non-Care Package version
    • Damage 16 → 15
    • Select Fire Hop-Up removed
    • Burst delay 0.24 → 0.28
    • Spread delay 0.15 → 0.28

    TipThe Prowler's burst window is now tighter with longer delays; it's less reliable as a close-range finisher without the full-auto option.

    Official source
  • NERFWeapons & Attachments

    R-99

    The R-99 has more vertical and horizontal recoil when aiming down sights, so it is harder to control.

    ADS vertical and horizontal recoil increased

    Official source
  • NERFWeapons & Attachments

    SMG Ballistics

    SMG bullets now drop more, and most SMGs other than the Prowler fire slower bullets, so longer-range SMG shots are harder to land.

    • Projectile gravity increased across all SMGs
    • Projectile launch speed reduced across most SMGs (Prowler unchanged)
    Official source
  • CHANGEWeapons & Attachments

    1x Digital Threat

    The 1x Digital Threat optic can no longer go on SMGs and turns up less often.

    • Can no longer be equipped to SMGs
    • Spawn rates reduced by 20%
    Official source
  • CHANGELegends

    Bloodhound

    Bloodhound's Raven scans now give ultimate charge only if you take the Hunting Ravens upgrade.

    Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade

    Official source
  • CHANGELegends

    Catalyst

    Catalyst's Dark Veil wall lasts less time and is shorter.

    Dark Veil: Lifetime 25s → 15s

    • Dark Veil
    • Lifetime 25s → 15s
    • Length 55m → 40m

    TipReposition more frequently since walls disappear faster and cover less space; don't rely on them for extended area denial.

    Official source
  • CHANGE

    Crafting

    Replicators are quicker to use, you can open your inventory from the crafting menu, and printed items you leave behind eject on their own after a while.

    • Decreased interaction time with Replicators
    • Inventory can now be accessed from the crafting menu
    • Printed items left alone will auto-eject from the Replicator after some time
    Official source
  • BUFFWorld Systems

    Extended Supply Bins

    Extended Supply Bins now have Knockdown Shield, Helmet and Backpack upgrades in the hidden shelf, with a small chance of purple or gold gear, and give Heat Shields, MRBs and Med Kits more reliably.

    Extended Supply Bins now give Smart Gear: Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf

    • Extended Supply Bins now give Smart Gear
    • Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf
    • Small chance of granting purple gear if a player on the squad has white gear or none at all
    • Small chance of granting gold gear if the entire squad has purple gear
    • More reliably gives Heat Shields & MRBs when needed
    • Increased likelihood of getting Med Kit over Syringes
    Official source
  • CHANGELegends

    Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant)

    Gibraltar, Caustic, Pathfinder, Newcastle and Revenant now use medium-rig first-person running animations, so they feel less sluggish even though their actual speed is unchanged.

    • Now use medium-rig first-person movement animations
    • Actual game speeds have not changed, these Legends will feel less sluggish when running
    Official source
  • NERFWeapons & Attachments

    Hemlock

    The Hemlock deals less damage, spreads more when hipfiring and has a longer spread delay.

    • Damage 21 → 20
    • Hipfire spread increased
    • Spread delay 0.21 → 0.28
    Official source
  • NERFLegends

    Horizon

    Horizon's Gravity Lift has a longer cooldown, so it is available less often.

    Gravity Lift: Cooldown 20s → 25s

    TipUse Gravity Lift sparingly on its longer cooldown; commit to rotations and escapes rather than using it to reposition frequently.

    Official source
  • CHANGEWeapons & Attachments

    Laser Sights

    Laser Sights reduce spread less at every rarity, and the Purple Laser Sight takes the biggest cut.

    Spread multipliers reduced: White Laser Sight adjusted to x0.9 (was x0.8)

    • Spread multipliers reduced
    • White Laser Sight adjusted to x0.9 (was x0.8)
    • Blue Laser Sight adjusted to x0.8 (was x0.6)
    • Purple Laser Sight adjusted to x0.7 (was x0.4)
    Official source
  • CHANGELegends

    Lifeline

    In modes with Legend Upgrades, Lifeline's Care Package no longer drops Armor; that slot now has an even chance of an extra piece of smart equipment or a large consumable.

    In modes with Legend Upgrades, Lifeline's Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor

    Official source
  • CHANGELegends

    Pathfinder

    Pathfinder's Insider Knowledge now gives half the ultimate charge from Care Package, Ring Console and Survey Beacon scans, and 15s of ultimate cooldown instead of 10s.

    Insider Knowledge: Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)

    • Insider Knowledge
    • Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
    • This also applies to Ring Console or Survey Beacon scans
    Official source
  • BUFFWeapons & Attachments

    R-301

    The R-301 is more accurate when hipfiring.

    Hipfire spread reduced

    Official source
  • CHANGELegends

    Support Legends

    Support Legends now get better loot from Extended Supply Bins.

    Extended Supply Bin contents have been improved (see below)

    Official source
  • BUFFLegends

    Crypto

    Crypto's drone comes back a little faster when recalled, and switching into and out of the drone is quicker.

    Surveillance Drone: Speed of drone recall has been increased slightly

    • Surveillance Drone
    • Speed of drone recall has been increased slightly
    • Transitions going in and out of drone are now faster
    Official source
  • CHANGELegends

    Octane

    The double jump from Octane's Jump Pad is slightly harder to hear from long distances.

    Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances

    Official source

Full patch notes from EA

Read it on the official page

BREAKOUT MAP ROTATION

CRAFTING

  • Decreased interaction time with Replicators
  • Inventory can now be accessed from the crafting menu
  • Printed items left alone will auto-eject from the Replicator after some time

PATCH NOTES

  • Added Tags: a 3-4 character piece of flair ahead of players’ usernames that appear everywhere usernames do: Clubs are being retired - check out the Highlights blog for more details
  • Events moved into a dedicated tab in the Lobby (out of Seasonal tab)

PATCH NOTES › BALANCE UPDATES › Crafting 2.0

  • Crafting Rotation is no more, all weapons and loot are back on the floor
  • Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners
  • Inventory can now be accessed from the Crafting menu
  • Rampart’s Big Maude: All paintball weapons are now free, dispense time increased
  • Rampart’s Big Maude: Increased variety of weapons, but gold kitted weapons no longer offered
  • Rampart’s Big Maude: One free weapon per player, per match (Loba can steal a second with Black Market)
  • Replicators: Each individual Replicator is now single-use per player, per match
  • Replicators: Every game will start with 12 spawned
  • Replicators: Decreased interaction time with instant printing
  • Replicators: Printed items left alone will auto-eject from the Replicator after some time

PATCH NOTES › BALANCE UPDATES › Care Package Weapon Rotation

PATCH NOTES › BALANCE UPDATES › Gold Weapons Rotation

PATCH NOTES › WEAPONS & ATTACHMENTS › 30-30

  • Base damage reduced to 39 (was 42)
  • Ammo capacity: Base capacity unchanged (6)
  • Ammo capacity: White Magazine reduced to 7 (was 8)
  • Ammo capacity: Blue Magazine reduced to 8 (was 10)
  • Ammo capacity: Purple & Gold Magazine reduced to 10 (was 12)
  • Skullpiercer headshot multiplier reduced to 2.0 (was 2.1)
  • Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload
  • Marksman Stock reload speed bonus normalized to match other sniper weapons
  • Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload

PATCH NOTES › WEAPONS & ATTACHMENTS › EVA-8 [Care Package]

  • Damage reduced to 6 (was 7)
  • Fire rate increased to 3 (was 2.4)
  • Recoil reduced to better match the much faster fire rate
  • Hammer Points: 20% damage increase against flesh (+1 damage)
  • Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1): Note: this change only affects the Care Package EVA-8

PATCH NOTES › WEAPONS & ATTACHMENTS › Hemlock

  • Damage reduced to 20 (was 21)
  • Hipfire spread increased
  • Spread delay increased to 0.28 (was 0.21)

PATCH NOTES › WEAPONS & ATTACHMENTS › L-Star

  • Can no longer equip Barrel Attachments

PATCH NOTES › WEAPONS & ATTACHMENTS › Prowler [Floor]

  • Reverted to non-Care Package version: Damage decreased to 15 (was 16)
  • Reverted to non-Care Package version: Select Fire Hop-Up removed
  • Burst delay increased to 0.28 (was 0.24)
  • Spread delay increased to 0.28 (was 0.15)

PATCH NOTES › WEAPONS & ATTACHMENTS › R-99

  • ADS vertical and horizontal recoil increased

PATCH NOTES › WEAPONS & ATTACHMENTS › R-301

  • Hipfire spread reduced

PATCH NOTES › WEAPONS & ATTACHMENTS › SMG Ballistics

  • Projectile gravity increased across all SMGs
  • Projectile launch speed reduced across most SMGs (Prowler unchanged)

PATCH NOTES › WEAPONS & ATTACHMENTS › 1x Digital Threat

  • Can no longer be equipped to SMGs
  • Spawn rates reduced by 20%

PATCH NOTES › WEAPONS & ATTACHMENTS › Laser Sights

  • Spread multipliers reduced: White Laser Sight adjusted to x0.9 (was x0.8)
  • Spread multipliers reduced: Blue Laser Sight adjusted to x0.8 (was x0.6)
  • Spread multipliers reduced: Purple Laser Sight adjusted to x0.7 (was x0.4)

PATCH NOTES › LEGENDS › Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant)

  • Now use medium-rig first-person movement animations
  • Actual game speeds have not changed, these Legends will feel less sluggish when running

PATCH NOTES › LEGENDS › Support Legends

  • Extended Supply Bin contents have been improved (see below)

PATCH NOTES › LEGENDS › Ballistic

  • Sling: Sling Weapons now have all White attachments while equipped
  • Tempest: effect radius for ally range has been increased to 90m (was 13m)

PATCH NOTES › LEGENDS › Bloodhound

  • Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade

PATCH NOTES › LEGENDS › Catalyst

  • Dark Veil:
  • lifetime decreased to 15s (was 25s)
  • length decreased to 40m (was 55m)

PATCH NOTES › LEGENDS › Conduit

  • Radiant Flash: Cooldown increased to 26s (was 21s)
  • Radiant Flash: Temporary Shield generation rate decreased to 15HP/s (was 20HP/s)
  • Radiant Flash: Temporary Shield generation time increased to 9s (was 8s)
  • Energy Barricade: Mine duration reduced to 45s (was 60s)
  • Energy Barricade: Mine HP reduced to 200HP (was 250HP)
  • Energy Barricade: The distance at which mines are removed when deployed too close to one another has been increased by ~100%

PATCH NOTES › LEGENDS › Crypto

  • Surveillance Drone: Speed of drone recall has been increased slightly
  • Surveillance Drone: Transitions going in and out of drone are now faster

PATCH NOTES › LEGENDS › Horizon

PATCH NOTES › LEGENDS › Lifeline

  • In modes with Legend Upgrades, Lifeline's Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor

PATCH NOTES › LEGENDS › Mad Maggie

  • Wrecking Ball: Will no longer be destroyed on first enemy hit: Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later
  • Wrecking Ball: Will no longer be destroyed on first enemy hit: The same player cannot be hit again by the ball for 2s after first impact
  • Wrecking Ball: Will no longer be destroyed on first enemy hit: Players can only be affected by the shellshock and knockback effects once
  • Wrecking Ball: Will now bounce through devices it hits and destroys

PATCH NOTES › LEGENDS › Octane

  • Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances

PATCH NOTES › LEGENDS › Pathfinder

  • Insider Knowledge: Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
  • Insider Knowledge: This also applies to Ring Console or Survey Beacon scans

PATCH NOTES › MAPS › Map Updates

  • The Apex Games Museum on World’s Edge has an all-new exhibit that honors the history of the Outlands and the origin of the Games. Filled with interactive kiosks, artwork and red carpet flair, the museum has many interesting tidbits of information, community artwork and even some easter eggs.
  • Special celebration dressing in the form of flags, banners, and even the return of our larger than life Legend balloons can be found on every map. This year features an all-new cast designed with the Breakout aesthetic in mind.
  • Tridents, jump balloons, gravity cannons, loot bins and more have a fresh look to compliment the theme of the season.

PATCH NOTES › MAPS › Thunderdome

  • Immerse yourself in the action of a focused 3-lane multiplayer map, designed for fast-paced gameplay
  • Playable for all mixtape game modes: Team Deathmatch, Gun Run, and Control
  • Get hyped listening to the cheers from the crowd in the arena stands

PATCH NOTES › MODES

  • Mixtape: Updated Loadouts to reflect Weapon Meta changes
  • Mixtape: Gun Run: removed Charge Rifle, added Kraber
  • NEW LTM: Straight Shot - check out the collection event blog for more details: Players spawn above a random POI and skydive in, no Jumpmaster
  • NEW LTM: Straight Shot - check out the collection event blog for more details: Weapons spawn kitted at different rarities, streamlining loot
  • NEW LTM: Straight Shot - check out the collection event blog for more details: Reduced Lobby to 30 players and shorter rounds
  • NEW LTM: Straight Shot - check out the collection event blog for more details: Requeue with your party directly from the death screen

PATCH NOTES › RANKED

  • Level requirement now 20 (was 50): Entry cost will return: 20 RP per Tier starting at Silver
  • Player Rankings now visible
  • Promotional Trials have been removed
  • Provisional Matches have been removed
  • Ranked Tier RP requirements will have some increases
  • RP value will be used to matchmake. For full-stack premades, the highest RP value in the squad will be used.
  • Splits are returning: Start at 1 RP at the beginning of the Season, split will drop ranking by 6 divisions
  • Updated Bonuses: Challenger Bonus: earn a 50% bonus on a elimination of a higher ranked player that was contributed to
  • Updated Bonuses: Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus: 2 match streak: +10 RP
  • Updated Bonuses: Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus: 3 match streak: +20 RP
  • Updated Bonuses: Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus: 4 match streak: +30 RP
  • Updated Bonuses: Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus: 5+ match streak: +40 RP

PATCH NOTES › WORLD SYSTEMS › Extended Supply Bins

  • Extended Supply Bins now give Smart Gear: Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf
  • Extended Supply Bins now give Smart Gear: Small chance of granting purple gear if a player on the squad has white gear or none at all
  • Extended Supply Bins now give Smart Gear: Small chance of granting gold gear if the entire squad has purple gear
  • More reliably gives Heat Shields & MRBs when needed
  • Increased likelihood of getting Med Kit over Syringes

PATCH NOTES › WORLD SYSTEMS › Ring Exploit Prevention

  • Players spending too much time outside the Ring will be warned, then eliminated

BUG FIXES

  • Addressed known exploits to place Heat Shields and stack items on Tridents
  • Double-clicking in the Melee Tab now equips items
  • Firing Range dummies no longer clip through damaged doors
  • In-match Challenge display now lists all 5 challenges
  • Player created pings can once again be removed
  • Players will no longer teleport into the building overlooking the fight night ring via Trident
  • Valkyrie can no longer get under the turbine on Olympus
  • Voiceline while picking up enemy Banner Cards no longer indicates it is a squadmate

BUG FIXES › AUDIO

  • Most in-game dialogue is now synchronized between clients
  • Squad members can now be muted while spectating

BUG FIXES › GRAPHICS

  • DX12 (PC) fixed several causes of crashes

BUG FIXES › LEGENDS

QUALITY OF LIFE

  • Destructible Legend abilities have consistent damage feedback: Objects which previously showed red (flesh) damage numbers will now show as gray and the damage numbers will indicate if the object is destroyed
  • Destructible Legend abilities have consistent damage feedback: Increased visibility for gray damage numbers
  • Firing Range: Nessie was inspired after watching some centuries old videos and wanted to change things up a bit. The yellow and purple polka-dots look quite dashing.
  • Gun Run: changed the Victory notification for the winning team to say “You Are the Champion” instead of “<Team> is the Champion”
  • Per Optic ADS Sensitivity: added an option for Seer Passive which controls how quickly you can turn while unarmed and using Heart Seeker
  • Performance Mode aim assist has been tuned to feel similar to 60Hz mode
  • Added advanced haptics and adaptive triggers support for PlayStation and PC consoles: If you encounter an issue, please ensure to connect the controller via USB and complete any updates

QUALITY OF LIFE › Navigation

  • Event Tab: dedicated tab appears when there is an active Event (previously under the Seasonal Tab)
  • Death Menu: added a Squad Tab where you can access your groups information, report, and mute VoIP/pings while you’re dead
  • Legends Tab: selected Legend will not reset to featured one when your cursor is not over a Legend
  • Melee Tab: Death Box icon is now clickable
  • Store Tab: new subtab containing offers that were previously in Featured, Specials, Seasonal, and more with improved navigational flow and presentation

QUALITY OF LIFE › GRAPHICS

  • General GPU rendering optimizations for FX
  • Improved Low Res FX rendering quality
  • Improved Volumetric Lighting
  • Optimized FX after stepping through a Catalyst wall for better GPU performance
  • Optimized FX when taking damage from Fuse's ultimate for better GPU performance
  • PS5 and Xbox X/S improved CPU graphics performance with parallelization of rendering workloads