Apex Legends Season 20 Breakout patch notes
- 26documented changes
- 3buffs
- 5nerfs
- 18other
What changed
- CHANGEBalance Updates
Crafting 2.0
Crafting now offers only Shield Batteries, Medkits, Ammo and banners, and all weapons are back on the floor; each Replicator is single-use per player, and Rampart's Big Maude gives one free weapon per match.
- Crafting Rotation is no more, all weapons and loot are back on the floor
- Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners
- Inventory can now be accessed from the Crafting menu
- Rampart’s Big Maude
- All paintball weapons are now free, dispense time increased
- Increased variety of weapons, but gold kitted weapons no longer offered
- One free weapon per player, per match (Loba can steal a second with Black Market)
- Replicators
- Each individual Replicator is now single-use per player, per match
- Every game will start with 12 spawned
- Decreased interaction time with instant printing
- Printed items left alone will auto-eject from the Replicator after some time
- CHANGEWeapons & Attachments
30-30
The 30-30 deals less damage, holds fewer shots in every upgraded magazine and loses Dual Loader so it loads one shell at a time, but its reload speeds up after three shells in a row.
- Base damage 42 → 39
- Ammo capacity
- Base capacity unchanged (6)
- White Magazine 8 → 7
- Blue Magazine 10 → 8
- Purple & Gold Magazine 12 → 10
- Skullpiercer headshot multiplier 2.1 → 2.0
- Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload
- Marksman Stock reload speed bonus normalized to match other sniper weapons
- Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload
TipPoke less efficiently with reduced damage and smaller magazines; prioritize cover and aim for headshots since burst damage is lower overall.
Official source - CHANGELegends
Ballistic
Ballistic's sling weapon now gets all White attachments while equipped, and
Tempest now reaches allies much further away.
Sling: Sling Weapons now have all White attachments while equipped- Tempest: Effect radius for ally range 13m → 90m
TipUse Tempest more aggressively with the 90m ally radius covering much more ground than the 13m range before, enabling team coordination across distances.
Official source - ROTATIONBalance Updates
Care Package Weapon Rotation
The EVA-8 moves into the Care Package and the Prowler goes back to floor loot.
- EVA-8 enters the Care Package
- Prowler returns to the floor
- CHANGELegends
Conduit
Conduit's Radiant Flash has a longer cooldown and builds temporary shields more slowly, and
Energy Barricade mines last less time, have less health and have to be placed further apart.Radiant Flash: Cooldown 21s → 26s
- Radiant Flash
- Cooldown 21s → 26s
- Temporary Shield generation rate decreased to 15HP/s (was 20HP/s)
- Temporary Shield generation time 8s → 9s
- Energy Barricade
- Mine duration 60s → 45s
- Mine HP 250HP → 200HP
- The distance at which mines are removed when deployed too close to one another has been increased by ~100%
TipConduit is less reliable for sustained team defense; space mines further apart and rotate more since cooldowns are longer and shields build slower.
Official source - CHANGEWeapons & Attachments
EVA-8 [Care Package]
The Care Package EVA-8 fires faster with less recoil but deals less damage per pellet; Hammer Points add more damage against flesh and the Gold Shotgun Bolt reloads two shells per slide.
- Damage 7 → 6
- Fire rate 2.4 → 3
- Recoil reduced to better match the much faster fire rate
- Hammer Points: 20% damage increase against flesh (+1 damage)
- Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1): Note: this change only affects the Care Package EVA-8
TipThe faster fire rate compensates for lower per-pellet damage; spray more to maintain DPS in close fights, and use slide reloads to stay mobile.
Official source - NERFWeapons & Attachments
L-Star
The L-Star can no longer take barrel attachments.
Can no longer equip Barrel Attachments
Official source - CHANGELegends
Mad Maggie
Mad Maggie's
Wrecking Ball no longer breaks on the first enemy hit; it keeps rolling for a second explosion and bounces through devices it destroys, but each player gets shellshock and knockback only once.Wrecking Ball: Will no longer be destroyed on first enemy hit: Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later
- Wrecking Ball
- Will no longer be destroyed on first enemy hit
- Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later
- The same player cannot be hit again by the ball for 2s after first impact
- Players can only be affected by the shellshock and knockback effects once
- Will now bounce through devices it hits and destroys
- CHANGEWeapons & Attachments
Prowler [Floor]
The floor Prowler is back to its non-Care Package version, with slightly less damage, no Select Fire hop-up and longer burst and spread delays.
Reverted to non-Care Package version: Damage 16 → 15
- Reverted to non-Care Package version
- Damage 16 → 15
- Select Fire Hop-Up removed
- Burst delay 0.24 → 0.28
- Spread delay 0.15 → 0.28
TipThe Prowler's burst window is now tighter with longer delays; it's less reliable as a close-range finisher without the full-auto option.
Official source - NERFWeapons & Attachments
R-99
The R-99 has more vertical and horizontal recoil when aiming down sights, so it is harder to control.
ADS vertical and horizontal recoil increased
Official source - NERFWeapons & Attachments
SMG Ballistics
SMG bullets now drop more, and most SMGs other than the Prowler fire slower bullets, so longer-range SMG shots are harder to land.
- Projectile gravity increased across all SMGs
- Projectile launch speed reduced across most SMGs (Prowler unchanged)
- CHANGEWeapons & Attachments
1x Digital Threat
The 1x Digital Threat optic can no longer go on SMGs and turns up less often.
- Can no longer be equipped to SMGs
- Spawn rates reduced by 20%
- CHANGELegends
Bloodhound
Bloodhound's Raven scans now give ultimate charge only if you take the Hunting Ravens upgrade.
Official source
Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade - CHANGELegends
Catalyst
Catalyst's
Dark Veil wall lasts less time and is shorter.Dark Veil: Lifetime 25s → 15s
- Dark Veil
- Lifetime 25s → 15s
- Length 55m → 40m
TipReposition more frequently since walls disappear faster and cover less space; don't rely on them for extended area denial.
Official source - CHANGE
Crafting
Replicators are quicker to use, you can open your inventory from the crafting menu, and printed items you leave behind eject on their own after a while.
- Decreased interaction time with Replicators
- Inventory can now be accessed from the crafting menu
- Printed items left alone will auto-eject from the Replicator after some time
- BUFFWorld Systems
Extended Supply Bins
Extended Supply Bins now have Knockdown Shield, Helmet and Backpack upgrades in the hidden shelf, with a small chance of purple or gold gear, and give Heat Shields, MRBs and Med Kits more reliably.
Extended Supply Bins now give Smart Gear: Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf
- Extended Supply Bins now give Smart Gear
- Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf
- Small chance of granting purple gear if a player on the squad has white gear or none at all
- Small chance of granting gold gear if the entire squad has purple gear
- More reliably gives Heat Shields & MRBs when needed
- Increased likelihood of getting Med Kit over Syringes
- CHANGELegends
Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant)
Gibraltar, Caustic, Pathfinder, Newcastle and Revenant now use medium-rig first-person running animations, so they feel less sluggish even though their actual speed is unchanged.
- Now use medium-rig first-person movement animations
- Actual game speeds have not changed, these Legends will feel less sluggish when running
- NERFWeapons & Attachments
Hemlock
The Hemlock deals less damage, spreads more when hipfiring and has a longer spread delay.
- Damage 21 → 20
- Hipfire spread increased
- Spread delay 0.21 → 0.28
- NERFLegends
Horizon
Horizon's
Gravity Lift has a longer cooldown, so it is available less often.Gravity Lift: Cooldown 20s → 25s
TipUse Gravity Lift sparingly on its longer cooldown; commit to rotations and escapes rather than using it to reposition frequently.
Official source - CHANGEWeapons & Attachments
Laser Sights
Laser Sights reduce spread less at every rarity, and the Purple Laser Sight takes the biggest cut.
Spread multipliers reduced: White Laser Sight adjusted to x0.9 (was x0.8)
- Spread multipliers reduced
- White Laser Sight adjusted to x0.9 (was x0.8)
- Blue Laser Sight adjusted to x0.8 (was x0.6)
- Purple Laser Sight adjusted to x0.7 (was x0.4)
- CHANGELegends
Lifeline
In modes with Legend Upgrades, Lifeline's Care Package no longer drops Armor; that slot now has an even chance of an extra piece of smart equipment or a large consumable.
In modes with Legend Upgrades, Lifeline's Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor
Official source - CHANGELegends
Pathfinder
Pathfinder's
Insider Knowledge now gives half the ultimate charge from Care Package, Ring Console and Survey Beacon scans, and 15s of ultimate cooldown instead of 10s.Insider Knowledge: Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
- Insider Knowledge
- Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
- This also applies to Ring Console or Survey Beacon scans
- BUFFWeapons & Attachments
R-301
The R-301 is more accurate when hipfiring.
Hipfire spread reduced
Official source - CHANGELegends
Support Legends
Support Legends now get better loot from Extended Supply Bins.
Extended Supply Bin contents have been improved (see below)
Official source - BUFFLegends
Crypto
Crypto's drone comes back a little faster when recalled, and switching into and out of the drone is quicker.
Surveillance Drone: Speed of drone recall has been increased slightly- Surveillance Drone
- Speed of drone recall has been increased slightly
- Transitions going in and out of drone are now faster
- CHANGELegends
Octane
The double jump from Octane's Jump Pad is slightly harder to hear from long distances.
Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances
Official source
Full patch notes from EA
BREAKOUT MAP ROTATION
CRAFTING
- Decreased interaction time with Replicators
- Inventory can now be accessed from the crafting menu
- Printed items left alone will auto-eject from the Replicator after some time
PATCH NOTES
- Added Tags: a 3-4 character piece of flair ahead of players’ usernames that appear everywhere usernames do: Clubs are being retired - check out the Highlights blog for more details
- Events moved into a dedicated tab in the Lobby (out of Seasonal tab)
PATCH NOTES › BALANCE UPDATES › Crafting 2.0
- Crafting Rotation is no more, all weapons and loot are back on the floor
- Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners
- Inventory can now be accessed from the Crafting menu
- Rampart’s Big Maude: All paintball weapons are now free, dispense time increased
- Rampart’s Big Maude: Increased variety of weapons, but gold kitted weapons no longer offered
- Rampart’s Big Maude: One free weapon per player, per match (Loba can steal a second with Black Market)
- Replicators: Each individual Replicator is now single-use per player, per match
- Replicators: Every game will start with 12 spawned
- Replicators: Decreased interaction time with instant printing
- Replicators: Printed items left alone will auto-eject from the Replicator after some time
PATCH NOTES › BALANCE UPDATES › Care Package Weapon Rotation
PATCH NOTES › BALANCE UPDATES › Gold Weapons Rotation
PATCH NOTES › WEAPONS & ATTACHMENTS › 30-30
- Base damage reduced to 39 (was 42)
- Ammo capacity: Base capacity unchanged (6)
- Ammo capacity: White Magazine reduced to 7 (was 8)
- Ammo capacity: Blue Magazine reduced to 8 (was 10)
- Ammo capacity: Purple & Gold Magazine reduced to 10 (was 12)
- Skullpiercer headshot multiplier reduced to 2.0 (was 2.1)
- Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload
- Marksman Stock reload speed bonus normalized to match other sniper weapons
- Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload
PATCH NOTES › WEAPONS & ATTACHMENTS › EVA-8 [Care Package]
- Damage reduced to 6 (was 7)
- Fire rate increased to 3 (was 2.4)
- Recoil reduced to better match the much faster fire rate
- Hammer Points: 20% damage increase against flesh (+1 damage)
- Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1): Note: this change only affects the Care Package EVA-8
PATCH NOTES › WEAPONS & ATTACHMENTS › Hemlock
- Damage reduced to 20 (was 21)
- Hipfire spread increased
- Spread delay increased to 0.28 (was 0.21)
PATCH NOTES › WEAPONS & ATTACHMENTS › L-Star
- Can no longer equip Barrel Attachments
PATCH NOTES › WEAPONS & ATTACHMENTS › Prowler [Floor]
- Reverted to non-Care Package version: Damage decreased to 15 (was 16)
- Reverted to non-Care Package version: Select Fire Hop-Up removed
- Burst delay increased to 0.28 (was 0.24)
- Spread delay increased to 0.28 (was 0.15)
PATCH NOTES › WEAPONS & ATTACHMENTS › R-99
- ADS vertical and horizontal recoil increased
PATCH NOTES › WEAPONS & ATTACHMENTS › R-301
- Hipfire spread reduced
PATCH NOTES › WEAPONS & ATTACHMENTS › SMG Ballistics
- Projectile gravity increased across all SMGs
- Projectile launch speed reduced across most SMGs (Prowler unchanged)
PATCH NOTES › WEAPONS & ATTACHMENTS › 1x Digital Threat
- Can no longer be equipped to SMGs
- Spawn rates reduced by 20%
PATCH NOTES › WEAPONS & ATTACHMENTS › Laser Sights
- Spread multipliers reduced: White Laser Sight adjusted to x0.9 (was x0.8)
- Spread multipliers reduced: Blue Laser Sight adjusted to x0.8 (was x0.6)
- Spread multipliers reduced: Purple Laser Sight adjusted to x0.7 (was x0.4)
PATCH NOTES › LEGENDS › Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant)
- Now use medium-rig first-person movement animations
- Actual game speeds have not changed, these Legends will feel less sluggish when running
PATCH NOTES › LEGENDS › Support Legends
- Extended Supply Bin contents have been improved (see below)
PATCH NOTES › LEGENDS › Ballistic
Sling: Sling Weapons now have all White attachments while equipped
Tempest: effect radius for ally range has been increased to 90m (was 13m)
PATCH NOTES › LEGENDS › Bloodhound
Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade
PATCH NOTES › LEGENDS › Catalyst
Dark Veil:- lifetime decreased to 15s (was 25s)
- length decreased to 40m (was 55m)
PATCH NOTES › LEGENDS › Conduit
- Radiant Flash: Cooldown increased to 26s (was 21s)
- Radiant Flash: Temporary Shield generation rate decreased to 15HP/s (was 20HP/s)
- Radiant Flash: Temporary Shield generation time increased to 9s (was 8s)
Energy Barricade: Mine duration reduced to 45s (was 60s)- Energy Barricade: Mine HP reduced to 200HP (was 250HP)
- Energy Barricade: The distance at which mines are removed when deployed too close to one another has been increased by ~100%
PATCH NOTES › LEGENDS › Crypto
Surveillance Drone: Speed of drone recall has been increased slightly- Surveillance Drone: Transitions going in and out of drone are now faster
PATCH NOTES › LEGENDS › Horizon
Gravity Lift: cooldown increased to 25s (was 20s)
PATCH NOTES › LEGENDS › Lifeline
- In modes with Legend Upgrades, Lifeline's Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor
PATCH NOTES › LEGENDS › Mad Maggie
Wrecking Ball: Will no longer be destroyed on first enemy hit: Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later- Wrecking Ball: Will no longer be destroyed on first enemy hit: The same player cannot be hit again by the ball for 2s after first impact
- Wrecking Ball: Will no longer be destroyed on first enemy hit: Players can only be affected by the shellshock and knockback effects once
- Wrecking Ball: Will now bounce through devices it hits and destroys
PATCH NOTES › LEGENDS › Octane
- Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances
PATCH NOTES › LEGENDS › Pathfinder
Insider Knowledge: Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)- Insider Knowledge: This also applies to Ring Console or Survey Beacon scans
PATCH NOTES › MAPS › Map Updates
- The Apex Games Museum on World’s Edge has an all-new exhibit that honors the history of the Outlands and the origin of the Games. Filled with interactive kiosks, artwork and red carpet flair, the museum has many interesting tidbits of information, community artwork and even some easter eggs.
- Special celebration dressing in the form of flags, banners, and even the return of our larger than life Legend balloons can be found on every map. This year features an all-new cast designed with the Breakout aesthetic in mind.
- Tridents, jump balloons, gravity cannons, loot bins and more have a fresh look to compliment the theme of the season.
PATCH NOTES › MAPS › Thunderdome
- Immerse yourself in the action of a focused 3-lane multiplayer map, designed for fast-paced gameplay
- Playable for all mixtape game modes: Team Deathmatch, Gun Run, and Control
- Get hyped listening to the cheers from the crowd in the arena stands
PATCH NOTES › MODES
- Mixtape: Updated Loadouts to reflect Weapon Meta changes
- Mixtape: Gun Run: removed Charge Rifle, added Kraber
- NEW LTM: Straight Shot - check out the collection event blog for more details: Players spawn above a random POI and skydive in, no Jumpmaster
- NEW LTM: Straight Shot - check out the collection event blog for more details: Weapons spawn kitted at different rarities, streamlining loot
- NEW LTM: Straight Shot - check out the collection event blog for more details: Reduced Lobby to 30 players and shorter rounds
- NEW LTM: Straight Shot - check out the collection event blog for more details: Requeue with your party directly from the death screen
PATCH NOTES › RANKED
- Level requirement now 20 (was 50): Entry cost will return: 20 RP per Tier starting at Silver
- Player Rankings now visible
- Promotional Trials have been removed
- Provisional Matches have been removed
- Ranked Tier RP requirements will have some increases
- RP value will be used to matchmake. For full-stack premades, the highest RP value in the squad will be used.
- Splits are returning: Start at 1 RP at the beginning of the Season, split will drop ranking by 6 divisions
- Updated Bonuses: Challenger Bonus: earn a 50% bonus on a elimination of a higher ranked player that was contributed to
- Updated Bonuses: Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus: 2 match streak: +10 RP
- Updated Bonuses: Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus: 3 match streak: +20 RP
- Updated Bonuses: Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus: 4 match streak: +30 RP
- Updated Bonuses: Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus: 5+ match streak: +40 RP
PATCH NOTES › WORLD SYSTEMS › Extended Supply Bins
- Extended Supply Bins now give Smart Gear: Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf
- Extended Supply Bins now give Smart Gear: Small chance of granting purple gear if a player on the squad has white gear or none at all
- Extended Supply Bins now give Smart Gear: Small chance of granting gold gear if the entire squad has purple gear
- More reliably gives Heat Shields & MRBs when needed
- Increased likelihood of getting Med Kit over Syringes
PATCH NOTES › WORLD SYSTEMS › Ring Exploit Prevention
- Players spending too much time outside the Ring will be warned, then eliminated
BUG FIXES
- Addressed known exploits to place Heat Shields and stack items on Tridents
- Double-clicking in the Melee Tab now equips items
- Firing Range dummies no longer clip through damaged doors
- In-match Challenge display now lists all 5 challenges
- Player created pings can once again be removed
- Players will no longer teleport into the building overlooking the fight night ring via Trident
- Valkyrie can no longer get under the turbine on Olympus
- Voiceline while picking up enemy Banner Cards no longer indicates it is a squadmate
BUG FIXES › AUDIO
- Most in-game dialogue is now synchronized between clients
- Squad members can now be muted while spectating
BUG FIXES › GRAPHICS
- DX12 (PC) fixed several causes of crashes
BUG FIXES › LEGENDS
- Ash Ult, Rampart Tac/Ult, Wattson Tac/Ult, and Loba Ult can no longer be placed out of bounds
- Conduit’s Tac now appears for observers
- Mad Maggie’s Ult now destroys Gibby’s Tac
- Mirage decoys that are destroyed by Catalyst’s
Piercing Spikes no longer keep the trap active nor make hit sounds briefly after dying
QUALITY OF LIFE
- Destructible Legend abilities have consistent damage feedback: Objects which previously showed red (flesh) damage numbers will now show as gray and the damage numbers will indicate if the object is destroyed
- Destructible Legend abilities have consistent damage feedback: Increased visibility for gray damage numbers
- Firing Range: Nessie was inspired after watching some centuries old videos and wanted to change things up a bit. The yellow and purple polka-dots look quite dashing.
- Gun Run: changed the Victory notification for the winning team to say “You Are the Champion” instead of “<Team> is the Champion”
- Per Optic ADS Sensitivity: added an option for Seer Passive which controls how quickly you can turn while unarmed and using
Heart Seeker - Performance Mode aim assist has been tuned to feel similar to 60Hz mode
- Added advanced haptics and adaptive triggers support for PlayStation and PC consoles: If you encounter an issue, please ensure to connect the controller via USB and complete any updates
QUALITY OF LIFE › Navigation
- Event Tab: dedicated tab appears when there is an active Event (previously under the Seasonal Tab)
- Death Menu: added a Squad Tab where you can access your groups information, report, and mute VoIP/pings while you’re dead
- Legends Tab: selected Legend will not reset to featured one when your cursor is not over a Legend
- Melee Tab: Death Box icon is now clickable
- Store Tab: new subtab containing offers that were previously in Featured, Specials, Seasonal, and more with improved navigational flow and presentation
QUALITY OF LIFE › GRAPHICS
- General GPU rendering optimizations for FX
- Improved Low Res FX rendering quality
- Improved Volumetric Lighting
- Optimized FX after stepping through a Catalyst wall for better GPU performance
- Optimized FX when taking damage from Fuse's ultimate for better GPU performance
- PS5 and Xbox X/S improved CPU graphics performance with parallelization of rendering workloads