Patchnoter

Apex Legends Season 19 Ignite patch notes

Released

  • 17documented changes
  • 1buff
  • 3nerfs
  • 13other

What changed

  • CHANGEWeapons

    Bocek Bow

    The Bocek Bow draws faster at the start, the Select Fire button now toggles Shatter Caps, and the Shatter Caps blast pattern is tighter.

    • Faster initial draw speed
    • Select Fire button now toggles Shatter Caps
    • Tightened Shatter Caps blast pattern
    Official source
  • CHANGEBalance Updates

    Care Package Weapon Rotation

    The L-Star goes back to the floor without Disruptor Rounds but with slightly more damage and steadier recoil, and the Wingman enters the Care Package with more damage, Boosted Loader and a helmet-ignoring Skullpiercer Elite.

    L-Star EMG returns to the floor: Removed Disruptor Rounds

    • L-Star EMG returns to the floor
    • Removed Disruptor Rounds
    • Projectile size reduced
    • Improved recoil pattern
    • Reduced randomness in the early part of the recoil pattern
    • Damage 16 → 17
    • Barrel attachment improved to match other weapons
    • Wingman enters the care package
    • New hop-up - Skullpiercer Elite: ignores helmet headshot damage reduction
    • Boosted Loader hop-up attached
    • Base damage 45 → 50
    • Projectile size increased
    • 110 ammo

    TipGo for heads with the care package Wingman, since its Skullpiercer Elite ignores helmet headshot reduction. On the L-Star the early recoil is now the predictable part, so short bursts beat a held trigger.

    Official source
  • CHANGEBalance Updates

    Care Packages

    Care Packages will now always have 1 weapon at all stages of the game

    Official source
  • CHANGELegends

    Catalyst

    Catalyst's Piercing Spikes no longer block bullets, fewer can be out at once and they can be thrown about half as far, and Dark Veil lasts less time and its cooldown only starts after the wall comes down.

    Piercing Spikes: Core no longer blocks projectiles, allowing bullets to pass through

    • Piercing Spikes
    • Core no longer blocks projectiles, allowing bullets to pass through
    • Max in-world count 3 → 2
    • Throw range decreased by about 50%
    • Dark Veil
    • Cooldown now starts after the wall comes down
    • Lifetime 30s → 25s

    TipCatalyst is much less effective for area denial; place walls more strategically near cover since they're fewer, shorter-range, and can't stop projectiles.

    Official source
  • ROTATIONBalance Updates

    Crafting Rotation

    The RE-45 and 30-30 Repeater go back to the floor while the R-301 and Volt move into the crafter, and Hammerpoint Rounds replace Boosted Loader and Digital Threat in the crafting rotation.

    • RE-45 and 30-30 Repeater leave the crafter and are back on the floor
    • R-301 and Volt enter the crafter
    • Boosted Loader removed from crafting rotation
    • Digital Threat optic removed from crafting rotation
    • Hammerpoint Rounds added to crafting rotation

    TipThe Digital Threat optic left the rotation alongside Boosted Loader, so a crafter run for either comes back empty. Put those materials into Hammerpoint Rounds instead.

    Official source
  • CHANGEModes

    Mixtape Map Rotation

    Control swaps Caustic Treatment and Siphon for Barometer and Production Yard, Gun Run swaps Skulltown and Fragment for The Core and the new Wattson Treatment, and TDM adds Phase Runner and the new Zeus Station.

    Gun Run: New map: Wattson Treatment

    • Control
    • Caustic Treatment and Siphon are out
    • Barometer and Production Yard are in
    • Gun Run
    • Skulltown and Fragment are out
    • The Core is in
    • New map: Wattson Treatment
    • TDM
    • Fragment and Habitat are out
    • Phase Runner is in
    • New Map: Zeus Station
    Official source
  • CHANGERanked

    New Feature: Promotional Trials

    Ranked adds Promotional Trials: to move up a tier you must hit placement or kill goals within a limited number of matches, earning bonus LP if you succeed and losing LP if you fail.

    Trials are time limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries

    • Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus
    • Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the player’s performance
    • Trials are time limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries
    • Promotional Trials are skipped during Provisional matches
    • During the Trial
    • 3x Top 10 placement
    • Get 3 Kills/Assists
    • 3x Top 5 placement
    • Get 6 Kills/Assists
    • In 3 different matches complete both
    • Place Top 10
    • Get 3 Kills/Assists
    • Place Top 5
    • Get 6 Kills/Assists
    Official source
  • CHANGEMaps

    Storm Point

    Storm Point's new ZEUS Station and Wattson's Pylon areas are now also Mixtape maps.

    Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)

    Official source
  • CHANGELegends

    Ultimate Updates

    Newcastle's Castle Wall leaps higher and recovers faster on landing, Revenant's Forged Shadows has a much shorter window for assists to extend it, and Vantage's Sniper's Mark gets one more bullet.

    Newcastle’s Castle Wall: Reduced recovery time on landing

    • Newcastle’s Castle Wall
    • Reduced recovery time on landing
    • Increased max leap height
    • Revenant’s Forged Shadows: Time extension window for assists 30s → 3s
    • Vantage’s Sniper’s Mark: Bullet count 5 → 6

    TipNewcastle has more vertical mobility for rotations, Revenant must finish kills immediately for assists to extend effects, and Vantage's spam potential increased.

    Official source
  • CHANGE

    World Systems

    Respawned players now keep their body shield, helmet and weapons (minus attachments and Care Package weapons) and get some ammo and heals, but lose their backpack and go back to a white knockdown shield.

    Players now respawn with the shields and weapons that they had when they were eliminated: Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons

    • Players now respawn with the shields and weapons that they had when they were eliminated
    • Body shield and helmet level are preserved
    • Knockdown shield is reset to white
    • Backpacks are removed
    • Inventory will contain some ammo for their weapons, two syringes, and two shield cells
    • Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
    • Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs

    TipA respawned teammate comes back with their gun stripped of every attachment and no backpack, so hand over spare attachments and a pack before you push again, and expect their knockdown shield to be white.

    Official source
  • NERFWeapons

    30-30 Repeater

    The 30-30 Repeater is less accurate when hipfiring.

    Increased hipfire spread

    Official source
  • NERFLegends

    Bangalore

    Bangalore is weaker across the kit: Double Time ends sooner, the smoke clears faster and Rolling Thunder stuns for less time.

    • Double Time: Duration 3s → 2s
    • Smoke Launcher: Smoke lifetime 23s → 18s
    • Rolling Thunder: Stun duration 8s → 6s

    TipBangalore's defensive abilities have shorter durations; time your escapes carefully and don't rely on smoke to cover full rotations.

    Official source
  • CHANGEWeapons

    Charge Rifle

    The Charge Rifle has better bullet drop and a larger projectile, so its shots are easier to land.

    • Improved bullet drop ballistics
    • Increased projectile size
    Official source
  • CHANGEWeapons

    Longbow DMR

    The Longbow DMR fires larger projectiles, so its shots are a little easier to land.

    Increased projectile size

    Official source
  • BUFFLegends

    Passive Updates

    Pathfinder can now scan Care Packages that allies already scanned, and Wraith's Voices from the Void needs less look time to trigger, so it should go off more reliably.

    • Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
    • Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
    Official source
  • CHANGEWeapons

    Sentinel

    The Sentinel's Amped Shots have a larger projectile, so they are easier to hit.

    Increased Amped Shot projectile size

    Official source
  • NERFWeapons

    Hemlok

    The Hemlok deals slightly less damage per bullet.

    Damage 22 → 21

    Official source

Full patch notes from EA

Read it on the official page

RANKED › NEW FEATURE: PROMOTIONAL TRIALS

  • Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus
  • Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the player’s performance
  • Trials are time limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries
  • Promotional Trials are skipped during Provisional matches
  • During the Trial:
  • 3x Top 10 placement
  • Get 3 Kills/Assists
  • 3x Top 5 placement
  • Get 6 Kills/Assists
  • In 3 different matches complete both:
  • Place Top 10
  • Get 3 Kills/Assists
  • Place Top 5
  • Get 6 Kills/Assists

RANKED › RANKED TUNING

  • Increasing the amount of Rating Bonus given to help players’ ranking catch up to their skill bracket
  • Reduce the bonus that is withheld and thus the difficulty of climbing, when players are actively pushing against their skill ceiling
  • Provisional Bonuses are adjusted to land players closer to the expected statistical 1.5 tier drop at the end of their 10 provisional games
  • Cross Progression will be rolling out in phases across existing platforms - read more in our detailed blog here
  • Holosprays can now be deployed while skydiving

BALANCE UPDATES › Crafting Rotation

  • RE-45 and 30-30 Repeater leave the crafter and are back on the floor
  • R-301 and Volt enter the crafter
  • Boosted Loader removed from crafting rotation
  • Digital Threat optic removed from crafting rotation
  • Hammerpoint Rounds added to crafting rotation

BALANCE UPDATES › Care Package Weapon Rotation

  • L-Star EMG returns to the floor: Removed Disruptor Rounds
  • L-Star EMG returns to the floor: Projectile size reduced
  • L-Star EMG returns to the floor: Improved recoil pattern
  • L-Star EMG returns to the floor: Reduced randomness in the early part of the recoil pattern
  • L-Star EMG returns to the floor: Damage increased to 17 (was 16)
  • L-Star EMG returns to the floor: Barrel attachment improved to match other weapons
  • Wingman enters the care package: New hop-up - Skullpiercer Elite: ignores helmet headshot damage reduction
  • Wingman enters the care package: Boosted Loader hop-up attached
  • Wingman enters the care package: Base damage increased to 50 (was 45)
  • Wingman enters the care package: Projectile size increased
  • Wingman enters the care package: 110 ammo

BALANCE UPDATES › Care Packages

  • Care Packages will now always have 1 weapon at all stages of the game

BALANCE UPDATES › Gold Weapons Rotation

BALANCE UPDATES › Hop-Ups

  • Boosted Loader: removed from floor loot
  • Turbocharger: Removed 1 damage reduction when equipped

WEAPONS › 30-30 Repeater

  • Increased hipfire spread

WEAPONS › Bocek Bow

  • Faster initial draw speed
  • Select Fire button now toggles Shatter Caps
  • Tightened Shatter Caps blast pattern

WEAPONS › Charge Rifle

  • Improved bullet drop ballistics
  • Increased projectile size

WEAPONS › Hemlok

  • Damage reduced to 21 (was 22)

WEAPONS › Longbow DMR

  • Increased projectile size

WEAPONS › Sentinel

  • Increased Amped Shot projectile size

LEGENDS › Bangalore

LEGENDS › Catalyst

  • Piercing Spikes: Core no longer blocks projectiles, allowing bullets to pass through
  • Piercing Spikes: Max in-world count reduced to 2 (was 3)
  • Piercing Spikes: Throw range decreased by about 50%
  • Dark Veil: Cooldown now starts after the wall comes down
  • Dark Veil: Reduced lifetime to 25s (was 30s)

LEGENDS › Passive Updates

LEGENDS › Ultimate Updates

MAPS › Olympus

  • Addressed a number of bugs and rat spots
  • Addressed known exploits to get underneath the map

MAPS › Kings Canyon

  • Addressed multiple rat spots
  • Fixed geo holes in world between Relic and Caustic Treatment

MAPS › Storm Point

  • Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
  • Addressed a number of bugs and rat spots

WORLD SYSTEMS

  • Players now respawn with the shields and weapons that they had when they were eliminated: Body shield and helmet level are preserved
  • Players now respawn with the shields and weapons that they had when they were eliminated: Knockdown shield is reset to white
  • Players now respawn with the shields and weapons that they had when they were eliminated: Backpacks are removed
  • Players now respawn with the shields and weapons that they had when they were eliminated: Inventory will contain some ammo for their weapons, two syringes, and two shield cells
  • Players now respawn with the shields and weapons that they had when they were eliminated: Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
  • Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs

MODES › Mixtape Map Rotation

  • Control: Caustic Treatment and Siphon are out
  • Control: Barometer and Production Yard are in
  • Gun Run: Skulltown and Fragment are out
  • Gun Run: The Core is in
  • Gun Run: New map: Wattson Treatment
  • TDM: Fragment and Habitat are out
  • TDM: Phase Runner is in
  • TDM: New Map: Zeus Station

BUG FIXES

  • Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
  • Death Boxes can no longer fall into unreachable areas - or lava
  • Heat Shields can no longer stick to Tridents
  • Heat Shields no longer provide protection above them on higher ground
  • Holster weapon UI no longer appears when healing outside the ring
  • Knockdown Shield FX no longer remains on while spectating
  • Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
  • Nemesis’ Demon’s Whisper skin no longer obstructs player view
  • Provisional badge icon restored on Ranked match summary screen
  • Rarity display now updates after equipping from store or pack opening
  • Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
  • Revenant now faces direction he is shooting in third person view
  • Skydiving into an exiting respawn dropship will no longer propel the player along with it
  • Squad sorting now consistent between HUD and Inventory
  • Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box

AUDIO

  • Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time

GRAPHICS

  • Fixed squads’ animated poses sometimes ghost slightly on each other
  • PC: Fixed Intel ARC graphics cards defaulting to suboptimal video settings
  • PC: Fixed issue with low resolution textures when using adaptive supersampling or after changing resolution
  • PC DX12: fixed occasional bad triangle rendering on AMD cards

LEGENDS

  • Loba: Tactical is no longer canceled when thrown on a tower near Containment
  • Mirage: resolved not breaking cloak sometimes when switching weapons
  • Revenant: Assassin’s instinct
  • Revenant: Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
  • Revenant: Fixed cases where enemies were not being highlighted correctly
  • Revenant: Highlight no longer interferes with other legend highlights
  • Revenant: Highlight now applies to Mirage decoys
  • Revenant: Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
  • Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen

QUALITY OF LIFE

  • Added Offscreen Portraits setting
  • Caustic: restored “Shield Cracked” VO in German
  • Firing Range : blue Nessie stays hidden for now… but a new challenger has appeared
  • Implemented additional security measures
  • Improved PC controller support: Controller input will no longer be processed when a different window has focus
  • Improved PC controller support: Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
  • Mixtape : assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
  • Pings: Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
  • Rampart: players can now pick up their amped walls while in placement mode
  • Revenant: Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
  • Revenant: Improve vibration support when charging Shadow Pounce