Rampart changes in Apex Legends
- 8documented changes
- 8patches
- 4buffs
Abilities
Modded LoaderPassive
Amped CoverTactical
Mobile Minigun "Sheila"Ultimate
Every documented change to Rampart
8 changes across 8 patches, newest first
Season 30 Marked August 2026
- CHANGELegends
Rampart
Rampart fills locked hop-up progress faster, walls have more health at lower EVO and go up faster, Sheila moves faster by default, and Combat Reserve now gives stowed reloads instead of red weapon access.
Modded Loader (Passive): In addition to the other benefits, she now gains locked hop-up progress 50% faster
Amped Cover (Tactical)- Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800)
- Amped wall health increased by 25
- Wall deployment time reduced by 0.5s
Mobile Minigun "Sheila" (Ultimate): Increased base move speed while firing or spinning Sheila (was 70, now 104): This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139)- Upgrades: Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.
Season 27 Amped November 2025
- REWORKLegend Changes
Rampart
Rampart's
Amped Cover gains a shield roof and stores damage as a sprint speed boost for teammates, walls gain health with Evo levels but take double frag damage, and the upgrades are reworked.Amped Cover: Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall: Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
- Battle Modder: Adds additional effect to old passive (
Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels. - Amped Cover
- Adds amped shield roof to wall
- Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall
- Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
- Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed.
- Damage to wall is stored at 25%, while damage through amped shield is stored at 100%
- Speed boost only applies when sprinting
- Battle Modder health increases
- Wall health increase by 200 per Evo level (400 → 800 at max level)
- Shield health increased by 25 per Evo level (175 → 225 at max level)
- Health while wall building 120 → 100
- Amped shield arc star damage multiplier removed (1.5x → 1.0x)
- Wall frag grenade damage multiplier 1.0x → 2.0x
- Upgrades
- Level 2
- Ultimate Cooldown: Removed
- Bandolier: Removed (replaced with Combat reserve)
- NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins
- NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact
- Level 3
- Ramped up: Unchanged
- Amped Reloads: Removed (replaced with Locked and Loaded)
- NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time
TipRampart carries more ammo and grenades and opens red bins, so she can hold ground far longer. Pick fights that reward staying put.
Official source - Battle Modder: Adds additional effect to old passive (
Season 22 Space Hunt Event Thursday, 12 September 2024
- BUFFLegends
Rampart
Rampart can get back on Sheila much sooner after leaving it.
Lowered delay before you can re-enter Sheila turret to 0.15s (was 1s)
Official source
Season 22 Shockwave August 2024
- CHANGELegends
Rampart
Rampart's Sheila now uses ammo-style ultimate pips, so one pip is enough to draw or place it instead of a full charge, firing drains the pips, and only one placed turret is allowed.
Sheila: Maximum number of place turrets allowed is now 1
- Sheila
- Ammo drains from pip charge with use
- Maximum number of place turrets allowed is now 1
- Need 1 PIP of Ultimate change to draw or place Sheila
- No longer requires a full charge to equip
- Now uses an Ammo-Style Ultimate model
Season 14 Hunted August 2022
- CHANGE
Rampart
Rampart's
Amped Cover now ignores teammates during placement, so putting walls down around your squad goes more smoothly.Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).
Official source
Season 13 Saviors May 2022
- BUFFBalance Updates
Rampart Improvements
Rampart gets a buff: Sheila spins up faster, and
Amped Cover goes up more quickly and has much more health while it is being deployed.- Sheila spin-up time 1.75s → 1.25s
- Amped Cover deploy health 45 → 120
- Amped Cover deploy time 4.25 → 3.6
TipPosition behind cover when Rampart ults; the higher shield health lets you hold longer and Sheila arrives faster.
Official source
Season 8 Mayhem February 2021
- BUFFLegend Meta
Rampart
Rampart's Sheila now covers a wider angle, and walls have some health while building instead of breaking at once, though sniper rounds still go through.
- Sheila angle increase from 120° to 180°
- Wall health in build phase increased from 1hp to 45hp (sniper rounds still pierce through)
TipPlant Sheila sideways to cover multiple angles, and use walls to block entry points knowing they'll survive more spam.
Official source
Season 7 Ascent November 2020
- BUFFLegend Meta
Rampart
Rampart's Sheila spins up faster and the Amped Wall builds faster, so both are ready sooner in a fight.
- Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
- Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.