Patchnoter

Apex Legends Season 14 Hunted patch notes

Released

  • 34documented changes
  • 3buffs
  • 3nerfs
  • 28other

What changed

  • The 30-30 Repeater now takes Skullpiercer Rifling and has Dual Loader built in.

    Now takes Skullpiercer Rifling.

    • Dual Loader has been worked into the base 30-30 Repeater.
    • Now takes Skullpiercer Rifling.
    Official source
  • CHANGE

    All Battle Royale Maps

    Ring timings on Kings Canyon, World's Edge, Storm Point and Olympus are longer, and Ring 1 hurts more and starts closing much sooner; replicators and crafting materials are also rebalanced across maps.

    Ring Adjustments: Kings Canyon 4:10 → 4:32

    • Replicators and Crafting Materials have been rebalanced across the maps.
    • Ring Adjustments
    • Kings Canyon 4:10 → 4:32
    • World’s Edge 3:42 → 4:32
    • Storm Point 4:15 → 4:35
    • Olympus 4:10 → 4:32
    • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
    • Ring 1 Preshrink Time 180s → 60s
    • Ring 1 Closing Time:

    TipFaster ring phases force earlier team fights and rotation decisions; safety windows are tighter and reward map knowledge.

    Official source
  • CHANGE

    Arc Star

    The Arc Star does much less armor damage when it sticks and no longer slows your aim on stick, but the detonation hits a little harder and still slows aim.

    • Stick damage on armor 40 → 10
    • Remove aim slow on stick, remains on detonation.
    • Detonation damage 70 → 75
    Official source
  • NERF

    Assault Rifles

    Assault rifles are less accurate when firing from the hip.

    Base hipfire spread increased.

    Official source
  • CHANGE

    Bocek Compound Bow

    The Bocek moves into the care package with more full-draw damage, a faster Tempo draw and stronger Shattercaps, but arrows no longer spawn on the floor and fired arrows cannot be picked back up.

    • Bocek Compound Bow enters the crate.
    • Damage at full draw 60 → 70
    • Tempo draw speed 0.32 → 0.38
    • Shattercaps pellet damage 11 → 12
    • Fired arrows can no longer be collected.
    • Arrows spawns have been removed from the floor.

    TipFaster draw enables tempo shots for poke damage, and vanished arrow spawns force you to carry inventory or stay supplied through crafting.

    Official source
  • CHANGE

    CAR SMG

    The CAR SMG is back as floor loot but can no longer take barrel attachments.

    • CAR SMG returns to the floor.
    • No longer takes barrel attachments.
    Official source
  • ROTATION

    Crafting Rotation

    The Wingman and CAR SMG are back on the floor, while the Devotion and an RE-45 with Hammerpoint now come from the replicator.

    • Wingman returns to the floor.
    • CAR SMG returns to the floor.
    • Devotion LMG enters the crafter.
    • RE-45 + Hammerpoint combo enters the crafter.
    Official source
  • CHANGE

    Crafting Update

    Harvesters now give materials to your whole team, Laser Sights and three hop-ups become craftable, Shatter Rounds and base Hammerpoints leave the replicator, and some attachment prices go up while others go down.

    Removed Shatter Rounds from crafting.

    • Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials.
    • Removed Shatter Rounds from crafting.
    • Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.
    • Heavy, Energy, and Sniper mags price increased to 35 from 25.
    • Laser Sight added to crafting: 25 materials.
    • Stock and Barrel price 35 → 25
    • Added Skullpiercer Rifling Hop-Up to crafting.
    • Added Double Tap Trigger Hop-Up to crafting.
    • Added Kinetic Feeder Hop-Up to crafting.
    • Shotgun Bolt price 25 → 30
    • 2-4x ACOG optic price 35 → 30

    TipShared harvesters speed early rotations, and new hop-ups in crafting give every loadout more flexibility for your playstyle.

    Official source
  • ROTATION

    Crate Rotation

    The G7 Scout and Volt return to floor loot, and the Bocek and Rampage now only come from care packages.

    • G7 Scout returns to the floor.
    • Volt SMG returns to the floor.
    • Bocek Compound Bow enters the crate.
    • Rampage LMG enters the crate.
    Official source
  • CHANGE

    EVA-8

    The EVA-8 fires faster with one fewer but harder-hitting pellet, has better recoil, takes stocks and gets bigger fire rate bonuses from blue and purple bolts.

    • Recoil improvements.
    • Now takes stocks.
    • Removed 1 pellet from blast pattern.
    • Fire rate 2.0 → 2.3
    • Pellet damage 6 → 7
    • Bolt rate of fire bonuses increased.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

    TipStocks reduce spread for reliable close-range fights, and faster fire rate with higher pellet damage lets you shred shields quicker.

    Official source
  • The G7 Scout is back on the floor but deals less damage and less on headshots, and its Double Tap burst fires slightly slower.

    • G7 Scout returns to the floor.
    • Damage 36 → 34
    • Headshot multiplier 2.0 → 1.75
    • Double Tap hop-up burst fire delay 0.375 → 0.4
    Official source
  • CHANGE

    Knockdown Shield Gold Perk

    Gold knockdown shields now carry Guardian Angel, previously the gold backpack perk, and Self Revive has been removed from the game.

    • New Perk: Guardian Angel (Previous Backpack Perk).
    • Self Revive removed from the game.

    TipSelf Revive is out of the game entirely, not moved onto another item, so a last-one-standing plan built around getting yourself back up needs a teammate instead.

    Official source
  • Mad Maggie's Wrecking Ball launches twice as fast, travels twice as far and lasts longer while dropping the same number of magnets, and now damages enemy placeables and destroys Gibraltar's dome.

    • Projectile Launch Speed doubled.
    • Wrecking Ball:
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration 5 sec → 10 sec
    • Magnet Spawn delay 0.4 sec → 0.8 sec
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar's Dome of Protection.

    TipLonger ability duration and range improve zone control and destroy enemy utility, but magnet spawn delay gives enemies more time to react.

    Official source
  • CHANGE

    Mastiff

    The Mastiff fires more slowly, its pellets grow less, and the Dual Loader has been removed.

    • Projectile growth reduced.
    • Base fire rate 1.2 → 1.1
    • Dual Loader removed.

    TipFire rate came down and Dual Loader is gone with it, so a missed shell costs more than it did. Projectile growth also fell, so it is less forgiving at range and you want the distance closed first.

    Official source
  • CHANGE

    Newcastle

    Newcastle moves and turns more freely while reviving and gives a sturdier knockdown shield, Mobile Shield has more health and moves faster, and Castle Wall's barrier now slows turning and slows movement more.

    Increased move speed during revive by 25%.

    • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • White Knockdown shield health 150 → 200
    • Blue Knockdown shield health 250 → 300
    • Mobile Shield:
    • hp 350 → 500
    • Doubled max movement speed.
    • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

    TipRevive windows wider under fire; shield health lets you tank harder; speed and walls enable aggressive repositioning.

    Official source
  • BUFF

    Rampage LMG

    The Rampage moves to the care package with more damage and comes with a Thermite Grenade.

    • Rampage LMG enters the crate.
    • Damage 26 → 28
    • Rampage comes with a Thermite Grenade.
    Official source
  • CHANGE

    Revenant

    Revenant's Death Totem now shows a placement preview when activated instead of dropping immediately, so you can choose where it goes.

    Death Totem will now show a placement preview when activated instead of placing immediately.

    Official source
  • NERF

    SMGs

    SMGs are less accurate when firing from the hip.

    Base hipfire spread increased.

    Official source
  • CHANGE

    Spitfire

    The Spitfire now uses light ammo and magazines and climbs upward more when firing, so it is harder to keep on target.

    • Recoil adjustments to increase vertical barrel climb.
    • Spitfire now uses light ammo and magazines.
    Official source
  • CHANGE

    Valk

    Valk's jetpack speeds up slower, burns more fuel and suffers more from slows, Missile Swarm no longer slows aim and has a smaller blast, and Skyward Dive goes less high and rises slightly slower.

    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
    • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration 2.5s → 2.0s
    • Explosion radius 175 → 125
    • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

    TipReposition more often instead of hovering; play closer for missile accuracy since the radius shrinks.

    Official source
  • CHANGE

    Wingman

    The Wingman is back on the floor and now uses sniper ammo and magazines.

    • Wingman returns to the floor.
    • Wingman now uses sniper ammo and magazines.
    Official source
  • CHANGE

    14.0 Ranked Changes

    In ranked, each kill now keeps its full RP value however many you get, entry cost goes up for every tier, and the rank reset stays the same.

    Kill RP: Removed diminishing returns on eliminations .

    • Entry Cost: +5 to all.
    • Kill RP: Removed diminishing returns on eliminations .
    • Rank Reset: No change. Resuming ranked reset of 6 divisions.

    TipEvery elimination in a match pays the same now, so a late kill is worth as much as your first. Entry went up at all ranks, so a quiet placement game loses more ground than it did.

    Official source
  • CHANGE

    Backpack Gold Perk

    The gold backpack's new Deep Pockets perk lets batteries, medkits and Phoenix Kits stack higher in your inventory.

    • New Perk: Deep Pockets.
    • Deep Pockets: Large medical supplies stacks higher in your inventory.
    • Batteries and Medkits now stack to 3 in inventory.
    • Phoenix Kits now stack to 2 in inventory.
    Official source
  • CHANGE

    Explosive Holds

    Explosive Holds can now drop blue attachments and Laser Sights, and gold magazines turn up less often.

    • Added Blue attachments to possible spawns.
    • Added Laser Sights to the pool.
    • Reduced spawn rate of gold magazines.
    Official source
  • CHANGE

    Horizon

    Horizon's N.E.W.T. in Black Hole is easier to hit and takes more damage from explosives, so it is easier to destroy.

    • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
    • Black Hole: N.E.W.T. takes 50% more damage from explosives.
    Official source
  • BUFF

    Laser Sights

    Laser Sights are a new attachment that replaces barrels on SMGs and pistols and tightens hipfire spread.

    • New attachment to replace barrels for SMGs and Pistols.
    • Reduced hipfire spread.
    Official source
  • CHANGE

    Lstar

    The L-STAR's shots travel faster and it fires more before overheating, and hitting unarmored targets no longer causes a bright red flash.

    • Increased projectile speed.
    • Number of shots before overheat at base 20 → 24
    • Removed bright red flash when hitting non-armored targets.

    TipMore shots before overheat sustains fire in longer engagements, and removed flash stops enemies from tracking you mid-spray.

    Official source
  • CHANGE

    Mirage

    Mirage's decoys now show up in Valk's skydive scan and are picked up by Seer's Heart Seeker.

    • Mirage Decoys will now be scanned by Valk when skydiving.
    • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
    Official source
  • CHANGE

    Rampart

    Rampart's Amped Cover now ignores teammates during placement, so putting walls down around your squad goes more smoothly.

    Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

    Official source
  • CHANGE

    RE-45

    The RE-45 gets a wider ironsight view and faster strafing to match other pistols, and a version with Hammerpoint is now in the replicator.

    Increased ironsight FOV to 70 to be consistent with other pistols.

    • RE-45 + Hammerpoint combo enters the crafter.
    • Increased ironsight FOV to 70 to be consistent with other pistols.
    • Increased strafe speed by 5% to be consistent with other pistols.
    Official source
  • BUFF

    Sniper Ammo

    Sniper ammo stacks higher in your inventory and each box holds more rounds.

    • Sniper ammo inventory stack 24 → 28
    • Sniper ammo boxes now contain 14 rounds instead of 12.
    Official source
  • CHANGE

    Volt SMG

    The Volt is back on the floor but deals less damage per shot.

    • Volt SMG returns to the floor.
    • Damage 17 → 15
    Official source
  • CHANGE

    Wattson

    Wattson's Perimeter Security fences have an improved placement system.

    Improvements to Perimeter Security placement system.

    Official source
  • World's Edge no longer has some frustrating final rings at Staging that led to heal offs, Fragment East has better loot, and the west rocks at Lava Siphon are now out of bounds.

    • Removed some frustrating final rings at Staging that were causing heal offs.
    • Fragment East Loot buffed from Low Tier to Medium. .
    • Added OOB to west rocks at Lava Siphon.
    Official source

Full patch notes from EA

Read it on the official page

10

  • 10.80% Bronze (0%)
  • 28.78% Silver (3.78%)
  • 44.45% Gold (25.12%)
  • 14.60% Platinum (39.52%)
  • 1.25% Diamond (26.63%)
  • 0.10% Master & Apex Predator (4.95%)

August 2nd 2022

  • 2.22% Bronze (0.01%)
  • 15.22% Silver (4.28%)
  • 41.50% Gold (25.48%)
  • 32.57% Platinum (42.80%)
  • 8.05% Diamond (23.56%)
  • 0.45% Master & Apex Predator (3.87%)

14.0 Ranked Changes

  • Entry Cost: +5 to all.
  • Kill RP: Removed diminishing returns on eliminations .
  • Rank Reset: No change. Resuming ranked reset of 6 divisions.

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased.: Blue: 1.15 to 1.2.
  • Bolt rate of fire bonuses increased.: Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed.
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Hop-Ups

  • Double Tap: Adds burst fire mode to EVA-8 and G7 Scout.
  • Skullpiercer: 35% headshot damage increase on Longbow, Wingman and 30-30 Repeater.
  • Removed Deadeye’s Tempo & Shatter Caps from floor loot.
  • Boosted Loader has been reduced to Epic quality from Legendary.

Backpack Gold Perk

  • New Perk: Deep Pockets.
  • Deep Pockets: Large medical supplies stacks higher in your inventory.: Batteries and Medkits now stack to 3 in inventory.
  • Deep Pockets: Large medical supplies stacks higher in your inventory.: Phoenix Kits now stack to 2 in inventory.

Knockdown Shield Gold Perk

  • New Perk: Guardian Angel (Previous Backpack Perk).
  • Self Revive removed from the game.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

Explosive Holds

  • Added Blue attachments to possible spawns.
  • Added Laser Sights to the pool.
  • Reduced spawn rate of gold magazines.

Valk

  • Acceleration on activation decreased by about 8%.
  • Fuel consumption on activation increased by 33%.
  • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
  • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
  • Aim/turn slow removed.
  • Move slow duration decreased from 2.5s -> 2.0s.
  • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
  • Height reduction of 25%.
  • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

Newcastle

  • Retrieve the Wounded:
  • Increased move speed during revive by 25%.
  • Reduced turn slow while reviving by 50%.
  • Increased White Knockdown shield health from 150 -> 200.
  • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
  • Increased hp from 350 -> 500.
  • Doubled max movement speed.
  • Castle Wall:
  • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Projectile Launch Speed doubled.
  • Wrecking Ball:
  • Will travel twice as far while dropping the same amount of magnets.
  • Duration increased from 5 sec → 10 sec.
  • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
  • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar's Dome of Protection.
  • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

CRAFTING UPDATE

  • Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials.
  • Removed Shatter Rounds from crafting.
  • Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.
  • Heavy, Energy, and Sniper mags price increased to 35 from 25.
  • Laser Sight added to crafting: 25 materials.
  • Stock and Barrel price reduced to 25 from 35.
  • Added Skullpiercer Rifling Hop-Up to crafting.
  • Added Double Tap Trigger Hop-Up to crafting.
  • Added Kinetic Feeder Hop-Up to crafting.
  • Increased Shotgun Bolt price to 30 from 25.
  • Reduced 2-4x ACOG optic price to 30 from 35.

ALL BATTLE ROYALE MAPS

  • Replicators and Crafting Materials have been rebalanced across the maps.
  • Ring Adjustments:
  • Kings Canyon - 4:10 -> 4:32
  • World’s Edge - 3:42 -> 4:32
  • Storm Point - 4:15 -> 4:35
  • Olympus - 4:10 -> 4:32
  • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
  • Ring 1 Preshrink Time decreased from 180s to 60s.
  • Ring 1 Closing Time:

WORLD’S EDGE

  • Removed some frustrating final rings at Staging that were causing heal offs.
  • Fragment East Loot buffed from Low Tier to Medium. .
  • Added OOB to west rocks at Lava Siphon.

QUALITY OF LIFE

  • New Mode/Map name UI element on load screen and start flow.
  • “Winning” and “Champion” tags added to the scoreboard.
  • Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).
  • Added flourish to the crafting materials in the top right of the HUD when they increase.
  • Added a flourish to items if they become craftable while in the crafting station UI.
  • Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)
  • When dropping from the dropship, the location of the POI player lands in is now displayed.

BUG FIXES

  • Hipfire reticles now change size based on the FoV
  • Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline.
  • Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads.
  • Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.
  • Crypto’s Ultimate now destroys Wattson’s Pylon.
  • Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.
  • Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting.
  • Fixed bug where players could not unlock the “Fully Kitted” badge.
  • Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.
  • Fix for bug where players could not switch ammo types for the C.A.R. SMG.
  • Newcastle - fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline.
  • Newcastle - fixed bug where throwables placed on a Mobile Shield would start floating after the Mobile Shield disappears.
  • Newcastle - fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s barrels when positioned between a Tactical Shield and its drone.
  • Newcastle - fix for bug where throwable abilities placed on a Mobile Shield could float away after the Mobile Shield disappears.
  • Wraith - fix for bug where Wraith would still take damage in the Ring while phasing.
  • Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished.
  • Fixed bug where Crypto’s melee animations wouldn’t show his heirloom while in third person.
  • Vending Machines in Big Maude now have buyer protection.
  • Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S.
  • Fix for bug where the Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where Heat Shields would disappear when placed under a respawn beacon, or mobile respawn beacon, and then the beacon was used.
  • Fixed a bug where Pathfinder’s zipline would be destroyed if placed on top of a respawn beacon and then the beacon was used.
  • Fix for cases when a Heat Shield could disappear when set under a Respawn Beacon that is activated.
  • Fix for a bug where Mirage decoys would not show up on scan for a few Legends.