Patchnoter

Apex Legends Season 13 Saviors patch notes

Released

  • 17documented changes
  • 3buffs
  • 4nerfs
  • 10other

What changed

  • ROTATIONBalance Updates

    Crafting Rotation

    The Flatline and Longbow are back as floor loot, while the Rampage and R-301 now come from the replicator.

    • Flatline & Longbow coming out and are now floor loot
    • Rampage & R-301 going into crafter
    Official source
  • CHANGEBalance Updates

    Devotion

    The Devotion deals less damage and less on headshots, has a shorter headshot range, and is slower to reload, draw and swap.

    • Damage 16 → 15
    • Headshot damage multiplier 1.75 → 1.5
    • Headshot distance 64m → 57m
    • Reload time 2.8 → 3.2
    • Draw time 0.7 → 0.8
    • Holster time increased to 0.75 to 0.65
    • Raise time 0.55 → 0.65
    • Lower time 0.5 → 0.6

    TipUse single shots at range instead of beaming; lean on headshots less since the multiplier dropped.

    Official source
  • CHANGEBalance Updates

    Fortified Legends

    Fortified legends no longer take reduced damage from headshots.

    Fortified no longer reduces headshot damage

    Official source
  • BUFFBalance Updates

    Helmets Buff

    Blue and purple helmets now block more headshot damage.

    • Blue helmet headshot damage reduction 40% → 50%
    • Purple helmet headshot damage reduction 50% → 65%

    TipHeadshots matter slightly less; peek angles can be wider and less punishing.

    Official source
  • NERFBalance Updates

    Kraber

    The Kraber deals a little less damage and much less on headshots.

    • Headshot multiplier 3.0 → 2.0
    • Damage 145 → 140

    TipBody shots are riskier now; use cover and play angles where headshots are safer.

    Official source
  • NERFBalance Updates

    Lstar

    The L-STAR does less headshot damage over a shorter range, takes longer to cool off after overheating and handles slightly slower.

    • Headshot damage multiplier 1.75 → 1.5
    • Headshot distance 64m → 57m
    • Overheat cool-off time 2.5 → 3.6
    • Slightly increased handling times

    TipTrigger discipline pays more now; let the weapon cool before pushing aggressive. Body shots matter more than headshots.

    Official source
  • CHANGEBalance Updates

    Mastiff

    The Mastiff moves into the care package with a smaller magazine but larger, harder-hitting pellets, a tighter blast and a faster fire rate.

    Ammo capacity 6 → 4

    • Mastiff into crate
    • Tightened blast pattern
    • Ammo capacity 6 → 4
    • Stockpile ammo: 28
    • Damage per pellet 11 → 14
    • Increased pellet size
    • Fire Rate 1.1 → 1.2

    TipMag discipline is critical now; landing every shot matters more than spray.

    Official source
  • BUFFBalance Updates

    Rampart Improvements

    Rampart gets a buff: Sheila spins up faster, and Amped Cover goes up more quickly and has much more health while it is being deployed.

    • Sheila spin-up time 1.75s → 1.25s
    • Amped Cover deploy health 45 → 120
    • Amped Cover deploy time 4.25 → 3.6

    TipPosition behind cover when Rampart ults; the higher shield health lets you hold longer and Sheila arrives faster.

    Official source
  • CHANGEBalance Updates

    Spitfire

    The Spitfire is back in floor loot and much weaker: it does less damage, loses its barrel slot, has a smaller purple and gold magazine, deals less headshot damage and reloads and handles more slowly.

    Damage 19 → 18

    • Spitfire back to floor loot
    • Damage 19 → 18
    • Purple & Gold Magazine capacity 55 → 50
    • Crouched hipfire spread increased
    • Removed barrel attachment slot
    • Headshot damage multiplier 1.75 → 1.5
    • Headshot distance 64m → 57m
    • Reload time 3.2 → 3.4
    • Draw time 0.7 → 0.8
    • Holster time increased to 0.75 to 0.65
    • Raise time 0.55 → 0.65
    • Lower time 0.5 → 0.6

    TipTap fire instead of spraying; the smaller magazine and slower reload reward shorter bursts.

    Official source
  • CHANGEBalance Updates

    Cells & Syringes

    Cells and syringes turn up less often, so shield and health top-ups are harder to find.

    Cells and Syringe spawn rates have been lowered by about 18%

    Official source
  • ROTATIONBalance Updates

    Dual Shell

    The Dual Shell hop-up can no longer be found on the floor or in crafting bundles.

    Removed from floor loot and crafting bundles

    Official source
  • CHANGEBalance Updates

    Havoc

    The Havoc's recoil is easier to control at the start of a spray.

    Improved recoil at the start of the pattern

    TipThe improvement sits in the first part of the pattern, so the opening rounds of a burst are the accurate ones and a long hold still drifts. In Arenas it costs more to buy, so pick the round you take it.

    Official source
  • BUFFBalance Updates

    Mozambique & Peacekeeper

    The Mozambique and Peacekeeper now do full damage on limb hits instead of reduced damage.

    Limb damage 0.8 → 1.0

    TipLeg shots hurt more now; body and limb damage are almost equal.

    Official source
  • CHANGEBalance Updates

    Out of Bounds

    Going out of bounds now disables your legend's abilities, weapons, ordnance, survival items, healing items and active passives like Valkyrie's jetpack, though a heal already in progress is not cancelled.

    When going out of bounds the following will be disabled: Legends Abilities

    • When going out of bounds the following will be disabled
    • Legends Abilities
    • Weapons, Ordnances and Survival Items
    • Healing items (Will not cancel mid healing)
    • All Active Passives (e.g. Valks Jet Packs)
    Official source
  • NERFBalance Updates

    Rampage

    The Rampage reloads more slowly, handles slightly slower and moves into the crafter along with the R-301.

    Reload time 2.6 → 3.1

    • Rampage & R-301 going into crafter
    • Reload time 2.6 → 3.1
    • Slightly increased handling times

    TipYou're vulnerable between mag dumps; position where you can reload safely.

    Official source
  • NERFBalance Updates

    Valkyrie

    Valkyrie can no longer spin freely while launching during Skyward Dive.

    Can no longer freely spin while launching during Skyward Dive

    Official source
  • CHANGEBalance Updates

    World’s Edge

    World's Edge adds more cover around Lava Siphon's lava pit and reworks the Control Tower windows to focus sightlines, and gondolas are much less likely to hold high-tier armor.

    Added some additional cover around Lava Siphon's Lava Pit

    • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
    • Added some additional cover around Lava Siphon's Lava Pit
    • Gondola loot has been tweaked.
    • The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs
    Official source

Full patch notes from EA

Read it on the official page

BALANCE UPDATES › Fortified Legends

  • Fortified no longer reduces headshot damage

BALANCE UPDATES › Crafting Rotation

BALANCE UPDATES › Gold Weapons

BALANCE UPDATES › Helmets Buff

  • Blue helmet headshot damage reduction increased from 40% to 50%
  • Purple helmet headshot damage reduction increased from 50% to 65%

BALANCE UPDATES › Kraber

  • Headshot multiplier down from 3.0 to 2.0
  • Damage reduced from 145 to 140

BALANCE UPDATES › Rampage

  • Increased reload time from 2.6 to 3.1
  • Slightly increased handling times

BALANCE UPDATES › LSTAR

  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Overheat cool-off time increased from 2.5 to 3.6
  • Slightly increased handling times

BALANCE UPDATES › Devotion

  • Damage reduced from 16 to 15
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 2.8 to 3.2
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5

BALANCE UPDATES › Havoc

  • Improved recoil at the start of the pattern

BALANCE UPDATES › Dual Shell

  • Removed from floor loot and crafting bundles

BALANCE UPDATES › Mozambique & Peacekeeper

  • Increased limb damage from 0.8 to 1.0

BALANCE UPDATES › Crate Weapons

BALANCE UPDATES › Spitfire

  • Damage decreased from 19 to 18
  • Purple & Gold Magazine capacity reduced from 55 to 50
  • Crouched hipfire spread increased
  • Removed barrel attachment slot
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 3.2 to 3.4
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5

BALANCE UPDATES › Mastiff

  • Tightened blast pattern
  • Ammo capacity reduced from 6 to 4
  • Stockpile ammo: 28
  • Damage per pellet increased from 11 to 14
  • Increased pellet size
  • Fire Rate increased from 1.1 to 1.2

BALANCE UPDATES › Cells & Syringes

  • Cells and Syringe spawn rates have been lowered by about 18%

BALANCE UPDATES › Rampart Improvements

  • Sheila spin-up time decreased from 1.75s to 1.25s
  • Amped Cover deploy health increased from 45 to 120
  • Amped Cover deploy time decreased from 4.25 to 3.6

BALANCE UPDATES › Valkyrie

  • Can no longer freely spin while launching during Skyward Dive

BALANCE UPDATES › Out of Bounds

  • When going out of bounds the following will be disabled:
  • Legends Abilities
  • Weapons, Ordnances and Survival Items
  • Healing items (Will not cancel mid healing)
  • All Active Passives (e.g. Valks Jet Packs)

BALANCE UPDATES › World’s Edge

  • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
  • Added some additional cover around Lava Siphon's Lava Pit
  • Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs

ARENAS PRICING ADJUSTMENTS › Charge Rifle

  • Lvl 1: 200 → 150
  • Lvl 2: 200 → 150
  • Lvl 3: 450 → 400

ARENAS PRICING ADJUSTMENTS › Longbow

  • Base: 400 → 300
  • Lvl 1: 250 → 200
  • Lvl 2: 300 → 250
  • Lvl 3: 400 → 350

ARENAS PRICING ADJUSTMENTS › Sentinel

  • Lvl 3: 400 → 350

ARENAS PRICING ADJUSTMENTS › Bocek Bow

  • Lvl 2: 250 → 200
  • Lvl 3: 300 → 250

ARENAS PRICING ADJUSTMENTS › Triple Take

  • Base: 600 → 500
  • Lvl 1: 250 → 200
  • Lvl 2: 300 → 250
  • Lvl 3: 400 → 300

ARENAS PRICING ADJUSTMENTS › Devotion

  • Lvl 1: 150 → 200
  • Lvl 2: 250 → 350

ARENAS PRICING ADJUSTMENTS › L-STAR

  • Lvl 1: 200 → 150

ARENAS PRICING ADJUSTMENTS › Havoc

  • Base: 350 → 400

ARENAS PRICING ADJUSTMENTS › Hemlok

  • Lvl 2: 250 → 200
  • Lvl 3: 350 → 300

ARENAS PRICING ADJUSTMENTS › Prowler

  • Lvl 2: 300 → 250
  • Lvl 3: 350 → 300

BUG FIXES

  • Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
  • Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
  • Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
  • Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
  • Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
  • Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
  • Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
  • Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
  • Fixed bug where the Sentinel could charge instantly when vaulting.
  • Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the "waiting for players" screen.
  • Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
  • ARENAS - Fixed issue where Boosted Loader was missing on Wingman.
  • Fixed issue where Finishers are not counted as damage towards Challenges.
  • Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
  • Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
  • Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.
  • Fix for cases when Crypto's heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
  • Fixed issue when inspecting his Heirloom with the "Deadly Byte" skin equipped, can show missing arm texture.
  • Fix for cases when players could recall their Drone instantly after activating their Ultimate.
  • Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
  • Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
  • Fix for bug where players can extend Motherlode's range if used on flyers, Crypto's drone, loot drones, and Loba's Bracelet.

BUG FIXES › HORIZON

  • Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.

BUG FIXES › MIRAGE

  • Fix for bug where the shield regeneration from Wattson's ultimate would reveal Mirage's location when he is invisible while reviving.
  • Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.

BUG FIXES › PATHFINDER

  • Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.

NEW CUSTOM MATCH SYSTEM

  • Custom Match QOL improvements:
  • UI & Design Improvements.
  • Custom Match now saves Team Names & Match Settings when returning from match to lobby.
  • Match flow improvements.
  • Added new launch parameters to pre-select viewing targets for Observer.
  • Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights): Additionally, fixed the color duplication issue previously seen on the map overview
  • Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.