Storm Point changes in Apex Legends
- 4documented changes
- 4patches
Every documented change to Storm Point
4 changes across 4 patches, newest first
Season 29 Overclocked May 2026
- CHANGEMaps
Storm Point
Storm Point no longer has Tridents.
Tridents removed
TipStorm Point is large and rotations are on foot. Treat the first ring close as your deadline to commit to a side of the map.
Official source
Season 20 Shadow Society Event Thursday, 21 March 2024
- CHANGE
World Systems
EVO Harvesters get new collection sounds and lose some Storm Point edge spawns, EVO from respawns, revives and Ring Consoles is changed to stop abuse, and NPCs now take ring damage.
EVO Harvester: Changed sound fx that play for both the player and their teammates collecting EVO
- EVO Harvester
- Changed sound fx that play for both the player and their teammates collecting EVO
- Removed problematic spawn locations on Storm Point near map edges
- EVO Rewards
- Changed for respawning and reviving teammates to prevent exploitation
- Changed for scanning Ring Consoles to prevent excess EVO gain
- Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields
Season 19 Ignite November 2023
- CHANGEMaps
Storm Point
Storm Point's new ZEUS Station and Wattson's Pylon areas are now also Mixtape maps.
Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
Official source
Season 14 Hunted August 2022
- CHANGE
All Battle Royale Maps
Ring timings on Kings Canyon, World's Edge, Storm Point and Olympus are longer, and Ring 1 hurts more and starts closing much sooner; replicators and crafting materials are also rebalanced across maps.
Ring Adjustments: Kings Canyon 4:10 → 4:32
- Replicators and Crafting Materials have been rebalanced across the maps.
- Ring Adjustments
- Kings Canyon 4:10 → 4:32
- World’s Edge 3:42 → 4:32
- Storm Point 4:15 → 4:35
- Olympus 4:10 → 4:32
- Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
- Ring 1 Preshrink Time 180s → 60s
- Ring 1 Closing Time:
TipFaster ring phases force earlier team fights and rotation decisions; safety windows are tighter and reward map knowledge.
Official source