Patchnoter

Apex Legends Season 29 Overclocked patch notes

Released

  • 22documented changes
  • 4buffs
  • 2nerfs
  • 16other

What changed

  • CHANGELegends

    Alter

    Alter's tactical takes longer to come back, the ultimate has shorter range, slower recalls and a chase portal that stays open for less time, and Void Breacher gives less movement speed.

    Abilities: Void Passage (Tactical): Cooldown 20s → 25s

    • Abilities
    • Void Passage (Tactical): Cooldown 20s → 25s
    • Void Nexus (Ultimate)
    • Range 300m → 250m
    • Recall Time 2s → 3s
    • Ally Recall Time 3s → 4s
    • Chase Portal Open Time 6s → 4s
    • Upgrades: Level 3: Void Breacher: Movement speed 30% → 15%

    TipUse portals more strategically since you can't chain them - commit harder to rotations with less backup options.

    Official source
  • CHANGELegends

    Axle

    Axle is a new legend who slides faster with more control, places a Nitro Gate that sends anyone into a speedy slide, and fires a Kickstart drone that hunts enemies and knocks them into the air.

    Passive: DRIFT: Increased control while sliding.: Axle accelerates and moves faster than others while sliding.

    • Drift (Passive)
    • DRIFT: Increased control while sliding.
    • Axle accelerates and moves faster than others while sliding.
    • She also has increased lateral control.
    • Nitro Gate (Tactical)
    • NITRO GATE: Deploy a speed gate that sends users into a boosted slide.
    • Stepping into a Nitro Gate forces users into a speedy slide, where they have greatly increased velocity and lateral control.
    • This effect lasts for up to five seconds as long as speed isn’t naturally slowed.
    • Manually stopping the slide will end the effect (although it can be maintained through quick b-hops).
    • The gate is team agnostic, meaning it has the same effect on friendlies and enemies, though Axle will be the only one with increased slide control.
    • Kickstart (Ultimate)
    • KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.
    • Axle fires a drone straight out in front of her, where it traverses close to the ground in a straight line as it scans for enemies in a wide FoV.
    • Once an enemy is spotted, the drone seeks towards the target, closing the gap to get within detonation range.
    • If the target cannot outrun or destroy the drone before detonation, it will knockback all targets in range up into the air.
    • Victims are revealed while airborne, take explosive damage, and are briefly stunned.
    • Upgrades
    • Level 2
    • Super Slider: Gain a second Tactical charge.
    • Automata: Gain a second Ultimate charge.
    • Level 3
    • Jump Gate: Upgrades the Nitro Gate to give a double-jump.
    • Similar to how Octane’s Triple Jump upgrade works, this upgrades the Nitro Gate itself.
    • Players can use up to one double-jump while the Nitro Gate effect is active.
    • Sliding Shooter: Bullets shot while sliding come straight from inventory instead of magazine.
    • Functionally, this allows for longer continuous firing while sliding before having to reload.
    • Bullets shot straight from inventory are capped at half the weapon’s max magazine size (i.e. if a purple mag capacity is 30 bullets, 15 bullets will get pulled from inventory before instantly transitioning to the active clip).
    Official source
  • CHANGEMaps

    Broken Moon

    Broken Moon loses ziprails on most rotations but keeps them at most POIs, and gets two Redeploy Balloons on the west side plus new routes north of Stasis Array and west of Terraformer.

    • Ziprails removed from most rotations, but remain at majority of POIs
    • Added two Redeploy Balloons to west side
    • Two new rotation options added, north of Stasis Array and west of Terraformer

    TipZiprails still run at most POIs but not between them, so the long crossings are the part that changed. Use the two west balloons for that side.

    Official source
  • ROTATIONLoot & Attachments

    Care Package Rotation

    The C.A.R. goes back to floor loot and the L-STAR moves into the Care Package.

    • C.A.R. returns to the floor (details below)
    • LSTAR enters the Care Package (details below)
    Official source
  • REWORKLegends

    Conduit

    Conduit's tactical now has two charges in the base kit and a new cooldown but heals shields more slowly for less time, and the level 3 upgrades are replaced by Instant Barrier and Enduring Barrier.

    Abilities: Savior's Speed (Passive): New Effect: If Savior’s Speed is active when sprinting toward a Skirmisher, gain an additional 5% movement speed.

    • Abilities
    • Savior's Speed (Passive): New Effect: If Savior’s Speed is active when sprinting toward a Skirmisher, gain an additional 5% movement speed.
    • Radiant Transfer (Tactical)
    • Split Charge has been incorporated into her base kit, granting two charges
    • Regen Duration 9s → 6s
    • Decreased Regen from 20/s to 15/s
    • Adjusted Cooldown to 27s
    • Standard Radiant Transfer was 32s
    • Split Charge was 21s
    • Removed cooldown start delay: The cooldown will now always begin after casting, even if still searching for a target
    • Upgrades
    • Level 3
    • Both Radiant Transfer and Split Charge have been removed
    • New Upgrade: Instant Barrier: Gain a portion of Radiant Transfer's Temp Shields instantly, but Regen Duration is reduced by 2s.
    • New Upgrade: Enduring Barrier: Radiant Transfer's Temp Shield Regeneration persists through taking damage.

    TipRely on always-available Split Charge for frequent repositioning, but pace heals since each pulse is reduced.

    Official source
  • CHANGEGame Updates

    Deathbox Respawns

    Teammates can now be respawned straight from their deathbox with any gear still in it, but it is loud, visible and slow, and each extra death makes the wait longer before it can be used again.

    Respawn dead teammates directly from their Deathbox.: Respawn with Your Gear: When respawned from your Deathbox, any weapons and gear that still remain unlooted are added to your inventory automatically.

    • Respawn dead teammates directly from their Deathbox.
    • High Risk: Respawning at a Deathbox is loud, visible to nearby enemies, and takes 7 seconds. Be sure to clear the area before attempting it.
    • Respawn with Your Gear: When respawned from your Deathbox, any weapons and gear that still remain unlooted are added to your inventory automatically.
    • Lockout Timer: Each additional death increases the time before teammates can use Deathbox Respawn again. Stay alive to reset the timer.
    Official source
  • CHANGELoot & Attachments / Weapons

    Hemlok Breach Ar

    The Hemlok Breach AR's Breach Charge takes longer to come back but now spreads gas and smoke, and the gun deals slightly less damage, kicks more and has smaller magazines.

    • Breach Charge cooldown 15 seconds → 25 seconds
    • Breach Charge now disperses gas and smoke
    • Damage 23 → 22 (Previous Hotfix)
    • Decreased magazine size across all tiers by 2 (Previous Hotfix)
    • All Trophy Systems should now properly intercept Hemlok's Breach Charge (Previous Hotfix)
    • Increased horizontal and vertical recoil (Previous Hotfix)
    • Increased hipfire spread (Previous Hotfix)

    TipSpace out your Breach Charges more carefully - you can't chain them to support aggressive pushes anymore.

    Official source
  • CHANGEMaps

    Olympus

    Olympus no longer has Tridents.

    Tridents removed

    TipOlympus rotations are on foot. Land closer to your intended route and start moving on ring closes earlier.

    Official source
  • CHANGEMatchmaking

    Solo-Queueing Adjustments

    Later this split, solo players will be matched against slightly lower-skill opponents in Ranked and Unranked, to close the gap with full premade squads.

    • We’ve heard the continued feedback on solo queueing difficulty.
    • Later this split, we’ll introduce a system where solo players matchmake against opponents of a slightly lower skill tier in both Ranked and Unranked matches. This is aimed at reducing the advantage of full premade squads and tightening win rate gaps between solos and three-stacks.
    Official source
  • CHANGEMaps

    Storm Point

    Storm Point no longer has Tridents.

    Tridents removed

    TipStorm Point is large and rotations are on foot. Treat the first ring close as your deadline to commit to a side of the map.

    Official source
  • CHANGELegends

    Vantage

    Vantage's tactical has a shorter cooldown, a longer double jump and no hard landings, and the ultimate gets a toggleable 2x Canted Sight, faster handling and a 4x default scope.

    Echo Relocation (Tactical): Increased velocity from 20 Meters Per Second to 21 Meters Per Second

    • Spotter's Lens (Passive): Tracking a team with Spotters Lens will generate 70% of an ultimate bullet: 10 second cooldown per team
    • Echo Relocation (Tactical)
    • Vantage is immune to hard landings exiting the tac
    • Increased velocity from 20 Meters Per Second to 21 Meters Per Second
    • Double jump range 4m → 7m
    • Reduced deceleration at final destination by ~25%
    • Cooldown 20s → 17s
    • Sniper's Mark (Ultimate)
    • Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle
    • While canted rechamber time 1.2s → 1.1s
    • While canted ADS time 0.5s → 0.4s
    • Bullet scaling is drastically reduced in Canted sights (so be accurate!)
    • Increase aiming responsiveness with Normal sight: ADS time 0.6s → 0.5s
    • Increased weapon handling in both modes
    • Holster and Lower time 0.5s → 0.4s
    • Deploy and Raise time 1.5s → 1.3s
    • Default Normal scope magnification 3x → 4x
    • Upgrades: Tactical Cooldown replaced with Herd Tracker: Pinging an enemy will track the entire team
    Official source
  • BUFFLegends

    Ash

    Ash's passive recharges faster and moves at a higher speed.

    Predator's Pursuit (Passive): Cooldown 12s → 10s

    • Predator's Pursuit (Passive)
    • Cooldown 12s → 10s
    • Velocity 425 → 450

    TipHer dash is two seconds off its cooldown and noticeably quicker, so closing on a tethered target or breaking out of a close-range fight is cheaper than you remember.

    Official source
  • CHANGEMatchmaking

    Bots in Unranked Modes

    Bots may fill gaps in some Unranked Trios, Duos and Wildcard lobbies in select regions and skill ranges to cut long queues and mismatches, but never on your own team.

    • We’re continuing limited testing of bots in select regions and skill ranges in Unranked modes (Trios, Duos, Wildcard).
    • The goal is to improve match quality by reducing extreme skill mismatches and avoiding excessively long queue times, particularly if there are lower-population scenarios.
    • Bots are used only to fill gaps in these scenarios, not replace full matches, and you will never matchmake with an Apex Bot on your team.
    Official source
  • CHANGELoot & Attachments / Weapons

    C.A.R. [Floor Loot]

    The C.A.R. loses the Galvanic Gavel hop-up but gets bigger blue, purple and gold magazines.

    • Removed Hop-Up: Galvanic Gavel
    • Magazine size adjustments
    • Blue magazine 25 → 26
    • Purple and gold magazines 28 → 30

    TipThe magazine gain is small and the hop-up loss is not. Judge the C.A.R. on losing Galvanic Gavel rather than on the extra rounds.

    Official source
  • CHANGEGame Updates

    Chain Healing

    You can now queue another heal while healing, one at a time by default or automatically until you are full, and the feature can be switched off in Gameplay settings.

    • While healing, another healing item may now be queued to automatically begin once the current healing action finishes.
    • There are 3 settings options (‘Single’ is the new default option) that can be changed via the Gameplay settings menu
    • Off: Disables the feature and leaves the current healing system unaffected.
    • Single: While healing, allows the queuing of another healing item. You must queue each additional heal manually by pressing the heal button again, or selecting a new item from the healing wheel.
    • Auto: While healing, allows the queuing of another healing item. Auto will continuously queue that same healing item, without any further input, until the effective health pool is full, or you run out of that healing item.
    Official source
  • NERFLoot & Attachments / Locked Hop-ups

    Double Tap Trigger

    The Double Tap Trigger costs more points to unlock on the Alternator, so you get it later in a match.

    Increased points to unlock from 375 to 500 on the Alternator

    TipPrioritize other weapon upgrades early - Double Tap is pricier so save materials for essential unlocks first.

    Official source
  • BUFFLoot & Attachments / Weapons

    L-Star Emg [Care Package]

    The L-STAR hits a little harder and gets the Redline hop-up, which boosts damage and projectile size when close to overheating.

    • Damage 19 → 20
    • Added Hop-Up: Redline: Increased damage and projectile size when close to overheating

    TipRedline pays you for pushing the L-Star toward overheat, so hold the trigger in close fights instead of feathering it.

    Official source
  • CHANGEGame Updates

    Respawn Beacon Dropship

    The respawn dropship arrives sooner, so respawned players get back into the game faster, and it hovers longer after the respawn.

    Animation timing adjusted: Dropship arrival shortened so respawned players re-enter the game faster.

    • Animation timing adjusted
    • Dropship arrival shortened so respawned players re-enter the game faster.
    • Dropship hover time after respawn increased.
    Official source
  • NERFLoot & Attachments

    Light Ammo

    Light ammo comes in smaller stacks, so the same amount takes up more inventory space.

    Light ammo stack size 72 → 60

    TipHunt light drops more often or carry backup ammo - each stack is 12 rounds smaller now.

    Official source
  • BUFFLoot & Attachments / Weapons

    P2020

    The P2020 deals slightly more damage per shot.

    Base damage 23 → 24 (Previous Hotfix)

    TipA single point of damage, so treat this as the P2020 holding its place in landing fights rather than as a reason to change what you pick up.

    Official source
  • CHANGEMatchmaking

    Queue Time Tuning in High-Skill Lobbies

    High-skill matchmaking keeps its longer maximum queue times so lobbies are matched more closely by skill; most players will not notice, but small off-hours pools may wait a few minutes longer.

    • Late in 28.1, we began rolling out longer max queue times for higher-skill players.
    • We’re keeping these changes in place to help create tighter skill bands and reduce mismatched games (e.g. Plats vs. Masters), leading to more competitive matches overall.
    • The majority of players will see no difference at all. If you matchmake into smaller pools, for example during off-hours, then you may have to wait up to a few minutes longer than before
    Official source
  • BUFFLoot & Attachments / Locked Hop-ups

    Turbocharger

    The Turbocharger hop-up on the Devotion costs fewer points to unlock, so you can get it earlier in a match.

    Decreased points to unlock from 500 to 425 on the Devotion

    TipUnlock Turbocharger faster to get Devotion spooled up sooner and viable earlier in matches.

    Official source

Full patch notes from EA

Read it on the official page

(untitled)

  • Game Updates - Deathbox Respawns
  • New Legend: Axle
  • Legend Updates - Vantage & Conduit
  • New Mythic Universal Melee: Twin Razors

MATCHMAKING › Solo-Queueing Adjustments

  • We’ve heard the continued feedback on solo queueing difficulty. Later this split, we’ll introduce a system where solo players matchmake against opponents of a slightly lower skill tier in both Ranked and Unranked matches. This is aimed at reducing the advantage of full premade squads and tightening win rate gaps between solos and three-stacks.

MATCHMAKING › Queue Time Tuning in High-Skill Lobbies

  • Late in 28.1, we began rolling out longer max queue times for higher-skill players. We’re keeping these changes in place to help create tighter skill bands and reduce mismatched games (e.g. Plats vs. Masters), leading to more competitive matches overall.
  • The majority of players will see no difference at all. If you matchmake into smaller pools, for example during off-hours, then you may have to wait up to a few minutes longer than before

MATCHMAKING › Bots in Unranked Modes

  • We’re continuing limited testing of bots in select regions and skill ranges in Unranked modes (Trios, Duos, Wildcard). The goal is to improve match quality by reducing extreme skill mismatches and avoiding excessively long queue times, particularly if there are lower-population scenarios. Bots are used only to fill gaps in these scenarios, not replace full matches, and you will never matchmake with an Apex Bot on your team.

GAME UPDATES › Deathbox Respawns

  • Respawn dead teammates directly from their Deathbox.: High Risk: Respawning at a Deathbox is loud, visible to nearby enemies, and takes 7 seconds. Be sure to clear the area before attempting it.
  • Respawn dead teammates directly from their Deathbox.: Respawn with Your Gear: When respawned from your Deathbox, any weapons and gear that still remain unlooted are added to your inventory automatically.
  • Respawn dead teammates directly from their Deathbox.: Lockout Timer: Each additional death increases the time before teammates can use Deathbox Respawn again. Stay alive to reset the timer.

GAME UPDATES › Respawn Beacon Dropship

  • Animation timing adjusted: Dropship arrival shortened so respawned players re-enter the game faster.
  • Animation timing adjusted: Dropship hover time after respawn increased.

GAME UPDATES › Chain Healing

  • While healing, another healing item may now be queued to automatically begin once the current healing action finishes.
  • There are 3 settings options (‘Single’ is the new default option) that can be changed via the Gameplay settings menu:
  • Off: Disables the feature and leaves the current healing system unaffected.
  • Single: While healing, allows the queuing of another healing item. You must queue each additional heal manually by pressing the heal button again, or selecting a new item from the healing wheel.
  • Auto: While healing, allows the queuing of another healing item. Auto will continuously queue that same healing item, without any further input, until the effective health pool is full, or you run out of that healing item.

LEGENDS › AXLE › Passive

  • DRIFT: Increased control while sliding.: Axle accelerates and moves faster than others while sliding.
  • DRIFT: Increased control while sliding.: She also has increased lateral control.

LEGENDS › AXLE › Tactical

  • NITRO GATE: Deploy a speed gate that sends users into a boosted slide.: Stepping into a Nitro Gate forces users into a speedy slide, where they have greatly increased velocity and lateral control.
  • NITRO GATE: Deploy a speed gate that sends users into a boosted slide.: This effect lasts for up to five seconds as long as speed isn’t naturally slowed.
  • NITRO GATE: Deploy a speed gate that sends users into a boosted slide.: Manually stopping the slide will end the effect (although it can be maintained through quick b-hops).
  • NITRO GATE: Deploy a speed gate that sends users into a boosted slide.: The gate is team agnostic, meaning it has the same effect on friendlies and enemies, though Axle will be the only one with increased slide control.

LEGENDS › AXLE › Ultimate

  • KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.: Axle fires a drone straight out in front of her, where it traverses close to the ground in a straight line as it scans for enemies in a wide FoV.
  • KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.: Once an enemy is spotted, the drone seeks towards the target, closing the gap to get within detonation range.
  • KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.: If the target cannot outrun or destroy the drone before detonation, it will knockback all targets in range up into the air.
  • KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.: Victims are revealed while airborne, take explosive damage, and are briefly stunned.

LEGENDS › AXLE › Upgrades

  • Level 2: Super Slider: Gain a second Tactical charge.
  • Level 2: Automata: Gain a second Ultimate charge.
  • Level 3: Jump Gate: Upgrades the Nitro Gate to give a double-jump.: Similar to how Octane’s Triple Jump upgrade works, this upgrades the Nitro Gate itself.
  • Level 3: Jump Gate: Upgrades the Nitro Gate to give a double-jump.: Players can use up to one double-jump while the Nitro Gate effect is active.
  • Level 3: Sliding Shooter: Bullets shot while sliding come straight from inventory instead of magazine.: Functionally, this allows for longer continuous firing while sliding before having to reload.
  • Level 3: Sliding Shooter: Bullets shot while sliding come straight from inventory instead of magazine.: Bullets shot straight from inventory are capped at half the weapon’s max magazine size (i.e. if a purple mag capacity is 30 bullets, 15 bullets will get pulled from inventory before instantly transitioning to the active clip).

LEGENDS › VANTAGE › Passive

  • Tracking a team with Spotters Lens will generate 70% of an ultimate bullet: 10 second cooldown per team

LEGENDS › VANTAGE › Tactical

  • Vantage is immune to hard landings exiting the tac
  • Increased velocity from 20 Meters Per Second to 21 Meters Per Second
  • Increased double jump range from 4m to 7m
  • Reduced deceleration at final destination by ~25%
  • Cooldown reduced from 20s to 17s

LEGENDS › VANTAGE › Ultimate

  • Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle: While canted rechamber time is decreased from 1.2s to 1.1s
  • Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle: While canted ADS time reduced from 0.5s to 0.4s
  • Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle: Bullet scaling is drastically reduced in Canted sights (so be accurate!)
  • Increase aiming responsiveness with Normal sight: Reduced ADS time from 0.6s to 0.5s
  • Increased weapon handling in both modes: Reduced Holster and Lower time from 0.5s to 0.4s
  • Increased weapon handling in both modes: Reduced Deploy and Raise time from 1.5s to 1.3s
  • Default Normal scope magnification increased from 3x to 4x

LEGENDS › VANTAGE › Upgrades

  • Tactical Cooldown replaced with Herd Tracker: Pinging an enemy will track the entire team

LEGENDS › CONDUIT › Abilities

  • Passive:
  • New Effect: If Savior’s Speed is active when sprinting toward a Skirmisher, gain an additional 5% movement speed.
  • Tactical:
  • Split Charge has been incorporated into her base kit, granting two charges
  • Decreased Regen Duration from 9s to 6s
  • Decreased Regen from 20/s to 15/s
  • Tactical: Adjusted Cooldown to 27s: Standard Radiant Transfer was 32s
  • Tactical: Adjusted Cooldown to 27s: Split Charge was 21s
  • Tactical: Removed cooldown start delay: The cooldown will now always begin after casting, even if still searching for a target

LEGENDS › CONDUIT › Upgrades

  • Level 3: Both Radiant Transfer and Split Charge have been removed
  • Level 3: New Upgrade: Instant Barrier: Gain a portion of Radiant Transfer's Temp Shields instantly, but Regen Duration is reduced by 2s.
  • Level 3: New Upgrade: Enduring Barrier: Radiant Transfer's Temp Shield Regeneration persists through taking damage.

LEGENDS › ALTER › Abilities

  • Tactical:
  • Increased Cooldown from 20s to 25s
  • Ultimate:
  • Decreased Range from 300m to 250m
  • Increased Recall Time from 2s to 3s
  • Increased Ally Recall Time from 3s to 4s
  • Decreased Chase Portal Open Time from 6s to 4s

LEGENDS › ALTER › Upgrades

  • Level 3: Void Breacher: Reduced movement speed from 30% to 15%

LEGENDS › ASH › Passive

  • Cooldown from 12s to 10s
  • Velocity from 425 to 450

LOOT & ATTACHMENTS › Care Package Rotation

  • C.A.R. returns to the floor (details below)
  • LSTAR enters the Care Package (details below)

LOOT & ATTACHMENTS › Gold Weapon Rotation

LOOT & ATTACHMENTS › Light Ammo

  • Decreasing light ammo stack size to 60 (was 72).

LOOT & ATTACHMENTS › WEAPONS › Hemlok Breach Ar

  • Increased Breach Charge cooldown from 15 seconds to 25 seconds
  • Breach Charge now disperses gas and smoke
  • Decreased damage from 23 to 22 (Previous Hotfix)
  • Decreased magazine size across all tiers by 2 (Previous Hotfix)
  • All Trophy Systems should now properly intercept Hemlok's Breach Charge (Previous Hotfix)
  • Increased horizontal and vertical recoil (Previous Hotfix)
  • Increased hipfire spread (Previous Hotfix)

LOOT & ATTACHMENTS › WEAPONS › L-Star Emg [Care Package]

  • Damage increased from 19 to 20
  • Added Hop-Up: Redline: Increased damage and projectile size when close to overheating

LOOT & ATTACHMENTS › WEAPONS › P2020

  • Increased base damage from 23 to 24 (Previous Hotfix)

LOOT & ATTACHMENTS › WEAPONS › C.A.R. [Floor Loot]

  • Removed Hop-Up: Galvanic Gavel
  • Magazine size adjustments:
  • Blue magazine increased from 25 to 26
  • Purple and gold magazines increased from 28 to 30

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Double Tap Trigger

  • Increased points to unlock from 375 to 500 on the Alternator

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Turbocharger

  • Decreased points to unlock from 500 to 425 on the Devotion

MAPS › Storm Point:

  • Tridents removed

MAPS › Olympus:

  • Tridents removed

MAPS › Broken Moon:

  • Ziprails removed from most rotations, but remain at majority of POIs
  • Added two Redeploy Balloons to west side
  • Two new rotation options added, north of Stasis Array and west of Terraformer

MAPS › Pubs & Ranked

MAPS › Mixtape

  • TDM: Fragment East, Skull Town, Zeus Station, Estates
  • Control: Labs, Barometer, Lava Siphon, Caustic
  • Gun Run: Wattson Pylon, Estates, Monument, Skull Town

WILDCARD › Wildcard

BUG FIXES

  • Fixed rare “SignifierName: 'Player' - is not expected entity type "player" for remote function” client error.
  • Improved interaction between Hardlight and other objects when rebuilding, preventing it from unintentionally destroying some Legend abilities.
  • Fixed some Low/No Ammo notifications incorrectly displaying.
  • Fixed Arc Star and Frag Grenade sound effects when exploded on Hardlight.
  • Fixed an issue with the Volt's "Death Enhancer" skin having visible elements when the player is cloaked.
  • Fixed an issue where the akimbo Mozambique's could sometimes merge and fire as a single weapon.
  • Fixed an issue where weapons in control could sometimes drop a level.
  • Fixed a crash when trying to sort random favorite skins.

BUG FIXES › LEGENDS

  • Newcastle: Fixed the ultimate slam not destroying Catalyst’s reinforcements on an empty door frame.
  • Newcastle: Added new VO for Ready to Rumble and Defensive Line upgrade
  • Revenant: Fixed sometimes being able to cancel your tactical early and ready your guns sooner than intended.
  • Lifeline: Fixed self revive in Wildcard sometimes not using the right animation and having inaccurate UI timings.
  • Vantage: Fixed an issue where there was a slight delay before having intended ADS accuracy despite being fully zoomed into scope**
  • Vantage: Fixed bug where Vantage could equip weapons in fight night.
  • Vantage: Fixed how Spotter’s Lens gave decoys a low priority so the real Mirage is less obvious to find.
  • Loba:
  • Fixed an issue where black market could steal banners crafted by an enemy squad.
  • Octane:
  • Added new VO for Stim Surge.
  • Mad Maggie:
  • Fixed Wrecking Ball sometimes failing to destroy doors when hitting them at the upper edges.
  • Fuse:
  • Fixed Motherload not properly penetrating some Legend abilities.
  • Gibraltar:
  • Fixed an issue where overlapping Thunder Domes would allow a player to pass into a dome unharmed.

QUALITY OF LIFE

  • Firing Range: New Firing Range Settings:
  • Infinite Healing Toggle
  • Self-Revive Toggle
  • Rebuild Hardlight Button
  • Firing Range:
  • Fixed thermite interactions.
  • The missing Nessies have returned from their vacation.
  • Improved CPU performance on physics calculations, eliminating a source of stutters, especially prominent in CPUs with high single-threaded performance, like Ryzen X3D chips.
  • Added logic to prevent Valkyrie, or other legends, from getting inside an enemy respawn dropship.
  • Added Legend voice lines for when Hardlight is Reinforced.
  • Added Legend voicelines when cracking multiple enemy shields in rapid succession.

QUALITY OF LIFE › AUDIO

  • Added the ability to tweak individual voice chat volumes for each player in the squad menu.
  • Improved voice chat clarity.
  • Fixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.

QUALITY OF LIFE › ENGINE

  • Graphics: Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
  • Graphics: Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
  • Graphics: Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
  • Graphics: Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
  • Graphics: Improved accuracy of sky ambient lighting.
  • Graphics: Improved baked lighting accuracy for many props in maps.