Patchnoter

Apex Legends Season 28 Aftershock Event + Midseason patch notes

Live

  • 9documented changes
  • 3buffs
  • 6other

What changed

  • REWORKLegends

    Gibraltar

    Gibraltar gets a speed boost after sprinting for a moment and a faster dome cooldown, and the ultimate is bigger, lands faster and throws sooner; Thunder Dome, Healing Dome and Triple Bombardment are the new upgrades.

    Passive: New Passive - Momentum Boost: If Gibraltar maintains sprint speed for a couple of seconds he will get a speed boost.

    • Passive
    • New Passive - Momentum Boost
    • If Gibraltar maintains sprint speed for a couple of seconds he will get a speed boost.
    • This will only trigger while unarmed or if the weapon doesn’t have a sprint speed restriction (ex. The Fast Shotties Upgrade)
    • Gibraltar punch will deal double damage to Hardlight
    • Tactical: Cooldown on Dome of Protection reduced (was 17s, now 13s)
    • Defensive Bombardment (Ultimate)
    • Integrated the size increase upgrade into his base kit, increasing radius by 20%
    • Call in time for the missiles has been sped up
    • Can now throw your ultimate before the ultimate equip animation finishes
    • Upgrades
    • Level 2
    • Thunder Dome: The dome becomes electrified when placed, and will deal 50 damage and slow the first enemy to enter
    • Healing Dome: Dome duration increases 4s and any player within the healing dome will get double small meds healing
    • Level 3: Triple Bombardment: Splits the ultimate into 3 charges, reducing the radius and number of missiles for each
    • Removed Big Bruddah, Bubble Bunker, Baby Bubble
    Official source
  • REWORKWeapons / AR

    Hemlok Breach AR [Elite Weapon]

    The Hemlok Breach AR drops burst and single fire for a slow, silenced automatic mode and adds a Breach Charge, an explosive shot on a cooldown that does heavy damage to Hardlight and structures.

    • Removed Burst & Single firing modes
    • New Firing Mode: Automatic
    • Slow fire rate
    • Body Damage: 23
    • Headshot Damage: 32
    • Integrated Silencer
    • New Firing Mode: Breach Charge
    • Single shot explosive
    • Cooldown: 15 seconds
    • Damage to players: 38 with radial falloff
    • Significant damage multiplier to Hardlight and structures
    Official source
  • BUFFLegends

    Wattson

    Wattson's fences hit harder and go up faster, and both fences and the ultimate pylon now reinforce nearby Hardlight meshes and rebuild them if broken.

    Perimeter Security (Tactical): Increased fence damage (was 20, now 35)

    • Perimeter Security (Tactical)
    • Placing a fence in front of a Hardlight mesh will reinforce it; if the mesh is broken the fence will rebuild and reinforce it
    • Increased fence damage (was 20, now 35)
    • Reduced fence deployment time (was 1s, now 0.5s)
    • Interception Pylon (Ultimate): When Wattson’s ultimate is placed it will reinforce Hardlight meshes in the zone of the pylon; if the mesh is broken it will rebuild and reinforce the mesh.
    Official source
  • CHANGELegends

    Wraith

    Wraith's tactical and ultimate now have their cooldown upgrades built in, the portal casts faster, and new upgrades add a Phase Dome that pulls anyone inside into the void and a longer phase with double jump.

    • Into the Void (Tactical): Integrated the tactical cooldown reduction upgrade into her base kit (was 20s, now 15s)
    • Dimensional Rift (Ultimate)
    • Integrated the ultimate cooldown reduction upgrade into her base kit (was 2.5 minutes, now 1.5 minutes)
    • Increased casting speed animation for quicker activation
    • Upgrades
    • Level 2: Phase Dome: When Wraith starts channeling her ultimate she will create a Phase Dome. This dome will last for 30s or until Wraith places her portal. Anyone who enters the Phase Dome will go into the void.
    • Level 3: Phase Jumper: Wraith will stay in the void for longer when using her tactical (was 4s, now 6s) and will gain double jump while in the void
    Official source
  • CHANGEWeapons / Shotgun

    EVA-8

    The EVA-8 reloads faster.

    Improved base reload speed

    Official source
  • BUFFWeapons / Pistol

    P2020

    The P2020 holds one more round per magazine, and Hammerpoints on it cost fewer points, so you can unlock them earlier.

    • Points required to unlock Hammerpoints 500 → 425
    • Base magazine size 8 → 9
    Official source
  • CHANGESMG

    Prowler PDW

    The Prowler PDW has less delay between bursts and better recoil, so it fires faster and is easier to keep on target.

    • Burst fire delay reduced
    • Recoil improvements
    Official source
  • BUFFWeapons / Marksman

    30-30 Repeater

    The 30-30 Repeater does more damage per shot.

    Base damage 41 → 43

    Official source
  • CHANGEWeapons / Pistol

    RE-45 Burst

    The RE-45 Burst you find is now always the Elite version, just without the Elite weapon look.

    • Elite version is now the default version of the RE-45
    • Removed Elite weapon visual treatment
    Official source

Full patch notes from EA

Read it on the official page

PATCH NOTES › AUDIO SYSTEMS CHANGES

  • In response to community feedback, we have lowered the volume of Hardlight mesh shattering.
  • As footstep audio acts as a primary means of tracking enemies who aren’t in front of you, we are increasing the volume of footsteps from enemies outside your POV - enemy footstep volume further increases as the source of the footsteps gets further behind you (ie. loud when beside you, louder when over your shoulder, even louder when directly behind you). We will continue to listen to player feedback and make impactful changes to polish the in-game experience for our community!

PATCH NOTES › LEGENDS › GIBRALTAR › Passive

  • New Passive - Momentum Boost: If Gibraltar maintains sprint speed for a couple of seconds he will get a speed boost.
  • New Passive - Momentum Boost: This will only trigger while unarmed or if the weapon doesn’t have a sprint speed restriction (ex. The Fast Shotties Upgrade)
  • Gibraltar punch will deal double damage to Hardlight

PATCH NOTES › LEGENDS › GIBRALTAR › Tactical

PATCH NOTES › LEGENDS › GIBRALTAR › Ultimate

  • Integrated the size increase upgrade into his base kit, increasing radius by 20%
  • Call in time for the missiles has been sped up
  • Can now throw your ultimate before the ultimate equip animation finishes

PATCH NOTES › LEGENDS › GIBRALTAR › Upgrades

  • Level 2: Thunder Dome: The dome becomes electrified when placed, and will deal 50 damage and slow the first enemy to enter
  • Level 2: Healing Dome: Dome duration increases 4s and any player within the healing dome will get double small meds healing
  • Level 3: Triple Bombardment: Splits the ultimate into 3 charges, reducing the radius and number of missiles for each
  • Removed Big Bruddah, Bubble Bunker, Baby Bubble

PATCH NOTES › LEGENDS › WRAITH › Tactical

  • Integrated the tactical cooldown reduction upgrade into her base kit (was 20s, now 15s)

PATCH NOTES › LEGENDS › WRAITH › Ultimate

  • Integrated the ultimate cooldown reduction upgrade into her base kit (was 2.5 minutes, now 1.5 minutes)
  • Increased casting speed animation for quicker activation

PATCH NOTES › LEGENDS › WRAITH › Upgrades

  • Level 2: Phase Dome: When Wraith starts channeling her ultimate she will create a Phase Dome. This dome will last for 30s or until Wraith places her portal. Anyone who enters the Phase Dome will go into the void.
  • Level 3: Phase Jumper: Wraith will stay in the void for longer when using her tactical (was 4s, now 6s) and will gain double jump while in the void

PATCH NOTES › LEGENDS › WATTSON › Tactical

  • Placing a fence in front of a Hardlight mesh will reinforce it; if the mesh is broken the fence will rebuild and reinforce it
  • Increased fence damage (was 20, now 35)
  • Reduced fence deployment time (was 1s, now 0.5s)

PATCH NOTES › LEGENDS › WATTSON › Ultimate

  • When Wattson’s ultimate is placed it will reinforce Hardlight meshes in the zone of the pylon; if the mesh is broken it will rebuild and reinforce the mesh.

PATCH NOTES › WEAPONS › AR › Hemlok Breach AR [Elite Weapon]

  • Removed Burst & Single firing modes
  • New Firing Mode: Automatic: Slow fire rate
  • New Firing Mode: Automatic: Body Damage: 23
  • New Firing Mode: Automatic: Headshot Damage: 32
  • New Firing Mode: Automatic: Integrated Silencer
  • New Firing Mode: Breach Charge: Single shot explosive
  • New Firing Mode: Breach Charge: Cooldown: 15 seconds
  • New Firing Mode: Breach Charge: Damage to players: 38 with radial falloff
  • New Firing Mode: Breach Charge: Significant damage multiplier to Hardlight and structures

PATCH NOTES › WEAPONS › MARKSMAN › 30-30 Repeater

  • Increased base damage to 43 (was 41)

PATCH NOTES › WEAPONS › PISTOL › RE-45 Burst

  • Elite version is now the default version of the RE-45
  • Removed Elite weapon visual treatment

PATCH NOTES › WEAPONS › PISTOL › P2020

  • Decreased points required to unlock Hammerpoints to 425 (was 500)
  • Base magazine size increased to 9 (was 8)

PATCH NOTES › WEAPONS › SHOTGUN › EVA-8

  • Improved base reload speed

PATCH NOTES › SMG › Prowler PDW

  • Burst fire delay reduced
  • Recoil improvements

PATCH NOTES › MAPS › Pubs & Ranked

PATCH NOTES › MAPS › Mixtape

  • March 24th, 2026 - May 5th, 2026: TDM: Skull Town, Fragment, Estates
  • March 24th, 2026 - May 5th, 2026: Control: Labs, Thunderdome, Lava Siphon
  • March 24th, 2026 - May 5th, 2026: Gun Run: Monument, Skull Town, Thunderdome

PATCH NOTES › WILDCARD › Wildcard

PATCH NOTES › WILDCARD › Charged Up (March 31 - Apr 21, 2026)

PATCH NOTES › WILDCARD › April Friends Day (Apr 1, 2026)

  • We’re flipping this year’s celebration, zip in and make some new friends!

BUG FIXES › LEGENDS

  • Bloodhound - Killing dummies in the firing range will now trigger all appropriate “on knock” behavior
  • Catalyst - Removed a dead spot for Piercing Spikes where enemies could sometimes stand near the center of it without taking damage
  • Catalyst - In the firing range with friendly fire on, Piercing Spikes will no longer activate because the owner got within range
  • Octane - Fixed issue where Stim Surge would remain in alt hand while using Akimbo
  • Fuse - Level 3 upgrade Reignition now works properly against dummies in the firing range
  • Fixed Sparrow’s SWAT scout skin appearing bright red at long distances
  • Fixed Newcastle wall destroying Mad Maggie's wrecking ball if deployed too closely
  • Fixed parts of Catalyst as well as Conduit's Heart Machine skin having visible portions while being revived by Mirage
  • Fixed an issue where decals on Mirage's Destiny Gundam Spec II skin would remain visible while he was cloaked

QUALITY OF LIFE

  • Cleaned up the iron sight on the 30-30’s “Long-Distance Agony” skin to align with its others
  • Can now use the double jump off Octane’s jump pad while healing

QUALITY OF LIFE › Alternator SMG

  • Removed the extra hit markers (usually reserved for blast patterns on shotguns) when in Double Tap mode

QUALITY OF LIFE › Vault Keys

  • Vault keys will no longer affect the colour of a deathbox

QUALITY OF LIFE › APEX BOTS › New In-Combat Healing System

  • Apex Bots will attempt to find cover and heal when damaged during combat Use these moments to push!

QUALITY OF LIFE › APEX BOTS › New Target Acquisition and Awareness System

  • Apex Bots will make more intelligent decisions around which target to focus on. They'll be harder to sneak up on.

QUALITY OF LIFE › APEX BOTS › Improved Strafing

  • Apex Bots can move toward their target while strafing, letting them close distance in a more aggressive way.

QUALITY OF LIFE › APEX BOTS › New Weapon Switching System

  • Apex Bots will switch weapons based on the distance from the target. Get too close, and if Apex Bots have a shotgun - watch out!

QUALITY OF LIFE › APEX BOTS › Improved Bot Traversal

  • Apex Bots will utilize the various movement mechanics around the map like ziplines, ziprails, jump towers and more, to traverse and pursue.

QUALITY OF LIFE › AUDIO

  • Fixed the audio mix setting not saving properly on consoles
  • Lowered volume of Hardlight mesh breaking, as per community feedback
  • Increased volume of footsteps from enemies outside your field of view: Volume further increases as the source of the footsteps gets further behind you (ie. loud when beside you, louder when over your shoulder, loudest when directly behind you)

QUALITY OF LIFE › ENGINE

  • PC: Apex now uses the Windows Audio Session API (WASAPI) for microphone input.: This enables support in Windows 11 for the "Voice Clarity" audio enhancement, which you can enable to help remove unwanted background audio.: The option can be found in Window settings. Go to "System > Sound > Mic Properties" and look for "Audio Enhancements" in "Input settings".
  • PC: Apex now uses the Windows Audio Session API (WASAPI) for microphone input.: Note: if you have multiple microphones connected to your PC & the game is using the wrong one you can either...: Select a specific microphone in Apex's Audio settings in the Voice Chat settings, see "Voice Chat Input Device" option.
  • PC: Apex now uses the Windows Audio Session API (WASAPI) for microphone input.: Note: if you have multiple microphones connected to your PC & the game is using the wrong one you can either...: Or set your mic "as default for communications" in Windows settings and then use the System Default option in Apex's Voice Chat settings.
  • Graphics:
  • Static objects now use bindless resources and batching to significantly reduce draw calls, improving baseline CPU performance for map rendering
  • Olympus uses improved algorithms to generate occlusion culling data structures, slightly improving CPU performance on the map.
  • PC: Uses ReBAR for faster uploads of data to the GPU, on systems that support it. This can reduce pop-in of models and textures and also use less time on the CPU, which can help performance stability.